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- crashUnit = nil
- crashGo = nil
- function Crash_OnGossip(Unit, event, player)
- Unit:GossipCreateMenu(100, player, 0)
- Unit:GossipMenuAddItem( 0, "Test chat msg", 1, 0)
- Unit:GossipMenuAddItem( 0, "Crash Part 1", 2, 0)
- Unit:GossipMenuAddItem( 0, "Crash Part 2", 3, 0)
- Unit:GossipSendMenu(player)
- end
- function Crash_OnSelect(Unit, event, player, id, intid, code, pMisc)
- if (id == 0) then
- Unit:SendChatMessage(12, 0, "This is a chat msg. Lua script loaded and working.", 0)
- player:GossipComplete()
- end
- if (id == 1) then
- Unit:SendChatMessage(12, 0, "Choose Crash Part 2 to crash arcemu. Hold tight!", 0)
- player:GossipComplete()
- crashUnit = Unit:SpawnCreature(1126, player:GetX(), player:GetY(), player:GetZ(), player:GetO(), 56, 1)-- despawn after 1 ms
- crashGo = Unit:SpawnGameObject(194569, player:GetX(), player:GetY(), player:GetZ(), player:GetO(), 1, 19)--despawn after 1 ms
- end
- if (id == 2) then
- Unit:FullCastSpellOnTarget(57652, crashUnit) -- Crashing Wave spell
- Unit:FullCastSpellOnTarget(57652, crashGo) -- Crashing Wave spell
- Unit:SendChatMessage(12, 0, "Did you see this msg? Nice, no crash!", 0)
- player:GossipComplete()
- end
- end
- RegisterUnitGossipEvent(1000, 1, Crash_OnGossip)
- RegisterUnitGossipEvent(1000, 2, Crash_OnSelect)
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