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Dragons Dogma Dark Arisen tips for PC players

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  1.  
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  5. Dragons Dogma Dark Arisen tips for PC players
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  9.  
  10. Most of these have a page on the Dragons Dogma Wiki, but no ones gonna read an
  11. entire site page by page. They won't even know if it's important information
  12. or not. So here's a collection of gamefaqs trolled info, I have the links to
  13. the source on some of them.
  14.  
  15. Feel free to change use and abuse the information as you wish, it's sourced
  16. from Gamefaqs so I take no ownership. I've tried to keep end-game stuff near
  17. the end and stuff you'll encounter near the beginning. Important stuff such as
  18. the DLC area maps and Automatic vocation ranking will be mentioned earlier
  19. because it will help put people minds at ease with trying to gain all vocations
  20. the hard way. Apologies if any of the information is out-of-date or irrelevant.
  21.  
  22. ======================
  23.  
  24. DLC Area (Bitterblack Isle) maps:
  25.  
  26. Very handy, in fact necessary loot-wise:
  27.  
  28. http://dragonsdogma.wikia.com/wiki/Bitter_Black_Isle_Map_Pre_Daimon
  29.  
  30. Page also has a video to the collectables.
  31.  
  32. ======================
  33.  
  34. Vocation ranking:
  35.  
  36. Do you know anything about how the vocation ranking works? Is it the same as
  37. how DCP works? I've maxed out all the vocations, but when I was leveling it
  38. went a LOT faster when I was just killing a bunch of low level enemies that
  39. gave around 100xp rather than killing a bunch of high level enemies in Everfall
  40. that gave around 1k+
  41.  
  42. ^
  43.  
  44. The amount of 'Job Points' you get (as in, exp for vocation ranks), is the same
  45. as how many Dcp you gain. That explains why <100exp monsters are faster. Not to
  46. mention, smaller enemies are always easier to find in groups and faster to
  47. kill.
  48.  
  49. ^
  50.  
  51. Pretty weird system. Rewarded for killing weak enemies. =/
  52.  
  53. ^
  54.  
  55. The amount is same because they are, in theory, one and the same.
  56.  
  57. ======================
  58.  
  59. Automatic vocation ranking.
  60.  
  61. Does anyone know any good spots to grind for Vocation ranking?
  62.  
  63. ^
  64.  
  65. Basically, choose vocations (mage/assassin etc.) based on which stat gains you
  66. want to get until about level 50 or 60. Then go back and max out vocations for
  67. the augments using the NG+ trick.
  68.  
  69. This trick is after beating the dragon and talking to the duke about the
  70. treason, go near the church and climb on the any of the walls, let your pawns
  71. kill the guards, profit.
  72.  
  73. Royal quarter in Gran Soren:
  74.  
  75. Get sorcerer pawns,
  76. Jump up on a wall (have a Wakestone with you just in case)
  77. Go out/sleep/whatever irl,
  78. Come back,
  79. Have maxed vocation.
  80.  
  81. In the automatic vocation farming scenario you need hire sorcerer pawns which
  82. have no affinity spells - since the guards won't attack them. Having your own
  83. weapons magic-boosted with an affinity spell cast from pawns every so often
  84. will waste time when they could be casting only the two specific spells.
  85.  
  86. 1. Recommended party is 3 sorcerrors with high end aoe spells such as hi bolide
  87. and hi maelstrom.
  88.  
  89. 2. Aggro all the guards in the royal area of Gran Soren.
  90.  
  91. 3. Stand on one of the walls near the cathedral.
  92.  
  93. 4. Wait and collect your exp, gold, and dcp.
  94.  
  95. 5. This method is very slow but great for leveling vocations without actually
  96. leveling up as much.
  97.  
  98. Additional tips:
  99.  
  100. Oraku52389 suggests to bring one mage with healing spells as well as bringing a
  101. wakestone just in case either you get knocked down or a guard gets knocked up
  102. to your level. This will keep the method from backfiring.
  103.  
  104. I also noticed that once you obtain the double jump ability or the levitate
  105. ability you can use it to jump off the high drop wall in near the cathedral so
  106. that you can change direction and hang from the wall well above the guards. The
  107. guards even if knocked to the ledge cant get to you, and the guards below
  108. wont be able to reach you. Since youre in town you have infinite stamina.
  109.  
  110. ^
  111.  
  112. also a nice thing to note if u go for sorcerer or assassin for stat gains if u
  113. max those 2 out some of the more generic attacks they learn can be passed on to
  114. the next vocation u work on
  115.  
  116. for example playing as an assassin to rank 9 would unlock hundred kisses and
  117. six-fold flurry which are both staples for strider as well so going back to
  118. strider these would already be unlocked and ready to use
  119.  
  120. but this only applies to classes that share weapons and skills(for example
  121. assassin's sword skill gouge wouldnt carry over to a fighter since the fighter
  122. cant learn it on his own)
  123.  
  124. ^
  125.  
  126. But if you die when you aren't near the game, you won't be able to level up
  127. anymore. This guy last night clued me in on a good spot. On top of the stairs
  128. that lead to the merchants quarter there is a ledge where you find the skeleton
  129. key in the chest, jump and hang from that ledge. Soldiers have never landed up
  130. there and you never fall from a hanging position, therefore keep gaining dcp
  131. and not wasting a wakestone you can sell for loots.
  132.  
  133.  
  134. ======================
  135.  
  136. What are skills/sigils
  137.  
  138. Skills are purchased with Discipline Points, and can be bought and managed at
  139. the Union Inn in Gran Soren. As a character gains experience, levels up and
  140. gains more proficiency in its vocation, it can gain access to even more skills.
  141. Once a skill is purchased it is unlocked in other vocations that have that
  142. skill, even if it is from a higher vocation level.
  143.  
  144. ======================
  145.  
  146. Kick the ox during Hydra Head Escort
  147.  
  148. I did find out that spring water can be used to heal the ox about half a kick
  149. per vial. Pretty sure Herb Ales heal more than Spring Water.
  150.  
  151. ======================
  152.  
  153. What's at Gran Soren?
  154.  
  155. Three new notice boards in the Inn, Alehouse, and Pawn Guild.
  156.  
  157. The only place in Gransys where you can change the vocations of yourself and
  158. your main pawn. Other is Bitterblack.
  159.  
  160. Caxton's shop, which will allow you to enhance weapons and armor in addition to
  161. having a well-rounded supply of gear.
  162.  
  163. Barber shop, to make basic character edits in exchange for gold.
  164.  
  165. The Black Cat, which will allow you to forge copies of items.
  166.  
  167. ======================
  168.  
  169. Hard Mode differences:
  170.  
  171. To sumerize real quick
  172.  
  173. The arisen takes 2x damage over Normal Mode, only you not your pawns take more
  174. damage.
  175.  
  176. Your item droprate stays the same, but gold droprate is increased (mobs
  177. frequently drop 10k pouches)
  178. Rc drop is increased (clusters, fragments, ...)
  179.  
  180. Stamina burns out way faster.
  181.  
  182. Xp is doubled. Note that there is an item that doubles XP on top of the
  183. existing XP rate, so using Blessed Flowers during hard mode would give you quad
  184. XP. Blessed Flower explained below.
  185.  
  186. ======================
  187.  
  188. Earliest I change vocations?
  189.  
  190. As soon as you can get to Bitterblack Isle. You can also change vocations at
  191. Gran Soren inn.
  192.  
  193. You can get to bitterblack by visiting the Pier at night. A mysterious woman
  194. that appears on the pier of Cassardis will ferry you to Bitterblack Isle.
  195.  
  196. Before she appears you have to reach the Encampment for the first time. Once
  197. that is done, go back to Cassardis and she will be on the pier at night. Note,
  198. you have to be a minimum of level 10 to change to an Advanced or Hybrid
  199. vocation. Before level 10, you can only change into the basic vocations.
  200.  
  201. ======================
  202.  
  203. What is this cursed items and stuff at bitterblack?
  204.  
  205. http://dragonsdogma.wikia.com/wiki/Purification
  206.  
  207. ======================
  208.  
  209. Something I just discovered:
  210.  
  211. In the Enable Skills menu pressing left/right acts like Page Up/Down.
  212.  
  213. I've been scrolling the long way, like, forever.
  214.  
  215. ======================
  216.  
  217. Manual saves and last checkpoint:
  218.  
  219. So you rest at an inn and set out.
  220.  
  221. You make a manual save before facing a monster. You die.
  222.  
  223. If you select retry, you'll retry from your last manual save. If you select
  224. retry from last checkpoint, you'll go all the way back to the inn. If you
  225. accidentally select the latter, your progress is not lost. Just quit to the
  226. title screen and reload from there and it'll take you to your last manual save.
  227.  
  228. ======================
  229.  
  230. Where do I get more portcrystals?
  231.  
  232. You can buy portcrystals from the Black Cat in new game+ (not post game) for
  233. 200k each, and can have up to 10 placed on the map. I think PC version has
  234. more.
  235.  
  236. More on Port crystals:
  237.  
  238. For a new guy starting out though this is probably one of the best items to
  239. have.
  240.  
  241. You can't have very high gear when starting out because of stamina drains or
  242. something else negative. But you can have Port crystals with a max of 10 to
  243. place on the map. Port crystals only appear in NewGame+ if you haven't been
  244. gifted any. Will save a lot of time straight from the start. When you do an
  245. escort quest you don't have to travel just port crystal everyone there.
  246.  
  247. Basically get someone to gift you some port crystals.
  248.  
  249. ======================
  250.  
  251. Where do I check how long I've been playing?
  252.  
  253. Press start and go to the last tab in the History menu.
  254.  
  255. ======================
  256.  
  257. Reynard the mobile merchant:
  258.  
  259. You may encounter him in the encampment, best interact with him with the
  260. following ASAP since he will move away and appear in other areas and be hard to
  261. track down.
  262.  
  263. http://dragonsdogma.wikia.com/wiki/Search_Party
  264.  
  265. Buy 10 Gran Soren Rubble From Reynard
  266.  
  267. The trick with that guy, unfortunately, is that you have to buy something from
  268. him something like 10 separate times before he'll give you a quest. So buy 1
  269. item from him at a time, completely exiting his dialog box each time, until a
  270. "?" pops over his head.
  271.  
  272. Personally, I like buying the Gran Soren rubble from him, as you can turn it in
  273. later to fulfil a Gran Soren Notice Board quest in the "post" game.
  274.  
  275. ======================
  276.  
  277. Buy skills
  278.  
  279. Well, I somehow got to level 21 without realizing I should be BUYING SKILLS. NO
  280. WONDER THE GAME SEEMED SO HARD.
  281.  
  282. ^
  283.  
  284. You buy them with discipline points iirc.
  285.  
  286. ======================
  287.  
