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- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 6 threads
- materialPath: F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.vmf
- Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6720 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 41 texinfos to 24
- Reduced 9 texdatas to 8 (258 bytes to 190)
- Writing F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1"
- Valve Software - vvis.exe (May 15 2014)
- 6 threads
- reading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
- reading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.prt
- 53 portalclusters
- 130 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2145
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 53
- visdatasize:1177 compressed from 848
- writing f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 159 faces
- 70567 square feet [10161664.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 159 patches before subdivision
- 4917 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 154785, max 185
- transfer lists: 1.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(915, 643, 458)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(84, 45, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 17/8192 204/98304 ( 0.2%)
- brushsides 102/65536 816/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 195/65536 2340/786432 ( 0.3%)
- nodes 121/65536 3872/2097152 ( 0.2%)
- texinfos 24/12288 1728/884736 ( 0.2%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 159/65536 8904/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 57/65536 3192/3670016 ( 0.1%)
- leaves 124/65536 3968/2097152 ( 0.2%)
- leaffaces 226/65536 452/131072 ( 0.3%)
- leafbrushes 56/65536 112/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 946/512000 3784/2048000 ( 0.2%)
- edges 503/256000 2012/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 138/65536 276/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 76660/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1177/16777216 ( 0.0%)
- entdata [variable] 1232/393216 ( 0.3%)
- LDR ambient table 124/65536 496/262144 ( 0.2%)
- HDR ambient table 124/65536 496/262144 ( 0.2%)
- LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- HDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/329528 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106086/0 ( 0.0%)
- physics [variable] 6720/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 400
- Writing f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\Source_Filmmaker_Test_ver1.bsp"
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -console -dev +sv_lan 1 -allowdebug +bot_stop 1 +map "Source_Filmmaker_Test_ver1" -steam
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