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Third Odyssey: Back to the Motherland

Feb 21st, 2015 (edited)
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  1. Third Odyssey: Back to the Motherland
  2. =================================
  3. Direct download: https://drive.google.com/file/d/1oSGpnL-qgR0X3r5Y_B-RktwUWQf04Seo/view?usp=sharing
  4. Music Submod: https://drive.google.com/file/d/1vUgNUSvFXp1rRBKdOz3aB0GdpZ0R7E_Z/view?usp=drive_link
  5. Elysian Units Submod (requires Cossack Content Pack): https://drive.google.com/file/d/1w2AwxLKLOUEGxILImKh4_ycGqi-VcU8R/view?usp=drive_link
  6. Purple Elysia Submod: https://drive.google.com/file/d/12qvPC6SkUoemd_DMrFAwufh1yl-f5Ufu/view?usp=drive_link
  7. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=387726157&searchtext=odyssey
  8. Paradox Forums: https://forum.paradoxplaza.com/forum/index.php?threads/mod-third-odyssey-back-to-the-motherland.854017/
  9.  
  10. OLD VERSIONS:
  11. 0.14.24/EU4 1.22 mod version: https://drive.google.com/file/d/18YepKDD5lXbK1Bw6xdO27ImctUaAsUn-/view?usp=sharing
  12. 0.15.3/EU4 1.23 mod version: http://www.mediafire.com/file/855u1ul8479n860/Third+OdysseyBTM+EU4+1.23.zip
  13. 0.15.8/EU4 1.24 mod version: http://www.mediafire.com/file/pw9xb3b67rb7kf9/Third+Odyssey+Back+to+the+Motherland+0.15.8.zip
  14. 0.16.16/EU4 1.25 mod version: https://drive.google.com/open?id=1PmJwkyFPyXpoA_rFnPP4oUeaXjZjlOW9
  15. 0.17.0/EU4 1.27: https://drive.google.com/file/d/16P1HvQSRn80SOM5ajpgOTlA5U5zO6mho
  16. 0.17.8/EU4 1.28, before flight rework: https://drive.google.com/open?id=1QorK_B7kF9TbpeNS8Jt_8a78ZYsKKELC
  17. 0.18.1/EU4 1.28, last 1.28 patch: https://drive.google.com/open?id=1LHnIp1gVEaUiGW54DP-hTTaLD__v0une
  18. 0.19.2/EU4 1.29, last 1.29 patch: https://drive.google.com/open?id=1GrO_ckSWiZkXOiYt4pF2AblfqiQmRodW
  19. 1.20.20/EU4 1.30, https://drive.google.com/file/d/1b28ajeUzwa7J6bnR6GIjDFtEjnCB0rzb/view?usp=sharing
  20. 1.21.5/EU4 1.34, https://drive.google.com/file/d/1VL5VfHxi_UFx1gadRFBrV0IiBj4S3ULT/view?usp=share_link
  21. 1.22.5/EU4 1.35, https://drive.google.com/file/d/1P1sJotxql7pB_nWFG0xmnvDi_l4WZ9BI/view?usp=sharing
  22.  
  23. 1.23.9 Changelog:
  24. CHANGES:
  25. -Added Lakonian Highway segment
  26. -Renamed Ivos to Eiros
  27.  
  28. BUG FIXES:
  29. -Fixed a bug where in certain circumstances Portuguese trade deal wasn't terminated when Portugal got annexed
  30. -Fixed a bug where Theophilos wouldn't lose stats during the Winter Marsh event if the royal ship sunk during the flight, and added a new tooltip explaining why the stats were lost
  31. -Fixed a bug where child levy bonus to Janissary reserve could stay after the law was toggled off
  32.  
  33.  
  34. 1.23.8 Changelog:
  35. CHANGES:
  36. -Tier 2 of Alexandrian Library now requires 7 buildings instead of 8
  37. -Tier 3 Hippodrome now requires 125.000 troops killed instead of 200.000
  38.  
  39. BUG FIXES:
  40. -Fixed a bug where Akrotirion trigger tooltip for Elysian Silk objective wasn't displayed properly
  41. -Fixed a bug where "Establish the Exarchate of Megáli Portogalía" decision didn't change the resulting country name and could be taken again
  42. -Gateway to Elysium now requires 4 CoTs in Kykladian Isles and 6 CoTs in Elysian Bay instead of the opposite
  43. -Fixed unit model paths, which were causing invisible unit models on Linux
  44. -Corrected some tooltips referring to old culture assimilation modifiers
  45.  
  46.  
  47. 1.23.7 Changelog:
  48. CHANGES AND IMPROVEMENTS:
  49. -Bringing books and telling Portugal where you went now grants both of you a 20% discount on 1 admin, diplo and military tech
  50. -Added custom icons for Markland/Hulluland/Vinland Trade Deal modifiers
  51.  
  52. BUG FIXES:
  53. -Fixed stuttering from Tier 3 Elysian Arsenal
  54. -Fixed the "Infrastructure Projects" mission building counter
  55. -Fixed a bug that removed Markland/Helluland Trade Deal when Vinland was formed and added a retroactive fix for it
  56.  
  57.  
  58. 1.23.6 Changelog:
  59. BUG FIXES:
  60. -Fixed a bug where you would get 500 ducats after declaring a war
  61. -Tooltip in the "The Demands of the Pious" event will now always show which provinces get the modifier
  62.  
  63.  
  64. 1.23.5 Changelog:
  65. FEATURES:
  66. -Added a brand new loading screen, commissioned from Biegeltoren, who also worked on Ante Bellum loading screens (Other loading screens have been temporarily removed). A shout-out to our Patreon supporters, without whom this wouldn't be possible!
  67. -Added 3 new mechanics, unlocked by fully upgrading Alexadrian Library, Hippodrome and Cothon (details below).
  68. -Added new culture integration UI.
  69. -Added potential great projects menu to replace the small buttons that were used to build Akrotirion and Elysian Highway Network monuments.
  70. -Added a province toggle that will make the province switch to a local Roman culture when culture converted to your primary culture. The toggle works on per-local culture basis.
  71. -Added Hesperidian Wine event (community suggestion).
  72. -Added The Fate of the Adriatic Lion event.
  73.  
  74. MONUMENT CHANGES:
  75. -Standardised the cost and build time of Elysian monuments.
  76. -Alexandrian Library, Hippodrome and Cothon are now unlocked via existing missions in the mission tree. If you are currently constructing something in the province a decision will show up instead, allowing you to spawn the monument when the construction is finished.
  77. -Rewrote the event texts for the initial events for those three monuments.
  78. -Instead of initial requirements based on monarch power and advisors, the monuments now have new requirements spread among the individual tiers.
  79. -Hippodrome at Tier III now has a "Hold Triumph" mechanic, which gives both peace and wartime boosts as your glory accumulates via winning battles.
  80. -Arsenal of Elysia at Tier III now has "Arsenal Efficiency" mechanic, which grants scaling bonuses with the development in provinces with a Naval Equipment Manufactory.
  81. -Cothon at Tier II now has a "Trade Expedition" mechanic, which allows you to get diplomatic, trade and production bonuses in a trade node.
  82. -Moved Great Project window to the right of the building menu and made it large enough to show two great projects. Sadly the window size cannot be made dynamic.
  83.  
  84. EXARCH CHANGES:
  85. -Exarchs are now republics with a unique tier 1 reform. The reform allows them to automatically accept all cultures, but adds 33% minimum autonomy penalty to all their provinces. The penalty is negated if the province is culturally integrated via the existing mechanic unlocked in the red path.
  86. -Venedai renamed to Vendia, Sarmatia renamed to Antaia and Aravia renamed to Arabia.
  87. -Various province adjustment for Exarchs, especially Vendia, Baltikos, Magale Kimmeria, Armenia and Skanza
  88. -Exarchs of Baltikos, Scanza, Syria and Megali Germania were recoloured to improve visibility.
  89. -Hovering over the Exarch decisions how highlights provinces they can potentially get.
  90. -Split the wastelands in the east and west Sahara and in the Carpathian mountains into multiple provinces to make the borders nicer if wasteland coloring is enabled.
  91.  
  92. IMPROVEMENTS AND CHANGES
  93. -Updated for vanilla patch 1.36.2
  94. -"We're going back" soundtrack has been moved to the music mod and added a new ost "Byzantium is Lost" by Utopia.
  95. -After years of waiting Thomas has finally been designated as the next in line for Despotate of Morea.
  96. -Theodoros II now finally remembers that he is almost 50 by the time the game starts and not a teenager
  97. -Moved the "Establish Production of Elysian Silk" button to a more visible position (on small screens a frame was added to make it stand out more instead).
  98. -Favourable Center of Trade now has an icon similar to CoT in the province menu.
  99. -A New Homeland now requires 600 buildings in Elysium of any kind, where advanced buildings and manufactories count as multiple buildings.
  100. -A Storm Approaches event text was rewritten since Loukas Notaras being on the missing ship is a fact that might be worth mentioning.
  101. -Elysian Orthodox Cathedral building is now properly called a Basilica.
  102. -If you moved your capital back to Europe The Capital of Innovation mission will now require developing a local coal mine and place the reward modifier in old Konstantinople.
  103. -Defender of the Faith now requires Legitimise The Faith reform to be completed.
  104. -Removed Thriving Naval Industry modifier, bonuses rolled into Cothon monument.
  105. -Patriarchal Preeminence privilege now only decreases the absolutism by 5 instead of 20.
  106. -A New Age now only rewards the CoT upgrade if you don't have Dharma.
  107. -Gateway to Elysium now requires 2 less Centers of Trade.
  108. -Gateway of Elysium mission now requires 66% trade power in Kykladia combined with your subject and allies instead of you exclusively.
  109. -Constantinople will now get a fort back if you deleted it during the flight.
  110. -Patriarchate Desecrated and Captured events now have a goto button.
  111. -Restructured Mesoamerican culture groups to something slightly more accurate.
  112. -Rewrote the "Sparta Claims Our Throne!" event text.
  113. -Merchants from the North and Traders Plan to Travel North will now only happen once per game.
  114.  
  115. BUG FIXES:
  116. -Fixed a duplicate dynamic province name.
  117. -Fixed a bug where Elysian Silk was no longer assignable to Anthiros area after the last reform.
  118. -Fixed a Paradox bug where half of the institutions trigger text would be colored in yellow.
  119. -Fixed a bug where you wouldn't get Industrialization in Elyseia after completing The Capital of Innovation mission if you moved your capital to Europe.
  120. -Added missing localisation to event that allows Christians to switch to Elysian Orthodoxy.
  121. -Fixed a bug where [REDACTED] mission would mix light and heavy ships.
  122. -Demand Religious Unity interaction and Suppress Heresy cb can no longer be used on Papal States.
  123. -Fixed a bug where 4th Silk Production objective's requirement wouldn't scale.
  124. -Fixed a bug where exarchs could still join HRE.
  125. -Fixed the triggers for East Indian Trade Route triggered modifier.
  126. -Fixed a bug where to_had_culture_shock_event modifier wasn't hidden.
  127. -Fixed bad province border between two provinces south of great lakes.
  128. -Elysian Marines naval doctrine now uses the correct icon.
  129. -Fixed several typos.
  130.  
  131.  
  132. 1.23.4 Changelog:
  133. AGE OBJECTIVE CHANGES:
  134. (Age I) "Present on Two Continents" is replaced by "Well Advised" (Have lvl 2 advisors in each category) for Rhomania/Elysia and Sparta.
  135. (Age II) "Create a Colonial Empire" now requires at least 50 owned or subject-owned provinces in South America, Sub-Saharan Africa, India, Indonesia or Oceania if you have a capital in the New World or is Rhomania/Elysia.
  136. (Age II) "Join the Reformation" is replaced by "Modernisation" (Be ahead of time in at least 2 technology types) for either Non-Christian or New World nations.
  137. (Age II) "Convert Provinces" is replaced by "Magnificent Court" (Have at least 95 prestige, legitimacy and less than 1 corruption) for New World nations.
  138. (Age II) "Unify Culture" is replaced by "Cultural Resurgence" (Own at least 75 provinces in your culture group, together with subjects.) for all exiles.
  139. (Age III) "Emperor of China" is replaced by "One Path Ends" (Complete one of the final colored missions) for Rhomania/Elysia
  140. (Age III) "Three Trade Companies" is replaced by "Control Trade" (Have at least 50% trade power in 6 trade nodes) for everyone.
  141.  
  142. CHANGES:
  143. -Added a new Christmas variant of the main theme that will play during the holidays
  144. -50 Power Projection added to [REDACTED]
  145. -Constrained Resources modifier now explains how it can be removed in its description
  146.  
  147. BUG FIXES:
  148. -Fixed a bug where colonized provinces flipped to the colonizer's culture and religion when they shouldn't
  149. -Fixed a bug where Barbaroi Councils, Pipiltin and Clans estates used wrong icons
  150. -Fixed a bug where first and second option had swapped effects in the Threads of Roman Destiny event.
  151. -Fixed Establish the Exarchate of Skanza decision localisation
  152.  
  153.  
  154. 1.23.3 Changelog:
  155. IMPROVEMENTS:
  156. -Added Switch Deity Button for Hellenic religion.
  157.  
  158. BUG FIXES:
  159. -Fixed a bug where enforcing religion as tolerant Hellenic Rhomania would trigger Kauda specific event.
  160. -Fixed a bug where Albanian Majority modifier wasn't applied to new Albanian provinces.
  161. -Fixed a bug where Portuguese Enclave wasn't didn't spread institutions.
  162. -Fixed some typos in event text.
  163.  
  164.  
  165. 1.23.2 Changelog:
  166. BUG FIXES:
  167. -Fixed a bug that could prevent you from unlocking Silk Production mechanic
  168. -Fixed a bug that caused Demand Blood Tribute value to overflow
  169.  
  170.  
  171. 1.23.1 Changelog:
  172. CHANGES AND IMPROVEMENTS:
  173. -Union of the Churches will now be revoked with the The Schism Reopens event. No particular reason, just flavor
  174. -Exiles can no longer take Reform the Pronoiars government reform
  175.  
  176. BUG FIXES:
  177. -Fixed a bug where Fall of Portugal would trigger immediately after the deal is established
  178. -Demetrios will no longer try to claim the throne as you land in the new world
  179.  
  180.  
  181. 1.23.0 Changelog:
  182. FEATURES:
  183. -Elysian Silk Production objectives, a new custom UI based mechanic, that allows you to gradually expand the production of Elysian Silk if you had taken it with you initially.
  184.  
  185. CHANGES AND IMPROVEMENTS:
  186. -Updated the mod to 1.36.1
  187. -Standardize Currency mission now lets you choose the target province, plus it gives some extra benefits to that province
  188. -Renamed Kreta Minor to Kauda. Rewrote the events regarding Kaudan vassalization, added a new variant of the event if you are tolerant Hellenic and added a couple of accompanying events if you forcibly convert Kauda but you promised not to
  189. -Choosing the target province for Akrotirion and Elysian Highway Network is now done via buttons in the province menu, since previous system was buggy due to how pdx designed the monuments
  190. -Exarchs will no longer be part of the HRE if they are created on its lands. Exarch provinces can now be removed from HRE
  191. -Janissary reserve now scales from 0 to 10000 instead of 0 to 10, essentially all the increases and costs got multiplied by 1000, so it now functions more like manpower numerically. In my opinion it's more readable now, but feel free to comment if you prefer the old scales. This was the original design but in 1.35 you progress bar didn't work if the max value was >100.
  192. -Orhan Celeby as a general now has a siege specialist trait
  193. -Johannes Grandt and Orhan Celebi now have historical birth dates as advisors
  194. -A New World to Explore modifier is now removed by taking the A New Start idea, instead of a few days after, since ideas can now have effects upon taking them. In the past this wasn't possible since effects couldn't be tied to you taking an idea.
  195. -Improved the localisation of the "Northern Warriors Offer Services" event (now simply called "Varangian Warriors")
  196. -Added a list of Patreon supporters to the main menu
  197. -Exarchs now get a free core on their capital only, instead of the entire capital area
  198. -Added some insight into the Of Romans and Rumites event in Alexios' Footsteps mission effect
  199. -Improved the tooltips regarding the timing of Pytheas Journey, and decreased its duration from 5 to 3 years. A New Age mission will now also show the year of his return in trigger while he is away.
  200. -Renamed Elysia province to Elyseia for clarity
  201. -Added many new province and city names for the Romans/Elysians and improved lots of existing ones
  202. -Added Norse province names suggested by discord users Blooky and Krille
  203. -Reformation of the Theme System now adds -15% Culture Conversion Cost
  204. -Inspired Recruits now adds 5% Army Morale Speed Recovery instead of 2%
  205. -Changed the order of triggers in Across the Eirenic mission to make them clearer
  206. -Depleting Greek Fire modifier will now last 10 years longer
  207. -Moved Atlas Mountains to Western Elysium subcontinent
  208. -Benevolent Conquerors modifier from Romans and Rumites events will now also apply to Exarchs
  209. -Imperial Reconquest CB no longer allows changing Heathen countries' religion
  210. -Imperial Reconquest CB no longer makes vassalization cheaper
  211. -Added some ship name suggestions from patrons
  212. -Recruiting Janissaries now raises Administrative Burden, but only by half the normal regiment rate
  213.  
  214.  
  215. BUG FIXES:
  216. -Fixed many over a 100 text typos, some reported by the community and many others found by the localisation team
  217. -Fixed a bug where Portuguese institutions wouldn't spread correctly if Portugal changed tag
  218. -All tag changes now preserve historical friends and rivals
  219. -Fixed a bug where the cooldown for recreating exarchs after annexing them wasn't working
  220. -Edinburgh Castle now correctly increases Dynatoi Loyalty instead of Influence
  221. -Ongoing exarch colonies will no longer be transferred to you
  222. -Corrected localisation of Triangle Trade event
  223. -Corrected the tooltip of the Elyric event to mention Kyniska region instead of its old name, To Ba'aadi
  224.  
  225.  
  226. 1.22.5 Changelog:
  227. CHANGES:
  228. -Increased the manpower gained from Expand the Draft interaction.
  229.  
  230. BUG FIXES:
  231. -Fixed a bug where taking 3 or 4 secrets didn't increase the starting administrative burden by 10.
  232. -Fixed a bug where Expand Bureaucracy interaction costed more mana than advertised.
  233.  
  234.  
  235. 1.22.4 Changelog:
  236. CHANGES TO OVERBURDENED ADMINISTRATION
  237. -Overburdened Administration by Reform the Administration mission, which has taken the place of old Form a Colonial Institution mission. Previous rewards are still given.
  238. -Reform the Administration mission requires <30 Administrative Burden, and increases corruption by 1 for every 2 points of AB above 5. Additional reward is also given if Administrative Burden is below 5
  239. -The requirement of <20 Administrative Burden has been removed from A True Nation, and it no longer deals with Overburdened Administration
  240. -Added 3 new interactions, one for reducing it and two for increasing it
  241. -Slightly rebalanced existing interactions and sources of Administrative Burden
  242. -Due to the rather limited time the new interactions might be very badly balanced and I'm looking forward to feedback on them (or the mechanic in general)
  243.  
  244. IMPROVEMENTS AND CHANGES
  245. -Rewrote the starting bookmark description
  246. -Reduced stability loss upon triggering the Elysian Religious War disaster
  247. -Renamed Exarch of Afrika to Aphrike
  248. -Renamed Skandza to Skanza and Rhousiya to Rhosia
  249. -Added a new ship name for Rhomania/Elysia as suggested by a Patreon supporter
  250. -Inclusive Citizenship now prevents manually decreasing autonomy in affected provinces
  251. -Completing Taming the Northman mission will now allow you to vassalize Spartans even if it was less than 50 years since they appeared.
  252. -European Trade Expands event now gives lvl CoT 1 with Protectionism and Isolationism, instead of lvl 2 CoT only with Isolationism. Continuing the deal and Free Trade still add lvl 2 CoT.
  253.  
  254. BUG FIXES:
  255. -Fixed a bug where Portuguese colonial treaty would prevent you from colonizing South America even if you were your subjects
  256. -Rescripted the Potential Center of Trade mechanic to hopefully resolve recently reported issues where CoT did not appear
  257. -Fixed a bug where Tier 7 Gov. Reforms would get blocked if you broke Portuguese deal during European Trade Expands
  258. -Fixed a bug where Dynatoi decisions' triggers weren't properly referencing their Loyalty/Influence
  259. -Fixed a bug where Failing Army Organizations triggered modifier lacked localisation
  260.  
  261.  
  262. 1.22.3 Changelog:
  263. CHANGES:
  264. -Reduced monthly war exhaustion from Elysian Religious Wars disaster from 0.3 to 0.2
  265. -Exiled Empire no longer increases the overextension impact
  266. -Administrative Burden now also penalized the unit reinforcement speed
  267. -Empower estates now reduces monthly administrative burden by 0.15
  268. -Low Administrative Burden now only reduces the Overextension Impact by 10%
  269. -Halved the Administrative Burden increase from being at war.
  270. -Expand Administration now only increases the cost of subsequent uses by 10, capped at 150
  271. -Reduced the increase to Administrative Burden from disloyal subjects to 0.15
  272. -Increased the base ducat gain from Raise Emergency tax from 100 to 150
  273. -Added a description for Secure our Borders government reform
  274.  
