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tattered_steel

My Dirty Bomb hud

Jun 18th, 2018
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  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  4. ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM))
  5. SpectatorConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_BOTTOM))
  6. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA="Minimap"), PixelOffset=(Y=-2))
  7. SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM, VA="ConsoleMessageLog", HA="ConsoleMessageLog"), PixelOffset=(Y=-1))
  8. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  9. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25))
  10. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  11. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  12. MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM))
  13. ObituaryMessageLogPosition=(Align=(H=HA_RIGHT, V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=19,Y=810))
  14. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  15. ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225), ShadowOffset=(X=-1, Y=-1))
  16. GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
  17. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  18. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  19. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  20. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  21. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  22. DebilitatedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=120))
  23. WeaponAmmoPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="PlayerHealth"), PixelOffset=(Y=25), ShadowOffset=(X=-1, Y=-1))
  24. AbilityCooldownPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="WeaponAmmo"), PixelOffset=(Y=-30, X=30), ShadowOffset=(X=-1, Y=-1))
  25. CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ABILITYCOOLDOWN"), PixelOffset=(Y=0, X=0), ShadowOffset=(X=-1, Y=-1))
  26. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM), PixelOffset=(Y=4), ShadowOffset=(X=-1, Y=-1))
  27. ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), ShadowOffset=(X=-1, Y=-1))
  28. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  29. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  30. ExecutionBadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExecutionGameStatus"), PixelOffset=(Y=80))
  31. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  32. SpectatorGameWaveTimerPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  33. GameWaveTimerPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=60))
  34. ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=105))
  35. SpectatorObjectivePosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  36. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  37. SpectatorActionMenuPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))
  38. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
  39. SpectatorCardPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM), Align=(H=HA_CENTER, V=HA_BOTTOM))
  40. ExecutionGameStatusPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
  41. ExecutionCountdownPosition=(Align=(H=HA_NONE, V=HA_NONE))
  42. ExecutionRoundNotificationPosition=(Align=(H=HA_NONE, V=HA_NONE))
  43. ExecutionRoundIntroPosition=(Attach=(H=HA_LEFT,V=HA_BOTTOM), Align=(H=HA_LEFT, V=HA_BOTTOM))
  44.  
  45. MinimapPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM,HA="", VA=""), PixelOffset=(X=0,Y=110), Skew=0)
  46. WeaponAmmoPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=130, Y=140), Skew=0)
  47. PlayerHealthPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=115, Y=90), Skew=0)
  48. AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=-130, Y=205), Skew=0)
  49. GameWaveTimerPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=130, Y=220), Skew=0)
  50. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=90))
  51. ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=90))
  52. ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=90), ShadowOffset=(X=-1, Y=-1))
  53. MaxNumHitReticules=16
  54. MaxNumConsoleMsg=10
  55. MaxConsoleMsgTime=-1
  56. MaxConsoleParentDisplayTime=8
  57. ConsoleMsgYBufferHeight=1
  58. MaxNumObituaryMsg=8
  59. MaxObituaryMsgTime=5
  60. ObituaryMsgYBufferHeight=1
  61. m_bEnableHudShake=true
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