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- -- Some scripts in one
- -- Pegasus Edit #pastebin
- -----------------------------------------------------------------------
- -- made by clv, ray & avn have fun leeching
- -- Arnex
- local DevVersion = true;
- if DevVersion then
- local model = game:GetObjects("rbxassetid://889231903")[1];
- model:FindFirstChild('Arnex').Parent = game:service'CoreGui';
- model:FindFirstChild('ArnexLogin').Parent = game:service'Geometry';
- end;
- print('beginning load with dev as',DevVersion);
- wait();
- local Services = setmetatable({},{__index = function(self,req) return game:GetService(req) end});
- local Player = Services.Players.LocalPlayer;
- local Mouse = Player:GetMouse();
- local UIS = Services.UserInputService;
- local Arnex_Gui = Services.CoreGui:FindFirstChild('Arnex');
- local GuiData = {};
- local C = Arnex_Gui:FindFirstChild('Container');
- local Immune = {};
- local Messages = {};
- local Loops = {};
- local Noobs = {"keeganf", "yurps", "lqced", "stunnings", "InstantKarma", "Zealiance", "WWIIman1", "sergiu8957", "Narroby", "Blueice506", "bloody1", "Zladko", "Karterness", "Somberr", "WhosAstro", "SilentJoe2", "Estxban", "Sanbourne", "TaintedDreams", "TheForestWolf", "XrxshadowxX", "johanh2o", "anonymous12", "Milbert23", "Gusmanak", "matto323", "Narroby", "diseasterboy", "nilser2", "zamen40", "ipwnoobs5times", "TheRatchetHatchet", "DietWaWa", "Aueres", "pexf", "BioHazardous98", "Martin_Brodeur", "SpicyBuilderclub", "DorinTheBlackHammer", "Bobrules1111", "flamingsk8rdude", "MycarkeysJones", "OsmaniMiniMessi10", "alex25bossgoku", "natures_miracle", "JarlSoda", "XxDemonKingDiabloxX", "toothythedeer333", "MonsterGamerWar", "SkepticLemon", "kevin10222", "OddXman", "Lumism", "minibartmanthefirst", "ninjman123", "BeneficialBryan", "epicsarrowm djchickenwing0,FatherLogic", "Mandei", "SilasAnderson", "iReallyLegit", "FCEFEAR", "TheForestWolf", "Leyzor", "Axst", "XrxshadowxX", "claykillsu", "Sanbourne", "Gunmetry", "Shadingly", "Zolutions", "EvilCool", "deooon", "Jamie_Jr", "YouFoundRichard", "Slurpify", "opKSaint", "Cyptonite", "Re_try", "InternalTitan", "Recoilized", "fratels", "CunningBiscuit", "icyss", "concents", "SteffJonez", "flexai", "Neelan", "fentox", "laserpie"};
- local EspData = {};
- local Commands = {};
- local RemoteBase = {};
- local God = {};
- local Vitals = {};
- wait();
- GuiData.Bases = {};
- GuiData.Container = C;
- GuiData.GuiToggle = Arnex_Gui:FindFirstChild('OpenClose');
- GuiData.Header = C:FindFirstChild('Header');
- GuiData.Menu = C:FindFirstChild('LeftMenu');
- GuiData.Back = C:FindFirstChild('BackP');
- GuiData.Search = GuiData.Header:FindFirstChild('Search');
- GuiData.Exec = GuiData.Header:FindFirstChild('Go');
- GuiData.Buttons = GuiData.Back:FindFirstChild('Buttons');
- GuiData.Input = GuiData.Back:FindFirstChild('Input');
- GuiData.Login = Services.Geometry:FindFirstChild('ArnexLogin');
- GuiData.Bases.Button = GuiData.Buttons:FindFirstChild('Button1'):Clone();
