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aerhx Oct 21st, 2019 92 Never
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  1. SelectMission("m0");
  2.  
  3. SetMissionResetPlayerInCar("level1_carstart");
  4. SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
  5.  
  6. UsePedGroup( 0 );
  7.  
  8. AddStage(0);
  9.     SetStageMessageIndex(12);
  10.     AddObjective("getin", "neither");
  11.         SetObjTargetVehicle("current");
  12.     CloseObjective();
  13. CloseStage();
  14.  
  15. AddStage(1);
  16.     RESET_TO_HERE();
  17.     SetHUDIcon( "kwike" );
  18.     ShowStageComplete();
  19.     SetStageMessageIndex(131);
  20.     AddObjective("goto");
  21.         SetDestination("m0_kwickemart","carsphere");
  22.         SetCollectibleEffect("wrench_collect");
  23.     CloseObjective();
  24. CloseStage();
  25.  
  26. AddStage(1);
  27.     SetHUDIcon( "kwike" );
  28.     SetMaxTraffic(2);
  29.     SetStageMessageIndex(102);
  30.     AddObjective("interior","neither");
  31.         SetDestination("KwikEMart", "kwik_mission_doorstar"); // use name of interiors entry locator
  32.     CloseObjective();
  33. CloseStage();
  34.  
  35. AddStage(2);
  36.     SetHUDIcon( "apu" );
  37.     SetStageMessageIndex(157);
  38.     AddObjective("talkto","nearest road");
  39.         SetTalkToTarget("apu", 0, -0.3, "3.0"); // 2 - door icon, "3.0" is the size of the NPC trigger area
  40.     CloseObjective();
  41. CloseStage();
  42.  
  43. AddStage(3);
  44.     AddObjective("dialogue");
  45.         SetStageMessageIndex(15,"end");
  46.         AmbientAnimationRandomize( 1, 0 );      // ( pc=0, npc=1) (nonrandom=0, random=1)
  47.         AmbientAnimationRandomize( 0, 0 );
  48.         AddAmbientNpcAnimation( "none" );
  49.         AddAmbientNpcAnimation( "dialogue_hands_on_hips" );
  50.         AddAmbientNpcAnimation( "none" );
  51.         AddAmbientNpcAnimation( "none" );
  52.         AddAmbientPcAnimation( "dialogue_shake_hand_in_air" );
  53.         AddAmbientPcAnimation( "none" );
  54.         AddAmbientPcAnimation( "dialogue_scratch_head" );
  55.         AddAmbientPcAnimation( "none" );
  56.         //SetConversationCamNpcName("npc_far");
  57.         //SetConversationCamPcName("pc_near");
  58.         SetDialogueInfo("homer","apu","congrats",0);
  59.     CloseObjective();
  60. CloseStage();
  61.  
  62. AddStage("final");
  63.     SetHUDIcon( "icecream" );
  64.     SetStageMessageIndex(152);
  65.     AddObjective("goto");
  66.         TurnGotoDialogOff();
  67.         SetDestination("m0_cola","icebuck");
  68.     CloseObjective();
  69.     SetCompletionDialog("congrats2","bart");
  70. CloseStage();
  71.  
  72. CloseMission();
  73.  
  74. //dialogue_hands_in_air
  75. //dialogue_hands_on_hips
  76. //dialogue_scratch_head
  77. //dialogue_shaking_fist
  78. //dialogue_thinking
  79. //dialogue_yes
  80. //dialogue_no
  81. //dialogue_cross_arms
  82. //dialogue_open_arm_hand_gesture
  83. //dialogue_shake_hand_in_air
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