  288. Protip: Equip each pawn with a lantern and curatives if possible.
  289.  
  290. Protip 2: Always explore dungeons thoroughly.
  291.  
  292. ======================
  293.  
  294. How to go Solo.
  295.  
  296. Throw your main pawn into the water for the Brine to eat. There, you're solo.
  297.  
  298. ^
  299.  
  300. Actually, it is very easy to travel alone. Just pick up your main pawn and toss
  301. her off a cliff. Pawn dies and you get to go at it alone. As long as you don't
  302. touch a Rift stone, you are effectively solo for the rest of the game.
  303.  
  304. When you want your main pawn back, go to the Rift.
  305.  
  306. ======================
  307.  
  308. Yes, you can still level vocations after maxing character level, and gain
  309. discipline points.
  310.  
  311. ======================
  312.  
  313. Max inventory items:
  314.  
  315. You can only have 999 of any one item. I have well over 2000 items in storage
  316. and nothing's disappeared.
  317.  
  318. ======================
  319.  
  320. Equiping High Level Weapons/Armor
  321.  
  322. What you might not realize is that all DD weapons/armor have hidden minimum
  323. levels... this is why the game releases equipment slowly as you progress. If
  324. you equip weapons/armor that is too advanced for you (more than "a couple"
  325. levels greater than your current level) then you can experience possibly
  326. phenomenal stamina drain fighting (including basic attacks) or even running.
  327. It's even possible to go from full stamina to 0 and huffing/puffing with just
  328. one attack. In evaluating pawns at the request of other players, I've seen
  329. those pawns with higher-level weapons/armor equipped have this happen at the
  330. start of a battle. They died very quickly and I returned them to their Arisens
  331. with poor battle rating. :(
  332.  
  333. ======================
  334.  
  335. Master Thief on any wandering pawn
  336.  
  337. I use Master Thief on any wandering pawn I find. It worked everytime and I
  338. usually got some nice loot. A gold sword, for example.
  339.  
  340. It also works better/has a higher chance when enemies are blinded, paralyzed,
  341. or your pawns are holding them, IIRC.
  342.  
  343. Personally this is useless so don't bother.
  344.  
  345. ======================
  346.  
  347. Griffin Bait
  348.  
  349. I'm about to fight the gryphon and can't find the bait...? Any help would be
  350. appreciated :)
  351.  
  352. ^
  353.  
  354. Run a ways past the bait drop area, there are a few goblins chilling on the
  355. rocks. Pick up a dead one and carry it back to the bait area and drop it there.
  356.  
  357. ======================
  358.  
  359. Grimoire
  360.  
  361. I found that grimoire thingy on top of the castle tower. Does something bad
  362. happen if I forge it? A rift pawn is telling me I aught to.
  363.  
  364. ^
  365.  
  366. Actually there is some use in actually giving him the real grimoire. There is a
  367. quest involving a Griffin (unless you beat it in the first encounter) that
  368. makes him appear. So I suggest giving him the real one.
  369.  
  370. ======================
  371.  
  372. Combining items to make other items (curatives)
  373.  
  374. The game has a lot of things that you can combine. These however are only
  375. really useful at low levels except for a few end-game (such as large fish for
  376. liquid vims, maybe rancid bait meats, and even then that's not necessary).
  377.  
  378. Don't worry too much about collecting random items for combining, as with most
  379. games, money will be plentiful end-game and the high end items (curatives and
  380. so on) will be easily accessible.
  381.  
  382. Here, however some material combines that might be useful at low level
  383. (remember you can also always forgoe something if you really need it but it
  384. takes a whole day):
  385.  
  386. Miasmite shard + firefly stone = Miasmite
  387.  
  388. Septiscopic crystal + moonstone = Veterans periapt
  389. Septiscopic crystal + rubicite = bankers periapt
  390. malecryst + black crystal = veteran periapt
  391.  
  392. iron blade piece + blank scroll = sundering spear tome
  393.  
  394. alluvial yore ore + pretty stone = ancient ore
  395. Alluvial yore ore + ancient ore = leaden globe
  396.  
  397. burst rock + necrophagus loin = throwblast
  398. burst rock + ember crystal = throwblast
  399. burst rock + sconce = dragons spit
  400. burst rock + flammica = dragons spit
  401.  
  402.  
  403. ======================
  404.  
  405. Spring waters at low level
  406.  
  407. Oh and spring water is AWESOME. Buy a ton of empty flasks and fill them up at
  408. healing spring. Distribute to entire party.
  409.  
  410. Every time somebody uses one(and they will when they're in bad shape) the other
  411. three characters get a bit of healing as well.
  412.  
  413. ======================
  414.  
  415. Refilling Spring Water
  416.  
  417. Pawns will fill up empty bottles at Healing Springs by themselves up to 10
  418. times. After they have 10 full bottles, they will stop. To get around this,
  419. transfer the full bottles to yourself and give them all more empty ones. After
  420. you are at your full weight limit, you can them distribute the bottles among
  421. the pawns and continue filling bottles on your own. This makes the process go
  422. much, much faster.
  423.  
  424. ======================
  425.  
  426. Gold at low levels:
  427.  
  428. For those having trouble getting money, I put the one Port Crystal you get from
  429. killing the Griffin outside of Bluemoon Tower. Every three or four days the
  430. money respawns, which happens to be around 100K to 200K depending on what the
  431. enemies drop. A Fairy Stone costs only a few thousand gold, like four or five
  432. (cant recall which). So this is a very cost effective way to make money fast.
  433.  
  434. ^
  435.  
  436. I could kiss you. I had no trouble getting money for a while. I always had a
  437. good 400-500k and a piece of armour cost maybe 20k, then suddenly after a few
  438. story quests everything was bumped up to 200k+ and I just couldn't keep up.
  439.  
  440. ======================
  441.  
  442. Easy Gold method:
  443.  
  444. Back on the topic of easy gold. You can also do it legit if you have a ferry
  445. stone in your inventory. You can steal lots of gold from the dukes treasure
  446. room at night when the guard take a break outside. For those that haven't tried
  447. it you should at least for the fun of it. It's really funny to see the guard
  448. laying on the ground outside. I forget how much you get in there, it's around
  449. 90,000 and you can repeat it. It also prevents you from having to give the
  450. wyrmking ring to the king just to get what's in there. I took some pictures of
  451. it too just because it was funny.
  452.  
  453. ======================
  454.  
  455. Best time to use Moldy Pumpkin / Kep Moldy Pumkin:
  456.  
  457. Another tip for low levels: eating the mentioned takes up alot of stamina but
  458. gives decent health back.
  459.  
  460. So when low on health use it when stamina is also low.
  461.  
  462. Can do this in battle after using special skills or when running and reaching
  463. low stamina whilst also needing health back as you'll be out of stamina anyway.
  464.  
  465. ======================
  466.  
  467. Double XP from Quinas Blessed Flower:
  468.  
  469. U can forge the flower quina gives u in this quest - gives double xp.
  470.  
  471. If you keep it in storage it doesn't wither, basically just do this:
  472.  
  473. Get the flower, rush to the black cat and forge it, when it's available to pick
  474. up from Black Cat shop take them to the inn and place them into storage. You
  475. now have two, if you keep adding more blessed flowers through forgery they have
  476. the same wilt counter as the one you originally placed into storage. So
  477. basically infinite flowers (double XP) as long as you have one in inventory.
  478. Keep a minimum of 2. 1 for inn inventory one for forging.
  479.  
  480. So just have a bunch of them in storage. You don't need too many, just enough
  481. to level up as much you want, you'll eventually reach L200.
  482.  
  483. ====
  484. More on Blessed Flowers:
  485. ====
  486.  
  487. Blessed flowers last two game days and grant the user 2x xp ("weal") during
  488. that entire time. They expire at midnight.
  489.  
  490. The trick to them is to periodically reset that two-day period by placing them
  491. into inn storage with at least one other Blessed Flower. They are expensive to
  492. duplicate- 180,000 gp.
  493.  
  494. ^
  495.  
  496. A good tip for keeping track of your blessed flower is to pull out your lantern
  497. the moment you get your flower. When your lamp goes dim, you have about half
  498. the time until it goes out to put your flower back in your inventory. I've used
  499. this method for keeping track of blessed flower time when I grind levels on my
  500. alts.
  501.  
  502. ^
  503.  
  504. The Blessed Flower is part of Quina's quest, Talent in Bloom. One cannot
  505. initiate this quest unless Witch Hunt has been completed and, earlier, Lost and
  506. Found; it's all part of a sequenced chain of quests. Quina is found at the
  507. Abbey... this is when Clarus initiates A Parting Gift, too.
  508.  
  509. ======================
  510.  
  511. Most efficient distance travelling:
  512.  
  513. Over short to medium distances, normal running is better.
  514. over long distances (i.e. all your stamina depleting - gale harness is better).
  515.  
  516. Running from cassardis to encampment entrance (straight away from exit):
  517.  
  518. 30 frames a second.
  519.  
  520. 1 - 960 frames (gale harness taking into acount charge time).
  521. 2 - 1002 frames normal running.
  522.  
  523. About 1.3 second faster with gale harness. . . so it will benefit more the more
  524. the longer distance you run. Doing a lot of climbing and stuff, gale harness is
  525. also faster. 4-5second start up time won't really see any benefits though if
  526. simply travelling from noble quarter - over the wall - to inn even if the
  527. climbing speed is increased.
  528.  
  529. Speedrunners spam gale harness alot.
  530.  
  531. ======================
  532.  
  533. Ferrystones are sold by The Black Cat at Gran Soren for 20k each, or Fournival
  534. at the Noble Quarter for 10k each.
  535.  
  536. They are neither rare nor that expensive IMO. You can buy them from the
  537. merchant in the noble quarters in Gran Soren for 10,000 gold, which is usually
  538. how much you'll get from completing a side quest.
  539.  
  540. ================
  541.  
  542. Sinew and leg strength:
  543.  
  544. http://www.gamefaqs.com/boards/626515-dragons-dogma/66631913
  545.  
  546. Although Leg Strength doesn't create some imaginary "super light" status at
  547. very light status it does consume 15% less stamina at very light status.
  548.  
  549. Sinew grants a flat 20kg increase in total carry capacity. (squished into the
  550. very light weight class)
  551.  
  552.  
  553. Leg strength is great when you really need the speed boost in combat or for
  554. running long distances. It's not a big deal breaker in most cases. Maybe best
  555. suited as a strider to get around faster in combat perhaps?
  556.  
  557. Although Leg Strength doesn't create some imaginary "super light" status at
  558. very light status it does consume 15% less stamina at very light status.
  559.  
  560. I created an alt and leg strength with the athleticism augment really helps
  561. running through stages to get somewhere. Augments seemingly pointless such as
  562. athleticism have no use to me at level 200 but when boosting an alt account
  563. certain strategies become viable at the beginning with these.