  275. BUG FIXES:
  276. -Fixed a bug where Inquisitorial Success event would have duplicate options
  277. -Cores are now properly transferred when Grant Local Land exarch interaction is used
  278. -Fixed a bug where the syncretic variant of Pantheon monument wouldn't transfer modifiers to overlord
  279.  
  280.  
  281. 1.22.2 Changelog:
  282. IMPROVEMENTS:
  283. -Morea will now have some starting troops, ships, manpower, sailors and mana
  284.  
  285. BUG FIXES:
  286. -Fixed a bug with evaluating province transfers to former CNs, that could cause a crash
  287. -Fixed a bug where upgrading Elysian Highways would lead them to being removed when province owner changes
  288. -Council of X event that spawns Elysian Orthodoxy no longer says that you used to refer to yourself as Roman
  289. -A True Nation trigger will now correctly refer to the Secure the Bay mission
  290. -Typo in the Old World Armies event
  291.  
  292.  
  293. 1.22.1 Changelog:
  294. IMPROVEMENTS:
  295. -Added missing policies between our idea sets and 1.35 ones.
  296. -Administrative Burden now specifies that A True Nation removes the mechanic
  297.  
  298. BUG FIXES:
  299. -Fixed a bug where Spared From Devastation modifiers checks would constantly fire to everyone instead of only when a fort is build
  300. -Fixed a bug where you capital didn't convert to Hellenic after the peaceful ending of Hellenic disaster
  301. -Imperial Autocracy now correctly states that Restrict the Power of the Senate is a tier 10 reform
  302. -Removed some unifinished text to be done at the later date
  303.  
  304.  
  305. 1.22.0 Changelog:
  306. FEATURES:
  307. -Administrative Burden: Until A True Nation mission is completed, your state will now have to rely on Estates in order to facilitate expansion, especially if you arrived unsupplied.
  308. -Roman Janissaries: Taking Orhan with you at the start now rewards you with an (optional) new mechanic, Janissary Reserve system. Using it you can recruit Janissary regiments, with their capacity depending on the cultural and religious composition of your state, and the recruitment laws you set
  309. -A new economic government reform tier: A total of 12 new reforms, 4 per trade policy (protectionism, free trade, isolationism).
  310. -Reworked Army Reforms mechanic for Elysia, giving you new and (hopefully) more balanced options.
  311. -Greek Fire additions - added Experimental Firethowers - early siege artillery if you bring Greek fire with you initially, and Indiscriminate Bombardment tier 5 gov. reform.
  312.  
  313. SUBJECT COLONIAL NATION CHANGE:
  314. -This was done in response to the vanilla bug where ai doesn't consider the strength of the overlord of the colonial parent
  315. -Subject's colonial nations will now be automatically transferred to their overlord
  316. -All future subject's provinces in that colonial region will be transferred to their former colonial nation
  317. -If the subject ever gets independent it will get its former colonial nations back, but its former overlord will retain any province they added to that colonial nation.
  318.  
  319. CHANGES:
  320. -Updated the mod to 1.35.6
  321. -Swapped the benefits of bringing Greek fire early and getting it later; reforms are now locked behind the former while you will always get infantry combat ability bonus
  322. -Streamlined the Expand/Consolidate the Senate of Cities reforms
  323. -Added the ability to make Portugal into an exarch if are trading with them and have complete The Eagle Rises mission
  324. -Religious rebels now only give clergy land share upon sieges and enforcing demands if the country follows the same religion, unlike vanilla where it doesn't matter
  325. -Moved Restrict the Power of the Senate to tier 10 in response to new reform tiers added in recent patches
  326. -Assigned distinct icons to all cb's used in the mod
  327. -Heir of Justinian mission will now be called Heir of Aurelian if you are Pagan
  328. -Reworked "The Death of Georgios Gemistos Plethon" event
  329. -Reworked "Royal Heresy" event
  330. -Moderate disaster path will now add lesser version of the tolerance modifiers to the opposite religion provinces once the disaster is resolved
  331. -Tweaked some existing events and added some new ones to account for heathen heir ascending to the throne during or after the religious war
  332. -Due to those changes it is now technically possible to have a Hellenic counterpart to the moderate path of the disaster
  333. -Religious Tolerance province modifiers now increases local tolerance of heathens instead of decreasing unrest
  334. -Reform the Hellenic Faith decision can now be completed if you own 100 Hellenic provinces without needing 95% religious unity
  335. -Revoking Inquisition privilege no longer reduces stability
  336. -Reduced the opinion bonus from Champion of the Faith to 20
  337. -Added Demand Religious Unity diplomatic interaction with HRE members as the Emperor that ignores border distance
  338. -Patriarchal Preeminence privilege now allows taking divine ideas
  339. -Elysian Orthodoxy now grants +10% Clergy Loyalty instead of +1 Tolerance of True Faith
  340. -Hellenic now grants +1 Tolerance of Heretics and -5% Idea Cost instead of +2 Tolerance of True Faith and +10% Clergy Loyalty
  341. -Seat of the High Priesthood now grants +1 Tolerance of True Faith instead of another missionary
  342. -Rewrote High Priesthood event description
  343. -High Priesthood event for Hellenics now enables Establish High Priesthood decision instead of giving you the modifier directly
  344. -Moved Grant Local Land diplomatic interaction for exarchs to the exarch section
  345. -Seize Land and Seize Council Land now share their cooldowns
  346. -Moved Revoke (Barbaroi) Council Privileges actions from a privilege to decisions
  347. -Moved Seize (Barbaroi) Council Land from a privilege to Crownland Interactions
  348. -Elysian Orthodox Empire triggered modifier is now always valid for the emperor, regardless of their capital location
  349. -Repealing Portuguese Trade Deal now applies a 5 year truce
  350. -Repealing Portuguese Trade Deal now only reduces diplomatic reputation by 2 instead of 3
  351. -Debuff from Repealing Portuguese Trade Deal now lasts 15 years instead of 20
  352. -All exile tags are not considered endgame tags
  353. -Added Birth of Elysianism event
  354. -You can no longer get Seat of Strong Aristocrats before or during the Elysian Religious Wars disaster
  355. -You can now culture convert Arbanitai Majority provinces
  356. -Exiled Empire reform now increases Expand Infrastructure cost, which can be remedied by completing Infrastructure Projects mission
  357. -Elysian Highways now increase local institution spread
  358. -Overseas Expansion cb can now only be used on countries within colonial range
  359. -Establish Protectorate peace option can now only be used on countries within colonial range
  360. -Increased aggressive expansion from Establishing Protectorates
  361. -Each variant of Inwards monument now adds loyalty to a different estate instead of one one adding it to all estates
  362. -(Forcefully) reverted the Paradox change where great project always show all conditional modifiers and their triggers
  363. -Epilektoi now scale from 4 to 15 regiments, at the rate of 0.005 regiments per development
  364. -Varangian and Epiloktoi mercenaries can now always be drilled
  365. -The Protector God of Nea Konstantinopolis event no longer has its cost reduces by architect trait
  366. -Breaking down ships for fortifications in an early Roman event now gives temporary local fort maintenance reduction on capital
  367. -The regiments that spawn by bringing Orhan are now Janissary regiments if you have the appropriate dlc
  368. -Improved Favourable Trade node description in missions
  369. -Added some icons to decision titles
  370. -Swapped Tier 7 and 8 reforms
  371. -Improved tooltips on the initial path missions to properly specify how additional path unlocking works
  372. -Blue path now gives you access to an additional flagship
  373. -Academia Universalis now reduces construction time instead of making great projects cheaper
  374. -Gates of Herakles now removes your subject's core on the province
  375. -Made changes to Trade and Imperial Protectorates, so they work somewhat similarly
  376. -Konstantinos no longer starts as general
  377. -Subjects can no longer have tributaries
  378. -Blocked some pdx mission that give colonial range if Byzantine Demise is active
  379. -Hellenic disaster random events unlocked by Pagan Assemblies and Inquisition now trigger on the interval beginning on the first year after picking those options instead of when aligned with the game's 3 year cycle
  380. -Annexing native subjects will now only discover you their capital region instead of the entire continent
  381. -Colonial Expansion event can no longer trigger if Eager Settlers, Brave New World or Trials of Elysia modifier is active
  382. -Bandits Take Advantage of Ongoing Conflicts event now increases devastation instead of reducing development
  383. -Slightly increased the rate at which Albanians gain free provinces
  384. -Humiliate Rival cb is now disabled until Roman Diplomacy mission instead of Secure the Bay
  385. -Establishing a Protectorate will now release their Tributaries
  386. -Maritime Empire no longer grants transfer trade acceptance
  387. -Formalize Separation of Powers decision is no longer available to Rhomania/Elysia
  388. -Parthenon now checks for the owner's religion instead of province
  389. -Removed the decay events from norse monuments
  390. -Troops from The Frontier Skirmishes, Summon the Militia and Raise Janissaries will no longer spawn in provinces under siege
  391. -Orinoco Delta now has a Favourable Trade Location
  392.  
  393. BUG FIXES:
  394. -Exiles can no longer form Sonora
  395. -Romans have now learned to tell which way the Helene river flows
  396. -Changed "Opinion of same Religion" modifier to "Others of the same Religion Opinion of Country" where appropriate
  397. -Silk Quarter icons are no longer blurry
  398. -Fixed typo in Orthodox Farmers Angered by Plethonist Community event
  399. -Exiled modifier now respects you reading comprehension and doesn't tell you Heir of Justinian is a mission twice
  400. -Corrected the tooltip for Symmachoi or Elysian event
  401. -Pantheon modifiers when transferred from Exarch should now match the actual monument's modifiers
  402. -Elysian Missions that add claims now add them on subject provinces as well
  403. -Three Fires adjective is no longer Thee Fires
  404. -Added missing reduced autonomy in territories to Koine Glossa
  405. -Fixed a bug where Guarantee Access to the Chinese Market trade powers modifier weren't applied properly
  406. -Fixed a faulty tooltip that explained which privileges allow cultural assimilation of Symmachoi provinces
  407. -Fixed a bug where capital did not convert to Hellenic when choosing to convert on peaceful end to the conflict
  408. -Fixed a bug where Elysian Highways and Akrotirion got their construction cancelled when save was loaded
  409. -Fixed wrong reform numbers in the Restrict the Power of the Senate reform tooltip
  410. -Fixed a vanilla bug where provinces lost production when their trade good changed (also applied during colonisation)
  411. -Fixed a bug where the expenditure of greek fire during the pirate event was not accounted for
  412. -Fixed a bug where some clergy privileges weren't removed when becoming Hellenic
  413. -Fixed a bug where final HRE reform didn't work properly for Rhomania/Elysia
  414. -Fixed a bug where Pre-Elysian Religious Wars Disaster events could stop triggering
  415. -Fixed a bug where cultures in Roman colonies sometimes kept swapping culture from the regional culture to owners culture and vice versa
  416. -Fixed a bug where Integration of the Frankish Bureaucracy modifier stacked incorrectly
  417. -Fixed a bug where changing Konstantinia's religion did not properly apply the Humanist/Moderate/Militant/Purist approach modifiers
  418.  
  419.  
  420. 1.21.5 Changelog:
  421. BALANCE AND IMPROVEMENTS:
  422. -Added a new and unique portrait for Pytheas advisor
  423. -Second Elysian Orthodox reform no longer requires you to be Elysian Orthodox to be visible
  424. -All Elysian Orthodox reforms now give a temporary bonus to a nation that completes them
  425. -Second Elysian Orthodox reform now also requires to to own 40 Orthodox provinces in the New World
  426. -Added a new system to determine Elysian Orthodox Patriarch location. Basically it works as follows: Each Ely. Orthodox province in the region gets a score that equals its development + 10 if CoT or Potential CoT + 5 if estuary. The province with the highest score gets the see. Patriarch will spawn in a region if you have own 10 provinces and a CoT in it, or 20 without a CoT.
  427. -Added some flow tooltips to Patriarchal Autonomy event chain.
  428. -Curtail Clerical Privileges and Separate the Clergy from State reforms now disable the Patriarch Autonomy chain.
  429. -Curtail Clerical Privileges and Separate the Clergy from State reforms can no longer be taken if you have Patriarchal Preeminence or Church Inquisition privileges.
  430. -Separate the Clergy from State reform now disables the Church Land request events and removes all current Church Land modifiers.
  431. -Patriarchal Preeminance now grants a bit harsher penalties, but also disables the Dominance of the Clergy disaster. It also removes negatives from the Church Land modifiers.
  432. -Added a tooltip for each of the initial Hellenic disaster event option, to add some flavor and to tell the player that moderate path will not allow them to convert to Hellenic
  433. -Improved the rewards of -REDACTED- mission
  434. -Capital of Innovation mission now rewards a unique advisor that reduces tech cost instead of standard Natural Scientist
  435. -Hellenics and all Christians except Catholics can now have female defenders of faith.
  436. -Send Missionaries interactions/decision now work on Animist countries
  437. -Moved Exarch diplomatic interactions to their own new category
  438. -Atma Refrdottir event will no longer trigger as long as Pytheas is employed as an advisor
  439. -Colonial Ambitions mission now requires 25 ships of any type instead of light ships
  440. -Added tooltips explaining the Favourable Trade Location mechanic to missions that rely on it
  441.  
  442. BUGFIXES:
  443. -Fixed a crash related to mercenary company cost
  444. -Fixed a bug where monopoly privileges for Spartan nobility estates would duplicate themselves on other estate when renewed
  445. -Fixed a bug where Patriarch of Greece modifier was applied twice
  446. -Fixed a rare bug where Plethonist Assemblies weren't properly removed when the religious conflict ended peacefully
  447. -Fixed a bug where you could realocate Albanians to the province with Plethonist Assemblies
  448. -Fixed the triggers for the Spartan mission Into Arkadia
  449. -Events creating Albanian settlements after the first one will now properly add Albanian cores
  450. -Added missing tooltip for Open Offices privilege change in the Barabrian Allies? event
  451. -Fixed a bug where Spartania couldn't complete Claim Roman Throne if Rhomania never became Elysia
  452. -Fixed a bug where A Monarch's Romance could result in immediate royal marriage break
  453. -Typos
  454.  
  455.  
  456. 1.21.4 Changelog:
  457. BALANCE AND IMPROVEMENTS:
  458. -Added an option to restrict subject Vinland and Spartania colonization to their home regions
  459. -Portugal will no longer be able to Royal Marry the other colonizers after it cannot ally them
  460. -Revolution in Rhomanian/Elysian and their subject provinces will now automatically disappear
  461. -Made special advisor icons easier to tell apart from normal ones.
  462. -Pytheas now has a unique advisor type, granting 50% colonial range.
  463. -Halved the duration between Crush the Nobility events for Sparta and added tooltips showing when the next event will happen
  464. -In order to help Paradox with their lack of consistency we renamed Monthly Devastation to Local Monthly Devastation modifier
  465. -Alvanoi renamed to Arbanitai, country name changed to Arbanon
  466. -Temporarily disabled the Desporate of Makria Elysia, as it wasn't quite working as well as we expected
  467.  
  468. BUGFIXES:
  469. -Fixed a bug where Portugal did not lose an alliance if a power became colonial after the initial event
  470. -Fixed bad scoping in the decision to break the Portuguese trade deal
  471. -Portugal will no longer colonise Americas if you lie to them and they don't have colonialism (this time for real). This won't work if they are already there in an ongoing game.
  472. -our our
  473. -Fixed a bug where coastal highway was missing one province if you initially went with North Apaleisian Highway
  474. -Fixed a bug where Neither Holy Nor Roman mission didn't tell you about the CB you get against heretics in HRE
  475. -Fixed a bug where Final Triumph event could delete cores of your subjects
  476. -Insured the Pytheas' gender will always be male. For now.
  477. -Fixed a bug where An Offer They Can't Refuse could be taken without meeting all conditions
  478. -Fixed a bad tooltip in Tortuga monument trigger
  479. -Albanian unit group is no longer referred to as Squipery
  480. -Fixed a bug where a country could apply for Roman/Elysian protection multiple times
  481. -Fixed a bug where Despotate transferred 100x too much manpower
  482.  
  483.  
  484. 1.21.3 Changelog:
  485. BALANCE AND IMPROVEMENTS:
  486. -Abandon our Roman Heritage no longer requires year 1500
  487. -Colonialism will now Spawn in Iberian, French, British or Dutch region
  488. -Renamed Shqipëri to Albën and Shqipproi to Alvanoi
  489.  
  490. BUGFIXES:
  491. -Fixed a bug where Spartans and Norse didn't assimilate into the appropriate cultures
  492. -Fixed a bug that caused perpetual assimilation in all your provinces after completing The Promised Land mission
  493. -Fixed tooltips related to Barbaroi Councils privilege changes
  494. -Spartan mission can no longer cause the historical relations between Sparta and Elysia to become "complicated"
  495. -Fixed the Varangian Mercenaries mission triggers for Sparta
  496. -Seize Land loyalty reduction from gov. reforms now works on Barbaroi Councils
  497.  
  498.  
  499. 1.21.2 Changelog:
  500. BALANCE AND IMPROVEMENTS:
  501. -Client states can now be made into Imperial Protectorates
  502. -Portuguese trade deal with now break in an event of any war between the two participants, not just if they both lead a side
  503. -The Final Triumph and A New Epoch tooltips now account for regency and female rulers
  504.  
  505. BUGFIXES:
  506. -Fixed a bug where Portugal was able to colonize new world too early if lied to
  507. -The Hagia Sophia event will now correctly trigger only for Hellenics
  508. -Fixed a bug where Malta with Varangian Headquarters could be given to an exarch
  509. -Fixed a bug where third mission tree could be unlocked too early
  510. -Fixed a bug where Basileus Basileon mission didn't change the ideas
  511. -Fixed a bug where purchasing Portuguese provinces cancelled the deal
  512. -Fixed a bug where Elysian Highway network would upgrade itself, but not provide any benefits (Fix applies to the ongoing games as well)
  513. -Fixed a bug where -REDACTED- mission sometimes did not appear properly (Fix applies to the ongoing games as well)
  514. -Fixed a bug that would mess up the Triumph counter if a subject rebelled
  515. -Fixed some native reforms mechanics missing localisation
  516. -Fixed Rhomanian unit colors
  517.  
  518.  
  519. 1.21.1 Changelog:
  520. BALANCE AND IMPROVEMENTS:
  521. -Elysian Religious Wars now have a proper counter for the minimum duration
  522. -High Priests event now specifies that it enables Promote Hestiates gov. reform
  523. -Colonies where the colonist was on his way as the Colonial Peace Treaty was signed will be destroyed
  524. -Roman Diplomacy now requires less than 50 liberty desire for subjects
  525. -Clarified that Newcomers to the Harbour event enables European colonization
  526. -Apaleisian Aqueducts no longer require a workshop. Doubled the treasury cost instead.
  527. -The Hagia Sophia event now requires you to own at least 8 provinces in Greece
  528.  
  529. BUGFIXES:
  530. -Fixed a bug with disappearing Elysian Highway Network and Akrotirion projects (Both projects will have to be rebuild, but Elysian Highway Network will retain previous tier, and Akrotirion won't sadly)
  531. -Fixed a bug where constructing north Apaleisian highway blocked other highway construction
  532. -Akrotirion can now be build in subject's provinces
  533. -Fixed a bug where Direct Control couldn't be reinstated after being revoked once
  534. -Added some missing customizable localisation from 1.34
  535. -Fixed a bug where Abandoning Roman Heritage with Greek primary culture didn't convert the provinces
  536. -Fixed a bug where releasing Konstantinia broke the Balkan Triumph counter (the counter should correct itself in ongoing games)
  537. -Fixed a bug where completing Hegemony mission first would lock you out of the mission paths
  538. -Fixed a bug where you could complete the Rome Restored mission twice (You national ideas should fix themselves when loading the save)
  539. -Fixed a very rare case where a "New Homelands" event didn't trigger
  540. -Made the Potential Centers of Trade more robust.
  541. -Fixed bad province highlighting in Control Andronika
  542. -Fixed an edge case where Konstantinia could start independent.
  543. -Fixed bad encoding which broke Orhan Celebi's name
  544. -Added missing descriptions for some culture-shock related modifiers
  545. -Religious building in Varangian Artwork event will now respect your religion
  546. -Fixed typo in nhs_vov_varangian_order_events.5
  547.  
  548.  
  549. 1.21.0 Changelog:
  550. HEIR OF JUSTINIAN MISSION PATH REWORK:
  551. -Added a Triumph system to remove the railroaded conquest progression that was there before
  552. -Imperial Reconquest CB can now be used on any country holding historical Roman land from the start.
  553. -Imperial Reconquest CB now starts at 75% Warscore cost and 100% AE modifier, decreasing to 25%/50% as you complete missions.
  554. -Completing both Gates of Herakles and Heir of Justinian now further reduces the attrition while sailing by 25%
  555. -Heir of Justinian now enables a Challenge the False Emperor decision which allows you to attack the Emperor in order to dismantle the HRE or become its Emperor if you are Christian.
  556. -The Old Gods mission now allows you to become the Defender of Faith.
  557. -Reworked the Restore the Pentarchy mission (now called Defender of the Faith), so that it is no longer tied to Elysian Orthodox reforms, and rewards you with an improved defender of faith modifier.
