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- cautioN - Today at 6:14 PM
- you're comparing projectiles to hitscan mechanics lmao
- why would a projectile ever need inaccuracy
- do your rockets and nades shoot off in random directions when airborne in overwatch? tf2?
- Chinois - Today at 6:15 PM
- possibly because thats a rocket, vs an axe?
- just a thought
- cautioN - Today at 6:15 PM
- both are projectile
- why were you comparing an axe to guns then by your own logic???
- just a thought
- Chinois - Today at 6:16 PM
- ok i get that they are projectiles but once again one is a rocket while one is an axe
- you are firing a rocket out of a rpg or rocket launcher propelling it at a max speed, in this game you are a man throwing an axe
- you tell me which one should go fast enough to where it doesnt have that much inaccuracy from location left to location landed at
- if anything perhaps speed of projectile would be a nice balance to fix that
- i feel like the axe goes a tad too slow
- cautioN - Today at 6:18 PM
- im talking about mechanics and you're talking about realism
- i think we're done here
- Chinois - Today at 6:19 PM
- i mean but thats a factor as well
- obviously his weapon is an axe for a reason or else he would have the same mechanics as the grenade launcher on engi no?
- cautioN - Today at 6:20 PM
- absolutely not when people can jump over buildings, fly, teleport, you can't believe they can throw an axe accurately while moving?
- alright cya
- Chinois - Today at 6:20 PM
- that argument would be valid except theres another class in the same game that has that same issue except on a lesser degree because its a person shooting out of a grenade launcher vs a guy throwing an axe
- of course trajectory and projectile speed will be inferior for one over the other
- beyond silly to expect similar patterns of weapon trajectory/travel for a guy throwing an axe vs a guy f iring grenades out of a grenade launcher
- yeah it 100% needs a buff but 100% accuracy is just silly
- i agree with raising accuracy and raising projectile speed but theres still thresholds for balancing lets not go crazy
- Ikkitrix - Today at 6:24 PM
- And that grenade launcher should be accurate as well, it's goofy that people are offenseless in their long movement abilities
- I don't see why any of the projectile weapons should be inaccurate in midair, it's a game where movement is important and jumping has it's own downsides without inaccuracy tacked onto it.
- Chinois - Today at 6:25 PM
- im so confused that u say offenseless
- like as if you cant hit a shot
- like it shouldnt be incredibly hard to hit shots in air, i agree, but 100% accuracy is silly
- Ikkitrix - Today at 6:26 PM
- When you're in the air, your shots are way more inaccurate than when you are not in the air, how is this confusing
- Chinois - Today at 6:26 PM
- which brings me back to increase accuracy
- but not 100%
- ...
- getting redundant
- it should never be 100%
- but yeah a significant increase is definitely needed
- i also feel as though warrior is just a weak link right now in general
- Ikkitrix - Today at 6:27 PM
- Why should it not be 100%. What does inaccuracy bring to the game.
- Chinois - Today at 6:27 PM
- lol what
- cautioN - Today at 6:27 PM
- why have random inaccuracy instead of rewarding good projectile mechanics
- Ikkitrix - Today at 6:27 PM
- It lowers the skillcap for no reason
- Chinois - Today at 6:27 PM
- i cant tell if youre being serious with that question
- Ikkitrix - Today at 6:27 PM
- Are we talking about the same thing?
- Chinois - Today at 6:27 PM
- what does inaccuracy bring to the game?
- Ikkitrix - Today at 6:27 PM
- I'm talking about your gun doing consistent things when you shoot it
- Chinois - Today at 6:27 PM
- perhaps balance?
- cautioN - Today at 6:27 PM
- every game with projectiles that i've played maintains accuracy through movement
- Ikkitrix - Today at 6:27 PM
- Not hitting 100% of the time
- Chinois - Today at 6:28 PM
- in fornite do u have 100% accuracy while in jetpack with rpg or grenade launcher or grenades? no
- thats just a lie caution
- Ikkitrix - Today at 6:28 PM
- No, and that game has TERRIBLE GUN MECHANICS
- FlyingWalrus - Today at 6:28 PM
- In quake you do. Why are we comparing it to one other game?
