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Oct 16th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]--
  88.  
  89.  
  90.  
  91.  
  92. Player=owner
  93. Character=Player.Character
  94. PlayerGui=Player.PlayerGui
  95. Backpack=Player.Backpack
  96. Torso=Character.Torso
  97. Head=Character.Head
  98. Humanoid=Character.Humanoid
  99. LeftArm=Character["Left Arm"]
  100. LeftLeg=Character["Left Leg"]
  101. RightArm=Character["Right Arm"]
  102. RightLeg=Character["Right Leg"]
  103. LS=Torso["Left Shoulder"]
  104. LH=Torso["Left Hip"]
  105. RS=Torso["Right Shoulder"]
  106. RH=Torso["Right Hip"]
  107. Face = Head.face
  108. Neck=Torso.Neck
  109. it=Instance.new
  110. attacktype=1
  111. attacktype2=1
  112. vt=Vector3.new
  113. it=Instance.new
  114. cf=CFrame.new
  115. cn=CFrame.new
  116. euler=CFrame.fromEulerAnglesXYZ
  117. angles=CFrame.Angles
  118. combo = 0
  119. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  120. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  121. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  122. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  123. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  124. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  125. RootPart=Character.HumanoidRootPart
  126. RootJoint=RootPart.RootJoint
  127. RootCF=euler(-1.57,0,3.14)
  128. attack = false
  129. attackdebounce = false
  130. trispeed=.2
  131. attackmode='none'
  132. local idle=0
  133. local Anim="Idle"
  134. stance = false
  135. local ff = 2
  136. noleg = false
  137. evadecooldown = false
  138. Humanoid.Animator.Parent = nil
  139. local equip = false
  140. local Effects = {}
  141. attackspeed = 0.14
  142. df = false
  143. Swing = 1
  144. local sine = 0
  145. local change = 1
  146. local val = 0
  147. local speed = 0
  148. local rs = game:GetService("RunService").RenderStepped
  149. cam = workspace.CurrentCamera
  150. local RbxUtility = LoadLibrary("RbxUtility")
  151. local Create = RbxUtility.Create
  152. deb = game:GetService("Debris")
  153. Face:Destroy()
  154.  
  155. --game.Lighting.TimeOfDay = 210
  156.  
  157. local eye1 = Instance.new("Part")
  158. eye1.Parent = Character
  159. eye1.Size = Vector3.new(0.2,0.2,0.2)
  160. eye1.Archivable = true
  161. eye1.Transparency = 0
  162. eye1.CanCollide = false
  163. eye1.Material = "Neon"
  164. eye1.Color = Color3.fromRGB(48,0,211)
  165. local eye1mesh = Instance.new("SpecialMesh",eye1)
  166. eye1mesh.MeshType = "Sphere"
  167. eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
  168. ko2 = eye1mesh.Scale
  169. local eye1weld = Instance.new("Weld")
  170. eye1weld.Parent = eye1
  171. eye1weld.Part0 = Head
  172. eye1weld.Part1 = eye1
  173. eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  174. eye1weld.Part0 = Head
  175.  
  176.  
  177.  
  178.  
  179. local eye2 = Instance.new("Part")
  180. eye2.Parent = Character
  181. eye2.Size = Vector3.new(0.2,0.2,0.2)
  182. eye2.Archivable = true
  183. eye2.Transparency = 0
  184. eye2.CanCollide = false
  185. eye2.Material = "Neon"
  186. eye2.Color = Color3.fromRGB(48,0,211)
  187. local eye2mesh = Instance.new("SpecialMesh",eye2)
  188. eye2mesh.MeshType = "Sphere"
  189. eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
  190. local eye2weld = Instance.new("Weld")
  191. eye2weld.Parent = eye2
  192. eye2weld.Part0 = Head
  193. eye2weld.Part1 = eye2
  194. eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  195. eye2weld.Part0 = Head
  196.  
  197.  
  198.  
  199.  
  200. music = Instance.new("Sound",PlayerGui)
  201. music.Volume = 1
  202. music.TimePosition = 0
  203. music.Pitch = 1
  204. music.SoundId = "rbxassetid://1849245030"
  205. music.Looped = true
  206. music:Play()
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225.  
  226.  
  227. so = function(id,par,vol,pit)
  228. coroutine.resume(coroutine.create(function()
  229. local sou = Instance.new("Sound",par or workspace)
  230. sou.Volume=vol
  231. sou.Pitch=pit or 1
  232. sou.SoundId=id
  233. sou:play()
  234. game:GetService("Debris"):AddItem(sou,8)
  235. end))
  236. end
  237.  
  238. --save shoulders
  239. RSH, LSH=nil, nil
  240. --welds
  241. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  242. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  243. LH=Torso["Left Hip"]
  244. RH=Torso["Right Hip"]
  245. TorsoColor=Torso.BrickColor
  246. function NoOutline(Part)
  247. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  248. end
  249. player=Player
  250. ch=Character
  251. RSH=ch.Torso["Right Shoulder"]
  252. LSH=ch.Torso["Left Shoulder"]
  253. --
  254. RSH.Parent=nil
  255. LSH.Parent=nil
  256. --
  257. RW.Name="Right Shoulder"
  258. RW.Part0=ch.Torso
  259. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  260. RW.C1=cf(0, 0.5, 0)
  261. RW.Part1=ch["Right Arm"]
  262. RW.Parent=ch.Torso
  263. --
  264. LW.Name="Left Shoulder"
  265. LW.Part0=ch.Torso
  266. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  267. LW.C1=cf(0, 0.5, 0)
  268. LW.Part1=ch["Left Arm"]
  269. LW.Parent=ch.Torso
  270.  