  564.  
  565. ======================
  566.  
  567. Farming and forging Ambrosial Meat
  568.  
  569. Go to the Ancient Quarry on the Gran Soren side and break the crates where you
  570. met the first ogre. One of these should have Sour Ambrosial Meat. Take your
  571. Airtight Flask and create Kept Sour Ambrosial Meat.
  572.  
  573. ---
  574.  
  575. Actually you can just keep farming it from that one crate. Crates respawn
  576. quicker than chests.
  577.  
  578. Three nights stay in Gran Soren costs 1,500 gold. Three days seems to be the
  579. lower limit on chest respawns.
  580.  
  581. I find forging things at Black cat kind of annoying, whereas I find looting
  582. fun.
  583.  
  584. ---
  585.  
  586. Oxen, does and boars only have a 1% drop rate for Ambrosial meat. On average
  587. that means killing about 500 total and looting them. Then aging them.
  588.  
  589. Go into mine, break crate, put loot in air-tight flask. Repeat x5. (I'd also
  590. loot the whole place, but that's me)
  591.  
  592. ---
  593.  
  594. Actually you can just keep farming it from that one crate.
  595.  
  596. Crates respawn quicker than chests.
  597.  
  598. ---
  599.  
  600. You can also transform Unspeakable Meat into Ambrosial Meat by using
  601. Frozen Holywater on it.
  602.  
  603. I think Reynard also sells 2 frozen holywaters at a time.
  604.  
  605. ======================
  606.  
  607. You can purchase replacement WrymKing rings!
  608.  
  609. I'll shoot you 3 WK rings... but not until tomorrow. I gots to get me some
  610. sleep. :)
  611.  
  612. ^
  613.  
  614. It's not a big deal at all, because once you have 1 (or 2 or 3 or...) you can
  615. purchase replacements up to the number you've gifted to other pawns at the
  616. black cat.
  617.  
  618. The Wyrmking's Ring Shortens all spell casting time by 15%.
  619. http://dragonsdogma.wikia.com/wiki/Wyrmking's_Ring
  620.  
  621. ================
  622.  
  623. DLC quest items appearing in the shop:
  624.  
  625. If you do a quest which gives a DLC item it will then appear in the black cat
  626. to purchase.
  627.  
  628. For example if you get a Keen Dragons Wit, it will be for sale in the Black Cat
  629. afterwards but not before doing the quest for it. It's also infinite stock in
  630. the shop, but costs alot at low level.
  631.  
  632. ======================
  633.  
  634. How to lower affinity with Madelein:
  635.  
  636. Unequip your weapons and then punch her in the head. Just one punch is all
  637. that's needed -- you don't wanna kill her because it'll take like 7 days for
  638. her to respawn. That's what I do to Asalam when he starts to get a bit
  639. friendly. You'll end up in jail though. Just carry a few skeleton keys with you
  640. so you can get out for free. :)
  641.  
  642. ======================
  643.  
  644. "Time Wasting tips"
  645.  
  646. Want to advance time without sleeping at an inn (iow that's lame). Here are
  647. something you might want to do.
  648.  
  649. ---
  650.  
  651. - got to Jail.
  652.  
  653. Punching Madeleine or Asalam (Gran Soren Innkeeper):
  654.  
  655. 1 this lowers their affinity for you if you don't want them as lovers.
  656.  
  657. 2 advances time when you get sent to jail.
  658.  
  659. Unequip your weapon and punch or kick them once only.
  660.  
  661. You then let yourself get caught by the guards and go to prison, this advances
  662. time 12/24 game hours*?
  663.  
  664. *I don't know for sure, but it advances time nonetheless. Falcon punch / pimp
  665. slap as DLC?
  666.  
  667. ---
  668.  
  669. - Search for seeker tokens / war bugles throughout Gran Soren.
  670.  
  671. Check all the chests and pick-ups in the city / Dukes demnse. Seeker Tokens and
  672. War Bugles are a quest item the Alehouse board will want mid-game.
  673.  
  674. Once you complete the Alehouse Board fetch quest "Foreign Service": 20 Seeker
  675. Tokens you can:
  676.  
  677. 1 Also use any spare Seeker Tokens as gifts for rented pawns.
  678.  
  679. 2 You will still need them for subsequent playthroughs anyway - assuming you
  680. care about that quest.
  681.  
  682. ---
  683.  
  684. - Get a Sour Ambrosial Meat from the crates in the Ancient Quarry.
  685.  
  686. Yes you can forge them too, anyway go Ancient Quarry and get the meat from the
  687. crate in the first Ogre encounter area.
  688.  
  689. Once you complete the Alehouse Board fetch quest "Epicurean Delights": 5 Kept
  690. Sour Ambrosial Meats you can:
  691.  
  692. 1 Also use any spare meats as gifts for rented pawns.
  693.  
  694. 2 You will still need them for subsequent playthroughs anyway - assuming you
  695. care about that quest.
  696.  
  697. 3 Use them to make Liquid Vim (Pickled Mushrooms + Ambrosial Meat / Sour
  698. Ambrosial Meat).
  699.  
  700. ---
  701.  
  702. - Go Dragon hunting (Drake/Wrym/Wyrvern).
  703.  
  704. Equip your Ice/Whatever setups and port to get some drops and dragon forged
  705. chance.
  706.  
  707. ---
  708.  
  709. Boost affinity
  710.  
  711. Find your love interest and give them items that will boost their affinity.
  712. Give Gran Soren Females Loneflowers.
  713.  
  714. Gamefaqs has an Affinity Guide by ChibiLeen
  715.  
  716.  
  717.  
  718. ---
  719.  
  720. If you're desperately bored:
  721.  
  722. - Fish and meat collecting nearby. Fish locations are always the same and re-
  723. spawn over time. Make them go sour to improve their curative properties.
  724.  
  725. - practice spells and skills you haven't tried yet on the cows outside.
  726.  
  727. - farm the Ancient Quarry for metals. There are so many ore locations you will
  728. come across by default anyway during quests, best do this when you happen to
  729. pass by.
  730.  
  731. ======================
  732.  
  733. Not a time waster:
  734.  
  735. At low levels, you may choose to make certain curatives go sour to gain a big
  736. boost in their effectiveness.
  737.  
  738. Make curatives go sour the "hard way":
  739.  
  740. Instead of spamming inn sleeps with curatives equipped to make sour (which you
  741. should do (imo) when you have to sleep anyway).
  742.  
  743. 1 Carry fresh pumpkins/fish/grapes/apples/meat with you on quests or whenever
  744. they will turn sour.
  745.  
  746. 2 Carry the appropriate means to make them kept or improve the curative
  747. properties. Flasks for pumpkin/fish, water for grapes/apples and scythes for
  748. beast/scrag meats.
  749.  
  750. 3 Don't bother with berries/carrots/whatever small curatives. When your pawns
  751. accidently pick them up, eat them straight away on the road.
  752.  
  753. Given this is an RPG, inventory management is necessary, I personally don't
  754. find it "un-fun", which is enough for me to do it. Luckily Capcom doesn't make
  755. it feel like a chore - of course you don't have to do this and be reasonable
  756. with your weight management so you don't become over-encumbered.
  757.  
  758. ======================
  759.  
  760. Gold IdOL:
  761.  
  762. http://dragonsdogma.wikia.com/wiki/Gold_Idol
  763.  
  764. A Gold Idol reduces shop prices by 30% - discounts are given at all shops, both
  765. in Cassardis and Gran Soren, and by travelling vendors.
  766.  
  767. ======================
  768.  
  769. 2nd Metal golem:
  770.  
  771. When you go into Witchwood to face Metal Golem again AFTER 1ST time you killed
  772. him. His purple actuator targets are already lit up Before you wake him up !!
  773. It is easy to destroy at least a few of them and when he wakes up he can be at
  774. half his starting health or less !!
  775.  
  776.  
  777. ======================
  778.  
  779. Increasing rare drops
  780.  
  781. just remembered that if you carry a Drake Tear, Wyrm tear, and Wyrvyn tear,
  782. your drop chances increase-I never paid much attention until Karathrax
  783. mentioned it helps in the Everfall while farming-Went there with my alt
  784. recently and I swear I got the drop i wanted (it was the 5% Flame skirt for my
  785. pawn) in like 5 minutes- now 5% is not a 2% but I believe it works-it even
  786. mentions this in the Brady guide so bring the tears now-it will save alot of
  787. crying later!!!
  788.  
  789. Not to be contradictory, but I'm not positive it increases treasure chest
  790. rates. It does, certainly, increase the drop rates of ferrystones, rift
  791. crystals, wakestones, and creatures'rare material drops.
  792.  
  793. ======================
  794.  
  795. The Secret of Metamorphosis
  796.  
  797. Can be purchased from Johnathan at The Encampment for 10,000 rift crystals,
  798. just before the Arisen accepts the quest to face the dragon (end game boss) or
  799. post game. The item allows the player to edit their Main Character and their
  800. Main Pawn as if they were created anew. Complete with build, name and facial
  801. changes. The item is similar to Art of Metamorphosis in all aspects save that
  802. it has unlimited uses.
  803.  
  804. Using Secret of Metamorphosis:
  805.  
  806. In order to edit your characters and use this item you must exit to the Title
  807. Menu and then go to the Main Menu. The purchase of this item adds an extra
  808. option to the Main Menu called "Character Edit". It is never displayed in your
  809. in-game item menu. When you agree with the changes you made the Character Edit
  810. option will be remain in the Main Menu.
  811.  
  812. When is Art of Metamorphosis available:
  813.  
  814. Johnathan at encampment sells Art of Metamorphosis after you get your party hat
  815. and talk to the Duke the first time.
  816.  
  817. Art of metamorphosis:
  818.  
  819. This is a one-time-use only item, which you can buy at a rift shop for 5,000
  820. rift crystals (single use). You can adjust everything including name, voice,
  821. looks, and build of your character and main pawn as if creating them for the
  822. first time.
  823.  
  824. Using Art of Metamorphosis
  825.  
  826. In order to edit your characters and use this item you must exit to the Title
  827. Menu and then go to the Main Menu. The purchase of this item adds an extra
  828. option to the Main Menu called "Character Edit ". It is never displayed in your
  829. in-game item menu. When you agree with the changes you made the Character Edit
  830. option will be removed from the Main Menu.
  831.  
  832. If you select Character Edit and do not wish to change anything exiting without
  833. editing is an option. The pop-up will state that the Art of Metamorphosis will
  834. not be used. After canceling your edit you will return to the Main Menu and
  835. your Character Edit option remains.
  836.  
  837. ======================
  838.  
  839. Dragon respawn times:
  840.  