- Chinois - Today at 6:28 PM
- quake is also not the best at weapon balance
- if we are gonna use quake as our standard for weapon mechanics
- Ikkitrix - Today at 6:28 PM
- Quake, tf2, ow, all games that have more in common than the weird realistic hitscan shooters you mentioned
- Chinois - Today at 6:28 PM
- those weapon mechanics are meant to be the classic early game laser mechanics
- quake tf2 are the classic games that keep with the laser weapon mechanics out of sheer defiance not because its better for the game
- cautioN - Today at 6:29 PM
- this dude is just making shit up as he goes
- Chinois - Today at 6:29 PM
- overwatch only has laser on jumping for certain weapons
- cautioN - Today at 6:29 PM
- what about overwatch
- Chinois - Today at 6:29 PM
- often times most of those guns literally are laser weapoins
- cautioN - Today at 6:29 PM
- the projectiles are all accurate even in the air
- Chinois - Today at 6:30 PM
- so it would make since that weapon trajoextory and travel isnt deviated much
- cautioN - Today at 6:30 PM
- there is no projectile inaccuracy for jumping in overwatch
- Chinois - Today at 6:30 PM
- because overwatch most weapons are scifi laser weapons
- so of course it will be like that
- cautioN - Today at 6:30 PM
- oh my god dude
- Ikkitrix - Today at 6:30 PM
- Shuriken are scifi lasers :thinkspin:
- FlyingWalrus - Today at 6:30 PM
- Which is bad for balance right? Because that's a definitive and universal thing.
- We want RNG into our aiming so that the less skilled person doesn't actually have a disadvantage?
- Chinois - Today at 6:30 PM
- u arent taking into consideration what weapon is being used in games when making these areguments
- Ikkitrix - Today at 6:30 PM
- Shuriken are scifi lasers :thinking:
- cautioN - Today at 6:31 PM
- shuriken and icicles scifi lasers my dude(edited)
- FlyingWalrus - Today at 6:31 PM
- Probably thinks CS uses rng and not learnable spray patterns.
- Chinois - Today at 6:31 PM
- i mean generally for the most part, obviously making a general statement, but its true that most of those guns are sci guns or even literal laser weapons
- cautioN - Today at 6:31 PM
- literal bow and arrow sci fi lasers my dude
- I mean can't even compare to CS because hitscan vs projectile
- all the nades in CS have accurate trajectory
- Chinois - Today at 6:32 PM
- walrus that comment is hilarious because csgo anlso has rng on shots while in movement
- cautioN - Today at 6:32 PM
- so that it rewards skill
- Chinois - Today at 6:32 PM
- just like in this game
- cautioN - Today at 6:32 PM
- when you learn to throw them
- FlyingWalrus - Today at 6:32 PM
- But CSGO is imbalanced and a dead game!!
- Dont you know?
- Chinois - Today at 6:32 PM
- youre comparing shooting in this game while in movement to shooting in csgo while standing stil
- apples to apples not apples to oranges
- in csgo its rng when jumping and sprinting while shooting
- as it is in this game
- cautioN - Today at 6:33 PM
- why are you still comparing hitscan gun mechanics to projectile mechanics what don't you understand that hitscan and projectile balancing are completely different things and inaccuracy is not required for projectiles because they are balanced by things like projectile speed and size
- don't know how to make it more clear to you
- than to play any game with projectile weaponry
- FlyingWalrus - Today at 6:34 PM
- ^
- Chinois - Today at 6:34 PM
- i mean youre acting like i ever denied that but youre gonna try and tell me that if you were to have an rpg, and trying firing while standing still, vs jumping and sprinting u should have the same accuracy?
- in baseball is better to throw while planting your feet or while jumping ?