  271.  
  272. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  273. local wld = Instance.new("Weld", wp1)
  274. wld.Part0 = wp0
  275. wld.Part1 = wp1
  276. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  277. end
  278. local rs = game:GetService("RunService").RenderStepped
  279.  
  280. newWeld(RootPart, Torso, 0, -1, 0)
  281. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  282. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  283. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  284. newWeld(Torso, RightLeg, 0.5, -1, 0)
  285. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  286.  
  287. Player=owner
  288. Character=Player.Character
  289.  
  290. m=Instance.new('Model',Character)
  291.  
  292.  
  293. local function weldBetween(a, b)
  294. local weldd = Instance.new("ManualWeld")
  295. weldd.Part0 = a
  296. weldd.Part1 = b
  297. weldd.C0 = CFrame.new()
  298. weldd.C1 = b.CFrame:inverse() * a.CFrame
  299. weldd.Parent = a
  300. return weldd
  301. end
  302.  
  303. ArtificialHB = Instance.new("BindableEvent", script)
  304. ArtificialHB.Name = "Heartbeat"
  305.  
  306. script:WaitForChild("Heartbeat")
  307.  
  308. frame = 1 / 80
  309. tf = 0
  310. allowframeloss = false
  311. tossremainder = false
  312. lastframe = tick()
  313. script.Heartbeat:Fire()
  314. game:GetService("RunService").Heartbeat:connect(function(s, p)
  315. tf = tf + s
  316. if tf >= frame then
  317. if allowframeloss then
  318. script.Heartbeat:Fire()
  319. lastframe = tick()
  320. else
  321. for i = 1, math.floor(tf / frame) do
  322. script.Heartbeat:Fire()
  323. end
  324. lastframe = tick()
  325. end
  326. if tossremainder then
  327. tf = 0
  328. else
  329. tf = tf - frame * math.floor(tf / frame)
  330. end
  331. end
  332. end)
  333.  
  334. --[[]
  335. function swait(num)
  336. if num == 0 or num == nil then
  337. ArtificialHB.Event:wait()
  338. else
  339. for i = 0, num do
  340. ArtificialHB.Event:wait()
  341. end
  342. end
  343. end
  344.  
  345. ]]
  346.  
  347.  
  348. function swait(num)
  349. if num == 0 or num == nil then
  350. game:service("RunService").Stepped:wait()
  351. else
  352. for i = 0, num do
  353. game:service("RunService").Stepped:wait()
  354. end
  355. end
  356. end
  357.  
  358.  
  359.  
  360.  
  361.  
  362.  
  363.  
  364.  
  365. function RemoveOutlines(part)
  366. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  367. end
  368.  
  369.  
  370. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  371. local fp = it("Part")
  372. fp.formFactor = formfactor
  373. fp.Parent = parent
  374. fp.Reflectance = reflectance
  375. fp.Transparency = transparency
  376. fp.CanCollide = false
  377. fp.Locked = true
  378. fp.BrickColor = brickcolor
  379. fp.Name = name
  380. fp.Size = size
  381. fp.Position = Torso.Position
  382. NoOutline(fp)
  383. if fp.BrickColor == BrickColor.new("Dark indigo") then
  384. fp.Material = "Neon"
  385. else
  386. if fp.BrickColor == BrickColor.new("Really black") then
  387. fp.BrickColor = BrickColor.new("Really black")
  388. fp.Material = "Metal"
  389. else
  390. fp.Material = "Neon"
  391. end
  392. end
  393. fp:BreakJoints()
  394. return fp
  395. end
  396.  
  397. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  398. local mesh = it(Mesh)
  399. mesh.Parent = part
  400. if Mesh == "SpecialMesh" then
  401. mesh.MeshType = meshtype
  402. if meshid ~= "nil" then
  403. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  404. end
  405. end
  406. mesh.Offset = offset
  407. mesh.Scale = scale
  408. return mesh
  409. end
  410. weld = function(parent, part0, part1, c0)
  411. local weld = it("Weld")
  412. weld.Parent = parent
  413. weld.Part0 = part0
  414. weld.Part1 = part1
  415. weld.C0 = c0
  416. return weld
  417. end
  418.  
  419. F1 = Instance.new("Folder", Character)
  420. F1.Name = "Effects Folder"
  421. F2 = Instance.new("Folder", F1)
  422. F2.Name = "Effects"
  423. Triangle = function(a, b, c)
  424. end
  425.  