  841. I know the Wyvern in the Bluemoon tower, the Wyrm in the Watergod's Altar and
  842. the Drake in Conqueror's Sanctuary take 21 days to respawn. The others are
  843. either 10 or 14. I'm not sure.
  844.  
  845. ======================
  846.  
  847. Red health notes:
  848.  
  849. Fastest and least tedious way to red health yourself is from that cliff in GS
  850. near the stairs to noble quarters.
  851.  
  852. Red health is when you're in red health and your attack damage goes up with a
  853. certain augment enabled.
  854.  
  855. ======================
  856.  
  857. Everfall tip:
  858.  
  859. BE WARNED! When you enter the Everfall you will be given a quest to collect 20
  860. wakestones and bring them back to a certain person. From the moment you turn in
  861. the wakestones you have entered a point of no return towards the end of the
  862. game. After you turn in this quest your only option is to beat the game then
  863. start a new game+, so if you want to farm the Everfall delay turning in this
  864. quest.
  865.  
  866. ======================
  867.  
  868. Torn Grimoire Preface + Torn Grimoire Appendix = Decayed Grimoire
  869.  
  870. Good for low level players, definitely useful for sorcerers to hold a few if
  871. you need some extra daamage. Enemies that are cursed take 40% more damage from
  872. spells (+50% if you have magnitude).
  873.  
  874. Upon use, casts the spell High Perdition.
  875.  
  876. ======================
  877.  
  878. Getting loads of wakestones:
  879.  
  880. Is there any way to get the 20 wakestones fast for the quest in Everfall?
  881.  
  882. ^
  883.  
  884. 1 Do literally any of the everfall chambers. Each chambers bosses drop 1-2
  885. wakestones.
  886.  
  887. 2 Fight the offline Ur dragon and he drops 20 upon defeat.
  888.  
  889. ^
  890.  
  891. Boss monsters in the Everfall always drop around three or four. Small enemies
  892. also have a chance of dropping wakestones, but shards are more common. You can
  893. also find them in the chests scattered around, but most people like to farm
  894. these for rare items instead. Overall, I'd say your best bet is to explore the
  895. Everfall, level up so that you can beat the bosses, and enjoy the challenge.
  896.  
  897. ^
  898.  
  899. Kill the offline Ur Dragon.
  900.  
  901. I think I have about 150 wakestones at the moment from it + the absurd amount
  902. this game gives you just killing stuff in everfall.
  903.  
  904. ^
  905.  
  906. This.
  907. Kill it offline.
  908. Sell any Wakestones you get (600,000 for 20).
  909. Once you can down it in a round it's by far the easiest way to make money. I
  910. make 5-6mil in an hour of offline Ur farming between the Wakestones, duplicated
  911. weapons, and his material drops.
  912.  
  913. Honestly just going through a couple chambers of the Everfall will get you many
  914. more than 20.
  915.  
  916. ======================
  917.  
  918. Rewards for killing offline UR
  919.  
  920. Every offline Ur kill gives you 20 wakestones, 1 holy weapon (Ascalon sword,
  921. Heavens Keys daggers, or Volant White staff), and usually a couple ferry stones
  922. and/or seekers tokens and/or panaceas. It's nice because if you sell everything
  923. you can get over 1M gold per Ur kill (over 2M if all 4 party members have
  924. suasion equipped at the time of selling).
  925.  
  926. Good way to build up your bankroll. :)
  927.  
  928. ======================
  929.  
  930. Damage cap on online UR:
  931.  
  932. About 29 to 30 million in damage in one round triggers the damage cap.
  933.  
  934. No "Accessing server..." message? Then your round does not count.
  935.  
  936.  
  937. ======================
  938.  
  939. Seeing fournival without waiting.
  940.  
  941.  
  942. As most of you know, if you want to see fournival straight away in post-game
  943. without waiting till mid-day you can rest till morning and go to his house and
  944. buy whatever you need. You will have to have found him innocent of course. You
  945. can also have him as your love interest and he will always be in your house.
  946.  
  947. If you completed "A Warm Welcome" quest and have the guards spawn in front of
  948. his house so everytime you approach his house he goes into run away animation,
  949. meaning you will have to wait till mid-day when he naturally walks down to
  950. black cat.
  951.  
  952. Usually it isn't a problem since you only really need to buy many items from
  953. him once and never need to see him again for a long time. However if you need
  954. makers often for enemy xp speedrunning bb, get your arisen to suck the guards
  955. and it will avoid them attacking you.
  956.  
  957. Using vortex trail it sucks them far enough away from his house so you don't
  958. trigger their attacks. Then you can go to fourny and buy makers everytime I
  959. need without waiting till mid-day. The eternal ferrystone helps a lot in little
  960. situations like these. Use it after visiting Fournival, use it to reset the
  961. guards if you've accidently triggered their attacks.
  962.  
  963. Normal bow class is the only one that can kill death "in one go" with blast
  964. arrow knockown stun loops, coupled with normal bb running you can stroll
  965. through segments of BB and never fear death, in fact it becomes beneficial to
  966. have death show up for that xp. You use the makers to cut down time dealing
  967. with big health enemies per "segment".
  968.  
  969.  
  970.  
  971.  
  972. _______________________________________________________________________________
  973. =//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=
  974. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  975. Combat and Monster info:
  976. _______________________________________________________________________________
  977. =//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=
  978. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  979.  
  980. Combat:
  981.  
  982. Probably old news but you can hold down heavy attack to get a follow up attack.
  983.  
  984. You can also stagger the second hit of light attack chains to get a variation
  985. combo.
  986.  
  987. Adds a little more depth to the combat, very nice.
  988.  
  989. ======================
  990.  
  991. Charge Focus Bolt (sorcerer/mage) without doing initial attack:
  992.  
  993. You should charge the shot as soon as you jump in the air.
  994.  
  995. This cancels out the first shot animation entirely. The timing takes a bit
  996. getting used to but once you get it down, you can fire those bad boys off
  997. pretty quickly.
  998.  
  999. Focused bolt 20% more damage:
  1000.  
  1001. So if I enable Ferocity augment it adds 10% to focused bolt since it's a core
  1002. skill. Why would ferocity add another 10% when jumping and releasing it mid
  1003. air? Or did you mean Eminence?
  1004.  
  1005. I don't know why Ferocity does that, I suspect that it's mathmatically
  1006. considered a c-c-c-ombo of two core skills.
  1007.  
  1008. ======================
  1009.  
  1010. Articulacy gives you 9% faster cast time.
  1011.  
  1012. Equanimity is 20% magic boost.
  1013.  
  1014. Exhilaration is 50% strength boost.
  1015.  
  1016. ======================
  1017.  
  1018. Stacking charms:
  1019.  
  1020. - Use strength or magic boosting periapts (effects are 4x stackable per stat)
  1021.  
  1022. Demon's Periapt
  1023. +
  1024. Silverwhite Paste (it stacks)
  1025.  
  1026. ======================
  1027.  
  1028. Instant Reset:
  1029.  
  1030. Instant reset was fun to play around with ... cutting winds - instant reset
  1031. just before you swing - repeat. Cover crazy ground so fast. So strong already
  1032. for a strider. Just cuttin stuff.
  1033.  
  1034. Some useful shorcuts with instant reset:
  1035.  
  1036. When running and you jump - to avoid doing the roll when you land - instant
  1037. reset in air.
  1038.  
  1039. Do the barrel roll off a ledge then instant reset.
  1040.  
  1041. Trigger open doors then reset for a shorcut.
  1042.  
  1043. Cutting Wind then reset at end then keep running for a boost. Liquid Vim plus
  1044. this looped makes for faster travelling.
  1045.  
  1046. Then there are the obvious Weapon/Attacking shortcuts.
  1047.  
  1048. Magic Archer Super Jump:
  1049.  
  1050. With Instant Reset and the Sunflare skill it's useful to get some items:
  1051.  
  1052. http://www.youtube.com/watch?v=VE2EAipl9Wo
  1053.  
  1054. ======================
  1055.  
  1056. Strider/Assassin/MA can use Hundred Kisses when climbing
  1057.  
  1058. I also learned recently that I can use the hundred kiss move when I mount
  1059. enemies with my Dagger class characters.
  1060.  
  1061. ^
  1062.  
  1063. Was practicing this back in the demo for days... You can do almost anything in
  1064. the air.
  1065.  
  1066. climb up cyclops... mount face and gouge till bloody ... press jump and tag
  1067. said cyclops in the face with an explosive arrow on the way down. feels... so
  1068. ... gud.
  1069.  
  1070. ======================
  1071.  
  1072. Strider:
  1073.  
  1074. I have been playing Assassin, but switched back to Strider to get double jump,
  1075. dodge roll and the stamina augments. Makes a tremendous difference when you
  1076. get:
  1077.  
  1078. Dexterity- Enables you to clamber up cliffs and other terrain more quickly
  1079. Endurance- Increases maximum stamina by 100
  1080. Grit- Halves the recovery time when you run out of stamina
  1081. Arm Strength- Halves the stamina consumed when you cling to objects or climb
  1082. Leg Strength- Renders you one rank lighter for purposes of moving
  1083.  
  1084. ======================
  1085.  
  1086. Drake - Ice is its weakness. Also hit it in the chest till it cracks open then
  1087. keep wacking there
  1088.  
  1089. ======================
  1090.  
  1091. Mystic Knight's a beast?
  1092.  
  1093. Mystic Knight's a beast. Magick Cannon and Great Cannon are crazy effective
  1094. ranged attacks and Ruinous Sigil is practically a death sentence for any big
  1095. monster as soon as it goes down. If you just keep spamming it they'll be
  1096. knocked ass over teakettle as soon as they manage to get back on their feet,
  1097. then you just keep spamming it. You basically stunlock them to death.
  1098.  
  1099. Then on top of that you've got a selection of Mage skills, you have Levitate
  1100. for mobility if you need it, you can enchant your own weapon without having to
  1101. worry about having a pawn do it for you, and you can kill enemies just by
  1102. blocking.
  1103.  
  1104. Of the classes I've used so far it's easily the one that feels the most
  1105. powerful.
  1106.  
  1107.  
  1108.  
  1109. I need to know to make Mystic Knights effective?
  1110.  
  1111. ^
  1112.  
  1113. Invest in an enchanted elemental weapon/shiled as well as a mage's staff that
  1114. works with MK's. Levitation is always useful as well as a basic healing spell
  1115. or one of the higher damaging electrical spells.
  1116.  
  1117. I wouldn't spend to much on leveling up skills for your staff, just pick the
  1118. few that suit you and level up the one that makes your bolts more effective,
  1119. invest in Magick Cannon and Great Cannon (this spell is a monster) Magic shield
  1120. counters are very very effective, they each have different strengths and
  1121. effects and work mostly during a perfect parry/block.
  1122.  
