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- [INFO] <dph_debug_log> DPHs DEBUG LOGGER VERSION 1 | Log instance started
- [INFO] <civilwar> Civil War disabled
- end setup
- * phase time: 5314 ms
- * phase cmem: 851368 K
- * phase time: 85 ms
- * phase cmem: 851349 K
- * Creating new game...
- * Loading spawn registry...
- jup_b202 Wrong smart_terrain respawn_params section [respawn@jup_b202](there is no section)
- trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
- trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
- zat_b100 Wrong smart_terrain respawn_params section [respawn@zat_b100](there is no section)
- zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section)
- zat_b38 Wrong smart_terrain respawn_params section [respawn@zat_b38](there is no section)
- * 18652 spawn points are successfully loaded
- jup_b202 Wrong smart_terrain respawn_params section [respawn@jup_b202](there is no section)
- trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
- trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
- zat_b100 Wrong smart_terrain respawn_params section [respawn@zat_b100](there is no section)
- zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section)
- zat_b38 Wrong smart_terrain respawn_params section [respawn@zat_b38](there is no section)
- [INFO] <civilwar/relations> monolith are enemies
- not warfare
- [INFO] <population> using default population preset
- [INFO] <population/stalkers> overriding population factor
- [INFO] <population/monsters> overriding population factor
- [INFO] <simboard> removing disabled mutants from squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
- [INFO] <simboard> adjusting squad size for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
- [INFO] <population> adjusting squad per_yant_blood_agr_smart_terrain_1_2 size: from 1 to 1.5 (diff: 0.5, factor: 1.5)
- [INFO] <population/monsters> added bloodsucker_green_normal to squad per_yant_blood_agr_smart_terrain_1_2
- [INFO] <population> adjusted squad per_yant_blood_agr_smart_terrain_1_2 size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
- [INFO] <simboard> setting up civil war relations for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_1_6_barman_army_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <population> adjusting squad agr_1_6_barman_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id agr_1_6_barman_army_mlr
- [INFO] <population/monsters> added agr_1_6_barman_army_mlr to squad agr_1_6_barman_army_mlr_squad
- [INFO] <population> adjusted squad agr_1_6_barman_army_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_1_6_guards_army_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <population> adjusting squad agr_1_6_guards_army_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_military_2 to squad agr_1_6_guards_army_mlr_squad [3]
- [INFO] <population> adjusted squad agr_1_6_guards_army_mlr_squad size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_1_6_medic_army_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <population> adjusting squad agr_1_6_medic_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id agr_1_6_medic_army_mlr
- [INFO] <population/monsters> added agr_1_6_medic_army_mlr to squad agr_1_6_medic_army_mlr_squad
- [INFO] <population> adjusted squad agr_1_6_medic_army_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_army_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
- [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_army_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_army_trader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
- [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_army_trader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning army_sim_squad_advanced
- [INFO] <simboard> removing disabled mutants from squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> adjusting squad size for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
- [INFO] <population> adjusting squad army_sim_squad_advanced size: from 1 to 2 (diff: 1, factor: 2)
- [INFO] <population/monsters> added sim_default_military_1 to squad army_sim_squad_advanced
- [INFO] <population> adjusted squad army_sim_squad_advanced size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
- [INFO] <simboard> setting up civil war relations for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad
- [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
- [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
- [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
- [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_u_bandits_boss_squad
- [INFO] <simboard> removing disabled mutants from squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
- [INFO] <simboard> adjusting squad size for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
- [WARNING] <population> no adjustment to squad size for agr_u_bandits_boss_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
- [INFO] <simboard> setting up civil war relations for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning agr_u_bandits_squad
- [INFO] <simboard> removing disabled mutants from squad agr_u_bandits_squad (smart: agr_u_bandits)
- [INFO] <simboard> adjusting squad size for squad agr_u_bandits_squad (smart: agr_u_bandits)
- [WARNING] <population> no adjustment to squad size for agr_u_bandits_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad agr_u_bandits_squad (smart: agr_u_bandits)
- [INFO] <simboard> setting up civil war relations for squad agr_u_bandits_squad (smart: agr_u_bandits)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_dolg_leader_squad
- [INFO] <simboard> removing disabled mutants from squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
- [INFO] <simboard> adjusting squad size for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
- [WARNING] <population> no adjustment to squad size for bar_dolg_leader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
- [INFO] <simboard> setting up civil war relations for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_dolg_general_petrenko_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
- [INFO] <simboard> adjusting squad size for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
- [WARNING] <population> no adjustment to squad size for bar_dolg_general_petrenko_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
- [INFO] <simboard> setting up civil war relations for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_dolg_general_zoneguard_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
- [INFO] <simboard> adjusting squad size for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
- [WARNING] <population> no adjustment to squad size for bar_dolg_general_zoneguard_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
- [INFO] <simboard> setting up civil war relations for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning dolg_medic_squad
- [INFO] <simboard> removing disabled mutants from squad dolg_medic_squad (smart: bar_dolg_general)
- [INFO] <simboard> adjusting squad size for squad dolg_medic_squad (smart: bar_dolg_general)
- [INFO] <population> adjusting squad dolg_medic_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id bar_dolg_medic
- [INFO] <population/monsters> added bar_dolg_medic to squad dolg_medic_squad
- [INFO] <population> adjusted squad dolg_medic_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad dolg_medic_squad (smart: bar_dolg_general)
- [INFO] <simboard> setting up civil war relations for squad dolg_medic_squad (smart: bar_dolg_general)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_arena_guard_squad
- [INFO] <simboard> removing disabled mutants from squad bar_arena_guard_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_arena_guard_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_arena_guard_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_arena_guard_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_arena_guard_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_arena_manager_squad
- [INFO] <simboard> removing disabled mutants from squad bar_arena_manager_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_arena_manager_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_arena_manager_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_arena_manager_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_arena_manager_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_informator_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad bar_informator_mlr_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_informator_mlr_squad (smart: bar_visitors)
- [INFO] <population> adjusting squad bar_informator_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id bar_informator_mlr
- [INFO] <population/monsters> added bar_informator_mlr to squad bar_informator_mlr_squad
- [INFO] <population> adjusted squad bar_informator_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad bar_informator_mlr_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_informator_mlr_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_visitors_barman_stalker_trader_squad
- [INFO] <simboard> removing disabled mutants from squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_visitors_barman_stalker_trader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_visitors_cardan_tech_squad
- [INFO] <simboard> removing disabled mutants from squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_visitors_cardan_tech_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_visitors_garik_stalker_guard_squad
- [INFO] <simboard> removing disabled mutants from squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_visitors_garik_stalker_guard_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_visitors_zhorik_stalker_guard2_squad
- [INFO] <simboard> removing disabled mutants from squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
- [WARNING] <population> no adjustment to squad size for bar_visitors_zhorik_stalker_guard2_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_bar_stalker_navigator_squad
- [INFO] <simboard> removing disabled mutants from squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
- [INFO] <population> adjusting squad guid_bar_stalker_navigator_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_bar_stalker_navigator
- [INFO] <population/monsters> added guid_bar_stalker_navigator to squad guid_bar_stalker_navigator_squad