  558. -The second mission, The Eagle Rises, will slowly remove the unaccepted culture penalties from European and North African provinces
  559. -The second mission, Basileus Basileon, now allows you to move the capital to Constantinople and optionally create an "exarch" back on Elysium.
  560.  
  561. WORLD EMPIRE MISSION TREE REWORK:
  562. -Starting the tree will now unlock Trade Good Discovery Chance Manager
  563. -Added new CBs, one against Europeans and the other against Asian Great Powers
  564. -The missions have a more varied reward set, including Propagate Religion trade policy and reducing requirements to annex any subject
  565. -Added diplomatic option to make a protectorate
  566. -Added -25 Gov. Capacity and -5% Trade Efficiency penalty per disloyal Protectorate
  567. -Added Release as Protectorate diplomatic interaction
  568.  
  569. ELYSIAN/ROMAN MISSION TREE CHANGES:
  570. -Implemented the ability to pick all three mission paths
  571. -Sending out the sailor to discover Europe is now a mission. Delay it too long, however, and they will come to you.
  572. -Para Bellum mission now grants local modifiers to the forts you build for it.
  573. -Promised Land mission now also requires you or your subjects to own 50 cities with 25 development on Elysium
  574. -Added a diplomatic vassalization option for Sparta in Inward tree
  575. -Abandoning Roman Heritage now unlocks both Blue and Green paths.
  576. -Looking Inwards mission description now changes depending if you completed the reconquest of Constantinople or not.
  577. -Added Beyond the Apaleisians mission that unlocks Elysian Highways mechanics, which allows you to construct various pre-determined roads to speed up travel across Elysium.
  578. -Added Control Andronika mission that allows you to use the Cahokia monument.
  579. -Added Gateway to Elysium mission that allows you to build a new Carribean defensive monument.
  580. -Added Center of Trade mission that improved the trade value in your home region.
  581. -Added In Alexios' Footsteps mission that gives you a choice on how to deal with Turks in Anatolia.
  582. -Added -REDACTED- mission.
  583.  
  584. CULTURE ASSIMILATION:
  585. -Added a brand new culture assimilation system, that is based on monthly progress calculated for each province separately. The rate depends on Barbaroi privileges, local development, accepting the culture, culture conversion modifier etc.
  586. -Replaced the old native and tribal assimilation, and Norse and Spartan integration with the new system
  587. -You are no longer required to be Elysian or Vinlandic culture to assimilate natives
  588.  
  589. TRADE CHANGES
  590. -Added slightly changed Leandor's Extra mod trade zones
  591. -Added Leandor's Extra mod dynamic center of trade mechanic
  592. -Reversed Nippon to Polynesian Triangle
  593. -Reversed Australia to Polynesian Triangle
  594. -Added Moluccas to Polynesian Triangle
  595. -Added Hongzhou to the Philippines
  596. -Adjusted some poor trade route pathing and node positions
  597.  
  598. IMPROVEMENTS, CHANGES, AND BALANCE:
  599. -Updated the mod to 1.34.5
  600. -Added new Varangian flavor events, and improved some old ones.
  601. -Varangians will now dislike you attacking the Viking nations.
  602. -You can now integrate the Varangian order.
  603. -Improved Varangian Guard mercenary company
  604. -Varangian culture now starts in Vinlandic group, but changes over time.
  605. -Added religious government reforms for both Aztlan and Hellenic religions
  606. -Merged old Exiled/Modern tech groups into one
  607. -Merged Byzantine and Elysian culture groups into Roman culture group
  608. -Roman culture group should now fragment a bit faster
  609. -Made Roman/Elysian army names more historical
  610. -Exiled now removed by Heir of Justinian instead of conquering Constantinople
  611. -Apaleisian Aqueducts now requires adm and dip tech 4 and a workshop
  612. -Added some alternate conditions for the East Indian Trade Route modifier
  613. -Fort in Constantinople will not be restored if you destroy it during flight
  614. -Benin walls are now locked to Fetishist religion instead of Pagan group
  615. -Removed Mausoleum at Halicarnassus monument
  616. -Increased the cost of tier 2 and 3 for certain Elysian monuments
  617. -Naval Hegemon now again requires 250 Heavy Ships
  618. -Colonies no longer count for Elysian missions that require provinces
  619. -Improved the Center of Trade mission rewards (for those without Dharma)
  620. -Abandon our Roman Heritage no longer decreases opinion with Roman countries
  621. -Elysian Arsenal now counts for Expand Port Infrastructure agenda
  622. -Academy of Military Engineering policy now gives +1 Siege and +1 Max Arty Levels vs Forts instead of 10% Siege Ability and -10% Build cost
  623. -Columbian exchange event is now called Elysian Exchange and has a slightly different description
  624. -Implemented the Roman Renaissance event, which clearly informs you the book's free Renaissance spread effect
  625. -Rhomania/Elysia can now culture convert provinces in its own culture group
  626. -Initial ability to recruit conquistadors is now part of the A New World to Explore modifier. Your tradition was changed back to providing -20% naval maintenance from the start.
  627. -Reworked Epilektoi as a mercenary company
  628. -"When upgraded:" entry on great projects now only shows up when there is an actual effect
  629. -Mend the Schism Elysian Orthodox reform no longer requires ownership of Elysian Orthodox patriarchs and instead requires Orthodox and Catholic Defenders of Faith to either not exist or have been defeated by you in the last 30 yrs
  630. -Mend the Schism Elysian Orthodox reform now also reduces the cost of enforcing religion through war by 50%
  631. -Instead of certain arbitrary Abrahamic religions being resistant to all conversion, they now all lower missionary strength by 2% against non-Abrahamic religions. The Old Gods mission now removes that penalty instead of adding bonus conversion in Europe.
  632. -Grant Orthodox Autonomy now applies to Elysian Orthodox as well
  633. -Summoning Militia is now tied to Exiled Empire gov. reform
  634. -Renamed some areas and changed Sierra Nevada to mountain terrain
  635. -Removed Marble Emperors event until it can be reworked to be more relevant
  636. -Centralized Bureaucracy government reform no longer refunds centralize state costs
  637. -Representatives of the Crown government reform adds 50% Subject FL modifier instead of 25%
  638. -Consolidate the Senate of Cities government reform now reduces state gov. cost instead of stability and state maintenance
  639. -Added a no-dlc variant of Kingdom government reform for the People which reduces corruption instead
  640. -Senatorial Empire now reduces autonomy in territories
  641. -Elysian Autocracy now allows free revocation of estate privileges
  642. -Adapted Price Increase events for the mod when necessary
  643. -Famine's Respite event will now remove rivalries
  644. -Subject can now mimic the overlord's chosen Hellenic Pantheon without meeting requirements
  645. -AI will now strictly mimic their overlord's Barbaroi councils estate privileges
  646. -Implemented the Claim Colonial Region peace deal, which allows you to block someone from colonizing a certain region.
  647. -Breakdown of Society modifier now states how it can be removed
  648. -Readded the descriptions to Elysian Monuments
  649. -Removed Global Effects from the Salvador da Bahia monument
  650. -Hellenic Hero event can no longer trigger for subjects
  651. -Barbaroi Councils no longer gain loyalty from prestige
  652. -Moved New Zealand from Australian colonial region to the pacific trade company
  653. -Massively decreased the development of Australia
  654. -Lanfang now becomes a Chinese tributary if that is possible
  655. -Cloves are now guaranteed spawn in their potential provinces
  656. -Bermuda is now in the Turks Islands area
  657. -Removed Humiliate peace option from various mod CBs
  658. -Improved Thriving Naval Industry modifier and added a description for it
  659. -Church will no longer ask you to convert provinces with a Religious Tolarance modifier
  660. -You can no longer attack Portugal directly while the trade deal is active.
  661. -Conquering the Portuguese province will end the trade deal.
  662. -Added various notifications for the other side when the deal ends
  663. -Treaty of Lantanopolis now disables the Portuguese mission to colonize the Carribean
  664. -Portuguese Trade will now eventually cause them to drop alliances with other colonial powers
  665. -Added some siege ability to the first and second tier of Greek fire
  666. -Global Army now reduces manpower usage for regiments by 10%
  667. -Elysian Orthodoxy is no longer shown in UI when the game starts
  668. -Added Icon of Konstantinos Marmaros for Elysian Orthodoxy
  669. -Elysian Orthodoxy Land demand events are now rarer, but affect the entire area
  670. -You can no longer become theocracy as Elysian Orthodoxy, the option now gives you a clergy privilege instead (might be brought back in the future, but other flavor in the mod didn't really account for you possibly playing as a Patriarch)
  671. -Added a new Culture Shock mechanic, describing the sentiment of the old-world Romans after the invasion.
  672. -Implemented a new Hellenic event on how to deal with Greek religion
  673. -Added a new event for Hellenics on what to do with Hagia Sophia.
  674. -Additional Colonist from completing the invasion is now awarded after getting rid of culture shock.
  675. -Added reduced transported troops to cresting the ocean and maritime empire modifiers
  676. -12 dip tech requirement for Invasion decision can now be bypassed by owning a Mediterranean, Iberian, or Maghreb port.
  677. -You can no longer use Scutage on exarchs
  678. -Reduced the Exarch bonus to Religious Unity from 50% to 25%
  679. -You can now take provinces outside your coring range that neighbor Exarchs
  680. -You can now annex subjects that only neighbor your Exarchs.
  681. -Reduced Siege Ability from Base of Operations modifier
  682. -Konstantinia no longer gets free cores on Greece
  683. -Removed Question of Religion events
  684. -Readded fort level to Gibraltar modifier (apparently this works again)
  685. -Exarch and Overlord no longer get permanent claims on each other
  686. -Added Conquest of Rome events, with different variants for Christians and Hellenics
  687. -Invasion modifier now increases manpower in primary culture provinces
  688. -The Lady of Alexandreia event can now only trigger while at war using invasion cb
  689. -Granting land to Varangian Order now angers the Dynatoi
  690. -Big buffs to Vinlandic ideas
  691. -Improved Norse Irminsul modifier
  692. -Increased the settler bonus from Song of the Seafarers from 20 to 40
  693. -Active Song of the Seafarers modifier now causes the provinces to become Norse during colonization
  694. -Markland's and Helluland's rulers now start with fixed personalities
  695. -Markland and Helluland now start with Vinlandic culture
  696. -Spartan starting ruler now starts with fixed personalities
  697. -Sparta no longer starts with extra cores
  698. -Sparta now starts with Mesoamerica discovered
  699. -Made modernize decision easier to enact
  700. -Sparta now gets legitimacy from winning wars
  701. -Increased native government reform bonus to colonization
  702. -Lenape now starts with a militarist personality
  703. -Powhattan deal also gives them one adm and one dip tech
  704. -Cahokia now starts with a fort
  705. -South American tech group natives now won't build forts unless they have 4 cities or mil tech 7
  706. -Merchant Class mission will now give a minor version of Silk Quarter modifier if you brought silk
  707. -Humiliate Rivals cb can no longer be used before completing the Secure the Bay mission
  708. -Albanian Majority now applies a 50% minimum autonomy to the province
  709. -Albanian vassal can no longer colonize as long as you have the manpower shortage modifier
  710. -Sending a notice to surrounding tribes in Haudenosaunee Confederacy event now adds diplo and mil power
  711. -Estate agenda to convert culture will no longer target Albanian Majority provinces
  712. -Added Elysian Orthodox variant for the dominant HRE faith triggered modifier
  713. -New World Exploitation government reform now grants a Colonist
  714.  
  715. BUGFIXES
  716. -Hellenics/Aztlan/Norse will no longer have an option to convert to Shinto after conquering Japan
  717. -Fixed a bug where Vinland AI colonization would stall
  718. -AI will no longer delay reforming Hellenic faith for no reason
  719. -Fixed a bug where Treaty of Lantanopolis could leave some noculture provinces
  720. -Added missing descriptions for wargoals
  721. -Tooltip with 1 secret will no longer say you get Migrant Nation modifier
  722. -Fixed a bug with Haudenosaunee elections
  723. -Fixed a bug where other countries could get trade deal with Vinland
  724. -Naval Expertise triggered modifier now requires invasion CB
  725. -Polynesian countries can now be made into protectorates
  726. -If you happen to complete the entire Invasion in a single war you will no longer get all the mid-Invasion events.
  727. -Fixed a bug where going back from the supply lines event still allowed you to reset claims
  728. -Correct dip cost for The Merchant Class mission if you have Venetians
  729. -Disabled the vanilla colony creating events if you have eager settlers
  730. -Events that change goods should no longer target provinces with our special goods (This includes Ivos if it has Thriving Naval Industry modifier)
  731. -Spartan mission Sever Ties now requires them to be independent
  732. -Added GetReligionNoun for new religions
  733. -Exarchs can no longer form Iceland
  734. -Removed some mentions of great powers if Emperor or Rights of Man dlcs aren't active
  735. -Fixed a misleading tooltip on how to prevent tribal development emigration
  736.  
  737.  
  738. 1.20.20 Changelog:
  739. IMPROVEMENTS AND BALANCE:
  740. -Exarchs will now use Greek/Elysian dynamic province names (in ongoing games this will not affect the provinces they already own)
  741. +Cahokia Monument Improvements
  742. --Added a new artwork for the monument (So it isn't just an empty grasslands hill that Paradox produced)
  743. --Added some tradepower and defensiveness to the bonuses
  744. --Added a province triggered modifier for those without the Leviathan dlc, offering similar bonuses
  745. --Fixed a bug where the game could crash when a colony was finished
  746.  
  747. BUGFIXES:
  748. -Fixed a bug where War Chief was not properly deposed
  749. -Fixed a bug on Linux where confederation ai acceptence was incorrectly evaluated (Fix provided by Atma)
  750.  
  751.  
  752. 1.20.19 Changelog:
  753. IMPROVEMENTS AND BALANCE:
  754. -Mend the Schism reform can now also be completed if you have 50 opinion with the holder of Elysian Patriarch See
  755. -Elysian Orthodox religious reform decision now highlight provinces
  756. -If you share the dynasty with Spatania you will now get a PU cb instead of Restore Dynasty
  757. -Added unique options for Lux Stella for new religions
  758. -Spartan reform Lack of an Admiralty now also decreases colonial range
  759.  
  760. BUGFIXES:
  761. -Population Boom now correctly adds 10% settler change instead of 1000%
  762. -Colonial nations will no longer pick exile idea sets
  763. -Fixed typos in A Hellenic Militia? event
  764.  
  765.  
  766. 1.20.18 Changelog:
  767. BUGFIXES:
  768. -Fixed a bug where countries started with extra cash if you don't have Leviathan
  769.  
  770.  
  771. 1.20.17 Changelog:
  772. CONFEDERATION AND NATIVE BALANCE:
  773. -Added more factors that control confederation formation and tweaked existing ones, which should result in federations much less likely to form, especially if the countries do not share a culture or are not under any threat. Some of the new factors include: Strong allies, relative strength, trust and diplomatic reputation
  774. -Confederation will can now only centralize/integrate members that are connected to its capital
  775. -Reworked Consensus Government and Law of Peace so they don't prevent declaring wars most of the time. Basically native nations will no longer be ruled by abstract native councils as this caused bugs.
  776. -Halved initial government reform progress for natives. This will result in them colonising later, especially if they are isolated.
  777. -Somewhat lowered the starting development of North American tribes
  778. -Shawnee now start under a single tag, located in the Ohio proper
  779. -Osage have migrated west to the Osage river and now start allied with Cahokia. The country and the culture has been renamed to Hoga, to reflect that the cultural split did not occur yet.
  780. -Miami tag has been one province to the north, still within Miami lands
  781.  
  782. MONUMENTS:
  783. -Added 5 new monuments for Hellenic religion around Mediterranean (Sadly due to how monuments work a new game will be needed to access them)
  784. -Mesoamerican monuments now require the owner to be a Mesoamerican culture (Spartans can still bypass that requirement)
  785. -Removed Stonehenge and Inukshuk monuments (Current owner will be fully recompensated)
  786.  
  787. EXILE UNIT BALANCE:
  788. -Elysian now get new units at tech 5 (4 pips) / 9 (6 pips) / 12 (11 pips)
  789. -Vikings now get new units at tech 4 (4 pips) / 9 (6 pips) / 12 (11 pips)
  790. -Spartans now get new units at tech 4 (4 pips) / 9 (6/7 pips) / 12 (11 pips)
  791.  
  792. CHANGES TO ELYSIAN SILK:
  793. -Skoros silk now has initial price of 4 instead of 3.5
  794. -Skoros silk price is now only reduced by 25% if trading with Europeans
  795. -Elysian silk now has a base price of 6 instead of 5
  796. -Elysian silk will now also be produced in Konstantinople (once reconquered) and the province in Caribbean that was required to complete the mission if you took the silk
  797. -Silk Quarter now has the following modifiers: +5 Local Goods produced, +25% Local Goods produced modifier, +1 Merchant
  798. -Silk Quarter icon now uses current Elysian Silk icon
  799.  
  800. OTHER IMPROVEMENTS AND BALANCE:
  801. -Colonial Nations can no longer colonise on their own
  802. -Removed +15 Colonial Growth from Domination Ideas
  803. -Population Boom temporary modifier that Vinland gains upon formation now gives +10% settler chance instead of a Colonist
  804. -Removed AI bonus to colonial growth for exiles
  805. -If an Exarch owns all provinces in their home region(s) their overlord will now get a Merchant
  806. -Doubled the bonus income from Frontier Pronoia
  807. -Exarchs will no longer get trade company provinces under most settings
  808. -Restricting Albanian Colonisation now also applies to automatic province settling they get
  809. -European colonial range penalty now scales with tech (And is generally much less severe, while still preventing reaching the Americas)
  810. -European and Muslim tech group nations now cannot pick exploration ideas until Colonialism is enabled
  811. -Portugal now starts with the ability to recruit Explorers and Conquistadors, colonial range bonus was moved to the first idea
  812. -Our Place In the Sun now uses province as a wargoal instead of naval superiority (It might take one in-game month for the new cb to take place of the old one.)
  813. -Natives will not auto colonise if they have negative income and are in debt
  814. -Helping Spartans now only costs 5k manpower
  815. -During the lead up to Elysian Religious Wars Hellenic Zealots will now spawn instead of Particularist Rebels. They will not be able to convert provinces prior to the disaster.
  816. -Imperial Protectorates will now grant a merchant, global trade power and reduce trade company investment cost if they have at least 50 cities. (Credits to Malum Oculus for the idea)
  817. -Improved subject modifier tooltips for Leviathan Colonial Designations
  818. --Bonus: Interface for colonial designation now shows all modifiers the colony gets, not just an arbitrary selection (vanilla fix)
  819. -Elysian Orthodox rebel flag now has a Chi Rho on it
  820. -Renamed Annex Exarchate/Colony to Integrate Exarchate/Colony
  821. -Intercontinental Trade now requires you to know an European country
  822. -Global Army tier 4 army reform now makes hiring mercenaries not decrease army professionalism
  823. -Historical friends and rivals will now be retained when forming Confederation tags (For some reason in Vanilla both are lost when changing tags so I have to add a manual workaround everywhere I want them retained)
  824. -Elysian colonial governments will no longer be called a Republic of Cities
  825. -Expanded the number of native governments that allow royal marriages and consorts
  826. -Made Missionary events for converting native religions more consistently convert natives, especially if large parts of their nation are converted.
  827. -Form Colonial Institution mission now specifies that you can still recruit explorers & conquistadors due to development ideas
  828. -Killing Portuguese Explorers now gives some money and light ships
  829. -Reduced the effect of Espionage + Domination Ideas
  830. -Slightly normalized Cahokian idea set
  831. -Asian Trade Age Objective has been renamed to Luxury Markets and now accepts Elysian Silk
  832. -Albania and Spartakon will now start without any ideas no matter you adm tech
  833. -Albania now only gets three free provinces as a subject (same as if they are not)
  834. -Buffed some of the Hellenic deities
  835. -Hellenic religion now gives +10 Clergy Loyalty
  836. -Elysian Patriarchy government now gives -1 Heathen Tolerance
  837. -Cahokia now starts with a lvl 2 CoT
  838. -Tweaked generic colonial ideas: No Penalties for Heretics and Heathens replaced with +3 Heretic Tolerance. This will hopefully force the ai to actually convert provinces.
  839. -Trade Deal with Vikings now adds historical friendship
  840. -Assisting Spartans now adds 30 trust between both of you
  841. -AI should now have somewhat easier time completing Elysian missions
  842. -Elysian AI will now try to lock down NA east coast
  843. -AI is not much less likely to Annex Kreta Minor
  844. -Elysian AI will now focus Inwards
  845. -Slight tweaks to Spartan starting modifiers
  846. -Elysian and Vinlandic AI will now always attempt to colonise at least one neighbor province
  847. -Many events that directly reduced unrest in a province now add a modifier
  848. -Aghia Theotoke's modifier is now called Harrowing Sight
  849. -Added a couple new dynamic province names for Greeks/Elysians and improved many existing ones
  850. -Overhauled the area names in Rio Grande region
  851. -Other pagan rebels will no longer be able to convert Hellenic/Aztlan countries
  852.  