- GuiData.Bases.Arg = GuiData.Input:FindFirstChild('Input1'):Clone();
- GuiData.Bases.Submit = GuiData.Input:FindFirstChild('Input2'):Clone();
- wait();
- C.Active = true;
- C.Draggable = true;
- GuiData.Buttons.Button1:Destroy();
- GuiData.Input.Input1:Destroy();
- GuiData.Input.Input2:Destroy();
- GuiData.Menu.Display.Credit.Text = "Made by Avn and Ray";
- GuiData.OrigPos = C.Position;
- player = Player;
- print'Variables success';
- -- Init --
- function dump(data)
- local send = '\n[== ARNEX debug dump begin ==]\n'
- for i,v in next,data do
- send = send.."\ndebug key ["..tostring(i).."] => "..tostring(v);
- end;
- send = send..'\n\n[== ARNEX debug dump end ==]'
- warn(send);
- end;
- if getrenv then
- _G = getrenv()._G;
- shared = getrenv().shared;
- elseif getgenv then
- _G = getgenv()._G;
- shared = getgenv().shared;
- else
- warn('[ARNEX] Unexpected error.. Some commands will be unavailable, report this dump to a dev and we will attempt to fix');
- dump({
- type = 'Launch error',
- gEnv = getgenv or 'nil',
- gREnv = getrenv or 'nil',
- Sh = shared,
- G = _G or 'nil',
- });
- _G = setmetatable(_G,{__index = function(s,r) return function() output('Command unavailable :( (Report F9 dump)') end end});
- shared = setmetatable(shared,{__index = function(s,r) return function() output('Command unavailable :( (Report F9 dump)') end end});
- end;
- function exit(hard)
- if not hard then
- game:Shutdown();workspace.Gravity=0/0;error();
- else
- repeat spawn(error) until nil;
- end;
- end;
- function destroy(...)
- Services.Debris:AddItem(...,0)
- end;
- function checkReal(func)
- if not func then return false end;
- local p,_ = pcall(function() ("").dump(func) end);
- local y,_ = ypcall(function() ("").dump(func) end);
- local x,_ = xpcall(function() ("").dump(func) end,1);
- return not p and not y and not x
- end;
- if not Arnex_Gui or not GuiData.Login then
- dump{
- type = 'Tampering',
- UI = Arnex_Gui,
- LGN = GuiData.Login,
- }
- exit();
- elseif not DevVersion then
- pcall(function()
- local User = GuiData.Login.Container.UBox.Text;
- local Pass = User.Parent.PBox.Text;
- local Test = Services.HttpService:JSONDecode(game:HttpPost("https://rvgserver.herokuapp.com/arnex/topkek", Services.HttpService:JSONEncode{username=User,password=Pass,rbxu=Player.Name},true,"application/json"));
- if not Test.response then
- destroy(Arnex_Gui)
- destroy(GuiData.Login);
- exit(true);
- end
- end)
- end;
- for i,v in next,{"A_lmaz","yassofi","DIAAMND", "TanqR","hex_kill","Liamelly",("2v\108\99"):reverse()} do
- Immune[i] = v;
- end;
- for i,v in next,{"ARNEX Apoc Gui","All, others, and me work in ARNEX!","There are constant updates and fixes!","Found a bug? Report it to Avn or Ray!","Need help? Message #support in our discord","Have a suggestion? Message Avn or Ray"} do
- Messages[i] = v;
- end;
- indexLookup = function(s,r)
- for _,v in pairs(s) do
- if v == r then
- return v;
- end;
- end;
- end;
- setmetatable(Immune,{__index=indexLookup});