- [INFO] <population> adjusted squad guid_bar_stalker_navigator_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning stalker_sim_squad_novice
- [INFO] <simboard> removing disabled mutants from squad stalker_sim_squad_novice (smart: bar_visitors)
- [INFO] <simboard> adjusting squad size for squad stalker_sim_squad_novice (smart: bar_visitors)
- [INFO] <population> adjusting squad stalker_sim_squad_novice size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice
- [INFO] <population/monsters> added sim_default_stalker_1 to squad stalker_sim_squad_novice
- [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice
- [INFO] <population> adjusted squad stalker_sim_squad_novice size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad stalker_sim_squad_novice (smart: bar_visitors)
- [INFO] <simboard> setting up civil war relations for squad stalker_sim_squad_novice (smart: bar_visitors)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_duty_security_squad_leader_squad
- [INFO] <simboard> removing disabled mutants from squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
- [INFO] <simboard> adjusting squad size for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
- [WARNING] <population> no adjustment to squad size for bar_duty_security_squad_leader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
- [INFO] <simboard> setting up civil war relations for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bar_zastava_2_commander_squad
- [INFO] <simboard> removing disabled mutants from squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
- [INFO] <simboard> adjusting squad size for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
- [WARNING] <population> no adjustment to squad size for bar_zastava_2_commander_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
- [INFO] <simboard> setting up civil war relations for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
- [INFO] <simboard> adjusting squad size for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
- [WARNING] <population> no adjustment to squad size for bun_krovosos_nest_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
- [INFO] <simboard> setting up civil war relations for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_guard_squad_1
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
- [INFO] <population> adjusting squad cit_killers_merc_guard_squad_1 size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_killer_2 to squad cit_killers_merc_guard_squad_1
- [INFO] <population/monsters> added sim_default_killer_0 to squad cit_killers_merc_guard_squad_1
- [INFO] <population/monsters> added sim_default_killer_2 to squad cit_killers_merc_guard_squad_1
- [INFO] <population> adjusted squad cit_killers_merc_guard_squad_1 size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_guard_squad_2
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
- [INFO] <population> adjusting squad cit_killers_merc_guard_squad_2 size: from 2 to 4 (diff: 2, factor: 2)
- [INFO] <population/monsters> added sim_default_killer_3 to squad cit_killers_merc_guard_squad_2
- [INFO] <population/monsters> added sim_default_killer_4 to squad cit_killers_merc_guard_squad_2
- [INFO] <population> adjusted squad cit_killers_merc_guard_squad_2 size up: new count is 4
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
- [WARNING] <population> no adjustment to squad size for cit_killers_merc_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_medic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
- [WARNING] <population> no adjustment to squad size for cit_killers_merc_medic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_stalker_aslan_squad
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
- [INFO] <population> adjusting squad cit_killers_merc_stalker_aslan_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id cit_killers_merc_barman_mlr
- [INFO] <population/monsters> added cit_killers_merc_barman_mlr to squad cit_killers_merc_stalker_aslan_squad
- [INFO] <population> adjusted squad cit_killers_merc_stalker_aslan_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_trader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
- [WARNING] <population> no adjustment to squad size for cit_killers_merc_trader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning ds_killer_guide_main_base_squad
- [INFO] <simboard> removing disabled mutants from squad ds_killer_guide_main_base_squad (smart: cit_killers)
- [INFO] <simboard> adjusting squad size for squad ds_killer_guide_main_base_squad (smart: cit_killers)
- [INFO] <population> adjusting squad ds_killer_guide_main_base_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id ds_killer_guide_main_base
- [INFO] <population/monsters> added ds_killer_guide_main_base to squad ds_killer_guide_main_base_squad
- [INFO] <population> adjusted squad ds_killer_guide_main_base_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad ds_killer_guide_main_base_squad (smart: cit_killers)
- [INFO] <simboard> setting up civil war relations for squad ds_killer_guide_main_base_squad (smart: cit_killers)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad dar_angar_gigant_squad (smart: dar_angar)
- [INFO] <simboard> adjusting squad size for squad dar_angar_gigant_squad (smart: dar_angar)
- [WARNING] <population> no adjustment to squad size for dar_angar_gigant_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad dar_angar_gigant_squad (smart: dar_angar)
- [INFO] <simboard> setting up civil war relations for squad dar_angar_gigant_squad (smart: dar_angar)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning dasc_tech_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad dasc_tech_mlr_squad (smart: ds2_domik_st)
- [INFO] <simboard> adjusting squad size for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
- [INFO] <population> adjusting squad dasc_tech_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id dasc_tech_mlr
- [INFO] <population/monsters> added dasc_tech_mlr to squad dasc_tech_mlr_squad
- [INFO] <population> adjusted squad dasc_tech_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
- [INFO] <simboard> setting up civil war relations for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning dasc_trade_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad dasc_trade_mlr_squad (smart: ds2_domik_st)
- [INFO] <simboard> adjusting squad size for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
- [INFO] <population> adjusting squad dasc_trade_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id dasc_trade_mlr
- [INFO] <population/monsters> added dasc_trade_mlr to squad dasc_trade_mlr_squad
- [INFO] <population> adjusted squad dasc_trade_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
- [INFO] <simboard> setting up civil war relations for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning devushka_squad
- [INFO] <simboard> removing disabled mutants from squad devushka_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> adjusting squad size for squad devushka_squad (smart: esc_smart_terrain_2_12)
- [WARNING] <population> no adjustment to squad size for devushka_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad devushka_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> setting up civil war relations for squad devushka_squad (smart: esc_smart_terrain_2_12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_2_12_stalker_fanat_squad
- [INFO] <simboard> removing disabled mutants from squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> adjusting squad size for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
- [WARNING] <population> no adjustment to squad size for esc_2_12_stalker_fanat_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> setting up civil war relations for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_2_12_stalker_wolf_squad
- [INFO] <simboard> removing disabled mutants from squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> adjusting squad size for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
- [WARNING] <population> no adjustment to squad size for esc_2_12_stalker_wolf_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> setting up civil war relations for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning escape_novice_visiters_village
- [INFO] <simboard> removing disabled mutants from squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> adjusting squad size for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
- [INFO] <population> adjusting squad escape_novice_visiters_village size: from 4 to 8 (diff: 4, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_0 to squad escape_novice_visiters_village [4]
- [INFO] <population> adjusted squad escape_novice_visiters_village size up: new count is 8
- [INFO] <simboard> replacing mutant variants for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
- [INFO] <simboard> setting up civil war relations for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning army_south_mechan_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> adjusting squad size for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <population> adjusting squad army_south_mechan_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id army_south_mechan_mlr
- [INFO] <population/monsters> added army_south_mechan_mlr to squad army_south_mechan_mlr_squad
- [INFO] <population> adjusted squad army_south_mechan_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> setting up civil war relations for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_3_16_military_trader_squad
- [INFO] <simboard> removing disabled mutants from squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> adjusting squad size for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
- [INFO] <population> adjusting squad esc_3_16_military_trader_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id esc_3_16_military_trader
- [INFO] <population/monsters> added esc_3_16_military_trader to squad esc_3_16_military_trader_squad
- [INFO] <population> adjusted squad esc_3_16_military_trader_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> setting up civil war relations for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_3_16_military_mlr_patrol
- [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
- [INFO] <population> adjusting squad esc_smart_terrain_3_16_military_mlr_patrol size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_military_2 to squad esc_smart_terrain_3_16_military_mlr_patrol [2]