  853. BUGFIXES:
  854. -Fixed a bug where random countries could get Spartan Monarchy government
  855. -If somehow Spartakon and Spartania exist at the same time, former will be integrated into the latter
  856. -Fixed a bug where Cahokian government didn't have proper elections
  857. -Heir of Justinian now correctly adds +5% discipline to your traditions
  858. -Fixed a bug where Sparta didn't become your historical friend if you assisted them
  859. -Fixed a bug where overlord wasn't called into war when their Imperial Protectorate was attacked
  860. -Fixed a bug where most natives only got generic idea set
  861. -Fixed a bug where Elysian and Vinlandic AI had low priority on Expansion ideas
  862. -Fixed a bug where Base of Operations could sometimes be transferred to an Exarch
  863. -Fixed a bug Byzantine cores could persist after flight in a rare case
  864. -Rock of Gibraltar now only displays one tag in the trigger
  865. -Fixed a bug where in some circumstances you couldn't grant additional regions to Konstantinia
  866. -You cannot under any circumstances take the Mandate of Heaven as Elysia, Sparta or Vinland
  867. -Elysian Patriarchy government now allows taking divine ideas
  868. -Revolution will no longer spread into Varangian Guard
  869. -Albanian integration trigger now takes into account all your subject provinces
  870. -Fixed a bug where accepting Elysian culture didn't count for being eligible to use Elysian monuments
  871. -Eligibility for Vinlandic modifiers now lists correct provinces
  872. -Fixed a paradox bug where animist rebels could convert non-pagan countries
  873. -Fixed some typos
  874.  
  875.  
  876. 1.20.16 Changelog:
  877. IMPROVEMENTS AND BALANCE:
  878. -Monuments in exarch provinces now give bonuses to the overlord if the overlord also meets the requirements
  879. -Replaced Spanish Tercios age ability with Intercontinental Trade
  880. -Native reforms that integrate confederation members now also apply to future members
  881. -Readded Support Spartan Expedition option
  882. -A True Nation now shows it triggers the Kretan Question event
  883. -Spartakon starting ruler now has 2 siege pips
  884. -Spartakon now starts with some additional Siege Ability
  885. -Treaty of Lanthanopolis now removes all claims on the other continent
  886. -Varangian Guard now gets -100% Native Uprising Chance if they are a subject
  887. -Exarchs will now get your territorial cores
  888. -Hero Amongst Men event can now only happen while you are at war
  889. -Varangians Want to Return Home now reduces Army Tradition instead of Manpower
  890. -Starting culture and religion of colonial nations will now always be of their overlord
  891. -You can now enforce culture via a diplomatic interaction on any CN that is your religion, but not your culture
  892. -You can now enforce religion on any non-tributary subject via a diplomatic interaction if you don't have Common Sense
  893. -Trading with Portugal will now make them your historical friend
  894. -Forming exarchs no longer requires you to own 6 provinces in Europe
  895. -Jannisary opinion penalty now decays at a reasonable pace
  896.  
  897. BUGFIXES:
  898. -Fixed a bug where Shqipëri didn't properly convert to Shqipproi (fix will also retroactively apply to ongoing games)
  899. -Fixed a bug where Spartan cultural integration did not work (fix will also retroactively apply to ongoing games)
  900. -Fixed a bug where Restore Great Temple decision was available when it shouldn't be
  901. -Fixed a bug where upgrading certain Spartan monuments didn't convert the province
  902. -Fixed a bug where Repair Tenochtitlan didn't allow you to upgrade the monument
  903. -Fixed a bug where Aleppo was left undiscovered during Pytheas trips
  904. -Fixed a bug where Portugal was unable to colonise SA if they were your subject and had the treaty
  905. -Grant the Balkans/Anatolia to Konstantinia decisions now respect current land privileges
  906. -Fixed a bug where Base of Operation didn't give the modifier if you already owned the province
  907. -Raids on Our Colonies event will no longer mention natives attacking themselves in certain cases
  908. -Patriarch can no longer spawn in South Elysian Coast
  909. -Fixed a bug where Hussars and Cataphracts army doctrine immediately dissapeared (fix will also retroactively apply to ongoing games)
  910.  
  911.  
  912. 1.20.15 Changelog:
  913. IMPROVEMENTS AND BALANCE:
  914. -Spartans will now avoid colonising Andronika and North and South Elysian coast regions as long as they have somewhere else to colonise
  915. -Vikings will now avoid colonising Andronika and To Ba'aadi regions in addition to North and South Elysian coast as long as they have somewhere else to colonise
  916. -Revolution will be removed from Elysian and Spartan provinces on game load
  917. -If you play as Vikings other Viking nation will not get our ai buffs
  918. -Seagate statues will now spawn every time the game is loaded (still no sure why they disappear)
  919. -Change Army Doctrine now has a minimum cost of 20 mil power
  920.  
  921. BUGFIXES:
  922. -Revolution will no longer spread to Elysia (instead of only spreading to Elysia, woops). Also revolution will be removed from Elysia on game load.
  923. -World Empire CB now works on nations with Polynesian tech group as well
  924. -Fixed a bug where Miskito culture didn't convert to Symmachoi
  925. -Expanded Unite the Promised land CB now states that it applies to SA provinces
  926. -Made Konstantinos skills consistent during the flight
  927. -Noble Integration Policy will no longer be removed if you only have Imperial Associates
  928. -Fixed the mil power in trigger for Change Army Doctrine decision
  929. -A New Docrine will no longer show it gives the mil power back twice
  930. -Both options of Europe Revealed now remove Constrained Resources from your subjects
  931. -Bermuda will no longer end up with 0 development after Kreta changes to Kykladia
  932. -Fixed unit positions in Tsinuk province
  933. -Fixed a typo in Colonists at Our Gates
  934. -Fixed Senator in Scandal modifier name
  935. -Removed a bugged vanilla decision where a Native nations gave their allies shame poles
  936. -Fixed Aulónas and Pései Aetos province names being broken
  937. -Elysian Orthodox theocracies will no longer be called Exarchs
  938.  
  939.  
  940. 1.20.14 Changelog:
  941. IMPROVEMENTS AND BALANCE:
  942. -Added new cavalry related tier 4 army reform
  943. -Reduced the base cost to switch army reform to 100 mil, lowered the cost decrease to 10 per 5 years
  944. -Elysia and Sparta should no longer get the revolution in their provinces (Temporary solution until I have some time to implement the revolution, if only modifier pdx one to start with)
  945. -Religious Reform: Consolidate Elysian Rites no longer requires the ownership of 2/3 of patriarch sees
  946. -Back to the Motherland mission now gives permanent claim on Gibraltar (Will also retroactively apply to ongoing games)
  947. -Reduced the mtth on Spartan event from 3 years to 3 months
  948. -Your starting ruler and heir should now be immune to death during the flight
  949. -Improved the tooltip for Albanian Integration
  950. -Non-Unit Pack Elysian models no longer use shields (as they caused issues with certain graphic cards)
  951. -The Completion of Borobudur can now only trigger for Sunda or Majapahit
  952. -The Completion of Borobudur will now only trigger if you can use the monument
  953.  
  954. BUGFIXES:
  955. -Retracting the offer to give Varangians land no longer gives money
  956. -Subsidize Colonisation will no longer make Colonial Nations colonise outside their colonial region (unless they neighbor the province)
  957. -A New Homeland will now correctly state it needs Great Temples to be build if you are Hellenic
  958. -Fixed a bug where Cathedrals/Great Temples weren't always counter for A New Homeland mission
  959.  
  960. 1.20.13 Changelog:
  961. IMPROVEMENTS AND BALANCE:
  962. +Changes to Rhomanian/Elysian National Ideas
  963. --Never Again Falter now applies Defensiveness to your subjects as well
  964. --Philosophic Traditions was moved to second slot
  965. --Senate of Cities was replaced by Legacy of the Flight, which gives +1 Colonist and +1 Naval Leader Manoeuvrer
  966. --Provincial Trade Power: +10% in Defend our Wealth was replaced by Heavy Ship Combat Ability: +10%
  967. --Elysian Ambitions now give Administrative Efficiency: +5%
  968. --Changes to ideas in Heir of Justinian mission path were updated accordingly
  969.  
  970. -Rhomania and Elysia will now use western models (They are much better quality)
  971. -Elysian Tech 14 units now have one more pip
  972. -Adjusted unit colors for Rhomania and Elysia
  973. -Fabricate Exarch Claims will now work across one water tile, similar to fabricate claim
  974. -Invasion modifiers will now only be applied when in a war using Invasion CB, or in a defensive war against a nation that holds Greek provinces
  975. -Invasion CB now only allows taking Byzantine culture group provinces and Constantinople
  976. -Elysian Patriarchy now uses Senate of Cities reform at Tier 6
  977. -Symmachoi will now convert to Shqipproi if the province is owned by Shqipproi country
  978. -Charter colonies parliament issue no longer gives a colonist
  979. -Expanding South and Taming the Northmen now also count the provinces owned by subject's subjects
  980. -The Portuguese are Livid! now only decreases relations with Portugal
  981. -Varangians Demand Their Own Land no longer disables Found Varangian Order decision
  982.  
  983. BUGFIXES:
  984. -Fixed a bug where Varangian and Lakonian cultures would get converted by Elysian subculture event
  985. -Fixed a bug where Elysia didn't get cloth properly after completing Inward Focus (will also retroactively apply to ongoing games)
  986. -Fixed a bug where Unite the Promised Land CB wasn't working correctly after completing Expanding South
  987. -Fixed a bug where Apaleisian Mountains weren't being build in ally's subjects
  988. -Small Aqueduct Network Completed in PROV event no longer presents two options
  989. -Added missing localisation about declaring wars on new subject types
  990. -Begin the Invasion Effort now correctly says it needs Assemble an Invasion Force mission
  991. -The Great Peacemaker's Offer event now mentions five instead of six tribes
  992. -Added missing policies for Domination ideas
  993. -Upgrading monuments will no longer show it gives loyalty to an estate if you don't have that estate
  994. -Fixed a bug where The Portuguese are Livid! could in rare cases trigger if you were honest
  995. -Fixed regains gains typo
  996. -The Kykladian Islands event no longer mentions Elyshi culture
  997.  
  998. 1.20.12 Changelog:
  999. BUGFIXES:
  1000. -Fixed the midgame crash for those without Third Rome (This reason for this bug is ridiculous, and it had nothing to do with Third Rome features at all. The thing that broke it was me checking if a subject has at least one colonist for subsidize colonisation interaction modifiers, which apparently crashes the game without Third Rome. I blade it on Paradox spaghetti code which has to account for all the 524.288 different content dlc variations.)
  1001.  
  1002.  
  1003. 1.20.11 Changelog:
  1004. IMPROVEMENTS AND BALANCE:
  1005. -An Offer They Can't Refuse now takes into account development of your subjects
  1006. -Manpower Shortage and Settler Heritage modifiers will now be shared with your Exiled and Modern Hellenic subjects
  1007. -Removing Exiled modifier now requires A New Homeland instead of The Jewel of Elysia
  1008. -Clarified that your capital area provinces will always convert to your culture and religion
  1009. -Improved Guardian Statues modifier
  1010. -Europeans (except Spain and Portugal) will now be less likely to rush exploration, especially if the secret of your expedition is revealed early.
  1011. -Exploration idea free colonies now adds 5% Settler Chance and makes colonies adapt your culture as long as the native population is below 2000. Inclusive Citizenship and Benevolent Conquerors effect still takes precedence over this. The idea no longer reduces expel minorities cost.
  1012. -Special Elysian advisors will now only spawn when you've become elysian culture (This is to prevent them being unupgradable due to us unable to change their culture)
  1013. -Castile/Spain will no longer take expansion before exploration.
  1014. -Aqueduct modifier now adds some trade power so it can be visible on trade mapmode
  1015. -"zone of influence" in Para Bellum mission tooltip is now emphasized
  1016. -Ares and Poseidon temple modifier now has a custom icon
  1017.  
  1018. BUGFIXES:
  1019. -Fixed a bug where Elysian subculture events would not convert the provinces properly (will also retroactively fixed the incorrect cultures in ongoing games.
  1020. -Seagate Guardian statues will now reappear on the map (if they disappear again report it)
  1021. -Fixed a bug with Coal immediately despawning for those without Rule Britannia
  1022. -Corrected An Offer They Can't Refuse tooltip
  1023. -Non-enforcement of ordinances event now properly displays the effects if there are any empty provinces in the target area (paradox bug)
  1024. -Fixed some cases where you gained stability instead of adm power when at 3 stability
  1025. -Fixed some overlapping province names in Mesoamerica
  1026. -Added missing localisation for Inspirations of Chiron event
  1027.  
  1028.  
  1029. 1.20.10 Changelog:
  1030. IMPROVEMENTS AND BALANCE:
  1031. -Albanian Revolt event chain has been temporarily removed and will be readded once it is improved (shouldn't take too long)
  1032. -When Elysian Religious Wars start Religious Zeal will be removed from your Orthodox provinces
  1033. -Sparta will not become Elysia's historical rival as long as it has positive opinion of Elysia
  1034. -The Expedition of Belisarios (Initial Spartan Event) no longer has a support option (It didn't really do anything positive for you, but I have a cool idea how to bring it back that might be coming in the next patch)
  1035. -Apaleisian Paths can now be build in allied provinces
  1036. -You can no longer Seize Land from Barbaroi/Skraeling Councils while at war
  1037. -Natives are no longer listed as interesting nations in the bookmarks
  1038. -Religious Reform: Unite the Orthodox Churches has been renamed to Mend the Schism (The name of the decision should now fit into the decision window)
  1039. -Hagia Theodoke and Temple of the Marble Emperors now add devotion if you are a theocracy
  1040. -Hagia Theodoke and Temple of the Marble Emperors effect tooltips are now dynamic depending on your government type
  1041. -Added tooltips to Elysian monument events/decision that inform you that the monument will become visible when local construction finishes
  1042. -Elysian monuments now appear at tier 0 if there is no ongoing construction (the best I can do apparently)
  1043. -Europeans will now discover Elysian capital when Pytheas returns, preventing them from having unknown attitude toward you
  1044. -While under the effects of Constrained Resources you can now also attack neighbors of your subjects
  1045. -Improvements to Greek Fire sprite animations
  1046. -Improved the unit positioning in Manitowapow province (1010)
  1047. -Inclusive Citizenship will now cause the colony to convert back to native culture if it for some reason doesn't have it
  1048. -Added 22 new province/cities name pairs for Greek and Elysian cultures (also improved some existing ones)
  1049.  
  1050. BUGFIXES:
  1051. -Fixed a rare case where Kreta Minor was able to avoid the Treaty of Lantanopolis
  1052. -The Fall of Tenochtitlan no longer mentions greek fire
  1053. -Fixed typo in Hagia Theodoke and Temple of the Marble Emperors heir claim increase
  1054. -Fixed Vinlandic Elections ruler skills
  1055. -Fixed a bug where manufactories didn't count properly towards A New Homeland mission
  1056. -Fixed a bug where natives always gained land share from colonies
  1057. -Removed the 3 healds tooltip, as the functionality was removed in 1.20
  1058. -Added missing unfify china cb from 1.33
  1059. -There are no longer two Aristocratic Privilege gov. reforms shown with Senatorial Empire
  1060.  
  1061.  
  1062. 1.20.9 Changelog:
  1063. IMPROVEMENTS AND BALANCE:
  1064. -The cultural shift to Elysian now takes into account the provinces with active tribal development that do not have native culture as well. This means that the shift will more consistently happen earlier if you treat the natives well.
  1065. -Elysian culture will now correct itself upon manual conversion
  1066. -You can no longer manually culture convert certain cultures in Elysian culture group as Elysian culture group country (I understand that this makes it impossible to potentially convert the entire continent to main Elysian culture, but it also allows me to easily fix cases where Elysian subculture appeared and provinces that were being manually converted stayed Elysian after conversion. I have an idea how to achieve both, but it will have to wait for a future update.)
  1067. -Amalai (2545) now has better unit positioning
  1068. -Tribal Emigration events now state how to prevent them in the future
  1069. -Orhan is now a conquistador instead of a general
  1070. -Improve the Inclusive Citizenship tooltip about retaining local culture
  1071. -As Elysia you will now know when Kreta Minor/Kykladia loses Constrained Resources
  1072. -Choosing not to reform your army during 2nd army reform no longer poses disadvantages when fighting Europeans and now clearly states that you keep your 1st army reform
  1073. -Barbaroi/Skraeling Councils now get an influence penalty after Radical Sympathizers ends
  1074. -Portuguese and European enclaves will now appear in Ivos if possible and will be moved there later if not.
  1075. -Elysian Religious wars end event that adds adm power if you have 3 stab
  1076. -Historical Friends and Rivals are now kept when Rhomania, Vikings or Kreta changes tags (For some reason paradox decided that those are not automatically kept on tag change, so I had to write a script that restores them for specific countries)
  1077. -Peaceful Beginnings modifier now lasts for twice as long
  1078. -Improved the Cretan Constrained Resources change tooltip
  1079. -Improved AI assistance for Elysian colonisation
  1080.  
  1081. BUGFIXES:
  1082. -Fixed a major bug that caused provinces not to flip to Elysian culture instead of local variant (All wrongly converted provinces will be corrected in ongoing games)
  1083. -Albanian provinces will no longer be stuck with Cooperative Expansion modifier
  1084. -Renaissance no longer spreads faster than it is meant to into Portuguese Enclave
  1085. -Added missing localisation for Lack of Mercantile Support modifier
  1086. -Fixed missing localisation for A Horrible Coup event
  1087.  
  1088.  
  1089. 1.20.8 Changelog:
  1090. IMPROVEMENTS AND BALANCE:
  1091. -Kreta Minor will now become a historical friend of Elysia if you choose to help them
  1092. -Overlord will now always be called in a colonial war, capital in colonial region or not
  1093. -Plethonists Expand Autonomous Settlements can now only trigger once per province
  1094. -First Spartan event will now happen 5 years later
  1095. -Made the modifiers that are given as a reward for completing Elysian Religious Wars disaster slightly stronger
  1096. -High Priesthood and Expand Pantheon events for can now appear up to 10 years earlier
  1097. -Reforming Hellenic faith now only requires 30 temples instead of 40
  1098. -Rock of Gibraltar modifier no longer grants Fort Level as the modifier doesn't work properly. Increased Attrition from 3 to 5 to somewhat compensate
  1099. -Spain no longer gets PU on Portugal via mission tree
  1100. -+1 Artillery fire in Spanish traditions was replaced by +15% Artillery CA
  1101. -Europeans will now get a slight colonial penalty until 1560
  1102. -Standardize Currency now specifies that National Bank is an economic idea
  1103. -The Old Patriarchate no gives less opinion malus to allies and subjects
  1104. -Konstantinia will now try to move their capital to Athens
  1105. -Improved province selection in Albanian expansion
  1106. -Exact of Aravia now always starts with a ruler of Hashem dynasty
  1107.  
  1108. BUGFIXES:
  1109. -Fixed a bug where Elysian flag was purple instead of green
  1110. -The Renaissance! will now properly trigger for Rhomania, informing you about the institution spread from Books of Knowledge
  1111. -Fixed a bug where disaster modifiers from Elysian Religious Wars were not properly removed when it ended
  1112. -Fixed Arsenal of Elysia Shipyard tooltip
  1113. -Hellenic Festivals will no longer try to increase ruler skills above 6
  1114. -Fixed An Offer They Can't Refuse tooltip
  1115. -Fixed Restrict Colonisation not working properly on Kreta Minor/Kykladia
  1116. -Fixed another bug with Elysia idea swap
  1117. -Corrected some typos in personal deity description
  1118. -Exiles can no longer form Brazil
  1119.  
  1120.  
  1121. 1.20.7 Changelog:
  1122. IMPROVEMENTS AND BALANCE:
  1123. -Radical Sympathizers now only triggers if you are a leader of the war, and native nation is the defensive leader
  1124. -Tooltips for Radical Sympathizers triggers are now much clearer
  1125. -If you have constrained resources you can now also attack a nation if one of its subject border you
  1126. -An Offer They Can't Refuse decision now requires Vikings to have less than 33% of your development instead of 25%
  1127.  
  1128. BUGFIXES:
  1129. -Fixed a bug where Elysia got Greek ideas
  1130. -Fixed building counters for missions
  1131. -Fixed a bug where Inward Focus did not trigger the monument event properly
  1132.  
  1133.  
  1134. 1.20.6 Changelog:
  1135. IMPROVEMENTS AND BALANCE:
  1136. -Supply Status: Generous now makes you start with Development ideas and first idea already unlocked
  1137. -Supply Status: Plentiful now makes you start with Development ideas and first three ideas already unlocked
  1138. -Venetians no longer give you a marketplace
  1139. -Slightly reduced the penalties of Migrant Nation modifier
  1140. -When expanding south mission is completed historical rivals will be removed from Spartania
  1141. -AI Spartan rulers are now much more likely to be militarist
  1142. -Varangians will now wait until you have a suitable coastal province before demanding land
  1143. -Canal of the Pharaohs and Nova Lingua Franca no longer require direct ownership of the provinces
  1144. -Varangian Subject now get -80% global trade power penalty
  1145. -You can now divert trade from your Varangian Subject
  1146. -Manpower Shortage and Settler Heritage removal hits are now on top of the description
  1147. -Vanilla variant of Elysian Tier 3 unit model now has a colored coat
  1148. -Removed demand_dummy and cancel_dummy diplomatic interactions from files (This is from Vanilla and for some reason it shows in diplo macrobuilder and makes us look bad)
  1149. -Shortened the title of The Temple of the Marble Emperors decision
  1150.  
