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tzAria

Evocati 3.17.2 - June 17th, Build 8107688

Jun 17th, 2022
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  1. Star Citizen Patch 3.17.2b
  2. Alpha Patch 3.17.2b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8107688.
  3.  
  4. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
  5.  
  6. EU Servers only for this release!
  7. Audience: Evocati
  8. Database Reset: No
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Disabled (starter ships only)
  11. Starting aUEC: 10,000
  12.  
  13. The current build is under NDA
  14. For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
  15.  
  16. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22.  
  23. Siege of Orison Dynamic Mission Playtests
  24. Derelict Reclaimers V1
  25. Derelict Colonialism Outposts
  26.  
  27. Known Issues
  28.  
  29. Spaceport Elevators leaving HAB may not respond
  30. Elevators / Physics - Hangar elevator's collision grid pushes player through its path when called (Multiple Locations)
  31. Combat AI - FPS NPCs rubberbanding
  32. Shopping / Kiosk - UI - Shop Search Feature cannot currently search item names
  33. Shopping / Kiosk - UI - Use of the search bar will make the player lose control of mouse cursor
  34. Rest Stops ( R&R ) - Stores have no items out on shelves to buy, and their kiosks have no stock available to purchase
  35. MISC Hull A - The "Extend Cargo Spindle" animation does not complete
  36. Many missions are not awarding reputation
  37. Remove Claimjumpers Mission does not progress after player has reached mission location
  38. Retrieval Op/Delivery Mission - AI reinforcements do not arrive to the derelict outposts after the player arrives
  39. Derelict Colonial Outposts - Player will experience a severe FPS drop around certain areas of the Derelict Outpost
  40. Derelict Colonial Outposts - The Lootable crates are missing from the Derelict Outpost locations
  41. Refinery Kiosk - Refinery at R&R stations ARC-L2 and ARC-L4 doesn't allow player to refine their materials and screen is missing station specialization
  42. Performance - Framerate drops on the surface of planets and moons when approaching UGF locations
  43. Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
  44. UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
  45. Locations / Missions - 'Restricted Area' warning occurring inside UGF even if player has a lawful mission
  46. Medical - Downed players may become desynced
  47. FPS Weapons - Weapon holsters or un-holsters unintentionally
  48.  
  49.  
  50. Siege of Orison Mission
  51.  
  52. Shuttle from Orison to Easy will double up / teleport which can cause player deaths
  53. Client Crash can occur on the shuttle from Orison to Solanki or Orison to Spaceport after looting and equipping clothing / armor from corpses
  54. After mission completion the shuttle back to Orison will teleport back to Solanki
  55. HUD UI shows that there are still some hostiles remaining on an island, but there are no AI left to neutralize, preventing completion of the objective
  56. The Lieutenant on Solanki Island never spawned in
  57. Enemy AI can spawn in the floor of the tower
  58. Certain AI will not be aggressive towards the player
  59. IFFI screen turns back on when being streamed back in after being disconnected
  60. IFFIs from the previous mission instance will remain during future instances of the mission
  61.  
  62. Feature Updates
  63. Locations
  64.  
  65. Lighting Polish Pass on New Space Stations
  66. Performance Polish Pass on New Derelict Reclaimers
  67.  
  68. Gameplay
  69.  
  70. Food and Drink QoL Purchasing Update
  71.  
  72. Food and drinks can now be purchased in multiples using many shop kiosks in the PU.
  73.  
  74. Ships and Vehicles
  75.  
  76. Updated Scorpius QT hud location
  77.  
  78. Core Tech
  79.  
  80. Actor Downstream Networking Updates
  81.  
  82. Enabled new remote movement and new server authoritative position systems. With this update, players should see great improvements with on foot player positions and less jittery behavior while viewing remote player movements.
  83. Bug Fixes
  84.  
  85. Personal Transport Service Beacon Missions should now correctly appear in the Contracts Manager for other players
  86. Fixed another issue that was causing on foot players/npcs to appear to teleport while moving when viewed at a long distance through weapon scopes
  87. Fixed another issue that could cause players to appear to be "standing" in space while EVAing
  88. Fixed an issue causing AI to not spawn around Derelict Reclaimer locations during Delivery missions
  89. Fixed an issue that allowed players to accept and abandon the mission ( Remove Illegal Occupants ) indefinitely to continually spawn AI
  90. Fixed an issue causing no AI to be present on location during the recovery_stash Inhabited Reclaimer mission
  91. Hijacked Reclaimer mission flow should no longer break by inserting any hacking chip other than one specified by the mission
  92. Fixed an issue causing the Reclaimer the Breach and Steal Mission takes place in to be attacked and destroyed by security ships while the player does the mission
  93. Fixed an issue that could sometimes cause two instances of the Siege of Orison mission to become available after the mission fails
  94. Fixed an issue that was causing certain spawn closets located on the Admin Centre platform block the boss spawning during the Siege of Orison
  95. Fixed an issue causing mission ships to sometimes spawn under the platform surface during the Siege of Orison mission
  96. Fixed an issue causing enemy AI do not leave their open spawn closet on the upper floor of the restaurant on Solanki Platform during Siege of Orison
  97. Auroras and Freelancers should no longer get stuck when attempting autodock with the Starfarer
  98.  
  99. Technical
  100.  
  101. Fixed 3 Client Crashes
  102. Fixed 1 Server Crashes
  103.  
  104. trans rights | epic leak moment
  105. ~aria
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