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- Let's make a game!
- name:FabLonic Clicker
- by:FabLonic
- desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make FabLonics and dab on the stars!
- created:25/7/2017
- updated:24/10/2017
- version:1
- Settings
- background:stuff/meadow.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *FabLonicButton
- name:Make a FabLonic
- desc:Click this little FabLonic to get more FabLonics!
- on click:anim icon wobble
- on click:yield 1 FabLonic
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenFabLonic
- icon:https://yt3.ggpht.com/-W9yr2mmtLOg/AAAAAAAAAAI/AAAAAAAAAAA/vAEpx_WvM6M/s288-mo-c-c0xffffffff-rj-k-no/photo.jpg
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *FabLonic|FabLonics
- name:FabLonic|FabLonics
- desc:These are your FabLonics. You can use them to purchase things. Your goal is to have as many FabLonics as possible!
- icon:https://yt3.ggpht.com/-W9yr2mmtLOg/AAAAAAAAAAI/AAAAAAAAAAA/vAEpx_WvM6M/s288-mo-c-c0xffffffff-rj-k-no/photo.jpg
- class:noBackground
- show earned
- *goldenFabLonic|goldenFabLonics
- name:Golden FabLonic|Golden FabLonics
- desc:These shiny FabLonics are terribly rare, terribly precious and terribly Fab!
- icon:http://drive.google.com/uc?export=view&id=1rX72u1FT2jRt6a59YPDavOwx2w9QDp7A
- class:noBackground
- hidden when 0
- Shinies
- *luckyFabLonic
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:1
- frequency variation:0
- icon:http://drive.google.com/uc?export=view&id=1rX72u1FT2jRt6a59YPDavOwx2w9QDp7A
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our FabLonic production
- $amount=max(7,random(FabLonics:ps*60*1,FabLonics:ps*60*3))*$boost
- toast The lucky FabLonic grants you<//><b>[$amount] FabLonics</b>.
- yield $amount FabLonics
- else
- $amount=1*$boost
- toast The lucky FabLonic grants you<//><b>[$amount] golden FabLonic[s?$amount]</b>!
- yield $amount goldenFabLonic
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Dab|Dabs
- desc:A dab.<//><b>Effect:</b><.>Produces 1 FabLonic every 10 seconds.
- icon:icons[3,0]
- cost:15 FabLonics
- on tick:yield 0.1 FabLonic
- unlocked
- *hutch|hutches
- name:FabLonic hutch|FabLonic hutches
- desc:A bit roomier than a cage, with enough space to hop around.<//><b>Effect:</b><.>Produces 1 FabLonic every 2 seconds.
- icon:icons[3,1]
- cost:100 FabLonics
- on tick:yield 0.5 FabLonics
- req:100 FabLonics:earned
- *coop|coops
- name:FabLonic coop|FabLonic coops
- desc:A much nicer FabLonic home where full FabLonic families can live.<//><b>Effect:</b><.>Produces 5 FabLonics per second.
- icon:icons[3,2]
- cost:600 FabLonics
- on tick:yield 5 FabLonics
- req:600 FabLonics:earned
- *pen|pens
- name:FabLonic pen|FabLonic pens
- desc:A lovely enclosure with plenty of green space.<//><b>Effect:</b><.>Produces 12 FabLonics per second.
- icon:icons[3,3]
- cost:4000 FabLonics
- on tick:yield 12 FabLonics
- req:4000 FabLonics:earned
- *meadow|meadows
- name:FabLonic meadow|FabLonic meadows
- desc:A wide open space full of shade and lush grass.<//><b>Effect:</b><.>Produces 90 FabLonics per second.
- icon:icons[3,4]
- cost:20000 FabLonics
- on tick:yield 90 FabLonics
- req:20000 FabLonics:earned
- *village|villages
- name:FabLonic village|FabLonic villages
- desc:Your FabLonics are building their own villages now!<//><b>Effect:</b><.>Produces 300 FabLonics per second.
- icon:icons[3,5]
- cost:200000 FabLonics, 1 goldenFabLonic
- on tick:yield 300 FabLonics
- req:200000 FabLonics:earned and independenceDay
- *city|cities
- name:FabLonic city|FabLonic cities
- desc:A bustling little city, populated with busy FabLonics.<//><b>Effect:</b><.>Produces 1000 FabLonics per second.
- icon:icons[3,6]
- cost:3000000 FabLonics, 4 goldenFabLonics
- on tick:yield 1000 FabLonics
- req:3000000 FabLonics:earned and independenceDay
- *citadel|citadels
- name:FabLonic citadel|FabLonic citadels
- desc:An ornate palace standing on the moon, ruled by FabLonic kings and queens and staffed with royal FabLonic guards.<//><b>Effect:</b><.>Produces 4000 FabLonics per second.
- icon:icons[3,7]
- cost:70000000 FabLonics, 16 goldenFabLonics
- on tick:yield 4000 FabLonics
- on tick:if (have moonGardens) yield 0.01 goldenFabLonic
- req:70000000 FabLonics:earned and independenceDay
- *fortress
- name:Freedom fortress
- text:Freedom fortress ([this]%)
- desc:A huge FabLonic castle. A monument to the adventurous spirit of FabLonickind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000000 FabLonics, 100 goldenFabLonics
- req:70000000 FabLonics:earned and independenceDay
- limit:100
- cost increase:105%
- *fabcage|fabcages
- name:Fab Dab|Fab Dabs
- desc:A Fab dab.<//><b>Effect:</b><.>Produces 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic per second.
- icon:icons[3,0]
- cost:999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonics
- on tick:yield 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic
- unlocked
- *Zachary|Zacharys
- name:Zachary|Zacharys
- desc:A Zachary.<//><b>Effect:</b><.>Produces 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic per second.
- icon:icons[3,0]
- cost:0 FabLonics
- on tick:yield 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic
- unlocked
- *Connor|Connors
- name:Connor|Connors
- desc:A Connor.<//><b>Effect:</b><.>Produces 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic per second.
- icon:icons[3,0]
- cost:0 FabLonics
- on tick:yield 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 FabLonic
- unlocked
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Parsley
- desc:A nice little supplement to your FabLonics' diet.<//><b>Effect:</b><.>+1 FabLonic/click
- icon:icons[1,1]
- cost:100 FabLonics
- passive:increase FabLonic yield of FabLonicButton by 1
- req:10 FabLonics:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry FabLonics.<//><b>Effect:</b><.>+1 FabLonic/click
- icon:icons[1,2]
- cost:200 FabLonics
- passive:increase FabLonic yield of FabLonicButton by 1
- req:50 FabLonics:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all FabLonics.<//><b>Effect:</b><.>+1 FabLonic/click
- icon:icons[1,3]
- cost:400 FabLonics
- passive:increase FabLonic yield of FabLonicButton by 1
- req:200 FabLonics:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>FabLonics/click x2<.>FabLonic production +5%
- icon:icons[1,4]
- cost:3000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 2
- passive:multiply yield of FabLonics by 1.05
- req:1000 FabLonics:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>FabLonics/click x1.5<.>FabLonic production +5%
- icon:icons[1,5]
- cost:10000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 1.5
- passive:multiply yield of FabLonics by 1.05
- req:1000 FabLonics:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>FabLonics/click x1.5<.>FabLonic production +5%
- icon:icons[1,6]
- cost:50000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 1.5
- passive:multiply yield of FabLonics by 1.05
- req:10000 FabLonics:earned
- *mint
- name:Mint
- desc:Tasty, and gives your FabLonics a lovely breath.<//><b>Effect:</b><.>FabLonics/click x1.5<.>FabLonic production +5%
- icon:icons[1,7]
- cost:100000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 1.5
- passive:multiply yield of FabLonics by 1.05
- req:50000 FabLonics:earned
- *chard
- name:Chard
- desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>FabLonics/click x1.5<.>FabLonic production +5%
- icon:icons[1,8]
- cost:500000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 1.5
- passive:multiply yield of FabLonics by 1.05
- req:100000 FabLonics:earned
- *cherry
- name:Cherry
- desc:Your FabLonics look like little vampires when they start munching on these!<//><b>Effect:</b><.>FabLonics/click x1.5<.>FabLonic production +5%
- icon:icons[1,9]
- cost:1000000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 1.5
- passive:multiply yield of FabLonics by 1.05
- req:500000 FabLonics:earned
- *carrot
- name:Carrot
- desc:The quintessential FabLonic food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>FabLonics/click x2<.>FabLonic production +10%