  1123. Just go with the flow and you'll be on your way to being an unstoppable
  1124. wrecking machine.
  1125.  
  1126. ======================
  1127.  
  1128. So what's your standard Mystic Knight moveset?
  1129.  
  1130. Burst Strike/Ruinous Sigil/Great Cannon
  1131. Fire Enchanter/Holy Enchanter/Fire Riposte
  1132.  
  1133. ======================
  1134.  
  1135. Ur Dragon in 90 secs as sorcerer
  1136. http://www.ps3trophies.org/forum/2868428-post53.html
  1137.  
  1138. Augments:
  1139. Equaminity
  1140. Attunement
  1141. Impact
  1142. Acuity
  1143. Bloodlust
  1144. Autonomy
  1145.  
  1146. Items:
  1147. Demon's Periapt
  1148. Silverwhite Paste (it stacks)
  1149.  
  1150. Ditch every pawn; change vocation to Sorcerer. Put your health bar in the red.
  1151. This can be achieved by jumping off cliffs, healing self, jumping off again,
  1152. healing again and so on. Rest till nightfall.
  1153.  
  1154. Kill the three dark pawns. Wait for the Ur-Dragon to arrive. Cast Holy Affinity
  1155. on self. Charge your attack by pressing the Square button. Fire it, and charge
  1156. it again. Circle around the Ur-Dragon until dead.
  1157.  
  1158. With this method, you can take full two bars off the offline dragon with one
  1159. charged attack. The quickest I've defeated the dragon was 50 seconds.
  1160.  
  1161. Youtube vid: http://www.youtube.com/watch?v=-AJ-CtIckNs&feature=player_embedded
  1162. Offline Ur-Dragon in 90s.mp4
  1163.  
  1164. ======================
  1165.  
  1166. Physical damage based Warrior:
  1167.  
  1168. The best Items for pure physical damage build (never chose mage or sorcerer to
  1169. build magic stat):
  1170.  
  1171. These are Pure physical damage items:
  1172.  
  1173. Longsword: "Dragon's Bite" - Obtained by defeating The Dragon with a Longsword
  1174. equipped.
  1175. Longsword: "Wounded Heart" - Bought from Joye in the Chamber of Remorse, in
  1176. post-game of The Everfall for 1,326,000 Gold.
  1177. Can be found in a chest in the following chambers in the Everfall:
  1178. Chamber of Estrangement (2%)
  1179. Chamber of Tragedy (2%)
  1180. Chamber of Resolution (2%)
  1181. Chamber of Hope (2%)
  1182.  
  1183. Also probably somewhere in Bitterblack.
  1184.  
  1185. Warhammer: Dragon's Repast - Obtained after defeating The Dragon, with a
  1186. Warhammer equipped.
  1187.  
  1188. ======================
  1189.  
  1190. Fighting UR Dragon:
  1191.  
  1192. Part 1
  1193. http://www.youtube.com/watch?v=lJ1dn3RXUBg
  1194.  
  1195. Part 2
  1196. http://www.youtube.com/watch?v=zdIjBKDr0gs
  1197.  
  1198.  
  1199. Yeah, I stay near that west hill alot when solo (and even with pawns), it's
  1200. fairly safe and keeps me from having to run around. There a nice neutral zone
  1201. where he can't really stomp you or use his dark-fire breath.
  1202.  
  1203. It's alot funner with pawns though and they can distract him and let you roam
  1204. about more freely (plus it's nice to have the company and see crazy spells
  1205. going off). You do lose out on autonomy of course but with 3 sorcerer's and
  1206. salomet's secret to buff them things tend to work out nicely.
  1207.  
  1208. You can also stay up on a hill for most of the fight. He will continually
  1209. barrage you with holy furor and then a spell but with good timing you can buff
  1210. yourself when needed and lay down cannons in time to riposte. It's basically
  1211. constant riposting.
  1212.  
  1213. ======================
  1214.  
  1215. Certain spells take a phsysical stat:
  1216.  
  1217. Very interesting that Gorgoron and Draken (when a Sorcerer) will spam
  1218. Conqueror's when paired and chaining bolide together.
  1219.  
  1220. I remember some post about certain spells taking a physical stat aswell as a
  1221. magic. . . very nice way of finding out. Wonder what other spells do that
  1222. seism?
  1223.  
  1224. ======================
  1225.  
  1226. Seeker tokens (use godsbane on chests):
  1227.  
  1228.  
  1229. List I made:
  1230.  
  1231. Seeker tokens (use godsbane on chests):
  1232.  
  1233. Floor Spawn - 01 Cassardis  secret cave underneath chief adaros house
  1234. Floor Spawn - 02 Cassardis  house opposite the Inn  on the roof
  1235.  
  1236. Floor Spawn - 03 Unusual Beach - At the end on the ground
  1237. Floor Spawn - 04 Unusual Beach - after climbing along the rocks for abit
  1238.  
  1239. 05 Gran Soren - chest to the left of the port crsytal on a house ledge
  1240. 06 Gran Soren -
  1241. 07 Gran Soren - bushy ledge before slums (climb a small ladder)
  1242. 08 Gran Soren - slums tunnel chest at the end
  1243. 09 Gran Soren - hidden drop down area near black cat (climb the ladder nearby
  1244. and cross the roofs)
  1245. 10 Gran Soren - black cat stairs again and go along the roof to the broken roof
  1246. ledge
  1247. 11 Gran Soren - chest under the bridge near aelinors chambers (in the garden)
  1248. Floor Spawn - 12 Gran Soren - opposite madeleins hiding spot in a boat (spawns
  1249. every 2 days!)
  1250.  
  1251. Floor Spawn - 13 Gran Soren - Lure of the Abyss Everfall - on a ledge that you
  1252. must climb up to, somewhere inside the first passage you go through after
  1253. coming to the first locked portcullis. Kil the skeletons there and climb up one
  1254. of the ledges.
  1255.  
  1256. 14 Near Ancient Mine - House to the east of Miner's Hut
  1257.  
  1258. 15 Bloodwater Beach - "mummers wear" gather point
  1259. 16 Bloodwater Beach - second of the two gather points below noonflower (one
  1260. closest the chest)
  1261. 17 Bloodwater Beach - gather point right next to noonflower
  1262. 18 Bloodwater Beach - one of the chests on the beach (closest one from the
  1263. narrow passage)
  1264.  
  1265. 19 Bloodwater Beach 2 - chest on the other beach
  1266.  
  1267. 20 Miasmic Haunt in one of the treasure chests near tents (also journal entry
  1268. found in one of the chests)
  1269.  
  1270. Floor Spawn - 21 Soulflayer canyon - after the long slide that you can't get
  1271. back up from (respawns)
  1272. 22 Soulflayer canyon - apparently in leapers ledge near the slide, one on the
  1273. ground one in a gather point
  1274.  
  1275. Floor Spawn - 23 bluemoon tower - on the left Griffin statue near the entrance.
  1276. Floor Spawn - 24 bluemoon tower - The second token can be found on a ledge
  1277. behind the same Griffin statue (follow the path right to a chest).
  1278. Floor Spawn - 25 bluemoon tower - on the first floor - head through the door
  1279. that is used during Griffin's Bane quest, as you exit it turn right and go to
  1280. the end of the short path.
  1281.  
  1282. Floor Spawn - 26 The Blighted Manse: behind the chest which spawns ladies
  1283. corset after crossing first big bridge.
  1284. Floor Spawn - 27 The Blighted Manse: opposite the above where there are loads
  1285. of pink mushrooms and water nearby on the floor
  1286.  
  1287. You can get all of them in a single playthrough since you pass by them on
  1288. quests.
  1289.  
  1290. Airtight flasks:
  1291.  
  1292. 1 Cassardis beach somewhere near the shore.
  1293. 2 Unusual beach on/near the middle incline going up from the beach.
  1294. 3 Blighted Manse in one of the side rooms going up to aelinors chambers.
  1295.  
  1296. 4 bb ward of regret nearish where the elder ogre spawns
  1297. 5 bb warriors respite downstairs next to the chest
  1298. 6 bb arisens refuge - table in front of barroch
  1299. 7 bb arisens refuge - again, table in front of barroch
  1300.  
  1301. Your welcome.
  1302.  
  1303.  
  1304. ======================
  1305.  
  1306. Which spells take from your strength?
  1307.  
  1308. Gicel, Bolide and Focused bolt (a small amount) use some of your strength stat.
  1309.  
  1310. ======================
  1311.  
  1312. Cronus Pro Macros and macros in general:
  1313.  
  1314. I'm sure someone on the cronus max forums has made macros for this game, if
  1315. they haven't they will.
  1316.  
  1317. Useful ones to make yourself or download with cronus:
  1318.  
  1319. Autofire on the start button - sure does help skipping cutscenes and holding
  1320. down b to breeze through annoying dialogue is a godsend.
  1321.  
  1322. Approaching and opening doors is also a breeze just hold down b autofire and
  1323. then tap RB and it will do the door opening shortcut with minimal timing-
  1324. execution required. Little things like that all add up saving thousands of
  1325. button presses in this game.
  1326.  
  1327. For dialogue I already read just hold autofire. . . for cutscenes hold start
  1328. autofire.
  1329.  
  1330. I've saved myself thousands of button presses, and my poor thumb to the point I
  1331. would seriously consider taking a hiatus on the game if my controller with
  1332. extra buttons was out of commission.
  1333.  
  1334. Gameplay Macros:
  1335.  
  1336. I'm sure there are gameplay macros like the Magic Archer Super Jump. 1 button
  1337. Masterful Kill macro so on and so forth.
  1338.  
  1339. You really need a custom controller with extra buttons for cronus to program as
  1340. unique buttons though.
  1341.  
  1342.  
  1343.  
  1344. _______________________________________________________________________________
  1345. =//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=
  1346. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1347. Stat/Armor/Weapon info:
  1348. _______________________________________________________________________________
  1349. =//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=//=
  1350. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1351.  
  1352. Taller characters have longer weapon reach. The larger and taller your
  1353. character the larger your hurt box.
  1354.  
  1355. ======================
  1356.  
  1357. True Weight and Height Effects Data:
  1358.  
  1359. Cliffs: don't worry about this, just play as you want.
  1360.  
  1361. Weight / Category / Carry Capacity / Stam. Recovery / Stam. Use / Knockback
  1362. Resist
  1363. < 50 kg / [SS] / 40 KG / 18 secs / 110% / None
  1364. 50-69 kg / [S] / 50 KG / 19 secs / 105% / Small
  1365. 70-89 kg / [M] / 65 KG / 25 secs / 100% / Moderate
  1366. 90-109 kg / [L] / 75 KG / 29 secs / 95% / High
  1367. > 110 kg / [LL] / 100 KG / 34 secs / 90% / Highest
  1368. ------------------------
  1369. Walking Speed - related to height
  1370. At 140 cm = 1 min 05 secs
  1371. At 174 cm = 53 secs
  1372. At 209 cm = 42 secs
  1373.  
