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  1.  
  2.  
  3. ** Executing...
  4. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  5. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf"
  6.  
  7. FileSystem_LoadSearchPaths
  8. Valve Software - vbsp.exe (Oct 16 2019)
  9. notjunc = true
  10. 12 threads
  11. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  12. Loading c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8
  15.  
  16. DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
  17.  
  18.  
  19. ...9...10 (1)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 1516 detail faces...done (0)
  26. Merging details...done (1)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (2)
  31. writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf...Building visibility clusters...
  32. done (0)
  33. reating default LDR cubemaps for env_cubemap using skybox materials:
  34.    skybox/sky_day01_04*.vmt
  35.  ! Run buildcubemaps in the engine to get the correct cube maps.
  36. *** Error: Skybox vtf files for skybox/sky_day01_04 weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_day01_04 to build the default cubemap!
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. done (1) (1681455 bytes)
  43. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  44. Compacting texture/material tables...
  45. Reduced 7677 texinfos to 4401
  46. Reduced 954 texdatas to 794 (59163 bytes to 51206)
  47. Writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  48. 18 seconds elapsed
  49.   0.019913 -0.547481 0.000000
  50.   0.009459 -0.547481 0.000000
  51.   0.009459 -0.547481 0.000000
  52. make_triangles:calc_triangle_representation: Cannot convert
  53.   0.019913 -0.547481 0.000000
  54.   0.009459 -0.547481 0.000000
  55.   0.009459 -0.547481 0.000000
  56. make_triangles:calc_triangle_representation: Cannot convert
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  60. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf"
  61.  
  62. Valve Software - vvis.exe (Oct 16 2019)
  63. FileSystem_LoadSearchPaths
  64. fastvis = true
  65. 12 threads
  66. reading c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  67. reading c:\users\prodd\documents\mapping\projethexa\projethexa041b.prt
  68. 5916 portalclusters
  69. 14589 numportals
  70. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
  71. Optimized: 448431 visible clusters (8.14%)
  72. Total clusters visible: 5506153
  73. Average clusters visible: 930
  74. Building PAS...
  75. Average clusters audible: 2137
  76. visdatasize:5341546  compressed from 8803008
  77. writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  78. 2 seconds elapsed
  79.  
  80. ** Executing...
  81. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  82. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\autosave\projethexa041b"
  83.  
  84. Valve Software - vrad.exe SSE (Oct 16 2019)
  85.  
  86.       Valve Radiosity Simulator    
  87. FileSystem_LoadSearchPaths
  88. 12 threads
  89. [Reading texlights from 'lights.rad']
  90. [45 texlights parsed from 'lights.rad']
  91.  
  92. Loading c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  93. PREP OK
  94. Setting up ray-trace acceleration structure... Done (7.40 seconds)
  95. 45381 faces
  96. 38647516 square feet [5565242368.00 square inches]
  97. 0 Displacements
  98. 0 Square Feet [0.00 Square Inches]
  99. 45381 patches before subdivision
  100. 2125997 patches after subdivision
  101. 660 direct lights
  102. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (50)
  103. BuildVisLeafs:       0...1...2...3...4
  104. ** Executing...
  105. ** Command: Copy File
  106. ** Parameters: "c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\projethexa041b.bsp"
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