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  1. // =========================================================
  2. // Tsunami's Minimal Apex Legends Config
  3. // ==========================================================
  4. // Version 2.1d | Last Edited: April 21, 2019
  5. // ==========================================================
  6. // Launch Options: +exec autoexec
  7. // ==========================================================
  8. // This config aims to improve the default network
  9. // settings and improve FPS while only minimally
  10. // changing the way the game looks. On top of this,
  11. // useful HUD changes and scripts are provided.
  12. //
  13. // Anything such as disabling muzzleflash or smokes will never
  14. // be added to keep this config tournament/league legal.
  15. //
  16. // Questions? Join https://discord.gg/2HgNzD9
  17.  
  18. // Network Tweaks
  19. // These changes ONLY affect the way we are sending packets. If you have bad
  20. // internet, these changes won't magically fix your internet. Because servers
  21. // are currently 20 tick, regardless of anything we can set, there will likely
  22. // still be hit registration issues. Lowering the smooth time (cl_smoothtime)
  23. // should help with any weird jitter, but the biggest aid, by far, will be if
  24. // Respawn ever bumps up the tick rate of servers.
  25. cl_smoothtime 0.01 // Reduce client view position jitter
  26. net_compresspackets 1 // Compress packets
  27. net_compresspackets_minsize 128 // Don't compress packets less than this size
  28. net_maxcleartime 0.020346 // Reduce the amount of time the engine can wait to send another packet
  29.  
  30. // Graphic Tweaks
  31. cl_gib_allow 0 // Disallow gibs
  32. cl_ejectbrass 0 // Spent shells are not animated
  33. cl_show_splashes 0 // Disable water splashes
  34. csm_cascade_res 512 // Reduce cascading shadow map resolution (Default 1024)
  35. csm_coverage 1 // Low cascading shadow maps coverage
  36. csm_enabled 0 // Disable cascading shadow maps
  37. csm_world_shadows 0 // Disable cascading shadow map world shadows
  38. dof_enable 0 // Disable depth of field (Blurring at distance)
  39. mat_disable_bloom 1 // Disable bloom
  40. mat_dynamic_tonemapping 0 // Disable dynamic HDR tonemapping
  41. mat_hdr_level 0 // Disable full HDR
  42. mat_reducefillrate 1 // // Simplify material shading
  43. mat_reduceparticles 1 // Reduce particle complexity
  44. mat_screen_blur_enabled 0 // Disables screen blur render step
  45. prop_active_gib_limit 0 // Zero active gib limit (Default 64)
  46. r_decals 16 // Reduce decals drawn (Default 256)
  47. r_jiggle_bones 0 // Disable jigglebones
  48. r_waterdrawreflection 0 // Disable water reflection
  49. r_waterdrawrefraction 0 // Disable water refraction
  50. ssao_blur 0 // Don't blur SSAO, makes SSAO slightly cheaper
  51. ssao_radius 59 // Halve the SSAO radius (Default 118)
  52. shadow_capable 0 // Don't let objects be capable of producing shadows
  53. shadow_enable 0 // Disable shadows
  54.  
  55. // Disable Ragdolls
  56. cl_always_ragdoll_radius 0 // Don't create ragdolls, at any radius (Default 500)
  57. cl_ragdoll_maxcount 0 // Zero max amount of ragdolls allowed on screen
  58. cl_ragdoll_force_fade_time 0 // Disable ragdoll fade time
  59.  
  60. // Filesystem Tweaks
  61. filesystem_buffer_size 8192 // Use a 8KB buffer for the filesystem (Default 0)
  62. filesystem_max_stdio_read 32 // Use higher read cap (Default 16)
  63.  
  64. // HUD Tweaks
  65. hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
  66. hud_setting_healthUseOnHold 1 // Use health item on hold
  67. hud_setting_healthWheelToggle 1 // Make health wheel toggleable
  68. hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
  69. hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
  70. hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
  71. hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
  72. hud_setting_minimapRotate 1 // Rotates minimap
  73. hud_setting_pingAlpha 0.75 // Makes HUD semi-transparent
  74. ordnanceSwapSelectCooldown 0.1 // Reduce grenade swap cooldown
  75. r_blurmenubg 0 // Disable background blur when menus are open
  76. sidearmSwapSelectCooldown 0.1 // Reduce gun swap hold time
  77. sidearmSwapSelectDoubleTapTime 0.1 // Reduce double tap gun swap time
  78. viewmodel_selfshadow 0 // Disable viewmodel shadows
  79.  
  80. // Misc Tweaks
  81. cl_bones_incremental_blend 1 // Don't reblend bones we don't need to in SetupBones
  82. cl_fasttempentcollision 15 // Check every 15 frames for collisions (Default 5)
  83. fps_max 0 // Uncapped FPS
  84. in_usekeyboardsampletime 0 // Disable keyboard sample smoothing
  85. // Similar to mouse filtering, more important on systems
  86. // with lower FPS
  87. not_focus_sleep 0 // Do not limit FPS when the engine is not focused
  88. // This is equal to engine_no_focus_sleep 0 in other Source games
  89. origin_presense_updateRate 10 // Relax seconds between each Origin prescence update
  90. // Brings it inline with friends_onlineUpdateInterval
  91. r_norefresh 1 // Do not store a useless and unused frame time variable
  92. r_fastzreject -1 // Renders first pass of a scene with a z-buffer on the CPU and
  93. // then has the GPU quickly render the scene in a second pass,
  94. // with the visible parts of the scene already calculated
  95. // Setting to -1 lets hardware decide - 1 on NVIDIA and 0 on ATI
  96. telemetry_client_enable 0 // Disable sending telemetry data
  97.  
  98. // Runs our addons
  99. exec addons/autorun
  100. exec addons/toaster
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