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  1. cautioN - Today at 6:14 PM
  2. you're comparing projectiles to hitscan mechanics lmao
  3. why would a projectile ever need inaccuracy
  4. do your rockets and nades shoot off in random directions when airborne in overwatch? tf2?
  5.  
  6. Chinois - Today at 6:15 PM
  7. possibly because thats a rocket, vs an axe?
  8. just a thought
  9.  
  10. cautioN - Today at 6:15 PM
  11. both are projectile
  12. why were you comparing an axe to guns then by your own logic???
  13. just a thought
  14.  
  15. Chinois - Today at 6:16 PM
  16. ok i get that they are projectiles but once again one is a rocket while one is an axe
  17. you are firing a rocket out of a rpg or rocket launcher propelling it at a max speed, in this game you are a man throwing an axe
  18. you tell me which one should go fast enough to where it doesnt have that much inaccuracy from location left to location landed at
  19. if anything perhaps speed of projectile would be a nice balance to fix that
  20. i feel like the axe goes a tad too slow
  21.  
  22. cautioN - Today at 6:18 PM
  23. im talking about mechanics and you're talking about realism
  24. i think we're done here
  25.  
  26. Chinois - Today at 6:19 PM
  27. i mean but thats a factor as well
  28. obviously his weapon is an axe for a reason or else he would have the same mechanics as the grenade launcher on engi no?
  29.  
  30. cautioN - Today at 6:20 PM
  31. absolutely not when people can jump over buildings, fly, teleport, you can't believe they can throw an axe accurately while moving?
  32. alright cya
  33.  
  34. Chinois - Today at 6:20 PM
  35. that argument would be valid except theres another class in the same game that has that same issue except on a lesser degree because its a person shooting out of a grenade launcher vs a guy throwing an axe
  36. of course trajectory and projectile speed will be inferior for one over the other
  37. beyond silly to expect similar patterns of weapon trajectory/travel for a guy throwing an axe vs a guy f iring grenades out of a grenade launcher
  38. yeah it 100% needs a buff but 100% accuracy is just silly
  39. i agree with raising accuracy and raising projectile speed but theres still thresholds for balancing lets not go crazy
  40.  
  41. Ikkitrix - Today at 6:24 PM
  42. And that grenade launcher should be accurate as well, it's goofy that people are offenseless in their long movement abilities
  43. I don't see why any of the projectile weapons should be inaccurate in midair, it's a game where movement is important and jumping has it's own downsides without inaccuracy tacked onto it.
  44.  
  45. Chinois - Today at 6:25 PM
  46. im so confused that u say offenseless
  47. like as if you cant hit a shot
  48. like it shouldnt be incredibly hard to hit shots in air, i agree, but 100% accuracy is silly
  49.  
  50. Ikkitrix - Today at 6:26 PM
  51. When you're in the air, your shots are way more inaccurate than when you are not in the air, how is this confusing
  52.  
  53. Chinois - Today at 6:26 PM
  54. which brings me back to increase accuracy
  55. but not 100%
  56. ...
  57. getting redundant
  58. it should never be 100%
  59. but yeah a significant increase is definitely needed
  60. i also feel as though warrior is just a weak link right now in general
  61.  
  62. Ikkitrix - Today at 6:27 PM
  63. Why should it not be 100%. What does inaccuracy bring to the game.
  64.  
  65. Chinois - Today at 6:27 PM
  66. lol what
  67.  
  68. cautioN - Today at 6:27 PM
  69. why have random inaccuracy instead of rewarding good projectile mechanics
  70.  
  71. Ikkitrix - Today at 6:27 PM
  72. It lowers the skillcap for no reason
  73.  
  74. Chinois - Today at 6:27 PM
  75. i cant tell if youre being serious with that question
  76.  
  77. Ikkitrix - Today at 6:27 PM
  78. Are we talking about the same thing?
  79.  
  80. Chinois - Today at 6:27 PM
  81. what does inaccuracy bring to the game?
  82.  
  83. Ikkitrix - Today at 6:27 PM
  84. I'm talking about your gun doing consistent things when you shoot it
  85.  
  86. Chinois - Today at 6:27 PM
  87. perhaps balance?
  88.  
  89. cautioN - Today at 6:27 PM
  90. every game with projectiles that i've played maintains accuracy through movement
  91.  
  92. Ikkitrix - Today at 6:27 PM
  93. Not hitting 100% of the time
  94.  
  95. Chinois - Today at 6:28 PM
  96. in fornite do u have 100% accuracy while in jetpack with rpg or grenade launcher or grenades? no
  97. thats just a lie caution
  98.  
  99. Ikkitrix - Today at 6:28 PM
  100. No, and that game has TERRIBLE GUN MECHANICS
  101.  
