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- allowFunctionsRecompile = 0; //Turn this off when the script works before you use in in a multiplayer environment. Prevents hackers from recompiling the functions.
- #include "VVS\menu.h"
- class CfgFunctions
- {
- #include "RifleTargets\cfgfunctions.hpp"
- #include "VVS\Functions.h"
- };
- #include "scripts\hud\dialogs.hpp"
- class CfgSounds
- {
- sounds[] = {};
- class hostile_killed
- {
- name = "hostile_killed";
- sound[] = {"sounds\hostile_killed.ogg", 0.8, 1, 100};
- titles[] = {0,""};
- };
- class hostage_killed
- {
- name = "hostage_killed";
- sound[] = {"sounds\hostage_killed.ogg", 0.8, 1, 100};
- titles[] = {0,""};
- };
- class hostage_rescued
- {
- name = "hostage_rescued";
- sound[] = {"sounds\hostage_rescued.ogg", 0.8, 1, 100};
- titles[] = {0,""};
- };
- class new_round
- {
- name = "new_round";
- sound[] = {"sounds\new_round.ogg", 0.8, 1, 100};
- titles[] = {0,""};
- };
- class round_end
- {
- name = "round_end";
- sound[] = {"sounds\round_end.ogg", 0.8, 1, 100};
- titles[] = {0,""};
- };
- };
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