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Destroy A Cake Factory: Back From FE!

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Jan 17th, 2019
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  1. local banishpos = Vector3.new(1/0, 1/0, 1/0); -- 1/0 = -nan
  2. function MovePart(part, pos)
  3. game.ReplicatedStorage.DragTools.RightPosition:FireServer(part, pos, pos)
  4. end
  5. for _, v in pairs(workspace.Spawns:GetDescendants()) do
  6. if v:IsA("BasePart") then
  7. MovePart(v, banishpos)
  8. end
  9. end
  10. for _,v in pairs(game.Players:GetPlayers()) do
  11. MovePart(v.Character.HumanoidRootPart, Vector3.new(math.huge, -math.huge, math.huge))
  12. end
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