  102. FlyingWalrus - Today at 6:28 PM
  103. In quake you do. Why are we comparing it to one other game?
  104.  
  105. Chinois - Today at 6:28 PM
  106. quake is also not the best at weapon balance
  107. if we are gonna use quake as our standard for weapon mechanics
  108.  
  109. Ikkitrix - Today at 6:28 PM
  110. Quake, tf2, ow, all games that have more in common than the weird realistic hitscan shooters you mentioned
  111.  
  112. Chinois - Today at 6:28 PM
  113. those weapon mechanics are meant to be the classic early game laser mechanics
  114. quake tf2 are the classic games that keep with the laser weapon mechanics out of sheer defiance not because its better for the game
  115.  
  116. cautioN - Today at 6:29 PM
  117. this dude is just making shit up as he goes
  118.  
  119. Chinois - Today at 6:29 PM
  120. overwatch only has laser on jumping for certain weapons
  121.  
  122. cautioN - Today at 6:29 PM
  123. what about overwatch
  124.  
  125. Chinois - Today at 6:29 PM
  126. often times most of those guns literally are laser weapoins
  127.  
  128. cautioN - Today at 6:29 PM
  129. the projectiles are all accurate even in the air
  130.  
  131. Chinois - Today at 6:30 PM
  132. so it would make since that weapon trajoextory and travel isnt deviated much
  133.  
  134. cautioN - Today at 6:30 PM
  135. there is no projectile inaccuracy for jumping in overwatch
  136.  
  137. Chinois - Today at 6:30 PM
  138. because overwatch most weapons are scifi laser weapons
  139. so of course it will be like that
  140.  
  141. cautioN - Today at 6:30 PM
  142. oh my god dude
  143.  
  144. Ikkitrix - Today at 6:30 PM
  145. Shuriken are scifi lasers :thinkspin:
  146.  
  147. FlyingWalrus - Today at 6:30 PM
  148. Which is bad for balance right? Because that's a definitive and universal thing.
  149. We want RNG into our aiming so that the less skilled person doesn't actually have a disadvantage?
  150.  
  151. Chinois - Today at 6:30 PM
  152. u arent taking into consideration what weapon is being used in games when making these areguments
  153.  
  154. Ikkitrix - Today at 6:30 PM
  155. Shuriken are scifi lasers :thinking:
  156.  
  157. cautioN - Today at 6:31 PM
  158. shuriken and icicles scifi lasers my dude(edited)
  159.  
  160. FlyingWalrus - Today at 6:31 PM
  161. Probably thinks CS uses rng and not learnable spray patterns.
  162.  
  163. Chinois - Today at 6:31 PM
  164. i mean generally for the most part, obviously making a general statement, but its true that most of those guns are sci guns or even literal laser weapons
  165.  
  166. cautioN - Today at 6:31 PM
  167. literal bow and arrow sci fi lasers my dude
  168. I mean can't even compare to CS because hitscan vs projectile
  169. all the nades in CS have accurate trajectory
  170.  
  171. Chinois - Today at 6:32 PM
  172. walrus that comment is hilarious because csgo anlso has rng on shots while in movement
  173.  
  174. cautioN - Today at 6:32 PM
  175. so that it rewards skill
  176.  
  177. Chinois - Today at 6:32 PM
  178. just like in this game
  179.  
  180. cautioN - Today at 6:32 PM
  181. when you learn to throw them
  182.  
  183. FlyingWalrus - Today at 6:32 PM
  184. But CSGO is imbalanced and a dead game!!
  185. Dont you know?
  186.  
  187. Chinois - Today at 6:32 PM
  188. youre comparing shooting in this game while in movement to shooting in csgo while standing stil
  189. apples to apples not apples to oranges
  190. in csgo its rng when jumping and sprinting while shooting
  191. as it is in this game
  192.  
  193. cautioN - Today at 6:33 PM
  194. why are you still comparing hitscan gun mechanics to projectile mechanics what don't you understand that hitscan and projectile balancing are completely different things and inaccuracy is not required for projectiles because they are balanced by things like projectile speed and size
  195. don't know how to make it more clear to you
  196. than to play any game with projectile weaponry
  197.  
  198. FlyingWalrus - Today at 6:34 PM
  199. ^
  200. Chinois - Today at 6:34 PM
  201. i mean youre acting like i ever denied that but youre gonna try and tell me that if you were to have an rpg, and trying firing while standing still, vs jumping and sprinting u should have the same accuracy?
  202. in baseball is better to throw while planting your feet or while jumping ?
  203. silly logic
  204. silly answers
  205.  
