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Unholy V6a full notes

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Jan 16th, 2015
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  1. YouDieunit explosion damage increased from 800>850
  2.  
  3. Marksman dude projectile size increased greatly, rate of fire adjusted (increased), damage lowered, and speed???
  4.  
  5. All vanilla weapons/items on maps have turned into health. (Except item1/2/rushcoil/beatcall/wireadaptor due to being mobility)
  6. This in turn has technically removed all vanilla weapons from the game and can never be used.
  7. Purple health replaces the rarer items/weapons, it heals 250.
  8. Health can now be grabbed at any health rather than only when you're under 600 health.
  9.  
  10. Suddenly buffed vanilla weapons for Megaman!
  11. Megaman uses his vanilla lms rotation, but also has an extra weapon slot where he gets weapons he usually didn't get in lms!
  12.  
  13. Suddenly Pokemon Trainer?!
  14.  
  15. Lucky Lass always does her death explosion if she has a fully charged mainfire.
  16.  
  17. Max health you can boost to is now 30000 from 20000...Blue napalmman hp buffed to 30000....
  18. On the topic of health, True BusterMistress's pirate E tank can overheal to 30000 rather than just heal her base hp.
  19.  
  20. IDS for instruction messages for bosses have been changed from 50 to 59 to prevent vanilla conflictions.
  21.  
  22. ShinHellbot has damagetypes on all his projectiles now
  23.  
  24. DLC coins cannot buy gothic ballons anymore, instead it rerolls your chance for an item!
  25.  
  26. Color system redone for rageunit/captain rage, small buffs to both of them as well
  27. Rageunit used to take 1.4x damage from needle, this damagetype doesn't exist, changed to "NeedleCannon" and to 7.0x.
  28. Captain rage had the same thing, but it was snake at 15x, it is now "SearchSnake"and still at 15x
  29. Rageunit skin added.
  30.  
  31. Tangos melee scales with speed? This is an extreme test
  32.  
  33. Springhat demoneyes are now chucked! They now have a working obit. In a sense, you can easily throw demoneye downwards to have it
  34.  
  35. instantly spring you, rather than waiting for it to comedown/getting stuck on 3d floors.
  36.  
  37. ShinBanish item changed up! Now causes an explosion where you point that teleexits everyone! You need to aim at solid objects and not
  38.  
  39. players!
  40.  
  41.  
  42. Boss rage has changed to the method Lim uses so that bosses can get rage after restoring a large amount of health via items.
  43.  
  44. TTank direct damage 10>15, explosion damage 100>125
  45. Balloon explosion size increased 60>66
  46. Loliballoon has a damagetype
  47. Gothic Balloon damage normalized, was 35/30 explosions, now its 35/35 explosions
  48. Gothic Balloon reactiontime lowered 35>30 (this shortens how long it lasts, loliballoon is 25 reactiontime
  49. Darkman toys now do their full damage.
  50. Classes now take .75 damage from darkman toys since their extra damage was fixed.
  51. Demoneyetoy now does a solid 666 direct damage and 666 explosion
  52. Tornados from tornado demoneyes do 1 more explosion damage 10>11
  53. Oops! Players were not being protected from the right damagetype from the stone item, players correctly take 0.5x damage from the stone.
  54.  
  55. When bosses use survivor items, they fire special projectiles that ignore survivor protections.
  56.  
  57. Gutman's ass shows up on NSFWStone, which only happens when the boss throws the stone
  58.  
  59. Sampi boss successfully ported over, has new placeholder music, unless this music is liked, tweaked alot of him.
  60.  
  61. Pokeball wep for Qwant set up, no ball effects yet.
  62.  
  63. DecoyBot magic fire now does 55 on hit, along with the already 20 damage floor flames.
  64.  
  65. RedWarrior, all axe damage increased by 5/10, except the ripping/homing axes.
  66.  
