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- MODIFICATIONS FOR EXPERIMENTAL BUILD VERSION 2
- repository at: https://github.com/SoScared/OpenRA/tree/Experimental_v2
- DEFENSIVE STRUCTURES
- *Pillbox:
- cost $600, up from $400
- customsellvalue: $400
- *C.Pillbox:
- cost: $800, up from $600
- customsellvalue: $600
- *Gun Turret:
- cost: $800, up from $600
- *Flame tower:
- projectile speed: 250, up from 204
- *SAM Site:
- cost $700, down from $750
- *Fence/S.Bags/Walls
- cost $50/$50/$200, up from $25/$25/$100
- STRUCTURES
- *Allied Tech Center:
- health: 600HP, up from 400HP
- *Barracks:
- health: 600HP, down from 800HP
- cost: $500, up from $400
- *Helipad:
- cost: $600, up from $500
- *Airfield:
- cost $600, up from $500
- VEHICLES
- *Light Tanks:
- visual: ReloadDelay + Damage, both up by approx. 70%
- damage vs Heavy Armor: +12,5%
- damage vs Light Armor: +10%
- *MCV:
- custom production time: 40 sec, up from 32 sec.
- Moving speed: 56, down from 85
- *Chrono/Tesla/Phase Tanks
- custom production time: 28 sec, down from 33 sec
- *Mammoth Tank
- custom production time: 36 sec, down from 40 sec
- *Mobile Radar Jammer:
- cost $1100, up from $800.
- custom production time: 22 sec (default is 27 sec at $1100)
- ~
- missile jam range: 5, up from 4
- cloak detection range: 8, up from 6
- radar jam range: 18, up from 15
- vision range: 7, up from 6
- *Mobile Gap Generator:
- custom build time: 24 sec, down from 29 sec
- *MADTank:
- cost: $2200, up from $2000
- custom build time: 46 sec (default is 52 sec at $2200)
- Charge Time (thump): 10 sec, up from 5 sec
- health: 700HP, down from 900HP
- ~
- Chronoshift - no effect
- Iron Curtain - instant kill
- ~
- range (Thump1): 22, up from 7 infantry goes prone.
- ~
- range (Thump2): 12
- ~
- range (Detonate): 8 damage vs Concrete 1000%
- ~
- Unit killed triggers 'range (detonate): 8'
- INFANTRY
- *Spy:
- Enabled combat stances. 'Attack Anything' will trigger it to kill exposed enemy spies.
- AIRCRAFT
- *YAKS:
- vision range 11, up from 10
- *MiGs:
- vision range 13, up from 12
- production time: 42 sec, down from 48 sec
- *Longbows:
- production time: 42 sec, down from 48 sec
- NAVAL
- *Destroyers:
- AA missile range: 7.5, down from 9
- *Cruisers:
- production time: 46 sec, down from 58 sec
- *Missile Sub:
- production time: 40 sec, down from 48 sec
- ABILITIES
- *Paradrops:
- chargetime: 5 min, down from 6 min
- comes with 1-veterancy.
- *Parabombs:
- chargetime: 5min, down from 6min
- *Spy plane:
- chargetime: 2min30sec min, down from 3min
- GAP GENERATOR EFFECT (loss of vision range) VERSUS:
- *Infantry: None
- *Aircraft: -2
- *Naval units: capped at 5 exceptions: Transport (capped at 4)
- *Vehicles: capped at 4 exceptions: Mobile Radar Jammer, Tesla Tank (capped at 6)
- *Structures: capped at 4 exceptions: Radar Dome (capped at 8)
- *Defensives: Capped at 5 exceptions: Tesla Coil (capped at 6)
- - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - -
- Help required:
- Spies infiltrate fake power plants: reveal fake tag and reject spy (same as Tanya C4-building in-and-out move sequence)
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