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- (2018/9/12) [0.0.1] [Crap organizing]
- - Organized all files related to MLR (character profiles, squads, quests, dialog)
- - MLR: Added dialog to borrow money from traders. You can't trade with the trader you own him money unless if you pay off your debt + %50 interest
- - MLR: updated (unlock map routes) script, unlock routes dialog no longer show you every hidden route available. Only the ones you can reach from discovered maps.
- - Unlock map routes dialog will disappear if all routes are discovered/unlocked
- - Choosing Azazel mode in new game will unlock all routes, this has been done to prevent cases of possessing someone in a blocked map.
- - Fixed an issue with Loner guide (Zaton) not showing dialog to travel to Yanov Station
- - Fixed dialog for Mercenary guide (Zaton)
- - MLR: Added new dialog for many traders to buy extra equipment, the player can buy a set of items at once (medical / food / ammo) if he has a hight rank
- - Fixed direction of map travel markers for Deserted Hospital
- (2018/9/13) [0.0.2] [Money managment]
- - Looted money will no longer appear as news. Instead, its an item that can be looted from corpses
- - Amount of looted money varies between npcs/ranks
- - Using it will add the money to player's wallet
- - "Old Coins" are usable, the player will earn few rubles
- - Removed "Loot money on corpse" option, it became an integerated feature
- - Removed the sound effect that plays upon using any booster
- - Replaced "item properties" sound effect with quieter one
- (2018/9/14) [0.0.3] [Tasks]
- - Bounty tasks will show info (name, faction, location) about targets before accepting them
- - Bounty tasks can show up to 3 different targets
- - Bounty tasks won't target npcs in few specific areas (CNPP, Generators, Pripyat, Radar)
- - Fixed a case where "Assault on Enemy Territory" tasks fail right after taking them
- - Fixed bugged Arena dialog that keep rewarding the player with infinite rewards
- (2018/9/14) [0.0.4]
- - Fixed a case where knives don't degradate upon looting all mutant parts
- - Fixed a crash related to reputation messages
- (2018/9/14) [0.0.5]
- - Box of Matches can be bought from barkeepers instead of local traders
- - Fixed a case where crows might prevent the actor from fast traveling #_#
- - Fixed a crash related to Azazel mode (fail to generate proper outfit)
- - Azazel mode will give a fitting outfit for the possessed npc
- - Reverted a stupid change to parse_conditionlist which caused quests to crash the game
- 2018/9/15) [0.0.6]
- - Fixed a case with dropping tents getting deployed.
- - Fixed a typo in Meeker's dialog that prevents you from acquiring Merc SEVA
- - Fixed some weapon upgrades related to Handeling showing negative values
- - Radios around the zone will play tracks from Zone FM channel synchronously
- - Updated Binoculars icon to be more fitting
- - Fixed a crash related to sleeping
- - Fixed readings of missing sky-boxes textures
- - Fixed a lot of issues and typos with outfits and their upgrades (Credit goes to Just Monika, koray79, Namelesswonder )
- (2018/9/17) [0.0.7]
- - Fixed an exploit related to wallet
- - Money taken from corpses will be automatically added to actor's wallet
- - Fixed a crash related to map transitions
- (2018/9/20) [0.0.8]
- - Engine: Added new class (backpacks), increase the carry weight upon equipping
- - Engine: New dynamic slots (knife, binoculars, detectors, grenades, backpacks)
- - Engine: Hold CTRL and double-click stacked items to move the whole sack
- - Massive changes to alife scripts, should solve alot of spawn-related errors and improve squads behaviour in general
- - The player will recieve 2 F1 Grenades in the 7th Arena fight
- - Fixed condition lists for few dynamic quests
- - Fixed crashes related to MLR and Hip quests
- - Fixed cases of finding old repair toolkits in stashes
- - Fixed cases of finding Black Spray artefact on cats
- - Fixed crashes related to starting dialog with special characters in Agroprom
- - Fixed an exploit with getting infinte stashes from corpses
- - Fixed fetch quests with misleading names of items
- - PDAs can be used to unlock stashe locations, this ability has been removed from Personal Notes
- - Hunter's Kit acts as a backpack. Equiping it will give carry weight and a chance of looting bonus mutant parts
- - Updated R1 shaders (for DX8) in an attempt to fix wierd colors on burnt fuzz anomalies
- - Organized item configs (all can be found in configs/items folder)
- (2018/9/20) [0.0.9]
- - Fixed a crash related to xr_camper
- (2018/9/20) [0.0.10]
- - Fixed a crash related to task (search for missing stalker)
- - Fixed a crash related to Hunter's Kit
- - Fixed a mistake that made all map routes unlocked by default
- - The door at Sid's bunker will be opened by default, a temporary fix until i figure out what the hell is wrong with this stupid door.
