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  1. >>Anonymous 09/07/11(Wed)03:49 No.109421637
  2. Why is there such a large attitude here of rampant, enthusiastic hatred of games you don't like/play when normal people can say "i didn't like it, but
  3.  
  4. that's ok, others might"?
  5.  
  6. Is this place some kind of aggressive autistic training area?
  7.  
  8. --
  9.  
  10. >>Anonymous 09/07/11(Wed)03:54 No.109424961
  11. Think of it another way.
  12.  
  13. Perhaps the problem is that we have so much faith in the video game genre and developers are so often letting us down. It's like the potential is
  14.  
  15. there but the old "they're video games, they don't have to be held to the same standards as other types of media" way of thinking prevents that
  16.  
  17. potential from being fully realized.
  18.  
  19. What's even more disappointing is when people enable to industry to get away with it by eating their shit and calling it "fun" or "well crafted.".
  20.  
  21. It's either that or we're bitter and can't handle people enjoying what we hate.
  22.  
  23. It's probably something in between those two.
  24.  
  25. --
  26.  
  27. >>Anonymous 09/07/11(Wed)03:56 No.109425100
  28. >>109424961
  29. It be nice if we could do something about this.
  30.  
  31. --
  32.  
  33. >>Anonymous 09/07/11(Wed)03:58 No.109425185
  34. /v/ is refreshing to me because it has a lot of people who are hypersensitive to industry bullshit. That's a refreshing change of pace from the other
  35.  
  36. 99.9999999% of media consumers, who gobble up whatever is shat on their plate and ask for seconds. If I had to pick between cynics and happy-go-lucky
  37.  
  38. dilettantes, I'd take the former, if only because the cynics are usually right, and more criticism is better than more praise when it comes to
  39.  
  40. improving an artistic medium.
  41.  
  42. The vast majority of the bitching and "hating" I see on /v/ is directed at completely valid targets, anyway. DLC, greedy corporate fucks, short cash-
  43.  
  44. in games, lazy developers, etc.
  45.  
  46. --
  47.  
  48. >>Anonymous 09/07/11(Wed)03:59 No.109425296
  49. >>109424961
  50. it's because the misconception of what a game ought to be has been warped by both stupid moneyhungry publishers and developers
  51.  
  52. the industry is now mainly targeted at stupid casual game players who don't want the same things that classical gamers (true gamers) want out of a
  53.  
  54. game experience
  55.  
  56. games have become more about providing the player with an enjoyable experience rather than challenging the limits of the player's ability to learn and
  57.  
  58. adapt new strategies to meet goals or overcome obstacles
  59.  
  60. in modern game philosophy, we have shit that intentionally makes the game easy and/or accessible, and forgoes any notion of challenge, because "game
  61.  
  62. over" screens don't give you the same feeling that the credits roll does
  63.  
  64. --
  65.  
  66. >> Anonymous 09/07/11(Wed)04:02 No.109425470
  67. >>109425296
  68. So it's wrong to want to have an enjoyable experience and/or a challenge?
  69.  
  70. --
  71.  
  72. >>Anonymous 09/07/11(Wed)04:08 No.109425785
  73. >>109425470
  74. it's not "wrong" but it has had serious implications for more classical gamers
  75.  
  76. there are hardly ANY modern games that i enjoy playing simply because they are basically interactive movies
  77.  
  78. and the ones that don't try to be interactive movies and actually try to be games usually end up being so fucking piss-poor in difficulty that they
  79.  
  80. require virtually no time at all to master, because they're easy as fuck mechanics that have been done hundreds of times and are just being remade
  81.  
  82. with a new graphics/context wrapper
  83.  
  84. there's no real arguing with it though, because i understand that games are a business, and people don't want to be challenged, they want to have fun.
  85.  
  86. fun sells, challenge doesn't
  87.  
  88. and these types of people have flooded this form of human expression to the point that it could never possibly be fixed
  89.  
  90. it's not really an issue to me, i don't get bored very quickly, and i would much rather play a game for years and develop a skill in it than finish an
  91.  
  92. installment of Movie Game 3 and anxiously wait like a cow at a slaughterhouse for the proverbial axe (the stupid amounts of money they charge per game
  93.  
  94. nowadays) to come down on my head for the next entry to whatever terrible game franchise i might have played
  95.  
  96. you can make some argument about pirating, and yeah, that's true, i don't buy a lot of games, but a lot of people do... and that is what continues to
  97.  
  98. fuel this horrible cycle
  99.  
  100. completely unaware and uninformed people who technically aren't doing anything wrong but fueling something that has destroyed the game industry at its
  101.  
  102. very core
  103.  
  104. is it a reason to be mad or contempt-filled? that's up to you
  105.  
  106. --
  107.  
  108. >>Anonymous 09/07/11(Wed)04:13 No.109426095
  109. >>109425785
  110. The way you speak it's as if you believe that 'fun' and 'challenge' are separate. 'Fun' is incredibly subjective to begin with, but the two aren't
  111.  
  112. mutually exclusive.
  113.  
  114. --
  115.  
  116. >>Anonymous 09/07/11(Wed)04:17 No.109426354
  117. >>109426095
  118. challenge to me is something that is testing my ability.
  119.  
  120. usually this ends up in losing, but the difference between me and most people is, i will sit and lose for fucking hours (learning from my mistakes and
  121.  
  122. growing a skillset to overcome this challenge) until i get that one time where i actually do overcome the challenge
  123.  
  124. that is 'fun' to me. but for most people they just don't have that attention span or drive to sit and lose for hours. they view it as a failure and
  125.  
  126. give up.
  127.  
  128. --
  129.  
  130. >>Anonymous 09/07/11(Wed)04:22 No.109426703
  131. >>109425785
  132. >fun sells, challenge doesn't
  133.  
  134. demons souls did ok though
  135.  
  136. --
  137.  
  138. >>Anonymous 09/07/11(Wed)04:26 No.109426917
  139. >>109426703
  140. >the ONE good ps3 game did ok
  141. ps3 users needed SOMETHING to play, didn't they?
  142.  
  143. --
  144.  
  145. >>Anonymous 09/07/11(Wed)04:34 No.109427418
  146. >>109426354
  147. Normally I'd try to present myself in a reasonable manner, giving explanation for my opinion and why I disagree, but you're just a fucking idiot.
  148.  
  149. There doesn't seem to be discussion with you, only argument.
  150.  
  151. --
  152.  
  153. >>Anonymous 09/07/11(Wed)04:38 No.109427645
  154. >>109427418
  155. >You speak of yourself as the superior gamer, strongly suggesting that your line of thought or preferences are the only right choice.
  156. you obviously haven't been reading what i've been saying then
  157. i never said these people were wrong for doing this, they don't know any better
  158. but if something existed, and the very values that held its core together for so long just all of a sudden evaporated in just over 10 years, would that not be a cause for concern for any fan of the way it "used to be" ?
  159. how can you blame me for looking at these casual idiots who play shit like minecraft religiously and thinking they are anything but inferior weak-minded morons?
  160. i mean, really, come on now
  161.  
  162. --
  163.  
  164. >>Anonymous 09/07/11(Wed)04:40 No.109427757
  165. >>109427645
  166. >i never said these people were wrong for doing this, they don't know any better
  167. let me rephrase this
  168. they technically aren't doing anything wrong by TODAY'S standards
  169. but if you were to take these people back 15 years and show them the same industry that they have destroyed in modern times, they would have absolutely nothing to do with it
  170. i don't think you would be able to make a point against this
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