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- Database:
- host: ""
- user: ""
- password: ""
- port: ""
- db: ""
- #Blocks
- #- mean the player needs to mine that many blocks
- #PlayTime
- #- is how long the player needs to play, (includes minute, hour, day, week
- #Kills
- #- means how many kills the player needs (counts only as player kills)
- #Commands
- #- list of commands when player completes all rewards
- Rankups:
- - Donor:
- Blocks: 500
- PlayTime: 10minute
- Kills: 5
- Commands:
- - '/give %player% diamond 10'
- - '/eco give %player% 100'
- - '/manuaddsub %player% Donor'
- - Vip
- Blocks: 1000
- PlayTime: 25minutes
- Kills: 10
- Commands:
- - '/give %player% diamond 20'
- - '/eco give %player% 150'
- - '/manuaddsub %player% vip'
- - Elite
- Blocks: 1500
- PlayTime: 1hour
- Kills: 10
- Commands:
- - '/give %player% diamond 30'
- - '/eco give %player% 200'
- - '/manuaddsub %player% elite'
- - Legend
- Blocks: 2500
- PlayTime: 1day
- Kills: 15
- Commands:
- - '/give %player% diamond 40'
- - '/eco give %player% 250'
- - '/manuaddsub %player% legend'
- - Knight
- Blocks: 3500
- PlayTime: 1week
- Kills: 20
- Commands:
- - '/give %player% diamond 50'
- - '/eco give %player% 300'
- - '/manuaddsub %player% knight'
- #Player starts off level 0
- #Commands run when player reaches the level needed
- #The enchants chosen get added to the players pickaxe when upgraded
- PickaxeRanks:
- Starting-Enchants: #(The pickaxe must have these enchants to NAME it)
- - Efficiency: 4
- - Unbreaking: 3
- - Fortune: 2
- 1: 500 #(How many blocks the player needs to mine to rankup) (the 1 means level)
- Commands:
- - '/give %player% diamond 10' #Commands for when player reaches the level on his pickaxe
- efficiency: 1 #This means if the player reaches level 1 it will add 1 more efficiency to his pickaxe
- 2: 1000
- Commands:
- - '/eco give %player% 1000'
- - '/kit vip %player%'
- efficiency: 3
- unbreaking: 4
- 3: 1500
- Commands:
- - ''
- #See how level 3 is empty? On some levels you can choose them not to receive anything
- #Player starts off level 0
- #Commands run when player reaches the level needed
- #The enchants chosen get added to the players sword when upgraded
- SwordRanks:
- Starting-Enchants: #(The Sword must have these enchants to NAME it)
- - sharpness: 4
- - Unbreaking: 3
- - fire_aspect: 2
- 1: 5 #(How many kills the player needs to rankup) (the 1 means level)
- Commands:
- - '/give %player% diamond 10' #Commands for when player reaches the level on his Sword
- sharpness: 1 #This means if the player reaches level 1 it will add 1 more sharpness to his Sword
- 2: 10
- Commands:
- - '/eco give %player% 1000'
- - '/kit vip %player%'
- sharpness: 3
- fire_aspect: 4
- 3: 25
- Commands:
- - ''
- #See how level 3 is empty? On some levels you can choose them not to receive anything
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