SHARE
TWEET

Untitled

a guest Jan 23rd, 2020 85 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8.     Vendor:  
  9.     VRAM:     6052 MB
  10.     Driver:   26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.139 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.560300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 5:32:38 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 3 worker threads for Enlighten.
  31.   Thread -> id: 2778 -> priority: 1
  32.   Thread -> id: 4098 -> priority: 1
  33.   Thread -> id: 436c -> priority: 1
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38.  
  39. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174498.
  40. Total: 294.418800 ms (FindLiveObjects: 8.153200 ms CreateObjectMapping: 16.540400 ms MarkObjects: 269.400800 ms  DeleteObjects: 0.324100 ms)
  41.  
  42. Tamer ID: 14282
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  45.  
  46. Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
  47.  
  48. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193637.
  49. Total: 293.409500 ms (FindLiveObjects: 8.253200 ms CreateObjectMapping: 14.592700 ms MarkObjects: 269.681800 ms  DeleteObjects: 0.881500 ms)
  50.  
  51. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  52.  
  53. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199484.
  54. Total: 310.852600 ms (FindLiveObjects: 9.584300 ms CreateObjectMapping: 17.490500 ms MarkObjects: 278.789300 ms  DeleteObjects: 4.988100 ms)
  55.  
  56. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  57.  
  58. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206649.
  59. Total: 297.872400 ms (FindLiveObjects: 8.745600 ms CreateObjectMapping: 14.756900 ms MarkObjects: 273.326600 ms  DeleteObjects: 1.042900 ms)
  60.  
  61. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  62.  
  63. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211258.
  64. Total: 297.235500 ms (FindLiveObjects: 9.379200 ms CreateObjectMapping: 14.146900 ms MarkObjects: 272.756100 ms  DeleteObjects: 0.952900 ms)
  65.  
  66. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  67.  
  68. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211353.
  69. Total: 298.471300 ms (FindLiveObjects: 8.903800 ms CreateObjectMapping: 15.461200 ms MarkObjects: 273.605100 ms  DeleteObjects: 0.500800 ms)
  70.  
  71. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  72.  
  73. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219133.
  74. Total: 306.518500 ms (FindLiveObjects: 10.454200 ms CreateObjectMapping: 18.146400 ms MarkObjects: 277.192700 ms  DeleteObjects: 0.724900 ms)
  75.  
  76. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  77.  
  78. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224620.
  79. Total: 309.140700 ms (FindLiveObjects: 10.456500 ms CreateObjectMapping: 17.511200 ms MarkObjects: 280.896600 ms  DeleteObjects: 0.275900 ms)
  80.  
  81. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  82.  
  83. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230708.
  84. Total: 308.211600 ms (FindLiveObjects: 10.376200 ms CreateObjectMapping: 17.783500 ms MarkObjects: 279.461900 ms  DeleteObjects: 0.589600 ms)
  85.  
  86. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  87.  
  88. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237596.
  89. Total: 312.029300 ms (FindLiveObjects: 10.332200 ms CreateObjectMapping: 18.296600 ms MarkObjects: 282.931200 ms  DeleteObjects: 0.468800 ms)
  90.  
  91. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  92.  
  93. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237596.
  94. Total: 312.914600 ms (FindLiveObjects: 10.266400 ms CreateObjectMapping: 17.694800 ms MarkObjects: 284.519700 ms  DeleteObjects: 0.433300 ms)
  95.  
  96. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  97.  
  98. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237596.
  99. Total: 312.578500 ms (FindLiveObjects: 10.472300 ms CreateObjectMapping: 18.519600 ms MarkObjects: 283.225200 ms  DeleteObjects: 0.361100 ms)
  100.  
  101. Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
  102.  
  103. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237620.
  104. Total: 315.173100 ms (FindLiveObjects: 11.140400 ms CreateObjectMapping: 18.672100 ms MarkObjects: 284.930400 ms  DeleteObjects: 0.429800 ms)
  105.  
  106. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  107.  
  108. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239060.
  109. Total: 315.425900 ms (FindLiveObjects: 13.434000 ms CreateObjectMapping: 18.161700 ms MarkObjects: 283.374400 ms  DeleteObjects: 0.455400 ms)
  110.  
  111. Unloading 5 Unused Serialized files (Serialized files now loaded: 14)
  112.  
  113. Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 239819.
  114. Total: 315.212700 ms (FindLiveObjects: 12.185000 ms CreateObjectMapping: 18.639300 ms MarkObjects: 283.346400 ms  DeleteObjects: 1.041600 ms)
  115.  
  116. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  117.  
  118. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239819.
  119. Total: 314.755900 ms (FindLiveObjects: 12.796700 ms CreateObjectMapping: 18.122300 ms MarkObjects: 283.482300 ms  DeleteObjects: 0.354200 ms)
  120.  
  121. [SFS - ERROR] [TCPSocketLayer] Connection closed by the remote side
  122. Connection was lost; reason is: unknown
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  125.  
  126. Close Time: 1/23/2020 5:41:22 PM
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top