  426. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  427. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  428. prt.Anchored = true
  429. prt.CFrame = cframe
  430. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  431. game:GetService("Debris"):AddItem(prt, 10)
  432. if Type == 1 or Type == nil then
  433. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  434. else
  435. if Type == 2 then
  436. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  437. else
  438. if Type == 3 then
  439. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  440. end
  441. end
  442. end
  443. end
  444. MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  445. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  446. prt.Anchored = true
  447. prt.CFrame = cframe
  448. msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
  449. game:GetService("Debris"):AddItem(prt, 10)
  450. table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
  451. end
  452. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  453. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  454. prt.Anchored = true
  455. prt.CFrame = cframe
  456. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  457. game:GetService("Debris"):AddItem(prt, 10)
  458. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  459. end
  460. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  461. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  462. prt.Anchored = true
  463. prt.CFrame = cframe * cf(x2, y2, z2)
  464. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  465. game:GetService("Debris"):AddItem(prt, 10)
  466. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  467. end
  468. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  469. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  470. prt.Anchored = true
  471. prt.CFrame = cframe
  472. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  473. game:GetService("Debris"):AddItem(prt, 10)
  474. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  475. end
  476. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  477. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  478. prt.Anchored = true
  479. prt.CFrame = cframe
  480. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  481. game:GetService("Debris"):AddItem(prt, 10)
  482. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  483. end
  484. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  485. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  486. prt.Anchored = true
  487. prt.CFrame = cframe
  488. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  489. game:GetService("Debris"):AddItem(prt, 10)
  490. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
  491. end
  492. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  493. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  494. prt.Anchored = true
  495. prt.CFrame = cframe
  496. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  497. game:GetService("Debris"):AddItem(prt, 10)
  498. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  499. end
  500. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  501. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  502. prt.Anchored = true
  503. prt.CFrame = cframe
  504. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  505. game:GetService("Debris"):AddItem(prt, 10)
  506. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  507. end
  508. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  509. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  510. prt.Anchored = true
  511. prt.CFrame = cframe
  512. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  513. game:GetService("Debris"):AddItem(prt, 10)
  514. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  515. end
  516. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  517. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  518. prt.Anchored = true
  519. prt.CFrame = cframe
  520. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  521. game:GetService("Debris"):AddItem(prt, 10)
  522. table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  523. end
  524. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  525. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  526. prt.Anchored = true
  527. prt.CFrame = cframe
  528. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  529. d = Instance.new("Decal")
  530. d.Parent = prt
  531. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  532. d.Face = "Top"
  533. d = Instance.new("Decal")
  534. d.Parent = prt
  535. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  536. d.Face = "Bottom"
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  539. end
  540. ElecEffect = function(cff, x, y, z)
  541. local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
  542. prt.Anchored = true
  543. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  544. prt.CFrame = cf(prt.Position)
  545. game:GetService("Debris"):AddItem(prt, 10)
  546. xval = math.random() / 3
  547. yval = math.random() / 3
  548. zval = math.random() / 3
  549. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  550. Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  551. end
  552.  
  553. function FindNearestTorso(Position, Distance, SinglePlayer)
  554. if SinglePlayer then
  555. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  556. end
  557. local List = {}
  558. for i, v in pairs(workspace:GetChildren()) do
  559. if v:IsA("Model") then
  560. if v:findFirstChild("Torso") then
  561. if v ~= Character then
  562. if (v.Torso.Position - Position).magnitude <= Distance then
  563. table.insert(List, v)
  564. end
  565. end
  566. end
  567. end
  568. end
  569. return List
  570. end
  571.  
  572.  
  573. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  574. local Part = Create("Part"){
  575. Parent = Parent,
  576. Reflectance = Reflectance,
  577. Transparency = Transparency,
  578. CanCollide = false,
  579. Locked = true,
  580. BrickColor = BrickColor.new(tostring(BColor)),
  581. Name = Name,
  582. Size = Size,
  583. Material = Material,
  584. }
  585. RemoveOutlines(Part)
  586. return Part
  587. end
  588.  
  589. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  590. local Msh = Create(Mesh){
  591. Parent = Part,
  592. Offset = OffSet,
  593. Scale = Scale,
  594. }
  595. if Mesh == "SpecialMesh" then
  596. Msh.MeshType = MeshType
  597. Msh.MeshId = MeshId
  598. end
  599. return Msh
  600. end
  601.  
  602.  
  603.  
  604. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  605. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  606. prt.Anchored = true
  607. prt.CFrame = cframe
  608. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  609. game:GetService("Debris"):AddItem(prt, 10)
  610. if Type == 1 or Type == nil then
  611. table.insert(Effects, {
  612. prt,
  613. "Block1",
  614. delay,
  615. x3,
  616. y3,
  617. z3,
  618. msh
  619. })
  620. elseif Type == 2 then
  621. table.insert(Effects, {
  622. prt,
  623. "Block2",
  624. delay,
  625. x3,
  626. y3,
  627. z3,
  628. msh
  629. })
  630. end
  631. end
  632.  
  633. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  634. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  635. prt.Anchored = true
  636. prt.CFrame = cframe
  637. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  638. game:GetService("Debris"):AddItem(prt, 10)
  639. table.insert(Effects, {
  640. prt,
  641. "Cylinder",
  642. delay,
  643. x3,
  644. y3,
  645. z3,
  646. msh
  647. })
  648. end
  649.  
  650. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651. local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  652. prt.Anchored=true
  653. prt.CFrame=cframe
  654. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  655. game:GetService("Debris"):AddItem(prt,2)
  656. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  657. for i=0,1,delay do
  658. swait()
  659. Part.Transparency=i
  660. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  661. end
  662. Part.Parent=nil
  663. end),prt,msh,(math.random(0,1)+math.random())/5)
  664. end
  665.  
  666. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  667. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  668. prt.Anchored = true
  669. prt.CFrame = cframe
  670. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. game:GetService("Debris"):AddItem(prt, 10)
  672. table.insert(Effects, {
  673. prt,
  674. "Cylinder",
  675. delay,
  676. x3,
  677. y3,
  678. z3,
  679. msh
  680. })
  681. end
  682.  