- setmetatable(Noobs,{__index=indexLookup});
- local EspBG = Instance.new("BillboardGui");EspBG.AlwaysOnTop = true;EspBG.Size = UDim2.new(0,100,0,20);EspBG.StudsOffset = Vector3.new(0,4,0);EspBG.Name = "ESP";
- local EspLBL = Instance.new("TextLabel",EspBG);EspLBL.BackgroundTransparency = 1;EspLBL.Size = UDim2.new(1,0,1,0);EspLBL.Text = "";EspLBL.TextColor3 = Color3.new(1,1,1);EspLBL.TextStrokeColor3 = Color3.new(0,0,0);EspLBL.TextStrokeTransparency = 0;EspLBL.TextSize = 10;
- EspData.BG = EspBG;
- EspData.Label = EspLBL;
- ItemCodes={["AK-104"]=1037,["WindscreenGlass"]=184,["WaterBottle"]=209,["Watch"]=3001,["VehicleJack"]=3016,["Vegetables"]=214,["VS50"]=256,["Uzi"]=2015,["Ushanka"]=7014,["USP45Ammo"]=26,["USP45"]=2007,["Twinkies"]=212,["Tuna"]=4,["TrinityBeret"]=7015,["TomatoSoup"]=215,["TM46"]=257,["TEC9Ammo32"]=57,["TEC9Ammo20"]=56,["TEC9Ammo"]=20,["TEC-9"]=2005,["SurvivalPackTan"]=4009,["SurvivalPackGrey"]=4010,["SurvivalPackGreen"]=4011,["SurvivalPackBrown"]=4012,["Suppressor9"]=9007,["Suppressor762"]=9010,["Suppressor556"]=9009,["Suppressor545"]=9011,["Suppressor45"]=9008,["Spam"]=6,["SodaSprite"]=205,["SodaRoot"]=207,["SodaPepsi"]=7,["SodaPepper"]=9,["SodaMoxie"]=208,["SodaDew"]=202,["SodaCrush"]=201,["SodaCoke"]=8,["ShotgunAmmo"]=18,["Shotgun"]=1002,["ShadesGrey"]=8005,["ShadesBlack"]=8001,["ScrapMetal"]=183,["Sabre"]=3014,["SUSAT"]=9014,["STANAGAmmo50"]=52,["STANAGAmmo30"]=51,["STANAGAmmo100"]=53,["SKSAmmo"]=45,["SKS"]=1018,["SCAR-L"]=1022,["RoadFlare"]=251,["RevolverAmmo"]=25,["Revolver"]=2006,["ReinforcedWheel"]=189,["Reflex"]=9003,["RedChemlight"]=3020,["RedBeret"]=7013,["RawMeat"]=220,["Ranger"]=7003,["RamboClothingTop"]=5003,["RamboClothingBottom"]=6003,["Radio"]=3018,["RPK"]=1034,["Pringles"]=204,["PilotGreen"]=7010,["PilotBlack"]=7009,["Pasta"]=5,["Painkillers"]=12,["PaddedClothingTop"]=5002,["PaddedClothingBottom"]=6002,["PPSHAmmo"]=46,["PPSH"]=1019,["PP19Ammo64"]=58,["SmallCrate"]=38,["OmniLight"]=3015,["OTs-14"]=1036,["NagantAmmo"]=17,["Mosin-Nagant"]=1001,["Model459Ammo14"]=59,["Model459"]=2013,["Mk48Ammo"]=23,["Mk48"]=1005,["Mk23"]=2018,["Mk17"]=1031,["MilitaryPackGrime"]=4013,["MilitaryPackGrey"]=4015,["MilitaryPackGreen"]=4014,["MilitaryPackBlack"]=4016,["MaverickAmmo"]=27,["Maverick"]=1010,["Material6"]=36,["Material5"]=35,["Material4"]=34,["Material3"]=33,["Material2"]=32,["Material1"]=31,["Matches"]=3005,["MaskSpecOps"]=8009,["MaskPhantom"]=8013,["MaskMime"]=8008,["MaskMercenary"]=8007,["MaskHockey"]=8012,["Map"]=3003,["MakarovAmmo"]=16,["Makarov"]=2003,["MRE"]=10,["MP5Ammo"]=29,["MP5"]=1012,["M9Ammo32"]=55,["M9Ammo17"]=54,["M9Ammo"]=19,["M93R"]=2016,["M9"]=2004,["M870Ammo"]=28,["M870"]=1011,["M4A1"]=1004,["M3Ammo30"]=60,["M3"]=1028,["M249Ammo100"]=61,["M249"]=1024,["M1911Ammo"]=15,["M1911"]=2002,["M14"]=1016,["M1014"]=1027,["M14Ammo50"]=64,["M14Ammo30"]=63,["M14Ammo20"]=62,["M1Garand"]=1006,["Lemonade"]=206,["Laser"]=9006,["Kobra"]=9004,["Knife"]=3013,["KethArmorTop"]=5011,["KethArmorBottom"]=6011,["JerryCanEmpty"]=186,["JerryCan"]=185,["HornRimmed"]=8006,["Holo"]=9002,["HikingPackWhite"]=4006,["HikingPackOrange"]=4005,["HikingPackBrown"]=4008,["HikingPackBlue"]=4007,["Hatchet"]=3011,["HK417"]=1033,["HK21"]=1032,["GusArmorTop"]=5010,["GusArmorBottom"]=6010,["Grip"]=9005,["GreenChemlight"]=3021,["GarandAmmo"]=24,["GPS"]=3006,["G37"]=2017,["G36K"]=1023,["G3"]=1030,["G18"]=2011,["FuelTank"]=182,["Floodlight"]=37,["FlashlightSurvival"]=3009,["FlashlightOld"]=3008,["FlashlightMilitary"]=3010,["FlashlightAttachment"]=9012,["Firewood"]=250,["Firefighter"]=8004,["FedorovAmmo"]=44,["Fedorov"]=1017,["Fedora"]=7004,["FannyPackWhite"]=4002,["FannyPackTan"]=4001,["FannyPackPurple"]=4004,["FannyPackBlue"]=4003,["FAL"]=1029,["Eyepatch"]=8003,["Entrencher"]=3004,["EngineParts"]=181,["EnfieldAmmo"]=42,["Enfield"]=1015,["Detonator"]=3017,["Crowbar"]=3012,["CowlGreen"]=7002,["CowlBlack"]=7001,["Cowboy"]=7012,["CookedMeat"]=221,["Compass"]=3002,["ClothingTopFalse"]=5000,["ClothingBottomFalse"]=6000,["CivilianClothingTop"]=5001,["CivilianClothingBottom"]=6001,["ChocolateBar"]=211,["ChipsAhoy"]=213,["ChickenSoup"]=216,["CheezIts"]=203,["CarWheel"]=180,["CamoWoodlandsTop"]=5007,["CamoWoodlandsBottom"]=6007,["CamoUrbanTop"]=5005,["CamoUrbanBottom"]=6005,["CamoSpecialTop"]=5009,["CamoSpecialBottom"]=6009,["CamoSnowTop"]=5008,["CamoSnowBottom"]=6008,["CamoJungleTop"]=5006,["CamoJungleBottom"]=6006,["CamoDesertTop"]=5004,["CamoDesertBottom"]=6004,["CZ75Ammo"]=40,["CZ75"]=2010,["CCO"]=9001,["CBJ-MS"]=2014,["C4"]=255,["BrimmedBrown"]=7007,["BrimmedBlack"]=7008,["Bowler"]=7005,["BlueChemlight"]=3022,["BloodBag"]=11,["Binoculars"]=3007,["Biker"]=7006,["BeefStew"]=217,["BeefJerky"]=210,["Beans"]=3,["Beanie"]=7011,["BandanaSkull"]=8014,["BandanaRenegade"]=8011,["BandanaRed"]=8010,["BandanaBlack"]=8002,["BallisticUrban"]=7018,["BallisticSpecOps"]=7019,["BallisticJungle"]=7017,["BallisticGlass"]=187,["BallisticDesert"]=7016,["Auto-5"]=1025,["ArmorPlates"]=188,["AN-94"]=1040,["AKS-74U"]=1041,["AKM"]=1038,["AKAmmo75"]=67,["AKAmmo45"]=66,["AKAmmo30"]=65,["AK47Ammo75"]=50,["AK47Ammo40"]=49,["AK47Ammo30"]=48,["AK-74"]=1039,["AK-47"]=1003,["AK-12"]=1035,["ACOG"]=9013,["LargeCrate"]=39,["PP-19"]=1026,["Patriot"]=1021}
- print'Init success';
- --- ---
- -- Functions --
- function clearArgs()
- for i,v in next, GuiData.Input:GetChildren() do
- if not v:IsA("UIListLayout") then
- destroy(v)
- end
- end
- end
- function inverseTab(t)
- local ret={}
- for i,v in next, t do
- ret[v] = i;
- end
- return s
- end
- ItemCodes = inverseTab(ItemCodes);
- function toggleVisible()
- local Tween = GuiData.Container;
- GuiData.GuiOut = not GuiData.GuiOut;
- if not GuiData.GuiOut then
- GuiData.OrigPos = GuiData.Container.Position;
- end;
- Tween:TweenPosition(GuiData.GuiOut and GuiData.OrigPos or UDim2.new(-1,0,GuiData.OrigPos.X.Scale,0),"Out","Quad",.15,true)
- end;
- function fireRemote(rem,...)
- if type(rem) == 'string' then
- if RemoteBase[rem] then
- RemoteBase[rem]:FireServer(...)
