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Dec 20th, 2016
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  1. Demo layout for game I still need to title.
  2.  
  3. Sir Charles Intro
  4. 1: Spawn
  5. Spawn point of Sir Charles.
  6.  
  7. Free flow to 2 and 5.
  8.  
  9. 5: Key Room
  10. [In the rooms lies several crates composed of M325 (fireproof wood).
  11. Free flow to 1.
  12.  
  13. 2: Exit
  14.  
  15. Restricted flow to 6 until key in 5 is obtained and enemies guarding entrance to 6 is defeated.
  16.  
  17. Watson Intro
  18. 4: Entrance
  19. [Spawn point of Thomas Watson]
  20.  
  21. To the NORTH lies a rather welcoming room.
  22.  
  23. 7: Mechanical Room
  24. The air, unsatifyingly damp and musty, perfectly compliments the drab, barely visible walls and utter silence. If it weren't for the light from above I wouldn't be able to see a thing.
  25. At the far end of the rooms lies the fun part of the gate.
  26.  
  27. 3: Gate Room
  28. The room is still plain, containing the same masonry from the last room, but it feels a lot brighter and livlier. In front of you on the ceiling lies an open trap door with a ladder sticking out. Persumably that's where I would need to go.
  29. Unforuntately, there is a big old SLIDING GATE WITH TENSION-BASED LOCK in the middle of the room blocking the path between me and the gate.
  30. To the SOUTH lies the entrance to this place.
  31.  
  32. [Gate: "Patent WC9003001: SLIDING GATE WITH TENSION-BASED LOCK. In layman's terms, there's a force pulling the door up to a retracted position, but there's a larger force pulling it down. However, the larger force is designed to be removed via a key-based lock. The mechanism itself is fascinating (if unpractical for most home and business use), but unfortunately it was patented a mere 4 years ago. It's not exactly video game loading screens, here."]
  33.  
  34. 6: The Reveal
  35. A big, luxurious stained glass window decorates the room.
  36.  
  37. Flow blocked to 2 and 3 until opened from other side.
  38. Restricted flow to 8 until both characters cooperate on task described above.
  39.  
  40. Cooperation
  41.  
  42.  
  43. 8:
  44.  
  45. 9:
  46.  
  47. A: Exterior Left
  48.  
  49. C: Exterior Right
  50.  
  51. X: Final Boss
  52. This is where the big bas boss is. He's big. And bad.
  53.  
  54. E: Ending
  55. I don't know, ending stuff.
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