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Jul 21st, 2017
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Delphi 0.91 KB | None | 0 0
  1. 018A: 16@ = create_checkpoint_at x y z
  2. 03BC: 17@ = create_sphere_at x y z radius 3.0
  3.  
  4. :M5
  5. wait 0
  6. 00BC: show_text_highpriority GXT 'CM1' time 3000 flag 1
  7. 32@ = 0
  8. while 32@ < 3000
  9.     wait 0
  10.     if
  11.         not player.Defined(0)
  12.     then
  13.         goto @M0a
  14.     end
  15.     if
  16.         00FE: actor $player_actor sphere true in_sphere x y z radius 3.0 3.0 3.0
  17.     then
  18.         goto @M6a
  19.     end
  20. end
  21. 00BC: show_text_highpriority GXT 'CM2' time 3000 flag 1
  22. 32@ = 0
  23. while 32@ < 3000
  24.     wait 0
  25.     if
  26.         not player.Defined(0)
  27.     then
  28.         goto @M0a
  29.     end
  30.     if
  31.         00FE: actor $player_actor sphere true in_sphere x y z radius 3.0 3.0 3.0
  32.     then
  33.         goto @M6a
  34.     end
  35. end
  36.  
  37. :M6a
  38. wait 0
  39. if player.Defined(0)
  40. jf @M0a
  41. if 00FE: actor $player_actor sphere true in_sphere x y z radius 3.0 3.0 3.0
  42. jf @M6a    
  43. Marker.Disable(16@)
  44. 03BD: destroy_sphere 17@
  45. goto @M03a
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