- else
- if not workspace.Remote:FindFirstChild(rem) then
- warn('[ARNEX] Failed to get a remote, please report this dump to the devs!');
- dump({
- type = 'Remote fetch error',
- remote = rem,
- wrkspc = workspace,
- wrkspcT = typeof(workspace),
- })
- else
- RemoteBase[rem] = workspace.Remote:FindFirstChild(rem);
- fireRemote(rem,...);
- end;
- end;
- elseif type(rem) == 'userdata' then
- rem:FireServer(...);
- end;
- end;
- function output(str)
- fireRemote('SendMessage', Player, 'Green', tostring(str))
- end;
- function recurseSet(obj,mode)
- local function s(o,mode)
- for i,v in next, o:GetChildren() do
- if v:IsA("LocalScript") then
- v.Disabled = not v.Disabled;
- end;
- if #v:children() > 0 then
- s(v,mode);
- end;
- end
- end
- if obj:IsA("LocalScript") then
- obj.Disabled = mode;
- end
- s(obj,mode);
- end
- function clearButtons()
- for i,v in next, GuiData.Buttons:GetChildren() do
- if v.ClassName == "TextButton" then
- destroy(v);
- end
- end
- end;
- function getPlayer(name,mean)
- name = name:lower();
- local ret = {};
- if name == "me" then
- ret = {Player};
- elseif name == "all" then
- ret = Services.Players:GetPlayers();
- elseif name == "others" then
- ret = Services.Players:GetPlayers();
- for i,v in next, ret do
- if v == Player then
- ret[i] = nil;
- break;
- end
- end
- else
- for i,v in next, Services.Players:GetPlayers() do
- if v.Name:lower():sub(1,#name) == name then
- ret = {v};
- break;
- end
- end
- end
- for i,v in pairs(ret) do
- if Immune[v.Name] and Player ~= v and mean then
- fireRemove('SendMessage', v, "Yellow", "Someone is using ARNEX and attempted to use a bad command on you. You are protected by the ARNEX developers <3");
- ret[i] = nil;
- end
- end
- return ret;
- end
- function recInvis(o)
- for i,v in next, o:GetChildren() do
- if v:IsA("BasePart") then
- shared.fireserver("BreakWindow2", v, true);
- end
- recInvis(v);
- end
- end
- function renderButtons()
- clearButtons();
- for i,cmd in next, Commands do
- if cmd.cat == selected then
- local new = GuiData.Bases.Button:Clone();
- new.Parent = GuiData.Buttons;
- new.Text = i;
- new.MouseButton1Down:connect(function()
- clearArgs();
- for i,v in next, cmd.args do
- local arg = GuiData.Bases.Arg:Clone();
- arg.Name = tostring(i);
- arg.Label.Text = v[1];
- arg.TextBox.Text = v[2];
- arg.Parent = GuiData.Input;
- end
- local submit = GuiData.Bases.Submit:Clone();
- submit.Parent = GuiData.Input;
- submit.Name = "Submit";
- submit.MouseButton1Click:connect(function()
- local args = {};
- for i = 1, #cmd.args do
- args[#args+1] = GuiData.Input[tostring(i)].TextBox.Text;
- end
- cmd.func(unpack(args));
- end)
- end)
- end
- end
- end
- function addcmd(category, name, args, func)
- local categories = {"Player","Vehicle","Spawning","Miscellaneous"};
- Commands[name] = {cat=categories[category], ["args"]=args, ["func"]=func};
- end
- function getNext(slots)
- for i,v in next, slots:GetChildren() do
- if v.Name:match("slot%d") and not v:FindFirstChild("ObjectID") then
- return v;
- end
- end
- end
- function placec4(p,explode)
- local c4 = Services.Lighting.Materials.C4Placed;
- fireRemove('PlaceMaterial',c4,p-c4:GetModelCFrame().p);
- local x;
- repeat x=workspace.ChildAdded:wait() until x.Name == "C4Placed";
- _G.ChangeValue(x:WaitForChild("Owner"),Player.Name)
- if explode then
- fireRemove('Detonate',x);
- end
- end
- function getVehicle(noBikes)
- local selected;
- local min = math.huge;
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v.PrimaryPart and (not noBikes or v.Name ~= "Bicycle") and v.Name ~= "VehicleWreck" then
- local dist = (player.Character.Head.Position-v.PrimaryPart.Position).magnitude;
- if dist < min then