- icon:icons[1,0]
- cost:100000000 FabLonics
- passive:multiply FabLonic yield of FabLonicButton by 2
- passive:multiply yield of FabLonics by 1.1
- req:1000000 FabLonics:earned
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your FabLonics can drink their fill!<//><b>Effect:</b><.>FabLonic cage production x2<.>FabLonic hutch production x2<.>FabLonic coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 FabLonics
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>FabLonic cage production x2<.>FabLonic hutch production x2<.>FabLonic coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 FabLonics
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>FabLonic cage production x2<.>FabLonic hutch production x2<.>FabLonic coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 FabLonics
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your FabLonics can peek through but not hop over!<//><b>Effect:</b><.>FabLonic pen production x2<.>FabLonic meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 FabLonics
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:FabLonic playground
- desc:If your FabLonics are outside, they might as well get some exercise!<//><b>Effect:</b><.>FabLonic pen production x2<.>FabLonic meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 FabLonics
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=50 or meadows>=50)
- *buildingUpgrade6
- name:FabLonic TVs
- desc:Televisions that broadcast FabLonic cartoons, FabLonic sitcoms, and FabLonic news bulletins.<//><b>Effect:</b><.>FabLonic village production x2<.>FabLonic city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 FabLonics
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little FabLonic cars
- desc:Your FabLonics drive around in these. How nice!<//><b>Effect:</b><.>FabLonic village production x2<.>FabLonic city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 FabLonics
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 FabLonics
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden carrot upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden FabLonic per FabLonic click
- icon:icons[2,5]
- cost:1 goldenFabLonic
- req:1 goldenFabLonic:earned
- *rabbitHaste
- name:FabLonic's haste
- desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky FabLonics appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyFabLonic by 0.7
- cost:5 goldenFabLonics
- req:1 goldenFabLonic:earned
- *independenceDay
- name:Independence day
- desc:Your FabLonics are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenFabLonics
- req:5 goldenFabLonics:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky FabLonic effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenFabLonics
- req:50 goldenFabLonics:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden FabLonic every 100 seconds
- icon:icons[2,9]
- cost:100 goldenFabLonics
- req:50 goldenFabLonics:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *bunnyAchiev1
- name:Run FabLonic run
- desc:Have <b>1</b> FabLonic.
- req:1 FabLonic
- icon:icons[2,4] icons[0,2] icons[0,6]
- *bunnyAchiev2
- name:FabLoniciest home videos
- desc:Have <b>1000</b> FabLonics.
- req:1000 FabLonics
- icon:icons[2,4] icons[0,3] icons[0,6]
- *bunnyAchiev3
- name:You got skillz, hun
- desc:Have <b>1000000</b> FabLonics.
- req:10000000 FabLonics
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the FabLonic <b>10</b> times.
- req:10 FabLonicButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the FabLonic <b>100</b> times.
- req:100 FabLonicButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the FabLonic <b>2000</b> times.
- req:2000 FabLonicButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *bunnyPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> FabLonics per second.
- req:10 FabLonics per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *bunnyPsAchiev2
- name:Hop and a skip
- desc:Produce <b>1000</b> FabLonics per second.
- req:1000 FabLonics per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *bunnyPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> FabLonics per second.
- req:100000 FabLonics per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden FabLonic.
- req:1 goldenFabLonic
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden FabLonics.
- req:100 goldenFabLonic
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden FabLonics.
- req:1000 goldenFabLonic
- icon:icons[0,1] icons[0,4]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
- req:100 fortress
- icon:icons[3,8] icons[0,4]
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