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- //Decompiled script 109D30
- writelocation 109D30
- jump3bytemc cc30 d3 100001
- checkspecialflag
- ormemory c7c2 80
- checkabutton
- settextid 91 0
- showloadedtext
- setdelay0
- setmusic 37
- setmemory c4ac 01
- setmemory c2ff 00
- setmemory c4b1 ff
- setmemory c4b2 ff
- setmemory c4b3 ff
- setmemory c4b4 ff
- setmemory c4ab 01
- checkmemory c4b1 00
- setdelay1
- playsound aa
- setdelay8
- setdelay8
- setdelay4
- playsound aa
- setdelay8
- setdelay8
- setdelay8
- setdelay2
- //set player and lady position before fade in
- setmemory c4ac 01
- setmemory c2ff 1d
- setmemory c4b1 ff
- setmemory c4b2 ff
- setmemory c4b3 ff
- setmemory c4b4 ff
- setmemory c4ab 0a
- //we're gonna callscript the map warping procedure
- //so we have to simulate a warp
- setmemory cc47 00 //group
- setmemory cc4a 42 //entrance type
- setmemory cc49 81
- setmemory cc4f 0a
- //setmemory d000 03
- //setmemory cc31 01
- //setmemory cc35 ff
- setmemory cc2d 00
- setmemory cc48 c3 //map
- setmemory cc30 c3
- setmemory d00b 48 //Link Y
- setmemory d00d 68 //Link X
- setmemory d040 0
- setmemory d140 0
- setmemory d240 0
- asm15 20
- //End
- writelocation 100001
- jump3bytemc c7d3 10 100040
- setdelay0
- createpuff
- setmemory d240 0
- setmemory d241 0
- setmemory d242 0
- setmemory d243 0
- setmemory d244 0
- writelocation 100040
- jump3bytemc c6bf 7 10B886 //check essence, go back
- settextid 91 3
- checkabutton
- showloadedtext
- jump3byte 100001
- //End
- writelocation 10B886
- settextid 91 4
- checkabutton
- showloadedtext
- setmusic 37
- setmemory c4ac 01
- setmemory c2ff 00
- setmemory c4b1 ff
- setmemory c4b2 ff
- setmemory c4b3 ff
- setmemory c4b4 ff
- setmemory c4ab 01
- checkmemory c4b1 00
- setdelay1
- playsound aa
- setdelay8
- setdelay8
- setdelay4
- playsound aa
- setdelay8
- setdelay8
- setdelay8
- setdelay2
- //set player and lady position before fade in
- setmemory c4ac 01
- setmemory c2ff 1d
- setmemory c4b1 ff
- setmemory c4b2 ff
- setmemory c4b3 ff
- setmemory c4b4 ff
- setmemory c4ab 0a
- //we're gonna callscript the map warping procedure
- //so we have to simulate a warp
- setmemory cc47 00 //group
- setmemory cc4a 42 //entrance type
- setmemory cc49 81
- setmemory cc4f 0a
- //setmemory d000 03
- //setmemory cc31 01
- //setmemory cc35 ff
- setmemory cc2d 0
- setmemory cc48 84 //map
- setmemory cc30 84
- setmemory d00b 38 //Link Y
- setmemory d00d 48 //Link X
- setmemory d240 0
- asm15 20
- jump3byte 109D30109D30
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