  1151. BUGFIXES:
  1152. -Elysian Orthodox Patriarchs can no longer spawn in colonies
  1153. -Corrected the tooltip in Religious Reform: Consolidate Elysian Rites
  1154. -"Refuse their demands" option in Plethonist Assemblies now correctly angers Plethonists
  1155. -Grand Cothon decision now displays the correct monument cost
  1156. -Nobility Integration Policy now works when annexing Powhatan
  1157. -Fixed a bug where reforming the pantheon disabled festival events
  1158. -Fixed Demands of the Pious event tooltip
  1159. -Localisation Typos
  1160.  
  1161. 1.20.5 Changelog:
  1162. IMPROVEMENTS AND BALANCE:
  1163. -Attempted to improve tribal development description
  1164. -Added description for Elysian Patriarchy government reform
  1165. -Athens now has a holy site for Hellenic religion
  1166. -Treaty of Lathanopolis now applies to subjects as well
  1167. -Constrained Resources now prevents you from attacking non-neighboring countries
  1168. -Supply Lines and Base of Operations triggered modifier now check subject provinces as well
  1169. -Vassalizing Kreta Minor no longer costs stability as Hellenic
  1170. -Improved Elysian Orthodox Reforms tooltips
  1171. -Elysian Orthodox Reforms are now called Religious Reforms instead of Elysian Reforms
  1172. -Elysian Orthodox icons are no longer stronger than Eastern Orthodox ones
  1173. -Orthodox icons without Third Rome now give the same bonuses as normal icons
  1174. -Added a better tooltip for Supply Lines and Base of Operations
  1175. -Improved the option text in Hera's festival
  1176. -Improved the tooltip for Abstaining from the Conflict modifier
  1177.  
  1178. BUGFIXES:
  1179. -Fixed the building counter for A New Homeland mission (Fix will also apply to ongoing games and the counter will also remain active even after the mission is complete, so you can flex your building number)
  1180. -Fixed holy site triggered modifiers for Elysia
  1181. -Fixed a bug where European Enclave would disappear (Fix will also apply to ongoing games)
  1182. -Fixed tooltip in the Kykladian event
  1183. -Exarchs will no longer get Supply Lines and Base of Operations provinces
  1184. -Fixed Gates of Herakles not giving the province center the trade (Fix will also apply to ongoing games)
  1185. -Vikings will now properly colonise Stadacona/Vinoss
  1186. -Dynatoi, Apogonoi and Pipiltin disasters now have the same conditions as vanilla nobility
  1187. -Integrate Exarchate can no longer be used on Kreta Minor/Kykladia
  1188. -Fixed Spartan province rename
  1189.  
  1190. 1.20.4 Changelog:
  1191. IMPROVEMENTS AND BALANCE:
  1192. -Elysian Army Reforms balance pass
  1193. -Starting the Construction of Apaleisian Paths now requires only 15 cities
  1194. -Improved the quality of Elysian Religious Wars disaster icon
  1195.  
  1196. BUGFIXES:
  1197. -Fixed a crash related to Treaty of Lanthanopolis
  1198. -Fixed missing localisation The Treaty of Lanthanopolis event for Portugal
  1199. -Fixed Hellenic Festivals giving cash instead of costing it
  1200. -Fixed a bug where if you moved Varangians to Malta they just moved back
  1201. -Elysian Religious Wars rebels can no longer spawn in colonies
  1202. -Inquisitorial Success now gives 25 PA instead of 2500
  1203. -Fixed a bug where two provinces didn't have a trade node
  1204. -Cooperative Expansion modifier no longer disappears when the privilege is upgraded
  1205. -Fixed mission progress tooltip when constructing buildings
  1206. -Great Temples decision now correctly checks for monument in Mexico
  1207. -The Monarch Romance event now checks whether the other country can have royal marriage
  1208. -Byzantine cores are now correctly removed if you take Orhan
  1209. -Exiles can no longer form West Indies
  1210. -All gfx models paths are now capitalized
  1211. -Added some missing native reform descriptions
  1212.  
  1213. 1.20.3 Changelog:
  1214. IMPROVEMENTS AND BALANCE:
  1215. -Improved Apaleisian Paths construction stopped tooltip
  1216. -Tribal Development lost upon emigration is now rounded up
  1217. -Manpower Shortage and Settler Heritage modifiers now show hints how to lower them
  1218. -Slave State now gives 10 Unrest instead of 5
  1219. -Kreta Minor cannot pick idea groups until it is discovered
  1220. -Muturu (Brazil) is now a center of trade
  1221. -Native cultural integration speed is now lowered by low Barbaroi councils loyalty
  1222. -Improved how south american settlements are given to Portugal during Treaty of Lantanopolis
  1223. -Subsidising Colonies now takes effect faster
  1224.  
  1225. BUGFIXES:
  1226. -Fixed Native Assimilation event
  1227. -Fixed Hellenism Undivided option reenabling Reform the Hellenic Faith decision
  1228. -Privilege slots +X effects now work properly
  1229. -Fixed a bug where culture converting any province would give it former tribal development modifier
  1230. -Fixed -5.0% Local Unrest instead of -5.00 Local Unrest tooltip
  1231. -Added a missing description for reformed native government
  1232. -Fixed broken tooltip in Relocate Albanians decision
  1233. -Fixed a bug where Rich Farming event would have no options (Also renamed the event to Prosperous Farming, which is at least somewhat better)
  1234. -Fixed references to the monarch title in The Apostate event
  1235. -Fixed some cases where Tribal Development was automatically integrated when it shouldn't have been
  1236.  
  1237. 1.20.2 Changelog:
  1238. IMPROVEMENTS AND BALANCE:
  1239. -You cannot Send Gifts during flight anymore (except to Ottomans)
  1240. -Reduced Government Reform Progress Penalty without Legalism for Cahokia
  1241.  
  1242. BUGFIXES:
  1243. -Fixed Greek Fire Models
  1244. -Fixed a bug where you weren't able to ally Vikings if you weren't trading with any of them
  1245. -Fixed Vikings losing national ideas if they enact Benevolent Conquerors privilege
  1246. -You can only send out one group of heralds at a time via decision
  1247. -Found the Varangian Order decision will now be visible immediately after it's enabled
  1248. -Fixed Clergy being able to have more than 4 privileges
  1249.  
  1250. 1.20.1 Changelog:
  1251. -Fixed Elysian Religious Wars disaster not ticking up
  1252.  
  1253. 1.20.0 Changelog?
  1254. - Tribal Development
  1255. - Native Estates
  1256. - Native Confederacies
  1257. - Plethonism (Hellenic paganism)
  1258. - Elysian Missions
  1259. - Elysian cultures
  1260. - Government reforms
  1261. - Monuments
  1262. - Different Hellenic pantheons to reform into, with specific festival events
  1263. - Updates to non-Elysian exiles' missions, governments, estates, events...
  1264. - Changes to idea groups
  1265. - Reworked early game balance
  1266. - Integration of map changes 1.30 -> 1.33, and custom improvements
  1267. - Varangian mercenary company
  1268. - Native mercenary companies can be unlocked for exiles
  1269. - Estate and monuments UI tweaks
  1270. - Removal of vanilla “Centralize Development” and “Pillage Capital” mechanics
  1271. - Greek fire unit models
  1272. - Main theme music
  1273. - … And much, much more
  1274. (Not even we know how much stuff got changed...)
  1275.  
  1276. 0.19.2 Changelog (checksum: 90a6):
  1277. -Exiles can no longer adopt Pirate Government, as much fun as that would be
  1278. -Parliament seats and estates can now be assigned to the same province
  1279. -Exiles are now considered Lucky Nations
  1280. -Added some buffs to ai exiles to hopefully make them more competitive
  1281. -Expand Elysia mission now requires 100 development (up from 50)
  1282. -Benign Neglect Venetian interaction now gives more autonomy (25->33) and gives less loyalty (25->10)
  1283. -Hippodrome now gives -1 to global unrest, instead of local
  1284. -Early Greek fire modifier now gives heavy ship power
  1285. -Varangian guard capital modifier now gives income malus
  1286. -Development-Quality policy now gives 5% Discipline and reduces Manpower by 10%, instead of 2.5% Discipline and 10% Morale
  1287. -You can no longer expel culture from provinces that can't be culture converted
  1288. -Cahokia no longer gets native tech penalty
  1289. -When Native Estate appears one province will be assigned to it
  1290. -Raising a militia as Elysia now additionally costs 1 stability
  1291. -Removed a decision to hide development events (it didn't hide that many)
  1292. -Added an event informing player that Powhatan Deal decision is available
  1293. -Constantinople will now stay High Elysian if culture converted
  1294. -Proper Sacrifices event can now only happen once per ruler, and its cost now scales
  1295. -Native gifts no longer provides manpower for Hellenics
  1296. -Aqueducts no longer give development in the capital
  1297. -Famine's Respite event now gives 1 less stability
  1298. -Only one Hesperidian culture event will trigger from now on
  1299. -Added a tooltip giving a rough explanation of Spartan reform system to one of the events
  1300. -Added a tooltip to Recruit Commander Hierateia interaction
  1301. -Fixed tooltips on Restrict Expansion diplomatic interactions
  1302. -Improved Elysian culture conversion event tooltips
  1303. -Fixed a bug with Albanian event not properly recognizing if Skanderbeg was still alive
  1304. -Fixed one of the Spartan reforms giving extra stability upon refusal
  1305. -You can no longer try to establish a trade deal before meeting Vikings and vice versa
  1306. -Fixed a case where event to change army reform did not refund mil power
  1307. -When Portuguese move their settlements, the trade good will now revert to unknown
  1308. -Fixed a case of duplicate Song of the Sea modifier
  1309. -Fixed a bug where Alexandrian Library was not recognised by A New Homeland mission
  1310. -Pacific renamed to Eirenic
  1311. -Appalachian Mountains renamed to Apaleisian Mountains
  1312. -Many, many spelling mistakes corrected
  1313.  
  1314. 0.19.1 Changelog (checksum: 6e2c):
  1315. -Added version number to main menu
  1316. -Added a decision to request Constantinople from any Greek minor during and after invasion
  1317. -Interaction to give Varangians land is now always shown, actuall requirenments to take it remain the same
  1318. -Any provinces that begun converting to Elysian prior to switching to High Elysian will now become High Elysian on completion
  1319. -If Portuguese colonist is on route to NA when the Treaty of Lantanopolis triggers the colony will dissapear once he arrives
  1320. -Renamed Neo Konstantinoupolis to Nea Konstantinoupolis
  1321. -Renamed Aleksandreia to Alexandreia
  1322. -Animism rebels can no longer convert Sparta
  1323. -Legitimacy and Prestige from Conquering Constantinople is now given via mission and not the event that transfers the province
  1324. -Fixed a bug where some new provinces were in Unused area
  1325. -Moved Darian (province south of Panama) to North America so that area is not split between continents
  1326.  
  1327. 0.19.0 Changelog (checksum: 70e5):
  1328. -Updated the mod for 1.29
  1329. -Second and third starting colonial growth modifiers for Elysia now dissapear one province earlier
  1330. -Vikings now start with first idea in their idea group unlocked
  1331. -Added a colonisation boost for Viking nations on coasts of Vinland region
  1332. -Viking ai will now try to prioritise a set path when colonising and when that is done the coasts with the modifier
  1333. -Added a strait between Straumfjord and Gulley
  1334. -Byzantine now get slightly different dynasty name when they land instead of from the start
  1335.  
  1336. 0.18.1 Changelog (checksum: 3e8b):
  1337. -Added new (First) Army Reform that is available if you took Orhan
  1338. -The Elysian Homelands mission now requires cores on provinces if you own them
  1339. -Added some missing text
  1340. -Province development cost modifiers given by mission now apply locally
  1341. -Varangian Quarter now adds 2000 less manpower
  1342. -Granting local provinces to Kykladia now longer transfers colonies in development
  1343. -Fixed a bug where Patriarchate Recovered event would keep appearing
  1344. -Maize can no longer appear when colonising provinces
  1345. -Fixed a bug where Spartan Neglected Army would apply even if no reform was in progress
  1346. -Building Alexandrian Library will now change province trade good to Paper if Wonders of Elysium mission was completed and not just vice versa
  1347. -Arsenal of Elysia decision can no longer be taken more than once
  1348. -Venetian advisors will now appear if you took Venetians
  1349. -The Elysian Homelands mission now grants less development and adm power
  1350.  
  1351. 0.18.0 Changelog (checksum: 7eff):
  1352. +Reworked starting event chain, notable changes:
  1353. -With the addition of Venetian Crew, there are now four "secrets" you can take with you
  1354. -Situation now gets exponentially worse the more secrets you take with you
  1355. -Albanians now start the journey with you if you so desire
  1356. -Added Orhan's turks as an alternative to taking Albanians
  1357.  
  1358. -1445 and 1480 bookmarks were temporary disabled
  1359. -Moved some vanilla missions around in Elysian mission tree
  1360. -Reworked early events for Elysia
  1361. -Added new industrialization mission
  1362. -Changed maize back to grain
  1363. -Wonders of Elysium mission now changes the trade goods in capital area
  1364. -Added my own version of Coal trade good for those without the Rule Brittania DLC
  1365. -Added names for Elysian colonial nations
  1366. -Incorporated Mesogeios mod, giving greek and elysian nations unique building models
  1367. -Moved Turkish culture back to Levantine group
  1368. -Changed terrain in Elysian area to match the vanilla. Negative modifiers given by terrain on those provinces can now be removed via missions
  1369. -Elysia now starts with a flagship, which can be improved by repairing the flottila
  1370. -Disabled the discovery of Seven cities of Gold
  1371. -Silk in the capital is now gained via completing a mission
  1372. -Added new events if you took Silk
  1373. -Greek Fire, Silk and Books can now be recovered via reconquering Constantinople
  1374. -Not taking Books makes Library wonder weaker until they are recovered
  1375. -The goods produced modifier only appears if Silks were taken at the start
  1376. -If New Konstantinople still has grain by the time Inward Focus is taken, trade good will change to cloth
  1377. -High absolutism now adds to Exarchate liberty desire
  1378. -Consolidated some of the early events
  1379. -To keep this a bit shorter: Many more minor changes and bugfixes
  1380.  
  1381. 0.17.8 Changelog (checksum: 166f):
  1382. -Elysians no longer start with orthodox rulers if they chose Hellenic religion during the flight
  1383. -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" decision as well
  1384. -Added a tooltip showing Kreta gets a colonist to "The Kretan Question" event
  1385.  
  1386. 0.17.7 Changelog (checksum: d9fe):
  1387. -Overseas Expansion cb and Establish Protectorate cb can no longer be used against great powers
  1388. -Overseas Expansion no longer refers to Primitives
  1389. -"World Empire" mission now also gives reduced envoy travel time
  1390. -Fixed Elysia starting rulers becoming Elysian
  1391. -Fixed First Elysian reform triggers
  1392. -Special Panama canal decision no longer spawns Suez canal
  1393. -Council of Lakadaemon event no longer fires twice
  1394. -Event that let's you change your culture to your ruler's can no longer trigger for Elysia
  1395.  
  1396. 0.17.6 Changelog (checksum: 0aeb):
  1397. -Added about 240 capital city names to Elysian provinces
  1398. -Added new dynamic province names for Elysia
  1399. -Added new dynamic province names for Vikings
  1400. -Added Greek or Norse names to many seas and areas in North America
  1401. -Added Norse Mead trade good and the event to get it (written by @Abi)
  1402. -Added new trade good icons for Norse Mead and Elysian Silk
  1403. -"An Offer They Can't Refuse" decision now requires Vinland to have less then 25% of Elysia's development instead of less than 200
  1404. -Changed Persian Exarch color to golden (might now show in ongoing games)
  1405. -First Elysian revolution can now trigger in Age of Absolutism as well
  1406. -Census modifier now increases global unrest by 0.5
  1407. -Aqueducts no longer scale linearly with number of provinces picked
  1408. -Added Seat of High Priesthood and Conquest of Athens triggered province modifier for Hellenic religion
  1409. -If Old Gods mission is complete "Conquest of Rome" modifier will apply to Hellenics as well
  1410. -(Religious) conquest modifiers will now apply to overlord if province is owned by Exarch
  1411. -Added 20 colonial growth to Vinlandic side of trade deal
  1412. -Added a colonist to Vinlandic organised expansion modifier
  1413. -Native chiefdoms can no longer take nepotism reform
  1414. -Increased Yearly Absolutism gain from Elysian Autocracy reform
  1415. -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" reform.
  1416. -Natives will now be more likely to take expansion ideas
  1417. -Natives no longer get tech debuffs if they grow to 10 provinces
  1418. -Fixed Grant Area Varangian diplomatic action
  1419. -Changed Parliament to Senate in events and bribes
  1420. -Changed "Claim Elysian Throne" conditions to match their tooltip
  1421. -AI Sparta will now more likely claim the Elysian throne
  1422. -Cretan culture will now always change to Kykladian when it appears
  1423. -Sacking Alexandrian Library no longer gives you 300 years of income, but rather much more sane 300 ducats
  1424. -Fixed "Orthodox Sect becomes Majority" event
  1425. -Supply lines event now gives permanent claims
  1426. -Fixed New Elysian Orthodox Patriarch event referring to wrong province in text
  1427. -Atma now gains proper culture and religion when she arrives
  1428. -Albanian provinces now start with religion zeal
  1429. -Fixed a bug where only one option in second revolutionary victory event would provide you with proper government
  1430. -Norsified some Eriks
  1431. -Added new starting heir for Elysia
  1432. -A vast number of spelling corrections and clarifications
  1433. -Elysian bay now counts as inland sea
  1434.  
  1435. 0.17.5 Changelog (checksum: de7a):
  1436. -Mod now hopefully works with 1.28.3
  1437. -Native Estate now uses new mechanic:
  1438. --The Estate has 3 stances: Discontent, Content, Grateful
  1439. --Those stances reflect how many provinces they hold, proportional to your holdings in Elysium (provinces they can't be granted excluded)...
  1440. --... and better their opinion, better interactions become
  1441. --Revoking their privileges now puts them in a static state, their interactions are a bit worse then when they were content, but they no longer want provinces
  1442. -European Exarchs will now gain scaling malus to their forcelimit depending on their size, and impose a minor forcelimit malus on Elysia
  1443. -Enclaves can no longer spawn in colonies
  1444. -Added custom enclave icons
  1445. -Replaced vanilla 2000 ducats mission with a mission to build at least one Elysian "wonder"
  1446. -Modernizing decision is a bit cheaper, moved Elysian decision to mission tree
  1447. -Modernizing no longer requires vision of Europe if one has built Great Library
  1448. -Great Library becomes cheaper once Printing Press is embraced
  1449. -Printing Press decision now has a cost
  1450. -Elysian silk no longer gives 10% Trade Efficiency twice
  1451. -Removed second colonist from Domination ideas
  1452. -Of Noble Bearing Reform is now visible
  1453. -You can now integrate/annex Personal unions and Imperial Associates of different religion
  1454. -Elyshi will no longer appear near Great Lakes
  1455. -Free Trade now reduces mercantilism, which Isolationism increases it
  1456. -Deccan and Burmese charters are no longer required for At Every Continent missions
  1457. -Fixed disappearing trade centers in South and West Africa
  1458. -Fixed weird instance of Konstantinia not being properly vassalized
  1459. -Exarchs now use more Greek like names
  1460. -Recolored Persian Exarch and Kykladia
  1461. -Removed 2 rogue provinces which shouldn't exist
  1462. -Emperor can no longer demand unlawful territory from an exarch
  1463. -Renamed Creta Minor to Kreta Mikra
  1464. -Annexing Kreta Mikra via decision should no longer show Europe
  1465. -Spartan ai should be more inclined to pass its reforms now
  1466. -Spartan reforms dlc and non-dlc versions are now consistent
  1467. -Powhatan Mil Tech is now set to 3 if you choose a diplomatic option
  1468. -(Early) Natives should now be less prone to building big ships and will in general build less of them
  1469. -Reworked greek patriarch reaction province modifiers into province triggered modifiers
  1470. -Varangians will no longer spawn without proper government and religion if you choose to expel them
  1471. -Only possible to restrict colonization if subject has a colonist
  1472. -Elysia will now retain senatorial seats when switching to Theocracy
  1473. -Fixed assign senate seats to heartlands tooltip
  1474. -I could make this longer, but it would be a miracle if anyone read the whole thing as it is now...
  1475. -...So lets just say tons of other fixes and minor changes
  1476.  
