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Aug 17th, 2019
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C# 0.31 KB | None | 0 0
  1. GameObject unitPrototype = GameObject.Instantiate(basePrefab);
  2.  
  3. unitPrototype.AddComponent<HealthComponent>();
  4. unitPrototype.AddComponent<ArmorComponent>();
  5. unitPrototype.AddComponent<NetworkIdentity>();
  6. //networkManager.spawnPrefabs.Add(prototype);
  7.  
  8. // TODO: if (isClient..)
  9. ClientScene.RegisterPrefab(prototype);
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