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  1. sv_cheats "1"
  2.  
  3. setinfo zb_wantautocashcalling 1
  4.  
  5. // PERSONAL
  6.  
  7. hud_fastswitch "1"
  8. cl_crosshairusealpha 1
  9. cl_crosshairscale "1200"
  10. cl_crosshaircolor "5"
  11. cl_crosshaircolor_r "255"
  12. cl_crosshaircolor_b "255"
  13. cl_crosshaircolor_g "1"
  14. cl_dynamiccrosshair "0"
  15. cl_legacy_crosshair_scale "1"
  16.  
  17. cl_autowepswitch "0"
  18. cl_autohelp "0"
  19.  
  20. fps_max "999"
  21.  
  22. // NETCODE
  23.  
  24. rate "1048576"
  25. cl_cmdrate "66"
  26. cl_updaterate "66"
  27. cl_interp "0"
  28. cl_interp_ratio "1"
  29. cl_lagcompensation "1"
  30. cl_predict "1"
  31. cl_pred_optimize "2"
  32. cl_predictweapons "1"
  33. cl_smooth "0"
  34. cl_smoothtime "0.02"
  35. cl_showfps "0"
  36. cl_downloadfilter "nosounds"
  37.  
  38. // DECALS
  39.  
  40. r_decal_cullsize "0"
  41. r_decals "50"
  42. mp_decals "50"
  43.  
  44. // PERFORMANCE
  45.  
  46. mat_aaquality "0"
  47. mat_alphacoverage "0"
  48. mat_antialias "0"
  49. mat_autoexposure_max "0"
  50. mat_autoexposure_min "0"
  51. mat_bloom_scalefactor_scalar "0"
  52. mat_bloomscale "0"
  53. mat_bufferprimitives "0"
  54. mat_bumpmap "0"
  55. mat_clipz "1"
  56. mat_colorcorrection "0"
  57. mat_compressedtextures "1"
  58. mat_debugdepthval "0"
  59. mat_debugdepthvalmax "0"
  60. mat_diffuse "1"
  61. mat_disable_bloom "1"
  62. mat_disable_fancy_blending "1"
  63. mat_disable_lightwarp "1"
  64. mat_disable_ps_patch "1"
  65. mat_envmapsize "0"
  66. mat_envmaptgasize "0"
  67. mat_fastspecular "1"
  68. mat_filterlightmaps "0"
  69. mat_filtertextures "1"
  70. mat_forceaniso "0"
  71. mat_forcehardwaresync "0"
  72. mat_forcemanagedtextureintohardware "0"
  73. mat_framebuffercopyoverlaysize "0"
  74. mat_hdr_enabled "0"
  75. mat_hdr_level "0"
  76. mat_max_worldmesh_vertices "0"
  77. mat_maxframelatency "0"
  78. mat_mipmaptextures "1"
  79. mat_non_hdr_bloom_scalefactor "0"
  80. mat_parallaxmap "0"
  81. mat_picmip "2"
  82. mat_reducefillrate "1"
  83. mat_shadowstate "0"
  84. mat_software_aa_blur_one_pixel_lines "0"
  85. mat_software_aa_strength "0"
  86. mat_software_aa_strength_vgui "0"
  87. mat_software_aa_tap_offset "0"
  88. mat_softwarelighting "0"
  89. mat_specular "0"
  90. mat_trilinear "0"
  91. mat_use_compressed_hdr_textures "0"
  92. mat_wateroverlaysize "0"
  93.  
  94. // MULTICORE
  95.  
  96. cl_interp_threadmodeticks "0"
  97. cl_threaded_bone_setup "0"
  98. cl_threaded_client_leaf_system "0"
  99. host_thread_mode "0"
  100. mat_queue_mode "2"
  101. mp_usehwmmodels "-1"
  102. mp_usehwmvcds "-1"
  103. r_queued_decals "0"
  104. r_queued_post_processing "0"
  105. r_queued_ropes "0"
  106. r_threaded_client_shadow_manager "0"
  107. r_threaded_particles "1"
  108. r_threaded_renderables "0"
  109. threadpool_affinity "0"
  110.  
  111. // RAIN & WATER
  112.  