  1477. 0.17.4 Changelog (checksum: 0bfd):
  1478. -You can no longer conduct many of the diplomatic relations with European powers until properly rediscovering Europe
  1479. -Sending Missionaries/Preachers/Heralds now requires at least 0 opinion
  1480. -Reworked Vinlandic modifiers in a similar fashion to Elysian ones last patch
  1481. -Buffed Irminsuls now they provinde 0.5 own tolerance and 5% morale to any norse nation controlling them each
  1482. -Added -15% unjustified demands to Elysian Autocracy
  1483. -Diplomats Spartan reform now only requires mesoamerican natives with capitals in Mesoamerica to be conquered
  1484. -Development finisher now gives +3 States
  1485. -Added some new Elysian province names and reworked many of existing ones, curtesy of @Arakhor
  1486. -Changed some Vinlandic area names to feel more norse
  1487. -Added Greenland region
  1488. -Laconya -> Lakonya
  1489. -Marble Emperors event now correctly refers to Konstantinos XI as a brother
  1490. -Colonise Greenland mission no longer requires Iceland to be discovered
  1491. -Corrected highlighted provinces in Unite Home Region mission for Elysia
  1492. -Fixed a bug where war penalty would be applied to Spartania even when they aren't reforming
  1493. -Fixed a bug with Spartania always getting mismatching religion with Elysia penalty
  1494. -AI Sparta will now declare wars during reforms and without penalty
  1495. -Many grammatic corrections to localisation
  1496.  
  1497. 0.17.3 Changelog (checksum: 145d):
  1498. -Added new mechanic for Spartan slaves-Tlacotin
  1499. --Tlacotin will now provide the province with trade goods produced bonus and cheaper local contruction cost, but also generate additional unrest
  1500. --Additionally slave provinces occupied by enemies (or rebels) might see slaves liberated and joining the enemy
  1501. --Tlacotin provinces will now convert to their original culture if conquered from Spartania (only works for provinces enslaved after this update)
  1502. -Reworked elysian great buildings
  1503. --They can now be maintained by other cultures if they meet requirenments shown on them
  1504. --Increased their cost to build them across the board
  1505. --Added new icons for the Toll and Silk Quarter
  1506. --Added new icons for unmaintained versions of the modifiers
  1507. -Nerfed first stage Fire Doctrine
  1508. -Viking Organised Expansion now increases colonial range
  1509. -Fixed Diplomats reform becoming available after reforming navy
  1510. -Added better tooltips for triggers in some Spartan reforms
  1511. -Added tooltips to some triggered modifiers, showing how to remove them
  1512. -Removed second c in Chcytirores
  1513. -Vague tooltip saying Sparta will become indebted to Elysia removed, additional costs added instead
  1514. -Construct Grand Cothon now starts as event, similar to some other improvements
  1515. -Elysian Orthodoxy has now adopted white color paint, while norse adopted grey from ck2
  1516. -Increased chance for natives to accept missionaries
  1517.  
  1518. 0.17.2 Changelog (checksum: efd8):
  1519. -Completely reworked Spartan Final Reform, added new localisation and many new benefits and penalties
  1520. -Flashed out the Estate Rivalry mechanic between Spartan Noble estates, check your Estate Status interaction
  1521. -Fixed ship icon bug
  1522. -Added new provinces to trade nodes and colonial regions
  1523. -Fixed Spartan Patriarch reform, fix also applied to ongoing games
  1524. -Fixed Spartan estate rivalty counters, fix also applied to ongoing games
  1525. -Fixed Elysian marches missing government, fix also applied to ongoing games
  1526. -Spartan starting modifiers are now no longer considered triggered modifiers, thus ai should hopefully fare a bit better
  1527. -Fixed bug where native governments would start with wrong reform
  1528. -Fixed localisation and unit sprite bugs related to Markland
  1529. -Fixed Northern War not ending bug
  1530. -Spartan building decision and events now have a fixed cost
  1531. -Fixed advisor description
  1532.  
  1533. 0.17.1 Changelog (checksum: TO DO):
  1534. -Updated the mod for 1.28
  1535. -Aztlan religion now also has an ability to send missionaries
  1536. -Fixed a bug with armies going to space
  1537. -Fixed couple bugs with Spartan reforms
  1538. -Fixed several other minor bugs that either were or were not reported
  1539.  
  1540. 0.17.0 Changelog (checksum: 5ca6):
  1541. -Updated the mod for 1.27
  1542. -Spartan dual nobility estates will now complain if other estate has more provinces until you crush them
  1543. -Removed triggered modifiers for tribute advisors and added a new one: Atma Refrdottir (Thanks for Dharma)
  1544. -Added 2 new exarch, far Arabian and Persian regions
  1545. -Varangian guard rulers are now more inclined
  1546. -Added a new culture: Cretan, in effort to prevent Elyshi separtists defecting to it
  1547. -Updated estates for new rules (diasters at 100% influence etc.)
  1548. -Added new government reforms for Elysian Empire (for those with Dharma):
  1549. -Exiled, Senatorial and Absolute empire are now represented by first tier reforms
  1550. -Native Cadre in The Administrative Cadre
  1551. -Expanded Senate of Cities is now a tier 6 reform
  1552. -Added an Alternative to Expand Senate of Cities, Consolidate Senate of Cities Reform in the same tier
  1553. -Restrict the Senate of Cities is now possible via tier 7 reform
  1554. -Elysian republics can now nominally restore senate via reform or decision (for those without Dharma) enabling parliament mechanic
  1555. -Elysian Noble Republic can now restore the monarchy in 2 ways via reforms or decisions (for those without Dharma)
  1556. -Diversified Albanian province icons for better visibility
  1557. -Added new government for Creta Minor (More details in dev. diary: Governments and Government reforms part 2)
  1558. -Added new government for Varangian Guard (More details in dev. diary: Governments and Government reforms part 2)
  1559. -Added new government for Reformed Natives (More details in dev. diary: Governments and Government reforms part 2)
  1560. -Spartan government reforms and now proper government reforms for those with Dharma
  1561. -Second spartan idea now no longer reduced army attrition, but gives reduced build cost, description updated accordingly
  1562. -Reduced Yearly Legitimacy from Spartan Idea Elysian Ties from 1 to 0.5
  1563. -Added a new diplomatic interaction to grand all provinces in Carribean to Kykladia
  1564. -Integrating Albanian culture now requires all Albanian Majority provinces
  1565. -Neo Londino renamed to Neo Londinion
  1566. -Improved tooltips for province modifiers granted by Inwards focus
  1567. -Drafting the militia penatly now lasts twice as long and does not spawn cavalry anymore
  1568. -Added Center of Trade improvements to many of the Elysian missions
  1569. -Spartan landing now properly creates units up to its forcelimit and declares war
  1570. -Reworked Elysian subculture territories and added a few new events
  1571. -Hyperborealians are now called Thuleans
  1572. -Rio Grande trade node renamed to To Ba'aadi
  1573. -Mississipi region renamed to Andronika
  1574. -Added Far North region
  1575. -Added many new provinces to Rocky Mountains and South America
  1576. -Renamed other Trade nodes and Colonial regions according to new region names
  1577. -and many more minor balance changes & bug fixes
  1578.  
  1579. 0.16.16 Changelog (checksum: 87ab):
  1580. -Fixed a bug where Elysia would start without a mission tree
  1581. -Replaced Build to Forcelimit mission with Establish Militia mission
  1582. -Increased forcelimit bonus for taking supplies instead of secrets
  1583.  
  1584. 0.16.15 Changelog (checksum: b401):
  1585. -Rebalanced Development idea set
  1586. -Forming Vinland no longer requires Stadacona
  1587. -Added a new decision for Vinland to move capital to Stadacona
  1588. -Orthodox Icons are now disabled until third Elysian reform is passed. Iconoclasm event has been removed
  1589. -Added penalties to picking pro-patriarch option when at 100 PA in Elysian Orthodox events
  1590. -Added penalties to picking anti-patriarch option when at 0 PA in Elysian Orthodox events
  1591. -Reduced Absolutism needed to trigger Second Elysian Civil War disaster from 70 to 65
  1592. -Halved prestige decay reduction from Elysian Ambitions and Deification of Emperors
  1593. -Reduced Artillery Power bonus from Greek Fire doctrines
  1594. -Increased Max Absolutism penalty for Senatorial Empire from -5 to -15
  1595. -Fixed Integrating Constantinia bug, where the province would be just ceeded back
  1596. -Fixed a bug where Varnagian Quarter wasn't removed from capital in some cases when landing them (works for current games too)
  1597. -Fixed a bug where Tikal had both the completed and in progress contruction modifiers (works for current games too)
  1598. -Inwards mission path continental modifiers will now also for post-revolution Elysia and it's subjects
  1599. -Fixed a bug with flickering unit models
  1600. -Some triggers checking for Elysian tags should look a little better
  1601. -Text fixes
  1602.  
  1603. 0.16.14 Changelog (checksum: 82aa):
  1604. -Added government names and titles for Absolute Elysian Empire
  1605. -Fixed Elysian nationalist rebels and one scripted effect
  1606. -Fixed one of the random revoltuion events looking for wrong modifier
  1607. -Hyperborealian culture now checks Atlas Mountains properly
  1608. -Sparta starts with only 1 transport and some extra cash in the 1480 bookmark
  1609. -"Gold discovered on Borders" event can now only be triggered via bordering a non-migrative native (As the game didn't like last patch implementation)
  1610. -Akce renamed to Ptolemais (hopefully this time for real)
  1611. -Fixed some of the new country history files
  1612.  
  1613. 0.16.13 Changelog (checksum: f28d):
  1614. -Fixed a bug where Scythiai provinces would convert back to Scythian
  1615. -Manpower Shortage modifier now increases upkeep of troops by 40% instead of decreasing it by 50%
  1616. -Improved the tooltips for events that deal with Manpower Shortage and Settler Heritage
  1617. -Abandon Hellenic Heritage will now dissepear after you take it as it should
  1618. -Fixed a bug where Varangian Order would not start as a subject and have them prioritise ports
  1619. -Hyperborealian culture now also appears in northern Atlas Mountains
  1620.  
  1621. 0.16.12 Changelog (checksum: 8b48):
  1622. -Added primary culture tags for all Elysian cultures
  1623. -Added a diplomatic interaction which allows you to restrict Kykladian/Cretan subject colonisation to Caribbeans
  1624. -Added a diplomatic interaction which allows you to restrict Albanian subject colonisation to neighboring provinces
  1625. -Renamed Akce to Ptolemais
  1626. -Province targeted by "Gold discovered on Borders" will now have a 100% to spawn gold if the natives migrate out of it
  1627. -Fixed a bug where Gilded Keep wasn't contructed in the capital if built via decision
  1628. -Renamed and changed provinces around for some of the regions in North America (Elysium) and added Atlas Mountains region spanning across the Rocky Mountains.
  1629. -You can no longer become Republican Dictatorship as any of the Elysian republics
  1630.  
  1631. 0.16.11 Changelog (checksum: e229):
  1632. -Fixed a bug where Elysian revolution disaster ended immidiately
  1633. -Improved tooltips for new disaster events
  1634. -Fixed government name for Elysia
  1635. -First Spartan mission no longer requires owning the sea...
  1636. -Fixed some text errors
  1637.  
  1638. 0.16.10 Changelog (checksum: 264c):
  1639. -Added two late game disasters for Elysia, the Elysian Revolution and the Second Elysian Civil War:
  1640. -Should the Emperor establish absolute rule over Elysia during the Age of Absolutism, revolutionary forces may rise up during the Age of Revolutions to establish a republic! Will you side with the Emperor, or the Revolutionaries?
  1641. -If the First Elysian Republic is established, and should faith in the government reach a lowpoint, the Dynatoi may attempt to overthrow the republic and establish an oligarchic republic in its place, plunging Elysia into a second civil war! It is up to you whether to side with the Dynatoi, or yet again raise the banner of revolution and establish a revolutionary republic! Or perhaps you'd prefer to return to the old ways of the more moderate First Republic?
  1642. -Reworked most of the script to accomondate multiple Elysian tags
  1643. -Improved Spartan missions
  1644. -Kykladia and Creta Minor can now be granted provinces via subject interaction
  1645. -Some localisation fixes
  1646. -Elysia now uses the glorious Tyrian Purple
  1647. -Scythian culture spread events now take into account the previous culture of the province
  1648. -Added new dynamic province names for Elysian nations
  1649.  
  1650. 0.16.9 changelog (checksum: a380):
  1651. -Kykladian flag now with 400% less skulls
  1652. -Added an option to integrate Constantinia and Creta Minor/Kykladia
  1653. -Herald Action: Preach for those without the "Cossacks" now applies modifier to all provinces with missionary
  1654. -New Icon for Elysian Orthodoxy, all praise the sun!
  1655. -A New Homelands (Inwards tree) now removes Exiled modifier
  1656. -Creta Minor no loger starts without merchant class
  1657. -Fixed some localisation errors
  1658. -Choosing not to integrate Creta Minor will now kickstart their Caribbean colonisation effort
  1659. -Diversified event pictures for starting events
  1660.  
  1661. 0.16.8 changelog:
  1662. -Taught Elysian, Viking, Albanian and Native cavalry how to flank
  1663. -Fixed Spartan reforms bug
  1664. -Subject owned provinces now count for "At Every Continent" mission
  1665. -Corrected Konstantinos starting monarch power in bookmark
  1666.  
  1667. 0.16.7 changelog:
  1668. -Fixed a couple of bugs related to the new bookmark
  1669.  
  1670. 0.16.6 changelog:
  1671. -Added a new bookmark "The Arrival" right after landing for multiplayer games. Also includes complete breakdown of what each option does for best min-maxing experience
  1672. -Added 2 decisions, one to bypass the invasion and inwards focus and another to unlock the invasion event chain once again
  1673. -Fixed a bug that caused duplicate enclaves
  1674. -Fixed a bug that locked herald options
  1675. -Separated music into separate mod
  1676. -Developing once again grants institutions, but you cannot develop in the new world until you embrace Renaissance
  1677. -Rebalanced flight event and lowered starting development for Elysia by 6 (2 each)
  1678.  
  1679. 0.16.5 changelog:
  1680. -Added a diplomatic interaction to send missionaries to specific country and made some major tweaks to existing system.
  1681. -Redone the icons for varangian, albanian and naphtha province modifiers.
  1682. -As Elysia you can now get rid of the senate/parliament by passing a late game (Age of Absolutism) decision.
  1683. -Fixed a case where Varangians would be given your capital.
  1684. -Fixed Spartan cultural integration events
  1685. -Rewisited a lot of colored text, so there should be a lot less wierdly colored text.
  1686. -Lotsa bug fixes (Reduced error log to about 10% of previous size).
  1687. -Provinces with estates are now allowed to have senate/parliament seats.
  1688. -Fixed some inconsistancies with exarchate territory grants.
  1689. -Fixed Spartan cb spam.
  1690. -Rewrote a lot of old code to make it more inline with changes in recent paradox updates (if, else_if etc.).
  1691. -Capital (and Dynatoi) fort icon are now replaced with half forts (walls). NOTE: Those icons cannot be made different from eachother.
  1692. -Bookmark: Reduced event spam and improved tooltips a bit.
  1693. -Fixes and improvements to Spartan missions.
  1694. -And probably some other things I forgot...
  1695.  
  1696. 0.16.4 changelog:
  1697. -Picking middle mission path no longer leaves others unlocked.
  1698. -Added some missing opinion modifiers.
  1699. -Fixed a minor localisation typo in Elysian Reform: Consolidate Elysian Rites.
  1700. -Replaced starting Creta Minor ruler with Loukas Notaras and added special government name them.
  1701. -Replaced starting Morea ruler with Theodoros II.
  1702.  
  1703. 0.16.3 changelog:
  1704. -'An Offer They Can't Refuse' decision will no longer be avaible for a subject Viking nation
  1705. -No longer possible to break trade dead with Viking nations if they are your subject.
  1706. -Fixed and improved some of the mission and great project event tooltips.
  1707.  
  1708. 0.16.2 changelog:
  1709. -Added an option to annex your colonial nations if you neighbor them
  1710. -'An Offer They Can't Refuse' decision will now properly become available before 'Taming the Northmen' mission and not after
  1711. -Fixed the triggers of 'Seek to establish trade deal with the Northerners' decision
  1712.  
  1713. 0.16.1 changelog:
  1714. -Vikings should no longer be bending knees to the false emperor of Ming
  1715. -Added and event that should free Vikings if they were affected by the bug
  1716. -Added some more localisation to Temple of Marble Emperors events
  1717.  
  1718. 0.16.0 changelog: (checksum: 567b)
  1719. -Added a mission tree for Elysia
  1720. -Added a mission tree for Sparta
  1721. -Converted current missions into new format for Vikings
  1722. -A ton of bugfixes like Exarchate decisions not working, wrong triggers in Elysian Orthodox reforms etc.
  1723.  
  1724. 0.15.8 changelog: (checksum: 9c60)
  1725. -Added a new diplomatic interaction to fabricate claims for Exarchs which only requires them owning neighboring land
  1726. -Submerged Indonesian seas
  1727. -You can no longer make Varangian order on province with Albanians
  1728.  
  1729. 0.15.7 changelog: (checksum: 3cec)
  1730. -Bug fixes
  1731.  
  1732. 0.15.6 changelog: (checksum: 6a8b)
  1733. -Added another easter egg event for Elysia
  1734. -Rewritten some of the starting events to be more in line with the new lore
  1735. -Creta Minor 1480 event doesn't do anything for Creta Minor as it should
  1736.  
  1737. 0.15.5 changelog: (checksum: f7e6)
  1738. -"Arguments with Epilektoi" now actually requires you to have established the Epilektoi
  1739. -Squipery will no longer switch their unit groups every month
  1740. -Elysia might actually recruit some cavalry at start
  1741.  
  1742. 0.15.4 changelog: (checksum: fbea)
  1743. -Updated the mod for 1.24
  1744. -Reworked Vinlandic units
  1745. -Added a set of missions and decisions for Vinland's invasion of Europe
  1746. -Added a Christmas event by Lichtkang
  1747.  
  1748. 0.15.3 changelog: (checksum: c88c)
  1749. -Added Albanian units
  1750. -Reworked Elysian and Spartan units
  1751. -Added new starting texts for 1444 bookmark
  1752. -Fixed some graphic glitches
  1753. -Portuguese will no longer discover you if you betray them at the start
  1754. -Portuguese enclave can no longer appear in the capital
  1755.  
  1756. 0.15.2 changelog: (checksum: 0f70)
  1757. -Ruler/heir/consort cultures should now change on culture change events
  1758. -Spartan ruler culture is now Lakonian
  1759. -Sparta will not get penalties to different ruler culture as long as he/she is Lakonian or in spartan culture group
  1760. -Added opening texts for 1480 bookmark, starting bookmark coming soon!
  1761. -Albanians will no longer revolt if you integrate them
  1762. -Albanian integration now mostly removes Albanian Majority maluses
  1763. -Albanian Majority provinces no longer province maluses if controled by Albanians
  1764. -Made Albanian Majority maluses slightly harsher
  1765. -Fixed province army, city, port, battle positions
  1766. -Minor bugfixed to spartans
  1767. -New soundtrack for Spartans and Vikings
  1768. -Vikings now once again discover Elysian Bay
  1769.  
  1770. 0.15.1 changelog:
  1771. -Fixed starting events
  1772.  
  1773. 0.15.0 changelog:
  1774. -Updated for 1.23
  1775. -Gave Spartan subcultures mixed ethnicities so the advisers should be more varied
  1776. -Fixed a bug where Gilded Keep event would fire after selecting delay option
  1777. -Fixed another instance of Elysian Exarch grant provinces option being buggy
  1778.  
  1779. 0.14.24 changelog:
  1780. -Fixed Varangians conquered bug
  1781. -Fixed Spartan Zeus bug
  1782. -Added missing tooltips for hellenic festival events
  1783.  
  1784. 0.14.23 changelog:
  1785. -Added 2 new Spartan governments, for before and after reforms
  1786. -Fixed Age Abilities glitch
  1787.  
  1788. 0.14.22 changelog:
  1789. -Fixed deity choice events
  1790. By RedInc:
  1791. -Can no longer deify/glorify Leonidas while he’s still alive (new games only)
  1792. -Added text saying reforms are not instantaneous
  1793. -Fixed bug with land reform and 1480 bookmark
  1794. -Fixed various other bugs
  1795. +FEATURES:
  1796. -Added some flavor-based additional triggers to reforms
  1797. -Land Reform requires more base tax in capital
  1798. -Gold Mines reform requires 3 gold-producing provinces
  1799. -All navy-based reforms require 10 ports
  1800. -All Christian reforms require Elysian Orthodoxy
  1801. -Leonidas and Ketsalon reforms require Aztlan reformation to start
  1802. -Court reforms require 25 provinces
  1803. -Diplomatic reforms requires a finished conquest
  1804. -Added discipline/morale debuff for if a reform is going on during an offensive war
  1805. -AI will not declare war during a reform, nor pass a reform during a war
  1806. -Added additional events for final reform (works best for new games)
  1807. -Your decisions during the reforms matter
  1808. -Added events for if reforms are finished before Aztlan reformation
  1809.  
  1810.  
  1811. 0.14.21 changelog:
  1812. -Fixed spartan reform bug
  1813.  
  1814. 0.14.20 changelog:
  1815. -Reworked some of the code behind Elysian Marches, should make them less buggy
  1816. -You can now core provinces that you decide to keep during the Invasion
  1817. -Added events for deity choice for those without "Wealth of Nations" dlc
  1818. -Two provinces no longer share "Maidu" name
  1819. -Fixed 'Colonial Capital' creating native colonies
  1820. -Fixed Viking governments
  1821. -Made temporary settler removal event visible
  1822.  