  683. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  685. prt.Anchored = true
  686. prt.CFrame = cframe
  687. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688. game:GetService("Debris"):AddItem(prt, 10)
  689. table.insert(Effects, {
  690. prt,
  691. "Cylinder",
  692. delay,
  693. x3,
  694. y3,
  695. z3,
  696. msh
  697. })
  698. end
  699.  
  700. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  701. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  702. prt.Anchored = true
  703. prt.CFrame = cframe
  704. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705. game:GetService("Debris"):AddItem(prt, 10)
  706. table.insert(Effects, {
  707. prt,
  708. "Cylinder",
  709. delay,
  710. x3,
  711. y3,
  712. z3,
  713. msh
  714. })
  715. end
  716.  
  717.  
  718. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  719. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  720. prt.Anchored = true
  721. prt.CFrame = cframe
  722. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723. game:GetService("Debris"):AddItem(prt, 10)
  724. table.insert(Effects, {
  725. prt,
  726. "Cylinder",
  727. delay,
  728. x3,
  729. y3,
  730. z3,
  731. msh
  732. })
  733. end
  734.  
  735. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  736. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  737. prt.Anchored = true
  738. prt.CFrame = cframe
  739. local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  740. game:GetService("Debris"):AddItem(prt, 10)
  741. table.insert(Effects, {
  742. prt,
  743. "Cylinder",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. end
  751.  
  752. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  753. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  754. prt.Anchored = true
  755. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  756. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. local num = math.random(10, 50) / 1000
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Shatter",
  762. num,
  763. prt.CFrame,
  764. math.random() - math.random(),
  765. 0,
  766. math.random(50, 100) / 100
  767. })
  768. end
  769.  
  770. function FindNearestHead(Position, Distance, SinglePlayer)
  771. if SinglePlayer then
  772. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  773. end
  774. local List = {}
  775. for i, v in pairs(workspace:GetChildren()) do
  776. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  777. table.insert(List, v)
  778. end
  779. end
  780. return List
  781. end
  782.  
  783.  
  784.  
  785. function clerp(a,b,t)
  786. local qa = {QuaternionFromCFrame(a)}
  787. local qb = {QuaternionFromCFrame(b)}
  788. local ax, ay, az = a.x, a.y, a.z
  789. local bx, by, bz = b.x, b.y, b.z
  790. local _t = 1-t
  791. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  792. end
  793.  
  794. function QuaternionFromCFrame(cf)
  795. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  796. local trace = m00 + m11 + m22
  797. if trace > 0 then
  798. local s = math.sqrt(1 + trace)
  799. local recip = 0.5/s
  800. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  801. else
  802. local i = 0
  803. if m11 > m00 then
  804. i = 1
  805. end
  806. if m22 > (i == 0 and m00 or m11) then
  807. i = 2
  808. end
  809. if i == 0 then
  810. local s = math.sqrt(m00-m11-m22+1)
  811. local recip = 0.5/s
  812. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  813. elseif i == 1 then
  814. local s = math.sqrt(m11-m22-m00+1)
  815. local recip = 0.5/s
  816. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  817. elseif i == 2 then
  818. local s = math.sqrt(m22-m00-m11+1)
  819. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  820. end
  821. end
  822. end
  823. local lerp = function(a, b, t)
  824. return a * (1 - t) + b * t
  825. end
  826.  
  827.  
  828.  
  829.  
  830. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  831. local xs, ys, zs = x + x, y + y, z + z
  832. local wx, wy, wz = w*xs, w*ys, w*zs
  833. local xx = x*xs
  834. local xy = x*ys
  835. local xz = x*zs
  836. local yy = y*ys
  837. local yz = y*zs
  838. local zz = z*zs
  839. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  840. end
  841. function QuaternionSlerp(a, b, t)
  842. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  843. local startInterp, finishInterp;
  844. if cosTheta >= 0.0001 then
  845. if (1 - cosTheta) > 0.0001 then
  846. local theta = math.acos(cosTheta)
  847. local invSinTheta = 1/math.sin(theta)
  848. startInterp = math.sin((1-t)*theta)*invSinTheta
  849. finishInterp = math.sin(t*theta)*invSinTheta
  850. else
  851. startInterp = 1-t
  852. finishInterp = t
  853. end
  854. else
  855. if (1+cosTheta) > 0.0001 then
  856. local theta = math.acos(-cosTheta)
  857. local invSinTheta = 1/math.sin(theta)
  858. startInterp = math.sin((t-1)*theta)*invSinTheta
  859. finishInterp = math.sin(t*theta)*invSinTheta
  860. else
  861. startInterp = t-1
  862. finishInterp = t
  863. end
  864. end
  865. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  866. end
  867.  
  868. function weld5(part0, part1, c0, c1)
  869. weeld=Instance.new("Weld", part0)
  870. weeld.Part0=part0
  871. weeld.Part1=part1
  872. weeld.C0=c0
  873. weeld.C1=c1
  874. return weeld
  875. end
  876.  
  877. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  878.  
  879. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  880. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  881. end
  882.  
  883.  
