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- local plr = game.Players.LocalPlayer
- local chr = plr.Character or plr.CharacterAdded:wait()
- local running = false
- function new(classname)
- return Instance.new(classname)
- end
- chr:WaitForChild("Right Leg")
- local pistol = {gun={}}
- pistol.gun.Handle = new("Part", chr)
- pistol.gun.Handle.Size = Vector3.new(0.2, 0.8, 0.8)
- pistol.gun.Mesh = new("SpecialMesh")
- pistol.gun.Mesh.MeshType = Enum.MeshType.FileMesh
- pistol.gun.Mesh.MeshId = "http://www.roblox.com/asset/?id=31656135"
- pistol.gun.Mesh.TextureId = "http://www.roblox.com/asset/?id=31656155"
- pistol.gun.Mesh.Scale = Vector3.new(1.25,1.25,1.25)
- pistol.gun.Mesh.Parent = pistol.gun.Handle
- pistol.gun.Handle.CanCollide = false
- pistol.gun.Handle.Anchored = true
- pistol.gun.Handle.Parent = workspace
- pistol.gun.Sound = new("Sound")
- pistol.gun.Sound.SoundId = "rbxassetid://1584160525"
- pistol.gun.Sound.Parent = pistol.gun.Handle
- wait()
- pistol.gun.CFrame = chr["Right Leg"].CFrame
- local w = Instance.new("Weld",chr["Right Leg"])
- w.Part0 = pistol.gun.Handle
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- pistol.gun.Handle.Anchored = false
- local il = {chr,pistol.gun.Handle}
- function fire(start,stop)
- pistol.gun.Sound:play()
- local part,pos = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(start,(stop-start).unit*90),il)
- local bullet = new("Part")
- table.insert(il,bullet)
- bullet.BrickColor = BrickColor.new("Light blue")
- bullet.FormFactor = "Custom"
- bullet.Anchored = true
- bullet.CanCollide = false
- bullet.Size = Vector3.new(0.1, 0.1, (start - pos).magnitude)
- bullet.CFrame = CFrame.new(start, pos) * CFrame.new(0, 0, -(start - pos).magnitude / 2)
- bullet.Parent = game.Workspace
- local bm = new("BlockMesh")
- bm.Scale = Vector3.new(.5,.5,1)
- bm.Parent = bullet
- if part ~= nil then
- if part.Parent:findFirstChild("Humanoid") then
- part.Parent:BreakJoints()
- end
- end
- spawn(function() wait(.07) bullet:Destroy() end)
- end
- game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
- if not gpe then
- if inp.UserInputType == Enum.UserInputType.Keyboard then
- if inp.KeyCode == Enum.KeyCode.E then
- if running == false then
- running = true
- chr.Humanoid.WalkSpeed = 0
- w.Part1 = chr["Right Arm"]
- w.C0 = chr["Right Arm"].CFrame
- w.C1 = CFrame.new(0,-1.4,-.4) * CFrame.Angles(math.rad(180),0,0) * chr["Right Arm"].CFrame
- local w2 = new("Weld")
- w2.Name = "Right_Weld"
- w2.Parent = chr.HumanoidRootPart
- w2.Part0 = chr.HumanoidRootPart
- w2.Part1 = chr["Right Arm"]
- w2.C1 = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90))
- wait(1)
- for i = 1,45 do
- if i%3 == 0 then
- fire(pistol.gun.Handle.CFrame.p,(pistol.gun.Handle.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector*100)
- end
- chr.Torso.CFrame = chr.Torso.CFrame * CFrame.Angles(0,math.rad(8),0)
- wait(.01)
- end
- wait(.5)
- chr.Humanoid.WalkSpeed = 16
- w2:Destroy()
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- wait(1)
- running = false
- end
- end
- end
- end
- end)
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