- selected = v;
- min = dist;
- end
- end
- end
- return selected;
- end
- function makeC4()
- fireRemove('PlaceC4', Services.Lighting.Materials.C4Placed, Player.Character.Torso.Position, true);
- end
- function findVehicle(veh)
- for i,v in next, player.PlayerGui:GetChildren() do
- if v:IsA("BillboardGui") and v.Name == "ESPV" then
- if v.Adornee == veh.PrimaryPart then
- return true;
- end
- end
- end
- return false;
- end
- function removeGui()
- local addback = {gui={},char={}};
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- addback.gui[#addback.gui+1] = v;
- recset(v, true);
- v.Parent = nil;
- end;
- for i,v in pairs(Player.Character:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- addback.char[#addback.char+1] = v;
- v.Parent = nil;
- v.Disabled = true;
- end
- end
- return addback;
- end;
- function spawnx(plr,id,override)
- local slot = override or getNext(plr.playerstats.slots);
- for i,v in next, slot:GetChildren() do
- _G.Destruct(v);
- end
- shared.fireserver("AddObject",slot,tonumber(id));
- end
- function loop(func, del)
- Loops[func] = {del = del or 0, exec = false};
- return func;
- end;
- function suspendLoop(func)
- Loops[func] = nil;
- return true;
- end;
- print'Functions success';
- --- ---
- -- Init + functions required --
- UIS.InputBegan:connect(function(key, gpe)
- if key.KeyCode == Enum.KeyCode.Quote and not gpe then
- toggleVisible();
- elseif key.KeyCode == Enum.KeyCode.LeftControl and Mouse.Target then
- if ctrlDestroy then
- _G.Destruct(Mouse.Target);
- end
- end
- end)
- GuiData.GuiToggle.MouseButton1Click:connect(function()
- toggleVisible();
- end)
- GuiData.Exec.MouseButton1Click:connect(function()
- clearButtons();
- for i,cmd in next, Commands do
- if i:gsub("%s",""):lower():match(searchbox.Text:lower():gsub("%s","")) then
- local new = GuiData.Bases.Button:Clone();
- new.Parent = GuiData.Buttons;
- new.Text = i;
- new.MouseButton1Down:connect(function()
- clearArgs();
- for i,v in next, cmd.args do
- local arg = GuiData.Bases.Arg:Clone();
- arg.Name = tostring(i);
- arg.Label.Text = v[1];
- arg.TextBox.Text = v[2];
- arg.Parent = GuiData.Input;
- end
- local submit = GuiData.Bases.Submit:Clone();
- submit.Parent = GuiData.Input;
- submit.Name = "Submit";
- submit.MouseButton1Click:connect(function()
- local args = {};
- for i = 1, #cmd.args do
- args[#args+1] = GuiData.Input[tostring(i)].TextBox.Text;
- end
- cmd.func(unpack(args));
- end)
- end)
- end
- end
- end)
- for i,v in next, GuiData.Menu:GetChildren() do
- if v.ClassName == ("TextButton") then
- v.MouseButton1Click:connect(function()
- if selected == v.Name then
- v.TextColor3 = Color3.new(1,1,1);
- renderButtons();
- elseif selected then
- GuiData.Menu[selected].TextColor3 = Color3.new(1,1,1)
- selected = v.Name;
- v.TextColor3 = Color3.new(0,1,0);
- renderButtons();
- else
- selected = v.Name;
- v.TextColor3 = Color3.new(0,1,0);
- renderButtons();
- end
- end)
- end
- end
- print'Init2 success';
- --- ---
- -- Commands --
- addcmd(1, "Kill", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- pcall(_G.Destruct,v.Character.Head);
- end
- end)
- addcmd(4, "Fly", {}, function()
- if not flying then
- flying = true
- output('Flying enabled');
- local torso = Player.Character.Torso;
- bv = Instance.new("BodyVelocity", torso)
- bg = Instance.new("BodyGyro", torso)
- bg.MaxTorque = Vector3.new(1000000000000, 1000000000000, 1000000000000)
- bv.MaxForce = Vector3.new(1000000000000, 1000000000000, 1000000000000)
- bv.P = 3000
- local L_158_ = 300
- keysEnabled = UIS.InputBegan:connect(function(key)
- local code = key.KeyCode;