  67. JesterGelato, slight damage increases, +30 health a player, his rage shot fires red mines he can only see, he can grab them for 500
  68.  
  69. rage. (1000 rage for a a rage shot)
  70.  
  71. ----------
  72.  
  73. Heavygunner now fires little shots when out of ammo, these do 43 damage and are smaller than his normal shots.
  74. Big shots recoil a little more, little shots have no recoil.
  75.  
  76. Stealth Sniper can now only go up to 12 stealth stacks rather than 15, 0.25>0.40 transparent.
  77. Stealth Sniper can now change his color freely to try to better blend in with his surroundings.
  78.  
  79. All explosion type weapons like Jugger tackle/Cent Flash/Explosive eye/Star crash explosion, should now be more reliable in hitting when
  80.  
  81. near targets/walls.
  82.  
  83.  
  84. Explosive eyes, health lowered from 1001>751, damage to self lowered from 500>250, explosion damage lowered from 2500>1500
  85. Explosive eyes now take 25% less damage from instagib damagetypes, rather than 50% (this is the damagetype of their attack)
  86.  
  87. Bomberman eyes, 700>750 health, bomb direct damage increased.
  88.  
  89. Slashing projectile for demoneyes are faster, bigger, and last a little longer
  90.  
  91. Quickeye, hp lowered, damage lowered, regeneration lowered.
  92.  
  93. //Survivor item is now removed upon death of the class internally rather than through scripts.
  94. //Nope this didn't work well, so it went back to scripts.
  95. New inventory item is given to players upon death which forces them to drop all their items.
  96.  
  97. Seperate ammos have been given to every class so that changing "uberenergyammo" doesn't change a large amount of classes.
  98.  
  99. BusterExpert's mainfire is now a little weaker, a little faster, a little bigger, and has better rate of fire.
  100. BusterExpert old alt removed, now he can press altfire at any time to fire an alt shot. This will not disrupt his mainfire shot. It
  101.  
  102. costs 35 ammo to fire an alt shot, has 140 max ammo.
  103.  
  104. ShadowForce now shows an ammo bar to show how long until ShadowForce blows up
  105.  
  106. Rageunit colors adjusted.
  107.  
  108. Higlur has some more obits and his sprite was lowered to better match his hitbox.
  109.  
  110.  
  111. ShinyBusterMistress Added and tweaked
  112. FakeBusterExpert is now ShinyBusterExpert
  113.  
  114. In the future, fake classes are now ShinyClasses, differently colored buffed up versions of the class to be suitable for bosshood.
  115.  
  116. Rogue doesn't have 0.8x damage resist, rogue isn't stopped for most of his attacks, some still do like the kicks of death.
  117.  
  118. SpringDemoneye lasts longer, can now spring multiple times!
  119.  
  120. Meteor replaces YOUDIE on 999 coins, meteor in rng 25 coins is now pony cannon shot.
  121.  
  122. Railgun status is back for stealth sniper (meaning it pierces!)
  123. Railgun puffs fixed up
  124.  
  125. Armor for Eye major now reduces damage by 75% rather than 100%, health/armor adjusted.
  126.  
  127. Armor for Dixieandoff increased 2500>4000, health increased, armor reduction reduced 75%>50%
  128.  
  129. Jax suggested HandyMan added, missing sprites, balancing, and other things.
  130.  
  131. Yellow wizard added to a degree, weapon is not completely balanced yet, but should be fully functional
  132. The wizard has 9 weapons, current weapon is the green highlighted potion, hitting altfire selects your second potion. Try different
  133.  
  134. combinations!
  135.  
  136. Placeholder Green elf and Blue Valk exist
  137.  
  138. Event delay is now set to 8, everytime an event happens, it sets the event delay from a number between 0-4
  139.  
  140. Clone event added. It is similar to demoneye parade, consider it an EX version of it.
  141.  
  142. ==========================
  143.  
