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Sep 28th, 2021
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  1. [INFO] <dph_debug_log> DPHs DEBUG LOGGER VERSION 1 | Log instance started
  2. [INFO] <civilwar> Civil War disabled
  3. end setup
  4. * phase time: 5314 ms
  5. * phase cmem: 851368 K
  6. * phase time: 85 ms
  7. * phase cmem: 851349 K
  8. * Creating new game...
  9. * Loading spawn registry...
  10. jup_b202 Wrong smart_terrain respawn_params section [respawn@jup_b202](there is no section)
  11. trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
  12. trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
  13. zat_b100 Wrong smart_terrain respawn_params section [respawn@zat_b100](there is no section)
  14. zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section)
  15. zat_b38 Wrong smart_terrain respawn_params section [respawn@zat_b38](there is no section)
  16. * 18652 spawn points are successfully loaded
  17. jup_b202 Wrong smart_terrain respawn_params section [respawn@jup_b202](there is no section)
  18. trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
  19. trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
  20. zat_b100 Wrong smart_terrain respawn_params section [respawn@zat_b100](there is no section)
  21. zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section)
  22. zat_b38 Wrong smart_terrain respawn_params section [respawn@zat_b38](there is no section)
  23. [INFO] <civilwar/relations> monolith are enemies
  24. not warfare
  25. [INFO] <population> using default population preset
  26. [INFO] <population/stalkers> overriding population factor
  27. [INFO] <population/monsters> overriding population factor
  28. [INFO] <simboard> removing disabled mutants from squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
  29. [INFO] <simboard> adjusting squad size for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
  30. [INFO] <population> adjusting squad per_yant_blood_agr_smart_terrain_1_2 size: from 1 to 1.5 (diff: 0.5, factor: 1.5)
  31. [INFO] <population/monsters> added bloodsucker_green_normal to squad per_yant_blood_agr_smart_terrain_1_2
  32. [INFO] <population> adjusted squad per_yant_blood_agr_smart_terrain_1_2 size up: new count is 2
  33. [INFO] <simboard> replacing mutant variants for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
  34. [INFO] <simboard> setting up civil war relations for squad per_yant_blood_agr_smart_terrain_1_2 (smart: agr_smart_terrain_1_2)
  35. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  36. [INFO] <population/stalkers> faction enabled - returning agr_1_6_barman_army_mlr_squad
  37. [INFO] <simboard> removing disabled mutants from squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
  38. [INFO] <simboard> adjusting squad size for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
  39. [INFO] <population> adjusting squad agr_1_6_barman_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  40. ~ Story Objects | Multiple objects trying to use same story_id agr_1_6_barman_army_mlr
  41. [INFO] <population/monsters> added agr_1_6_barman_army_mlr to squad agr_1_6_barman_army_mlr_squad
  42. [INFO] <population> adjusted squad agr_1_6_barman_army_mlr_squad size up: new count is 2
  43. [INFO] <simboard> replacing mutant variants for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
  44. [INFO] <simboard> setting up civil war relations for squad agr_1_6_barman_army_mlr_squad (smart: agr_smart_terrain_1_6)
  45. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  46. [INFO] <population/stalkers> faction enabled - returning agr_1_6_guards_army_mlr_squad
  47. [INFO] <simboard> removing disabled mutants from squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
  48. [INFO] <simboard> adjusting squad size for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
  49. [INFO] <population> adjusting squad agr_1_6_guards_army_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
  50. [INFO] <population/monsters> added sim_default_military_2 to squad agr_1_6_guards_army_mlr_squad [3]
  51. [INFO] <population> adjusted squad agr_1_6_guards_army_mlr_squad size up: new count is 6
  52. [INFO] <simboard> replacing mutant variants for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
  53. [INFO] <simboard> setting up civil war relations for squad agr_1_6_guards_army_mlr_squad (smart: agr_smart_terrain_1_6)
  54. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  55. [INFO] <population/stalkers> faction enabled - returning agr_1_6_medic_army_mlr_squad
  56. [INFO] <simboard> removing disabled mutants from squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
  57. [INFO] <simboard> adjusting squad size for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
  58. [INFO] <population> adjusting squad agr_1_6_medic_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  59. ~ Story Objects | Multiple objects trying to use same story_id agr_1_6_medic_army_mlr
  60. [INFO] <population/monsters> added agr_1_6_medic_army_mlr to squad agr_1_6_medic_army_mlr_squad
  61. [INFO] <population> adjusted squad agr_1_6_medic_army_mlr_squad size up: new count is 2
  62. [INFO] <simboard> replacing mutant variants for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
  63. [INFO] <simboard> setting up civil war relations for squad agr_1_6_medic_army_mlr_squad (smart: agr_smart_terrain_1_6)
  64. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  65. [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_army_mechanic_stalker_squad
  66. [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
  67. [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
  68. [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_army_mechanic_stalker_squad (story squad)
  69. [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
  70. [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_army_mechanic_stalker_squad (smart: agr_smart_terrain_1_6)
  71. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  72. [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_army_trader_stalker_squad
  73. [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
  74. [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
  75. [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_army_trader_stalker_squad (story squad)
  76. [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
  77. [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_army_trader_stalker_squad (smart: agr_smart_terrain_1_6)
  78. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  79. [INFO] <population/stalkers> faction enabled - returning army_sim_squad_advanced
  80. [INFO] <simboard> removing disabled mutants from squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
  81. [INFO] <simboard> adjusting squad size for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
  82. [INFO] <population> adjusting squad army_sim_squad_advanced size: from 1 to 2 (diff: 1, factor: 2)
  83. [INFO] <population/monsters> added sim_default_military_1 to squad army_sim_squad_advanced
  84. [INFO] <population> adjusted squad army_sim_squad_advanced size up: new count is 2
  85. [INFO] <simboard> replacing mutant variants for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
  86. [INFO] <simboard> setting up civil war relations for squad army_sim_squad_advanced (smart: agr_smart_terrain_1_6)
  87. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  88. [INFO] <population/stalkers> faction enabled - returning agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad
  89. [INFO] <simboard> removing disabled mutants from squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
  90. [INFO] <simboard> adjusting squad size for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
  91. [WARNING] <population> no adjustment to squad size for agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (story squad)
  92. [INFO] <simboard> replacing mutant variants for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
  93. [INFO] <simboard> setting up civil war relations for squad agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad (smart: agr_smart_terrain_1_6_near_2)
  94. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  95. [INFO] <population/stalkers> faction enabled - returning agr_u_bandits_boss_squad
  96. [INFO] <simboard> removing disabled mutants from squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
  97. [INFO] <simboard> adjusting squad size for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
  98. [WARNING] <population> no adjustment to squad size for agr_u_bandits_boss_squad (story squad)
  99. [INFO] <simboard> replacing mutant variants for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
  100. [INFO] <simboard> setting up civil war relations for squad agr_u_bandits_boss_squad (smart: agr_u_bandits)
  101. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  102. [INFO] <population/stalkers> faction enabled - returning agr_u_bandits_squad
  103. [INFO] <simboard> removing disabled mutants from squad agr_u_bandits_squad (smart: agr_u_bandits)
  104. [INFO] <simboard> adjusting squad size for squad agr_u_bandits_squad (smart: agr_u_bandits)
  105. [WARNING] <population> no adjustment to squad size for agr_u_bandits_squad (story squad)
  106. [INFO] <simboard> replacing mutant variants for squad agr_u_bandits_squad (smart: agr_u_bandits)
  107. [INFO] <simboard> setting up civil war relations for squad agr_u_bandits_squad (smart: agr_u_bandits)
  108. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  109. [INFO] <population/stalkers> faction enabled - returning bar_dolg_leader_squad
  110. [INFO] <simboard> removing disabled mutants from squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
  111. [INFO] <simboard> adjusting squad size for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
  112. [WARNING] <population> no adjustment to squad size for bar_dolg_leader_squad (story squad)
  113. [INFO] <simboard> replacing mutant variants for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
  114. [INFO] <simboard> setting up civil war relations for squad bar_dolg_leader_squad (smart: bar_dolg_bunker)
  115. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  116. [INFO] <population/stalkers> faction enabled - returning bar_dolg_general_petrenko_stalker_squad
  117. [INFO] <simboard> removing disabled mutants from squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
  118. [INFO] <simboard> adjusting squad size for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
  119. [WARNING] <population> no adjustment to squad size for bar_dolg_general_petrenko_stalker_squad (story squad)
  120. [INFO] <simboard> replacing mutant variants for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
  121. [INFO] <simboard> setting up civil war relations for squad bar_dolg_general_petrenko_stalker_squad (smart: bar_dolg_general)
  122. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  123. [INFO] <population/stalkers> faction enabled - returning bar_dolg_general_zoneguard_stalker_squad
  124. [INFO] <simboard> removing disabled mutants from squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
  125. [INFO] <simboard> adjusting squad size for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
  126. [WARNING] <population> no adjustment to squad size for bar_dolg_general_zoneguard_stalker_squad (story squad)
  127. [INFO] <simboard> replacing mutant variants for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
  128. [INFO] <simboard> setting up civil war relations for squad bar_dolg_general_zoneguard_stalker_squad (smart: bar_dolg_general)
  129. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  130. [INFO] <population/stalkers> faction enabled - returning dolg_medic_squad
  131. [INFO] <simboard> removing disabled mutants from squad dolg_medic_squad (smart: bar_dolg_general)
  132. [INFO] <simboard> adjusting squad size for squad dolg_medic_squad (smart: bar_dolg_general)
  133. [INFO] <population> adjusting squad dolg_medic_squad size: from 1 to 2 (diff: 1, factor: 2)
  134. ~ Story Objects | Multiple objects trying to use same story_id bar_dolg_medic
  135. [INFO] <population/monsters> added bar_dolg_medic to squad dolg_medic_squad
  136. [INFO] <population> adjusted squad dolg_medic_squad size up: new count is 2
  137. [INFO] <simboard> replacing mutant variants for squad dolg_medic_squad (smart: bar_dolg_general)
  138. [INFO] <simboard> setting up civil war relations for squad dolg_medic_squad (smart: bar_dolg_general)
  139. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  140. [INFO] <population/stalkers> faction enabled - returning bar_arena_guard_squad
  141. [INFO] <simboard> removing disabled mutants from squad bar_arena_guard_squad (smart: bar_visitors)
  142. [INFO] <simboard> adjusting squad size for squad bar_arena_guard_squad (smart: bar_visitors)
  143. [WARNING] <population> no adjustment to squad size for bar_arena_guard_squad (story squad)
  144. [INFO] <simboard> replacing mutant variants for squad bar_arena_guard_squad (smart: bar_visitors)
  145. [INFO] <simboard> setting up civil war relations for squad bar_arena_guard_squad (smart: bar_visitors)
  146. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  147. [INFO] <population/stalkers> faction enabled - returning bar_arena_manager_squad
  148. [INFO] <simboard> removing disabled mutants from squad bar_arena_manager_squad (smart: bar_visitors)
  149. [INFO] <simboard> adjusting squad size for squad bar_arena_manager_squad (smart: bar_visitors)
  150. [WARNING] <population> no adjustment to squad size for bar_arena_manager_squad (story squad)
  151. [INFO] <simboard> replacing mutant variants for squad bar_arena_manager_squad (smart: bar_visitors)
  152. [INFO] <simboard> setting up civil war relations for squad bar_arena_manager_squad (smart: bar_visitors)
  153. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  154. [INFO] <population/stalkers> faction enabled - returning bar_informator_mlr_squad
  155. [INFO] <simboard> removing disabled mutants from squad bar_informator_mlr_squad (smart: bar_visitors)
  156. [INFO] <simboard> adjusting squad size for squad bar_informator_mlr_squad (smart: bar_visitors)
  157. [INFO] <population> adjusting squad bar_informator_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  158. ~ Story Objects | Multiple objects trying to use same story_id bar_informator_mlr
  159. [INFO] <population/monsters> added bar_informator_mlr to squad bar_informator_mlr_squad
  160. [INFO] <population> adjusted squad bar_informator_mlr_squad size up: new count is 2
  161. [INFO] <simboard> replacing mutant variants for squad bar_informator_mlr_squad (smart: bar_visitors)
  162. [INFO] <simboard> setting up civil war relations for squad bar_informator_mlr_squad (smart: bar_visitors)
  163. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  164. [INFO] <population/stalkers> faction enabled - returning bar_visitors_barman_stalker_trader_squad
  165. [INFO] <simboard> removing disabled mutants from squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
  166. [INFO] <simboard> adjusting squad size for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
  167. [WARNING] <population> no adjustment to squad size for bar_visitors_barman_stalker_trader_squad (story squad)
  168. [INFO] <simboard> replacing mutant variants for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
  169. [INFO] <simboard> setting up civil war relations for squad bar_visitors_barman_stalker_trader_squad (smart: bar_visitors)
  170. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  171. [INFO] <population/stalkers> faction enabled - returning bar_visitors_cardan_tech_squad
  172. [INFO] <simboard> removing disabled mutants from squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
  173. [INFO] <simboard> adjusting squad size for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
  174. [WARNING] <population> no adjustment to squad size for bar_visitors_cardan_tech_squad (story squad)
  175. [INFO] <simboard> replacing mutant variants for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
  176. [INFO] <simboard> setting up civil war relations for squad bar_visitors_cardan_tech_squad (smart: bar_visitors)
  177. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  178. [INFO] <population/stalkers> faction enabled - returning bar_visitors_garik_stalker_guard_squad
  179. [INFO] <simboard> removing disabled mutants from squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
  180. [INFO] <simboard> adjusting squad size for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
  181. [WARNING] <population> no adjustment to squad size for bar_visitors_garik_stalker_guard_squad (story squad)
  182. [INFO] <simboard> replacing mutant variants for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
  183. [INFO] <simboard> setting up civil war relations for squad bar_visitors_garik_stalker_guard_squad (smart: bar_visitors)
  184. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  185. [INFO] <population/stalkers> faction enabled - returning bar_visitors_zhorik_stalker_guard2_squad
  186. [INFO] <simboard> removing disabled mutants from squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
  187. [INFO] <simboard> adjusting squad size for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
  188. [WARNING] <population> no adjustment to squad size for bar_visitors_zhorik_stalker_guard2_squad (story squad)
  189. [INFO] <simboard> replacing mutant variants for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
  190. [INFO] <simboard> setting up civil war relations for squad bar_visitors_zhorik_stalker_guard2_squad (smart: bar_visitors)
  191. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  192. [INFO] <population/stalkers> faction enabled - returning guid_bar_stalker_navigator_squad
  193. [INFO] <simboard> removing disabled mutants from squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
  194. [INFO] <simboard> adjusting squad size for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
  195. [INFO] <population> adjusting squad guid_bar_stalker_navigator_squad size: from 1 to 2 (diff: 1, factor: 2)
  196. ~ Story Objects | Multiple objects trying to use same story_id guid_bar_stalker_navigator
  197. [INFO] <population/monsters> added guid_bar_stalker_navigator to squad guid_bar_stalker_navigator_squad
  198. [INFO] <population> adjusted squad guid_bar_stalker_navigator_squad size up: new count is 2
  199. [INFO] <simboard> replacing mutant variants for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
  200. [INFO] <simboard> setting up civil war relations for squad guid_bar_stalker_navigator_squad (smart: bar_visitors)
  201. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  202. [INFO] <population/stalkers> faction enabled - returning stalker_sim_squad_novice
  203. [INFO] <simboard> removing disabled mutants from squad stalker_sim_squad_novice (smart: bar_visitors)
  204. [INFO] <simboard> adjusting squad size for squad stalker_sim_squad_novice (smart: bar_visitors)
  205. [INFO] <population> adjusting squad stalker_sim_squad_novice size: from 3 to 6 (diff: 3, factor: 2)
  206. [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice
  207. [INFO] <population/monsters> added sim_default_stalker_1 to squad stalker_sim_squad_novice
  208. [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice
  209. [INFO] <population> adjusted squad stalker_sim_squad_novice size up: new count is 6
  210. [INFO] <simboard> replacing mutant variants for squad stalker_sim_squad_novice (smart: bar_visitors)
  211. [INFO] <simboard> setting up civil war relations for squad stalker_sim_squad_novice (smart: bar_visitors)
  212. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  213. [INFO] <population/stalkers> faction enabled - returning bar_duty_security_squad_leader_squad
  214. [INFO] <simboard> removing disabled mutants from squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
  215. [INFO] <simboard> adjusting squad size for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
  216. [WARNING] <population> no adjustment to squad size for bar_duty_security_squad_leader_squad (story squad)
  217. [INFO] <simboard> replacing mutant variants for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
  218. [INFO] <simboard> setting up civil war relations for squad bar_duty_security_squad_leader_squad (smart: bar_zastava)
  219. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  220. [INFO] <population/stalkers> faction enabled - returning bar_zastava_2_commander_squad
  221. [INFO] <simboard> removing disabled mutants from squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
  222. [INFO] <simboard> adjusting squad size for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
  223. [WARNING] <population> no adjustment to squad size for bar_zastava_2_commander_squad (story squad)
  224. [INFO] <simboard> replacing mutant variants for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
  225. [INFO] <simboard> setting up civil war relations for squad bar_zastava_2_commander_squad (smart: bar_zastava_2)
  226. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  227. [INFO] <simboard> removing disabled mutants from squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
  228. [INFO] <simboard> adjusting squad size for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
  229. [WARNING] <population> no adjustment to squad size for bun_krovosos_nest_squad (story squad)
  230. [INFO] <simboard> replacing mutant variants for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
  231. [INFO] <simboard> setting up civil war relations for squad bun_krovosos_nest_squad (smart: bun_krovosos_nest)
  232. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  233. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_guard_squad_1
  234. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
  235. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
  236. [INFO] <population> adjusting squad cit_killers_merc_guard_squad_1 size: from 3 to 6 (diff: 3, factor: 2)
  237. [INFO] <population/monsters> added sim_default_killer_2 to squad cit_killers_merc_guard_squad_1
  238. [INFO] <population/monsters> added sim_default_killer_0 to squad cit_killers_merc_guard_squad_1
  239. [INFO] <population/monsters> added sim_default_killer_2 to squad cit_killers_merc_guard_squad_1
  240. [INFO] <population> adjusted squad cit_killers_merc_guard_squad_1 size up: new count is 6
  241. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
  242. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_guard_squad_1 (smart: cit_killers)
  243. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  244. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_guard_squad_2
  245. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
  246. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
  247. [INFO] <population> adjusting squad cit_killers_merc_guard_squad_2 size: from 2 to 4 (diff: 2, factor: 2)
  248. [INFO] <population/monsters> added sim_default_killer_3 to squad cit_killers_merc_guard_squad_2
  249. [INFO] <population/monsters> added sim_default_killer_4 to squad cit_killers_merc_guard_squad_2
  250. [INFO] <population> adjusted squad cit_killers_merc_guard_squad_2 size up: new count is 4
  251. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
  252. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_guard_squad_2 (smart: cit_killers)
  253. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  254. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_mechanic_stalker_squad
  255. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
  256. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
  257. [WARNING] <population> no adjustment to squad size for cit_killers_merc_mechanic_stalker_squad (story squad)
  258. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
  259. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_mechanic_stalker_squad (smart: cit_killers)
  260. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  261. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_medic_stalker_squad
  262. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
  263. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
  264. [WARNING] <population> no adjustment to squad size for cit_killers_merc_medic_stalker_squad (story squad)
  265. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
  266. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_medic_stalker_squad (smart: cit_killers)
  267. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  268. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_stalker_aslan_squad
  269. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
  270. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
  271. [INFO] <population> adjusting squad cit_killers_merc_stalker_aslan_squad size: from 1 to 2 (diff: 1, factor: 2)
  272. ~ Story Objects | Multiple objects trying to use same story_id cit_killers_merc_barman_mlr
  273. [INFO] <population/monsters> added cit_killers_merc_barman_mlr to squad cit_killers_merc_stalker_aslan_squad
  274. [INFO] <population> adjusted squad cit_killers_merc_stalker_aslan_squad size up: new count is 2
  275. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
  276. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_stalker_aslan_squad (smart: cit_killers)
  277. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  278. [INFO] <population/stalkers> faction enabled - returning cit_killers_merc_trader_stalker_squad
  279. [INFO] <simboard> removing disabled mutants from squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
  280. [INFO] <simboard> adjusting squad size for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
  281. [WARNING] <population> no adjustment to squad size for cit_killers_merc_trader_stalker_squad (story squad)
  282. [INFO] <simboard> replacing mutant variants for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
  283. [INFO] <simboard> setting up civil war relations for squad cit_killers_merc_trader_stalker_squad (smart: cit_killers)
  284. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  285. [INFO] <population/stalkers> faction enabled - returning ds_killer_guide_main_base_squad
  286. [INFO] <simboard> removing disabled mutants from squad ds_killer_guide_main_base_squad (smart: cit_killers)
  287. [INFO] <simboard> adjusting squad size for squad ds_killer_guide_main_base_squad (smart: cit_killers)
  288. [INFO] <population> adjusting squad ds_killer_guide_main_base_squad size: from 1 to 2 (diff: 1, factor: 2)
  289. ~ Story Objects | Multiple objects trying to use same story_id ds_killer_guide_main_base
  290. [INFO] <population/monsters> added ds_killer_guide_main_base to squad ds_killer_guide_main_base_squad
  291. [INFO] <population> adjusted squad ds_killer_guide_main_base_squad size up: new count is 2
  292. [INFO] <simboard> replacing mutant variants for squad ds_killer_guide_main_base_squad (smart: cit_killers)
  293. [INFO] <simboard> setting up civil war relations for squad ds_killer_guide_main_base_squad (smart: cit_killers)
  294. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  295. [INFO] <simboard> removing disabled mutants from squad dar_angar_gigant_squad (smart: dar_angar)
  296. [INFO] <simboard> adjusting squad size for squad dar_angar_gigant_squad (smart: dar_angar)
  297. [WARNING] <population> no adjustment to squad size for dar_angar_gigant_squad (story squad)
  298. [INFO] <simboard> replacing mutant variants for squad dar_angar_gigant_squad (smart: dar_angar)
  299. [INFO] <simboard> setting up civil war relations for squad dar_angar_gigant_squad (smart: dar_angar)
  300. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  301. [INFO] <population/stalkers> faction enabled - returning dasc_tech_mlr_squad
  302. [INFO] <simboard> removing disabled mutants from squad dasc_tech_mlr_squad (smart: ds2_domik_st)
  303. [INFO] <simboard> adjusting squad size for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
  304. [INFO] <population> adjusting squad dasc_tech_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  305. ~ Story Objects | Multiple objects trying to use same story_id dasc_tech_mlr
  306. [INFO] <population/monsters> added dasc_tech_mlr to squad dasc_tech_mlr_squad
  307. [INFO] <population> adjusted squad dasc_tech_mlr_squad size up: new count is 2
  308. [INFO] <simboard> replacing mutant variants for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
  309. [INFO] <simboard> setting up civil war relations for squad dasc_tech_mlr_squad (smart: ds2_domik_st)
  310. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  311. [INFO] <population/stalkers> faction enabled - returning dasc_trade_mlr_squad
  312. [INFO] <simboard> removing disabled mutants from squad dasc_trade_mlr_squad (smart: ds2_domik_st)
  313. [INFO] <simboard> adjusting squad size for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
  314. [INFO] <population> adjusting squad dasc_trade_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  315. ~ Story Objects | Multiple objects trying to use same story_id dasc_trade_mlr
  316. [INFO] <population/monsters> added dasc_trade_mlr to squad dasc_trade_mlr_squad
  317. [INFO] <population> adjusted squad dasc_trade_mlr_squad size up: new count is 2
  318. [INFO] <simboard> replacing mutant variants for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
  319. [INFO] <simboard> setting up civil war relations for squad dasc_trade_mlr_squad (smart: ds2_domik_st)
  320. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  321. [INFO] <population/stalkers> faction enabled - returning devushka_squad
  322. [INFO] <simboard> removing disabled mutants from squad devushka_squad (smart: esc_smart_terrain_2_12)
  323. [INFO] <simboard> adjusting squad size for squad devushka_squad (smart: esc_smart_terrain_2_12)
  324. [WARNING] <population> no adjustment to squad size for devushka_squad (story squad)
  325. [INFO] <simboard> replacing mutant variants for squad devushka_squad (smart: esc_smart_terrain_2_12)
  326. [INFO] <simboard> setting up civil war relations for squad devushka_squad (smart: esc_smart_terrain_2_12)
  327. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  328. [INFO] <population/stalkers> faction enabled - returning esc_2_12_stalker_fanat_squad
  329. [INFO] <simboard> removing disabled mutants from squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
  330. [INFO] <simboard> adjusting squad size for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
  331. [WARNING] <population> no adjustment to squad size for esc_2_12_stalker_fanat_squad (story squad)
  332. [INFO] <simboard> replacing mutant variants for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
  333. [INFO] <simboard> setting up civil war relations for squad esc_2_12_stalker_fanat_squad (smart: esc_smart_terrain_2_12)
  334. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  335. [INFO] <population/stalkers> faction enabled - returning esc_2_12_stalker_wolf_squad
  336. [INFO] <simboard> removing disabled mutants from squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
  337. [INFO] <simboard> adjusting squad size for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
  338. [WARNING] <population> no adjustment to squad size for esc_2_12_stalker_wolf_squad (story squad)
  339. [INFO] <simboard> replacing mutant variants for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
  340. [INFO] <simboard> setting up civil war relations for squad esc_2_12_stalker_wolf_squad (smart: esc_smart_terrain_2_12)
  341. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  342. [INFO] <population/stalkers> faction enabled - returning escape_novice_visiters_village
  343. [INFO] <simboard> removing disabled mutants from squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
  344. [INFO] <simboard> adjusting squad size for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
  345. [INFO] <population> adjusting squad escape_novice_visiters_village size: from 4 to 8 (diff: 4, factor: 2)
  346. [INFO] <population/monsters> added sim_default_stalker_0 to squad escape_novice_visiters_village [4]
  347. [INFO] <population> adjusted squad escape_novice_visiters_village size up: new count is 8
  348. [INFO] <simboard> replacing mutant variants for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
  349. [INFO] <simboard> setting up civil war relations for squad escape_novice_visiters_village (smart: esc_smart_terrain_2_12)
  350. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  351. [INFO] <population/stalkers> faction enabled - returning army_south_mechan_mlr_squad
  352. [INFO] <simboard> removing disabled mutants from squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
  353. [INFO] <simboard> adjusting squad size for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
  354. [INFO] <population> adjusting squad army_south_mechan_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  355. ~ Story Objects | Multiple objects trying to use same story_id army_south_mechan_mlr
  356. [INFO] <population/monsters> added army_south_mechan_mlr to squad army_south_mechan_mlr_squad
  357. [INFO] <population> adjusted squad army_south_mechan_mlr_squad size up: new count is 2
  358. [INFO] <simboard> replacing mutant variants for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
  359. [INFO] <simboard> setting up civil war relations for squad army_south_mechan_mlr_squad (smart: esc_smart_terrain_3_16)
  360. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  361. [INFO] <population/stalkers> faction enabled - returning esc_3_16_military_trader_squad
  362. [INFO] <simboard> removing disabled mutants from squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
  363. [INFO] <simboard> adjusting squad size for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
  364. [INFO] <population> adjusting squad esc_3_16_military_trader_squad size: from 1 to 2 (diff: 1, factor: 2)
  365. ~ Story Objects | Multiple objects trying to use same story_id esc_3_16_military_trader
  366. [INFO] <population/monsters> added esc_3_16_military_trader to squad esc_3_16_military_trader_squad
  367. [INFO] <population> adjusted squad esc_3_16_military_trader_squad size up: new count is 2
  368. [INFO] <simboard> replacing mutant variants for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
  369. [INFO] <simboard> setting up civil war relations for squad esc_3_16_military_trader_squad (smart: esc_smart_terrain_3_16)
  370. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  371. [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_3_16_military_mlr_patrol
  372. [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
  373. [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
  374. [INFO] <population> adjusting squad esc_smart_terrain_3_16_military_mlr_patrol size: from 3 to 6 (diff: 3, factor: 2)
  375. [INFO] <population/monsters> added sim_default_military_2 to squad esc_smart_terrain_3_16_military_mlr_patrol [2]
  376. [INFO] <population/monsters> added sim_default_military_0 to squad esc_smart_terrain_3_16_military_mlr_patrol
  377. [INFO] <population> adjusted squad esc_smart_terrain_3_16_military_mlr_patrol size up: new count is 6
  378. [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
  379. [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_3_16_military_mlr_patrol (smart: esc_smart_terrain_3_16)
  380. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  381. [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_3_16_military_mlr_squad
  382. ! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_sr2_veresk], missing value in ammo_class
  383. [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
  384. [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
  385. [INFO] <population> adjusting squad esc_smart_terrain_3_16_military_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
  386. [INFO] <population/monsters> added sim_default_military_4 to squad esc_smart_terrain_3_16_military_mlr_squad
