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- on first join:
- add 20 to {nextlv.%Player%}
- add 1 to {lv.%Player%}
- add 0 to {point.%Player%}
- add 0 to {eff.%Player%}
- add 0 to {for.%Player%}
- add 0 to {EXP.%Player%}
- on break of stone:
- if player is holding a pickaxe:
- cancel event
- add 1 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of coal_ore:
- if player is holding a pickaxe:
- cancel event
- add 2 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of iron_ore:
- if player is holding a pickaxe:
- cancel event
- add 3 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of gold_ore:
- if player is holding a pickaxe:
- cancel event
- add 4 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of emerald_ore:
- if player is holding a pickaxe:
- cancel event
- add 5 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of diamond_ore:
- if player is holding a pickaxe:
- cancel event
- add 6 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on break of obsidian:
- if player is holding a pickaxe:
- cancel event
- add 7 to {EXP.%Player%}
- while {EXP.%Player%}+1 is more than {nextlv.%Player%}:
- remove {nextlv.%Player%} from {EXP.%Player%}
- send "&b=== &fLEVEL &fUP &b===" to Player
- add 1 to {lv.%Player%}
- add 1 to {point.%Player%}
- broadcast "&8[&7LEVEL UP&8] &e%Player%&7さんが&a%{lv.%Player%}%&7Lvになりました"
- set {nextlv.%Player%} to round({nextlv.%Player%} * 1.2)
- on any movement:
- set action bar of Player to "&b%Player% &8[&7%{lv.%Player%}%Lv&8] &8[&7%{EXP.%Player%}%&8/&7%{nextlv.%Player%}%&8]"
- on Rightclick with book:
- player's tool is enchanted with fortune 3
- add 1 to {lv.%Player%}
- add 20 to {nextlv.%Player%}
- send "&8[&7Mine&8] &7貴方にlevelを与えました"
- remove 1 of held item from player
- command /mine [<text>]:
- trigger:
- if player is holding a pickaxe:
- if arg 1 is "eff":
- {point.%Player%}+1 > 1
- add 1 to {eff.%Player%}
- remove 1 from {point.%Player%}
- set line 1 of lore of player's tool to "&f効率強化 &b>> &f%{eff.%Player%}%"
- evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
- send "&8[&7Mine&8] &c効率強化&7に&7Pointを割り振りました" to Player
- if arg 1 is "for":
- {point.%Player%}+1 > 1
- add 1 to {for.%Player%}
- remove 1 from {point.%Player%}
- set line 2 of lore of player's tool to "&f幸運 &b>> &f%{for.%Player%}%"
- send "&8[&7Mine&8] &b幸運&7に&7Pointを割り振りました" to Player
- if arg 1 is "show":
- send "&b======== &f%Player% &b========" to Player
- send "&cEfficiency &8>> &7%{eff.%Player%}%" to Player
- send "&aFortune &8>> &7%{for.%Player%}%" to Player
- send "&ePoint &8>> &7%{point.%Player%}%" to Player
- else:
- send "&8[&7Mine&8] &7ピッケルを手に持ってください" to Player
- command /minedelete [<Player>]:
- permission: ADMIN.sk
- permission message: &8[&7System&8] &c権限がありません
- trigger:
- delete {point.%arg 1%}
- delete {eff.%arg 1%}
- delete {for.%arg 1%}
- delete {nextlv.%arg 1%}
- delete {lv.%arg 1%}
- delete {EXP.%arg 1%}
- send "&8[&7Status&8] &e%arg 1%&7のPointを削除しました" to Player
- command /show [<Player>]:
- permission: ADMIN.sk
- permission message: &8[&7System&8] &c権限がありません
- trigger:
- send "&b======== &f%arg 1% &b========" to Player
- send "&cEfficiency &8>> &7%{eff.%arg 1%}%" to Player
- send "&aFortune &8>> &7%{for.%arg 1%}%" to Player
- send "&ePoint &8>> &7%{point.%arg 1%}%" to Player
- command /roulette:
- trigger:
- set {_roulette} to random integer between 1 and 10
- broadcast "&8[&7System&8] &7%Player% used roulette &8>> &e%{_roulette}%"
- command /gomi:
- trigger:
- open chest with 3 row named "&A&lゴミ箱" to player
- on rightclick with slimeball:
- player's tool is enchanted with fortune 3
- open chest with 3 row named "&A&lMENU" to player
- wait 1 tick
- format slot 0 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 1 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 2 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 3 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 4 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 5 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 6 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 7 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 8 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 9 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 10 of player with iron_sword named "&b&lPoint割り振り" with lore "&7Right Click" to run [make player execute command "/minemenu"]
- format slot 11 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 12 of player with anvil named "&a&lルーレット" with lore "&7Right Click" to run [make player execute command "/roulette"]
- format slot 13 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 14 of player with lava_bucket named "&c&lゴミ箱" with lore "&7Right Click" to run [make player execute command "/gomi"]
- format slot 15 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 16 of player with beacon named "&e&l/Realm" with lore "&7Right Click" to run [make player execute command "/realm"]
- format slot 17 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 18 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 19 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 20 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 21 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 22 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 23 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 24 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 25 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 26 of player with Gray Stained Glass Pane named "" to be unstealable
- command /minemenu:
- trigger:
- open chest with 1 row named "&A&lMine" to player
- wait 1 tick
- format slot 0 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 1 of player with iron_pickaxe named "&c&l効率強化" with lore "&7Right Click" to run [make player execute command "/mine eff"]
- format slot 2 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 3 of player with gold_ingot named "&b&l幸運" with lore "&7Right Click" to run [make player execute command "/mine for"]
- format slot 4 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 5 of player with feather named "&e&lComing soon" with lore "&7Right Click" to run [make player execute command "/"]
- format slot 6 of player with Gray Stained Glass Pane named "" to be unstealable
- format slot 7 of player with diamond named "&a&lステータスの確認" with lore "&7Right Click" to run [make player execute command "/mine show"]
- format slot 8 of player with Gray Stained Glass Pane named "" to be unstealable
- on chat:
- cancel event
- broadcast "&8[&7%{lv.%Player%}%Lv&8] &7%Player%&a: &f%message%"
- on break:
- add {for.%Player%} to {EXP.%Player%}
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