  144. Renamed Sonic death sound because of Gizmo skin conflictions
  145.  
  146. //Attempted to fix the leaving corpses or allowing classes to shoot after dying as a morph (Morphme cheat will still cause corpses!)
  147. //While this worked and REALLY helped with the multi bosses leaving corpses, this prevent bosses from doing their death scripts.
  148. //In simple terms, ??? wouldn't spawn Blue napalm.
  149. Instead, I'm putting this work around on specific controlled morphs only.
  150.  
  151. Decoy/Archive, weapon swapping sound is now only heard by the user and not by everyone.
  152.  
  153. Luckylass charging colors fixed up, ammo regen is now consistent when charging rather than giving more ammo regen when 'fully' charged.
  154. Luckylass charged sound no longer loops due to possible problems, sound loop moved to flash state, its not as accurate as perfect loops,
  155.  
  156. but it gets the job done.
  157.  
  158. NoYouDieItem removed, Super Guhu has taken its place.
  159. This is a delayed GUHU with a bigger explosion and WAY more damage. A noticable sound plays when this is used and a timer within your
  160.  
  161. inventory shows how long you have to live.
  162.  
  163. Rogue and Vlad have been removed, Sampi has taken Rogues place, AirmanCX has taken Vlads place.
  164. 10 lms kills are needed for Sampi.
  165.  
  166. Reattempt to make Marksman gain 'ammo' by landing shots, it had problems depending on the method, if painstates were used, morphs for
  167.  
  168. some reason were not able to tell 'who' hit them.
  169. If crash states were used, Marksman could gain ammo by shooting allies, even though they are immune to the shot.
  170. So instead, Marksman now has dive missile delayed shots, landing shots reduces the delay and allows for another shot, damage adjusted
  171.  
  172. for this method.
  173.  
  174. TrueExit Changed up, might work better now!
  175.  
  176. TimeStop restrictions have been put on every item, no item can be used when you are using time stopper (except items that generate
  177.  
  178. items, pandora/mystic/doom
  179.  
  180. Taunt for GloryGuster changed at request of the original idea creator.
  181. Skin also changed from Tengu to Cloudman at request
  182.  
  183. Pik has provided new Demoneye tips! On death, there is rng roll of 0-999 to be done, specific numbers can make special tips appear, if a
  184.  
  185. special tip isn't selected, 0-499 = new tips and 500+ are the old tips.
  186. Pik has also editted some of the older demoneye tips!
  187.  
  188. ??? hud updated to be a little more fluid.
  189.  
  190. subchattank renamed to "Tank of wonders."
  191.  
  192. OnFire, Ztar, and Candy now go away on death/spec rather than sitting there for the rest of their timelimit.
  193.  
  194. Zomo's rogue boss, subchat items, and Glory Guster class have been removed due to demands and threats of preventing this mod from ever
  195.  
  196. being hosted. (Why I don't know ~Celebi)
  197.  
  198. Shadowman has been completely removed due to request from the creator. A boss made by Fr3ak has taken his place so that the code doesn't
  199.  
  200. go insane from Shadowman missing in action. (Completely busted not added yet)
  201.  
  202. Badz has politely requested that Vladimir be removed (he made him!), it was bound to happen. AirmanCX has taken over Vladimir's spot.
  203.  
  204.  
  205. Trapist hud updated by frags, ammo cost to fire a shot down, 25>20
  206.  
  207. Clashman boss also got a hud (along with Meguhman/Ignite boss), clashman's ammo regen was doubled and rate of fire tweaked to fit
  208.  
  209. changed hud.
  210.  
  211. Yellow Wizard is ready to go! (I think)
  212. Green Elf is also ready to go!
  213. Blue Valk is not ready to go! Placeholders in place.
  214.  
  215. PokeBall wep for Qwant is about complete, needs testing.
  216.  
  217. False LuckyLass/TacticalBomber have become shinified by Pik (Thanks!)
  218.  
