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Feb 23rd, 2020
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  1. allowFunctionsRecompile = 0; //Turn this off when the script works before you use in in a multiplayer environment. Prevents hackers from recompiling the functions.
  2.  
  3. #include "VVS\menu.h"
  4. class CfgFunctions
  5. {
  6. #include "RifleTargets\cfgfunctions.hpp"
  7. #include "VVS\Functions.h"
  8. };
  9. #include "scripts\hud\dialogs.hpp"
  10.  
  11. class CfgSounds
  12. {
  13. sounds[] = {};
  14. class hostile_killed
  15. {
  16. name = "hostile_killed";
  17. sound[] = {"sounds\hostile_killed.ogg", 0.8, 1, 100};
  18. titles[] = {0,""};
  19. };
  20.  
  21. class hostage_killed
  22. {
  23. name = "hostage_killed";
  24. sound[] = {"sounds\hostage_killed.ogg", 0.8, 1, 100};
  25. titles[] = {0,""};
  26. };
  27.  
  28. class hostage_rescued
  29. {
  30. name = "hostage_rescued";
  31. sound[] = {"sounds\hostage_rescued.ogg", 0.8, 1, 100};
  32. titles[] = {0,""};
  33. };
  34.  
  35. class new_round
  36. {
  37. name = "new_round";
  38. sound[] = {"sounds\new_round.ogg", 0.8, 1, 100};
  39. titles[] = {0,""};
  40. };
  41.  
  42. class round_end
  43. {
  44. name = "round_end";
  45. sound[] = {"sounds\round_end.ogg", 0.8, 1, 100};
  46. titles[] = {0,""};
  47. };
  48.  
  49. };
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