  1823. +SPARTAN REFORMS by RedInc
  1824. -Added Spartan reforms system
  1825. -After the culture split, Sparta can pass 10 reforms by decision
  1826. -3 categories of reforms (religious, economic, and government) with 3 reforms in each
  1827. -Religious reforms change depending on which religion Sparta follows
  1828. -Reforms remove debuffs in Sparta
  1829. -Added 32 new events, 16 new decisions, and 3 new patron deities related to Spartan reforms
  1830.  
  1831. 0.14.19 changelog:
  1832. -Switched Montserrat and Byzantine ruler dynasties (new games only)
  1833. -Added few missing modifiers
  1834. -Fixed a bug with portugese enclaves
  1835. -"Unite orthodox churches" now allows for subjects to hold old pentarchy sites
  1836. -Numerous localisation fixes
  1837.  
  1838. 0.14.18 changelog:
  1839. -Fixed Trier getting Spartan culture
  1840. -Elysia is no longer able to move their capital from Elysia
  1841. -Fixed wrong province name in Greece
  1842.  
  1843. 0.14.17 changelog:
  1844. -Fixed Transfer Varangian provinces event
  1845. -Relocating Varangians to Malta no longer sets them free
  1846. -Fixed Icon event
  1847. -Fixed Constantinia being set free via event
  1848. -You are no longer able to settle Varangians in your capital area
  1849.  
  1850. 0.14.16 changelog:
  1851. -Fixed Grant Capital Area diplomatic action
  1852. -Grant Capital Area can no longer be used once Varangians have been relocated to Malta
  1853. -Relocating Varangians to Malta no longer sets them free
  1854. -Fixed "Choose an Icon" decision
  1855. -Fixed Constantinia being set free via event
  1856.  
  1857. 0.14.15 changelog:
  1858. -Fixed Varangian localisation issues
  1859. -Added an option to grant Varangian order their entire capital area
  1860. -Added garrison reinforcement speed malus to Dynatoi provinces
  1861.  
  1862. 0.14.14 changelog
  1863. -Fixed Naphtha Deal bug
  1864. -Added some missing localisation
  1865.  
  1866. 0.14.13 changelog
  1867. -Fixed colonisation bug
  1868.  
  1869. 0.14.12 changelog
  1870. -Added new set of quality flavor events concerning Varangian Guard (Might not work the best in the ongoing games)
  1871.  
  1872. -Elysian start and mid game should now feel slightly harder
  1873. -Increased the penalty on Elysian starting manpower
  1874. -Manpower maluses will now persist longer
  1875. -Moved one colonist to Invasion Successful
  1876. -Tweaked some of the Estate modifiers
  1877.  
  1878. -Added new decision to build Gilded keep if you reject the event
  1879. -Added new decision to complete the invasion to better showcase the requirements
  1880. -Most of the event option tooltips and now colored light blue for better visibility
  1881. -Fixed enclave conquered bug
  1882. -Fixed a bug with automatic transfer of provinces to Exarchates when regions don't match their limits
  1883. -You are no longer able to "colony hop" (colonise and abandon colonies to reach far away provinces) when affected by starting colonial range penalty modifiers
  1884. -Other bug and localisation I can't quite recall right now
  1885.  
  1886. 0.14.11 changelog:
  1887. -Exarchates now only get 5k manpower instead of 5000k
  1888. -Added unit color schemes to Exarchates
  1889.  
  1890. 0.14.10 changelog:
  1891. -Added 18 Elysian Exarchates formed via decisions who will help you oversee distant European territory
  1892. -Constantinia is now a despotic monarchy with eastern technology group
  1893. -Fixed deal with natives for naphtha decision
  1894. -Added a new decision that lets you build The Gilded Keep if you decline the event
  1895.  
  1896. 0.14.9 changelog:
  1897. -Fixed infinite "Form Varangian Order" decision bug
  1898.  
  1899. 0.14.8 changelog:
  1900. -Added new subject type for Varangian Guard and expanded a little on its mechanics (more will be done later)
  1901. -Added ai weigths to all new European Trade events
  1902. -Fixed Herald interactions
  1903. -Fixed a bug where the script wouldn't recognise you changing trade deal
  1904. -Fixed some minor localisation errors
  1905.  
  1906. 0.14.7 changelog:
  1907. -Portuguese trade events will now properly discover provinces
  1908. -Added proper tooltips to explain institution spread tied to each trade deal (They spread to enclaves, depending on size, and with free trade they spread slowly to all the ports)
  1909.  
  1910. 0.14.6 changelog:
  1911. -New event chain added for Elysia concerning European trade
  1912. -Fixed manufactories on new trade goods not giving Manufactories institution
  1913. -Fixed buggy native estate event
  1914. -Fixed bookmark event firing in the games started in 1444
  1915. -More minor bugfixes
  1916.  
  1917. 0.14.5 changelog:
  1918. -Added icons for Elysian orthodoxy
  1919. -Added icons via event modifiers for those without dlc
  1920. -Bugfixes and localisation fixes
  1921.  
  1922. 0.14.4 changelog:
  1923. -Added provinces into currect tradenodes
  1924. -Reduced stability loss from starting events
  1925. -Increased the chance of Shqiperi integration issue appearing in the senate
  1926. -Invasion now requires diplomatic tech 19
  1927. -Restored great advisor event for Elysia
  1928. -Polished Exarchate icons
  1929.  
  1930. 0.14.3 changelog:
  1931. -Numerous fixes to localisation
  1932. -Greek Fire events are now actually enabled
  1933. -Native confederation events are disabled
  1934.  
  1935. 0.14.2 changelog:
  1936. -Numerous fixes to localisation
  1937. -Great lakes are now sailable again
  1938. -Fixed port locations in provinces around great lakes
  1939. -Fixed Exarchate icon
  1940.  
  1941. 0.14.1 changelog:
  1942. -Numerous fixes to localisation
  1943. -Athens no longer starts as Byzantine vassal due to someone having too much fun with it
  1944. -Fixed some Greek Fire modifiers
  1945. -Swapped Viking trade modifiers
  1946.  
  1947. 0.14.0 changelog:
  1948. -Updated for 1.22
  1949. -Fixed bugs that were reported over time
  1950. -Added in many new events related to Greek fire
  1951. -Added events for army doctrines/reforms for elysia
  1952. -Added new subject type for Creta Minor and Constantinia
  1953. -Reworked some ai colonisation help events
  1954.  
  1955. 0.13.3 changelog:
  1956. -Added new bookmark, "Rise of Elysia" 1480
  1957. -Rebalanced "Deification of Emperors" modifiers
  1958. -Fixed wrong power being returned in invasion preparation event
  1959. -Other small bugfixes
  1960.  
  1961. 0.13.2 changelog:
  1962. -Modernising as Vikings no longer requires "Create a colonization company" decision
  1963. -Removing colonial penalty event for Spartans is now a decision and requires less provinces
  1964. -Fixed auto colonialism spread for exiles (not tested)
  1965.  
  1966. 0.13.1 changelog:
  1967. -Fixed province port/battle/unit locations
  1968. -Readded Erikson & Great Lakes straits
  1969. -Fixed Orthodox church land events not properly checking if a province has those already
  1970. -Fixed Spartan double modifiers and wrong decision cost
  1971. -Fixed some localisation issues
  1972.  
  1973. 0.13.0 changelog:
  1974. -Updated for 1.19
  1975. -Fixed several bugs, like unlimited spread of Aztlan religion
  1976. -Reworked some North American regions and areas
  1977.  
  1978. 0.12.2 changelog: #Rare case of mostly detailed changelog
  1979. -Fixed Europe reveal bug
  1980. -Fixed ai only chain for Vinlandic war
  1981. -Fixed invasion modifiers
  1982. -Fixed infinite adm points bug
  1983. -Spartans start with Feudalism
  1984. -Fixed dynamic government names not appearing, and many new ones
  1985. -Spartans now get permanent claims on all mesoamerica when they land
  1986. -Development idea which made colonies start with 100 settlers, now makes them start with 250, but only works in North America
  1987. -Reduced the speed at which Feudalism spreads among natives and moved native colonisation back to 1540 or when they get renaissance
  1988. -Mesoamerica also gets increased Feudalism spread from Spartans
  1989. -Added a decision to diplomatically move Powhatan tribe
  1990. -Albanians will prioritise settling near their own culture provinces even if they don't have a port and no longer consider sailable lakes and river as ports
  1991. -Fixed Viking colonial reform being avaible to everyone and elysian being repeatable
  1992. -All exiles and natives now have a penalty to institution spread and embracement cost until they
  1993. fulfill a specific goal (Conquer Constantinople, befriending Elysia etc.) or embrace manufactories
  1994. -Removed native advancement ideas for natives (they lost them when embracing feudalism anyway and they were extremely buggy and non-moddable)
  1995. -Fixed localisation bug in heralds event
  1996. -Markland and Helluland cannot move their capitals anymore
  1997. -Removed institution gain from development
  1998. -Disabled "Rapid colapse of society" triggered modifier
  1999. -Reduced decision money costs (with institutions there is less money to go around)
  2000. -Elysia can no longer convert to christianity through new Paradox decision and natives can now convert to Elysian Orthodoxy with the same decision
  2001. -Some general localisation fixed
  2002. -More minor bugfixes
  2003.  
  2004. 0.12.1 changelog:
  2005. -Fixed Potomac coring bug
  2006. -Added Delaware to Elysian area
  2007. -Added Elysia starting ruler personalities and fixed his starting age
  2008. -Corrected some new religious icons
  2009.  
  2010. 0.12.0 changelog:
  2011. -Updated for 1.18
  2012. -Added new mechanic for native basic (feudalism) institution spread
  2013. -Added several conditions for early, european centric institutions to spread to exiles
  2014. -Added a script for AI Viking civil war
  2015. -Elysia can now only ally one Viking colony
  2016. -Elysia can now only ally a Viking colony that it has trade agreement with, if there is one
  2017. -Added new government for "feudal" natives called Native Federation
  2018. -Removed third native tech group
  2019. -Added and changed some decisions to take new institutions to account for institutions
  2020. -Added 3 new "vocal" songs
  2021. -Swapped Potomac for Delaware in Elysian homeland provinces
  2022. -Added new religious icons
  2023.  
  2024. 0.11.4 changelog:
  2025. -Fixed weird unit pathing and ship glitches
  2026. -New dynamic province names by "ilikeswordz"
  2027. -Tweaks to some early spartan units
  2028. -Added some missing localisation
  2029.  
  2030. 0.11.3 changelog:
  2031. -Fixed Spartan early patriarch being treated as if owned by heretics.
  2032.  
  2033. 0.11.2 changelog:
  2034. -Fixed repeating "An Empire of God". If you already got it please revert to the save before it triggered for the first time.
  2035.  
  2036. 0.11.1 changelog:
  2037. -Fixed a few bugs including Elysian reform triggered modifiers not going away and a bugged music piece
  2038.  
  2039. 0.11.0 changelog: #Elysian Orthodoxy is finally here
  2040. +Elysian Orthodoxy finally became it's own religion!
  2041. -Appearing in ~1480 replacing Orthodox for Exiles
  2042. -Dynamic Patriarch system in North America (Patriarchs can spawn anywhere in the region, once per region)
  2043. -Patriarch Authority starts at 50% and both low and high ends are beneficial
  2044. -8 new random events and all 5 reworked vanilla ones
  2045. -Events concerning Ruler-Patriarch struggle
  2046. -Religious reforms and reconquest of Constantinople
  2047. -Various new icons for buildings and province modifiers
  2048. -Bug fixes (everything that has been mentioned since last update should be fixed)
  2049.  
  2050. 0.10.7 changelog: #Another small fix that couldn't wait for the big update
  2051. -Fixed a bug where you won't get a invasion cb/claims on turks
  2052.  
  2053. 0.10.6 changelog: #Smallest bugfixing update till now
  2054. -Fixed Colonise Greenland mission bug
  2055.  
  2056. 0.10.5 changelog: #Biggest bugfixing update till now
  2057. -Resolved the american provinces bug
  2058. -Fixed broken localisation file
  2059. -Another possible fix for Europe being revealed too early
  2060. -Removed hidden event that undiscovers Europe
  2061. -100+ corrections within the code (far to many to document them all)
  2062.  
  2063. 0.10.4 changelog:
  2064. -Updated for 1.17
  2065. -Added a lot of descriptions for modifiers
  2066. -Fixes to localisation
  2067. -(Hopefuly) fixed a wierd bug that would reveal Europe
  2068. -Added a hidden event that undiscovers Europe if it was revealed too early
  2069. -Removed Elysia and Vinland from colonial regions
  2070. -Fixed some bugs that were reported along the way
  2071.  
  2072. 0.10.3 changelog:
  2073. -Fixed wrong tech group for natives and applied a experimental fix for current games (restart advised to be safe)
  2074. -Event for free cores in heartlands now again works on colonised provinces
  2075. -No longer possible to core a heartland province until the mentioned event fires (just a quality of life fix to prevent you from needlessly spending points)
  2076. -Heartland are now again considered farmlands.
  2077.  
  2078. 0.10.2 changelog:
  2079. -Fixed Erikson river province numbering
  2080. -Fixed crash when assigning Barbaroi/Skraeling estate to provinces
  2081. -Added new provinces to colonial regions
  2082.  
  2083. 0.10.1 changelog:
  2084. -Fixed missing Elysian culture
  2085. -Corrected new units localisation
  2086. -Fixed visible provinces after departing from Europe
  2087. -Missing from 0.10 changelog: Turks and Greeks now share a culture group (Will be renamed in the next patch)
  2088.  
  2089. 0.10.0 changelog:
  2090. -Updated for 1.16
  2091. -Added new provinces to California
  2092. -Added Chesapeake (Elysian) Bay sea province
  2093. -Map changes to Greece and Albania from: "Expanded Greece & Albania"
  2094. -Hellenised American renamed to "Karahkwa Ohneka", go figure out what it means
  2095. -31 new units for Natives with "Karahkwa Ohneka" tech group
  2096. -End tech group for Natives now replaced with High American, they still keep new units
  2097. -New tech 30 unit for Vikings
  2098. -Vikings can raid (with Mare Nostrum)
  2099. -Lots of bugfixes
  2100.  
  2101. 0.9.13 changelog:
  2102. -Renamed Byzantium to Basileia Rhomaion
  2103. -Added more provinces to the supply line targets
  2104. -Removed most of the conditions from Increased colonial (coring) range for invasion and added small colonial grownth debuff.
  2105. -Fixed some localisation issues
  2106.  
  2107. April Fools changelog:
  2108. -Byzantium now starts in New World, as selecting Byzantium was too confusing for new players
  2109. -Added New Athens and Atlantis
  2110. -Helluland and Markland are now merged at start
  2111. -Jan Mayen now starts with a province, providing some late game challenge.
  2112. -If you manage to conquer Jan Mayen as Vikings Polar Bear cavalry becomes avaible.
  2113.  
  2114. 0.9.12 changelog:
  2115. -Added some new elysian units
  2116. -A lot of fixes to localisation
  2117. -Fixed a duplicate event
  2118. -Other bugfixes, reported after the last update
  2119.  
  2120. 0.9.11 changelog:
  2121. -Fixed dynamic province names
  2122.  
  2123. 0.9.10 changelog:
  2124. -Fixed Spartan estate interactions
  2125. -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
  2126. -Added in new songs for the Exiled Nations from various sources.
  2127. -Changed various Elysian Province names to greek
  2128. -Added in more Elysian Custom Province names in the Caribbean and North Africas
  2129.  
  2130. 0.9.10 changelog:
  2131. -Fixed Spartan estate interactions
  2132. -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
  2133. -Added in new songs for the Exiled Nations from various sources.
  2134. -Changed various Elysian Province names to greek
  2135. -Added in more Elysian Custom Province names in the Caribbean and North Africas
  2136.  
  2137. 0.9.9 changelog:
  2138. -Fixed Vinlands factions
  2139. -Corrected Viking capital names
  2140.  
  2141. 0.9.8 changelog:
  2142. -Added new norse province names and changed some of the current ones
  2143. -Vikings will no longer spam trade deal requests if you established one with the other colony and are friendly with both
  2144. -You can now revoke native privileges even if they are above 50 influence but it will cost you power
  2145. -Fixed strait crash
  2146. -Possible fix applied for Hellenic estate crash
  2147. -Added correct numbering on Elysian monarchs
  2148.  
  2149. 0.9.7 changelog:
  2150. -Fixed Spartan estate events and their localisation
  2151. -Failing to convert natives only gives a penalty of 1% PA for Orthodox
  2152. -Merged the Settlement Progress and True Nation decision and event
  2153. -Possible fix applied for missing event pics
  2154.  
  2155. 0.9.6 changelog:
  2156. -Fixed Vinlandic culture flips
  2157. -Caribbean cultures are now counted as "native culture"
  2158. -Ideas cooldown modifier is now hidden
  2159. -It is no longer possible to reform some of the new government via vanilla decisions
  2160. -Seal Hunting renamed to Seals
  2161. -To Skraeling/Barbaroi events no longer trigger on provinces with previously mentioned cultures
  2162. -Localised Native estate influence modifiers
  2163. -Reduced Elysian starting and homelands development
  2164. -Fixed the issue with "Revoke native privileges" decision
  2165. -Other bug fixes which I can't quite recall right now
  2166.  
  2167. 0.9.5 changelog:
  2168. -Vikings are no longer able to use threaten war on each other
  2169. -Defeating the other colony should no longer prevent you from declaring another war on them
  2170. -You can now also establish a trade route with Viking nation as subject
  2171. -Fixed some localisation issues
  2172. -Fixed some estate bugs
  2173. -All policies should now work properly
  2174.  
  2175. 0.9.4 changelog:
  2176. -Fixed another cause of crashing
  2177. -More fixes to Grand Forestries evens
  2178. -Modified the decision to form Vinland
  2179. -Modified the events for war among vikings
  2180. -You are now once again able to manually culture convert Barbaroi culture
  2181. -Tweaked Constantinia formation and integration
  2182. -"Deification of Emperors" can now only trigger for empires
  2183. -Fixed two Viking flavor events not giving proper modifiers
  2184.  
  2185. 0.9.3 changelog:
  2186. -Fixed Grand Forestries events
  2187. -Varangians will now take their overlords religion
  2188. -Borelians will now only appear where they are supposed to
  2189. -Improved AI colonisation help
  2190. -Marble Emperors will now only trigger once
  2191.  
  2192. 0.9.2 changelog:
  2193. -(Hopefully) fixed crash issues
  2194. -Fixed a lot of bugs and localisation issues
  2195. -Spartan cb on natives now works on Hellenised Americans too
  2196. -When integrating Albanians each time you fail the chance of it working gets increased by 10%
  2197. -Sparta should start with correct idea now
  2198.  
  2199. 0.9.1 changelog:
  2200. -Merchant estate now appears when it's supposed to
  2201. -Fixed Elysian Noble events localisation
  2202.  
  2203. 0.9.0 changelog:
  2204. -Updated to 1.15!
  2205. -5 new unique estates for exiled nations
  2206. -3 new idea groups to replace exploration
  2207. -Elysia and Byzantium now use new Theodoro unit models if you have the dlc
  2208. -Reworked heralds
  2209. -Natives now Hellenise faster and have better government once they do
  2210. -Numerous bug fixes
  2211.  
  2212. 0.8.14 changelog:
  2213. -Elysian ai colonisation may be fixed
  2214.  
  2215. 0.8.13 changelog:
  2216. -Newly added events will now actually trigger (only work for games started 0.8.12+)
  2217.  
  2218. 0.8.12 changelog:
  2219. -Unit packs are here! (Quote by Geminus: "IT TOOK ME MONTHS TO FIGURE THESE STUFF OUT")
  2220. -Elysia and Vikings get their units from Trade Units pack (See screenshots)
  2221. -Sparta gets their ones from Mesoamerican pack (See screenshots)
  2222. -NOTE: Mod works fine even if you don't have said packs, you will get generic unit as before
  2223.  
  2224. -Elysia (province) now starts with less stats, but new events were added for it's early development
  2225. -Starting Elysian emperor now has 3 dip stat instead of 5
  2226. -New mod art, we now have our own basic loading screen and new mod pic!
  2227.  
  2228. 0.8.11 changelog:
  2229. -Fixes to new trade goods events
  2230. -Elysia no longer discovers "Pasai" when meeting Vikings
  2231.  
  2232. 0.8.10 changelog:
  2233. -Non-native cultures can no longer convert to Scythian culture
  2234. -"Silk Production" no longer dissapears if you took both the other two bonuses at the start
  2235. -"Imperial Cult" now has tooltips presenting bonuses for each deity
  2236. -Natives bring gifts can only happen once per native nation
  2237. -Added new native cultures to culture events
  2238.  
  2239. 0.8.9 changelog:
  2240. -"Books before People" and "Silk before People" modifiers are now spread out
  2241. -"Library of Alexandria" not longer needs to be in the capital for "Modernize" decision
  2242. -Added an event so you can now pick your starting deity when landing as hellenic Elysia
  2243. -Added in festival event for Hera
  2244. -If natives happen to block Elysia's expansion (surround it) in the beginning they will move away
  2245. -Fixed "Cultural Tensions" being a country modifier
  2246. -Getting Important center of trade as vikings is now more expensive
  2247. -Fishing/Whaling event modifiers now have some drawbacks
  2248. -Fixed some viking discovery events
  2249.  
