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- command /unntp:
- trigger:
- open chest with 5 rows named "&8» &6Teleporter &8«" to player
- format slot 1 of player with gray stained glass named "&7" to be unstealable
- format slot 0 of player with gray stained glass named "&7" to be unstealable
- format slot 9 of player with gray stained glass named "&7" to be unstealable
- format slot 7 of player with gray stained glass named "&7" to be unstealable
- format slot 8 of player with gray stained glass named "&7" to be unstealable
- format slot 17 of player with gray stained glass named "&7" to be unstealable
- format slot 27 of player with gray stained glass named "&7" to be unstealable
- format slot 36 of player with gray stained glass named "&7" to be unstealable
- format slot 37 of player with gray stained glass named "&7" to be unstealable
- format slot 35 of player with gray stained glass named "&7" to be unstealable
- format slot 43 of player with gray stained glass named "&7" to be unstealable
- format slot 44 of player with gray stained glass named "&7" to be unstealable
- format slot 2 of player with gray stained glass named "&7" to be unstealable
- format slot 3 of player with gray stained glass named "&7" to be unstealable
- format slot 4 of player with gray stained glass named "&7" to be unstealable
- format slot 5 of player with gray stained glass named "&7" to be unstealable
- format slot 6 of player with gray stained glass named "&7" to be unstealable
- format slot 10 of player with gray stained glass named "&7" to be unstealable
- format slot 11 of player with gray stained glass named "&7" to be unstealable
- format slot 12 of player with gray stained glass named "&7" to be unstealable
- format slot 13 of player with gray stained glass named "&7" to be unstealable
- format slot 14 of player with gray stained glass named "&7" to be unstealable
- format slot 15 of player with gray stained glass named "&7" to be unstealable
- format slot 16 of player with gray stained glass named "&7" to be unstealable
- format slot 18 of player with gray stained glass named "&7" to be unstealable
- format slot 19 of player with gray stained glass named "&7" to be unstealable
- format slot 20 of player with gray stained glass named "&7" to be unstealable
- format slot 21 of player with gray stained glass named "&7" to be unstealable
- format slot 22 of player with gray stained glass named "&7" to be unstealable
- format slot 23 of player with gray stained glass named "&7" to be unstealable
- format slot 24 of player with gray stained glass named "&7" to be unstealable
- format slot 25 of player with gray stained glass named "&7" to be unstealable
- format slot 26 of player with gray stained glass named "&7" to be unstealable
- format slot 28 of player with gray stained glass named "&7" to be unstealable
- format slot 29 of player with gray stained glass named "&7" to be unstealable
- format slot 30 of player with gray stained glass named "&7" to be unstealable
- format slot 31 of player with gray stained glass named "&7" to be unstealable
- format slot 32 of player with gray stained glass named "&7" to be unstealable
- format slot 33 of player with gray stained glass named "&7" to be unstealable
- format slot 34 of player with gray stained glass named "&7" to be unstealable
- format slot 38 of player with gray stained glass named "&7" to be unstealable
- format slot 39 of player with gray stained glass named "&7" to be unstealable
- format slot 40 of player with gray stained glass named "&7" to be unstealable
- format slot 41 of player with gray stained glass named "&7" to be unstealable
- format slot 42 of player with gray stained glass named "&7" to be unstealable
- format slot 11 of player with gray stained glass named "&7" to be unstealable
- format slot 10 of player with gray stained glass named "&7" to be unstealable
- format slot 15 of player with gray stained glass named "&7" to be unstealable
- format slot 16 of player with gray stained glass named "&7" to be unstealable
- format slot 19 of player with gray stained glass named "&7" to be unstealable
- format slot 25 of player with gray stained glass named "&7" to be unstealable
- format slot 31 of player with gray stained glass named "&7" to be unstealable
- format slot 22 of player with 322 named "&8» &6Spawn" to close
- format slot 8 of player with villager spawn egg named "&8» &eTägliche Belohnung" to close
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- format slot 14 of player with 0 grass named "&8» &2Creative" to close
- format slot 24 of player with 0 workbench named "&8» &aSkyWars" to close
- format slot 20 of player with 0 chainmail chestplate named "&8» &cQSG" to close
- format slot 30 of player with 0 fishing rod named "&8» &dFFA" to close
- format slot 32 of player with 0 bed item named "&8» &cBedWars" to close
- format slot 44 of player with ender chest named "&8» &5Case Opening" to close
- wait 1 tick
- format slot 0 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 1 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 2 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 3 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 4 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 5 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 6 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 7 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 17 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 26 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 35 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 43 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 42 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 41 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 40 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 39 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 38 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 37 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 36 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 27 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 18 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 1 tick
- format slot 9 of player with red stained glass named "&7" to be unstealable
- play "NOTE_STICKS" to player at volume 1
- wait 0.4 second
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 golden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 iron axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 diamond axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 golden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 iron axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 diamond axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 golden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 iron axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 diamond axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 golden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 iron axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 diamond axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 wooden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 golden axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 iron axe named "&8» &4Freebuild" to close
- wait 0.4 second
- format slot 12 of player with 0 diamond axe named "&8» &4Freebuild" to close
- on rightclick with compass:
- make player execute command "/unntp"
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