- [INFO] <population/monsters> added sim_default_military_0 to squad esc_smart_terrain_3_16_military_mlr_patrol
- [INFO] <population> adjusted squad esc_smart_terrain_3_16_military_mlr_patrol size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_3_16_military_mlr_squad
- ! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_sr2_veresk], missing value in ammo_class
- [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <population> adjusting squad esc_smart_terrain_3_16_military_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_military_4 to squad esc_smart_terrain_3_16_military_mlr_squad
- [INFO] <population/monsters> added sim_default_military_3 to squad esc_smart_terrain_3_16_military_mlr_squad
- [INFO] <population/monsters> added sim_default_military_1 to squad esc_smart_terrain_3_16_military_mlr_squad
- [INFO] <population> adjusted squad esc_smart_terrain_3_16_military_mlr_squad size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_5_7_loner_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
- [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
- [WARNING] <population> no adjustment to squad size for esc_smart_terrain_5_7_loner_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
- [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning escape_main_base_trader_mlr
- [INFO] <simboard> removing disabled mutants from squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
- [INFO] <simboard> adjusting squad size for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
- [INFO] <population> adjusting squad escape_main_base_trader_mlr size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id esc_main_base_trader_mlr
- [INFO] <population/monsters> added esc_main_base_trader_mlr to squad escape_main_base_trader_mlr
- [INFO] <population> adjusted squad escape_main_base_trader_mlr size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
- [INFO] <simboard> setting up civil war relations for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning hunter_gar_trader_squad
- [INFO] <simboard> removing disabled mutants from squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
- [INFO] <simboard> adjusting squad size for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
- [WARNING] <population> no adjustment to squad size for hunter_gar_trader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
- [INFO] <simboard> setting up civil war relations for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning stalker_sim_squad_novice
- [INFO] <simboard> removing disabled mutants from squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
- [INFO] <simboard> adjusting squad size for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
- [INFO] <population> adjusting squad stalker_sim_squad_novice size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice [2]
- [INFO] <population/monsters> added sim_default_stalker_1 to squad stalker_sim_squad_novice
- [INFO] <population> adjusted squad stalker_sim_squad_novice size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
- [INFO] <simboard> setting up civil war relations for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning stalker_gar_smart_terrain_6_3
- [INFO] <simboard> removing disabled mutants from squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
- [INFO] <simboard> adjusting squad size for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
- [INFO] <population> adjusting squad stalker_gar_smart_terrain_6_3 size: from 2 to 4 (diff: 2, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_gar_smart_terrain_6_3 [2]
- [INFO] <population> adjusted squad stalker_gar_smart_terrain_6_3 size up: new count is 4
- [INFO] <simboard> replacing mutant variants for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
- [INFO] <simboard> setting up civil war relations for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning stalker_sim_baraholka_traders
- [INFO] <simboard> removing disabled mutants from squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
- [INFO] <simboard> adjusting squad size for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
- [INFO] <population> adjusting squad stalker_sim_baraholka_traders size: from 2 to 4 (diff: 2, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id baraholka_trader
- [INFO] <population/monsters> added baraholka_trader to squad stalker_sim_baraholka_traders
- ~ Story Objects | Multiple objects trying to use same story_id baraholka_trader
- [INFO] <population/monsters> added baraholka_trader to squad stalker_sim_baraholka_traders
- [INFO] <population> adjusted squad stalker_sim_baraholka_traders size up: new count is 4
- [INFO] <simboard> replacing mutant variants for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
- [INFO] <simboard> setting up civil war relations for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
- [INFO] <population> adjusting squad simulation_bloodsucker_red size: from 1 to 1.5 (diff: 0.5, factor: 1.5)
- [INFO] <population/monsters> added bloodsucker_red_strong to squad simulation_bloodsucker_red
- [INFO] <population> adjusted squad simulation_bloodsucker_red size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_cashier_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_cashier_squad (smart: jup_a12)
- [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
- [WARNING] <population> no adjustment to squad size for jup_a12_bandit_cashier_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
- [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_chief_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_chief_squad (smart: jup_a12)
- [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_chief_squad (smart: jup_a12)
- [WARNING] <population> no adjustment to squad size for jup_a12_bandit_chief_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_chief_squad (smart: jup_a12)
- [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_chief_squad (smart: jup_a12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_guard_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_guard_squad (smart: jup_a12)
- [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_guard_squad (smart: jup_a12)
- [WARNING] <population> no adjustment to squad size for jup_a12_bandit_guard_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_guard_squad (smart: jup_a12)
- [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_guard_squad (smart: jup_a12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_cont_mech_bandit_squad
- [INFO] <simboard> removing disabled mutants from squad jup_cont_mech_bandit_squad (smart: jup_a12)
- [INFO] <simboard> adjusting squad size for squad jup_cont_mech_bandit_squad (smart: jup_a12)
- [INFO] <population> adjusting squad jup_cont_mech_bandit_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id jup_cont_mech_bandit
- [INFO] <population/monsters> added jup_cont_mech_bandit to squad jup_cont_mech_bandit_squad
- [INFO] <population> adjusted squad jup_cont_mech_bandit_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad jup_cont_mech_bandit_squad (smart: jup_a12)
- [INFO] <simboard> setting up civil war relations for squad jup_cont_mech_bandit_squad (smart: jup_a12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_cont_trader_bandit_squad
- [INFO] <simboard> removing disabled mutants from squad jup_cont_trader_bandit_squad (smart: jup_a12)
- [INFO] <simboard> adjusting squad size for squad jup_cont_trader_bandit_squad (smart: jup_a12)
- [INFO] <population> adjusting squad jup_cont_trader_bandit_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id jup_cont_trader_bandit
- [INFO] <population/monsters> added jup_cont_trader_bandit to squad jup_cont_trader_bandit_squad
- [INFO] <population> adjusted squad jup_cont_trader_bandit_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad jup_cont_trader_bandit_squad (smart: jup_a12)
- [INFO] <simboard> setting up civil war relations for squad jup_cont_trader_bandit_squad (smart: jup_a12)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_jup_stalker_garik_squad
- [INFO] <simboard> removing disabled mutants from squad guid_jup_stalker_garik_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad guid_jup_stalker_garik_squad (smart: jup_a6)
- [INFO] <population> adjusting squad guid_jup_stalker_garik_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_jup_stalker_garik
- [INFO] <population/monsters> added guid_jup_stalker_garik to squad guid_jup_stalker_garik_squad
- [INFO] <population> adjusted squad guid_jup_stalker_garik_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_jup_stalker_garik_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad guid_jup_stalker_garik_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_guard_squad_1
- [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
- [INFO] <population> adjusting squad jup_a6_freedom_guard_squad_1 size: from 5 to 10 (diff: 5, factor: 2)
- [INFO] <population/monsters> added sim_default_freedom_2 to squad jup_a6_freedom_guard_squad_1 [2]
- [INFO] <population/monsters> added sim_default_freedom_1 to squad jup_a6_freedom_guard_squad_1
- [INFO] <population/monsters> added sim_default_freedom_2 to squad jup_a6_freedom_guard_squad_1
- [INFO] <population/monsters> added sim_default_freedom_1 to squad jup_a6_freedom_guard_squad_1
- [INFO] <population> adjusted squad jup_a6_freedom_guard_squad_1 size up: new count is 10
- [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_leader_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_leader_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_leader_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_a6_freedom_leader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_leader_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_leader_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_trader_ashot_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_a6_freedom_trader_ashot_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a6_stalker_barmen_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a6_stalker_barmen_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_a6_stalker_barmen_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_a6_stalker_medik_squad
