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Sep 25th, 2017
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  1. New find by Tompa: grab a wall during specific lag from the game to cut the amount of lag that occurs. Mostly during bosses.
  2.  
  3. (Note: I didn't 100% check to make sure that the health-low beeping wasn't present during my tests; but on average, health was fine.)
  4.  
  5. Times that it can work:
  6.  
  7. -- Getting a heart container from a boss.
  8.  
  9. -- About a half second after getting a heart container, henceforth dubbed the "crystal transition" --- meaning, the period between receiving the container and the crystal's appearance.
  10.  
  11. -- For pendants, the rules are a little different.
  12.  
  13. (It seems to be OK to walk around in any non-diagonal direction during the major boss explosion. But there might be exceptions. Well, my first run-through of the bosses is done for now. Maybe in the future.)
  14.  
  15. Armos heart container -- 0 frames (even walking diagonally into heart is OK)
  16. Armos pendant drop -- 1 frame (by grabbing the wall)
  17. Armos pendant receive -- 1 frame (by not moving)
  18.  
  19. Lanmolas heart container -- 0 frames (but don't walk diagonally into it)
  20. Lanmolas pendant drop -- 1 frame (by grabbing the wall)
  21. Lanmolas pendant receive -- 1 frame (by not moving)
  22.  
  23. for Armos and Lanmolas pendant drop, you must have been on the bottom half of the screen when receiving the heart container.
  24.  
  25. Moldorm heart container -- 1 frame (rarely; weird, does it randomly even? don't bother.)
  26. Moldorm pendant transition -- save 2 frames by not walking diagonally; non-diagonal is ok.
  27. Moldorm pendant drop -- save 1 frame by not moving when receiving the pendant.
  28.  
  29. Agahnim's lightning attack - 1 frame (applicable)
  30. Agahnim's defeat - 1 frame (applicable)
  31.  
  32. Helmasaur King's container -- 0 frames
  33. Helmasaur King's crystal transition -- don't walk; no need to grab a wall
  34. Helmasaur King's crystal drop -- get under it ASAP without moving around
  35.  
  36. Blind heart container -- 2 frames (frequently applicable)
  37. Blind crystal transition -- 0 frames (but don't walk diagonally during the crystal drop)
  38.  
  39. Mothula heart container -- 0 frames
  40. Mothula crystal transition -- 1 frame
  41.  
  42. Kholdstare heart container -- 2 frames
  43. Kholdstare crystal transition -- 1 frame
  44. Kholdstare crystal receive -- 1 frame by pressing no buttons (not done in this video)
  45.  
  46. Arrghus heart container -- 0 frames
  47. Arrghus crystal transition -- 0 frames (but don't walk at all)
  48.  
  49. Vitreous heart container - 0 frames
  50. Vitreous crystal transition - 1 frame (always applicable)
  51.  
  52. Trinexx peripheral heads explosion -- 0 frames, can even walk diagonally with a charged sword.
  53. Trinexx during the transition to his final form -- don't walk diagonally.
  54. Trinexx toward the end of the transition to his final form -- 2 frames LOST by pushing any button, but this might only be useful for TAS -- since charging up the sword is mandatory, otherwise.
  55. Trinexx heart container -- hmmmmmmmm.
  56. Trinexx crystal transition -- hm.
  57.  
  58. Ganon's heart container -- 0
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