  1374. Dash speed is always the same regardless of height (24 secs over same
  1375. distance). Speedrunners use nimble setups because of the stamina drain is less
  1376. not because they run faster - assuming the above info is correct.
  1377.  
  1378. ======================
  1379.  
  1380. These armor pieces each give a strength boost:
  1381.  
  1382. Headgear - Dragonroar, Dragon Band, Direwolf Veil, Barbarian Chief's Helm
  1383. Clothing - Marshal's Bracers, Chainmail Bracers
  1384. Armor - Golden Belt
  1385. Arm Armor - Champion's Bangles, Assailant's Bracers
  1386. Leg Armor - Holy Cuisses, Flame Skirt
  1387.  
  1388. ======================
  1389.  
  1390. Weapon/armor level limits:
  1391.  
  1392. It is basically this - if you can buy the weapon from one of the vendors, it is
  1393. "okay" to use, as they release them slowly as you progress through the main
  1394. quests
  1395.  
  1396. - post-game (Everfall) gear is lvl 40
  1397.  
  1398. - masks dropped from the online Ur dragon is lvl 45
  1399.  
  1400. - abyssinal armor dropped from the online Ur is lvl 45
  1401.  
  1402. - holy weapons dropped from the Ur dragon (offline and online) are lvl 55
  1403.  
  1404. - cursed (then purified) weapons obtained from Bittlerblack Island is lvl 55
  1405.  
  1406.  
  1407. ======================
  1408.  
  1409. Stamina drain details:
  1410.  
  1411. http://www.gamefaqs.com/boards/626514-dragons-dogma/66892515
  1412.  
  1413.  
  1414. I remember seeing mentions of this in a few topics, thought I'd just make a new
  1415. topic listing it in case someone may need it. No BBI or aneled weapon data
  1416. since reasons, sadly.
  1417.  
  1418.  
  1419. 1: Criteria, Iron Sword, Round Shield, Short Bow, Wooden Staff
  1420.  
  1421. 3: Rusted Archistaff, Rusted Bow, Rusted Daggers, Rusted Greatsword, Rusted
  1422. Longbow, Rusted Mace, Rusted Magick Shield, Rusted Shield, Rusted Spellbow,
  1423. Rusted Staff, Rusted Sword
  1424.  
  1425. 5: Ironclad Staff, Pelta, Throatcutters, Trusty Sword
  1426. 8: Broadsword
  1427. 9: Crimson Glare
  1428.  
  1429. 10: Common Archistaff, Cutlass, Favored Flower, Iron Shield, Mace, Magian
  1430. Crutch, Reinforced Longbow, Stilettos, Sylvan Bow, Two-Hander, Wooden Wall
  1431.  
  1432. 12: Snagdaggers
  1433.  
  1434. 13: Ferric Talon, Golden Grace, Golden Obliteratrix, Golden Stilettos, Gran
  1435. Soren Shield, Grievous Gold, Soultaker, Thousand Troops, Undulant Gold, War
  1436. Blade
  1437.  
  1438. 14: Grievous Horns
  1439. 15: Direwolf Bow, Eden's Warden, Magick Buckler, Thunderclap
  1440. 16: Feather-light Pelta, Scalding Razors
  1441.  
  1442. 17: Golden Bastard, Golden Lance, Golden Meniscus, Golden Stings, Obliteratrix,
  1443. Path to Heaven, Snags of Gold
  1444.  
  1445. 18: Signs of Valor
  1446.  
  1447. 20: Bloodthirsty Beak, Favored Branches, Fluted Bow, Knight's Honor, Mark of
  1448. the Chimera, Steel Greatsword, Tight Cinquedea, Unspoked Grace, Vouge Daggers
  1449.  
  1450. 21: Beak of Gold, Golden Claw, Golden Cyclops Sigil, Golden Rapier, Gryphic
  1451. Gold, Keen Dragon's Wit
  1452.  
  1453. 22: Anchor to Heaven, Black Matter, Helical Archistaff, Lifetaker
  1454. 23: Bespoke Longbow, Fine Magick Buckler, Morgenstern, Undulant Sword
  1455.  
  1456. 24: Caladbolg, Crescending Roar, Fiery Talon, Malignance, Meniscus,
  1457. Thousandlimbs, White Hawk's Talon
  1458.  
  1459. 25: Divine Axis, Font of Fire
  1460. 26: Frozen Tomorrow, Scorched Pelta, Thunder Kite Shield
  1461.  
  1462. 28: Bastard Sword, Blue Kite Shield, Cast Stone, Flamberge, Hunter's Bow, Ingot
  1463. Club, Plain Longbow, Scarred Sentinel, Solar Numen, Terminal Gyre
  1464.  
  1465. 29: Chestcaver, Favored Canopy, Lancer's Sword, Lustrous Targe, Silver Rapier,
  1466. Thousand Stings, Wizard's Vizard
  1467.  
  1468. 30: Alamce, Ardent Will, Plucked Heart
  1469. 32: Algid Bloom, Gimble Gyre, Gryphic Victory, Pleached Limbs, Steel Beak,
  1470. Veteran's Arc
  1471. 33: Cassardi Flamberge, Kunai, Stagnant Surge, Unfettered Claw
  1472.  
  1473. 35: Angel's Sanctum, Crossed Cinquedea, Cyclops Sigil, Dragon's Den, Herald's
  1474. Helix, Noble Limbs, Saving Grace, Solar Providence, Stalwart Bow, Threaded
  1475. Cudgel
  1476.  
  1477. 42: Dragon's Aegis, Dragon's Bite, Dragon's Blink, Dragon's Breath, Dragon's
  1478. Dogma, Dragon's Faith, Dragon's Nous, Dragon's Rancor, Dragon's Repast,
  1479. Dragon's Toll, Dragon's Wit
  1480.  
  1481. 43: Bloody Thistle, Carnation, Dark Buckler, Dragon's Presence, Dragon's
  1482. Quickening, Dragon's Risen, Fey Whisper, Sable Sentinel, Savage Fang, Wounded
  1483. Heart
  1484.  
  1485. 46: Frigid Finger
  1486.  
  1487. 55: Angel's Fist, Ascalon, Dwells-In-Light, Heaven's Key, Lambent Shield,
  1488. Lustrous Greatshield, Totem Mace, Volant White
  1489.  
  1490.  
  1491. Things of note...
  1492.  
  1493. Gold weapons: Low damage, but upgraded to three stars allows them to Silence
  1494. enemies.
  1495.  
  1496. Rusted weapons: Low damage, but upgraded to three stars allows them to inflict
  1497. Poison and Torpor statuses which makes them quite powerful against bosses.
  1498.  
  1499. Level 35 weapons: for whatever reason, these can't be gifted to hired pawns.
  1500. Level 42 weapons: Received when you slay Grigori while equipped with weapons of
  1501. that type.
  1502. Level 43 weapons: End-game gear, can't be gifted to hired pawns.
  1503. Level 55 weapons: Received upon defeating the online Ur dragon.
  1504.  
  1505. =====
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528. ======================
  1529. PAWN stuff:
  1530. ======================
  1531.  
  1532. Don't use Neutralizing elixir:
  1533.  
  1534. You shouldn't use that elixir anyway,it makes your pawn stupid,it's like a
  1535. memory wipe.Think of how good of a droid R2D2 is because he never has had a
  1536. memory wipe,your pawns the same way,if you want to change inclinations
  1537. (Karathrax solution),just use 15 for your third,15 for your secondary,and 15
  1538. for your primary(in that order),if you don't have the RC,then just use a few
  1539. less,or as many as you can get.doesn't have to be 15,but that's a good number
  1540. to prevent your pawns inclination from changing while traveling with other
  1541. pawns.
  1542.  
  1543. ======================
  1544.  
  1545. Who hired my pawn?
  1546.  
  1547. Under the History tab is a list of pawns I've hired in the past but I don't see
  1548. anything about others who've hired my pawn. How do I find out?
  1549.  
  1550. Search -> Pawn your main pawn knows
  1551.  
  1552. For online players: Pawn history
  1553.  
  1554. Just hit start, History and right bumper all the way to where it says Adventure
  1555. Log then use left stick and go down one click to Pawns. And you will see that
  1556. information under the headings of:
  1557.  
  1558. "Times Main Pawn Was Hired".
  1559.  
  1560. And Also if you are intrested under the heading "Times Main Pawn Gained
  1561. Knowlege" you can also find that information to.
  1562.  
  1563. Hope that helps. Oh, it only gives ratings after a good nights sleep in the Inn
  1564. if they even bothered to rate you.
  1565.  
  1566. You can see the total rating that you have under Start, Status and all the way
  1567. down to the bottom with Left Stick under Review. You woll be rated on
  1568. Appearance, Battle and Helpfulness Ratings.
  1569.  
  1570. ======================
  1571.  
  1572. View pawn inclinations
  1573.  
  1574. Why on Gransys do people outfit their pawns with offensive magic and then give
  1575. them the guardian trait? I just wasted another 15K RC on another shitty mage
  1576. pawn. I just wish there was a way to see their inclination before you picked
  1577. them.
  1578.  
  1579. ^
  1580.  
  1581. Talk to them and select "details"?
  1582.  
  1583. ======================
  1584.  
  1585. Inclinations for Mage pawns
  1586.  
  1587. For those with Mage or Sorcerer Pawns, I recommend buying the Utilitarian's
  1588. Elixir at the Rift Shop. I think it's the best inclination for spell casters
  1589. since that trait will have them casting spells nonstop.
  1590.  
  1591. Having the Scather's Elixir as a secondary trait makes your Pawn target the
  1592. strongest foes too.
  1593.  
  1594. ======================
  1595.  
  1596. Sprint past and come
  1597.  
  1598. As you sprint past keep hitting down on the directional pad to spam the command
  1599. to come to you. They'll leave off attacking quicker if you do that. Once
  1600. you're in the woods it's no prob to heal up a bit.
  1601.  
  1602. ======================
  1603.  
  1604. Enchanting and healing
  1605.  
  1606. My pawns heal me, but not always as quick as I'd like, so in those cases I'll
  1607. tap the D-Pad to get them to heal me a bit quicker. The AI can be a bit slow at
  1608. picking things up sometimes.
  1609.  
  1610. I also have to mash the D-pad to get them to enchant me. They'll heal me first
  1611. when I use it, and then after when I hit it again they'll then enchant my
  1612. weapon. If they have multiple enchants, though, it's always up in the air as to
  1613. which one I'll get.
  1614.  
  1615. "They're weak against fire!"
  1616.  
  1617. *gets ice*
  1618.  
