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- Erudite
- Dolls of infinite care.
- Those respectful of what they wield are trusted with the most dangerous of equipment.
- The scars covering them are reminders of what can come from misuse.
- Reinforcement Points
- ARM 2/MUT 0/ENH 0
- SPECIAL SKILL
- Concussive Force [Damage/1/Self]
- You may apply move 1 to blast attacks. You may use this multiple times per round, but only once per count. If used with an area attack, this only affects one target.
- "Your aptitude with explosives lets you not only inflict great harm, but move your enemies into more advantageous positions."
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- Grenadier [Auto/0/Self]
- +1 to Attack Checks with Blast Attacks
- "'Close” tends to be good enough when using explosives, but you tend to be closer than most.
- Reactive Armor [Damage/2/Self]
- The incoming attack is reduced to 1 damage, with no other maneuvers being able to increase or decrease the damage, Explosive and Dismember properties are negated.
- "Whether by design or carelessness, some dolls carry explosives that go off when struck, greatly reducing the force of incoming blows."
- Jury-Rigging [Damage/1/0]
- You may apply Explosive to an attack that does not otherwise have it.
- "You can rig equipment such that it strikes with additional force, and not just yours, but sometimes your friends’ as well."
- Heavy Payload [Damage/1/Self]
- Effect +2 damage to a blast attack
- "Special rounds that carry additional explosives, while not always available, are handy to have."
- Cluster Bomb [Rapid/0/Self]
- You may apply the chain property to a blast attack. If it already has chain, increase the value of the property by 1.
- "Explosives that explode into additional bombs. Good for damaging additional foes or hitting a single foe harder, their rarity makes each use special."
- Careful Placement [Auto/0/Self]
- You must declare this skill before rolling the attack. On an area attack, a success will only hit enemies. A failure will hit one ally, a critical failure will hit all allies in the zone. You cannot deal additional damage with critical hits when this skill is declared.
- "A deft touch, a slight adjustment, and the enemy is gone without a scratch on a friend, even in a melee. However such displays can easily go very wrong."
- Rocket Jump Action [Action/1/Self]
- Move 1-3, to use this maneuver, you must make a Blast Attack 2 at yourself that has an automatic result of 7
- "An improper use of explosives, the right time and place of a blast can be used to send you soaring through the air before you come crashing back down."
- Well-Armed [Auto/None/Self]
- When you learn this skill, you gain an additional Tier 3 Armament.
- This is not limited by your reinforcement points, and you may regenerate it as normal.
- "You've been blessed with additional little friends."
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