- [INFO] <simboard> removing disabled mutants from squad jup_a6_stalker_medik_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_a6_stalker_medik_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_a6_stalker_medik_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_a6_stalker_medik_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_a6_stalker_medik_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b10_stalker_drunk_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b10_stalker_drunk_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_b10_stalker_drunk_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b25_alex_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b25_alex_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad jup_b25_alex_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for jup_b25_alex_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b25_alex_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad jup_b25_alex_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_a2_stalker_mechanic_squad
- [INFO] <simboard> removing disabled mutants from squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
- [INFO] <simboard> adjusting squad size for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
- [WARNING] <population> no adjustment to squad size for zat_a2_stalker_mechanic_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
- [INFO] <simboard> setting up civil war relations for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b19_kopatci_zombied_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
- [INFO] <simboard> adjusting squad size for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
- [WARNING] <population> no adjustment to squad size for jup_b19_kopatci_zombied_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
- [INFO] <simboard> setting up civil war relations for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b200_tushkano_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b203_tushkano (smart: jup_b203)
- [INFO] <simboard> adjusting squad size for squad jup_b203_tushkano (smart: jup_b203)
- [WARNING] <population> no adjustment to squad size for jup_b203_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b203_tushkano (smart: jup_b203)
- [INFO] <simboard> setting up civil war relations for squad jup_b203_tushkano (smart: jup_b203)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b203_zombied_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b203_zombied_squad (smart: jup_b203)
- [INFO] <simboard> adjusting squad size for squad jup_b203_zombied_squad (smart: jup_b203)
- [WARNING] <population> no adjustment to squad size for jup_b203_zombied_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b203_zombied_squad (smart: jup_b203)
- [INFO] <simboard> setting up civil war relations for squad jup_b203_zombied_squad (smart: jup_b203)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b204_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b204_squad (smart: jup_b204)
- [INFO] <simboard> adjusting squad size for squad jup_b204_squad (smart: jup_b204)
- [WARNING] <population> no adjustment to squad size for jup_b204_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b204_squad (smart: jup_b204)
- [INFO] <simboard> setting up civil war relations for squad jup_b204_squad (smart: jup_b204)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b205_monster_01_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b205_monster_04_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b205_zombie_01_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b205_zombie_01_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b205_zombie_02_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b205_zombie_02_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
- [INFO] <simboard> adjusting squad size for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
- [WARNING] <population> no adjustment to squad size for jup_b205_monster_02_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
- [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b6_swamp_hunters (smart: jup_b211)
- [INFO] <population/monsters> releasing disabled mutant jup_b6_bloodsucker_1 in squad jup_b6_swamp_hunters
- [INFO] <population/monsters> releasing disabled mutant jup_b6_bloodsucker_3 in squad jup_b6_swamp_hunters [2]
- [INFO] <simboard> adjusting squad size for squad jup_b6_swamp_hunters (smart: jup_b211)
- [WARNING] <population> no adjustment to squad size for jup_b6_swamp_hunters (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b6_swamp_hunters (smart: jup_b211)
- [INFO] <simboard> setting up civil war relations for squad jup_b6_swamp_hunters (smart: jup_b211)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b1_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b1_stalker_squad (smart: jup_b41)
- [INFO] <simboard> adjusting squad size for squad jup_b1_stalker_squad (smart: jup_b41)
- [WARNING] <population> no adjustment to squad size for jup_b1_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b1_stalker_squad (smart: jup_b41)
- [INFO] <simboard> setting up civil war relations for squad jup_b1_stalker_squad (smart: jup_b41)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b47_merc_guard_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b47_merc_guard_squad (smart: jup_b41)
- [INFO] <simboard> adjusting squad size for squad jup_b47_merc_guard_squad (smart: jup_b41)
- [WARNING] <population> no adjustment to squad size for jup_b47_merc_guard_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b47_merc_guard_squad (smart: jup_b41)
- [INFO] <simboard> setting up civil war relations for squad jup_b47_merc_guard_squad (smart: jup_b41)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b6_scientist_group
- [INFO] <simboard> removing disabled mutants from squad jup_b6_scientist_group (smart: jup_b41)
- [INFO] <simboard> adjusting squad size for squad jup_b6_scientist_group (smart: jup_b41)
- [WARNING] <population> no adjustment to squad size for jup_b6_scientist_group (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b6_scientist_group (smart: jup_b41)
- [INFO] <simboard> setting up civil war relations for squad jup_b6_scientist_group (smart: jup_b41)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for jup_b8_psy_dog_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning monolith_kbo_squad
- [INFO] <simboard> removing disabled mutants from squad monolith_kbo_squad (smart: kbo_terrain)
- [INFO] <simboard> adjusting squad size for squad monolith_kbo_squad (smart: kbo_terrain)
- [INFO] <population> adjusting squad monolith_kbo_squad size: from 2 to 4 (diff: 2, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id trader_monolith_kbo
- [INFO] <population/monsters> added trader_monolith_kbo to squad monolith_kbo_squad
- ~ Story Objects | Multiple objects trying to use same story_id trader_monolith_kbo
- [INFO] <population/monsters> added trader_monolith_kbo to squad monolith_kbo_squad
- [INFO] <population> adjusted squad monolith_kbo_squad size up: new count is 4
- [INFO] <simboard> replacing mutant variants for squad monolith_kbo_squad (smart: kbo_terrain)
- [INFO] <simboard> setting up civil war relations for squad monolith_kbo_squad (smart: kbo_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_burers_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_burer in squad lx8_burers_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_burer_3 in squad lx8_burers_squad [2]
- [INFO] <simboard> adjusting squad size for squad lx8_burers_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_burers_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_burers_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_burers_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_snork_down_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_snork_2_jump in squad lx8_snork_down_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_snork in squad lx8_snork_down_squad
- [INFO] <simboard> adjusting squad size for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_snork_down_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_snork_up_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_snork_1_jump in squad lx8_snork_up_squad
- [INFO] <simboard> adjusting squad size for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_snork_up_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_toilet_burer in squad lx8_toilet_burer_squad
- [INFO] <simboard> adjusting squad size for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_toilet_burer_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_1 in squad lx8_tushkano_1_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_3 in squad lx8_tushkano_1_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_4 in squad lx8_tushkano_1_squad [2]
- [INFO] <simboard> adjusting squad size for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_tushkano_1_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
- [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_1 in squad lx8_tushkano_2_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_3 in squad lx8_tushkano_2_squad
- [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_4 in squad lx8_tushkano_2_squad [2]
- [INFO] <simboard> adjusting squad size for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
- [WARNING] <population> no adjustment to squad size for lx8_tushkano_2_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_marsh_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
- [INFO] <population> adjusting squad guid_marsh_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_marsh_mlr
- [INFO] <population/monsters> added guid_marsh_mlr to squad guid_marsh_mlr_squad
- [INFO] <population> adjusted squad guid_marsh_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_base_owl_stalker_trader_squad
- [INFO] <simboard> removing disabled mutants from squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_base_owl_stalker_trader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_base_stalker_barmen_squad
- [INFO] <simboard> removing disabled mutants from squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_base_stalker_barmen_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_base_stalker_tech_squad
- [INFO] <simboard> removing disabled mutants from squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_base_stalker_tech_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_doctor_squad
- [INFO] <simboard> removing disabled mutants from squad mar_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_doctor_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_doctor_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <population/monsters> releasing disabled mutant mar_smart_terrain_base_dog_doctor in squad mar_smart_terrain_base_dog_doctor_squad