  113. r_3dsky "0"
  114. r_PhysPropStaticLighting "0"
  115. r_ambientboost "0"
  116. r_ambientfactor "0"
  117. r_ambientmin "0"
  118. r_bloomtintb "0"
  119. r_bloomtintexponent "0"
  120. r_bloomtintg "0"
  121. r_bloomtintr "0"
  122. r_cheapwaterend "1"
  123. r_cheapwaterstart "1"
  124. r_decalstaticprops "0"
  125. r_dopixelvisibility "0"
  126. r_drawbatchdecals "0"
  127. r_drawdetailprops "0"
  128. r_drawflecks "0"
  129. r_drawmodeldecals "0"
  130. r_dynamic "0"
  131. r_eyes "0"
  132. r_fastzreject "1"
  133. r_flex "0"
  134. r_forcewaterleaf "1"
  135. r_hunkalloclightmaps "0"
  136. r_lightaverage "0"
  137. r_lightcache_zbuffercache "0"
  138. r_lod "2"
  139. r_maxdlights "0"
  140. r_maxmodeldecal "0"
  141. r_maxnewsamples "0"
  142. r_maxsampledist "0"
  143. r_minnewsamples "0"
  144. r_occlusion "1"
  145. r_propsmaxdist "0"
  146. r_renderoverlayfragment "0"
  147. r_rootlod "2"
  148. r_ropetranslucent "0"
  149. r_shadowmaxrendered "32"
  150. r_shadowrendertotexture "1"
  151. r_shadows "1"
  152. r_spray_lifetime "0"
  153. r_staticprop_lod "3"
  154. r_teeth "0"
  155. r_waterdrawreflection "0"
  156. r_waterdrawrefraction "0"
  157. r_waterforceexpensive "0"
  158. r_waterforcereflectentities "0"
  159. r_worldlights "0"
  160.  
  161. // ROPES
  162.  
  163. rope_averagelight "0"
  164. rope_collide "0"
  165. rope_smooth "0"
  166. rope_smooth_enlarge "0"
  167. rope_subdiv "0"
  168. rope_wind_dist "0"
  169.  
  170. // MODELS
  171.  
  172. cl_minmodels "1"
  173. cl_ragdoll_physics_enable "0"
  174. cl_ragdoll_collide "0"
  175. cl_wpn_sway_interp "0"
  176.  
  177. // MOUSE
  178.  
  179. m_customaccel "0"
  180. m_customaccel_exponent "1"
  181. m_customaccel_max "0"
  182. m_customaccel_scale "0.04"
  183. m_filter "0"
  184. m_mouseaccel1 "0"
  185. m_mouseaccel2 "0"
  186. m_pitch "0.022"
  187. m_yaw "0.022"
  188.  
  189. // SOUND
  190.  
  191. dsp_enhance_stereo "0"
  192. dsp_slow_cpu "1"
  193. dsp_spatial "40"
  194. dsp_speaker "50"
  195. dsp_volume "1"
  196. dsp_water "14"
  197. snd_mixahead "0.05"
  198. soundscape_flush "1"
  199.  
  200. // BLOOD & VIOLENCE
  201.  
  202. violence_ablood "1"
  203. violence_agibs "1"
  204. violence_hblood "1"
  205. violence_hgibs "1"
  206.  
  207. // MISCELLANEOUS
  208.  
  209. cl_clearhinthistory "1"
  210. cl_debugrumble "0"
  211. cl_detaildist "0"
  212. cl_detailfade "400"
  213. cl_drawmonitors "0"
  214. cl_ejectbrass "0"
  215. cl_forcepreload "1"
  216. cl_phys_props_enable "0"
  217. cl_phys_props_max "0"
  218. cl_playerspraydisable "1"
  219. cl_rumblescale "0"
  220. cl_show_splashes "0"
  221. cl_showhelp "0"
  222. cl_showpluginmessages "0"
  223. cl_disablefreezecam "1"
  224. cl_disablehtmlmotd "1"
  225.  
  226. adsp_debug "0"
  227. budget_show_history "0"
  228. commentary "0"
  229. flex_smooth "0"
  230. func_break_max_pieces "0"
  231. g_ragdoll_fadespeed "0"
  232. g_ragdoll_lvfadespeed "0"
  233. gl_clear "0"
  234. jpeg_quality "100"
  235. lod_transitiondist "0"
  236. muzzleflash_light "0"
  237. overview_mode "0"
  238. prop_active_gib_limit "0"
  239. props_break_max_pieces "0"
  240. showhitlocation "1"
  241. sv_forcepreload "1"
  242.  
  243. // ______________
  244. // | CUSTOM |
  245. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  246.  
  247. cl_legacy_crosshair_recoil 1
  248. r_pixelfog 1
  249. sensitivity 0.6
  250. zoom_sensitivity_ratio 1
  251. mat_queue_mode 2
  252. bind mwheeldown +jump
  253. unbind mwheelup
  254. unbind F10
  255.  
  256. bind "kp_end" "buy hegrenade"
  257. bind "kp_leftarrow" "buy deagle"
  258. bind "kp_home" "buy ak47; buy m4a1"
  259. bind "kp_downarrow" "buy flashbang"
  260. bind "kp_5" "buy mp5"
  261. bind "kp_uparrow" "buy awp"
  262. bind "kp_pgdn" "buy smokegrenade;"
  263. bind "kp_rightarrow" "buy defuser"
  264. bind "kp_pgup" "buy galil; buy famas"
  265. bind "kp_ins" "buy defuser"
  266.  
  267. bind "mouse4" "use weapon_flashbang"
  268. bind "mouse5" "use weapon_smokegrenade"
  269. bind "mouse3" "use weapon_hegrenade"
  270. cl_ragdoll_physics_enable 0
  271.  
  272. cl_crosshairsize 2
  273. cl_legacy_crosshair_scale 0
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