  2250. 0.8.8 changelog:
  2251. -Fixed "Start Gunpowder Research" decision and tweaked requirements a little
  2252. -After the flight Konstantinos no longer starts as a 18 year old
  2253. -Minor improvements to the flight events
  2254. -Improvements to Viking ai colonisation
  2255. -Viking ai cash bonus halved
  2256.  
  2257. 0.8.7 changelog:
  2258. -Added some of the missing localisation for triggered and event modifiers
  2259. -Fifth Vinland idea now has a description
  2260. -Fixed Modern Vinlandic tech group localisation
  2261. -Fixed Viking governments localisation
  2262. -Added adopting gunpowder as a decision
  2263. -Some more work on strange advisor names (not tested)
  2264.  
  2265. 0.8.6 changelog:
  2266. -Fixed Elysian ai colonisation
  2267. -Fixed crash (added scythian culture back to the files)
  2268. -Fixed Viking culture events (there may still be bugs)
  2269. -Fixed Viking governments localisation
  2270. -Fixed Althing elections
  2271. -Fixed "Efficient Meetings" event
  2272. -Fixed strange norse advisor names
  2273. -Reduced empire level Althing republican tradition
  2274. -Development events can now only trigger once a year, to reduce late game spam
  2275.  
  2276. 0.8.5 changelog:
  2277. -Redone corruption events
  2278. -Idea group is now correctly swapped when forming Vinland
  2279. -Added localisation for missions
  2280. -Other minor bugs
  2281.  
  2282. 0.8.4 changelog:
  2283. -Fixed Northern war event so colonies get hostile to each other after some time
  2284. -Fixed colonist events for colonies, so they get a free colonist after they meet elysia
  2285. -Modernization no longer requires legitimacy
  2286. -Fixed trade goods localisation
  2287. -Stadacona(#994), Beothuk(#980) and Chisedec(#997) are no longer in colonial regions
  2288. -'Conquer the Huron' and 'Conquer the Iroquois' are no longer repeatable
  2289. -Fixed sudden tagswitch to Spartanikon (blame Paradox for this one)
  2290. -Fixed port decision
  2291. -Added in a couple of Vikings of Vinland flavor events
  2292.  
  2293. 0.8.3 changelog:
  2294. -Hotfixes
  2295.  
  2296. 0.8.2 changelog:
  2297. -Hotfixes
  2298.  
  2299. 0.8.1 changelog:
  2300. -Hotfixes
  2301.  
  2302. 0.8.0 changelog:
  2303. -Reworked flight mechanics for ai, also you no longer need to dismiss troops at the start
  2304. -Improved ai colonisation
  2305. Vikings of Vinland:
  2306. -Two new starting norse nations in Labrador and Newfoundland
  2307. -New culture group and several new national ideas
  2308. -Navigable St.Lawrence River and Great Lakes
  2309. -New government forms and factions
  2310. -New formable tag of Vinland
  2311. -Two new spawnable nations
  2312. -A dozen new native american nations
  2313. -New events, decisions and missions for the Vinlanders
  2314. -Renamed Trade Nodes and changed Trade routes
  2315. -Added three new Trade Goods
  2316. -Enabled price change events to nations with their capital in North America
  2317. -Added in price changes to Elysian Silk and to the new trade goods
  2318. -Added in more personal deities to the Norse and Aztlan faiths
  2319.  
  2320.  
  2321. 0.7.15 changelog:
  2322. -Once again beneficial to build Alexandrian Library
  2323. -Discovery events now only trigger if any neighbor province hasn't been discovered
  2324. -Reduced prestige gain from some modifiers
  2325.  
  2326. 0.7.14 changelog:
  2327. -It's once again possible to take provinces from europeans (they were outside coring range)
  2328. -Supplies province modifier now increases your coring/colonial range by 100%
  2329.  
  2330. 0.7.13 changelog:
  2331. -6 new cultures added to the Elysian group! (Culture names/areas suggested by Attalus)
  2332. -New deity: Hera
  2333. -Option to hide non-choice development events
  2334. -Fixed trade income modifiers
  2335. -New colors applied to terrain mapmode
  2336. -Colonial culture change is now a hidden event
  2337. -Many other fixes and corrections
  2338.  
  2339. 0.7.12 changelog:
  2340. -Updated for 1.13, reflecting the changes paradox made.
  2341. -Fixed some development events and improved them a little bit.
  2342.  
  2343. 0.7.11 changelog:
  2344. -Elysian silk now has a manufactury building.
  2345. -Elysian missions can only be completed once and require cores on target provinces.
  2346.  
  2347. 0.7.10 changelog:
  2348. -Fixed a bug with starting event not triggering
  2349.  
  2350. 0.7.9 changelog:
  2351. -Fixed repeating Elysian homelans event
  2352. -Added more dynamic province names
  2353.  
  2354. 0.7.8 changelog:
  2355. -Fixed another event crash
  2356. -Fixed localisation missing for Aztlan event
  2357. -Reworked starting elysia missions
  2358. -New nations ai should be a little better at colonising now (still working on that)
  2359.  
  2360. 0.7.7 changelog:
  2361. -Fixed Albanian Integration event crash
  2362. -Fixed some religion events
  2363. -Updated native modernisation events
  2364.  
  2365. 0.7.6 changelog:
  2366. -Patch fix events no longer trigger together
  2367. -Triggered modifiers for governments now trigger for correct modifiers
  2368.  
  2369. 0.7.5 changelog:
  2370. -You start as Elysian Empire government, can form Senatorial Empire government with the correct prerequisites. (inverted from previous version)
  2371. -Senatorial Empire has parliament mechanics. The issues and bribes are unique for Elysia, some even lead to events!
  2372. -Elysian Ideas reworked. Less buffs, but some ideas also lead to events.
  2373. -The auto-discovery system of Paradox is broken (for traditions): you auto discover provinces through event for now.
  2374. -You now get serious debuffs when fighting western/eastern/ottoman tech groups as the hellenic tech groups.
  2375. -Lose the aforementioned debuff by 'acquiring gunpowder'. The mechanics for this are different depending on the nation.
  2376. -Can integrate shqiperi, through the senate, hard work, a lot of effort and time.
  2377. -Added Elysian Silk as tradegood, and other changes that greatly increase the value of taking silk with you to the new world.
  2378. -The albanians settle automatically rather than through decision.
  2379. -If Shqiperi is a vassal, they receive the newly settled lands.
  2380. -Albanian revolt is a LOT stronger... in the defense department. They're not gonna kill you, but they'll be damn annoying about it!
  2381.  
  2382. 0.7.4 changelog:
  2383. -Added Senate (Parliament) for Elysia
  2384. -Added a decision to move Albanian population out of high elysian provinces
  2385. -Spartan rulers more likely to be militarist
  2386. -Europeans won't pick colonial ideas until 1520
  2387.  
  2388. 0.7.3 changelog:
  2389. -Albania now starts at war with Ottomans
  2390. -Spartan starting province now get's base manpower boost
  2391. -Fixed event modifier for "Colonial Boom"
  2392. -Some localisation fixes
  2393. -Not anymore will every European country with 5 or more ports grab exploration ideas (blame paradox for this one)
  2394. -Charge Cataphract unit has been rebalanced
  2395.  
  2396. 0.7.2 changelog:
  2397. -Fixed some localisation errors for new events
  2398. -Added in 4 new custom event pics, replacing some overused Paradox ones
  2399. -Increased chances of triggerings for many old events
  2400.  
  2401. 0.7.1 changelog:
  2402. -Development events now correctly check the culture of a province
  2403. -Added ideas for Creta Minor
  2404. -Impossible to vassalise Sparta for 50 years after they are formed
  2405.  
  2406. 0.7.0 changelog:
  2407. +Project Development of Americas completed:
  2408. -21 new events, increasing province development (base tax, manpower and production)
  2409. -Homeland provinces now start with increased development
  2410.  
  2411. -Istead of vassal Creta Minor now becomes a March
  2412. -Tweaks to which ideas ai picks so Creta Minor/Shqiperi can now colonise if you leave them alone
  2413. -Many older events/decisions now increase base production
  2414. -Reworked Spartan missions
  2415. -Spartans start stronger, Creta Minor/Squipery get tax increase if they are played by ai and independant
  2416. -Further optimisations for 1.12
  2417.  
  2418. 0.6.4 changelog:
  2419. -Fixed localisation error in Tikal event
  2420. -Fixed some modifiers not being removed
  2421. -Most of the decision building costs are now static
  2422. -Shqiperi should now pick exploration ideas if they are independant nation
  2423.  
  2424. 0.6.3 changelog:
  2425. -Fixed major bug related to Aztlan religion
  2426. -Fixed some gfx issues
  2427.  
  2428. 0.6.2 changelog:
  2429. -New Albanian culture is back to the files
  2430. -Removed embassy from Heralds: Diplomat decision
  2431.  
  2432. 0.6.1 changelog:
  2433. -Elysian culture is back to the files
  2434. -Added base production bonuses to flight events
  2435.  
  2436. 0.6.0 changelog:
  2437. -Updated for patch 1.12
  2438. -Coloured Wastelands!
  2439.  
  2440. 0.5.24 changelog:
  2441. -Fixed another bug with heralds
  2442. Direct downloads disabled!
  2443.  
  2444. 0.5.23 changelog:
  2445. -Removed legitimacy requirement from Modernise decision
  2446. -Native provinces which you convert via sending missionaries now get religious zeal modifier
  2447. -Fixed Herald loss on "Herald Action: Missionary" decision
  2448.  
  2449. 0.5.22 changelog:
  2450. -Albanian revolt now correctly declares war on elysia
  2451. -Creta Minor gets Elyshi culture after the culture split
  2452. -"Albanian Settlement" can now be triggered multiply times
  2453.  
  2454. 0.5.21 changelog:
  2455. -Sparta and Shquiperi ideas now allow them to recruit conquistadors and explorers.
  2456. -Independant Shquiperi and Elysia now get colonial rulers much more frequently.
  2457. -"Control over the Bay" now correctly renames sea province when you are pantheon.
  2458. -Fixed flag inconsistency in "Albanian Settlement" decision.
  2459.  
  2460. 0.5.20 changelog:
  2461. -Fixed culture issues related to Creta Minor
  2462.  
  2463. 0.5.19 changelog:
  2464. -Fixed Albanian culture event
  2465.  
  2466. 0.5.18 changelog:
  2467. -Removed Elysia from Thirteen Colonies
  2468. -New culture for Albanians in new world
  2469. -Decision to settle Albanians now prioritises provinces next to albanian ones
  2470.  
  2471. 0.5.17 changelog:
  2472. -Shqipëri is now more powerful when it rebels
  2473. -Albanians won't appear until you've got at least 4 cities
  2474. -Bugfixes
  2475.  
  2476. 0.5.16 changelog:
  2477. -Fix to bugged Hellenise event
  2478.  
  2479. 0.5.15 changelog:
  2480. -New flavor events for Elysia: Albanian Escape
  2481. -New nation: Shqipëri
  2482. -Colonies now switch cultures from high Elysian and Spartan
  2483. -Added in new Colonial nation names for Elysia and Sparta
  2484. -Bugfixes
  2485.  
  2486. 0.5.14 changelog:
  2487. -Reduced mtth on some culture changing events (they should fire more frequently now)
  2488. -Decision to Spread Religion is fixed now
  2489. -Added a little tooltip to Appalachian Mountain Paths Progress to make it more clear
  2490. -Constantinia now get's cores on conquered lands
  2491. -Added decision for Constantinia to move it's capital to Athens
  2492.  
  2493. 0.5.13 changelog:
  2494. -Localisation fixes
  2495. -Event modifier fixes
  2496. -Spartans have a little easier landing
  2497.  
  2498. 0.5.12 changelog:
  2499. -Fixed some crashing decisions
  2500.  
  2501. 0.5.11 changelog:
  2502. -Fixed some events
  2503.  
  2504. 0.5.10 changelog:
  2505. -Fixed decision crashes
  2506.  
  2507. 0.5.9 changelog:
  2508. -More fixes
  2509.  
  2510. 0.5.8 changelog:
  2511. -Event fixes
  2512. -Changed starting ruler and heir stats on @his cheating mother request
  2513. Direct downloads have been disabled until first stable mod version
  2514.  
  2515. 0.5.7 changelog:
  2516. -Fixed some of the event triggers
  2517. -Decision fixes
  2518.  
  2519. 0.5.6 changelog:
  2520. -Bugfixes
  2521. -Aztlan Deities now have their descriptions
  2522. -Port deision no longer repeatable
  2523. -Combined Spartan hoplite unit now in correct tech group
  2524.  
  2525. 0.5.5 changelog:
  2526. -Bugfixes
  2527. -Heralds adapted for Aztlan religion
  2528.  
  2529. 0.5.4 changelog:
  2530. -More crash fixes
  2531. -Fixes to the Hellenic festival events
  2532.  
  2533. 0.5.3 changelog:
  2534. -Fixed crashes related to Spartan decisions
  2535. -Other bugfixes for Spartans
  2536.  
  2537. 0.5.2 changelog:
  2538. -Fixes to the religion spread of Aztlan (it now only spreads to mesoamerican provinces with certain pre-requisites)
  2539. -Added another Spartan unit to fill the gap
  2540. -Added an option to switch to Sparta when it appears
  2541.  
  2542. 0.5.1 changelog:
  2543. -Fixed "Avaible heralds" decision
  2544. -Revised "Settling Progress"
  2545. -Deity events now requre High Priesthood to be established
  2546.  
  2547. 0.5.0 changelog:
  2548. +SPARTANS:
  2549. -A new religion that spawns in Central America for Hellenic Spartans with new images
  2550. -Events to establish a new Oracle in Laconia
  2551. -Various Rebuild and Conquering Events for Sparta
  2552. -A couple of missions to conquer and explore the regions nearby Sparta (needs testing and work)
  2553. -Events and decisions about the re-appearance of the Pitz sport in Sparta
  2554. -A fix to the cholula convert event
  2555. -Various event images for the events
  2556. -Cultural change for the colonies and conquered provinces
  2557. -Decision to establish an aztec-spartan educational system that adds mp to random provinces
  2558. -Decision to build a great temple in lakonia that changes depending on religion
  2559. -New Pantheon mechanic: Heralds
  2560. -Many fixes and corrections
  2561. -New religion: Aztlan
  2562. -Incorporated some events from "Hellenic Polytheism" mod
  2563. -2 new deities for Pantheon religion (Hermes and Aphrodite)
  2564. -New tech groups and units for the spartans
  2565.  
  2566. 0.4.4 changelog:
  2567. -Removed Elysia/Conoy from colonial region so you can now use the hunt for the seven cities button (request by @ARKangello)
  2568. -Fixed looping of some invasion events
  2569.  
  2570. 0.4.3 changelog:
  2571. -Major localisation fixes
  2572. -Made more clear how to make natives assist again
  2573.  
  2574. 0.4.2 changelog:
  2575. -Added new pics for technology groups
  2576. -Fixed a bug regarding invaded provinces
  2577.  
  2578. 0.4.1 changelog:
  2579. -Technology groups are now back as before
  2580.  
  2581. 0.4.0 changelog:
  2582. +INVASION OF THE MOTHERLAND
  2583. -20 new events, 4 decisions and some triggered modifiers, so it feels like an actual operation (establishing supply lines, securing base of operations etc.)
  2584. -New Elysian greek nation Constantinia
  2585. -New invasion cb
  2586. -New trade node connections to Elysia
  2587. +Spartans:
  2588. -New flags (suggested by @Geminus Leonem)
  2589. -Ruler starts with Spartakon dynasty
  2590. -They get renamed to Spartania after culture split (also they get new flag)
  2591. -Insta alliance if you give them supplies
  2592. -Reworked tech groups to prevent westernization
  2593. -More dynamic province names
  2594. -Bugfixes
  2595.  
  2596. 0.3.3 changelog:
  2597. -ADDED DEITY PICS
  2598.  
  2599. 0.3.2 changelog:
  2600. -Applied changes to religions
  2601. -Religion fix event modified to respond recent Inti countries changes
  2602. -Decision to build Carthagian harbour no longer requires you to take books at the start of the game
  2603. -Homeland province system works (hopefully)
  2604. -Other minor bugfixes
  2605.  
  2606. 0.3.1 changelog:
  2607. -Modification for event that adds new religions
  2608. -Elysia now starts with an ability to recruit conquistadors
  2609. -Surrounding areas are now automatically explored when you land
  2610. -Fixed some stuff regarding first Spartan event
  2611.  
  2612. 0.3.0 changelog:
  2613. -Added in new religions
  2614. -Event adds new religions in america for old saves
  2615. -Vanilla tech groups icons now appear (did you even notice?)
  2616. -Mission to colonise west africa
  2617. -Progress tracker for Appalachian Mountain paths
  2618. -fixes, fixes and fixes
  2619.  
  2620. 0.2.6 changelog:
  2621. -Fixed incorrect use of culture instead of primary_culture
  2622. -Fixed repeating Elysian return to Europe event
  2623. -Localised Spartan cultures
  2624. -some minor fixes
  2625. -Rewrote one or two events
  2626.  
  2627. 0.2.5 changelog:
  2628. -Spartan spawn event should now fire if you have elysian as primary culture
  2629. -Moved the discovery of europe events back a bit
  2630. -Corrected AM decision localisation
  2631. -Added another event that discovers europe for those in new tech groups
  2632. -Decision to start building AM paths does not give you a free path anymore
  2633.  
  2634. 0.2.4 changelog:
  2635. -Added 2 new events for discovery of Europe (~1550)
  2636. -Rewrote the Byzantine demise triggered modifier and added new one which comes after to reflect lack of explorational efforts
  2637. -Appalachian aqueducts again only requires provinces to be discovered. but you gain modifier back if you colonise the province
  2638.  
  2639. 0.2.3 changelog:
  2640. -Fixed Appalachian paths decision
  2641. -(Changed the requirement for Appalachian aqueducts to actually owning a province) REDONE IN 0.2.4
  2642. -Improved the culture conversation for Spartans
  2643.  
  2644. 0.2.2 changelog:
  2645. -Completely revised unit stats
  2646. +Creta Minor
  2647. -now gets different starting dynasty
  2648. -their event colony now gets insta core and correctly spawn another one
  2649.  
  2650. 0.2.1 changelog:
  2651. -Major bugfix to First Spartan event
  2652. -Localised spartan spawning region
  2653.  
  2654. 0.2 changelog:
  2655. -Numerous fixes and tweaks to the old files
  2656. -Appalachian Mountain Paths Event chain
  2657. -Appalachian Aqueduct event
  2658. -Free cores in heathland provinces (provinces neighbouring your capital)
  2659. +Spartans in Mesoamerica
  2660. -Event that spawns them (when you get first culture change 1480-1520)
  2661. -Events concerning their expansion
  2662. -Culture change similar to second Elysian
  2663. -New culture group for Spartans
  2664. -Removal of overseas penalty in European greek provinces via province modifier
  2665. -New Pantheon event: Deification of Emperors
  2666. -Added some Purple Phoenix events to early Elysia
  2667. -New triggered modifiers to better represent Elysian government and help with their early expansion
  2668. -Buffed supplies decision on first three flight events a little
  2669. -Tweaked some original events/decision from original game so Elysian can get them now (like Indian Trade Company)
  2670.  
  2671. 0.1 changelog:
  2672. -Added new native cultures to nhs_countryevents.14 #Cultural changes STAGE TWO.
  2673. -nhs_countryevents.17 # Silk production in the capital --> Changed trade goods to silk
  2674. -Minor bugfixes to CountryEvents
  2675. -Made some minor changes so now you can get events in any order to get maximum benefits from them.
  2676. -Changed colour of Pantheon religion to purple.
  2677. -Fixes to localisation by addos7
  2678. -Many other minor bugfixes
  2679.  
  2680. Third Odyssey Update changelog:
  2681. -Added new chinese cultures
  2682. -Corrected any still remaining old use of revolt_risk
  2683. -Changed the orthodox = # condition to num_of_religion = ...
  2684. -(Hopefully) fixed the broken flag sistem for "original hearthland", which should make some old events working and fix some bugs
  2685. +event nhs_countryevents.2 #Securing Chesapeake Bay
  2686. -Corrected the provinces so they actualy make sense now
  2687. -Provinces needed are added into your "original hearthland" (Later their culture changes to high elysian)
  2688. -Event also gives you cores on those provinces to prevent bugs later on
  2689. -Event nhs_countryevents.11 #Elysian homelands readded (was disabled already in original mod, should work now)
  2690. +Event nhs_flightevents.12 #Venice desires the Peloponnesos
  2691. -Changes the Morea dynasty after release to prevent Elysia from getting personal union with it
  2692. +Mission control_the_elysian_homelands
  2693. -Readded (was disabled already in original mod, should work now)
  2694. -Changed that there is no need for target provinces to not be empty
  2695. -Reason: I believe it should serve as a guiding mission, so that some events can actually trigger
  2696. -Other minor bug fixes
  2697. -Reduced the costs for tech_group change and added ai_importance to make ai use it more often
  2698. -Fixed unit stats
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