Advertisement
Guest User

Steels12 console.log

a guest
Apr 5th, 2015
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.49 KB | None | 0 0
  1. //-------------------------- 4/4/2015 -- 12:11:48 -----
  2. Processor Init:
  3. Intel Pentium III, ~2.33 Ghz
  4. (timed at roughly 2.32 Ghz)
  5. FPU detected
  6. MMX detected
  7. SSE detected
  8.  
  9. Math Init:
  10. Installing Standard C extensions
  11. Installing Assembly extensions
  12. Installing FPU extensions
  13. Installing MMX extensions
  14. Installing SSE extensions
  15.  
  16. Input Init:
  17. DirectInput enabled.
  18.  
  19. Blockland v21 build 1959
  20. Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
  21. Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
  22. Total Ram: 6058 MB
  23. OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
  24.  
  25. --------- Parsing Arguments ---------
  26. argc = 4
  27. argv[2] = -noconsole
  28. argv[3] = -steam
  29. Parsing command line arguments: -noconsole -steam
  30. --------- Loading Common ---------
  31. Loading compiled script base/main.cs.
  32. Loading compiled script base/client/defaults.cs.
  33. Loading compiled script base/server/defaults.cs.
  34. Executing config/client/prefs.cs.
  35. Executing config/server/prefs.cs.
  36. Loading compiled script base/server/defaultAddOnList.cs.
  37. Loading compiled script base/server/defaultMusicList.cs.
  38. --------- Loading MODS ---------
  39.  
  40.  
  41. --------- Initializing Base ---------
  42. Loading compiled script base/client/init.cs.
  43. Loading compiled script base/server/init.cs.
  44. Loading compiled script base/client/canvas.cs.
  45. Loading compiled script base/client/audio.cs.
  46.  
  47. --------- Initializing Base: Server ---------------------
  48. Initializing steamAPI...
  49. SteamAPI initialization successful, allocating steam objects
  50. Steam initialized...
  51. Steam unlock successful, will use Steam authentication
  52. Loading compiled script base/server/mainServer.cs.
  53. Loading compiled script base/server/scripts/game.cs.
  54.  
  55. --------- Initializing Base: Client ---------------------
  56. Loading compiled script base/client/message.cs.
  57. Loading compiled script base/client/mission.cs.
  58. Loading compiled script base/client/missionDownload.cs.
  59. Loading compiled script base/client/actionMap.cs.
  60. Video Init:
  61. Accelerated OpenGL display device detected.
  62. Activating the OpenGL display device...
  63. Activating the OpenGL display device... (NEW)
  64. OpenGLDevice::setScreenMode 1600 900 32 60 0
  65. safeModeOn = 1
  66. fixedFrame size = 3
  67. caption size = 22
  68. maxWindowWidth = 1600
  69. maxWindowHeight = 900
  70. Setting screen mode to 1600x900x32@60hz (w)...
  71. winState.hGLRC does not exist
  72. winState.appDC does not exist
  73. winState.appWindow does not exist
  74. Creating a new window...
  75. moving window
  76. Window reactivating...
  77. Acquiring a new device context...
  78. setting pixel format
  79. Pixel format set:
  80. 32 color bits, 24 depth bits, 8 stencil bits
  81. Creating a new rendering context (2)...
  82. Making the new rendering context current (2)...
  83. wglMakeCurrent worked
  84. don't need to ressurect texture manager
  85. setting vsync 0
  86. done setting vsync
  87. showing window
  88. setting forground window
  89. setting window focus
  90. done with OpenGLDevice::setScreenMode
  91. OpenGL Init: Enabled Extensions
  92. ARB_multitexture (Max Texture Units: 4)
  93. EXT_compiled_vertex_array
  94. NV_vertex_array_range
  95. EXT_texture_env_combine
  96. EXT_packed_pixels
  97. EXT_fog_coord
  98. ARB_texture_compression
  99. EXT_texture_compression_s3tc
  100. (ARB|EXT)_texture_env_add
  101. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  102. WGL_EXT_swap_control
  103. GL_ARB_vertex_buffer_object
  104. GL_EXT_multi_draw_arrays
  105. ARB_occlusion_query
  106. OpenGL Init: Disabled Extensions
  107. EXT_paletted_texture
  108. 3DFX_texture_compression_FXT1
  109.  
  110. OpenGL driver information:
  111. Vendor: NVIDIA Corporation
  112. Renderer: GeForce GT 525M/PCIe/SSE2
  113. Version: 4.5.0 NVIDIA 347.25
  114. OpenGL Init: Enabled Extensions
  115. ARB_multitexture (Max Texture Units: 4)
  116. EXT_compiled_vertex_array
  117. NV_vertex_array_range
  118. EXT_texture_env_combine
  119. EXT_packed_pixels
  120. EXT_fog_coord
  121. ARB_texture_compression
  122. EXT_texture_compression_s3tc
  123. (ARB|EXT)_texture_env_add
  124. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  125. WGL_EXT_swap_control
  126. GL_ARB_vertex_buffer_object
  127. GL_EXT_multi_draw_arrays
  128. ARB_occlusion_query
  129. OpenGL Init: Disabled Extensions
  130. EXT_paletted_texture
  131. 3DFX_texture_compression_FXT1
  132.  
  133. Video::setDevice - activate call done
  134. Video::setDevice - resetting canvas
  135. Resetting Canvas...
  136.  
  137. OpenAL Driver Init:
  138. OpenAL
  139. Vendor: Creative Labs Inc.
  140. Version: OpenAL 1.0
  141. Renderer: Software
  142. Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  143.  
  144. Loading compiled script base/client/scripts/allClientScripts.cs.
  145. Activating package: CanvasCursor
  146. Loading compiled script base/client/ui/allClientGuis.gui.
  147. Executing config/client/config.cs.
  148.  
  149. --------- Loading Client Add-Ons ---------
  150.  
  151. Client checking Add-On: GameMode_Tutorial
  152. Loading Add-On: GameMode_Tutorial (CRC:-2066542589)
  153. Executing Add-Ons/GameMode_Tutorial/client.cs.
  154. Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
  155.  
  156. Client checking Add-On: Bot_Hole
  157. Loading Add-On: Bot_Hole (CRC:758391552)
  158. Executing Add-Ons/Bot_Hole/client.cs.
  159. Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
  160. Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
  161. Activating package: ClientBotHolePackage
  162.  
  163. Binding server port to default IP
  164. UDP initialized on port 20653
  165. Starting client steam authentication...
  166. Engine initialized...
  167. Received stats and achievements from Steam
  168.  
  169. Exporting server prefs
  170. Exporting client prefs
  171. Exporting client config
  172. Shutting down the OpenGL display device...
  173. Making the GL rendering context not current...
  174. Deleting the GL rendering context...
  175. Releasing the device context...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement