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  1. database:
  2. # Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. # MySQL database host
  5. mySQLHost: localhost
  6. # MySQL connection port number
  7. mySQLPort: 3306
  8. # MySQL database name
  9. mySQLDatabase: db
  10. # MySQL database user
  11. mySQLUser: root
  12. # MySQL user's password
  13. mySQLPassword: ""
  14. # MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. # Type of the economy which will handle all transactions.
  19. # Supported economies:
  20. # - EXP (default Minecraft experience points)
  21. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&3&lShop menu"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 45
  30. # Choose an item to fill the empty slots of menu with
  31. shopMenuFillItem:
  32. material: BLACK_STAINED_GLASS_PANE
  33. name: " "
  34. # Define whether selling all with middle mouse button is enabled
  35. enableSellAll: true
  36. # Define whether the buy GUI with option to select quantity is enabled
  37. enableBuyGUI: true
  38. # Define whether the sell GUI with option to select quantity is enabled
  39. enableSellGUI: true
  40. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  41. enableSellGUISellAll: true
  42. # Define whether after closing/buying/selling the shop GUI should be opened again
  43. returnToShop: true
  44. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  45. quickBuySell: false
  46. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  47. hideBuyPriceForUnbuyable: true
  48. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  49. hideSellPriceForUnsellable: true
  50. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  51. invertBuySell: false
  52. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  53. maxEnchantments: 3
  54. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  55. limitEnchantmentLevelDiff: false
  56. # Define whether the amount selection double click bug fix should be enabled
  57. enableAmountSelectionFix: true
  58. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  59. allowAllSellAllStackSizes: false
  60. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  61. roundPrices: none
  62. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  63. disableMainMenu: false
  64. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  65. useDifferentMessagesForFreeItems: true
  66. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  67. capitalizeItemNames: true
  68. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  69. priceModifiersType: BOTH
  70. # Choose if the gui shall be closed after using the Sell All feature
  71. closeGuiAfterSellAll: false
  72. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  73. openBulkGuiImmediately: false
  74. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  75. # Format is same as for regular items in shops.yml
  76. itemStackSizeCappedAt:
  77. 1:
  78. material: ENDER_PEARL
  79. size: 16
  80. 2:
  81. material: SNOWBALL
  82. size: 16
  83. 3:
  84. material: SIGN
  85. size: 16
  86. 4:
  87. material: EGG
  88. size: 16
  89. 5:
  90. material: BUCKET
  91. size: 1
  92. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  93. disableShopsInGamemodes:
  94. - ADVENTURE
  95. - CREATIVE
  96. - SPECTATOR
  97. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  98. disableShopsInWorlds: []
  99.  
  100. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  101. displayPriceModifiersInPercents: true
  102.  
  103. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  104. disableSudoWorldPermissionCheck: false
  105.  
  106. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  107. disableSudoShopPermissionCheck: false
  108.  
  109. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  110. sellHandAllExcludeFreeItems: true
  111.  
  112. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
  113. defaultItemSettings:
  114. # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  115. compareMeta: false
  116. # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  117. stripItemMeta: false
  118.  
  119. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  120. shopItemLoreFormat:
  121. # This lore will be applied to items
  122. item:
  123. - "&7Buy price: &c%buy%$"
  124. - "&7Sell price: &a%sell%$"
  125. - "&9Click with MMB to sell all"
  126. # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  127. itemBuyGUI:
  128. - "&7Buy price: &c%buy%$"
  129. # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  130. itemSellGUI:
  131. - "&7Sell price: &a%sell%$"
  132. # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  133. itemSellGUISellAll:
  134. - "&7Sell all for: &a%sell%$"
  135. # This one to permissions
  136. permission:
  137. - "&7Buy price: &c%buy%$"
  138. # And this one to enchantments
  139. enchantment:
  140. - "&7Buy price: &c%buy%$"
  141. # And the last one to commands
  142. command:
  143. - "&7Buy price: &c%buy%$"
  144.  
  145. # Logging settings
  146. log:
  147. # Define whether transactions will be logged to the console/main server log
  148. toConsole: true
  149. # Define whether transactions will be logged to a separate log
  150. toFile: false
  151. # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  152. formatDate: "yyyy/MM/dd HH:mm:ss"
  153. # Log message for bought items
  154. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  155. # Log message for sold items
  156. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  157. # Log message for sold all items
  158. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  159.  
  160. # Sell hand command settings
  161. sellHand:
  162. # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  163. allowAllQuantites: true
  164. # When set to true, /sell hand will work same way as /sell handall does
  165. sellsAllItems: false
  166.  
  167. # Sell all command settings
  168. sellAll:
  169. # When set to true, players will get a detailed summary with prices of each item stack sold
  170. detailedSummary: false
  171.  
  172. buttons:
  173. # "Go back button"
  174. goBack:
  175. item:
  176. # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  177. material: BARRIER
  178. # Amount of the item
  179. amount: 1
  180. # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  181. damage: 0
  182. # (optional) Custom name
  183. name: "&c&lGo back to categories"
  184. # (optional) Lore, can contain multiple lines
  185. lore:
  186. - "&7Click here to return"
  187. - "&7to the main menu"
  188. # Slot in each shop's GUI
  189. slot: 49
  190. # "Previous page" button
  191. previousPage:
  192. item:
  193. material: PAPER
  194. quantity: 1
  195. name: "&e&lPrevious page"
  196. slot: 48
  197. # "Next page" button
  198. nextPage:
  199. item:
  200. material: PAPER
  201. quantity: 1
  202. name: "&e&lNext page"
  203. slot: 50
  204.  
  205. # Elements of the bulk buy GUI
  206. amountSelectionGUIBulkBuy:
  207. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  208. size: 18
  209. # Choose if buttons type should be replaced with the bought item's type
  210. replaceButtonsType: true
  211. # Buttons
  212. buttons:
  213. # "Buy 1 stack" button
  214. buy1:
  215. # When no material is specified it will be the type of the item being bought
  216. item:
  217. quantity: 1
  218. name: "&aBuy 1 stack"
  219. lore:
  220. - "&7Price: &c%buy%$"
  221. # Value indicated the amount of stacks
  222. value: 1
  223. slot: 0
  224. # "Buy 2 stacks" button
  225. buy2:
  226. item:
  227. quantity: 2
  228. name: "&aBuy 2 stacks"
  229. lore:
  230. - "&7Price: &c%buy%$"
  231. value: 2
  232. slot: 1
  233. # "Buy 3 stacks" button
  234. buy3:
  235. item:
  236. quantity: 3
  237. name: "&aBuy 3 stacks"
  238. lore:
  239. - "&7Price: &c%buy%$"
  240. value: 3
  241. slot: 2
  242. # "Buy 4 stacks" button
  243. buy4:
  244. item:
  245. quantity: 4
  246. name: "&aBuy 4 stacks"
  247. lore:
  248. - "&7Price: &c%buy%$"
  249. value: 4
  250. slot: 3
  251. # "Buy 5 stacks" button
  252. buy5:
  253. item:
  254. quantity: 5
  255. name: "&aBuy 5 stacks"
  256. lore:
  257. - "&7Price: &c%buy%$"
  258. value: 5
  259. slot: 4
  260. # "Buy 6 stacks" button
  261. buy6:
  262. item:
  263. quantity: 6
  264. name: "&aBuy 6 stacks"
  265. lore:
  266. - "&7Price: &c%buy%$"
  267. value: 6
  268. slot: 5
  269. # "Buy 7 stacks" button
  270. buy7:
  271. item:
  272. quantity: 7
  273. name: "&aBuy 7 stacks"
  274. lore:
  275. - "&7Price: &c%buy%$"
  276. value: 7
  277. slot: 6
  278. # "Buy 8 stacks" button
  279. buy8:
  280. item:
  281. quantity: 8
  282. name: "&aBuy 8 stacks"
  283. lore:
  284. - "&7Price: &c%buy%$"
  285. value: 8
  286. slot: 7
  287. # "Buy 9 stacks" button
  288. buy9:
  289. item:
  290. quantity: 9
  291. name: "&aBuy 9 stacks"
  292. lore:
  293. - "&7Price: &c%buy%$"
  294. value: 9
  295. slot: 8
  296. # "Cancel" button
  297. cancel:
  298. item:
  299. material: RED_STAINED_GLASS
  300. quantity: 1
  301. name: "&c&lCancel"
  302. slot: 13
  303.  
  304. # Elements of the bulk buy GUI
  305. amountSelectionGUIBulkSell:
  306. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  307. size: 18
  308. # Choose if buttons type should be replaced with the sold item's type
  309. replaceButtonsType: true
  310. # Buttons
  311. buttons:
  312. # "Sell 1 stack" button
  313. sell1:
  314. # When no material is specified it will be the type of the item being bought
  315. item:
  316. quantity: 1
  317. name: "&aSell 1 stack"
  318. lore:
  319. - "&7Price: &c%sell%$"
  320. # Value indicated the amount of stacks
  321. value: 1
  322. slot: 0
  323. # "Sell 2 stacks" button
  324. sell2:
  325. item:
  326. quantity: 2
  327. name: "&aSell 2 stacks"
  328. lore:
  329. - "&7Price: &c%sell%$"
  330. value: 2
  331. slot: 1
  332. # "Sell 3 stacks" button
  333. sell3:
  334. item:
  335. quantity: 3
  336. name: "&aSell 3 stacks"
  337. lore:
  338. - "&7Price: &c%sell%$"
  339. value: 3
  340. slot: 2
  341. # "Sell 4 stacks" button
  342. sell4:
  343. item:
  344. quantity: 4
  345. name: "&aSell 4 stacks"
  346. lore:
  347. - "&7Price: &c%sell%$"
  348. value: 4
  349. slot: 3
  350. # "Sell 5 stacks" button
  351. sell5:
  352. item:
  353. quantity: 5
  354. name: "&aSell 5 stacks"
  355. lore:
  356. - "&7Price: &c%sell%$"
  357. value: 5
  358. slot: 4
  359. # "Sell 6 stacks" button
  360. sell6:
  361. item:
  362. quantity: 6
  363. name: "&aSell 6 stacks"
  364. lore:
  365. - "&7Price: &c%sell%$"
  366. value: 6
  367. slot: 5
  368. # "Sell 7 stacks" button
  369. sell7:
  370. item:
  371. quantity: 7
  372. name: "&aSell 7 stacks"
  373. lore:
  374. - "&7Price: &c%sell%$"
  375. value: 7
  376. slot: 6
  377. # "Sell 8 stacks" button
  378. sell8:
  379. item:
  380. quantity: 8
  381. name: "&aSell 8 stacks"
  382. lore:
  383. - "&7Price: &c%sell%$"
  384. value: 8
  385. slot: 7
  386. # "Sell 9 stacks" button
  387. sell9:
  388. item:
  389. quantity: 9
  390. name: "&aSell 9 stacks"
  391. lore:
  392. - "&7Price: &c%sell%$"
  393. value: 9
  394. slot: 8
  395. # "Cancel" button
  396. cancel:
  397. item:
  398. material: RED_STAINED_GLASS
  399. quantity: 1
  400. name: "&c&lCancel"
  401. slot: 13
  402.  
  403. # Elements of the regular buy/sell GUI
  404. amountSelectionGUI:
  405. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  406. size: 54
  407. # Slot of the item being bought/sold
  408. itemSlot: 22
  409. # Buttons
  410. buttons:
  411. # "Set to 1" button
  412. set1:
  413. item:
  414. material: RED_STAINED_GLASS_PANE
  415. quantity: 1
  416. name: "&c&lSet to 1"
  417. slot: 18
  418. # "Remove 10" button
  419. remove10:
  420. item:
  421. material: RED_STAINED_GLASS_PANE
  422. quantity: 10
  423. name: "&c&lRemove 10"
  424. slot: 19
  425. # "Remove 1" button
  426. remove1:
  427. item:
  428. material: RED_STAINED_GLASS_PANE
  429. quantity: 1
  430. name: "&c&lRemove 1"
  431. slot: 20
  432. # "Add 1" button
  433. add1:
  434. item:
  435. material: LIME_STAINED_GLASS_PANE
  436. quantity: 1
  437. name: "&a&lAdd 1"
  438. slot: 24
  439. # "Add 10" button
  440. add10:
  441. item:
  442. material: LIME_STAINED_GLASS_PANE
  443. quantity: 10
  444. name: "&a&lAdd 10"
  445. slot: 25
  446. # "Set to 16" button
  447. set16:
  448. item:
  449. material: LIME_STAINED_GLASS_PANE
  450. quantity: 16
  451. name: "&a&lSet to 16"
  452. slot: 26
  453. # "Set to 64" button
  454. set64:
  455. item:
  456. material: LIME_STAINED_GLASS_PANE
  457. quantity: 64
  458. name: "&a&lSet to 64"
  459. slot: 26
  460. # "Confirm" button
  461. confirm:
  462. item:
  463. material: LIME_STAINED_GLASS
  464. quantity: 1
  465. name: "&a&lConfirm"
  466. slot: 39
  467. # "Sell all" button
  468. sellAll:
  469. item:
  470. material: LIME_STAINED_GLASS
  471. quantity: 1
  472. name: "&a&lSell all"
  473. slot: 40
  474. # "Buy more" button
  475. buyMore:
  476. item:
  477. material: LIME_STAINED_GLASS
  478. quantity: 64
  479. name: "&a&lBuy more"
  480. slot: 49
  481. # "Sell more" button
  482. sellMore:
  483. item:
  484. material: LIME_STAINED_GLASS
  485. quantity: 64
  486. name: "&a&lSell more"
  487. slot: 49
  488. # "Cancel" button
  489. cancel:
  490. item:
  491. material: RED_STAINED_GLASS
  492. quantity: 1
  493. name: "&c&lCancel"
  494. slot: 41
  495.  
  496. shopMenuItems:
  497. # Has to be unique, value doesn't matter
  498. 1:
  499. item:
  500. # The same rules apply for material, amount, damage and lore as for goBackButton
  501. material: GRASS_BLOCK
  502. quantity: 1
  503. name: "&9&lBlocks"
  504. # Shop ID from shops.yml
  505. shop: "blocks"
  506. # Slot in shops menu, counting from 0 to 53
  507. slot: 11
  508. 2:
  509. item:
  510. material: COOKED_CHICKEN
  511. quantity: 1
  512. damage: 0
  513. name: "&2&lFood"
  514. lore:
  515. - "&7Get some yummy food here!"
  516. shop: "food"
  517. slot: 12
  518. 3:
  519. item:
  520. material: GOLD_INGOT
  521. quantity: 1
  522. damage: 0
  523. name: "&3&lOres"
  524. shop: "ores"
  525. slot: 13
  526. 4:
  527. item:
  528. material: IRON_PICKAXE
  529. quantity: 1
  530. name: "&8&lTools"
  531. shop: "tools"
  532. slot: 14
  533. 5:
  534. item:
  535. material: DIAMOND_CHESTPLATE
  536. quantity: 1
  537. name: "&4&lArmor"
  538. shop: "armor"
  539. slot: 15
  540. 6:
  541. item:
  542. material: WHEAT
  543. quantity: 1
  544. name: "&5&lFarming"
  545. shop: "farming"
  546. slot: 21
  547. 7:
  548. item:
  549. material: SPIDER_EYE
  550. quantity: 1
  551. name: "&9&lMob drops"
  552. shop: "drops"
  553. slot: 22
  554. 8:
  555. item:
  556. material: LIGHT_BLUE_DYE
  557. quantity: 1
  558. name: "&2&lDyes"
  559. shop: "dyes"
  560. slot: 23
  561. 9:
  562. item:
  563. material: SADDLE
  564. quantity: 1
  565. name: "&3&lMiscellanous"
  566. shop: "miscellanous"
  567. slot: 31
  568.  
  569.  
  570. specialElements:
  571. balance:
  572. item:
  573. material: GOLD_INGOT
  574. quantity: 1
  575. name: "&6&lYour balance"
  576. lore:
  577. - "&7$%balance%"
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