- [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_dog_doctor_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_base_lager_squad
- [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_lager_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_base_stalker_leader_marsh_squad
- [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
- [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_stalker_leader_marsh_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
- [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
- [INFO] <population/monsters> releasing disabled mutant mar_smart_terrain_doc_dog in squad mar_smart_terrain_doc_dog_squad
- [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
- [WARNING] <population> no adjustment to squad size for mar_smart_terrain_doc_dog_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
- [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_doc_squad
- [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
- [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
- [WARNING] <population> no adjustment to squad size for mar_smart_terrain_doc_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
- [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_10_freedom_trader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
- [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
- [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_10_freedom_trader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
- [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mil_freedom_guid_squad
- [INFO] <simboard> removing disabled mutants from squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> adjusting squad size for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
- [INFO] <population> adjusting squad mil_freedom_guid_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id mil_freedom_guid
- [INFO] <population/monsters> added mil_freedom_guid to squad mil_freedom_guid_squad
- [INFO] <population> adjusted squad mil_freedom_guid_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> setting up civil war relations for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mil_freedom_medic_squad
- [INFO] <simboard> removing disabled mutants from squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> adjusting squad size for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
- [INFO] <population> adjusting squad mil_freedom_medic_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id mil_freedom_medic
- [INFO] <population/monsters> added mil_freedom_medic to squad mil_freedom_medic_squad
- [INFO] <population> adjusted squad mil_freedom_medic_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> setting up civil war relations for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_7_freedom_leader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
- [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_7_freedom_leader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_7_freedom_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
- [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning lider_monolith_haron_squad
- [INFO] <simboard> removing disabled mutants from squad lider_monolith_haron_squad (smart: mlr_terrain)
- [INFO] <simboard> adjusting squad size for squad lider_monolith_haron_squad (smart: mlr_terrain)
- [INFO] <population> adjusting squad lider_monolith_haron_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id lider_monolith_haron
- [INFO] <population/monsters> added lider_monolith_haron to squad lider_monolith_haron_squad
- [INFO] <population> adjusted squad lider_monolith_haron_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad lider_monolith_haron_squad (smart: mlr_terrain)
- [INFO] <simboard> setting up civil war relations for squad lider_monolith_haron_squad (smart: mlr_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning monolith_base_mlr2_squad
- [INFO] <simboard> removing disabled mutants from squad monolith_base_mlr2_squad (smart: mlr_terrain)
- [INFO] <simboard> adjusting squad size for squad monolith_base_mlr2_squad (smart: mlr_terrain)
- [INFO] <population> adjusting squad monolith_base_mlr2_squad size: from 4 to 8 (diff: 4, factor: 2)
- [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr2_squad
- [INFO] <population/monsters> added sim_default_monolith_3 to squad monolith_base_mlr2_squad
- [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr2_squad [2]
- [INFO] <population> adjusted squad monolith_base_mlr2_squad size up: new count is 8
- [INFO] <simboard> replacing mutant variants for squad monolith_base_mlr2_squad (smart: mlr_terrain)
- [INFO] <simboard> setting up civil war relations for squad monolith_base_mlr2_squad (smart: mlr_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning monolith_base_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad monolith_base_mlr_squad (smart: mlr_terrain)
- [INFO] <simboard> adjusting squad size for squad monolith_base_mlr_squad (smart: mlr_terrain)
- [INFO] <population> adjusting squad monolith_base_mlr_squad size: from 6 to 12 (diff: 6, factor: 2)
- [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr_squad
- [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlr_squad
- [INFO] <population/monsters> added sim_default_monolith_3 to squad monolith_base_mlr_squad [2]
- [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlr_squad
- [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr_squad
- [INFO] <population> adjusted squad monolith_base_mlr_squad size up: new count is 12
- [INFO] <simboard> replacing mutant variants for squad monolith_base_mlr_squad (smart: mlr_terrain)
- [INFO] <simboard> setting up civil war relations for squad monolith_base_mlr_squad (smart: mlr_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning monolith_base_mlra_squad
- [INFO] <simboard> removing disabled mutants from squad monolith_base_mlra_squad (smart: mlr_terrain)
- [INFO] <simboard> adjusting squad size for squad monolith_base_mlra_squad (smart: mlr_terrain)
- [INFO] <population> adjusting squad monolith_base_mlra_squad size: from 4 to 8 (diff: 4, factor: 2)
- [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlra_squad [3]
- [INFO] <population/monsters> added sim_monolith_sniper to squad monolith_base_mlra_squad
- [INFO] <population> adjusted squad monolith_base_mlra_squad size up: new count is 8
- [INFO] <simboard> replacing mutant variants for squad monolith_base_mlra_squad (smart: mlr_terrain)
- [INFO] <simboard> setting up civil war relations for squad monolith_base_mlra_squad (smart: mlr_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_1_zombied
- [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
- [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_1_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_3_zombied
- [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
- [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_3_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_5_zombied
- [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
- [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_5_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
- [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
- [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_snork_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
- [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_canalisation_tushkano [3]
- [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
- [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
- [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_downstairs_tushkano [2]
- [INFO] <simboard> adjusting squad size for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
- [WARNING] <population> no adjustment to squad size for pas_b400_downstairs_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
- [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_elevator_tushkano
- [INFO] <simboard> adjusting squad size for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
- [WARNING] <population> no adjustment to squad size for pas_b400_elevator_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
- [INFO] <simboard> adjusting squad size for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
- [WARNING] <population> no adjustment to squad size for pas_b400_snork_elevator_4 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_hall_tushkano (smart: pas_b400_hall)
- [INFO] <simboard> adjusting squad size for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
- [WARNING] <population> no adjustment to squad size for pas_b400_hall_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
- [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
- [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_5 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_track_2 (smart: pas_b400_track)
- [INFO] <simboard> adjusting squad size for squad pas_b400_snork_track_2 (smart: pas_b400_track)
- [WARNING] <population> no adjustment to squad size for pas_b400_snork_track_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_track_2 (smart: pas_b400_track)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_track_2 (smart: pas_b400_track)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_track_tushkano (smart: pas_b400_track)
- [INFO] <simboard> adjusting squad size for squad pas_b400_track_tushkano (smart: pas_b400_track)
- [WARNING] <population> no adjustment to squad size for pas_b400_track_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_track_tushkano (smart: pas_b400_track)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_track_tushkano (smart: pas_b400_track)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
- [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
- [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
- [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
- [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_3 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
- [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_tunnel_tushkano [2]
- [INFO] <simboard> adjusting squad size for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
- [WARNING] <population> no adjustment to squad size for pas_b400_tunnel_tushkano (story squad)
- [INFO] <simboard> replacing mutant variants for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
