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choatix

7.0.X Item Rando Changes

Jun 19th, 2022 (edited)
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  1. v7.0.11:
  2. Released: [Upcoming]
  3. - Fix purging issues with Lighthouse crossing
  4. - Implement solution for moved labels and fix some patches associated to this
  5. - Fix infinite issue with Mon Locked Check loop
  6. - Ho-oh chamber temporary fix added
  7. - Add warning if silver leaves are provided
  8. - Fix some silver leaf assignments
  9.  
  10. v7.0.10
  11. Released 25/08
  12. - Auto-detect map-related changes when using warp randomisation. This includes fixes issues with handles which were not included, such as Ho-Oh chamber. Also includes most recent updates to IFR release of warp randomiser as handles, all without any modifiers the user needs to add.
  13. - Add patch to light up dark caves, based on the version from IFR's randomiser.
  14. - Fix errors with optimisation purging / improve general performance
  15. - Add meme modifier to invert trainer direction.
  16. - Fix additional modifiers interacting with Warp Logic after No Vanilla Basement issue, when it lead to Radio Tower...
  17.  
  18.  
  19. v7.0.9
  20. Released 07/08
  21. - Fix some issues with Mt Silver placement
  22. - Fix nightmare mode due to item replacement
  23. - Start removal of excess modes, etc. New Hidden Items Pack
  24. - Tweaked upgrade item issues
  25.  
  26.  
  27. v7.0.8
  28. Released 29/07
  29. - Fix potential impossible warp issue with Dragons Den and Underground Path
  30. - Fix issue with Ho-Oh Room Items
  31. - Update warp modifier description
  32.  
  33. v7.0.7
  34. Released: 26/07
  35.  
  36. Add ship items into warp item rando.
  37. Resolve issues with Victory Road items.
  38. Add handles for IFR changes in:
  39. - Victory Road
  40. - Mahogany Town
  41. - Route 32
  42. - Goldenrod Rocket Invasion
  43. Fix issues with Ho-Oh Chamber due to flag changes.
  44. Fix issues with 'Banning' items.
  45.  
  46. Note:
  47. Ho-Oh modifier on IFR removes rainbow wing requirement for item rando, but does not change E4 requirement. Nerf ho-oh chamber will remove E4 requirement, so use this feature if desired. Nerf is not always included but this will be handled in future warp rando, after discussing with IFatRain.
  48.  
  49.  
  50. v7.0.6
  51. Released 05/07/2022
  52.  
  53. Fix issues with warp transitions during optimisation purging.
  54. Resolve basement requirements for Warps.
  55. Add debug option for Silver Leaf detection.
  56.  
  57. ===
  58.  
  59. v7.0.5
  60. Released 02/07/2022
  61. Fix potential issues with non-warps where some locations had no requirements DUE to warp logic.
  62.  
  63. ===
  64.  
  65. v7.0.4
  66. Released: 30/06/2022
  67. Changes:
  68.  
  69. Massive fixes for warp routing. Experimental changes still require extensive testing but roms are much faster, fixing most issues.
  70. Prevent seeds that are not 100%-able.
  71. Fix modifiers to do with warps that didn't work at all.
  72. Add pack support, multiple modifiers are once. Create one for Warps.
  73.  
  74. ===
  75.  
  76. V7.0.3 Changes:
  77. Fix issues with impossible flags for warps.
  78. Fix small issues with error handling.
  79. Add IFatRain warp randomiser modifier to apply relevant patches to logic. (See GitHub)
  80. Prevent conflicting modifiers from working together and prevent some modifiers without others.
  81. Speed optimisations.
  82. Fix warp-related issues with assigning items to impossible locations.
  83. UX Fixes [Multiple modifiers in one window, not allowing same modifier twice, conflict handling, relative paths)
  84. Hash fix for modifiers in spoiler log
  85. Fix broken Flash/No Flash logic for Warps & Mt Silver Unlock Path
  86. Fix some areas with odd superlocation access
  87. Add new modifiers for disabling Moon Rival and others for other stronger fights.
  88. Add modifier to disable changing Elm Aide Potion (for warp integration)
  89.  
  90.  
  91. ===
  92.  
  93. Item Rando: V7.0.2 Changes:
  94. Attempt to remove previous build files. ;;
  95. Resolve some flag resolution issues with warps by using location names and flag names correctly. ;;
  96. Refactor some locations to not necessarily depend on access to the superlocation for single location buildings. This requires splitting up some locations into seperate parts, such as Route 42 and Route 2. ;;
  97. Resolve Rock Smash related oddities. ;;
  98. Factor in warp and vanilla behaviour for E4 in warp rando correctly. This includes changing Elite Four location to use Became Champion flag. ;;
  99. Resolve errant warp group entries, and some incorrect instances for required items. ;;
  100. Allow warp logic for Bug Catching Contest, based on R36 Gate. ;;
  101. Refactor Snorlax logic for warps for non-extreme seeds, as only power restored is not the only requirement with warps ;;
  102. Add logic for flying from closed section of maps to the main area. ;;
  103. Add BGC to enable patches without logic. ;;
  104. Add side-step for progression checks for Route 45 and Mt Mortar ledges. ;;
  105. Fix Smoke Ball modifier. ;;
  106. Fix BLOCKER issues with generating roms and allocating items. Fixes include actually correctly checking for impossibility before assignment pre-walk, choosing a default path if only activated by a flag (namely for Warps flag) and skipping items within loop.
  107.  
  108.  
  109. ---
  110.  
  111.  
  112. NOTE: This does not yet support all logic changes in IFRWR:1.2B. The latest version should work however. Mt Silver being added should work as the original versions of this were able to handle Mt Silver being randomised. Bug Catching Contest should work and be accounted for. However, randomised auto-warps for Slowpoke Well / Ecruteak Gym are NOT accounted for.
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