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- local keywordHandler = KeywordHandler:new()
- local npcHandler = NpcHandler:new(keywordHandler)
- NpcSystem.parseParameters(npcHandler)
- local talkState = {}
- function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
- function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
- function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
- function onThink() npcHandler:onThink() end
- npcHandler:setMessage(MESSAGE_GREET, "Hello |PLAYERNAME|. I am specialized in boots, especially in {soft boots}.")
- function creatureSayCallback(cid, type, msg)
- if(not npcHandler:isFocused(cid)) then
- return false
- end
- local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
- local newboots = 2640
- if(msgcontains(msg, 'soft') or msgcontains(msg, 'boots')) then
- selfSay('Do you want to repair your worn soft boots for 10000 gold coins?', cid)
- talkState[talkUser] = 1
- elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
- if (getPlayerItemCount(cid, 10021) >= 1) then
- if (doPlayerRemoveMoney(cid, 10000)) then
- local item = getPlayerItemById(cid, true, 10021)
- doTransformItem(item.uid, 6132)
- end
- selfSay('Here you are.', cid)
- elseif (getPlayerItemCount(cid, 2640) >= 1)then
- if (doPlayerRemoveMoney(cid, 10000)) then
- local item = getPlayerItemById(cid, true, 2640)
- doTransformItem(item.uid, 6132)
- end
- selfSay('Here you are.', cid)
- elseif (getPlayerItemCount(cid, 6530) >= 1) then
- if (doPlayerRemoveMoney(cid, 10000)) then
- local item = getPlayerItemById(cid, true, 6530)
- doTransformItem(item.uid, 6132)
- end
- selfSay('Here you are.', cid)
- else
- selfSay('Sorry, you don\'t have enough gold.', cid)
- end
- talkState[talkUser] = 0
- elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
- talkState[talkUser] = 0
- selfSay('Ok then.', cid)
- end
- return true
- end
- npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
- npcHandler:addModule(FocusModule:new())
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