  884. function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation)
  885. swait()
  886. local Bullet = Instance.new("Part",Workspace)
  887. Bullet.Locked = true
  888. Bullet.Name = "Bullet"
  889. Bullet.Anchored = bounce
  890. Bullet.CanCollide = collide
  891. Bullet.Transparency = 0.24
  892. Bullet.Reflectance = 0
  893. Bullet.BottomSurface = 0
  894. Bullet.TopSurface = 0
  895. Bullet.Shape = 0
  896. Bullet.BrickColor = BrickColor.new(color)
  897. Bullet.Size = Vector3.new(size,size,size)
  898. Bullet.Material = "Neon"
  899. Bullet.Orientation = vt(-90,0,0)
  900. local Bulletthing = Instance.new("SpecialMesh",Bullet)
  901. Bulletthing.MeshType = "Sphere"
  902. local Bulletforce = Instance.new("BodyForce")
  903. Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
  904. Bulletforce.Parent = Bullet
  905. Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place))
  906. local bv = Instance.new("BodyVelocity",Bullet)
  907. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  908. Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
  909. bv.velocity = Bullet.CFrame.lookVector*velocity
  910.  
  911.  
  912. Bullet.Touched:connect(function(hit)
  913.  
  914. if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then
  915. local orbexplode = Instance.new("Sound", Bullet)
  916. orbexplode.Volume = 4
  917. orbexplode.PlayOnRemove = true
  918. orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
  919. orbexplode.Pitch = 1
  920. orbexplode:Destroy()
  921. deb:AddItem(orbexplode, 4)
  922. Bullet.Anchored = true
  923. Bullet.Transparency = 1
  924. deb:AddItem(Bullet, 4)
  925. local Explode = Instance.new("Explosion")
  926. Explode.Position = Bullet.Position
  927. Explode.Parent = Workspace
  928. Explode.BlastPressure = 0
  929. Explode.BlastRadius = Bullet.Size.X *5.6
  930. Explode.Visible = false
  931.  
  932. Explode.Hit:connect(function(hit)
  933. if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then
  934. if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
  935. hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100
  936. hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100
  937. end
  938. if attackdebounce == false then
  939. attackdebounce = true
  940. hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage))
  941. wait(0.02)
  942. attackdebounce = false
  943. end
  944. end
  945. end)
  946. coroutine.resume(coroutine.create(function()
  947.  
  948. MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065)
  949. MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025)
  950. MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
  951. MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
  952. end))
  953. end
  954. end)
  955. coroutine.resume(coroutine.create(function()
  956. for i = 0,16,0.1 do
  957. swait()
  958. end
  959. if Bullet.Anchored == false then
  960. Bullet:Destroy()
  961. end
  962. end))
  963.  
  964. end
  965.  
  966.  
  967.  
  968.  
  969.  
  970. local bl = Instance.new("BlurEffect",cam)
  971. bl.Size = 0
  972.  
  973.  
  974. function Dash()
  975. evadecooldown = true
  976. attack = true
  977. so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
  978.  
  979. so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
  980.  
  981.  
  982.  
  983.  
  984.  
  985.  
  986.  
  987.  
  988.  
  989.  
  990. bl.Size = 84
  991.  
  992.  
  993. MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05)
  994. MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025)
  995. MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05)
  996. MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05)
  997.  
  998. RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96)
  999. RootPart.Velocity = RootPart.CFrame.lookVector *280
  1000.  
  1001. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  1002. if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
  1003.  
  1004. so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1)
  1005. v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36))
  1006. SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04)
  1007. MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
  1008. MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
  1009. MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
  1010. MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05)
  1011. MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05)
  1012. MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05)
  1013. MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05)
  1014. MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05)
  1015. MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05)
  1016. MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05)
  1017. MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005)
  1018. MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005)
  1019. MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005)
  1020. end
  1021. end
  1022.  
  1023. for i = 0,1,0.064 do
  1024. swait()
  1025. cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
  1026. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24)
  1027. RootPart.Velocity = RootPart.CFrame.lookVector * 175
  1028. bl.Size = bl.Size - 8.5
  1029. SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03)
  1030. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)
  1031. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
  1032. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4)
  1033. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4)
  1034. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8)
  1035. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8)
  1036.  
  1037.  
  1038.  
  1039. end
  1040.  
  1041.  
  1042.  
  1043. attack = false
  1044. attackdebounce = false
  1045. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1)
  1046. wait(.2)
  1047. bl.Size = 0
  1048. evadecooldown = false
  1049.  
  1050.  
  1051.  
  1052. end
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065. local shooting = false
  1066.  
  1067.  
  1068.  
  1069. function shoot()
  1070. attack = true
  1071. shooting = true
  1072.  
  1073.  
  1074. local thing = Instance.new("BodyGyro",RootPart)
  1075. thing.D = 50
  1076. thing.P = 6000
  1077. thing.MaxTorque = vt(100000,math.huge,0)
  1078. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1079. for i = 0,2,0.16 do
  1080. swait()
  1081. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  1082. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
  1083. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1085. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  1086. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  1087. end
  1088.  
  1089.  
  1090. while shooting == true do
  1091. swait(1)
  1092.  
  1093. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1094. so("http://roblox.com/asset/?id=200633327",Torso,2,1)
  1095. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1096. Torso.Velocity = RootPart.CFrame.lookVector * -13
  1097. Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false)
  1098. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2)
  1099. coroutine.resume(coroutine.create(function()
  1100. for i = 0, 0.5, 0.1 do
  1101. swait()
  1102. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
  1103. end
  1104. end))
  1105. end
  1106.  
  1107. attack = false
  1108. thing:Destroy()
  1109. end
  1110.  
  1111.  
  1112.  
  1113. function dshoot()
  1114. attack = true
  1115. shooting = true
  1116.  
  1117.  