  387. [INFO] <population/monsters> added sim_default_military_3 to squad esc_smart_terrain_3_16_military_mlr_squad
  388. [INFO] <population/monsters> added sim_default_military_1 to squad esc_smart_terrain_3_16_military_mlr_squad
  389. [INFO] <population> adjusted squad esc_smart_terrain_3_16_military_mlr_squad size up: new count is 6
  390. [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
  391. [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_3_16_military_mlr_squad (smart: esc_smart_terrain_3_16)
  392. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  393. [INFO] <population/stalkers> faction enabled - returning esc_smart_terrain_5_7_loner_mechanic_stalker_squad
  394. [INFO] <simboard> removing disabled mutants from squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
  395. [INFO] <simboard> adjusting squad size for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
  396. [WARNING] <population> no adjustment to squad size for esc_smart_terrain_5_7_loner_mechanic_stalker_squad (story squad)
  397. [INFO] <simboard> replacing mutant variants for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
  398. [INFO] <simboard> setting up civil war relations for squad esc_smart_terrain_5_7_loner_mechanic_stalker_squad (smart: esc_smart_terrain_5_7)
  399. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  400. [INFO] <population/stalkers> faction enabled - returning escape_main_base_trader_mlr
  401. [INFO] <simboard> removing disabled mutants from squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
  402. [INFO] <simboard> adjusting squad size for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
  403. [INFO] <population> adjusting squad escape_main_base_trader_mlr size: from 1 to 2 (diff: 1, factor: 2)
  404. ~ Story Objects | Multiple objects trying to use same story_id esc_main_base_trader_mlr
  405. [INFO] <population/monsters> added esc_main_base_trader_mlr to squad escape_main_base_trader_mlr
  406. [INFO] <population> adjusted squad escape_main_base_trader_mlr size up: new count is 2
  407. [INFO] <simboard> replacing mutant variants for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
  408. [INFO] <simboard> setting up civil war relations for squad escape_main_base_trader_mlr (smart: esc_smart_terrain_5_7)
  409. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  410. [INFO] <population/stalkers> faction enabled - returning hunter_gar_trader_squad
  411. [INFO] <simboard> removing disabled mutants from squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
  412. [INFO] <simboard> adjusting squad size for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
  413. [WARNING] <population> no adjustment to squad size for hunter_gar_trader_squad (story squad)
  414. [INFO] <simboard> replacing mutant variants for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
  415. [INFO] <simboard> setting up civil war relations for squad hunter_gar_trader_squad (smart: gar_smart_terrain_3_5)
  416. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  417. [INFO] <population/stalkers> faction enabled - returning stalker_sim_squad_novice
  418. [INFO] <simboard> removing disabled mutants from squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
  419. [INFO] <simboard> adjusting squad size for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
  420. [INFO] <population> adjusting squad stalker_sim_squad_novice size: from 3 to 6 (diff: 3, factor: 2)
  421. [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_sim_squad_novice [2]
  422. [INFO] <population/monsters> added sim_default_stalker_1 to squad stalker_sim_squad_novice
  423. [INFO] <population> adjusted squad stalker_sim_squad_novice size up: new count is 6
  424. [INFO] <simboard> replacing mutant variants for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
  425. [INFO] <simboard> setting up civil war relations for squad stalker_sim_squad_novice (smart: gar_smart_terrain_3_5)
  426. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  427. [INFO] <population/stalkers> faction enabled - returning stalker_gar_smart_terrain_6_3
  428. [INFO] <simboard> removing disabled mutants from squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
  429. [INFO] <simboard> adjusting squad size for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
  430. [INFO] <population> adjusting squad stalker_gar_smart_terrain_6_3 size: from 2 to 4 (diff: 2, factor: 2)
  431. [INFO] <population/monsters> added sim_default_stalker_0 to squad stalker_gar_smart_terrain_6_3 [2]
  432. [INFO] <population> adjusted squad stalker_gar_smart_terrain_6_3 size up: new count is 4
  433. [INFO] <simboard> replacing mutant variants for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
  434. [INFO] <simboard> setting up civil war relations for squad stalker_gar_smart_terrain_6_3 (smart: gar_smart_terrain_6_3)
  435. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  436. [INFO] <population/stalkers> faction enabled - returning stalker_sim_baraholka_traders
  437. [INFO] <simboard> removing disabled mutants from squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
  438. [INFO] <simboard> adjusting squad size for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
  439. [INFO] <population> adjusting squad stalker_sim_baraholka_traders size: from 2 to 4 (diff: 2, factor: 2)
  440. ~ Story Objects | Multiple objects trying to use same story_id baraholka_trader
  441. [INFO] <population/monsters> added baraholka_trader to squad stalker_sim_baraholka_traders
  442. ~ Story Objects | Multiple objects trying to use same story_id baraholka_trader
  443. [INFO] <population/monsters> added baraholka_trader to squad stalker_sim_baraholka_traders
  444. [INFO] <population> adjusted squad stalker_sim_baraholka_traders size up: new count is 4
  445. [INFO] <simboard> replacing mutant variants for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
  446. [INFO] <simboard> setting up civil war relations for squad stalker_sim_baraholka_traders (smart: gar_smart_terrain_6_3)
  447. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  448. [INFO] <simboard> removing disabled mutants from squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
  449. [INFO] <simboard> adjusting squad size for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
  450. [INFO] <population> adjusting squad simulation_bloodsucker_red size: from 1 to 1.5 (diff: 0.5, factor: 1.5)
  451. [INFO] <population/monsters> added bloodsucker_red_strong to squad simulation_bloodsucker_red
  452. [INFO] <population> adjusted squad simulation_bloodsucker_red size up: new count is 2
  453. [INFO] <simboard> replacing mutant variants for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
  454. [INFO] <simboard> setting up civil war relations for squad simulation_bloodsucker_red (smart: jup_a10_smart_terrain)
  455. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  456. [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_cashier_squad
  457. [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_cashier_squad (smart: jup_a12)
  458. [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
  459. [WARNING] <population> no adjustment to squad size for jup_a12_bandit_cashier_squad (story squad)
  460. [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
  461. [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_cashier_squad (smart: jup_a12)
  462. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  463. [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_chief_squad
  464. [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_chief_squad (smart: jup_a12)
  465. [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_chief_squad (smart: jup_a12)
  466. [WARNING] <population> no adjustment to squad size for jup_a12_bandit_chief_squad (story squad)
  467. [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_chief_squad (smart: jup_a12)
  468. [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_chief_squad (smart: jup_a12)
  469. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  470. [INFO] <population/stalkers> faction enabled - returning jup_a12_bandit_guard_squad
  471. [INFO] <simboard> removing disabled mutants from squad jup_a12_bandit_guard_squad (smart: jup_a12)
  472. [INFO] <simboard> adjusting squad size for squad jup_a12_bandit_guard_squad (smart: jup_a12)
  473. [WARNING] <population> no adjustment to squad size for jup_a12_bandit_guard_squad (story squad)
  474. [INFO] <simboard> replacing mutant variants for squad jup_a12_bandit_guard_squad (smart: jup_a12)
  475. [INFO] <simboard> setting up civil war relations for squad jup_a12_bandit_guard_squad (smart: jup_a12)
  476. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  477. [INFO] <population/stalkers> faction enabled - returning jup_cont_mech_bandit_squad
  478. [INFO] <simboard> removing disabled mutants from squad jup_cont_mech_bandit_squad (smart: jup_a12)
  479. [INFO] <simboard> adjusting squad size for squad jup_cont_mech_bandit_squad (smart: jup_a12)
  480. [INFO] <population> adjusting squad jup_cont_mech_bandit_squad size: from 1 to 2 (diff: 1, factor: 2)
  481. ~ Story Objects | Multiple objects trying to use same story_id jup_cont_mech_bandit
  482. [INFO] <population/monsters> added jup_cont_mech_bandit to squad jup_cont_mech_bandit_squad
  483. [INFO] <population> adjusted squad jup_cont_mech_bandit_squad size up: new count is 2
  484. [INFO] <simboard> replacing mutant variants for squad jup_cont_mech_bandit_squad (smart: jup_a12)
  485. [INFO] <simboard> setting up civil war relations for squad jup_cont_mech_bandit_squad (smart: jup_a12)
  486. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  487. [INFO] <population/stalkers> faction enabled - returning jup_cont_trader_bandit_squad
  488. [INFO] <simboard> removing disabled mutants from squad jup_cont_trader_bandit_squad (smart: jup_a12)
  489. [INFO] <simboard> adjusting squad size for squad jup_cont_trader_bandit_squad (smart: jup_a12)
  490. [INFO] <population> adjusting squad jup_cont_trader_bandit_squad size: from 1 to 2 (diff: 1, factor: 2)
  491. ~ Story Objects | Multiple objects trying to use same story_id jup_cont_trader_bandit
  492. [INFO] <population/monsters> added jup_cont_trader_bandit to squad jup_cont_trader_bandit_squad
  493. [INFO] <population> adjusted squad jup_cont_trader_bandit_squad size up: new count is 2
  494. [INFO] <simboard> replacing mutant variants for squad jup_cont_trader_bandit_squad (smart: jup_a12)
  495. [INFO] <simboard> setting up civil war relations for squad jup_cont_trader_bandit_squad (smart: jup_a12)
  496. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  497. [INFO] <population/stalkers> faction enabled - returning guid_jup_stalker_garik_squad
  498. [INFO] <simboard> removing disabled mutants from squad guid_jup_stalker_garik_squad (smart: jup_a6)
  499. [INFO] <simboard> adjusting squad size for squad guid_jup_stalker_garik_squad (smart: jup_a6)
  500. [INFO] <population> adjusting squad guid_jup_stalker_garik_squad size: from 1 to 2 (diff: 1, factor: 2)
  501. ~ Story Objects | Multiple objects trying to use same story_id guid_jup_stalker_garik
  502. [INFO] <population/monsters> added guid_jup_stalker_garik to squad guid_jup_stalker_garik_squad
  503. [INFO] <population> adjusted squad guid_jup_stalker_garik_squad size up: new count is 2
  504. [INFO] <simboard> replacing mutant variants for squad guid_jup_stalker_garik_squad (smart: jup_a6)
  505. [INFO] <simboard> setting up civil war relations for squad guid_jup_stalker_garik_squad (smart: jup_a6)
  506. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  507. [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_guard_squad_1
  508. [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
  509. [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
  510. [INFO] <population> adjusting squad jup_a6_freedom_guard_squad_1 size: from 5 to 10 (diff: 5, factor: 2)
  511. [INFO] <population/monsters> added sim_default_freedom_2 to squad jup_a6_freedom_guard_squad_1 [2]
  512. [INFO] <population/monsters> added sim_default_freedom_1 to squad jup_a6_freedom_guard_squad_1
  513. [INFO] <population/monsters> added sim_default_freedom_2 to squad jup_a6_freedom_guard_squad_1
  514. [INFO] <population/monsters> added sim_default_freedom_1 to squad jup_a6_freedom_guard_squad_1
  515. [INFO] <population> adjusted squad jup_a6_freedom_guard_squad_1 size up: new count is 10
  516. [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
  517. [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_guard_squad_1 (smart: jup_a6)
  518. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  519. [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_leader_squad
  520. [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_leader_squad (smart: jup_a6)
  521. [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_leader_squad (smart: jup_a6)
  522. [WARNING] <population> no adjustment to squad size for jup_a6_freedom_leader_squad (story squad)
  523. [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_leader_squad (smart: jup_a6)
  524. [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_leader_squad (smart: jup_a6)
  525. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  526. [INFO] <population/stalkers> faction enabled - returning jup_a6_freedom_trader_ashot_squad
  527. [INFO] <simboard> removing disabled mutants from squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
  528. [INFO] <simboard> adjusting squad size for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
  529. [WARNING] <population> no adjustment to squad size for jup_a6_freedom_trader_ashot_squad (story squad)
  530. [INFO] <simboard> replacing mutant variants for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
  531. [INFO] <simboard> setting up civil war relations for squad jup_a6_freedom_trader_ashot_squad (smart: jup_a6)
  532. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  533. [INFO] <population/stalkers> faction enabled - returning jup_a6_stalker_barmen_squad
  534. [INFO] <simboard> removing disabled mutants from squad jup_a6_stalker_barmen_squad (smart: jup_a6)
  535. [INFO] <simboard> adjusting squad size for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
  536. [WARNING] <population> no adjustment to squad size for jup_a6_stalker_barmen_squad (story squad)
  537. [INFO] <simboard> replacing mutant variants for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
  538. [INFO] <simboard> setting up civil war relations for squad jup_a6_stalker_barmen_squad (smart: jup_a6)
  539. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  540. [INFO] <population/stalkers> faction enabled - returning jup_a6_stalker_medik_squad
  541. [INFO] <simboard> removing disabled mutants from squad jup_a6_stalker_medik_squad (smart: jup_a6)
  542. [INFO] <simboard> adjusting squad size for squad jup_a6_stalker_medik_squad (smart: jup_a6)
  543. [WARNING] <population> no adjustment to squad size for jup_a6_stalker_medik_squad (story squad)
  544. [INFO] <simboard> replacing mutant variants for squad jup_a6_stalker_medik_squad (smart: jup_a6)
  545. [INFO] <simboard> setting up civil war relations for squad jup_a6_stalker_medik_squad (smart: jup_a6)
  546. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  547. [INFO] <population/stalkers> faction enabled - returning jup_b10_stalker_drunk_squad
  548. [INFO] <simboard> removing disabled mutants from squad jup_b10_stalker_drunk_squad (smart: jup_a6)
  549. [INFO] <simboard> adjusting squad size for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
  550. [WARNING] <population> no adjustment to squad size for jup_b10_stalker_drunk_squad (story squad)
  551. [INFO] <simboard> replacing mutant variants for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
  552. [INFO] <simboard> setting up civil war relations for squad jup_b10_stalker_drunk_squad (smart: jup_a6)
  553. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  554. [INFO] <population/stalkers> faction enabled - returning jup_b25_alex_squad
  555. [INFO] <simboard> removing disabled mutants from squad jup_b25_alex_squad (smart: jup_a6)
  556. [INFO] <simboard> adjusting squad size for squad jup_b25_alex_squad (smart: jup_a6)
  557. [WARNING] <population> no adjustment to squad size for jup_b25_alex_squad (story squad)
  558. [INFO] <simboard> replacing mutant variants for squad jup_b25_alex_squad (smart: jup_a6)
  559. [INFO] <simboard> setting up civil war relations for squad jup_b25_alex_squad (smart: jup_a6)
  560. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  561. [INFO] <population/stalkers> faction enabled - returning zat_a2_stalker_mechanic_squad
  562. [INFO] <simboard> removing disabled mutants from squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
  563. [INFO] <simboard> adjusting squad size for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
  564. [WARNING] <population> no adjustment to squad size for zat_a2_stalker_mechanic_squad (story squad)
  565. [INFO] <simboard> replacing mutant variants for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
  566. [INFO] <simboard> setting up civil war relations for squad zat_a2_stalker_mechanic_squad (smart: jup_a6)
  567. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  568. [INFO] <population/stalkers> faction enabled - returning jup_b19_kopatci_zombied_squad
  569. [INFO] <simboard> removing disabled mutants from squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
  570. [INFO] <simboard> adjusting squad size for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
  571. [WARNING] <population> no adjustment to squad size for jup_b19_kopatci_zombied_squad (story squad)
  572. [INFO] <simboard> replacing mutant variants for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
  573. [INFO] <simboard> setting up civil war relations for squad jup_b19_kopatci_zombied_squad (smart: jup_b19)
  574. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  575. [INFO] <simboard> removing disabled mutants from squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
  576. [INFO] <simboard> adjusting squad size for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
  577. [WARNING] <population> no adjustment to squad size for jup_b200_tushkano_squad (story squad)
  578. [INFO] <simboard> replacing mutant variants for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
  579. [INFO] <simboard> setting up civil war relations for squad jup_b200_tushkano_squad (smart: jup_b200_tushkan_smart_terrain)
  580. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  581. [INFO] <simboard> removing disabled mutants from squad jup_b203_tushkano (smart: jup_b203)
  582. [INFO] <simboard> adjusting squad size for squad jup_b203_tushkano (smart: jup_b203)
  583. [WARNING] <population> no adjustment to squad size for jup_b203_tushkano (story squad)
  584. [INFO] <simboard> replacing mutant variants for squad jup_b203_tushkano (smart: jup_b203)
  585. [INFO] <simboard> setting up civil war relations for squad jup_b203_tushkano (smart: jup_b203)
  586. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  587. [INFO] <population/stalkers> faction enabled - returning jup_b203_zombied_squad
  588. [INFO] <simboard> removing disabled mutants from squad jup_b203_zombied_squad (smart: jup_b203)
  589. [INFO] <simboard> adjusting squad size for squad jup_b203_zombied_squad (smart: jup_b203)
  590. [WARNING] <population> no adjustment to squad size for jup_b203_zombied_squad (story squad)
  591. [INFO] <simboard> replacing mutant variants for squad jup_b203_zombied_squad (smart: jup_b203)
  592. [INFO] <simboard> setting up civil war relations for squad jup_b203_zombied_squad (smart: jup_b203)
  593. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  594. [INFO] <population/stalkers> faction enabled - returning jup_b204_squad
  595. [INFO] <simboard> removing disabled mutants from squad jup_b204_squad (smart: jup_b204)
  596. [INFO] <simboard> adjusting squad size for squad jup_b204_squad (smart: jup_b204)
  597. [WARNING] <population> no adjustment to squad size for jup_b204_squad (story squad)
  598. [INFO] <simboard> replacing mutant variants for squad jup_b204_squad (smart: jup_b204)
  599. [INFO] <simboard> setting up civil war relations for squad jup_b204_squad (smart: jup_b204)
  600. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  601. [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
  602. [INFO] <simboard> adjusting squad size for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
  603. [WARNING] <population> no adjustment to squad size for jup_b205_monster_01_squad (story squad)
  604. [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
  605. [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_01_squad (smart: jup_b205_smart_terrain)
  606. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  607. [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
  608. [INFO] <simboard> adjusting squad size for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
  609. [WARNING] <population> no adjustment to squad size for jup_b205_monster_04_squad (story squad)
  610. [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
  611. [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_04_squad (smart: jup_b205_smart_terrain)
  612. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  613. [INFO] <population/stalkers> faction enabled - returning jup_b205_zombie_01_squad
  614. [INFO] <simboard> removing disabled mutants from squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
  615. [INFO] <simboard> adjusting squad size for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
  616. [WARNING] <population> no adjustment to squad size for jup_b205_zombie_01_squad (story squad)
  617. [INFO] <simboard> replacing mutant variants for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
  618. [INFO] <simboard> setting up civil war relations for squad jup_b205_zombie_01_squad (smart: jup_b205_smart_terrain)
  619. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  620. [INFO] <population/stalkers> faction enabled - returning jup_b205_zombie_02_squad
  621. [INFO] <simboard> removing disabled mutants from squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
  622. [INFO] <simboard> adjusting squad size for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
  623. [WARNING] <population> no adjustment to squad size for jup_b205_zombie_02_squad (story squad)
  624. [INFO] <simboard> replacing mutant variants for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
  625. [INFO] <simboard> setting up civil war relations for squad jup_b205_zombie_02_squad (smart: jup_b205_smart_terrain)
  626. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  627. [INFO] <simboard> removing disabled mutants from squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
  628. [INFO] <simboard> adjusting squad size for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
  629. [WARNING] <population> no adjustment to squad size for jup_b205_monster_02_squad (story squad)
  630. [INFO] <simboard> replacing mutant variants for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
  631. [INFO] <simboard> setting up civil war relations for squad jup_b205_monster_02_squad (smart: jup_b205_smart_terrain_tushkano)
  632. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  633. [INFO] <simboard> removing disabled mutants from squad jup_b6_swamp_hunters (smart: jup_b211)
  634. [INFO] <population/monsters> releasing disabled mutant jup_b6_bloodsucker_1 in squad jup_b6_swamp_hunters
  635. [INFO] <population/monsters> releasing disabled mutant jup_b6_bloodsucker_3 in squad jup_b6_swamp_hunters [2]
  636. [INFO] <simboard> adjusting squad size for squad jup_b6_swamp_hunters (smart: jup_b211)
  637. [WARNING] <population> no adjustment to squad size for jup_b6_swamp_hunters (story squad)
  638. [INFO] <simboard> replacing mutant variants for squad jup_b6_swamp_hunters (smart: jup_b211)
  639. [INFO] <simboard> setting up civil war relations for squad jup_b6_swamp_hunters (smart: jup_b211)
  640. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  641. [INFO] <population/stalkers> faction enabled - returning jup_b1_stalker_squad
  642. [INFO] <simboard> removing disabled mutants from squad jup_b1_stalker_squad (smart: jup_b41)
  643. [INFO] <simboard> adjusting squad size for squad jup_b1_stalker_squad (smart: jup_b41)
  644. [WARNING] <population> no adjustment to squad size for jup_b1_stalker_squad (story squad)
  645. [INFO] <simboard> replacing mutant variants for squad jup_b1_stalker_squad (smart: jup_b41)
  646. [INFO] <simboard> setting up civil war relations for squad jup_b1_stalker_squad (smart: jup_b41)
  647. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  648. [INFO] <population/stalkers> faction enabled - returning jup_b47_merc_guard_squad
  649. [INFO] <simboard> removing disabled mutants from squad jup_b47_merc_guard_squad (smart: jup_b41)
  650. [INFO] <simboard> adjusting squad size for squad jup_b47_merc_guard_squad (smart: jup_b41)
  651. [WARNING] <population> no adjustment to squad size for jup_b47_merc_guard_squad (story squad)
  652. [INFO] <simboard> replacing mutant variants for squad jup_b47_merc_guard_squad (smart: jup_b41)
  653. [INFO] <simboard> setting up civil war relations for squad jup_b47_merc_guard_squad (smart: jup_b41)
  654. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  655. [INFO] <population/stalkers> faction enabled - returning jup_b6_scientist_group
  656. [INFO] <simboard> removing disabled mutants from squad jup_b6_scientist_group (smart: jup_b41)
  657. [INFO] <simboard> adjusting squad size for squad jup_b6_scientist_group (smart: jup_b41)
  658. [WARNING] <population> no adjustment to squad size for jup_b6_scientist_group (story squad)
  659. [INFO] <simboard> replacing mutant variants for squad jup_b6_scientist_group (smart: jup_b41)
  660. [INFO] <simboard> setting up civil war relations for squad jup_b6_scientist_group (smart: jup_b41)
  661. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  662. [INFO] <simboard> removing disabled mutants from squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
  663. [INFO] <simboard> adjusting squad size for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
  664. [WARNING] <population> no adjustment to squad size for jup_b8_psy_dog_squad (story squad)
  665. [INFO] <simboard> replacing mutant variants for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
  666. [INFO] <simboard> setting up civil war relations for squad jup_b8_psy_dog_squad (smart: jup_b8_smart_terrain)
  667. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  668. [INFO] <population/stalkers> faction enabled - returning monolith_kbo_squad
  669. [INFO] <simboard> removing disabled mutants from squad monolith_kbo_squad (smart: kbo_terrain)
  670. [INFO] <simboard> adjusting squad size for squad monolith_kbo_squad (smart: kbo_terrain)
  671. [INFO] <population> adjusting squad monolith_kbo_squad size: from 2 to 4 (diff: 2, factor: 2)
  672. ~ Story Objects | Multiple objects trying to use same story_id trader_monolith_kbo
  673. [INFO] <population/monsters> added trader_monolith_kbo to squad monolith_kbo_squad
  674. ~ Story Objects | Multiple objects trying to use same story_id trader_monolith_kbo
  675. [INFO] <population/monsters> added trader_monolith_kbo to squad monolith_kbo_squad
  676. [INFO] <population> adjusted squad monolith_kbo_squad size up: new count is 4
  677. [INFO] <simboard> replacing mutant variants for squad monolith_kbo_squad (smart: kbo_terrain)
  678. [INFO] <simboard> setting up civil war relations for squad monolith_kbo_squad (smart: kbo_terrain)
  679. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  680. [INFO] <simboard> removing disabled mutants from squad lx8_burers_squad (smart: lx8_smart_terrain)
  681. [INFO] <population/monsters> releasing disabled mutant lx8_burer in squad lx8_burers_squad
  682. [INFO] <population/monsters> releasing disabled mutant lx8_burer_3 in squad lx8_burers_squad [2]
  683. [INFO] <simboard> adjusting squad size for squad lx8_burers_squad (smart: lx8_smart_terrain)
  684. [WARNING] <population> no adjustment to squad size for lx8_burers_squad (story squad)
  685. [INFO] <simboard> replacing mutant variants for squad lx8_burers_squad (smart: lx8_smart_terrain)
  686. [INFO] <simboard> setting up civil war relations for squad lx8_burers_squad (smart: lx8_smart_terrain)
  687. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  688. [INFO] <simboard> removing disabled mutants from squad lx8_snork_down_squad (smart: lx8_smart_terrain)
  689. [INFO] <population/monsters> releasing disabled mutant lx8_snork_2_jump in squad lx8_snork_down_squad
  690. [INFO] <population/monsters> releasing disabled mutant lx8_snork in squad lx8_snork_down_squad
  691. [INFO] <simboard> adjusting squad size for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
  692. [WARNING] <population> no adjustment to squad size for lx8_snork_down_squad (story squad)
  693. [INFO] <simboard> replacing mutant variants for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
  694. [INFO] <simboard> setting up civil war relations for squad lx8_snork_down_squad (smart: lx8_smart_terrain)
  695. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  696. [INFO] <simboard> removing disabled mutants from squad lx8_snork_up_squad (smart: lx8_smart_terrain)
  697. [INFO] <population/monsters> releasing disabled mutant lx8_snork_1_jump in squad lx8_snork_up_squad
  698. [INFO] <simboard> adjusting squad size for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
  699. [WARNING] <population> no adjustment to squad size for lx8_snork_up_squad (story squad)
  700. [INFO] <simboard> replacing mutant variants for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
  701. [INFO] <simboard> setting up civil war relations for squad lx8_snork_up_squad (smart: lx8_smart_terrain)
  702. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  703. [INFO] <simboard> removing disabled mutants from squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
  704. [INFO] <population/monsters> releasing disabled mutant lx8_toilet_burer in squad lx8_toilet_burer_squad
  705. [INFO] <simboard> adjusting squad size for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
  706. [WARNING] <population> no adjustment to squad size for lx8_toilet_burer_squad (story squad)
  707. [INFO] <simboard> replacing mutant variants for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
  708. [INFO] <simboard> setting up civil war relations for squad lx8_toilet_burer_squad (smart: lx8_smart_terrain)
  709. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  710. [INFO] <simboard> removing disabled mutants from squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
  711. [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_1 in squad lx8_tushkano_1_squad
  712. [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_3 in squad lx8_tushkano_1_squad
  713. [INFO] <population/monsters> releasing disabled mutant lx8_1_tushkano_4 in squad lx8_tushkano_1_squad [2]
  714. [INFO] <simboard> adjusting squad size for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
  715. [WARNING] <population> no adjustment to squad size for lx8_tushkano_1_squad (story squad)
  716. [INFO] <simboard> replacing mutant variants for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
  717. [INFO] <simboard> setting up civil war relations for squad lx8_tushkano_1_squad (smart: lx8_smart_terrain)
  718. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  719. [INFO] <simboard> removing disabled mutants from squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
  720. [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_1 in squad lx8_tushkano_2_squad
  721. [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_3 in squad lx8_tushkano_2_squad
  722. [INFO] <population/monsters> releasing disabled mutant lx8_2_tushkano_4 in squad lx8_tushkano_2_squad [2]
  723. [INFO] <simboard> adjusting squad size for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
  724. [WARNING] <population> no adjustment to squad size for lx8_tushkano_2_squad (story squad)
  725. [INFO] <simboard> replacing mutant variants for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
  726. [INFO] <simboard> setting up civil war relations for squad lx8_tushkano_2_squad (smart: lx8_smart_terrain)
  727. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  728. [INFO] <population/stalkers> faction enabled - returning guid_marsh_mlr_squad
  729. [INFO] <simboard> removing disabled mutants from squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
  730. [INFO] <simboard> adjusting squad size for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
  731. [INFO] <population> adjusting squad guid_marsh_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  732. ~ Story Objects | Multiple objects trying to use same story_id guid_marsh_mlr
  733. [INFO] <population/monsters> added guid_marsh_mlr to squad guid_marsh_mlr_squad
  734. [INFO] <population> adjusted squad guid_marsh_mlr_squad size up: new count is 2
  735. [INFO] <simboard> replacing mutant variants for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
  736. [INFO] <simboard> setting up civil war relations for squad guid_marsh_mlr_squad (smart: mar_smart_terrain_base)
  737. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  738. [INFO] <population/stalkers> faction enabled - returning mar_base_owl_stalker_trader_squad
  739. [INFO] <simboard> removing disabled mutants from squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
  740. [INFO] <simboard> adjusting squad size for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
  741. [WARNING] <population> no adjustment to squad size for mar_base_owl_stalker_trader_squad (story squad)
  742. [INFO] <simboard> replacing mutant variants for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
  743. [INFO] <simboard> setting up civil war relations for squad mar_base_owl_stalker_trader_squad (smart: mar_smart_terrain_base)
  744. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  745. [INFO] <population/stalkers> faction enabled - returning mar_base_stalker_barmen_squad
  746. [INFO] <simboard> removing disabled mutants from squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
  747. [INFO] <simboard> adjusting squad size for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
  748. [WARNING] <population> no adjustment to squad size for mar_base_stalker_barmen_squad (story squad)
  749. [INFO] <simboard> replacing mutant variants for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
  750. [INFO] <simboard> setting up civil war relations for squad mar_base_stalker_barmen_squad (smart: mar_smart_terrain_base)
  751. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  752. [INFO] <population/stalkers> faction enabled - returning mar_base_stalker_tech_squad
  753. [INFO] <simboard> removing disabled mutants from squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
  754. [INFO] <simboard> adjusting squad size for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
  755. [WARNING] <population> no adjustment to squad size for mar_base_stalker_tech_squad (story squad)
  756. [INFO] <simboard> replacing mutant variants for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
  757. [INFO] <simboard> setting up civil war relations for squad mar_base_stalker_tech_squad (smart: mar_smart_terrain_base)
  758. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  759. [INFO] <population/stalkers> faction enabled - returning mar_doctor_squad
  760. [INFO] <simboard> removing disabled mutants from squad mar_doctor_squad (smart: mar_smart_terrain_base)
  761. [INFO] <simboard> adjusting squad size for squad mar_doctor_squad (smart: mar_smart_terrain_base)
  762. [WARNING] <population> no adjustment to squad size for mar_doctor_squad (story squad)
  763. [INFO] <simboard> replacing mutant variants for squad mar_doctor_squad (smart: mar_smart_terrain_base)
  764. [INFO] <simboard> setting up civil war relations for squad mar_doctor_squad (smart: mar_smart_terrain_base)
  765. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  766. [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
  767. [INFO] <population/monsters> releasing disabled mutant mar_smart_terrain_base_dog_doctor in squad mar_smart_terrain_base_dog_doctor_squad
  768. [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
  769. [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_dog_doctor_squad (story squad)
  770. [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
  771. [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_dog_doctor_squad (smart: mar_smart_terrain_base)
  772. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  773. [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_base_lager_squad
  774. [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
  775. [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
  776. [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_lager_squad (story squad)
  777. [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
  778. [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_lager_squad (smart: mar_smart_terrain_base)
  779. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  780. [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_base_stalker_leader_marsh_squad
  781. [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
  782. [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
  783. [WARNING] <population> no adjustment to squad size for mar_smart_terrain_base_stalker_leader_marsh_squad (story squad)
  784. [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
  785. [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_base_stalker_leader_marsh_squad (smart: mar_smart_terrain_base)
  786. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  787. [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
  788. [INFO] <population/monsters> releasing disabled mutant mar_smart_terrain_doc_dog in squad mar_smart_terrain_doc_dog_squad
  789. [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
  790. [WARNING] <population> no adjustment to squad size for mar_smart_terrain_doc_dog_squad (story squad)
  791. [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
  792. [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_doc_dog_squad (smart: mar_smart_terrain_doc)
  793. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  794. [INFO] <population/stalkers> faction enabled - returning mar_smart_terrain_doc_squad
  795. [INFO] <simboard> removing disabled mutants from squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
  796. [INFO] <simboard> adjusting squad size for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
  797. [WARNING] <population> no adjustment to squad size for mar_smart_terrain_doc_squad (story squad)
  798. [INFO] <simboard> replacing mutant variants for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
  799. [INFO] <simboard> setting up civil war relations for squad mar_smart_terrain_doc_squad (smart: mar_smart_terrain_doc)
  800. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  801. [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_10_freedom_trader_stalker_squad
  802. [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
  803. [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
  804. [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_10_freedom_trader_stalker_squad (story squad)
  805. [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
  806. [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_10_freedom_trader_stalker_squad (smart: mil_smart_terrain_7_10)
  807. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  808. [INFO] <population/stalkers> faction enabled - returning mil_freedom_guid_squad
  809. [INFO] <simboard> removing disabled mutants from squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
  810. [INFO] <simboard> adjusting squad size for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
  811. [INFO] <population> adjusting squad mil_freedom_guid_squad size: from 1 to 2 (diff: 1, factor: 2)
  812. ~ Story Objects | Multiple objects trying to use same story_id mil_freedom_guid
  813. [INFO] <population/monsters> added mil_freedom_guid to squad mil_freedom_guid_squad
  814. [INFO] <population> adjusted squad mil_freedom_guid_squad size up: new count is 2
  815. [INFO] <simboard> replacing mutant variants for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
  816. [INFO] <simboard> setting up civil war relations for squad mil_freedom_guid_squad (smart: mil_smart_terrain_7_7)
  817. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  818. [INFO] <population/stalkers> faction enabled - returning mil_freedom_medic_squad
  819. [INFO] <simboard> removing disabled mutants from squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
  820. [INFO] <simboard> adjusting squad size for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
  821. [INFO] <population> adjusting squad mil_freedom_medic_squad size: from 1 to 2 (diff: 1, factor: 2)
  822. ~ Story Objects | Multiple objects trying to use same story_id mil_freedom_medic
  823. [INFO] <population/monsters> added mil_freedom_medic to squad mil_freedom_medic_squad
  824. [INFO] <population> adjusted squad mil_freedom_medic_squad size up: new count is 2
  825. [INFO] <simboard> replacing mutant variants for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
  826. [INFO] <simboard> setting up civil war relations for squad mil_freedom_medic_squad (smart: mil_smart_terrain_7_7)
  827. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  828. [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_7_freedom_leader_stalker_squad
  829. [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
  830. [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
  831. [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_7_freedom_leader_stalker_squad (story squad)
  832. [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
  833. [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_7_freedom_leader_stalker_squad (smart: mil_smart_terrain_7_7)
  834. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  835. [INFO] <population/stalkers> faction enabled - returning mil_smart_terrain_7_7_freedom_mechanic_stalker_squad
  836. [INFO] <simboard> removing disabled mutants from squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
  837. [INFO] <simboard> adjusting squad size for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
  838. [WARNING] <population> no adjustment to squad size for mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (story squad)
  839. [INFO] <simboard> replacing mutant variants for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
  840. [INFO] <simboard> setting up civil war relations for squad mil_smart_terrain_7_7_freedom_mechanic_stalker_squad (smart: mil_smart_terrain_7_7)
  841. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  842. [INFO] <population/stalkers> faction enabled - returning lider_monolith_haron_squad
  843. [INFO] <simboard> removing disabled mutants from squad lider_monolith_haron_squad (smart: mlr_terrain)
  844. [INFO] <simboard> adjusting squad size for squad lider_monolith_haron_squad (smart: mlr_terrain)
  845. [INFO] <population> adjusting squad lider_monolith_haron_squad size: from 1 to 2 (diff: 1, factor: 2)
  846. ~ Story Objects | Multiple objects trying to use same story_id lider_monolith_haron
  847. [INFO] <population/monsters> added lider_monolith_haron to squad lider_monolith_haron_squad
  848. [INFO] <population> adjusted squad lider_monolith_haron_squad size up: new count is 2
  849. [INFO] <simboard> replacing mutant variants for squad lider_monolith_haron_squad (smart: mlr_terrain)
  850. [INFO] <simboard> setting up civil war relations for squad lider_monolith_haron_squad (smart: mlr_terrain)
  851. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  852. [INFO] <population/stalkers> faction enabled - returning monolith_base_mlr2_squad
  853. [INFO] <simboard> removing disabled mutants from squad monolith_base_mlr2_squad (smart: mlr_terrain)
  854. [INFO] <simboard> adjusting squad size for squad monolith_base_mlr2_squad (smart: mlr_terrain)
  855. [INFO] <population> adjusting squad monolith_base_mlr2_squad size: from 4 to 8 (diff: 4, factor: 2)
  856. [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr2_squad
  857. [INFO] <population/monsters> added sim_default_monolith_3 to squad monolith_base_mlr2_squad
  858. [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr2_squad [2]
  859. [INFO] <population> adjusted squad monolith_base_mlr2_squad size up: new count is 8
  860. [INFO] <simboard> replacing mutant variants for squad monolith_base_mlr2_squad (smart: mlr_terrain)
  861. [INFO] <simboard> setting up civil war relations for squad monolith_base_mlr2_squad (smart: mlr_terrain)
  862. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  863. [INFO] <population/stalkers> faction enabled - returning monolith_base_mlr_squad
  864. [INFO] <simboard> removing disabled mutants from squad monolith_base_mlr_squad (smart: mlr_terrain)
  865. [INFO] <simboard> adjusting squad size for squad monolith_base_mlr_squad (smart: mlr_terrain)
  866. [INFO] <population> adjusting squad monolith_base_mlr_squad size: from 6 to 12 (diff: 6, factor: 2)
  867. [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr_squad
  868. [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlr_squad
  869. [INFO] <population/monsters> added sim_default_monolith_3 to squad monolith_base_mlr_squad [2]
  870. [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlr_squad
  871. [INFO] <population/monsters> added sim_default_monolith_2 to squad monolith_base_mlr_squad
  872. [INFO] <population> adjusted squad monolith_base_mlr_squad size up: new count is 12
  873. [INFO] <simboard> replacing mutant variants for squad monolith_base_mlr_squad (smart: mlr_terrain)
  874. [INFO] <simboard> setting up civil war relations for squad monolith_base_mlr_squad (smart: mlr_terrain)
  875. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  876. [INFO] <population/stalkers> faction enabled - returning monolith_base_mlra_squad
  877. [INFO] <simboard> removing disabled mutants from squad monolith_base_mlra_squad (smart: mlr_terrain)
  878. [INFO] <simboard> adjusting squad size for squad monolith_base_mlra_squad (smart: mlr_terrain)
  879. [INFO] <population> adjusting squad monolith_base_mlra_squad size: from 4 to 8 (diff: 4, factor: 2)
  880. [INFO] <population/monsters> added sim_default_monolith_4 to squad monolith_base_mlra_squad [3]
  881. [INFO] <population/monsters> added sim_monolith_sniper to squad monolith_base_mlra_squad
  882. [INFO] <population> adjusted squad monolith_base_mlra_squad size up: new count is 8
  883. [INFO] <simboard> replacing mutant variants for squad monolith_base_mlra_squad (smart: mlr_terrain)
  884. [INFO] <simboard> setting up civil war relations for squad monolith_base_mlra_squad (smart: mlr_terrain)
  885. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  886. [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_1_zombied
  887. [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
  888. [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
  889. [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_1_zombied (story squad)
  890. [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
  891. [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_1_zombied (smart: pas_b400_canalisation)
  892. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  893. [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_3_zombied
  894. [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
  895. [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
  896. [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_3_zombied (story squad)
  897. [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
  898. [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_3_zombied (smart: pas_b400_canalisation)
  899. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  900. [INFO] <population/stalkers> faction enabled - returning pas_b400_canalisation_5_zombied
  901. [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
  902. [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
  903. [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_5_zombied (story squad)
  904. [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
  905. [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_5_zombied (smart: pas_b400_canalisation)
  906. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  907. [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
  908. [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
  909. [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_snork_2 (story squad)
  910. [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
  911. [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_snork_2 (smart: pas_b400_canalisation)
  912. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  913. [INFO] <simboard> removing disabled mutants from squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
  914. [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_canalisation_tushkano [3]
  915. [INFO] <simboard> adjusting squad size for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
  916. [WARNING] <population> no adjustment to squad size for pas_b400_canalisation_tushkano (story squad)
  917. [INFO] <simboard> replacing mutant variants for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
  918. [INFO] <simboard> setting up civil war relations for squad pas_b400_canalisation_tushkano (smart: pas_b400_canalisation)
  919. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  920. [INFO] <simboard> removing disabled mutants from squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
  921. [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_downstairs_tushkano [2]
  922. [INFO] <simboard> adjusting squad size for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
  923. [WARNING] <population> no adjustment to squad size for pas_b400_downstairs_tushkano (story squad)
  924. [INFO] <simboard> replacing mutant variants for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
  925. [INFO] <simboard> setting up civil war relations for squad pas_b400_downstairs_tushkano (smart: pas_b400_downstairs)
  926. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  927. [INFO] <simboard> removing disabled mutants from squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
  928. [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_elevator_tushkano
  929. [INFO] <simboard> adjusting squad size for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
  930. [WARNING] <population> no adjustment to squad size for pas_b400_elevator_tushkano (story squad)
  931. [INFO] <simboard> replacing mutant variants for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
  932. [INFO] <simboard> setting up civil war relations for squad pas_b400_elevator_tushkano (smart: pas_b400_elevator)
  933. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  934. [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
  935. [INFO] <simboard> adjusting squad size for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
  936. [WARNING] <population> no adjustment to squad size for pas_b400_snork_elevator_4 (story squad)
  937. [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
  938. [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_elevator_4 (smart: pas_b400_elevator)
  939. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  940. [INFO] <simboard> removing disabled mutants from squad pas_b400_hall_tushkano (smart: pas_b400_hall)
  941. [INFO] <simboard> adjusting squad size for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
  942. [WARNING] <population> no adjustment to squad size for pas_b400_hall_tushkano (story squad)
  943. [INFO] <simboard> replacing mutant variants for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
  944. [INFO] <simboard> setting up civil war relations for squad pas_b400_hall_tushkano (smart: pas_b400_hall)
  945. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  946. [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
  947. [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
  948. [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_5 (story squad)
  949. [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
  950. [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_5 (smart: pas_b400_hall)
  951. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  952. [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_track_2 (smart: pas_b400_track)
  953. [INFO] <simboard> adjusting squad size for squad pas_b400_snork_track_2 (smart: pas_b400_track)
  954. [WARNING] <population> no adjustment to squad size for pas_b400_snork_track_2 (story squad)
  955. [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_track_2 (smart: pas_b400_track)
  956. [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_track_2 (smart: pas_b400_track)
  957. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  958. [INFO] <simboard> removing disabled mutants from squad pas_b400_track_tushkano (smart: pas_b400_track)
  959. [INFO] <simboard> adjusting squad size for squad pas_b400_track_tushkano (smart: pas_b400_track)
  960. [WARNING] <population> no adjustment to squad size for pas_b400_track_tushkano (story squad)
  961. [INFO] <simboard> replacing mutant variants for squad pas_b400_track_tushkano (smart: pas_b400_track)
  962. [INFO] <simboard> setting up civil war relations for squad pas_b400_track_tushkano (smart: pas_b400_track)
  963. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  964. [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
  965. [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
  966. [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_2 (story squad)
  967. [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
  968. [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_2 (smart: pas_b400_tunnel)
  969. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  970. [INFO] <simboard> removing disabled mutants from squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
  971. [INFO] <simboard> adjusting squad size for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
  972. [WARNING] <population> no adjustment to squad size for pas_b400_snork_tunnel_3 (story squad)
  973. [INFO] <simboard> replacing mutant variants for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
  974. [INFO] <simboard> setting up civil war relations for squad pas_b400_snork_tunnel_3 (smart: pas_b400_tunnel)
  975. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  976. [INFO] <simboard> removing disabled mutants from squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
  977. [INFO] <population/monsters> releasing disabled mutant pas_b400_tushkano_smart in squad pas_b400_tunnel_tushkano [2]
  978. [INFO] <simboard> adjusting squad size for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
  979. [WARNING] <population> no adjustment to squad size for pas_b400_tunnel_tushkano (story squad)
  980. [INFO] <simboard> replacing mutant variants for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
  981. [INFO] <simboard> setting up civil war relations for squad pas_b400_tunnel_tushkano (smart: pas_b400_tunnel)
  982. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  983. [INFO] <population/stalkers> faction enabled - returning pol_smart_terrain_1_1_squad
  984. [INFO] <simboard> removing disabled mutants from squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
  985. [INFO] <simboard> adjusting squad size for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
  986. [WARNING] <population> no adjustment to squad size for pol_smart_terrain_1_1_squad (story squad)
  987. [INFO] <simboard> replacing mutant variants for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
  988. [INFO] <simboard> setting up civil war relations for squad pol_smart_terrain_1_1_squad (smart: pol_smart_terrain_1_1)
  989. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  990. [INFO] <population/stalkers> faction enabled - returning pol_smart_terrain_1_3_squad
  991. [INFO] <simboard> removing disabled mutants from squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
  992. [INFO] <simboard> adjusting squad size for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
  993. [WARNING] <population> no adjustment to squad size for pol_smart_terrain_1_3_squad (story squad)
  994. [INFO] <simboard> replacing mutant variants for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
  995. [INFO] <simboard> setting up civil war relations for squad pol_smart_terrain_1_3_squad (smart: pol_smart_terrain_1_3)
  996. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  997. [INFO] <population/stalkers> faction enabled - returning guid_pri_a15_mlr_squad
  998. [INFO] <simboard> removing disabled mutants from squad guid_pri_a15_mlr_squad (smart: pri_a15)
  999. [INFO] <simboard> adjusting squad size for squad guid_pri_a15_mlr_squad (smart: pri_a15)
  1000. [INFO] <population> adjusting squad guid_pri_a15_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1001. ~ Story Objects | Multiple objects trying to use same story_id guid_pri_a15_mlr
  1002. [INFO] <population/monsters> added guid_pri_a15_mlr to squad guid_pri_a15_mlr_squad
  1003. [INFO] <population> adjusted squad guid_pri_a15_mlr_squad size up: new count is 2
  1004. [INFO] <simboard> replacing mutant variants for squad guid_pri_a15_mlr_squad (smart: pri_a15)
  1005. [INFO] <simboard> setting up civil war relations for squad guid_pri_a15_mlr_squad (smart: pri_a15)
  1006. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1007. [INFO] <population/stalkers> faction enabled - returning start_prachka_squad
  1008. [INFO] <simboard> removing disabled mutants from squad start_prachka_squad (smart: pri_a16)
  1009. [INFO] <simboard> adjusting squad size for squad start_prachka_squad (smart: pri_a16)
  1010. [INFO] <population> adjusting squad start_prachka_squad size: from 5 to 10 (diff: 5, factor: 2)
  1011. [INFO] <population/monsters> added sim_default_stalker_4 to squad start_prachka_squad [3]
  1012. [INFO] <population/monsters> added sim_default_stalker_2 to squad start_prachka_squad
  1013. [INFO] <population/monsters> added sim_default_stalker_4 to squad start_prachka_squad
  1014. [INFO] <population> adjusted squad start_prachka_squad size up: new count is 10
  1015. [INFO] <simboard> replacing mutant variants for squad start_prachka_squad (smart: pri_a16)
  1016. [INFO] <simboard> setting up civil war relations for squad start_prachka_squad (smart: pri_a16)
  1017. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1018. [INFO] <population/stalkers> faction enabled - returning trader_pri_a15_mlr_squad
  1019. [INFO] <simboard> removing disabled mutants from squad trader_pri_a15_mlr_squad (smart: pri_a16)
  1020. [INFO] <simboard> adjusting squad size for squad trader_pri_a15_mlr_squad (smart: pri_a16)
  1021. [INFO] <population> adjusting squad trader_pri_a15_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1022. ~ Story Objects | Multiple objects trying to use same story_id trader_pri_a15_mlr
  1023. [INFO] <population/monsters> added trader_pri_a15_mlr to squad trader_pri_a15_mlr_squad
  1024. [INFO] <population> adjusted squad trader_pri_a15_mlr_squad size up: new count is 2
  1025. [INFO] <simboard> replacing mutant variants for squad trader_pri_a15_mlr_squad (smart: pri_a16)
  1026. [INFO] <simboard> setting up civil war relations for squad trader_pri_a15_mlr_squad (smart: pri_a16)
  1027. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1028. [INFO] <population/stalkers> faction enabled - returning jup_b19_freedom_yar_squad
  1029. [INFO] <simboard> removing disabled mutants from squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
  1030. [INFO] <simboard> adjusting squad size for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
  1031. [WARNING] <population> no adjustment to squad size for jup_b19_freedom_yar_squad (story squad)
  1032. [INFO] <simboard> replacing mutant variants for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
  1033. [INFO] <simboard> setting up civil war relations for squad jup_b19_freedom_yar_squad (smart: pri_a16_mlr_copy)
  1034. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1035. [INFO] <population/stalkers> faction enabled - returning pri_a17_isg_squad
  1036. [INFO] <simboard> removing disabled mutants from squad pri_a17_isg_squad (smart: pri_a17)
  1037. [INFO] <simboard> adjusting squad size for squad pri_a17_isg_squad (smart: pri_a17)
  1038. [WARNING] <population> no adjustment to squad size for pri_a17_isg_squad (story squad)
  1039. [INFO] <simboard> replacing mutant variants for squad pri_a17_isg_squad (smart: pri_a17)
  1040. [INFO] <simboard> setting up civil war relations for squad pri_a17_isg_squad (smart: pri_a17)
  1041. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1042. [INFO] <population/stalkers> faction enabled - returning merc_hide_squad_on_book_store
  1043. [INFO] <simboard> removing disabled mutants from squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
  1044. [INFO] <simboard> adjusting squad size for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
  1045. [WARNING] <population> no adjustment to squad size for merc_hide_squad_on_book_store (story squad)
  1046. [INFO] <simboard> replacing mutant variants for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
  1047. [INFO] <simboard> setting up civil war relations for squad merc_hide_squad_on_book_store (smart: pri_a18_smart_terrain)
  1048. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1049. [INFO] <population/stalkers> faction enabled - returning merc_pri_a18_mech_mlr_squad
  1050. [INFO] <simboard> removing disabled mutants from squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
  1051. [INFO] <simboard> adjusting squad size for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
  1052. [WARNING] <population> no adjustment to squad size for merc_pri_a18_mech_mlr_squad (story squad)
  1053. [INFO] <simboard> replacing mutant variants for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
  1054. [INFO] <simboard> setting up civil war relations for squad merc_pri_a18_mech_mlr_squad (smart: pri_a18_smart_terrain)
  1055. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1056. [INFO] <population/stalkers> faction enabled - returning merc_pri_grifon_mlr_squad
  1057. [INFO] <simboard> removing disabled mutants from squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
  1058. [INFO] <simboard> adjusting squad size for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
  1059. [WARNING] <population> no adjustment to squad size for merc_pri_grifon_mlr_squad (story squad)
  1060. [INFO] <simboard> replacing mutant variants for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
  1061. [INFO] <simboard> setting up civil war relations for squad merc_pri_grifon_mlr_squad (smart: pri_a18_smart_terrain)
  1062. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1063. [INFO] <population/stalkers> faction enabled - returning pri_special_trader_mlr_squad
  1064. [INFO] <simboard> removing disabled mutants from squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
  1065. [INFO] <simboard> adjusting squad size for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
  1066. [WARNING] <population> no adjustment to squad size for pri_special_trader_mlr_squad (story squad)
  1067. [INFO] <simboard> replacing mutant variants for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
  1068. [INFO] <simboard> setting up civil war relations for squad pri_special_trader_mlr_squad (smart: pri_a18_smart_terrain)
  1069. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1070. [INFO] <simboard> removing disabled mutants from squad pri_b303_burer_squad (smart: pri_b303)
  1071. [INFO] <simboard> adjusting squad size for squad pri_b303_burer_squad (smart: pri_b303)
  1072. [WARNING] <population> no adjustment to squad size for pri_b303_burer_squad (story squad)
  1073. [INFO] <simboard> replacing mutant variants for squad pri_b303_burer_squad (smart: pri_b303)
  1074. [INFO] <simboard> setting up civil war relations for squad pri_b303_burer_squad (smart: pri_b303)
  1075. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1076. [INFO] <simboard> removing disabled mutants from squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
  1077. [INFO] <simboard> adjusting squad size for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
  1078. [WARNING] <population> no adjustment to squad size for pri_b304_dogs (story squad)
  1079. [INFO] <simboard> replacing mutant variants for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
  1080. [INFO] <simboard> setting up civil war relations for squad pri_b304_dogs (smart: pri_b304_monsters_smart_terrain)
  1081. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1082. [INFO] <population/stalkers> faction enabled - returning pri_b306_1_floor_zombied
  1083. [INFO] <simboard> removing disabled mutants from squad pri_b306_1_floor_zombied (smart: pri_b306)
  1084. [INFO] <simboard> adjusting squad size for squad pri_b306_1_floor_zombied (smart: pri_b306)
  1085. [WARNING] <population> no adjustment to squad size for pri_b306_1_floor_zombied (story squad)
  1086. [INFO] <simboard> replacing mutant variants for squad pri_b306_1_floor_zombied (smart: pri_b306)
  1087. [INFO] <simboard> setting up civil war relations for squad pri_b306_1_floor_zombied (smart: pri_b306)
  1088. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1089. [INFO] <population/stalkers> faction enabled - returning pri_b306_1_floor_zombied_2
  1090. [INFO] <simboard> removing disabled mutants from squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
  1091. [INFO] <simboard> adjusting squad size for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
  1092. [WARNING] <population> no adjustment to squad size for pri_b306_1_floor_zombied_2 (story squad)
  1093. [INFO] <simboard> replacing mutant variants for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
  1094. [INFO] <simboard> setting up civil war relations for squad pri_b306_1_floor_zombied_2 (smart: pri_b306)
  1095. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1096. [INFO] <population/stalkers> faction enabled - returning pri_b306_2_floor_monolith
  1097. [INFO] <simboard> removing disabled mutants from squad pri_b306_2_floor_monolith (smart: pri_b306)
  1098. [INFO] <simboard> adjusting squad size for squad pri_b306_2_floor_monolith (smart: pri_b306)
  1099. [WARNING] <population> no adjustment to squad size for pri_b306_2_floor_monolith (story squad)
  1100. [INFO] <simboard> replacing mutant variants for squad pri_b306_2_floor_monolith (smart: pri_b306)
  1101. [INFO] <simboard> setting up civil war relations for squad pri_b306_2_floor_monolith (smart: pri_b306)
  1102. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1103. [INFO] <population/stalkers> faction enabled - returning pri_b306_2_floor_zombied
  1104. ! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_toz106], missing value in ammo_class
  1105. [INFO] <simboard> removing disabled mutants from squad pri_b306_2_floor_zombied (smart: pri_b306)
  1106. [INFO] <simboard> adjusting squad size for squad pri_b306_2_floor_zombied (smart: pri_b306)
  1107. [WARNING] <population> no adjustment to squad size for pri_b306_2_floor_zombied (story squad)
  1108. [INFO] <simboard> replacing mutant variants for squad pri_b306_2_floor_zombied (smart: pri_b306)
  1109. [INFO] <simboard> setting up civil war relations for squad pri_b306_2_floor_zombied (smart: pri_b306)
  1110. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1111. [INFO] <population/stalkers> faction enabled - returning pri_b306_3_floor_monolith
  1112. [INFO] <simboard> removing disabled mutants from squad pri_b306_3_floor_monolith (smart: pri_b306)
  1113. [INFO] <simboard> adjusting squad size for squad pri_b306_3_floor_monolith (smart: pri_b306)
  1114. [WARNING] <population> no adjustment to squad size for pri_b306_3_floor_monolith (story squad)
  1115. [INFO] <simboard> replacing mutant variants for squad pri_b306_3_floor_monolith (smart: pri_b306)
  1116. [INFO] <simboard> setting up civil war relations for squad pri_b306_3_floor_monolith (smart: pri_b306)
  1117. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1118. [INFO] <population/stalkers> faction enabled - returning pri_b306_3_floor_zombied
  1119. [INFO] <simboard> removing disabled mutants from squad pri_b306_3_floor_zombied (smart: pri_b306)
  1120. [INFO] <simboard> adjusting squad size for squad pri_b306_3_floor_zombied (smart: pri_b306)
  1121. [WARNING] <population> no adjustment to squad size for pri_b306_3_floor_zombied (story squad)
  1122. [INFO] <simboard> replacing mutant variants for squad pri_b306_3_floor_zombied (smart: pri_b306)
  1123. [INFO] <simboard> setting up civil war relations for squad pri_b306_3_floor_zombied (smart: pri_b306)
  1124. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1125. [INFO] <population/stalkers> faction enabled - returning pri_b306_4_floor_monolith
  1126. [INFO] <simboard> removing disabled mutants from squad pri_b306_4_floor_monolith (smart: pri_b306)
  1127. [INFO] <simboard> adjusting squad size for squad pri_b306_4_floor_monolith (smart: pri_b306)
  1128. [WARNING] <population> no adjustment to squad size for pri_b306_4_floor_monolith (story squad)
  1129. [INFO] <simboard> replacing mutant variants for squad pri_b306_4_floor_monolith (smart: pri_b306)
  1130. [INFO] <simboard> setting up civil war relations for squad pri_b306_4_floor_monolith (smart: pri_b306)
  1131. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1132. [INFO] <population/stalkers> faction enabled - returning pri_b306_4_floor_monolith_2
  1133. [INFO] <simboard> removing disabled mutants from squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
  1134. [INFO] <simboard> adjusting squad size for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
  1135. [WARNING] <population> no adjustment to squad size for pri_b306_4_floor_monolith_2 (story squad)
  1136. [INFO] <simboard> replacing mutant variants for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
  1137. [INFO] <simboard> setting up civil war relations for squad pri_b306_4_floor_monolith_2 (smart: pri_b306)
  1138. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1139. [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_guard_squad
  1140. [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
  1141. [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
  1142. [WARNING] <population> no adjustment to squad size for pri_b36_monolith_guard_squad (story squad)
  1143. [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
  1144. [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_guard_squad (smart: pri_b36_smart_terrain)
  1145. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1146. [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_marine_squad
  1147. [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
  1148. [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
  1149. [WARNING] <population> no adjustment to squad size for pri_b36_monolith_marine_squad (story squad)
  1150. [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
  1151. [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_marine_squad (smart: pri_b36_smart_terrain)
  1152. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1153. [INFO] <population/stalkers> faction enabled - returning pri_b36_monolith_sniper_squad
  1154. [INFO] <simboard> removing disabled mutants from squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
  1155. [INFO] <simboard> adjusting squad size for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
  1156. [WARNING] <population> no adjustment to squad size for pri_b36_monolith_sniper_squad (story squad)
