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Half-Life 2 Water Faucet Load Error

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Jun 3rd, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 6 threads
  8. materialPath: F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.vmf
  10. Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (6720 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Water found with no water_lod_control entity, creating a default one.
  35. Compacting texture/material tables...
  36. Reduced 41 texinfos to 24
  37. Reduced 9 texdatas to 8 (258 bytes to 190)
  38. Writing F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  43. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. 6 threads
  47. reading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
  48. reading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.prt
  49. 53 portalclusters
  50. 130 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Optimized: 0 visible clusters (0.00%)
  54. Total clusters visible: 2145
  55. Average clusters visible: 40
  56. Building PAS...
  57. Average clusters audible: 53
  58. visdatasize:1177 compressed from 848
  59. writing f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  64. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1"
  65.  
  66. Valve Software - vrad.exe SSE (May 15 2014)
  67.  
  68. Valve Radiosity Simulator
  69. 6 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
  74. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  75. 159 faces
  76. 70567 square feet [10161664.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 159 patches before subdivision
  80. 4917 patches after subdivision
  81. 2 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. transfers 154785, max 185
  85. transfer lists: 1.2 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(915, 643, 458)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #2 added RGB(84, 45, 25)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #3 added RGB(6, 2, 1)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #4 added RGB(1, 0, 0)
  94. Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  95. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. FinalLightFace Done
  97. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  98. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  99. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Writing leaf ambient...done
  101. Ready to Finish
  102.  
  103. Object names Objects/Maxobjs Memory / Maxmem Fullness
  104. ------------ --------------- --------------- --------
  105. models 2/1024 96/49152 ( 0.2%)
  106. brushes 17/8192 204/98304 ( 0.2%)
  107. brushsides 102/65536 816/524288 ( 0.2%)
  108. planes 110/65536 2200/1310720 ( 0.2%)
  109. vertexes 195/65536 2340/786432 ( 0.3%)
  110. nodes 121/65536 3872/2097152 ( 0.2%)
  111. texinfos 24/12288 1728/884736 ( 0.2%)
  112. texdata 8/2048 256/65536 ( 0.4%)
  113. dispinfos 0/0 0/0 ( 0.0%)
  114. disp_verts 0/0 0/0 ( 0.0%)
  115. disp_tris 0/0 0/0 ( 0.0%)
  116. disp_lmsamples 0/0 0/0 ( 0.0%)
  117. faces 159/65536 8904/3670016 ( 0.2%)
  118. hdr faces 0/65536 0/3670016 ( 0.0%)
  119. origfaces 57/65536 3192/3670016 ( 0.1%)
  120. leaves 124/65536 3968/2097152 ( 0.2%)
  121. leaffaces 226/65536 452/131072 ( 0.3%)
  122. leafbrushes 56/65536 112/131072 ( 0.1%)
  123. areas 2/256 16/2048 ( 0.8%)
  124. surfedges 946/512000 3784/2048000 ( 0.2%)
  125. edges 503/256000 2012/1024000 ( 0.2%)
  126. LDR worldlights 2/8192 176/720896 ( 0.0%)
  127. HDR worldlights 0/8192 0/720896 ( 0.0%)
  128. leafwaterdata 1/32768 12/393216 ( 0.0%)
  129. waterstrips 10/32768 100/327680 ( 0.0%)
  130. waterverts 0/65536 0/786432 ( 0.0%)
  131. waterindices 138/65536 276/131072 ( 0.2%)
  132. cubemapsamples 0/1024 0/16384 ( 0.0%)
  133. overlays 0/512 0/180224 ( 0.0%)
  134. LDR lightdata [variable] 76660/0 ( 0.0%)
  135. HDR lightdata [variable] 0/0 ( 0.0%)
  136. visdata [variable] 1177/16777216 ( 0.0%)
  137. entdata [variable] 1232/393216 ( 0.3%)
  138. LDR ambient table 124/65536 496/262144 ( 0.2%)
  139. HDR ambient table 124/65536 496/262144 ( 0.2%)
  140. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  141. HDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  142. occluders 0/0 0/0 ( 0.0%)
  143. occluder polygons 0/0 0/0 ( 0.0%)
  144. occluder vert ind 0/0 0/0 ( 0.0%)
  145. detail props [variable] 1/329528 ( 0.0%)
  146. dtl prp lght [variable] 1/4 (25.0%)
  147. HDR dtl prp lght [variable] 1/4 (25.0%)
  148. static props [variable] 1/12 ( 8.3%)
  149. pakfile [variable] 106086/0 ( 0.0%)
  150. physics [variable] 6720/4194304 ( 0.2%)
  151. physics terrain [variable] 2/1048576 ( 0.0%)
  152.  
  153. Level flags = 0
  154.  
  155. Total triangle count: 400
  156. Writing f:\program files (x86)\steam\steamapps\common\half-life 2\my_maps\Source_Filmmaker_Test_ver1.bsp
  157. 1 second elapsed
  158.  
  159. ** Executing...
  160. ** Command: Copy File
  161. ** Parameters: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\my_maps\Source_Filmmaker_Test_ver1.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\Source_Filmmaker_Test_ver1.bsp"
  162.  
  163.  
  164. ** Executing...
  165. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  166. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -console -dev +sv_lan 1 -allowdebug +bot_stop 1 +map "Source_Filmmaker_Test_ver1" -steam
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