  1118. local thing = Instance.new("BodyGyro",RootPart)
  1119. thing.D = 50
  1120. thing.P = 6000
  1121. thing.MaxTorque = vt(100000,math.huge,0)
  1122. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1123. so("http://roblox.com/asset/?id=1268159756",Torso,5,1)
  1124. for i = 0,3,0.16 do
  1125. swait()
  1126. MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07)
  1127. MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07)
  1128. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1129. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1130. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2)
  1131. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2)
  1132. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1)
  1133. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1)
  1134. end
  1135.  
  1136.  
  1137.  
  1138. while shooting == true do
  1139. swait(0.5)
  1140. coroutine.resume(coroutine.create(function()
  1141. MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07)
  1142. end))
  1143. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3)
  1144. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3)
  1145. so("http://roblox.com/asset/?id=200633327",Torso,2,1)
  1146. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1147. Torso.Velocity = RootPart.CFrame.lookVector * -63
  1148.  
  1149.  
  1150. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4)
  1151. Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false)
  1152. coroutine.resume(coroutine.create(function()
  1153. for i = 0, 0.5, 0.1 do
  1154. swait()
  1155. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
  1156. end
  1157. end))
  1158.  
  1159. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2)
  1160. Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false)
  1161. coroutine.resume(coroutine.create(function()
  1162. for i = 0, 0.5, 0.1 do
  1163. swait()
  1164. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
  1165. end
  1166. end))
  1167.  
  1168. end
  1169.  
  1170. attack = false
  1171. thing:Destroy()
  1172. end
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178. function finaldev()
  1179. attack = true
  1180. so("http://roblox.com/asset/?id=815032096",Head,6,0.84)
  1181. so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84)
  1182.  
  1183. for i = 0,14,0.1 do
  1184. swait()
  1185. WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
  1186. WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
  1187. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16)
  1188. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15)
  1189. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15)
  1190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15)
  1191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15)
  1192. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15)
  1193. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15)
  1194.  
  1195. end
  1196. so("http://roblox.com/asset/?id=197161452",Torso,7,1)
  1197. for i = 0,6,0.1 do
  1198. swait()
  1199. WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
  1200. WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
  1201. Head.Velocity = Vector3.new(0,320,0)
  1202. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1203. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1204. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1205. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1206. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1207. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1208. end
  1209.  
  1210.  
  1211. local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126))
  1212. local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
  1213.  
  1214.  
  1215.  
  1216. local Charge = Instance.new("Sound", bel)
  1217. Charge.Volume = 10
  1218. Charge.SoundId = "http://roblox.com/asset/?id=244578827"
  1219. Charge.Pitch = 0.8
  1220. Charge.PlayOnRemove = true
  1221. Charge:Play()
  1222. Charge:Destroy()
  1223. bel.Anchored = true
  1224. for i = 0,47,0.1 do
  1225. swait()
  1226. bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0)
  1227. bel.Transparency = bel.Transparency - 0.0034
  1228. belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24)
  1229. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15)
  1230. cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15)
  1231. Head.Velocity = Vector3.new(0,2.4+0.8*i,0)
  1232. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
  1233. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2)
  1234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
  1235. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
  1236. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
  1237. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
  1238. end
  1239. so("http://roblox.com/asset/?id=160212892",Head,10,0.84)
  1240. for i = 0,4,0.1 do
  1241. swait()
  1242. Head.Velocity = Vector3.new(0,2.4,0)
  1243. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1244. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
  1245. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
  1247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
  1248. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
  1249. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
  1250. end
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256. bel.Anchored = false
  1257. local bv = Instance.new("BodyVelocity",bel)
  1258. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1259. bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p)
  1260. bv.velocity = bel.CFrame.lookVector*350
  1261.  
  1262.  
  1263.  
  1264. --[[
  1265. bel.Touched:connect(function(hit)
  1266.  
  1267. if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then
  1268. local orbexplode = Instance.new("Sound", bel)
  1269. orbexplode.Volume = 10
  1270. orbexplode.PlayOnRemove = true
  1271. orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
  1272. orbexplode.Pitch = 1
  1273. orbexplode:Destroy()
  1274. deb:AddItem(orbexplode, 4)
  1275. bel.Anchored = true
  1276. bel.Transparency = 1
  1277. deb:AddItem(bel, 4)
  1278. local Explode = Instance.new("Explosion")
  1279. Explode.Position = bel.Position
  1280. Explode.Parent = Workspace
  1281. Explode.BlastPressure = 90
  1282. Explode.BlastRadius = Bullet.Size.X *25.6
  1283. Explode.Visible = false
  1284.  
  1285. coroutine.resume(coroutine.create(function()
  1286.  
  1287.  
  1288.  
  1289. MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
  1290. MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
  1291. MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
  1292. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05)
  1293. MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05)
  1294. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05)
  1295. MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
  1296. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
  1297. MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
  1298. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
  1299. MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005)
  1300. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005)
  1301. MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005)
  1302.  
  1303.  
  1304. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
  1305. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
  1306. MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
  1307. MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
  1308. end))
  1309. end
  1310. end)
  1311.  
  1312. ]]
  1313.  
  1314. con5=bel.Touched:connect(function(hit)
  1315.  
  1316. local orbexplode = Instance.new("Sound", bel)
  1317. orbexplode.Volume = 10
  1318. orbexplode.PlayOnRemove = true
  1319. orbexplode.SoundId = "http://roblox.com/asset/?id=167115397"
  1320. orbexplode.Pitch = 1
  1321. orbexplode:Destroy()
  1322. deb:AddItem(orbexplode, 4)
  1323. bel.Anchored = true
  1324. bel.Transparency = 1
  1325. deb:AddItem(bel, 5.2)
  1326.  