  1157. [INFO] <simboard> replacing mutant variants for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
  1158. [INFO] <simboard> setting up civil war relations for squad pri_b36_monolith_sniper_squad (smart: pri_b36_smart_terrain)
  1159. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1160. [INFO] <population/stalkers> faction enabled - returning pri_b36_zombied_squad
  1161. [INFO] <simboard> removing disabled mutants from squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
  1162. [INFO] <simboard> adjusting squad size for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
  1163. [WARNING] <population> no adjustment to squad size for pri_b36_zombied_squad (story squad)
  1164. [INFO] <simboard> replacing mutant variants for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
  1165. [INFO] <simboard> setting up civil war relations for squad pri_b36_zombied_squad (smart: pri_b36_smart_terrain)
  1166. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1167. [INFO] <population/stalkers> faction enabled - returning monolith_eidolon_squad
  1168. [INFO] <simboard> removing disabled mutants from squad monolith_eidolon_squad (smart: pri_monolith)
  1169. [INFO] <simboard> adjusting squad size for squad monolith_eidolon_squad (smart: pri_monolith)
  1170. [INFO] <population> adjusting squad monolith_eidolon_squad size: from 1 to 2 (diff: 1, factor: 2)
  1171. [INFO] <population/monsters> added monolith_eidolon to squad monolith_eidolon_squad
  1172. [INFO] <population> adjusted squad monolith_eidolon_squad size up: new count is 2
  1173. [INFO] <simboard> replacing mutant variants for squad monolith_eidolon_squad (smart: pri_monolith)
  1174. [INFO] <simboard> setting up civil war relations for squad monolith_eidolon_squad (smart: pri_monolith)
  1175. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1176. [INFO] <population/stalkers> faction enabled - returning pri_monolith_monolith_mechanic_stalker_squad
  1177. [INFO] <simboard> removing disabled mutants from squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
  1178. [INFO] <simboard> adjusting squad size for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
  1179. [WARNING] <population> no adjustment to squad size for pri_monolith_monolith_mechanic_stalker_squad (story squad)
  1180. [INFO] <simboard> replacing mutant variants for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
  1181. [INFO] <simboard> setting up civil war relations for squad pri_monolith_monolith_mechanic_stalker_squad (smart: pri_monolith)
  1182. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1183. [INFO] <population/stalkers> faction enabled - returning pri_monolith_monolith_trader_stalker_squad
  1184. [INFO] <simboard> removing disabled mutants from squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
  1185. [INFO] <simboard> adjusting squad size for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
  1186. [WARNING] <population> no adjustment to squad size for pri_monolith_monolith_trader_stalker_squad (story squad)
  1187. [INFO] <simboard> replacing mutant variants for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
  1188. [INFO] <simboard> setting up civil war relations for squad pri_monolith_monolith_trader_stalker_squad (smart: pri_monolith)
  1189. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1190. [INFO] <population/stalkers> faction enabled - returning red_3_2_greh_guard_squad
  1191. [INFO] <simboard> removing disabled mutants from squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
  1192. [INFO] <simboard> adjusting squad size for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
  1193. [INFO] <population> adjusting squad red_3_2_greh_guard_squad size: from 6 to 12 (diff: 6, factor: 2)
  1194. [INFO] <population/monsters> added sim_default_greh_3 to squad red_3_2_greh_guard_squad
  1195. [INFO] <population/monsters> added sim_default_greh_2 to squad red_3_2_greh_guard_squad [2]
  1196. [INFO] <population/monsters> added sim_default_greh_1 to squad red_3_2_greh_guard_squad [2]
  1197. [INFO] <population/monsters> added sim_default_greh_2 to squad red_3_2_greh_guard_squad
  1198. [INFO] <population> adjusted squad red_3_2_greh_guard_squad size up: new count is 12
  1199. [INFO] <simboard> replacing mutant variants for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
  1200. [INFO] <simboard> setting up civil war relations for squad red_3_2_greh_guard_squad (smart: red_smart_terrain_3_2)
  1201. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1202. [INFO] <population/stalkers> faction enabled - returning red_greh_tech_squad
  1203. [INFO] <simboard> removing disabled mutants from squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
  1204. [INFO] <simboard> adjusting squad size for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
  1205. [WARNING] <population> no adjustment to squad size for red_greh_tech_squad (story squad)
  1206. [INFO] <simboard> replacing mutant variants for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
  1207. [INFO] <simboard> setting up civil war relations for squad red_greh_tech_squad (smart: red_smart_terrain_3_2)
  1208. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1209. [INFO] <population/stalkers> faction enabled - returning red_greh_trader_squad
  1210. [INFO] <simboard> removing disabled mutants from squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
  1211. [INFO] <simboard> adjusting squad size for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
  1212. [WARNING] <population> no adjustment to squad size for red_greh_trader_squad (story squad)
  1213. [INFO] <simboard> replacing mutant variants for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
  1214. [INFO] <simboard> setting up civil war relations for squad red_greh_trader_squad (smart: red_smart_terrain_3_2)
  1215. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1216. [INFO] <population/stalkers> faction enabled - returning stalkers_base_red_forest_mlr_squad
  1217. [INFO] <simboard> removing disabled mutants from squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
  1218. [INFO] <simboard> adjusting squad size for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
  1219. [INFO] <population> adjusting squad stalkers_base_red_forest_mlr_squad size: from 5 to 10 (diff: 5, factor: 2)
  1220. [INFO] <population/monsters> added sim_default_stalker_2 to squad stalkers_base_red_forest_mlr_squad
  1221. [INFO] <population/monsters> added sim_default_stalker_4 to squad stalkers_base_red_forest_mlr_squad
  1222. [INFO] <population/monsters> added sim_default_stalker_2 to squad stalkers_base_red_forest_mlr_squad [3]
  1223. [INFO] <population> adjusted squad stalkers_base_red_forest_mlr_squad size up: new count is 10
  1224. [INFO] <simboard> replacing mutant variants for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
  1225. [INFO] <simboard> setting up civil war relations for squad stalkers_base_red_forest_mlr_squad (smart: red_smart_terrain_4_2)
  1226. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1227. [INFO] <population/stalkers> faction enabled - returning sar_monolith_general_squad
  1228. [INFO] <simboard> removing disabled mutants from squad sar_monolith_general_squad (smart: sar_monolith_general)
  1229. [INFO] <simboard> adjusting squad size for squad sar_monolith_general_squad (smart: sar_monolith_general)
  1230. [WARNING] <population> no adjustment to squad size for sar_monolith_general_squad (story squad)
  1231. [INFO] <simboard> replacing mutant variants for squad sar_monolith_general_squad (smart: sar_monolith_general)
  1232. [INFO] <simboard> setting up civil war relations for squad sar_monolith_general_squad (smart: sar_monolith_general)
  1233. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1234. [INFO] <population/stalkers> faction enabled - returning sar_monolith_sklad_squad
  1235. [INFO] <simboard> removing disabled mutants from squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
  1236. [INFO] <simboard> adjusting squad size for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
  1237. [WARNING] <population> no adjustment to squad size for sar_monolith_sklad_squad (story squad)
  1238. [INFO] <simboard> replacing mutant variants for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
  1239. [INFO] <simboard> setting up civil war relations for squad sar_monolith_sklad_squad (smart: sar_monolith_sklad)
  1240. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1241. [INFO] <population/stalkers> faction enabled - returning trucks_cemetery_bandit_mechanic_squad
  1242. [INFO] <simboard> removing disabled mutants from squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
  1243. [INFO] <simboard> adjusting squad size for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
  1244. [INFO] <population> adjusting squad trucks_cemetery_bandit_mechanic_squad size: from 1 to 2 (diff: 1, factor: 2)
  1245. ~ Story Objects | Multiple objects trying to use same story_id trucks_cemetery_bandit_mechanic
  1246. [INFO] <population/monsters> added trucks_cemetery_bandit_mechanic to squad trucks_cemetery_bandit_mechanic_squad
  1247. [INFO] <population> adjusted squad trucks_cemetery_bandit_mechanic_squad size up: new count is 2
  1248. [INFO] <simboard> replacing mutant variants for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
  1249. [INFO] <simboard> setting up civil war relations for squad trucks_cemetery_bandit_mechanic_squad (smart: trc_sim_20)
  1250. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1251. [INFO] <population/stalkers> faction enabled - returning trucks_cemetery_bandit_trader_squad
  1252. [INFO] <simboard> removing disabled mutants from squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
  1253. [INFO] <simboard> adjusting squad size for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
  1254. [INFO] <population> adjusting squad trucks_cemetery_bandit_trader_squad size: from 1 to 2 (diff: 1, factor: 2)
  1255. ~ Story Objects | Multiple objects trying to use same story_id trucks_cemetery_bandit_trader
  1256. [INFO] <population/monsters> added trucks_cemetery_bandit_trader to squad trucks_cemetery_bandit_trader_squad
  1257. [INFO] <population> adjusted squad trucks_cemetery_bandit_trader_squad size up: new count is 2
  1258. [INFO] <simboard> replacing mutant variants for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
  1259. [INFO] <simboard> setting up civil war relations for squad trucks_cemetery_bandit_trader_squad (smart: trc_sim_20)
  1260. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1261. [INFO] <population/stalkers> faction enabled - returning val_smart_terrain_7_3_bandit_mechanic_stalker_squad
  1262. [INFO] <simboard> removing disabled mutants from squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
  1263. [INFO] <simboard> adjusting squad size for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
  1264. [WARNING] <population> no adjustment to squad size for val_smart_terrain_7_3_bandit_mechanic_stalker_squad (story squad)
  1265. [INFO] <simboard> replacing mutant variants for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
  1266. [INFO] <simboard> setting up civil war relations for squad val_smart_terrain_7_3_bandit_mechanic_stalker_squad (smart: val_smart_terrain_7_3)
  1267. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1268. [INFO] <population/stalkers> faction enabled - returning val_smart_terrain_7_4_bandit_trader_stalker_squad
  1269. [INFO] <simboard> removing disabled mutants from squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
  1270. [INFO] <simboard> adjusting squad size for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
  1271. [WARNING] <population> no adjustment to squad size for val_smart_terrain_7_4_bandit_trader_stalker_squad (story squad)
  1272. [INFO] <simboard> replacing mutant variants for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
  1273. [INFO] <simboard> setting up civil war relations for squad val_smart_terrain_7_4_bandit_trader_stalker_squad (smart: val_smart_terrain_7_4)
  1274. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1275. [INFO] <population/stalkers> faction enabled - returning bandit_main_base_medic_mlr_squad
  1276. [INFO] <simboard> removing disabled mutants from squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
  1277. [INFO] <simboard> adjusting squad size for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
  1278. [INFO] <population> adjusting squad bandit_main_base_medic_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1279. ~ Story Objects | Multiple objects trying to use same story_id bandit_main_base_medic_mlr
  1280. [INFO] <population/monsters> added bandit_main_base_medic_mlr to squad bandit_main_base_medic_mlr_squad
  1281. [INFO] <population> adjusted squad bandit_main_base_medic_mlr_squad size up: new count is 2
  1282. [INFO] <simboard> replacing mutant variants for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
  1283. [INFO] <simboard> setting up civil war relations for squad bandit_main_base_medic_mlr_squad (smart: val_smart_terrain_7_5)
  1284. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1285. [INFO] <population/stalkers> faction enabled - returning guid_dv_mal_mlr_squad
  1286. [INFO] <simboard> removing disabled mutants from squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
  1287. [INFO] <simboard> adjusting squad size for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
  1288. [INFO] <population> adjusting squad guid_dv_mal_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1289. ~ Story Objects | Multiple objects trying to use same story_id guid_dv_mal_mlr
  1290. [INFO] <population/monsters> added guid_dv_mal_mlr to squad guid_dv_mal_mlr_squad
  1291. [INFO] <population> adjusted squad guid_dv_mal_mlr_squad size up: new count is 2
  1292. [INFO] <simboard> replacing mutant variants for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
  1293. [INFO] <simboard> setting up civil war relations for squad guid_dv_mal_mlr_squad (smart: val_smart_terrain_7_5)
  1294. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1295. [INFO] <population/stalkers> faction enabled - returning zat_b7_bandit_boss_sultan_squad
  1296. [INFO] <simboard> removing disabled mutants from squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
  1297. [INFO] <simboard> adjusting squad size for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
  1298. [WARNING] <population> no adjustment to squad size for zat_b7_bandit_boss_sultan_squad (story squad)
  1299. [INFO] <simboard> replacing mutant variants for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
  1300. [INFO] <simboard> setting up civil war relations for squad zat_b7_bandit_boss_sultan_squad (smart: val_smart_terrain_7_5)
  1301. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1302. [INFO] <population/stalkers> faction enabled - returning warlab_pod_stalker_squad
  1303. [INFO] <simboard> removing disabled mutants from squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
  1304. [INFO] <simboard> adjusting squad size for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
  1305. [WARNING] <population> no adjustment to squad size for warlab_pod_stalker_squad (story squad)
  1306. [INFO] <simboard> replacing mutant variants for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
  1307. [INFO] <simboard> setting up civil war relations for squad warlab_pod_stalker_squad (smart: warlab_common_consciousness_smart_terrain)
  1308. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1309. [INFO] <population/stalkers> faction enabled - returning mechanic_army_yan_mlr_squad
  1310. [INFO] <simboard> removing disabled mutants from squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
  1311. [INFO] <simboard> adjusting squad size for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
  1312. [INFO] <population> adjusting squad mechanic_army_yan_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1313. ~ Story Objects | Multiple objects trying to use same story_id mechanic_army_yan_mlr
  1314. [INFO] <population/monsters> added mechanic_army_yan_mlr to squad mechanic_army_yan_mlr_squad
  1315. [INFO] <population> adjusted squad mechanic_army_yan_mlr_squad size up: new count is 2
  1316. [INFO] <simboard> replacing mutant variants for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
  1317. [INFO] <simboard> setting up civil war relations for squad mechanic_army_yan_mlr_squad (smart: yan_smart_terrain_6_4)
  1318. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1319. [INFO] <population/stalkers> faction enabled - returning yan_bunker_guards_squad
  1320. [INFO] <simboard> removing disabled mutants from squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
  1321. [INFO] <simboard> adjusting squad size for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
  1322. [WARNING] <population> no adjustment to squad size for yan_bunker_guards_squad (story squad)
  1323. [INFO] <simboard> replacing mutant variants for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
  1324. [INFO] <simboard> setting up civil war relations for squad yan_bunker_guards_squad (smart: yan_smart_terrain_6_4)
  1325. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1326. [INFO] <population/stalkers> faction enabled - returning yan_povar_army_mlr_squad
  1327. [INFO] <simboard> removing disabled mutants from squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
  1328. [INFO] <simboard> adjusting squad size for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
  1329. [INFO] <population> adjusting squad yan_povar_army_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1330. ~ Story Objects | Multiple objects trying to use same story_id yan_povar_army_mlr
  1331. [INFO] <population/monsters> added yan_povar_army_mlr to squad yan_povar_army_mlr_squad
  1332. [INFO] <population> adjusted squad yan_povar_army_mlr_squad size up: new count is 2
  1333. [INFO] <simboard> replacing mutant variants for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
