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- <sprite id="0" name="Mario Jumps! [TESTING ONLY]" notes="This Glitch Mario has been repurposed for use in the level editor as a means of approximating Mario's athletic prowess.">
- <list bit="17-20" title="Powerup Type" comment="This determines which Powerup or Object will be displayed.">
- <entry value="0">Super Mario</entry>
- <!--<entry value="1">Small Mario</entry>-->
- <entry value="2">Propeller Mario</entry>
- <entry value="3">Mini Mario</entry>
- <entry value="4">Yoshi Jumps</entry>
- <entry value="5">Bouncy Jumps</entry>
- </list>
- <list bit="21-24" title="Jump Type: Super Mario" comment="This determines which type of jump will be displayed." requiredbit="17-20" requiredval="0-1">
- <entry value="0">Running Jump</entry>
- <entry value="1">Running Second-Jump</entry>
- <entry value="2">Running Third-Jump</entry>
- <entry value="3">Wall Jump</entry>
- </list>
- <list bit="21-24" title="Jump Type: Propeller Mario" comment="This determines which type of jump will be displayed." requiredbit="17-20" requiredval="2">
- <entry value="0">Normal Jump</entry>
- <entry value="1">Constant Spin / Shake</entry>
- </list>
- <list bit="21-24" title="Jump Type: Mini Mario" comment="This determines which type of jump will be displayed." requiredbit="17-20" requiredval="3">
- <entry value="0">Running Jump</entry>
- <entry value="1">Running Second-Jump</entry>
- <entry value="2">Running Third-Jump</entry>
- <entry value="3">Wall Jump</entry>
- </list>
- <list bit="21-24" title="Jump Type: Yoshi Jumps" comment="This determines which type of jump will be displayed." requiredbit="17-20" requiredval="4">
- <entry value="0">Normal Jump with Flutter</entry>
- <entry value="1">Flutter Only</entry>
- <entry value="2">Dismount</entry>
- </list>
- <list bit="21-24" title="Jump Type: Bouncy Jumps" comment="This determines which type of jump will be displayed." requiredbit="17-20" requiredval="5">
- <entry value="0">Springboard: Neutral</entry>
- <entry value="1">Springboard: Maximum</entry>
- <entry value="2">Checkered Block: Neutral</entry>
- <entry value="3">Checkered Block: Maximum</entry>
- <entry value="4">Cloud: Neutral</entry>
- <entry value="5">Cloud: Maximum</entry>
- </list>
- <dualbox bit="25" title1="Facing Right" title2="Facing Left" comment="This determines which direction the jump is facing, when applicable." />
- <checkbox bit="26" title="Add Spin" comment="Enabling this adds an extra block to account for a single Spin / Wii Remote shake." />
- <checkbox bit="27" title="Vertical Override" comment="Enabling this uses the vertical-only image for Propeller and Bouncy." requiredbit="21-24" requiredval="2" />
- <checkbox bit="27" title="Vertical Override" comment="Enabling this uses the vertical-only image for Propeller and Bouncy." requiredbit="21-24" requiredval="5" />
- </sprite> <!-- #0: Mario Jumps [TESTING ONLY] -->
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