  1619. ^
  1620.  
  1621. Make sure your pawns only have one affinity boost (not fire and ice both),
  1622. otherwise you'll get whatevers.
  1623.  
  1624. ======================
  1625.  
  1626. Getting to UR dragon in NG+ quickly.
  1627.  
  1628. I started NG+ a couple of hours ago and as soon as they wanted me to escort the
  1629. hydra head again I knew I was done with the game. No more fun to be had there.
  1630. Too bad I never tried the Ur Dragon, though.
  1631.  
  1632. ^
  1633.  
  1634. You're not quite done with the game yet. Go to the beach in the starting town
  1635. and on the far right side there's a separate part of the beach that you can go
  1636. to which has a portal to the Ur-Dragon.
  1637.  
  1638. Enjoy.
  1639.  
  1640. ================
  1641.  
  1642. Hold D-Pad to make pawn attack
  1643.  
  1644. Use the D-pad for awhile, start attacking an enemy and then hold up on the D-
  1645. pad till she starts to cast a spell; hold the button down, don't press in
  1646. repeatedly.
  1647.  
  1648. ======================
  1649.  
  1650. Spell Mirroring
  1651.  
  1652. - If a character starts casting one of the AOE spells, another may walk into
  1653. the circle and start casting the same one. Character 2 will immediately reach
  1654. the same progress as Character 1.
  1655. - Spells don't combine or transform. However, they will go off at the same
  1656. time.
  1657. - Character 2 must at least touch the circle, or the progress bar won't synch
  1658. up.
  1659. - When Character 1 is done charging up, the circle will disappear, even if he
  1660. doesn't release the spell right away.
  1661. - 4 sorcerers casting High Bolide: death to everything onscreen.
  1662.  
  1663. For sorcerer pawns: Utilitarian/Challenger inclinations are good for spell
  1664. mirroring.
  1665.  
  1666. ---
  1667.  
  1668. If you're planning on doing spell syncing, then you want Utilitarian/Challenger
  1669. as your inclinations for both pawns.
  1670.  
  1671. If by "priorities" you mean inclinations, the general consensus on this board
  1672. is that the best inclination for a sorcerer is Utilitarian/Challenger. That
  1673. allows sync'ing of spells with other sorcerers and focuses on
  1674. bosses/ranged/magic enemies with priority. When you are in a multiple sorcerer
  1675. party all with Util/Chal inclinations and similar spell set ups, it is a
  1676. devastating sight to see. :D
  1677.  
  1678. ---
  1679.  
  1680. I was using all sorcerer party for a long time - I can toss something into this
  1681. discussion- when the Ur Dragon perches on the top of the tower - run over to
  1682. that edge and immediately set off a maelstrom - a pawn will step in to join and
  1683. will actually sling theirs up to the top the tower so it erupts directly under
  1684. where he is perching and knock him off
  1685.  
  1686. something I also noticed with bolide and maelstrom is the pawns can drop those
  1687. just about anyplace on that battlefield regardless of where they are standing,
  1688. if it is part of a combined spell - as an example - let's say I sling a
  1689. maelstrom and during the setup Ur jumps to the other side of the battlefield -
  1690. if a pawn was part of the setup, their mealstrom will erupt under Ur clear on
  1691. the other side of the battle field
  1692.  
  1693. finally.. by about lv 160 (probably much less), a group of 3 sorcerer pawns
  1694. with gicel and bolide on all 3 can kill offline Ur in under one round by
  1695. themselves without any help from the main character other than pickups if
  1696. someone dies (which shouldn't happen at that level anyway) - I only tested this
  1697. using Scathers, since I found the other inclinations useless for big damage
  1698. dealing - maelstrom is a nice to have for this situation - bolide deals with
  1699. topside/wing hearts - gicel take care of the rest - the pawns can't sort
  1700. knocking him off the tower tho, that would throw it - but they can knock him
  1701. out of the sky
  1702.  
  1703. ======================
  1704.  
  1705. The max number of equipment you can gift in one go are 10 pieces:
  1706. http://www.gamefaqs.com/boards/626515-dragons-dogma/63378331
  1707.  
  1708. ======================
  1709.  
  1710. Rent trolling doesn't work:
  1711.  
  1712. It's been my observation that RC count is also a factor in rank advancement.
  1713. The best rents in terms of advancement are high RC count and a high review, the
  1714. lowest is a negative review with no RC. Some of my main pawn's rents have hit
  1715. the cap of 1M RC.
  1716.  
  1717. That said, the few rents I've received from rent trolls have made me laugh
  1718. because, obviously, a zero RC count means the review of the pawn's performance
  1719. is worthless, and a subjective review of the pawn's appearance is just that,
  1720. subjective. When a pawn has received hundreds of highly rated rent/reviews,
  1721. rent trolling still advances the pawn's popularity and has no impact on the
  1722. pawn's reputation, so the rent-trolled pawn actually gets more benefit from
  1723. such a rent than otherwise.
  1724.  
  1725. ======================
  1726.  
  1727. Rift Crystals:
  1728.  
  1729. Number of Rift crystals, are based on the exp earn't. Credit goes to Asgard and
  1730. the ps/3 board.
  1731.  
  1732. The maximum RC that can be retrieved at a time is 1 million.
  1733.  
  1734. FROM: PS/3 board (Asgard)
  1735.  
  1736. Any enemy has a base xp value. The following multiplier is then applied 3
  1737. times, once for each pawn:
  1738.  
  1739. Base xp * [1 + (0.01 * x)] where x is equal to (Arisen LVL - Pawn LVL) to a
  1740. minimum of -25 and maximum of 25.
  1741.  
  1742. (Basically, the xp you get is multiplied by a number ranging from .075 to 1.25
  1743. depending on how much higher or lower your Arisen's level is compared to the
  1744. pawn)
  1745.  
  1746. A missing pawn seems to count as being 25 levels below the Arisen, though I've
  1747. not sure how it would work with an Arisen who is below level 25. (For example,
  1748. if you are traveling alone, you'll get 3 maximum modifiers: 1.25 * 1.25 * 1.25
  1749. = 1.953 times the base xp for the enemy defeated).
  1750.  
  1751. The belief for a while now has been that the modifier caps out at a 20 level
  1752. difference, but the tests showed it to be at 25.
  1753.  
  1754. Also, pawns seem to use the same formula to determine RC earned. The same
  1755. formula can be used, but it must be calculated from the Pawn's perspective
  1756. rather than the Arisen's. This means if you don't already know the Base xp
  1757. value of the monster you'll have to work backwards from the displayed xp figure
  1758. (which is what the Arisen earns), THEN calculate what the pawn earns given the
  1759. base value. The number of RC earned seems to be 10% of Base xp (or Base xp *
  1760. 0.1).
  1761.  
  1762. ======================
  1763.  
  1764. Pawn Foe Knowledge and stars.
  1765.  
  1766. The stars are triggered by 'talking' points on the map. Your pawn has to hit
  1767. them all two times, once by day and once by night. They have nothing to do with
  1768. locations discovered.
  1769.  
  1770. One of them is up on the hill where the grave crypts are, just northwest of the
  1771. catacombs entrance in Deos Hills.
  1772.  
  1773. The Dripstone star includes walking into the entrance at Manamia Trail, killing
  1774. everything in thevStation Room (sometimes spiders, sometimes bandits) and
  1775. walking up to the barred door. This is openable from the other side, and that
  1776. is where the boxes with the snakes are. If that bar is broken from the snake
  1777. side, the location does not trip. The pawn will say, it will be easier
  1778. searching this area, or I have become more familiar with this location if
  1779. successful.
  1780.  
  1781. The talking point in the Miasmic haunt is in the water a little northeast of
  1782. the wight. One of your pawns will comment on the butterflies in the swamp and
  1783. how the swamp is harmless in their presence.
  1784.  
  1785. ======================
  1786.  
  1787. 100 pawn limit rents during inactivity.
  1788.  
  1789. A pawn's save file has limitations in the number of hires it can store during
  1790. inactivity. It is 100 discrete GTs. Any rents accumulated beyond the initial
  1791. 100 are lost.
  1792.  
  1793. ======================
  1794.  
  1795. What inclinations to use?
  1796.  
  1797. Eh, it depends on what you want your pawn to do. (All inclinations are listed
  1798. Primary Secondary (hidden tertiary). Note that these are my oppinion. To check
  1799. your hidden inclination, sit them down in the chair and they will ask you to
  1800. switch between 2 and 3.
  1801.  
  1802. Healer/buffer - utilitarian, medicant (chalanger)
  1803. Buffs weapons first, heals when no buffing required, takes pot shots at archers
  1804. and mages
  1805.  
  1806. Tank - scather, utilitatian (challanger)
  1807. Goes after the strong and taunts the weak (if fighter), will take potshots at
  1808. archers or mages
  1809.  
  1810. Ranged DPS - challanger, scather/mitigator, (utilitarian)
  1811. Goes after mages and archers first, so minimazes running around. Mitigator
  1812. works well on a ranger if you have a tank like the one above. Tank will focus
  1813. on big guys, ranger will tackle the mages and the weak without running atound
  1814. to much. Scather works well on a sorcerer who will takr out mages then focus
  1815. fire on the big guys, then buff weapons if needed.
  1816.  
  1817. Climber - utilitarian, scather (challanger)
  1818. Will be more prone to climbing big guys.and wikk takr potshots at ranged
  1819. attackers. Excellent for a Strider.
  1820.  
  1821. There are others, but those seem to work the best. And try to avoid challanger
  1822. on a fighter or warrior... they'll run about to much and waste time they should
  1823. be using to kill.
  1824.  
  1825. And interesting combo might be
  1826.  
  1827. Arisen sorcerer
  1828. Main pawn ranger with challenger mitigator (guardian)
  1829. 2 sorcerer pawns with guardian utilitarian
  1830.  
  1831. If you make sure that 2/3 sorcerers have wyrmking kings and all have the
  1832. augment to reduce cast times. As well as having similar spells (high bolide and
  1833. high maelstrom are a must) the pawns should copy your spell. But because 1 is
  1834. slower, you should be able to quickly pull of a 4th spell while tjr slownone
  1835. finishes.
  1836.  
  1837. 4 high bolides is a thing to behold (as are 4 maelstroms)
  1838.  
  1839. ===============
  1840.  
  1841. Best inclinations for warrior pawn:
  1842.  
  1843. Note: this is Sein's post not mine.
  1844.  
  1845. for me:
  1846.  
  1847. 1 best - Mitigator/challenger/pioneer (normal)
  1848. 2 - Scather/challenger/pioneer (bbi)
  1849. 3 - Mitigator/utilitarian/pioneer (throws more flasks and shit)
  1850.  
  1851. Equip AoV
  1852.  