- [INFO] <simboard> setting up civil war relations for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pol_smart_terrain_1_1_squad
- [INFO] <simboard> removing disabled mutants from squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
- [INFO] <simboard> adjusting squad size for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
- [WARNING] <population> no adjustment to squad size for pol_smart_terrain_1_1_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
- [INFO] <simboard> setting up civil war relations for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pol_smart_terrain_1_3_squad
- [INFO] <simboard> removing disabled mutants from squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
- [INFO] <simboard> adjusting squad size for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
- [WARNING] <population> no adjustment to squad size for pol_smart_terrain_1_3_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
- [INFO] <simboard> setting up civil war relations for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_pri_a15_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad guid_pri_a15_mlr_squad (smart: pri_a15)
- [INFO] <simboard> adjusting squad size for squad guid_pri_a15_mlr_squad (smart: pri_a15)
- [INFO] <population> adjusting squad guid_pri_a15_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_pri_a15_mlr
- [INFO] <population/monsters> added guid_pri_a15_mlr to squad guid_pri_a15_mlr_squad
- [INFO] <population> adjusted squad guid_pri_a15_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_pri_a15_mlr_squad (smart: pri_a15)
- [INFO] <simboard> setting up civil war relations for squad guid_pri_a15_mlr_squad (smart: pri_a15)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning start_prachka_squad
- [INFO] <simboard> removing disabled mutants from squad start_prachka_squad (smart: pri_a16)
- [INFO] <simboard> adjusting squad size for squad start_prachka_squad (smart: pri_a16)
- [INFO] <population> adjusting squad start_prachka_squad size: from 5 to 10 (diff: 5, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_4 to squad start_prachka_squad [3]
- [INFO] <population/monsters> added sim_default_stalker_2 to squad start_prachka_squad
- [INFO] <population/monsters> added sim_default_stalker_4 to squad start_prachka_squad
- [INFO] <population> adjusted squad start_prachka_squad size up: new count is 10
- [INFO] <simboard> replacing mutant variants for squad start_prachka_squad (smart: pri_a16)
- [INFO] <simboard> setting up civil war relations for squad start_prachka_squad (smart: pri_a16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning trader_pri_a15_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad trader_pri_a15_mlr_squad (smart: pri_a16)
- [INFO] <simboard> adjusting squad size for squad trader_pri_a15_mlr_squad (smart: pri_a16)
- [INFO] <population> adjusting squad trader_pri_a15_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id trader_pri_a15_mlr
- [INFO] <population/monsters> added trader_pri_a15_mlr to squad trader_pri_a15_mlr_squad
- [INFO] <population> adjusted squad trader_pri_a15_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad trader_pri_a15_mlr_squad (smart: pri_a16)
- [INFO] <simboard> setting up civil war relations for squad trader_pri_a15_mlr_squad (smart: pri_a16)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning jup_b19_freedom_yar_squad
- [INFO] <simboard> removing disabled mutants from squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
- [INFO] <simboard> adjusting squad size for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
- [WARNING] <population> no adjustment to squad size for jup_b19_freedom_yar_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
- [INFO] <simboard> setting up civil war relations for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_a17_isg_squad
- [INFO] <simboard> removing disabled mutants from squad pri_a17_isg_squad (smart: pri_a17)
- [INFO] <simboard> adjusting squad size for squad pri_a17_isg_squad (smart: pri_a17)
- [WARNING] <population> no adjustment to squad size for pri_a17_isg_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_a17_isg_squad (smart: pri_a17)
- [INFO] <simboard> setting up civil war relations for squad pri_a17_isg_squad (smart: pri_a17)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning merc_hide_squad_on_book_store
- [INFO] <simboard> removing disabled mutants from squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
- [WARNING] <population> no adjustment to squad size for merc_hide_squad_on_book_store (story squad)
- [INFO] <simboard> replacing mutant variants for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning merc_pri_a18_mech_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
- [WARNING] <population> no adjustment to squad size for merc_pri_a18_mech_mlr_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning merc_pri_grifon_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
- [WARNING] <population> no adjustment to squad size for merc_pri_grifon_mlr_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_special_trader_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_special_trader_mlr_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pri_b303_burer_squad (smart: pri_b303)
- [INFO] <simboard> adjusting squad size for squad pri_b303_burer_squad (smart: pri_b303)
- [WARNING] <population> no adjustment to squad size for pri_b303_burer_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b303_burer_squad (smart: pri_b303)
- [INFO] <simboard> setting up civil war relations for squad pri_b303_burer_squad (smart: pri_b303)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_b304_dogs (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_1_floor_zombied
- [INFO] <simboard> removing disabled mutants from squad pri_b306_1_floor_zombied (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_1_floor_zombied (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_1_floor_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_1_floor_zombied (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_1_floor_zombied (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_1_floor_zombied_2
- [INFO] <simboard> removing disabled mutants from squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_1_floor_zombied_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_2_floor_monolith
- [INFO] <simboard> removing disabled mutants from squad pri_b306_2_floor_monolith (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_2_floor_monolith (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_2_floor_monolith (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_2_floor_monolith (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_2_floor_monolith (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_2_floor_zombied
- ! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_toz106], missing value in ammo_class
- [INFO] <simboard> removing disabled mutants from squad pri_b306_2_floor_zombied (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_2_floor_zombied (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_2_floor_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_2_floor_zombied (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_2_floor_zombied (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_3_floor_monolith
- [INFO] <simboard> removing disabled mutants from squad pri_b306_3_floor_monolith (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_3_floor_monolith (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_3_floor_monolith (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_3_floor_monolith (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_3_floor_monolith (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_3_floor_zombied
- [INFO] <simboard> removing disabled mutants from squad pri_b306_3_floor_zombied (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_3_floor_zombied (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_3_floor_zombied (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_3_floor_zombied (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_3_floor_zombied (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_4_floor_monolith
- [INFO] <simboard> removing disabled mutants from squad pri_b306_4_floor_monolith (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_4_floor_monolith (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_4_floor_monolith (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_4_floor_monolith (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_4_floor_monolith (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b306_4_floor_monolith_2
- [INFO] <simboard> removing disabled mutants from squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
- [INFO] <simboard> adjusting squad size for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
- [WARNING] <population> no adjustment to squad size for pri_b306_4_floor_monolith_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
- [INFO] <simboard> setting up civil war relations for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_guard_squad
- [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_b36_monolith_guard_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_marine_squad
- [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_b36_monolith_marine_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_sniper_squad
- [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_b36_monolith_sniper_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_b36_zombied_squad
- [INFO] <simboard> removing disabled mutants from squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
- [WARNING] <population> no adjustment to squad size for pri_b36_zombied_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning monolith_eidolon_squad
- [INFO] <simboard> removing disabled mutants from squad monolith_eidolon_squad (smart: pri_monolith)
- [INFO] <simboard> adjusting squad size for squad monolith_eidolon_squad (smart: pri_monolith)
- [INFO] <population> adjusting squad monolith_eidolon_squad size: from 1 to 2 (diff: 1, factor: 2)
- [INFO] <population/monsters> added monolith_eidolon to squad monolith_eidolon_squad
- [INFO] <population> adjusted squad monolith_eidolon_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad monolith_eidolon_squad (smart: pri_monolith)
