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- // =========================================================
- // Tsunami's Minimal Apex Legends Config
- // ==========================================================
- // Version 2.1d | Last Edited: April 21, 2019
- // ==========================================================
- // Launch Options: +exec autoexec
- // ==========================================================
- // This config aims to improve the default network
- // settings and improve FPS while only minimally
- // changing the way the game looks. On top of this,
- // useful HUD changes and scripts are provided.
- //
- // Anything such as disabling muzzleflash or smokes will never
- // be added to keep this config tournament/league legal.
- //
- // Questions? Join https://discord.gg/2HgNzD9
- // Network Tweaks
- // These changes ONLY affect the way we are sending packets. If you have bad
- // internet, these changes won't magically fix your internet. Because servers
- // are currently 20 tick, regardless of anything we can set, there will likely
- // still be hit registration issues. Lowering the smooth time (cl_smoothtime)
- // should help with any weird jitter, but the biggest aid, by far, will be if
- // Respawn ever bumps up the tick rate of servers.
- cl_smoothtime 0.01 // Reduce client view position jitter
- net_compresspackets 1 // Compress packets
- net_compresspackets_minsize 128 // Don't compress packets less than this size
- net_maxcleartime 0.020346 // Reduce the amount of time the engine can wait to send another packet
- // Graphic Tweaks
- cl_gib_allow 0 // Disallow gibs
- cl_ejectbrass 0 // Spent shells are not animated
- cl_show_splashes 0 // Disable water splashes
- csm_cascade_res 512 // Reduce cascading shadow map resolution (Default 1024)
- csm_coverage 1 // Low cascading shadow maps coverage
- csm_enabled 0 // Disable cascading shadow maps
- csm_world_shadows 0 // Disable cascading shadow map world shadows
- dof_enable 0 // Disable depth of field (Blurring at distance)
- mat_disable_bloom 1 // Disable bloom
- mat_dynamic_tonemapping 0 // Disable dynamic HDR tonemapping
- mat_hdr_level 0 // Disable full HDR
- mat_reducefillrate 1 // // Simplify material shading
- mat_reduceparticles 1 // Reduce particle complexity
- mat_screen_blur_enabled 0 // Disables screen blur render step
- prop_active_gib_limit 0 // Zero active gib limit (Default 64)
- r_decals 16 // Reduce decals drawn (Default 256)
- r_jiggle_bones 0 // Disable jigglebones
- r_waterdrawreflection 0 // Disable water reflection
- r_waterdrawrefraction 0 // Disable water refraction
- ssao_blur 0 // Don't blur SSAO, makes SSAO slightly cheaper
- ssao_radius 59 // Halve the SSAO radius (Default 118)
- shadow_capable 0 // Don't let objects be capable of producing shadows
- shadow_enable 0 // Disable shadows
- // Disable Ragdolls
- cl_always_ragdoll_radius 0 // Don't create ragdolls, at any radius (Default 500)
- cl_ragdoll_maxcount 0 // Zero max amount of ragdolls allowed on screen
- cl_ragdoll_force_fade_time 0 // Disable ragdoll fade time
- // Filesystem Tweaks
- filesystem_buffer_size 8192 // Use a 8KB buffer for the filesystem (Default 0)
- filesystem_max_stdio_read 32 // Use higher read cap (Default 16)
- // HUD Tweaks
- hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
- hud_setting_healthUseOnHold 1 // Use health item on hold
- hud_setting_healthWheelToggle 1 // Make health wheel toggleable
- hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
- hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
- hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
- hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
- hud_setting_minimapRotate 1 // Rotates minimap
- hud_setting_pingAlpha 0.75 // Makes HUD semi-transparent
- ordnanceSwapSelectCooldown 0.1 // Reduce grenade swap cooldown
- r_blurmenubg 0 // Disable background blur when menus are open
- sidearmSwapSelectCooldown 0.1 // Reduce gun swap hold time
- sidearmSwapSelectDoubleTapTime 0.1 // Reduce double tap gun swap time
- viewmodel_selfshadow 0 // Disable viewmodel shadows
- // Misc Tweaks
- cl_bones_incremental_blend 1 // Don't reblend bones we don't need to in SetupBones
- cl_fasttempentcollision 15 // Check every 15 frames for collisions (Default 5)
- fps_max 0 // Uncapped FPS
- in_usekeyboardsampletime 0 // Disable keyboard sample smoothing
- // Similar to mouse filtering, more important on systems
- // with lower FPS
- not_focus_sleep 0 // Do not limit FPS when the engine is not focused
- // This is equal to engine_no_focus_sleep 0 in other Source games
- origin_presense_updateRate 10 // Relax seconds between each Origin prescence update
- // Brings it inline with friends_onlineUpdateInterval
- r_norefresh 1 // Do not store a useless and unused frame time variable
- r_fastzreject -1 // Renders first pass of a scene with a z-buffer on the CPU and
- // then has the GPU quickly render the scene in a second pass,
- // with the visible parts of the scene already calculated
- // Setting to -1 lets hardware decide - 1 on NVIDIA and 0 on ATI
- telemetry_client_enable 0 // Disable sending telemetry data
- // Runs our addons
- exec addons/autorun
- exec addons/toaster
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