- (2018/9/21) [0.0.11]
- - Fixed a crash upon using PDA (Contacts tab)
- - Fixed a crash related to xr_motivator (fast travel crash)
- - Fixed a case of unlocked map markers appear on the player
- (2018/9/22) [0.0.12]
- - Fixed a case where backpacks are getting equipped right after loading
- - Fixed an issue with psy-field and phantoms coming from Brain Scorcher and Miracle Machine
- - Fixed cases of quests failing immediately after accepting them
- - Fixed a crash related to bind.item (happens upon entering some areas such as Aprogrom Underground)
- - Reduced stamina loss coming from equipment
- - More adjusts to alife and ai scripts
- (2018/9/23) [0.0.13]
- - Companions will catch up with the player by a running animation when they are far away
- - Fixed a crash related to companions (move to spot)
- - Fixed bugged companion dialog upon loading saves
- - Fixed a case where suppressors disappear after detaching them by using (suppressor toggle) bind
- (2018/9/27) [0.1.0] [Warfare]
- - Added new optional mode (Warfare), can be toggled from new game menu. Not compatible with Story mode.
- - Warfare: Updated alot of scripts to support the new mode
- - Warfare: Added support for special characters from MLR
- - Added new map markers for traders and bartenders to distinguish them from other special characters with different rules
- - Warfare: Added new squads for warfare (bartenders and medics), they can fill jobs of dead charaters with similar rules in captured locations
- - "Doc" smart terrain is switched off to prevent other mutants/stalkers from reaching it
- - Unfuck mode activated: reverted many scripts to their older form to stop all related errors
- (2018/9/27) [0.1.1] [Warfare]
- - Fixed crash related to (non_task_companions)
- (2018/9/28) [0.1.2]
- - Guide Job has been updated: the player will no longer need to have or pay money back for failing. He will lose rep upon canceling the task, and will get half the reward after reaching the distination too late.
- - Fixed a crash related to loading menu
- - Bunker doors in Jupiter and Yantar will work individually, this should revolve problems regarding npcs stucking between them
- - New small flickering light effect for flashlights
- - Squads will try not to visit Meadow, this is a temp solution to stop the errors flooding in the log
- - Fixed a crash related to "load last save" option
- - "AI die in anomalies" option has been removed. Sorry guys, but i had enough with issues coming from it.
- - Reduced power_loss even further for equipments.
- (2018/9/28) [0.1.3]
- - Fixed a crash related to Guide Job
- - Added more support for warfare scripts (Updated names of squads and smarts)
- 2018/10/2) [0.2.0] [Disguise system] (experimental)
- - Updated the disguise system with a whole new script.
- - Your disguise is detemined by your general equipment and behaviour, and affected by NPCs memory, awareness and other details.
- - In disguise mode, a small bar will appear on the HUD to detemine the "suspicion" level coming from surrounding NPCs. When it gets fully red, you get exposed.
- - All disguise factors are controllable in-game (extra options). Technical values are controllable through a small config (configs\plugins\disguise.ltx)
- - DoctorX Questlines are now added as an optional mode in the new game menu, you have the freedom to enable/disable it upon starting a new game.
- - Fixed a crash related to skinning mutants while Hunter's Kit is equiped
- - Fixed a case with "Unload All Weapons" button giving glitched ammo
- - Fixed wrong quests dialog for Barkeeper
- - Fixed a case of outfits and helmets dropping in full conditions due to a shitty script.
- (2018/10/3) [0.2.1]
- - Fixed a crash related to turning into a bandit
- - Reduced the amount of data saving for disguse.script
- - Updated few lines in disguise script as an attempt to fix crashes related to relations
- - Fixed a case of outfits and helmets dropping in full conditions (credit goes to tdef)
- (2018/10/3) [0.2.2]
- - Updated achievements script, and fixed all broken achievements.
- - Changed "Mechanized Warfare" achievement reward: Bonus items used in repairs are more effective.
- - Added pics to achievements articles in the Encyclopedia
- - Moved the shitload of Fast Travel and Backpack Travel options into (Extra Options Menu). They have their own tab.