- [INFO] <simboard> setting up civil war relations for squad monolith_eidolon_squad (smart: pri_monolith)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_monolith_monolith_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
- [INFO] <simboard> adjusting squad size for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
- [WARNING] <population> no adjustment to squad size for pri_monolith_monolith_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
- [INFO] <simboard> setting up civil war relations for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning pri_monolith_monolith_trader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
- [INFO] <simboard> adjusting squad size for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
- [WARNING] <population> no adjustment to squad size for pri_monolith_monolith_trader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
- [INFO] <simboard> setting up civil war relations for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning red_3_2_greh_guard_squad
- [INFO] <simboard> removing disabled mutants from squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> adjusting squad size for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
- [INFO] <population> adjusting squad red_3_2_greh_guard_squad size: from 6 to 12 (diff: 6, factor: 2)
- [INFO] <population/monsters> added sim_default_greh_3 to squad red_3_2_greh_guard_squad
- [INFO] <population/monsters> added sim_default_greh_2 to squad red_3_2_greh_guard_squad [2]
- [INFO] <population/monsters> added sim_default_greh_1 to squad red_3_2_greh_guard_squad [2]
- [INFO] <population/monsters> added sim_default_greh_2 to squad red_3_2_greh_guard_squad
- [INFO] <population> adjusted squad red_3_2_greh_guard_squad size up: new count is 12
- [INFO] <simboard> replacing mutant variants for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> setting up civil war relations for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning red_greh_tech_squad
- [INFO] <simboard> removing disabled mutants from squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> adjusting squad size for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
- [WARNING] <population> no adjustment to squad size for red_greh_tech_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> setting up civil war relations for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning red_greh_trader_squad
- [INFO] <simboard> removing disabled mutants from squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> adjusting squad size for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
- [WARNING] <population> no adjustment to squad size for red_greh_trader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
- [INFO] <simboard> setting up civil war relations for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning stalkers_base_red_forest_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
- [INFO] <simboard> adjusting squad size for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
- [INFO] <population> adjusting squad stalkers_base_red_forest_mlr_squad size: from 5 to 10 (diff: 5, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_2 to squad stalkers_base_red_forest_mlr_squad
- [INFO] <population/monsters> added sim_default_stalker_4 to squad stalkers_base_red_forest_mlr_squad
- [INFO] <population/monsters> added sim_default_stalker_2 to squad stalkers_base_red_forest_mlr_squad [3]
- [INFO] <population> adjusted squad stalkers_base_red_forest_mlr_squad size up: new count is 10
- [INFO] <simboard> replacing mutant variants for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
- [INFO] <simboard> setting up civil war relations for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning sar_monolith_general_squad
- [INFO] <simboard> removing disabled mutants from squad sar_monolith_general_squad (smart: sar_monolith_general)
- [INFO] <simboard> adjusting squad size for squad sar_monolith_general_squad (smart: sar_monolith_general)
- [WARNING] <population> no adjustment to squad size for sar_monolith_general_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad sar_monolith_general_squad (smart: sar_monolith_general)
- [INFO] <simboard> setting up civil war relations for squad sar_monolith_general_squad (smart: sar_monolith_general)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning sar_monolith_sklad_squad
- [INFO] <simboard> removing disabled mutants from squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
- [INFO] <simboard> adjusting squad size for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
- [WARNING] <population> no adjustment to squad size for sar_monolith_sklad_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
- [INFO] <simboard> setting up civil war relations for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning trucks_cemetery_bandit_mechanic_squad
- [INFO] <simboard> removing disabled mutants from squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
- [INFO] <simboard> adjusting squad size for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
- [INFO] <population> adjusting squad trucks_cemetery_bandit_mechanic_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id trucks_cemetery_bandit_mechanic
- [INFO] <population/monsters> added trucks_cemetery_bandit_mechanic to squad trucks_cemetery_bandit_mechanic_squad
- [INFO] <population> adjusted squad trucks_cemetery_bandit_mechanic_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
- [INFO] <simboard> setting up civil war relations for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning trucks_cemetery_bandit_trader_squad
- [INFO] <simboard> removing disabled mutants from squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
- [INFO] <simboard> adjusting squad size for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
- [INFO] <population> adjusting squad trucks_cemetery_bandit_trader_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id trucks_cemetery_bandit_trader
- [INFO] <population/monsters> added trucks_cemetery_bandit_trader to squad trucks_cemetery_bandit_trader_squad
- [INFO] <population> adjusted squad trucks_cemetery_bandit_trader_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
- [INFO] <simboard> setting up civil war relations for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning val_smart_terrain_7_3_bandit_mechanic_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
- [INFO] <simboard> adjusting squad size for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
- [WARNING] <population> no adjustment to squad size for val_smart_terrain_7_3_bandit_mechanic_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
- [INFO] <simboard> setting up civil war relations for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning val_smart_terrain_7_4_bandit_trader_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
- [INFO] <simboard> adjusting squad size for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
- [WARNING] <population> no adjustment to squad size for val_smart_terrain_7_4_bandit_trader_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
- [INFO] <simboard> setting up civil war relations for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning bandit_main_base_medic_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> adjusting squad size for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <population> adjusting squad bandit_main_base_medic_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id bandit_main_base_medic_mlr
- [INFO] <population/monsters> added bandit_main_base_medic_mlr to squad bandit_main_base_medic_mlr_squad
- [INFO] <population> adjusted squad bandit_main_base_medic_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> setting up civil war relations for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_dv_mal_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> adjusting squad size for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <population> adjusting squad guid_dv_mal_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_dv_mal_mlr
- [INFO] <population/monsters> added guid_dv_mal_mlr to squad guid_dv_mal_mlr_squad
- [INFO] <population> adjusted squad guid_dv_mal_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> setting up civil war relations for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b7_bandit_boss_sultan_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> adjusting squad size for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
- [WARNING] <population> no adjustment to squad size for zat_b7_bandit_boss_sultan_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
- [INFO] <simboard> setting up civil war relations for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning warlab_pod_stalker_squad
- [INFO] <simboard> removing disabled mutants from squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
- [WARNING] <population> no adjustment to squad size for warlab_pod_stalker_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning mechanic_army_yan_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> adjusting squad size for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <population> adjusting squad mechanic_army_yan_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id mechanic_army_yan_mlr
- [INFO] <population/monsters> added mechanic_army_yan_mlr to squad mechanic_army_yan_mlr_squad
- [INFO] <population> adjusted squad mechanic_army_yan_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> setting up civil war relations for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning yan_bunker_guards_squad
- [INFO] <simboard> removing disabled mutants from squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> adjusting squad size for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
- [WARNING] <population> no adjustment to squad size for yan_bunker_guards_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> setting up civil war relations for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning yan_povar_army_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> adjusting squad size for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <population> adjusting squad yan_povar_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id yan_povar_army_mlr
- [INFO] <population/monsters> added yan_povar_army_mlr to squad yan_povar_army_mlr_squad
- [INFO] <population> adjusted squad yan_povar_army_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> setting up civil war relations for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning yan_stalker_sakharov_squad
