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- options:
- offsetX: random integer between -1 and 1
- offsetY: random integer between 2.0 and 3.0
- offsetZ: random integer between -1 and 1
- on damage:
- victim is monster
- set {fakehealth.%victim%} to victim's health
- bind hologram "&c&l%{fakehealth.%victim%}*2% ā„" to victim for 1.5 seconds offset by {@offsetX}, {@offsetY}, {@offsetZ}
- send "&b%Victim% &eā« &c%{fakehealth.%victim%}*2% &eHP &f[&7%damage% &fdamage]" to attacker
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