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  1. Denshi Dragon (電子ドラゴン)
  2. Level 8/LIGHT/Dragon/Synchro/Effect
  3. 2500 ATK/ 2500 DEF
  4.  
  5. 1 Tuner + 1+ Non-Tuner Monsters
  6. If this card is Synchro Summoned: You can target 1 Monster your opponent controls that has a level; Destroy it, then destroy all Monsters on the field with the same level that target had on the field (except this card). This card cannot attack during the turn you activate this effect. If this card inflicts Battle Damage to your opponent: You can activate this effect; Add 1 Trap from your Deck or GY to your Hand during the End Phase of this turn. If this card is destroyed by an opponents card effect:You can target 1 Thunder Tuner in your GY; Special Summon it as a Level 5 Monster, but negate it's effects. You can only use each effect of "Denshi Dragon" once per turn.
  7.  
  8. Denshi Zephyr Dragon (電子ゼファードラゴン)
  9. Level 10/LIGHT/Dragon/Synchro/Effect
  10.  
  11. 1 Synchro Tuner + "Denshi Dragon"
  12. Once per turn: You can reveal the Top Card of your opponents Deck, and if the revealed card is a Trap, this card can attack your opponent directly this turn, then shuffle the revealed card into your opponents Deck. Once per Turn, during Damage Calculation, if this card battles an opponents monster (Quick Effect): This card cannot be destroyed by that battle, also you take no damage from it. If you have 1000 or less LP, this card gains the following effect:
  13. ●Unaffected by your opponents card effects.
  14.  
  15. 3300 ATK/ 2800 DEF
  16.  
  17. Denshi Connector
  18. Level 3/ LIGHT/ Thunder/ Tuner/ Effect
  19.  
  20. If a Monster(s) is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Hand. If this card is Special Summoned: You can target 1 Level 5 "Denshi" Monster in your GY; Special Summon it to a column adjacent to this card. You can only use each effect of "Denshi Connector" once per turn.
  21.  
  22. 1300 ATK/ 800 DEF
  23.  
  24. Conduction Failure
  25. [Continuous Spell]
  26.  
  27. Monsters your opponent controls whose level is different from their original level cannot activate their effects, also if there are any unused Spell/Trap Zones in the same column as those Monster(s), they cannot be used. If this card is destroyed: Take 2000 damage. Cards or effects cannot be activated in response to this effect's activation. You can only control 1 "Conduction Failure".
  28.  
  29. Denshi Flotenna
  30. Level 5/ LIGHT/ Thunder/ Effect
  31.  
  32. Cannot be Normal Summoned/Set. Must first be Special Summoned (From your Hand) while the combined Levels of all Monsters in the GY's is 50 or higher. Gains 1000 ATK for each Monster on the field with a level different from it's original level. You can target 1 card you control and 1 Monster your opponent controls that has a level; Destroy that card you control, and if you do, increase the level of the target on your opponents field by 2, then if it's Level is now 8 or higher, you can Special Summon 1 Level 3 "Denshi" Monster from your Deck. You can only use this effect of "Denshi Flotenna" once per turn.
  33.  
  34. ? ATK/0 DEF
  35.  
  36. Final Thunder
  37. [Trap Card]
  38.  
  39. If you control a "Denshi" Monster: Target 1 Monster on the field; The Levels of all Monsters on the field become the same as that targets, until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY; Add 1 "Denshi" Monster from your Deck to your Hand. If you control "Denshi Dragon", you can activate this card from your hand. You can only activate 1 "Final Thunder" per turn.
  40.  
  41. Denshi Rising
  42. [Continuous Spell]
  43.  
  44. Once per turn, if a Monster(s) is destroyed by a card effect: Add 1 "Denshi" Monster from your Deck to your Hand. You can banish this card from your GY; Special Summon 1 "Denshi" Monster from your Hand. You can only control 1 "Denshi Rising".
  45.  
  46. Circuit Synchron
  47. Level 3/ LIGHT/ Thunder/ Tuner/ Effect
  48.  
  49. (This card is always treated as a "Denshi" card.)
  50. If this card is destroyed by a card effect and sent to your GY: You can Special Summon this card. You can only use this effect of "Circuit Synchron" once per turn. A Synchro Monster that used this card as Material gains the following effect:
  51. ●If this card is Synchro Summoned: You can make this card gain 1000 ATK, until the end of the next turn.
  52.  
  53. 1300 ATK/ 500 DEF
  54.  
  55. Denshi Gladiator
  56. Rank 5/ DARK/ Thunder/ Xyz/ Effect
  57. 2 Level 5 Monsters
  58. Cannot be destroyed by battle while it has Material. Once per turn: You can detach 1 Material from this card, then target 1 Monster on the field; Increase the level of that target by 1. Once per turn, before damage calculation, if this card battles an opponent's Monster whose Level is different from its original Level (Quick Effect): Destroy that opponent's Monster, and if you do, Inflict damage to your opponent equal to its original ATK, then draw 1 card.
  59.  
  60. 2500 ATK/ 2500 DEF
  61.  
  62. Denshi Chaos Gladiator
  63. Rank 6/ DARK/ Thunder/ Xyz/ Effect
  64.  
  65. 3 Level 6 DARK Monsters
  66. Once per turn, you can also Xyz Summon "Denshi Chaos Gladiator" by using a "Denshi Gladiator" you control as Material (Transfer its material to this card). If you do, the following effect cannot be activated this turn. Once per turn: You can detach 1 Material from this card; Add 1 "Denshi" Monster from your GY to your Hand, then increase the levels of all Monsters on the field by the added Monster's original level. If a Spell/Trap card or effect is activated while you control a Monster with a Level different from its original Level (Quick Effect): You can detach 1 Material from this card; Negate the activation, and if you do, banish it. If this card has "Denshi Gladiator" as Material, it gains the following effect:
  67. ●If this card battles an opponent's Monster with a Level different from its original Level, your opponent cannot activate Spell/Trap cards until the end of the Damage Step, also until the end of this turn, that opponent Monster's effects are negated, and it's current ATK is halved.
  68.  
  69. 3000 ATK/ 2800 DEF
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