  206. FlyingWalrus - Today at 6:35 PM
  207. Any comparison you make that will support your argument, he will shoot down as "Not close enough to compare" or "That game isn't good"
  208. He wants it to be like fortnite. Plain and simple.
  209.  
  210. Ikkitrix - Today at 6:35 PM
  211. When was this ever about what people can do, it's about what's better for the game
  212.  
  213. Chinois - Today at 6:36 PM
  214. when have i ever said once that game isnt good?
  215.  
  216. cautioN - Today at 6:36 PM
  217. yeah you should have the same accuracy when jumping and sprinting that's exaclty my entire point
  218.  
  219. Chinois - Today at 6:36 PM
  220. that is better for the game
  221.  
  222. FlyingWalrus - Today at 6:36 PM
  223. GL HF to the rest of you who are attempting with Chinois.
  224. CSGO isnt a close enough comparison to realm royale, but baseball is. W E W L A D
  225.  
  226. Chinois - Today at 6:36 PM
  227. if u think 100% accuracy is better for the game
  228. jsut wait until it gets implemented
  229. it will be a joke for any other class
  230. to play against u
  231.  
  232. FlyingWalrus - Today at 6:37 PM
  233. "If you think you should be allowed to shoot where you click you are wrong"
  234.  
  235. cautioN - Today at 6:37 PM
  236. yeah he's a piece of work dunno why i kept going when it was clear from the start he wouldn't understand simple game mechanics
  237. laters
  238.  
  239. Chinois - Today at 6:37 PM
  240. i said csgo is a fine comparison
  241. did i not?
  242. i said that comparing firing while jumping in this game to firing while not jumping in csgo is a bad comparison
  243. but firing while jumping in csgo is the same as realm
  244.  
  245. FlyingWalrus - Today at 6:42 PM
  246. Quake/UnrealTournament/TF2/Overwatch/Halo
  247. All those games are imbalanced and bad due to movement while shooting amirite fellers.
  248.  
  249. Chinois - Today at 6:43 PM
  250. not at all my argument
  251. just putting words in my mouth
  252.  
  253. cautioN - Today at 6:43 PM
  254. pointless to continue dude, he's just going to go with "but it's a laser sci fi weapon duhh its accurate"
  255.  
  256. FlyingWalrus - Today at 6:43 PM
  257. This is some top tier bait. It's gotta be.
  258.  
  259. Chinois - Today at 6:43 PM
  260. also ow and halo are the only competitive games out of those two and both are games using laser weaponry
  261. of course
  262.  
  263. Hey2Grey - Today at 6:43 PM
  264. if warrior had precision in the air it'd be ez to destroy everything
  265.  
  266. FlyingWalrus - Today at 6:43 PM
  267. It keeps bringing me back its just so insane lmao
  268.  
  269. cautioN - Today at 6:43 PM
  270. guy confuses game balance with needlessly trying to make things realistic
  271.  
  272. Chinois - Today at 6:43 PM
  273. trying to compare an axe to a laser
  274. stupid
  275. needlessly?
  276. fk u mean needlessly?
  277.  
  278. cautioN - Today at 6:44 PM
  279. its a game where you can jump over a house and fly you mongoloid do i need to spell it out for you
  280.  
  281. FlyingWalrus - Today at 6:44 PM
  282. Trying to compare a game with flying through the air and fireballs to literally any amount of realism seems pretty needless.
  283.  
  284. Chinois - Today at 6:44 PM
  285. ok but by that argument then what would be the difference between the axe and the grenade launcher?
  286. would be none
  287. no?
  288. the grenade launcher has that same issue but toa lesser degree. why? because its a grenade launcher not an axe
  289. if you run the argument that the axe should be on the same weapon mechanics as actual guns then we all jsut switch to warrior if the rest of the abilities dont get tweaked drastically to compensate for making warrior busted
  290. then every1 will play warrior
  291.  
  292. FlyingWalrus - Today at 6:46 PM
  293. Okay the bait is low tier now. we tried.
  294.  
  295. Chinois - Today at 6:46 PM
  296. you will feel how silly the chagnes are, rage, and then changes will get reverted
  297. it should 100% get buffed but 100% is hilarious
  298.  
  299. FlyingWalrus - Today at 6:47 PM
  300. Now not only does he know what is best for the game, but he knows exactly how we will feel about it too. This guy is either insane or a messiah.(edited)
  301.  
  302. Chinois - Today at 6:47 PM
  303. grenade launcher aint 100% either
  304. no other engi on engi discussion complained about that
  305.  
  306. FlyingWalrus - Today at 6:47 PM
  307. 100% btw
  308.  
  309. Chinois - Today at 6:47 PM
  310. warrior is just poor in general
  311. but thats not the way to fix it
  312. its my a lot of the mobility abilities
  313. and net shot being useless
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