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plz1351

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Oct 19th, 2018
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  1. on first join:
  2. add 20 to {nextlv.%Player%}
  3. add 1 to {lv.%Player%}
  4. add 0 to {point.%Player%}
  5. add 0 to {eff.%Player%}
  6. add 0 to {for.%Player%}
  7. add 0 to {EXP.%Player%}
  8.  
  9. on break of stone:
  10. if player is holding a pickaxe:
  11. cancel event
  12. add 1 to {EXP.%Player%}
  13. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  14. remove {nextlv.%Player%} from {EXP.%Player%}
  15. send "&b=== &fLEVEL &fUP &b===" to Player
  16. add 1 to {lv.%Player%}
  17. add 1 to {point.%Player%}
  18. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  19. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  20.  
  21. on break of coal_ore:
  22. if player is holding a pickaxe:
  23. cancel event
  24. add 2 to {EXP.%Player%}
  25. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  26. remove {nextlv.%Player%} from {EXP.%Player%}
  27. send "&b=== &fLEVEL &fUP &b===" to Player
  28. add 1 to {lv.%Player%}
  29. add 1 to {point.%Player%}
  30. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  31. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  32.  
  33. on break of iron_ore:
  34. if player is holding a pickaxe:
  35. cancel event
  36. add 3 to {EXP.%Player%}
  37. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  38. remove {nextlv.%Player%} from {EXP.%Player%}
  39. send "&b=== &fLEVEL &fUP &b===" to Player
  40. add 1 to {lv.%Player%}
  41. add 1 to {point.%Player%}
  42. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  43. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  44.  
  45. on break of gold_ore:
  46. if player is holding a pickaxe:
  47. cancel event
  48. add 4 to {EXP.%Player%}
  49. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  50. remove {nextlv.%Player%} from {EXP.%Player%}
  51. send "&b=== &fLEVEL &fUP &b===" to Player
  52. add 1 to {lv.%Player%}
  53. add 1 to {point.%Player%}
  54. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  55. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  56.  
  57. on break of emerald_ore:
  58. if player is holding a pickaxe:
  59. cancel event
  60. add 5 to {EXP.%Player%}
  61. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  62. remove {nextlv.%Player%} from {EXP.%Player%}
  63. send "&b=== &fLEVEL &fUP &b===" to Player
  64. add 1 to {lv.%Player%}
  65. add 1 to {point.%Player%}
  66. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  67. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  68.  
  69. on break of diamond_ore:
  70. if player is holding a pickaxe:
  71. cancel event
  72. add 6 to {EXP.%Player%}
  73. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  74. remove {nextlv.%Player%} from {EXP.%Player%}
  75. send "&b=== &fLEVEL &fUP &b===" to Player
  76. add 1 to {lv.%Player%}
  77. add 1 to {point.%Player%}
  78. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  79. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  80.  
  81. on break of obsidian:
  82. if player is holding a pickaxe:
  83. cancel event
  84. add 7 to {EXP.%Player%}
  85. while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
  86. remove {nextlv.%Player%} from {EXP.%Player%}
  87. send "&b=== &fLEVEL &fUP &b===" to Player
  88. add 1 to {lv.%Player%}
  89. add 1 to {point.%Player%}
  90. broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
  91. set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
  92.  
  93. on any movement:
  94. set action bar of Player to "&b%Player% &8[&7%{lv.%Player%}%Lv&8] &8[&7%{EXP.%Player%}%&8/&7%{nextlv.%Player%}%&8]"
  95.  
  96. on Rightclick with book:
  97. player's tool is enchanted with fortune 3
  98. add 1 to {lv.%Player%}
  99. add 20 to {nextlv.%Player%}
  100. send "&8[&7Mine&8] &7貴方にlevelを与えました"
  101. remove 1 of held item from player
  102.  
  103. command /mine [<text>]:
  104. trigger:
  105. if player is holding a pickaxe:
  106. if arg 1 is "eff":
  107. {point.%Player%}+1 > 1
  108. add 1 to {eff.%Player%}
  109. remove 1 from {point.%Player%}
  110. set line 1 of lore of player's tool to "&f効率強化 &b>> &f%{eff.%Player%}%"
  111. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  112. send "&8[&7Mine&8] &c効率強化&7に&7Pointを割り振りました" to Player
  113. if arg 1 is "for":
  114. {point.%Player%}+1 > 1
  115. add 1 to {for.%Player%}
  116. remove 1 from {point.%Player%}
  117. set line 2 of lore of player's tool to "&f幸運 &b>> &f%{for.%Player%}%"
  118. send "&8[&7Mine&8] &b幸運&7に&7Pointを割り振りました" to Player
  119. if arg 1 is "show":
  120. send "&b======== &f%Player% &b========" to Player
  121. send "&cEfficiency &8>> &7%{eff.%Player%}%" to Player
  122. send "&aFortune &8>> &7%{for.%Player%}%" to Player
  123. send "&ePoint &8>> &7%{point.%Player%}%" to Player
  124. else:
  125. send "&8[&7Mine&8] &7ピッケルを手に持ってください" to Player
  126.  
