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- hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Raising of limits and improved format done by Silencer.
- PHLT_Copy_Brush entity implemented by Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- ----- BEGIN hlcsg -----
- Command line: "C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Zhlt\hlcsg.exe"-wadinclude null.wad -wadinclude LiToO16.wad -wadinclude liquids.wad -wadinclude kz_signs.wad -wadinclude doom.wad -wadinclude dev_colors.wad -wadinclude color_glass.wad "C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Maps\c21_trainingprueba"
- Entering C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Maps\c21_trainingprueba.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-------------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- [null.wad]
- [LiToO16.wad]
- [liquids.wad]
- [kz_signs.wad]
- [doom.wad]
- [dev_colors.wad]
- [color_glass.wad]
- Brushes discarded from clipping hulls: 4 (totalling 28 sides)
- CreateBrush:
- (0.11 seconds)
- SetModelCenters:
- (0.00 seconds)
- CSGBrush:
- (0.52 seconds)
- Checking Wadfiles:
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\null.wad:
- Contains 1 used texture, 3.13 percent of map. (1 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\color_glass.wad:
- Contains 11 used textures, 34.38 percent of map. (39 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\dev_colors.wad:
- Contains 6 used textures, 18.75 percent of map. (44 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\kz_signs.wad:
- Contains 8 used textures, 25.00 percent of map. (71 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\doom.wad:
- Contains 3 used textures, 9.38 percent of map. (520 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\liquids.wad:
- Contains 2 used textures, 6.25 percent of map. (32 textures in wad)
- Including Wadfile: \users\xxlitooxx\desktop\valve hamer editor\wads\litoo16.wad:
- Contains 1 used texture, 3.13 percent of map. (2 textures in wad)
- Texture usage is at 0.72 MB (of 32.00 MB max)
- 0.99 seconds elapsed
- ----- END hlcsg -----
- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Raising of limits and improved format done by Silencer.
- PHLT_Copy_Brush entity implemented by Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- ----- BEGIN hlbsp -----
- Command line: "C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Zhlt\hlbsp.exe""C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Maps\c21_trainingprueba"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-------------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...686 (0.06 seconds)
- Warning: === LEAK in hull 0 ===
- Entity info_player_start @ (-249, 798,-269)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 500...855 (0.06 seconds)
- SolidBSP [hull 2] 500...786 (0.06 seconds)
- SolidBSP [hull 3] 500...837 (0.08 seconds)
- 1.03 seconds elapsed
- ----- END hlbsp -----
- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
- Super Half-Life Compilation Tools -- Custom Build.
- Based on code modifications by Sean 'Zoner' Cavanaugh.
- Based on Valve's version, modified with permission.
- Raising of limits and improved format done by Silencer.
- PHLT_Copy_Brush entity implemented by Protector.
- Submit detailed bug reports to amckern@yahoo.com.
- ----- BEGIN hlvis -----
- Command line: "C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Zhlt\hlvis.exe""C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Maps\c21_trainingprueba"
- >> There was a problem compiling the map.
- >> Check the file C:\Users\xXLiToOXx\Desktop\Valve hamer editor\Maps\c21_trainingprueba.log for the cause.
- ----- END hlvis -----
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