  219. Exploding eye taunt changed
  220.  
  221. ////////////////////////////////////////////
  222.  
  223.  
  224. Beer fling lowered a little
  225.  
  226. JohnMadden replaces Shadowman now, code cleaned up so it even works
  227.  
  228. Elemental Specialist has been replaced by ArchArcanist (made by Pik)
  229.  
  230. AirmanCX updated by Pik
  231.  
  232. Ancient Wizard is ready for testing!
  233.  
  234. Dentist bot fixed due to Dentists weapons changing in the past.
  235.  
  236. Class color numbers moved to the 300 region so that future vanilla colors won't clash, I believe I updated all the weapons/things that
  237.  
  238. used these numbers. (IE, # DEFINE BUSTEREXPERT 124 >>> # DEFINE BUSTEREXPERT 324)
  239.  
  240. JesterGelato, 205>305 health per player.
  241.  
  242. TankEye event added, now with more colors.
  243. TankEye added to moneybomb as sorta common, and very rare on normal money.
  244.  
  245. Two more class morphes added, amber item now randomly changes you into the 3 morphs.
  246. Amber Icon changed
  247. The offensive morph is rather similar to marksman, you also revert to your class death on death.
  248. The defensive morph can fling people with altfire and has a random chance to revert you back to your class on death! (Meaning you can
  249.  
  250. survive a wishing star or meteor if lucky!)
  251. The support morph, tiny tiny rate of fire buff, less delay in the beginning of your shot.
  252.  
  253. GloryGuster removed, Smoke Bandit replaces him
  254.  
  255. Handyman has a hud now, what a familiar alt attack.
  256.  
  257. Item Help menu updated, now includes rune icons so players know.
  258.  
  259. Alpha boss added! He is with the rare boss bunch like Red napalmman
  260.  
  261. I'm forgetting things, I think there was something with taunts
  262.  
  263. /////////////////////////////////
  264.  
  265.  
  266. The gauntlet classes now have a dying beep.
  267.  
  268. Johnson hp buffed since he lost his armor (both his base and scaling, his hp is rather large now, but not having 0.8x armor won't make
  269.  
  270. it insane.)
  271. Johnson's shield does not deflect/reflect anymore (because this doesn't work well online!)
  272.  
  273. RageUnit sprites fixed (there was a dark blue dot on one of his back sprites and different colored blacks on his side frames)
  274.  
  275. Attempt at preventing demoneyes/class morphes from leaving corpses, if success could apply to bosses for future ease but would require a
  276.  
  277. complete change up of how bosses are handled in acs.
  278.  
  279. TripleMorph item now over/heals bosses/demoneyes 250 hp upon use.
  280.  
  281. DamageBuffs for Tidalman in general, for being low hp he should be able to output this kind of damage.
  282.  
  283. GemBanker small gems now have SKYEXPLODE to bounce on skies
  284.  
  285. At request of Acid (original creator of unholy water), unholy water has been changed to sit in a water fountain!
  286. Acid said mountain dew can stay the same way old unholy water used to behave.
  287.  
  288. Finished Blue Valk it seems
  289.  
  290. Arcanist has been voted to be replaced with Ancient Wizard (name is still arcanist)
  291. Tweaks to Arcanist's Damage
  292.  
  293. QuickEye's slowed down a tiny bit, health regen lowered a little.
  294.  
  295. Attempted to fix SiteWorker's ammo desync on altfire.
  296.  
  297. Special event if Sampi gets Shadow'd
  298.  
  299. Abe Penny is now Shadowman
  300.  
  301. ======================================================
  302.  
  303. Amber Death fixed
  304.  
  305. Megaman weapons updated with V4b vanilla changes
  306.  
  307. JohnMadden removed, replaced with a strange blue train
  308.  
  309. Abe Penny now has OPNapalm bombs rather than OPshadowblade.
  310.  
