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  1. MODIFICATIONS FOR EXPERIMENTAL BUILD VERSION 2
  2. repository at: https://github.com/SoScared/OpenRA/tree/Experimental_v2
  3.  
  4.  
  5.  
  6.  
  7. DEFENSIVE STRUCTURES
  8.  
  9.  
  10. *Pillbox:
  11. cost $600, up from $400
  12. customsellvalue: $400
  13.  
  14.  
  15. *C.Pillbox:
  16. cost: $800, up from $600
  17. customsellvalue: $600
  18.  
  19.  
  20. *Gun Turret:
  21. cost: $800, up from $600
  22.  
  23.  
  24. *Flame tower:
  25. projectile speed: 250, up from 204
  26.  
  27.  
  28. *SAM Site:
  29. cost $700, down from $750
  30.  
  31.  
  32. *Fence/S.Bags/Walls
  33. cost $50/$50/$200, up from $25/$25/$100
  34.  
  35.  
  36.  
  37.  
  38. STRUCTURES
  39.  
  40.  
  41. *Allied Tech Center:
  42. health: 600HP, up from 400HP
  43.  
  44.  
  45. *Barracks:
  46. health: 600HP, down from 800HP
  47. cost: $500, up from $400
  48.  
  49.  
  50. *Helipad:
  51. cost: $600, up from $500
  52.  
  53.  
  54. *Airfield:
  55. cost $600, up from $500
  56.  
  57.  
  58.  
  59.  
  60. VEHICLES
  61.  
  62.  
  63. *Light Tanks:
  64. visual: ReloadDelay + Damage, both up by approx. 70%
  65. damage vs Heavy Armor: +12,5%
  66. damage vs Light Armor: +10%
  67.  
  68.  
  69. *MCV:
  70. custom production time: 40 sec, up from 32 sec.
  71. Moving speed: 56, down from 85
  72.  
  73.  
  74. *Chrono/Tesla/Phase Tanks
  75. custom production time: 28 sec, down from 33 sec
  76.  
  77.  
  78. *Mammoth Tank
  79. custom production time: 36 sec, down from 40 sec
  80.  
  81.  
  82. *Mobile Radar Jammer:
  83. cost $1100, up from $800.
  84. custom production time: 22 sec (default is 27 sec at $1100)
  85. ~
  86. missile jam range: 5, up from 4
  87. cloak detection range: 8, up from 6
  88. radar jam range: 18, up from 15
  89. vision range: 7, up from 6
  90.  
  91.  
  92. *Mobile Gap Generator:
  93. custom build time: 24 sec, down from 29 sec
  94.  
  95.  
  96. *MADTank:
  97. cost: $2200, up from $2000
  98. custom build time: 46 sec (default is 52 sec at $2200)
  99. Charge Time (thump): 10 sec, up from 5 sec
  100. health: 700HP, down from 900HP
  101. ~
  102. Chronoshift - no effect
  103. Iron Curtain - instant kill
  104. ~
  105. range (Thump1): 22, up from 7 infantry goes prone.
  106. ~
  107. range (Thump2): 12
  108. ~
  109. range (Detonate): 8 damage vs Concrete 1000%
  110. ~
  111. Unit killed triggers 'range (detonate): 8'
  112.  
  113.  
  114.  
  115.  
  116. INFANTRY
  117.  
  118.  
  119. *Spy:
  120. Enabled combat stances. 'Attack Anything' will trigger it to kill exposed enemy spies.
  121.  
  122.  
  123.  
  124.  
  125. AIRCRAFT
  126.  
  127.  
  128. *YAKS:
  129. vision range 11, up from 10
  130.  
  131.  
  132. *MiGs:
  133. vision range 13, up from 12
  134. production time: 42 sec, down from 48 sec
  135.  
  136.  
  137. *Longbows:
  138. production time: 42 sec, down from 48 sec
  139.  
  140.  
  141.  
  142.  
  143. NAVAL
  144.  
  145.  
  146. *Destroyers:
  147. AA missile range: 7.5, down from 9
  148.  
  149. *Cruisers:
  150. production time: 46 sec, down from 58 sec
  151.  
  152. *Missile Sub:
  153. production time: 40 sec, down from 48 sec
  154.  
  155.  
  156.  
  157.  
  158. ABILITIES
  159.  
  160.  
  161. *Paradrops:
  162. chargetime: 5 min, down from 6 min
  163. comes with 1-veterancy.
  164.  
  165.  
  166. *Parabombs:
  167. chargetime: 5min, down from 6min
  168.  
  169. *Spy plane:
  170. chargetime: 2min30sec min, down from 3min
  171.  
  172.  
  173.  
  174.  
  175. GAP GENERATOR EFFECT (loss of vision range) VERSUS:
  176.  
  177.  
  178. *Infantry: None
  179.  
  180.  
  181. *Aircraft: -2
  182.  
  183.  
  184. *Naval units: capped at 5 exceptions: Transport (capped at 4)
  185.  
  186.  
  187. *Vehicles: capped at 4 exceptions: Mobile Radar Jammer, Tesla Tank (capped at 6)
  188.  
  189.  
  190. *Structures: capped at 4 exceptions: Radar Dome (capped at 8)
  191.  
  192.  
  193. *Defensives: Capped at 5 exceptions: Tesla Coil (capped at 6)
  194.  
  195.  
  196. - - - - - - - - - - - - - - - -
  197.  
  198. - - - - - - - - - - - - - - - -
  199.  
  200.  
  201. Help required:
  202.  
  203. Spies infiltrate fake power plants: reveal fake tag and reject spy (same as Tanya C4-building in-and-out move sequence)
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