  127. command /minedelete [<Player>]:
  128. permission: ADMIN.sk
  129. permission message: &8[&7System&8] &c権限がありません
  130. trigger:
  131. delete {point.%arg 1%}
  132. delete {eff.%arg 1%}
  133. delete {for.%arg 1%}
  134. delete {nextlv.%arg 1%}
  135. delete {lv.%arg 1%}
  136. delete {EXP.%arg 1%}
  137. send "&8[&7Status&8] &e%arg 1%&7のPointを削除しました" to Player
  138.  
  139. command /show [<Player>]:
  140. permission: ADMIN.sk
  141. permission message: &8[&7System&8] &c権限がありません
  142. trigger:
  143. send "&b======== &f%arg 1% &b========" to Player
  144. send "&cEfficiency &8>> &7%{eff.%arg 1%}%" to Player
  145. send "&aFortune &8>> &7%{for.%arg 1%}%" to Player
  146. send "&ePoint &8>> &7%{point.%arg 1%}%" to Player
  147.  
  148.  
  149. command /roulette:
  150. trigger:
  151. set {_roulette} to random integer between 1 and 10
  152. broadcast "&8[&7System&8] &7%Player% used roulette &8>> &e%{_roulette}%"
  153.  
  154. command /gomi:
  155. trigger:
  156. open chest with 3 row named "&A&lゴミ箱" to player
  157.  
  158. on rightclick with slimeball:
  159. player's tool is enchanted with fortune 3
  160. open chest with 3 row named "&A&lMENU" to player
  161. wait 1 tick
  162. format slot 0 of player with Gray Stained Glass Pane named "" to be unstealable
  163. format slot 1 of player with Gray Stained Glass Pane named "" to be unstealable
  164. format slot 2 of player with Gray Stained Glass Pane named "" to be unstealable
  165. format slot 3 of player with Gray Stained Glass Pane named "" to be unstealable
  166. format slot 4 of player with Gray Stained Glass Pane named "" to be unstealable
  167. format slot 5 of player with Gray Stained Glass Pane named "" to be unstealable
  168. format slot 6 of player with Gray Stained Glass Pane named "" to be unstealable
  169. format slot 7 of player with Gray Stained Glass Pane named "" to be unstealable
  170. format slot 8 of player with Gray Stained Glass Pane named "" to be unstealable
  171. format slot 9 of player with Gray Stained Glass Pane named "" to be unstealable
  172. format slot 10 of player with iron_sword named "&b&lPoint割り振り" with lore "&7Right Click" to run [make player execute command "/minemenu"]
  173. format slot 11 of player with Gray Stained Glass Pane named "" to be unstealable
  174. format slot 12 of player with anvil named "&a&lルーレット" with lore "&7Right Click" to run [make player execute command "/roulette"]
  175. format slot 13 of player with Gray Stained Glass Pane named "" to be unstealable
  176. format slot 14 of player with lava_bucket named "&c&lゴミ箱" with lore "&7Right Click" to run [make player execute command "/gomi"]
  177. format slot 15 of player with Gray Stained Glass Pane named "" to be unstealable
  178. format slot 16 of player with beacon named "&e&l/Realm" with lore "&7Right Click" to run [make player execute command "/realm"]
  179. format slot 17 of player with Gray Stained Glass Pane named "" to be unstealable
  180. format slot 18 of player with Gray Stained Glass Pane named "" to be unstealable
  181. format slot 19 of player with Gray Stained Glass Pane named "" to be unstealable
  182. format slot 20 of player with Gray Stained Glass Pane named "" to be unstealable
  183. format slot 21 of player with Gray Stained Glass Pane named "" to be unstealable
  184. format slot 22 of player with Gray Stained Glass Pane named "" to be unstealable
  185. format slot 23 of player with Gray Stained Glass Pane named "" to be unstealable
  186. format slot 24 of player with Gray Stained Glass Pane named "" to be unstealable
  187. format slot 25 of player with Gray Stained Glass Pane named "" to be unstealable
  188. format slot 26 of player with Gray Stained Glass Pane named "" to be unstealable
  189.  
  190. command /minemenu:
  191. trigger:
  192. open chest with 1 row named "&A&lMine" to player
  193. wait 1 tick
  194. format slot 0 of player with Gray Stained Glass Pane named "" to be unstealable
  195. format slot 1 of player with iron_pickaxe named "&c&l効率強化" with lore "&7Right Click" to run [make player execute command "/mine eff"]
  196. format slot 2 of player with Gray Stained Glass Pane named "" to be unstealable
  197. format slot 3 of player with gold_ingot named "&b&l幸運" with lore "&7Right Click" to run [make player execute command "/mine for"]
  198. format slot 4 of player with Gray Stained Glass Pane named "" to be unstealable
  199. format slot 5 of player with feather named "&e&lComing soon" with lore "&7Right Click" to run [make player execute command "/"]
  200. format slot 6 of player with Gray Stained Glass Pane named "" to be unstealable
  201. format slot 7 of player with diamond named "&a&lステータスの確認" with lore "&7Right Click" to run [make player execute command "/mine show"]
  202. format slot 8 of player with Gray Stained Glass Pane named "" to be unstealable
  203.  
  204. on chat:
  205. cancel event
  206. broadcast "&8[&7%{lv.%Player%}%Lv&8] &7%Player%&a: &f%message%"
  207.  
  208. on break:
  209. add {for.%Player%} to {EXP.%Player%}
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