  1853. mit/chal/pio is usually my goto setup for the vanilla game, but sca/chal/pion
  1854. is what I use for BBI due to all the strong enemies. That is sca/chal/pio is
  1855. better because when there are goblins, a gore chimera and 2-3 garms running
  1856. around you definitely want your fighter/warrior to focus on and aggro the
  1857. garms.
  1858.  
  1859. For sca/chal/pio it seems challenger as secondary decreases how often a pawn
  1860. will try grabbing onto/climbing or holding down enemies; which scather inclines
  1861. them to do more.
  1862.  
  1863. I think I prefer mit/chal/pio over mit/util/pio . Utilitarian works fine but in
  1864. my experience pawns seem less aggressive,are more prone to prioritizing
  1865. throwing poison flask, skulls, throwblast, and rocks over using their weapon.
  1866. On occasions I've even seen pawns with utilitarian get locked up trying to
  1867. equip one of these items to throw it , but then the equiping or throwing
  1868. animation gets interrupted by an enemy attack, and the pawn proceeds to keep
  1869. trying until it can finally equip the item and throw it.
  1870.  
  1871. If you add utilitarian, manage your pawns tool inventory ,making sure to
  1872. discard any throwable items like the above items is sometimes necessary.
  1873.  
  1874. With challenger instead, Ive rarely if ever had this issue. And challenger
  1875. seems like a far more passive inclination when set to secondary. My pawn will
  1876. still focus on the stronger enemy in the room even if there is a magic user
  1877. nearby. Overall, contrary to the popular consensus, my fighter pawn just seems
  1878. smarter (or rather less stupid) with challenger instead of utilitarian. That
  1879. goes triple for my warrior.
  1880.  
  1881. Mitigator also seems to make them even less stupid, but again , in my opinion
  1882. is less effective for BBI, simple because of all the strong enemies thrown at
  1883. you simultaneously.
  1884.  
  1885. ^
  1886.  
  1887. Also Act of Veangeace makes warrior pawns 2x-3x more aggressive. They rarely
  1888. actually charge it up fully, yet it almost completely keeps them from jumping
  1889. around to avoid attacks. Instead, with AoV they'll usually stand their ground
  1890. and fight (which is what you want them to do).
  1891.  
  1892. ^
  1893.  
  1894. Also War Cry and any charge move (with the sole exception of Act of Veageance)
  1895. are not that useful (if not completely useless) for pawns. Some may disagree,
  1896. and its just my observation based on extensive trial and error.
  1897.  
  1898. ^
  1899.  
  1900. Finally, pioneer as a 3rd inclination, gives you the the slight benefit of it
  1901. without it's notorious primary function. That is you want your fighter and
  1902. warrior pawns to be able to distance themselves from you beyond the default
  1903. active battle radius so that they can more effectively aggro enemies and stay
  1904. on them, while distancing them from your mage/socererer/ranger/MA Arisen and/or
  1905. pawns.
  1906.  
  1907. Hope this helps :)
  1908.  
  1909. ================
  1910.  
  1911. 3-star Beastiary:
  1912.  
  1913. Pawns have their own invisible kill counts. A total of number kills from kills
  1914. they witness while hired by someone else or with their owner.
  1915.  
  1916. So at least some enemies (and possibly all enemies) one of the requirements for
  1917. getting 3 stars is for the pawn to witness a certain minimum number of kills
  1918. for that enemy.
  1919.  
  1920. No. of kills for pyre Saurians:
  1921.  
  1922. When I was at 187 Pyre Saurians killed in my Arisen's History, I would get my
  1923. third star upon reaching 191 kills no matter how I killed them. So your arisen
  1924. needs to be 191+ kills on pyre saruians.
  1925.  
  1926. No. of kills for Banshees:
  1927.  
  1928. 168+ kills.
  1929.  
  1930. When I was at 163 banshees killed in my Arisen’s History, I would get my third
  1931. star upon reaching 168 kills no matter what techniques I employed to kill them.
  1932. I godsbaned several times and always got the third star upon reaching 168
  1933. kills.
  1934.  
  1935. Keep in mind that some players will reach the invisible kill count requirement
  1936. before completing the other types of requirements; while others will complete
  1937. the other types of requirements before reaching the invisible kill count
  1938. requirement.
  1939.  
  1940. ---
  1941.  
  1942. Kill counts are likely only BBI monsters (or certain ones)
  1943.  
  1944. I have well over 500+ hydra kills and use same pawns who are still at 2*'s for
  1945. several of bosses.
  1946.  
  1947. ^
  1948.  
  1949. The fact that many pawns might be sitting on 2 stars for a monster having
  1950. participated in killing that monster a huge number of times doesn't disprove
  1951. the theory in this thread that kill count contributes to monster knowledge.
  1952.  
  1953. ---
  1954.  
  1955. Seneschel 3 stars: perfect blocking his aoe
  1956.  
  1957.  
  1958. I'm not looking forward to this guy. I hear his star is rather random, just as
  1959. the Gransys star is.
  1960. I read through alot of topics a few weeks back, and collected what little
  1961. knowledge I could. There was alot of opinions and ideas, so I saved them all.
  1962. Glad I still have it saved on my laptop. I'm only on my 2nd play-through, so I
  1963. can't test any of this, but I do know it will take more than a few play-
  1964. throughs.
  1965.  
  1966.  
  1967. 1. Grapple Seneschal, and let your pawn deliver the finishing blow.
  1968. 2. Let pawn grapple Seneschal, and delivering the finishing blow.
  1969. 3. Kill Seneschal, but not Seneschal's pawn.
  1970. 4. Get hit by AOE attack / Perfect block AOE attack.
  1971. 5. Drag the fight on, and let Seneschal finish talking before killing him.
  1972.  
  1973. ^
  1974.  
  1975. you only need to do his perfect riposte (mystic knight) his AOE. At least it
  1976. worked for me.
  1977.  
  1978.  
  1979. The Seneschal fight has three requirements plus a number-of-fights requirement.
  1980.  
  1981. A) You must perfect block or riposte (the MK's elemental version of a perfect
  1982. block) the holy bolt the Seneschal throws.
  1983.  
  1984. B) You must perfect block or riposte the holy burst the Seneschal 'throws' when
  1985. grappled.
  1986.  
  1987. C) Both of you must grapple the Seneschal once.
  1988.  
  1989. D) Two fights, minimum.
  1990.  
  1991. These seem to be the common denominators I've seen mentioned over the last, um
  1992. year. All that said, I got it on my fourth fight as an MK, perfect blocking
  1993. everything, and then my pawn grabbed it once while I was blocking, and then I
  1994. grabbed it for my pawn to kill.
  1995.  
  1996. ---
  1997.  
  1998. Hydra 3 stars:
  1999.  
  2000. To make it open its mouth, normal bow arrows seems to do the trick quite easily
  2001. without cutting its head off (unless you're too strong, use a weaker bow).
  2002.  
  2003. Just tried it a few times and after a certain amount of damage with the bow, it
  2004. did the "open mouth stun" where it will lower its head for quite a long time,
  2005. with a gaping mouth. It's not always successful, but the chances were quite
  2006. high.
  2007.  
  2008. ^
  2009.  
  2010. I cannot for the life of me get that stupid barrel into the Hydra's mouth. It
  2011. doesn't help that there's only ONE and whenever you pick it up it swipes its
  2012. tail at you and the thing explodes in your face.
  2013.  
  2014. ^
  2015.  
  2016. To get the hydra and archhydra to lower its head you have to shoot a arrow into
  2017. its eye. It is not based on damage so just use a very weak bow and you can get
  2018. it to lower the head with the first shot.
  2019.  
  2020. ^
  2021.  
  2022. There's 4 or 5 barrels in the Shadowfort Hydra area:
  2023.  
  2024. - 1 barrel sits right to the left of the stairs you walk through to get to the
  2025. arena
  2026. - Right besides that first one, there's a haystack with a barrel in it
  2027. - To the far right, there is a wooden structure. There's a barrel to the right
  2028. of it, near the wall
  2029. - There's another in a haystack near that area, probably near the small gate
  2030. containing the Darkened Glove chest.
  2031.  
  2032. What I do is that I pick all of them up and bring them back to the stairs, so
  2033. that the Hydra won't touch it. I make sure to put them quite high because the
  2034. hydra can clip into the wall and destroy the barrels even if they're quite far
  2035. inside the cave. Then, I pick a barrel and try one at the time.
  2036.  
  2037.  
  2038. ======================
  2039.  
  2040. Trade Ban notes:
  2041.  
  2042. Ok, not to hijack your topic here, but I've been doing A LOT of testing on my
  2043. own and here are some stuff I can clarify:
  2044.  
  2045. 1. Personally, to trade stuff properly, all you need to do is go to a Rift
  2046. stone, hire, exit, equip, release, sleep at inn to access/update server. The
  2047. key thing is that while you're in the Rift, make sure the pawn you're releasing
  2048. disappears and you get "Accessing Server" before you exit the rift.
  2049.  
  2050. 2. There is no such thing as a 1 item ban (in my experience); a trade ban where
  2051. you can only give out rocks for about 24 hours happens when you access the
  2052. server with an older save. i.e. You save onto a USB and give everything off
  2053. that save file; then later when you load back from your hard drive and access
  2054. the server, it detects you using an older save and gives you a trade ban.
  2055.  
  2056. 3. No one has ever mentioned this, but based on my experience trade bans are
  2057. tied to your console. I was not able to gift anything from a second GT after my
  2058. main GT was trade banned.
  2059.  
  2060. 4. Some people have theorized that by going loading up an older save in offline
  2061. mode, saving and reconnecting to the servers, you would be able to bypass the
  2062. trade ban. I've tested this in a few ways for 3 days (3 cycles) and I've been
  2063. banned for about 12 hours each time.
  2064.  
  2065. Short version:
  2066. 1. You can gift in just 3 steps
  2067. 2. No such thing as 1 item ban. You get banned after loading up an old save in
  2068. online mode.
  2069. 3. Trade bans tied to console id
  2070. 4. There is no work around. So if you intend to reload an older save and get
  2071. temp banned, make sure you give out everything.
  2072.  
  2073.  
  2074. Trade profit duplicating:
  2075.  
  2076. 1 Finish everfall farming:
  2077.  
  2078. 2 then make inventory of the stuff you missed
  2079.  
  2080. 3 backup save
  2081.  
  2082. 4 trade for items you need on forumz
  2083.  
  2084. 5 give the items you received to account 2
  2085.  
  2086. 6 verify you received items in account 2
  2087.  
  2088. 7 go back to account 1 backup save, continue playing as normal until 24 hours.
  2089. Test the server with account 2 to see if account 1 can earn RC's (which means
  2090. trade ban lifted)
  2091.  
  2092. 8 profit
  2093.  
  2094. ======================
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