- silly logic
- silly answers
- FlyingWalrus - Today at 6:35 PM
- Any comparison you make that will support your argument, he will shoot down as "Not close enough to compare" or "That game isn't good"
- He wants it to be like fortnite. Plain and simple.
- Ikkitrix - Today at 6:35 PM
- When was this ever about what people can do, it's about what's better for the game
- Chinois - Today at 6:36 PM
- when have i ever said once that game isnt good?
- cautioN - Today at 6:36 PM
- yeah you should have the same accuracy when jumping and sprinting that's exaclty my entire point
- Chinois - Today at 6:36 PM
- that is better for the game
- FlyingWalrus - Today at 6:36 PM
- GL HF to the rest of you who are attempting with Chinois.
- CSGO isnt a close enough comparison to realm royale, but baseball is. W E W L A D
- Chinois - Today at 6:36 PM
- if u think 100% accuracy is better for the game
- jsut wait until it gets implemented
- it will be a joke for any other class
- to play against u
- FlyingWalrus - Today at 6:37 PM
- "If you think you should be allowed to shoot where you click you are wrong"
- cautioN - Today at 6:37 PM
- yeah he's a piece of work dunno why i kept going when it was clear from the start he wouldn't understand simple game mechanics
- laters
- Chinois - Today at 6:37 PM
- i said csgo is a fine comparison
- did i not?
- i said that comparing firing while jumping in this game to firing while not jumping in csgo is a bad comparison
- but firing while jumping in csgo is the same as realm
- FlyingWalrus - Today at 6:42 PM
- Quake/UnrealTournament/TF2/Overwatch/Halo
- All those games are imbalanced and bad due to movement while shooting amirite fellers.
- Chinois - Today at 6:43 PM
- not at all my argument
- just putting words in my mouth
- cautioN - Today at 6:43 PM
- pointless to continue dude, he's just going to go with "but it's a laser sci fi weapon duhh its accurate"
- FlyingWalrus - Today at 6:43 PM
- This is some top tier bait. It's gotta be.
- Chinois - Today at 6:43 PM
- also ow and halo are the only competitive games out of those two and both are games using laser weaponry
- of course
- Hey2Grey - Today at 6:43 PM
- if warrior had precision in the air it'd be ez to destroy everything
- FlyingWalrus - Today at 6:43 PM
- It keeps bringing me back its just so insane lmao
- cautioN - Today at 6:43 PM
- guy confuses game balance with needlessly trying to make things realistic
- Chinois - Today at 6:43 PM
- trying to compare an axe to a laser
- stupid
- needlessly?
- fk u mean needlessly?
- cautioN - Today at 6:44 PM
- its a game where you can jump over a house and fly you mongoloid do i need to spell it out for you
- FlyingWalrus - Today at 6:44 PM
- Trying to compare a game with flying through the air and fireballs to literally any amount of realism seems pretty needless.
- Chinois - Today at 6:44 PM
- ok but by that argument then what would be the difference between the axe and the grenade launcher?
- would be none
- no?
- the grenade launcher has that same issue but toa lesser degree. why? because its a grenade launcher not an axe
- if you run the argument that the axe should be on the same weapon mechanics as actual guns then we all jsut switch to warrior if the rest of the abilities dont get tweaked drastically to compensate for making warrior busted
- then every1 will play warrior
- FlyingWalrus - Today at 6:46 PM
- Okay the bait is low tier now. we tried.
- Chinois - Today at 6:46 PM
- you will feel how silly the chagnes are, rage, and then changes will get reverted
- it should 100% get buffed but 100% is hilarious
- FlyingWalrus - Today at 6:47 PM
- Now not only does he know what is best for the game, but he knows exactly how we will feel about it too. This guy is either insane or a messiah.(edited)
- Chinois - Today at 6:47 PM
- grenade launcher aint 100% either
- no other engi on engi discussion complained about that
- FlyingWalrus - Today at 6:47 PM
- 100% btw
- Chinois - Today at 6:47 PM
- warrior is just poor in general
- but thats not the way to fix it
- its my a lot of the mobility abilities
- and net shot being useless
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