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May 21st, 2020
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  1. <Definition xsi:type="MyObjectBuilder_MedicalRoomDefinition">
  2. <Id>
  3. <TypeId>MedicalRoom</TypeId>
  4. <SubtypeId>LargeMedicalRoomTypeC</SubtypeId>
  5. </Id>
  6. <DisplayName>Medical Room Type C</DisplayName>
  7. <Icon>Textures\GUI\Icons\LargeBlocks\MedicalRoomTypeC.dds</Icon>
  8. <GuiVisible>false</GuiVisible>
  9. <CubeSize>Large</CubeSize>
  10. <BlockTopology>TriangleMesh</BlockTopology>
  11. <Size x="1" y="1" z="1" />
  12. <ModelOffset x="0" y="0" z="0" />
  13. <Model>Models\Cubes\LargeMedicalRoomTypeC.mwm</Model>
  14. <IdleSound>BlockMedical</IdleSound>
  15. <ProgressSound>BlockMedicalProgress</ProgressSound>
  16. <Components>
  17. <Component Subtype="InteriorPlate" Count="110" />
  18. <Component Subtype="Construction" Count="40" />
  19. <Component Subtype="MetalGrid" Count="30" />
  20. <Component Subtype="SmallTube" Count="10" />
  21. <Component Subtype="LargeTube" Count="5" />
  22. <Component Subtype="Display" Count="20" />
  23. <Component Subtype="Computer" Count="20" />
  24. <Component Subtype="Medical" Count="15" />
  25. <Component Subtype="InteriorPlate" Count="20" />
  26. </Components>
  27. <CriticalComponent Subtype="Medical" Index="0" />
  28. <BuildProgressModels>
  29. <Model BuildPercentUpperBound="0.33" File="Models\Cubes\LargeMedicalRoomTypeC_Constr1.mwm" />
  30. <Model BuildPercentUpperBound="0.67" File="Models\Cubes\LargeMedicalRoomTypeC_Constr2.mwm" />
  31. <Model BuildPercentUpperBound="1.00" File="Models\Cubes\LargeMedicalRoomTypeC_Constr3.mwm" />
  32. </BuildProgressModels>
  33. <VoxelPlacement>
  34. <!--Possible settings Both,InVoxel,OutsideVoxel,Volumetric. If volumetric set than MaxAllowed and MinAllowed will be used.-->
  35. <StaticMode>
  36. <PlacementMode>Volumetric</PlacementMode>
  37. <MaxAllowed>0.2</MaxAllowed>
  38. <MinAllowed>0</MinAllowed>
  39. </StaticMode>
  40. <DynamicMode>
  41. <PlacementMode>Volumetric</PlacementMode>
  42. <MaxAllowed>0.2</MaxAllowed>
  43. <MinAllowed>0.01</MinAllowed>
  44. </DynamicMode>
  45. </VoxelPlacement>
  46. <MountPoints>
  47. <MountPoint Side="Bottom" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
  48. <MountPoint Side="Right" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
  49. <MountPoint Side="Top" StartX="0.20" StartY="0.20" EndX="0.80" EndY="0.80" />
  50. </MountPoints>
  51. <BlockPairName>MedicalRoomTypeC</BlockPairName>
  52. <EdgeType>Light</EdgeType>
  53. <BuildTimeSeconds>50</BuildTimeSeconds>
  54. <ResourceSinkGroup>Utility</ResourceSinkGroup>
  55. <DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
  56. <DamagedSound>ParticleElectrical</DamagedSound>
  57. <DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
  58. <DestroySound>WepSmallWarheadExpl</DestroySound>
  59. <PCU>30</PCU>
  60. <IsAirTight>false</IsAirTight>
  61. <WardrobeCharacterOffset>
  62. <X>-0.75</X>
  63. <Y>-0.75</Y>
  64. <Z>0.75</Z>
  65. </WardrobeCharacterOffset>
  66. </Definition>
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