- [INFO] <simboard> removing disabled mutants from squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> adjusting squad size for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
- [WARNING] <population> no adjustment to squad size for yan_stalker_sakharov_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
- [INFO] <simboard> setting up civil war relations for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
- [INFO] <simboard> adjusting squad size for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
- [WARNING] <population> no adjustment to squad size for zat_b100_poltergeist_squad_01 (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
- [INFO] <simboard> setting up civil war relations for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_1
- [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_1 (smart: zat_b104_zombied)
- [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
- [WARNING] <population> no adjustment to squad size for zat_b104_zombied_1 (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
- [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_2
- [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_2 (smart: zat_b104_zombied)
- [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
- [WARNING] <population> no adjustment to squad size for zat_b104_zombied_2 (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
- [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_3
- [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_3 (smart: zat_b104_zombied)
- [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
- [WARNING] <population> no adjustment to squad size for zat_b104_zombied_3 (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
- [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b18_dog_noah_squad (smart: zat_b18)
- [INFO] <population/monsters> releasing disabled mutant zat_b18_dog_noah in squad zat_b18_dog_noah_squad
- [INFO] <population/monsters> releasing disabled mutant zat_b18_dog_little_two in squad zat_b18_dog_noah_squad [2]
- [INFO] <simboard> adjusting squad size for squad zat_b18_dog_noah_squad (smart: zat_b18)
- [WARNING] <population> no adjustment to squad size for zat_b18_dog_noah_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b18_dog_noah_squad (smart: zat_b18)
- [INFO] <simboard> setting up civil war relations for squad zat_b18_dog_noah_squad (smart: zat_b18)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b18_noah_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b18_noah_squad (smart: zat_b18)
- [INFO] <simboard> adjusting squad size for squad zat_b18_noah_squad (smart: zat_b18)
- [WARNING] <population> no adjustment to squad size for zat_b18_noah_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b18_noah_squad (smart: zat_b18)
- [INFO] <simboard> setting up civil war relations for squad zat_b18_noah_squad (smart: zat_b18)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b28_snork_squad (smart: zat_b28)
- [INFO] <simboard> adjusting squad size for squad zat_b28_snork_squad (smart: zat_b28)
- [WARNING] <population> no adjustment to squad size for zat_b28_snork_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b28_snork_squad (smart: zat_b28)
- [INFO] <simboard> setting up civil war relations for squad zat_b28_snork_squad (smart: zat_b28)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b33_snork_first_wave (smart: zat_b33)
- [INFO] <simboard> adjusting squad size for squad zat_b33_snork_first_wave (smart: zat_b33)
- [WARNING] <population> no adjustment to squad size for zat_b33_snork_first_wave (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b33_snork_first_wave (smart: zat_b33)
- [INFO] <simboard> setting up civil war relations for squad zat_b33_snork_first_wave (smart: zat_b33)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b38_default_bloodsucker (smart: zat_b38)
- [INFO] <simboard> adjusting squad size for squad zat_b38_default_bloodsucker (smart: zat_b38)
- [WARNING] <population> no adjustment to squad size for zat_b38_default_bloodsucker (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b38_default_bloodsucker (smart: zat_b38)
- [INFO] <simboard> setting up civil war relations for squad zat_b38_default_bloodsucker (smart: zat_b38)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b39_dogs_squad (smart: zat_b39)
- [INFO] <simboard> adjusting squad size for squad zat_b39_dogs_squad (smart: zat_b39)
- [WARNING] <population> no adjustment to squad size for zat_b39_dogs_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b39_dogs_squad (smart: zat_b39)
- [INFO] <simboard> setting up civil war relations for squad zat_b39_dogs_squad (smart: zat_b39)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b40_merc_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
- [WARNING] <population> no adjustment to squad size for zat_b40_merc_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_stancia_mech_merc_squad
- [INFO] <simboard> removing disabled mutants from squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <population> adjusting squad zat_stancia_mech_merc_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id zat_stancia_mech_merc
- [INFO] <population/monsters> added zat_stancia_mech_merc to squad zat_stancia_mech_merc_squad
- [INFO] <population> adjusted squad zat_stancia_mech_merc_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_stancia_trader_merc_squad
- [INFO] <simboard> removing disabled mutants from squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <population> adjusting squad zat_stancia_trader_merc_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id zat_stancia_trader_merc
- [INFO] <population/monsters> added zat_stancia_trader_merc to squad zat_stancia_trader_merc_squad
- [INFO] <population> adjusted squad zat_stancia_trader_merc_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <simboard> removing disabled mutants from squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
- [INFO] <simboard> adjusting squad size for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
- [WARNING] <population> no adjustment to squad size for zat_b42_controller_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
- [INFO] <simboard> setting up civil war relations for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b7_stalkers_victims_1
- [INFO] <simboard> removing disabled mutants from squad zat_b7_stalkers_victims_1 (smart: zat_b7)
- [INFO] <simboard> adjusting squad size for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
- [WARNING] <population> no adjustment to squad size for zat_b7_stalkers_victims_1 (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
- [INFO] <simboard> setting up civil war relations for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning guid_zan_stalker_locman_squad
- [INFO] <simboard> removing disabled mutants from squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
- [INFO] <population> adjusting squad guid_zan_stalker_locman_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id guid_zan_stalker_locman
- [INFO] <population/monsters> added guid_zan_stalker_locman to squad guid_zan_stalker_locman_squad
- [INFO] <population> adjusted squad guid_zan_stalker_locman_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_a2_stalker_nimble_squad
- [INFO] <simboard> removing disabled mutants from squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_a2_stalker_nimble_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b106_stalker_crab_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_b106_stalker_crab_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b106_stalker_gonta_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_b106_stalker_gonta_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b22_barmen
- [INFO] <simboard> removing disabled mutants from squad zat_b22_barmen (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_b22_barmen (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_b22_barmen (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b22_barmen (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_b22_barmen (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b22_medic
- [INFO] <simboard> removing disabled mutants from squad zat_b22_medic (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_b22_medic (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_b22_medic (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b22_medic (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_b22_medic (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_b30_owl_stalker_trader_squad
- [INFO] <simboard> removing disabled mutants from squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
- [WARNING] <population> no adjustment to squad size for zat_b30_owl_stalker_trader_squad (story squad)
- [INFO] <simboard> replacing mutant variants for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_stalker_base_smart_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <population> adjusting squad zat_stalker_base_smart_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
- [INFO] <population/monsters> added sim_default_stalker_2 to squad zat_stalker_base_smart_mlr_squad
- [INFO] <population/monsters> added sim_default_stalker_1 to squad zat_stalker_base_smart_mlr_squad [2]
- [INFO] <population> adjusted squad zat_stalker_base_smart_mlr_squad size up: new count is 6
- [INFO] <simboard> replacing mutant variants for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
- [INFO] <population/stalkers> faction enabled - returning zat_tech_mlr_squad
- [INFO] <simboard> removing disabled mutants from squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> adjusting squad size for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <population> adjusting squad zat_tech_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
- ~ Story Objects | Multiple objects trying to use same story_id zat_tech_mlr
- [INFO] <population/monsters> added zat_tech_mlr to squad zat_tech_mlr_squad
- [INFO] <population> adjusted squad zat_tech_mlr_squad size up: new count is 2
- [INFO] <simboard> replacing mutant variants for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <simboard> setting up civil war relations for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
- [INFO] <civilwar> ZCP or civil war disabled, skipping setup
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