  1327.  
  1328.  
  1329.  
  1330. coroutine.resume(coroutine.create(function()
  1331. so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1)
  1332. so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1)
  1333. for i = 0, 0.4, 0.1 do
  1334. swait()
  1335.  
  1336.  
  1337. for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do
  1338. if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
  1339. if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
  1340. v:FindFirstChildOfClass("Humanoid").MaxHealth = 100
  1341. v:FindFirstChildOfClass("Humanoid").Health = 100
  1342. end
  1343. v.Humanoid:TakeDamage(math.random(43,86))
  1344. coroutine.resume(coroutine.create(function()
  1345. for i = 0,2,0.1 do
  1346. swait()
  1347. v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0)
  1348. end
  1349. end))
  1350. end
  1351. end
  1352.  
  1353. coroutine.resume(coroutine.create(function()
  1354. for i = 0, 2.4, 0.1 do
  1355. swait()
  1356. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
  1357. end
  1358. end))
  1359.  
  1360. MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
  1361. MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
  1362. MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
  1363. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05)
  1364. MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05)
  1365. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05)
  1366. MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
  1367. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
  1368. MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
  1369. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
  1370. MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005)
  1371. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005)
  1372. MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005)
  1373.  
  1374. WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09)
  1375. WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05)
  1376.  
  1377. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
  1378. MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
  1379. MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
  1380. MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
  1381. MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015)
  1382. MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
  1383. end
  1384. end))
  1385.  
  1386.  
  1387. end)
  1388.  
  1389.  
  1390.  
  1391.  
  1392. for i = 0,32,0.1 do
  1393. swait()
  1394. Head.Velocity = Vector3.new(0,2.4,0)
  1395. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2)
  1396. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2)
  1397. RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2)
  1398. LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2)
  1399. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2)
  1400. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2)
  1401. end
  1402.  
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 0, 63, 0.1 do
  1405. swait()
  1406. end
  1407. if bel.Anchored == false then
  1408. bel:Destroy()
  1409. end
  1410. end))
  1411.  
  1412.  
  1413.  
  1414.  
  1415. attack = false
  1416. end
  1417.  
  1418.  
  1419.  
  1420. mouse.Button1Down:connect(function(key)
  1421. if attack == false then
  1422. shoot()
  1423. end
  1424. end)
  1425.  
  1426.  
  1427.  
  1428.  
  1429. mouse.Button1Up:connect(function(key)
  1430. if shooting == true then
  1431. shooting = false
  1432. end
  1433. end)
  1434.  
  1435.  
  1436.  
  1437.  
  1438. mouse.KeyDown:connect(function(key)
  1439. if key == 'e' and attack == false then
  1440. dshoot()
  1441. end
  1442. end)
  1443.  
  1444.  
  1445.  
  1446.  
  1447. mouse.KeyDown:connect(function(key)
  1448. if key == 'q' and attack == false then
  1449. finaldev()
  1450. end
  1451. end)
  1452.  
  1453. mouse.KeyUp:connect(function(key)
  1454. if key == 'e' and shooting == true then
  1455. shooting = false
  1456. end
  1457. end)
  1458.  
  1459.  
  1460.  
  1461. mouse.KeyDown:connect(function(key)
  1462. if key == 'f' and attack == false and evadecooldown == false then
  1463. Dash()
  1464. end
  1465. end)
  1466.  
  1467.  
  1468. local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
  1469. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
  1470.  
  1471. local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
  1472. local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
  1473. orb.Anchored = true
  1474. orb2.Anchored = true
  1475. Humanoid.WalkSpeed = 32
  1476.  
  1477.  
  1478. local f = 0
  1479. game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
  1480.  
  1481.  
  1482. f = f+1
  1483. cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
  1484. if f >= 6 then
  1485. f=0
  1486. SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
  1487. SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
  1488. MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
  1489. MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
  1490. MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
  1491. MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
  1492. MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1493. MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1494.  
  1495. end
  1496. end)
  1497.  
  1498. Humanoid.MaxHealth = 400
  1499.  
  1500. print("Move list")
  1501. print("---------")
  1502. print("F: Time Dash")
  1503. print("Hold Click: Lesser Bullets")
  1504. print("Hold E: Mega Bullets")
  1505. print("Q: Final Devastator")
  1506.  
  1507.  
  1508.  
  1509.  
  1510. while true do
  1511. swait()
  1512. sine = sine + change
  1513. --speed = speed + music.PlaybackLoudness/90
  1514. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1515. local velderp=RootPart.Velocity.y
  1516. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1517. local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
  1518. if attack==true or attack==false then
  1519. if attack==false then
  1520. idle=idle+1
  1521. else
  1522. idle=0
  1523. end
  1524. if idle>=500 then
  1525. if attack==false then
  1526. end
  1527. end
  1528.  
  1529. Humanoid.Health = Humanoid.Health + 4
  1530.  
  1531. orb.CFrame = RightArm.CFrame * cf(0, -1, 0)
  1532. orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0)
  1533. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1534. Anim="Jump"
  1535.  
  1536.  
  1537.  
  1538.  
  1539.  
  1540. if attack==false then
  1541. change = 1
  1542. look = 0
  1543. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1544. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
  1545. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
  1546. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
  1547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
  1548. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
  1549. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
  1550. end
  1551.  