- - Disabled (Debug Autosave) option for being pointless
- - Moved (Weapon Degradation) option to (Progression) options menu
- - Changed the crosshair into a small white dot (by Akinaro)
- (2018/10/3) [0.2.2.1]
- - Fixed shit
- (2018/10/3) [0.2.2.2]
- - Fixed shit: The Sequal
- (an attempt to get rid of game relations checking in disguise scrip)
- (2018/10/3) [0.2.3]
- - Restored location discovery, with better script and less hooks (disabled in Warfare)
- - Added new special weapon (TOZ-34 "Bull"), Nimble sells it (created by Akinaro)
- - Fixed issue with unlocked notes and recipes not being saved.
- - Added new high-tier zombie type (blind), aimed for underground levels (created by Akinaro)
- - Fixed a case with "Unload All Weapons" button giving glitched ammo from knives (by tdef)
- - Fixed few handlers with debug menu
- - Fixed an issue with displaying smart terrains in Debug mode
- (2018/10/3) [0.2.4]
- - Fixed a major problem with nighvisions caused by missing (device_torch)
- - Replaced all 3 nighvisions with their CoP variants
- - Added the FAMAS to the game, can be bought from Freedom trader
- - Fixed a case with G3 not being able to fire regular 7.62x51 AP rounds
- - Added supressor hud model for the FN57 (changed the supressor used from the gemtech to the sil_57)
- - Restored the Pathfinder suit in Clear Sky trader's profile
- (2018/10/4) [0.2.5]
- - Fixed a typo in axr_keybind that caused many issues
- - More isolation for warfare scripts to prevent them from interefering with other modes.
- (2018/10/10) [0.3.0] [Quests]
- - Added new 3 dynamic quests, given by common npcs:
- 1. Deliver important packages from stalkers to their friends in far locations (all factions except monolith)
- 2. Take measurements of anomolous fields using a special device (ecologists, clear sky)
- 3. Search and find the missing squad, report back with your findings to their friends (all factions except monolith)
- - Fixed a crash happens on changing your faction
- - Removed duplicated ammo sections in weapons files (by tdef)
- (2018/10/12) [0.3.1] [Details UI]
- - Added a new item action (details), shows all details regarding the selected item in a pop-up window
- - Details can be about: condition, ammo, attachments, components, compatible repair kits, upgrades, upgrade parts etc...
- 2018/10/13) [0.3.2] [Alpha Squads]
- - Added alpha squads:
- - on high ranks or really bad repuation, your enemies will put a bounty on your head.
- - every while and then, one of the enemy factions will send an elite squad to hunt you down.
- - Fixed missing disassembly and details options on outfits
- - Fixed Mison scope
- (2018/10/15) [0.3.3]
- - The "RF Receiver" device from (find the missing squad) quests is a general-use detector now
- - You can set up the radio frequency with M1 and M2 buttons while helding the detector (pistol off)
- - RF transmitters are set around the zone by many stalkers for various purposes. With the right frequencies, this device might come in handy for catching signals and tracing RF sources.
- - Fixed a small mistake in alpha_squads script
- - Added backpacks to traders profiles (credit to wushiroll)
- - Fixed a case where the game freeze upon choosing "Advanced" tab in debug menu (by tdef)
- (2018/10/20) [0.4.0] [Devices]
- - Reworked the battery system as the following:
- - Removed UPD, all devices will work independently based on their own power
- - The power left in devices and batteries is represented by condition bar.
- - Drag and drop batteries on a device to put them in
- - You can extract batteries from a device by (unpack batteries) option
- - All devices have their own power consumption, set in their configs
- - Better batteries variants have been removed, they no longer have a purpose (along with empty ones)
- - Updated the Geiger counter as the following:
- - GC is a detector class now with its own model (made by Akinaro)
- - Using it will show the radiation value on the HUD (above health bar)
- - GC has 3 modes: Active (show current values only when held) - Contineous (show current values always as long as its in inventory) - Toggle (show value upon pressing a keybind as long as its in inventory)
- - Added new inventory slots: PDA and bolt
- - Added new 2 PDAs, better PDAs have better GPS module that can show nearby npcs with better range
- - Remove GPS Tracker, it no longer has a purpose
- - Added new 3 types of head lamp (come with Nightvisions), outfit upgrades with nightvision will be removed later
- - Hold the torch button button to see the power left in the attached head lamp
- - Press "SHIFT + torch " to detach it, no need to rely on Hand Flashlights for this
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