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Jun 25th, 2018
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  1. Archive
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  14. Explore
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  26. Compose
  27. Forums
  28. Kingdom Chat
  29. History
  30. Vote|War
  31. Nap|Conflict
  32. Taunts
  33. uTools 0.795
  34. Donate
  35. Update to
  36. 0.796
  37. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  38. 2 6,115 2,462 7,862 78,945 614 128.575
  39. - - - - - - -
  40. 2 6,115 2,462 7,862 78,945 614 128.575
  41. 80% nw: 63,156 120% nw: 94,734
  42.  
  43. Thievery
  44.  
  45. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  46. Early indications show that our operation was a success.
  47. Our thieves listen in on a report from the Military Elders of Unforgiven (7:18)...
  48.  
  49. The Conniving Knight ForgetAndForgive, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  50. Our Generals' current activities and our military strength is detailed below.
  51. Wage Rate
  52.  
  53. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  54.  
  55. At this time, approximately 57.1% of our maximum population is allocated to non-peasant roles. Our wage rate is 191.2% of normal levels, and our military is functioning at 84.3% efficiency.
  56. Military Strength
  57.  
  58. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  59. Offensive Military Effectiveness 109.1% Net Offensive Points at Home 54,963
  60. Defensive Military Effectiveness 114.2% Net Defensive Points at Home 27,968
  61. Army Availability
  62. Standing Army Undeployed Army Undeployed Army Undeployed Army Undeployed Army
  63. Generals 5
  64. Soldiers 0
  65. Skeletons 1,486
  66. Zombies 3,523
  67. Ghouls 2,961
  68. War Horses 3,812
  69. Captured Land -
  70. Military Training Estimates
  71.  
  72. The Conniving Knight ForgetAndForgive, the table below shows our training estimates for the next 24 days.
  73. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  74. Skeletons
  75. Zombies
  76. Ghouls 2 3 1 2 2 2
  77. Thieves
  78. Number of thieves 490 (0.798 per acre) Stealth 86%
  79. Target kingdom is Recipes (7:18)
  80. :
  81. Select province:
  82. Select operation:
  83. Number of thieves to send:
  84.  
  85. Note the following:
  86.  
  87. Assassinate Wizards, Greater Arson, Night Strike, Sabotage Wizards and Propaganda are not known to our culture.
  88.  
  89. July 23 YR13
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