  311. Due to changes to how boss music is handled in the core vanilla, global scripts have to be redefined to disable the boss music scripts.
  312.  
  313. Arcanist smoke magic tweaked due to overspamming of projectiles
  314. Shadow magic straight up buffed, also works on ceilings.
  315. Blood magic +1 more blood, works on ceilings
  316. Ice Magic, damage buff
  317.  
  318. Some classes damagetype weaknesses adjusted, such as Lucky Lass being immune to Lim's alt flash (now its 0.4x) or Buster Mistress having
  319.  
  320. a 1.2x normal damagetype!
  321.  
  322. Soviet Frostbite's last shot in his mainfire is way more accurate than the rest.
  323. Altfire fires a plus sign of shots rather than a vertical line of shots to give him the same amount of power that the Soviet Igniter
  324.  
  325. has.
  326.  
  327.  
  328. Tidal has a new hud that hasn't been added for so long.
  329. FlightUnit has a new hud that hasn't been added for so long...so long that it didn't look good so I had to tweak the sprites to look
  330.  
  331. good. (Also HeavyBomber is also using the same hud since they are the same in a sense.)
  332.  
  333. GenericBoss's mass is now 25 instead of 9999, meaning explosions really fling him around, hp per player buffed and rate of fire buffed.
  334.  
  335. Train seems to be done
  336.  
  337. Alpha damages tweaked here and there, his slashing rage charge now stops on hit and retains all the rage ammo he still has.
  338.  
  339. Event added, a bonus to the free for all event.
  340.  
  341. Basic demoneye events have been moved to one script for ease of use.
  342.  
  343. Ass pirate changed, mines stick to sufaces, altfire detonates all mines, altfire only uses 1/4 ammo, altfire dash time shortened, sound
  344.  
  345. split in half, alt has more delay in the end. Mainfire bombs explode less on direct hits and when they time out. They explode for
  346.  
  347. longer when blown up for alt and do more damage.
  348.  
  349. 10 minute invisible timer has been added, once 10 mins have past, something will happen to prevent the stalling!
  350.  
  351.  
  352. =====================
  353.  
  354. All explosion like damage is now managed under one projectile within the class file for ease of fixing possible explosion problems.
  355.  
  356. Oldish igniter/frostbite hud added
  357.  
  358. Matching color hud for rage unit added.
  359.  
  360. EX bosses fixed and now have their own counters! (Meaning, before if Devileye appeared 3 times before, and dickster was going to spawn,
  361.  
  362. it would make prickster appear since the counter hit 3. Now Dickster needs to appear 3 times for prickster to appear.)
  363. New EX boss added for Meguhman
  364.  
  365. Jester Gelato rage redone again, this time he fires an aimable ballade pickup (thats invisible to everyone but Jester Gelato) that stops
  366.  
  367. shortly after shooting, after stopping, it spawns a fake pickup to look like a real item! If a player other than Jester Gelato picks it
  368.  
  369. up, they will be warned that they are about to blow up! The bombs that explode on the player have a MUCH GREATER chance of hitting the
  370.  
  371. player than before.
  372.  
  373. Lim's temp armor when using the beginning part of his alt has been buffed to 5000 from 1000, this is the total damage he can take, he
  374.  
  375. takes only 1% damage while he has this armor. This 1% damage is unchanged from previous versions.
  376.  
  377. TrueBusterMistress hp per player lowered, 650>450.
  378. Tweaks to Sourett shot, uses explosions for the after damage rather than big hitboxes.
  379.  
  380. Some of Sinful buster experts projectiles didn't have damagetypes.
  381. None of ClashmanRNC's projectiles had damagetypes.
  382. Dickster/Prickster now have damagetypes on their tackles.
  383. Damagetypes added to several other bosses I can't remember
  384.  
  385. Decoybot's arcane weapon has been changed to use new Arcane's ice magic.
  386.  
  387. Rameses ammo/rate of ammo gain fixed for a synced up pharaoh shot.
  388.  