  1334. [INFO] <simboard> setting up civil war relations for squad yan_povar_army_mlr_squad (smart: yan_smart_terrain_6_4)
  1335. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1336. [INFO] <population/stalkers> faction enabled - returning yan_stalker_sakharov_squad
  1337. [INFO] <simboard> removing disabled mutants from squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
  1338. [INFO] <simboard> adjusting squad size for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
  1339. [WARNING] <population> no adjustment to squad size for yan_stalker_sakharov_squad (story squad)
  1340. [INFO] <simboard> replacing mutant variants for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
  1341. [INFO] <simboard> setting up civil war relations for squad yan_stalker_sakharov_squad (smart: yan_smart_terrain_6_4)
  1342. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1343. [INFO] <simboard> removing disabled mutants from squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
  1344. [INFO] <simboard> adjusting squad size for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
  1345. [WARNING] <population> no adjustment to squad size for zat_b100_poltergeist_squad_01 (story squad)
  1346. [INFO] <simboard> replacing mutant variants for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
  1347. [INFO] <simboard> setting up civil war relations for squad zat_b100_poltergeist_squad_01 (smart: zat_b100)
  1348. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1349. [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_1
  1350. [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_1 (smart: zat_b104_zombied)
  1351. [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
  1352. [WARNING] <population> no adjustment to squad size for zat_b104_zombied_1 (story squad)
  1353. [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
  1354. [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_1 (smart: zat_b104_zombied)
  1355. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1356. [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_2
  1357. [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_2 (smart: zat_b104_zombied)
  1358. [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
  1359. [WARNING] <population> no adjustment to squad size for zat_b104_zombied_2 (story squad)
  1360. [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
  1361. [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_2 (smart: zat_b104_zombied)
  1362. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1363. [INFO] <population/stalkers> faction enabled - returning zat_b104_zombied_3
  1364. [INFO] <simboard> removing disabled mutants from squad zat_b104_zombied_3 (smart: zat_b104_zombied)
  1365. [INFO] <simboard> adjusting squad size for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
  1366. [WARNING] <population> no adjustment to squad size for zat_b104_zombied_3 (story squad)
  1367. [INFO] <simboard> replacing mutant variants for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
  1368. [INFO] <simboard> setting up civil war relations for squad zat_b104_zombied_3 (smart: zat_b104_zombied)
  1369. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1370. [INFO] <simboard> removing disabled mutants from squad zat_b18_dog_noah_squad (smart: zat_b18)
  1371. [INFO] <population/monsters> releasing disabled mutant zat_b18_dog_noah in squad zat_b18_dog_noah_squad
  1372. [INFO] <population/monsters> releasing disabled mutant zat_b18_dog_little_two in squad zat_b18_dog_noah_squad [2]
  1373. [INFO] <simboard> adjusting squad size for squad zat_b18_dog_noah_squad (smart: zat_b18)
  1374. [WARNING] <population> no adjustment to squad size for zat_b18_dog_noah_squad (story squad)
  1375. [INFO] <simboard> replacing mutant variants for squad zat_b18_dog_noah_squad (smart: zat_b18)
  1376. [INFO] <simboard> setting up civil war relations for squad zat_b18_dog_noah_squad (smart: zat_b18)
  1377. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1378. [INFO] <population/stalkers> faction enabled - returning zat_b18_noah_squad
  1379. [INFO] <simboard> removing disabled mutants from squad zat_b18_noah_squad (smart: zat_b18)
  1380. [INFO] <simboard> adjusting squad size for squad zat_b18_noah_squad (smart: zat_b18)
  1381. [WARNING] <population> no adjustment to squad size for zat_b18_noah_squad (story squad)
  1382. [INFO] <simboard> replacing mutant variants for squad zat_b18_noah_squad (smart: zat_b18)
  1383. [INFO] <simboard> setting up civil war relations for squad zat_b18_noah_squad (smart: zat_b18)
  1384. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1385. [INFO] <simboard> removing disabled mutants from squad zat_b28_snork_squad (smart: zat_b28)
  1386. [INFO] <simboard> adjusting squad size for squad zat_b28_snork_squad (smart: zat_b28)
  1387. [WARNING] <population> no adjustment to squad size for zat_b28_snork_squad (story squad)
  1388. [INFO] <simboard> replacing mutant variants for squad zat_b28_snork_squad (smart: zat_b28)
  1389. [INFO] <simboard> setting up civil war relations for squad zat_b28_snork_squad (smart: zat_b28)
  1390. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1391. [INFO] <simboard> removing disabled mutants from squad zat_b33_snork_first_wave (smart: zat_b33)
  1392. [INFO] <simboard> adjusting squad size for squad zat_b33_snork_first_wave (smart: zat_b33)
  1393. [WARNING] <population> no adjustment to squad size for zat_b33_snork_first_wave (story squad)
  1394. [INFO] <simboard> replacing mutant variants for squad zat_b33_snork_first_wave (smart: zat_b33)
  1395. [INFO] <simboard> setting up civil war relations for squad zat_b33_snork_first_wave (smart: zat_b33)
  1396. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1397. [INFO] <simboard> removing disabled mutants from squad zat_b38_default_bloodsucker (smart: zat_b38)
  1398. [INFO] <simboard> adjusting squad size for squad zat_b38_default_bloodsucker (smart: zat_b38)
  1399. [WARNING] <population> no adjustment to squad size for zat_b38_default_bloodsucker (story squad)
  1400. [INFO] <simboard> replacing mutant variants for squad zat_b38_default_bloodsucker (smart: zat_b38)
  1401. [INFO] <simboard> setting up civil war relations for squad zat_b38_default_bloodsucker (smart: zat_b38)
  1402. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1403. [INFO] <simboard> removing disabled mutants from squad zat_b39_dogs_squad (smart: zat_b39)
  1404. [INFO] <simboard> adjusting squad size for squad zat_b39_dogs_squad (smart: zat_b39)
  1405. [WARNING] <population> no adjustment to squad size for zat_b39_dogs_squad (story squad)
  1406. [INFO] <simboard> replacing mutant variants for squad zat_b39_dogs_squad (smart: zat_b39)
  1407. [INFO] <simboard> setting up civil war relations for squad zat_b39_dogs_squad (smart: zat_b39)
  1408. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1409. [INFO] <population/stalkers> faction enabled - returning zat_b40_merc_squad
  1410. [INFO] <simboard> removing disabled mutants from squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
  1411. [INFO] <simboard> adjusting squad size for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
  1412. [WARNING] <population> no adjustment to squad size for zat_b40_merc_squad (story squad)
  1413. [INFO] <simboard> replacing mutant variants for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
  1414. [INFO] <simboard> setting up civil war relations for squad zat_b40_merc_squad (smart: zat_b40_smart_terrain)
  1415. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1416. [INFO] <population/stalkers> faction enabled - returning zat_stancia_mech_merc_squad
  1417. [INFO] <simboard> removing disabled mutants from squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
  1418. [INFO] <simboard> adjusting squad size for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
  1419. [INFO] <population> adjusting squad zat_stancia_mech_merc_squad size: from 1 to 2 (diff: 1, factor: 2)
  1420. ~ Story Objects | Multiple objects trying to use same story_id zat_stancia_mech_merc
  1421. [INFO] <population/monsters> added zat_stancia_mech_merc to squad zat_stancia_mech_merc_squad
  1422. [INFO] <population> adjusted squad zat_stancia_mech_merc_squad size up: new count is 2
  1423. [INFO] <simboard> replacing mutant variants for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
  1424. [INFO] <simboard> setting up civil war relations for squad zat_stancia_mech_merc_squad (smart: zat_b40_smart_terrain)
  1425. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1426. [INFO] <population/stalkers> faction enabled - returning zat_stancia_trader_merc_squad
  1427. [INFO] <simboard> removing disabled mutants from squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
  1428. [INFO] <simboard> adjusting squad size for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
  1429. [INFO] <population> adjusting squad zat_stancia_trader_merc_squad size: from 1 to 2 (diff: 1, factor: 2)
  1430. ~ Story Objects | Multiple objects trying to use same story_id zat_stancia_trader_merc
  1431. [INFO] <population/monsters> added zat_stancia_trader_merc to squad zat_stancia_trader_merc_squad
  1432. [INFO] <population> adjusted squad zat_stancia_trader_merc_squad size up: new count is 2
  1433. [INFO] <simboard> replacing mutant variants for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
  1434. [INFO] <simboard> setting up civil war relations for squad zat_stancia_trader_merc_squad (smart: zat_b40_smart_terrain)
  1435. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1436. [INFO] <simboard> removing disabled mutants from squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
  1437. [INFO] <simboard> adjusting squad size for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
  1438. [WARNING] <population> no adjustment to squad size for zat_b42_controller_squad (story squad)
  1439. [INFO] <simboard> replacing mutant variants for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
  1440. [INFO] <simboard> setting up civil war relations for squad zat_b42_controller_squad (smart: zat_b42_smart_terrain)
  1441. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1442. [INFO] <population/stalkers> faction enabled - returning zat_b7_stalkers_victims_1
  1443. [INFO] <simboard> removing disabled mutants from squad zat_b7_stalkers_victims_1 (smart: zat_b7)
  1444. [INFO] <simboard> adjusting squad size for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
  1445. [WARNING] <population> no adjustment to squad size for zat_b7_stalkers_victims_1 (story squad)
  1446. [INFO] <simboard> replacing mutant variants for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
  1447. [INFO] <simboard> setting up civil war relations for squad zat_b7_stalkers_victims_1 (smart: zat_b7)
  1448. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1449. [INFO] <population/stalkers> faction enabled - returning guid_zan_stalker_locman_squad
  1450. [INFO] <simboard> removing disabled mutants from squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
  1451. [INFO] <simboard> adjusting squad size for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
  1452. [INFO] <population> adjusting squad guid_zan_stalker_locman_squad size: from 1 to 2 (diff: 1, factor: 2)
  1453. ~ Story Objects | Multiple objects trying to use same story_id guid_zan_stalker_locman
  1454. [INFO] <population/monsters> added guid_zan_stalker_locman to squad guid_zan_stalker_locman_squad
  1455. [INFO] <population> adjusted squad guid_zan_stalker_locman_squad size up: new count is 2
  1456. [INFO] <simboard> replacing mutant variants for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
  1457. [INFO] <simboard> setting up civil war relations for squad guid_zan_stalker_locman_squad (smart: zat_stalker_base_smart)
  1458. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1459. [INFO] <population/stalkers> faction enabled - returning zat_a2_stalker_nimble_squad
  1460. [INFO] <simboard> removing disabled mutants from squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
  1461. [INFO] <simboard> adjusting squad size for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
  1462. [WARNING] <population> no adjustment to squad size for zat_a2_stalker_nimble_squad (story squad)
  1463. [INFO] <simboard> replacing mutant variants for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
  1464. [INFO] <simboard> setting up civil war relations for squad zat_a2_stalker_nimble_squad (smart: zat_stalker_base_smart)
  1465. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1466. [INFO] <population/stalkers> faction enabled - returning zat_b106_stalker_crab_squad
  1467. [INFO] <simboard> removing disabled mutants from squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
  1468. [INFO] <simboard> adjusting squad size for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
  1469. [WARNING] <population> no adjustment to squad size for zat_b106_stalker_crab_squad (story squad)
  1470. [INFO] <simboard> replacing mutant variants for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
  1471. [INFO] <simboard> setting up civil war relations for squad zat_b106_stalker_crab_squad (smart: zat_stalker_base_smart)
  1472. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1473. [INFO] <population/stalkers> faction enabled - returning zat_b106_stalker_gonta_squad
  1474. [INFO] <simboard> removing disabled mutants from squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
  1475. [INFO] <simboard> adjusting squad size for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
  1476. [WARNING] <population> no adjustment to squad size for zat_b106_stalker_gonta_squad (story squad)
  1477. [INFO] <simboard> replacing mutant variants for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
  1478. [INFO] <simboard> setting up civil war relations for squad zat_b106_stalker_gonta_squad (smart: zat_stalker_base_smart)
  1479. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1480. [INFO] <population/stalkers> faction enabled - returning zat_b22_barmen
  1481. [INFO] <simboard> removing disabled mutants from squad zat_b22_barmen (smart: zat_stalker_base_smart)
  1482. [INFO] <simboard> adjusting squad size for squad zat_b22_barmen (smart: zat_stalker_base_smart)
  1483. [WARNING] <population> no adjustment to squad size for zat_b22_barmen (story squad)
  1484. [INFO] <simboard> replacing mutant variants for squad zat_b22_barmen (smart: zat_stalker_base_smart)
  1485. [INFO] <simboard> setting up civil war relations for squad zat_b22_barmen (smart: zat_stalker_base_smart)
  1486. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1487. [INFO] <population/stalkers> faction enabled - returning zat_b22_medic
  1488. [INFO] <simboard> removing disabled mutants from squad zat_b22_medic (smart: zat_stalker_base_smart)
  1489. [INFO] <simboard> adjusting squad size for squad zat_b22_medic (smart: zat_stalker_base_smart)
  1490. [WARNING] <population> no adjustment to squad size for zat_b22_medic (story squad)
  1491. [INFO] <simboard> replacing mutant variants for squad zat_b22_medic (smart: zat_stalker_base_smart)
  1492. [INFO] <simboard> setting up civil war relations for squad zat_b22_medic (smart: zat_stalker_base_smart)
  1493. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1494. [INFO] <population/stalkers> faction enabled - returning zat_b30_owl_stalker_trader_squad
  1495. [INFO] <simboard> removing disabled mutants from squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
  1496. [INFO] <simboard> adjusting squad size for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
  1497. [WARNING] <population> no adjustment to squad size for zat_b30_owl_stalker_trader_squad (story squad)
  1498. [INFO] <simboard> replacing mutant variants for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
  1499. [INFO] <simboard> setting up civil war relations for squad zat_b30_owl_stalker_trader_squad (smart: zat_stalker_base_smart)
  1500. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1501. [INFO] <population/stalkers> faction enabled - returning zat_stalker_base_smart_mlr_squad
  1502. [INFO] <simboard> removing disabled mutants from squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
  1503. [INFO] <simboard> adjusting squad size for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
  1504. [INFO] <population> adjusting squad zat_stalker_base_smart_mlr_squad size: from 3 to 6 (diff: 3, factor: 2)
  1505. [INFO] <population/monsters> added sim_default_stalker_2 to squad zat_stalker_base_smart_mlr_squad
  1506. [INFO] <population/monsters> added sim_default_stalker_1 to squad zat_stalker_base_smart_mlr_squad [2]
  1507. [INFO] <population> adjusted squad zat_stalker_base_smart_mlr_squad size up: new count is 6
  1508. [INFO] <simboard> replacing mutant variants for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
  1509. [INFO] <simboard> setting up civil war relations for squad zat_stalker_base_smart_mlr_squad (smart: zat_stalker_base_smart)
  1510. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
  1511. [INFO] <population/stalkers> faction enabled - returning zat_tech_mlr_squad
  1512. [INFO] <simboard> removing disabled mutants from squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
  1513. [INFO] <simboard> adjusting squad size for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
  1514. [INFO] <population> adjusting squad zat_tech_mlr_squad size: from 1 to 2 (diff: 1, factor: 2)
  1515. ~ Story Objects | Multiple objects trying to use same story_id zat_tech_mlr
  1516. [INFO] <population/monsters> added zat_tech_mlr to squad zat_tech_mlr_squad
  1517. [INFO] <population> adjusted squad zat_tech_mlr_squad size up: new count is 2
  1518. [INFO] <simboard> replacing mutant variants for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
  1519. [INFO] <simboard> setting up civil war relations for squad zat_tech_mlr_squad (smart: zat_stalker_base_smart)
  1520. [INFO] <civilwar> ZCP or civil war disabled, skipping setup
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