- if code ~= Enum.KeyCode.W and code ~= Enum.KeyCode.A and code ~= Enum.KeyCode.S and code ~= Enum.KeyCode.D and code ~= Enum.KeyCode.Q and code ~= Enum.KeyCode.E then
- return
- end;
- local keyUp = true
- local keyup = game:GetService("UserInputService").InputEnded:connect(function(key2)
- if key2.KeyCode == code then
- keyUp = false
- keyup:disconnect();
- end
- end)
- player.Character.Humanoid.Sit = true
- while keyUp and Player.Character.Humanoid.Sit and wait() do
- if code == Enum.KeyCode.W then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), -math.pi / 10)
- end;
- if code == Enum.KeyCode.S then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), math.pi / 10)
- end;
- if code == Enum.KeyCode.A then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), math.pi / 10)
- end;
- if code == Enum.KeyCode.D then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), -math.pi / 10)
- end;
- if code == Enum.KeyCode.Q then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 10)
- end;
- if code == Enum.KeyCode.E then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 10)
- end;
- if code == Enum.KeyCode.Up then
- L_158_ = L_158_ + 200
- end;
- if code == Enum.KeyCode.Down then
- L_158_ = L_158_ - 200
- end;
- bv.Velocity = bg.CFrame.lookVector * L_158_;
- end
- end)
- else
- output('Flying disabled')
- keysEnabled:disconnect()
- --keyup:disconnect()
- bv.Velocity = Vector3.new()
- bv:Destroy()
- bg:Destroy()
- flying = false;
- end
- end)
- addcmd(4, "Ctrl Destroy", {}, function()
- ctrlDestroy = not ctrlDestroy;
- output('Ctrl destroy is now '..ctrlDestroy and 'enabled' or 'disabled');
- end)
- addcmd(1, "Kick", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- local i,v = i,v -- local copy for the spawn thread
- pcall(_G.Destruct,v);
- spawn(function()
- wait(.1);
- if Services.Players:FindFirstChild(v.Name) then
- output('Failed to kick '..v.Name);
- else
- output('Kicked '..v.Name);
- end;
- end)
- end
- end)
- addcmd(1, "Invis", {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- recInvis(v.Character);
- pcall(function()
- _G.Destruct(v.Character.Head:FindFirstChildOfClass("Decal"));
- end)
- end
- end)
- addcmd(4, "Message", {{"Message","Message to send"}, {"Color", "White/Red/Green/Yellow/Blue"}}, function(msg,clr)
- for i,v in next, Services.Players:GetPlayers() do
- fireRemove('SendMessage',v,clr,msg);
- end
- end)
- addcmd(4, "Noclip", {}, function()
- Noclip = not Noclip;
- if Noclip then
- output('Noclip enabled');
- else
- output('Noclip enabled');
- end;
- end)
- addcmd(1, "God mode", {}, function()
- _G.HealthSet("MaxHealth",math.huge);
- _G.HealthSet("Health",math.huge);
- end)
- addcmd(1, "Loopheal" , {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- God[v] = not God[v];
- end
- end)
- addcmd(4, "INF Stamina", {}, function()
- Stamina = not Stamina;
- end)
- addcmd(1, "Skin", {{"Target", "me"},{"PColor","Num"},{"PMaterial","Num"},{"SColor","Num"},{"SMaterial","Num"}}, function(target,pc,pm,sc,sm)
- for i,v in next, getPlayer(target) do
- pcall(function()
- local x;
- local t = v.playerstats.skins:GetChildren();
- table.sort(t,function(a,b)
- return tonumber(a.Name:match("%d+")) < tonumber(b.Name:match("%d+"));
- end)
- for i,v in next, t do
- if v.Value == 0 then
- x = v;
- break;
- end
- end
- _G.ChangeValue(x, tonumber(pc));
- _G.ChangeValue(x.material, tonumber(pm));
- _G.ChangeValue(x.secondary, tonumber(sc));
- _G.ChangeValue(x.secondary.material, tonumber(sm));
- end)
- end
- end)
- addcmd(4, "Set Gravity", {{"Value","196.2"}}, function(n)
- workspace.Gravity = tonumber(n);
- end)
- addcmd(2, "God Car", {}, function()
- local veh = getVehicle();
- _G.ChangeValue(veh.Stats.Armor.Max,999999999);
- _G.ChangeValue(veh.Stats.Armor,999999999);