  1552. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1553. Anim="Fall"
  1554. change = 1
  1555.  
  1556.  
  1557.  
  1558. if attack==false then
  1559. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1560. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1561. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1562. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1563. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1564. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1565. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1566. end
  1567.  
  1568. elseif torvel<1 and hitfloor~=nil then
  1569. Anim="Idle"
  1570. change = 1
  1571. if attack==false and equip == false then
  1572. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1573.  
  1574.  
  1575.  
  1576. orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1)
  1577. orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1)
  1578.  
  1579. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25)
  1580. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25)
  1581. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25)
  1582. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25)
  1583. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25)
  1584. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25)
  1585. end
  1586.  
  1587.  
  1588.  
  1589. elseif torvel>1.5 and torvel<22 and hitfloor~=nil then
  1590. Anim="Walk"
  1591. change = 0.84
  1592. look = 0
  1593. if attack==false and equip == false then
  1594. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1595. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08)
  1596. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08)
  1597. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08)
  1598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08)
  1599. --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08)
  1600. --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08)
  1601. end
  1602. if attack == false or attack==true and noleg == false then
  1603. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08)
  1604. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08)
  1605. end
  1606.  
  1607. elseif torvel>=22 and hitfloor~=nil then
  1608. Anim="Run"
  1609. change = 0.84+ Character.Humanoid.WalkSpeed/112
  1610. if attack==false and equip == false then
  1611. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1612. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1613. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1)
  1614. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25)
  1615. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25)
  1616.  
  1617.  
  1618. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
  1619. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
  1620. end
  1621.  
  1622. --[[
  1623. if attack==false then
  1624. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1625. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1626. end
  1627. ]]
  1628. if attack==true and noleg == false then
  1629. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1630. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1631. end
  1632.  
  1633.  
  1634. end
  1635. end
  1636.  
  1637.  
  1638.  
  1639. if 0 < #Effects then
  1640. for e = 1, #Effects do
  1641. if Effects[e] ~= nil then
  1642. local Thing = Effects[e]
  1643. if Thing ~= nil then
  1644. local Part = Thing[1]
  1645. local Mode = Thing[2]
  1646. local Delay = Thing[3]
  1647. local IncX = Thing[4]
  1648. local IncY = Thing[5]
  1649. local IncZ = Thing[6]
  1650. if Thing[2] == "CylinderClang" then
  1651. if Thing[3] <= 1 then
  1652. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1653. Thing[7] = Thing[1].CFrame
  1654. effect("New Yeller", 0, Thing[8], Thing[7])
  1655. Thing[8] = Thing[7]
  1656. Thing[3] = Thing[3] + Thing[4]
  1657. else
  1658. Part.Parent = nil
  1659. table.remove(Effects, e)
  1660. end
  1661. end
  1662. if Thing[2] == "showDamage" then
  1663. if Thing[6] < Thing[5] then
  1664. Thing[6] = Thing[6] + 1
  1665. else
  1666. if Thing[6] < Thing[7] then
  1667. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  1668. Thing[6] = Thing[6] + 1
  1669. else
  1670. if Thing[6] < Thing[8] then
  1671. Thing[6] = Thing[6] + 1
  1672. else
  1673. if Thing[6] < Thing[9] then
  1674. Thing[6] = Thing[6] + 1
  1675. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  1676. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  1677. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  1678. else
  1679. Thing[1].Parent = nil
  1680. table.remove(Effects, e)
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. if Thing[2] == "PartiEmi" then
  1687. Thing[3] = Thing[3] - 1
  1688. if Thing[3] <= 0 then
  1689. Thing[1].Enabled = false
  1690. table.remove(Effects, e)
  1691. end
  1692. end
  1693. if Thing[2] == "AdjuEff" then
  1694. if 0 < Thing[3] then
  1695. Thing[3] = Thing[3] - 1
  1696. Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
  1697. Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
  1698. Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
  1699. else
  1700. Thing[1].Parent = nil
  1701. table.remove(Effects, e)
  1702. end
  1703. end
  1704. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
  1705. if Thing[1].Transparency <= 1 then
  1706. if Thing[2] == "Block1" then
  1707. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1708. Mesh = Thing[7]
  1709. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. else
  1712. if Thing[2] == "Block2" then
  1713. Thing[1].CFrame = Thing[1].CFrame
  1714. Mesh = Thing[7]
  1715. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1717. else
  1718. if Thing[2] == "Block3" then
  1719. Thing[9] = Thing[9] + 0.5
  1720. Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
  1721. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1722. Mesh = Thing[7]
  1723. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1724. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1725. else
  1726. if Thing[2] == "Skull" then
  1727. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
  1728. Mesh = Thing[7]
  1729. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1731. else
  1732. if Thing[2] == "Cylinder" then
  1733. Mesh = Thing[7]
  1734. Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency)
  1735. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736. else
  1737. if Thing[2] == "Cylinder2" then
  1738. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  1739. Mesh = Thing[7]
  1740. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1742. else
  1743. if Thing[2] == "Blood" then
  1744. Mesh = Thing[7]
  1745. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1746. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1747. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1748. else
  1749. if Thing[2] == "Elec" then
  1750. Mesh = Thing[10]
  1751. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1752. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1753. else
  1754. if Thing[2] == "Disappear" then
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. else
  1766. Part.Parent = nil
  1767. table.remove(Effects, e)
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
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