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- dcmd_sellweapon(playerid, params[])
- {
- if(Jailed[playerid] == 1)
- {
- SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command in jail");
- return 1;
- }
- if(gTeam[playerid] != TEAM_GUNS)
- {
- SendClientMessage(playerid, COLOR_ERROR, "Only Weapon Dealers can sell weapons");
- return 1;
- }
- new x_nr[64];
- new giveplayerid;
- if(sscanf(params,"ud",giveplayerid,x_nr))
- {
- SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sellweapon (id) [WEAPON.No]");
- return 1;
- }
- if(!IsNumeric(x_nr))
- {
- SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sellweapon (id) [WEAPON.No] ID Must be a number");
- return 1;
- }
- if(Jailed[giveplayerid] == 1)
- {
- SendClientMessage(playerid, COLOR_ERROR, "You cannot sell weapons to a prisoner");
- return 1;
- }
- if(OfferedGuns[giveplayerid] == 0)
- {
- SendClientMessage(playerid, COLOR_ERROR,"No Weapon Dealer has offered to sell this player weapons. Use /sellweapons id first");
- return 1;
- }
- new workername[24];
- new costumername[24];
- new string[256];
- GetPlayerName(playerid,workername, 24);
- GetPlayerName(giveplayerid, costumername, 24);
- if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 15)
- {
- format(string, sizeof(string), "%s(%d) Is not close enough. You cannot sell weapons to that player",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- new oscore;
- if(IsPlayerConnected(playerid))
- {
- if(strcmp(x_nr,"1",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 2499)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you a Silenced 9mm weapon. You cannot afford $2500",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford that weapon",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- GivePlayerWeapon(giveplayerid,23,100);
- GivePlayerMoney(giveplayerid, -2500);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you a Silenced 9mm weapon with 100 Ammo for $2500",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased a Silenced 9mm weapon from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else if(strcmp(x_nr,"2",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 999)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you a Tec9 weapon. You cannot afford $1000",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford that weapon",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- GivePlayerWeapon(giveplayerid,32,500);
- GivePlayerMoney(giveplayerid, -1000);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you a Tec9 weapon with 500 Ammo for $1000",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased a Tec9 weapon from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else if(strcmp(x_nr,"3",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 3499)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you a Sawnoff Shotgun weapon. You cannot afford $3500",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford that weapon",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- GivePlayerWeapon(giveplayerid,26,30);
- GivePlayerMoney(giveplayerid, -3500);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you a Sawnoff Shotgun weapon with 30 Ammo for $3500",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased a Sawnoff Shotgun weapon from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else if(strcmp(x_nr,"4",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 14999)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you a Sniper Rifle weapon. You cannot afford $15000",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford that weapon",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- GivePlayerWeapon(giveplayerid,34,30);
- GivePlayerMoney(giveplayerid, -15000);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you a Sniper Rifle weapon with 30 Ammo for $15000",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased a Sniper Rifle weapon from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else if(strcmp(x_nr,"5",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 7999)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you a AK47 weapon. You cannot afford $8000",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford that weapon",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- GivePlayerWeapon(giveplayerid,30,200);
- GivePlayerMoney(giveplayerid, -8000);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you a AK47 weapon with 200 Ammo for $8000",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased a AK47 weapon from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else if(strcmp(x_nr,"6",true) == 0)
- {
- if(GetPlayerMoney(giveplayerid) <= 499)
- {
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) Has tried to sell you Armor. You cannot afford $500",workername,playerid);
- SendClientMessage(giveplayerid, COLOR_ERROR, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sale Failed_|");
- format(string, sizeof(string), "%s(%d) cannot afford Armor",costumername,giveplayerid);
- SendClientMessage(playerid, COLOR_ERROR, string);
- return 1;
- }
- SetPlayerArmour(giveplayerid, 100);
- GivePlayerMoney(giveplayerid, -500);
- GivePlayerMoney(playerid,1500);
- SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Weapon Purchased_|");
- format(string, sizeof(string), "%s(%d) Has sold you Armor for $500",workername,playerid);
- SendClientMessage(giveplayerid, 0x00C7FFAA, string);
- SendClientMessage(playerid, 0xA9A9A9AA, "|_Weapon Sold_|");
- format(string, sizeof(string), "%s(%d) Has purchased Armor from you. You receive a $1500 bonus",costumername,giveplayerid);
- SendClientMessage(playerid, 0x00C7FFAA, string);
- oscore = GetPlayerScore(playerid);
- SetPlayerScore(playerid, oscore +1);
- }
- else
- {
- SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sellweapon (id) (WEAPON.No)");
- return 1;
- }
- }
- return 1;
- }
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