  389. Almost every class has a special death now! Only a select few do not have one due to being generally average dudes, such as
  390.  
  391. Megaman/Qwant/BusterExpert and so on.
  392. Most deaths don't do more than 450 damage at most, some can do quite a bit if the person stands in it for too long, such as
  393.  
  394. TacticalBomber's flash bomb like death.
  395.  
  396. Found some projectiles that couldn't bounce in water, fixed. (Both classes/bosses)
  397.  
  398. Colored DeathFx explosions moved from boss file to class file, classes now use this for colored deaths, mainly noticable with
  399.  
  400. Megaman/Qwant.
  401.  
  402. Money bomb has been changed to explosive morphing since it suddenly works! The money sprite for money bomb was provided by SJB and is
  403.  
  404. now ClientSided.
  405. Money bomb explodes for longer and the money sprites show the general range of the explosion!
  406.  
  407. General fixies in RC1 were done
  408.  
  409. Nazi Dentist has a different hud
  410.  
  411. Flying duo classes, altfires fixed.
  412.  
  413. All sin bosses do not have extra armor/less armor, this armor has been calculated into health (IE, have 2500 health and 1.25x armor is
  414.  
  415. now 2000 health and 1.0x armor.)
  416.  
  417. Rich demoneye, jumpz 10>12
  418.  
  419. BlueBlack Shadowman boss is +.05 faster and has a little more power on shots and less rate of fire on all his shots.
  420.  
  421. StealthSniper taunt changed due to SJB complaining about it, it is now quiet mode.
  422.  
  423. ============================================
  424.  
  425. Fixed a problem with multibosses and "Shadowman"
  426.  
  427. Attempted to fix "Shadowman" script in general, I'm still unsure why it broke at times.
  428.  
  429. HUGE CHANGE, THE SCRIPT FOR STARTING BOSS SELECTION IS NOW AN "OPEN" SCRIPT RATHER THAN AN "ENTER"
  430. IF AT ANY POINT SOMETHING COMPLETELY BREAKS BECAUSE OF THIS, WE ARE TO HEAD BACK TO "ENTER" POST HASTE.
  431.  
  432. Demoneye skins (in general) editted due to some specific sprites being in bad positions/wierdness.
  433.  
  434. I believe Demoneyes cannot hold Rameses shots anymore
  435.  
  436. Bunch of Contra sounds added used on the flying duo shooting and MLG shooting.
  437.  
  438. MLG eyes now fire rapid short range bullets from their fingers, so pro.
  439.  
  440. New Pickup sound for items
  441.  
  442. If you somehow get multiple gold wasps before using them, they will work. (You will lose golden wasps if you grab a golden wasp while using them)
  443.  
  444. A skin exists (After notes, was removed)
  445.  
  446. Decoybot delayed bomb doesn't have wind, and the explosion radius is bigger.
  447.  
  448. General damage buff and small changes done to Qwant's pokeballs. Special ball renamed from ???? to Mystery Ball.
  449.  
  450. Gelato mines tinkered with more.
  451.  
  452. =============================
  453.  
  454. TrueBusterMistress altfire crash fixed.
  455. Altfire now has 75% armor while in use.
  456.  
  457. BlueBlack Shadowman's blades are now colored like him.
  458.  
  459. pharaoh for megaman on morphes fixed up, method for Megaman's pharaohshot cleaned up
  460.  
  461. Death damage for Arcanist/CloseCombat fixed up
  462. Arcane Shadowdamage does a more upfront explosion damage so that it is the go to magic for solid instant damage
  463.  
  464. THE STRONGMAN/EVENT SOUND ARE ONLY PLAYED DURING COUNTDOWN, AFTER THE COUNTDOWN IS OVER, THE BOSS/EVENT WILL APPEAR IN 1 SECOND.
  465.  
  466. Bunch of last minute fixes done.
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