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- <Definition xsi:type="MyObjectBuilder_MedicalRoomDefinition">
- <Id>
- <TypeId>MedicalRoom</TypeId>
- <SubtypeId>LargeMedicalRoomTypeC</SubtypeId>
- </Id>
- <DisplayName>Medical Room Type C</DisplayName>
- <Icon>Textures\GUI\Icons\LargeBlocks\MedicalRoomTypeC.dds</Icon>
- <GuiVisible>false</GuiVisible>
- <CubeSize>Large</CubeSize>
- <BlockTopology>TriangleMesh</BlockTopology>
- <Size x="1" y="1" z="1" />
- <ModelOffset x="0" y="0" z="0" />
- <Model>Models\Cubes\LargeMedicalRoomTypeC.mwm</Model>
- <IdleSound>BlockMedical</IdleSound>
- <ProgressSound>BlockMedicalProgress</ProgressSound>
- <Components>
- <Component Subtype="InteriorPlate" Count="110" />
- <Component Subtype="Construction" Count="40" />
- <Component Subtype="MetalGrid" Count="30" />
- <Component Subtype="SmallTube" Count="10" />
- <Component Subtype="LargeTube" Count="5" />
- <Component Subtype="Display" Count="20" />
- <Component Subtype="Computer" Count="20" />
- <Component Subtype="Medical" Count="15" />
- <Component Subtype="InteriorPlate" Count="20" />
- </Components>
- <CriticalComponent Subtype="Medical" Index="0" />
- <BuildProgressModels>
- <Model BuildPercentUpperBound="0.33" File="Models\Cubes\LargeMedicalRoomTypeC_Constr1.mwm" />
- <Model BuildPercentUpperBound="0.67" File="Models\Cubes\LargeMedicalRoomTypeC_Constr2.mwm" />
- <Model BuildPercentUpperBound="1.00" File="Models\Cubes\LargeMedicalRoomTypeC_Constr3.mwm" />
- </BuildProgressModels>
- <VoxelPlacement>
- <!--Possible settings Both,InVoxel,OutsideVoxel,Volumetric. If volumetric set than MaxAllowed and MinAllowed will be used.-->
- <StaticMode>
- <PlacementMode>Volumetric</PlacementMode>
- <MaxAllowed>0.2</MaxAllowed>
- <MinAllowed>0</MinAllowed>
- </StaticMode>
- <DynamicMode>
- <PlacementMode>Volumetric</PlacementMode>
- <MaxAllowed>0.2</MaxAllowed>
- <MinAllowed>0.01</MinAllowed>
- </DynamicMode>
- </VoxelPlacement>
- <MountPoints>
- <MountPoint Side="Bottom" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
- <MountPoint Side="Right" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
- <MountPoint Side="Top" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
- </MountPoints>
- <BlockPairName>MedicalRoomTypeC</BlockPairName>
- <EdgeType>Light</EdgeType>
- <BuildTimeSeconds>50</BuildTimeSeconds>
- <ResourceSinkGroup>Utility</ResourceSinkGroup>
- <DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
- <DamagedSound>ParticleElectrical</DamagedSound>
- <DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
- <DestroySound>WepSmallWarheadExpl</DestroySound>
- <PCU>30</PCU>
- <IsAirTight>false</IsAirTight>
- <WardrobeCharacterOffset>
- <X>-0.75</X>
- <Y>-0.75</Y>
- <Z>0.75</Z>
- </WardrobeCharacterOffset>
- </Definition>
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