- end)
- addcmd(2, "Horn Change", {{"SoundId","ID"}}, function(id)
- id = "rbxassetid://"..id;
- local veh = getVehicle();
- _G.SoundIdSet(veh.PrimaryPart.Horn, id);
- end);
- addcmd(4, "RemoveLimbs", {{"Target", "Player name"}}, function(target)
- for i,v in next, getPlayer(target) do
- pcall(function()
- _G.Destruct(v.Character["Left Arm"]);
- _G.Destruct(v.Character["Left Leg"]);
- _G.Destruct(v.Character["Right Arm"]);
- _G.Destruct(v.Character["Right Leg"]);
- end)
- end
- end)
- addcmd(2, "Repair Car", {}, function()
- local veh = getVehicle();
- local stats = veh.Stats;
- _G.ChangeValue(stats.Hull,450);
- _G.ChangeValue(stats.Engine, 100);
- _G.ChangeValue(stats.Tank, 100);
- _G.ChangeValue(stats.Fuel,stats.Fuel.Max.Value);
- end)
- addcmd(2, "Super Car", {{"Speed", "Number"}}, function(speed)
- local veh = getVehicle();
- local stats = veh.Stats;
- _G.ChangeValue(stats.Fuel.Max,1000000);
- _G.ChangeValue(stats.Fuel, 1000000);
- _G.ChangeValue(stats.MaxSpeed, tonumber(speed));
- _G.ChangeValue(stats.MaxSpeed.Offroad,tonumber(speed));
- end)
- addcmd(4, "InvisC4s", {}, function()
- invc4 = not invc4;
- end)
- addcmd(4, "SpamC4", {}, function()
- local index = 0;
- local function s(o)
- for i,v in next, o:GetChildren() do
- if v:IsA("BasePart") then
- index = index + 1;
- spawn(function() placec4(v.Position) end)
- coroutine.yield();
- end
- if v.Name ~= "C4Placed" then
- s(v);
- end
- end
- end
- s(workspace["Anchored Objects"]);
- end)
- addcmd(2, "Spawn Car", {}, function()
- local veh = getVehicle(true);
- local tp = player.Character.Torso.Position;
- local vp = veh.PrimaryPart.Position;
- local np = tp-vp + Vector3.new(20, 0, 0);
- fireRemote('PlaceMaterial',veh,np);
- local x = workspace:WaitForChild(veh.Name);
- _G.ChangeParent(x,workspace.Vehicles);
- end)
- addcmd(1, "Explode", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- spawn(function() placec4(v.Character.Torso.Position, true); end);
- end
- end)
- addcmd(3, "Spawn", {{"Target","me"},{"ItemId", "Number"}}, function(target,id)
- for i,v in next, getPlayer(target) do
- spawnx(v,id);
- end
- end)
- addcmd(1, "View", {{"Target","Player name"}}, function(target)
- target = getPlayer(target)[1];
- workspace.CurrentCamera.CameraSubject = target.Character.Humanoid;
- end)
- addcmd(3, "Kit", {{"Target","Me"}, {"KitName","fal"}}, function(target, kit)
- kit = kit:lower();
- for i,v in next, getPlayer(target) do
- spawn(function()
- if kit == "fal" then
- spawnx(v,1029,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "g36k" then
- spawnx(v,1023,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "m4a1" then
- spawnx(v,1004,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "scar-l" then
- spawnx(v,1022,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "mk17" then
- spawnx(v,1031,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "m14" then
- spawnx(v,1016,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "akm" then
- spawnx(v,1038,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "rpk" then
- spawnx(v,1034,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ots" then
- spawnx(v,1036,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak104" then
- spawnx(v,1037,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak12" then
- spawnx(v,1035,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak47" then
- spawnx(v,1003,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak74" then
- spawnx(v,1039,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "aks47u" then
- spawnx(v,1041,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "an94" then
- spawnx(v,1041,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "hk417" then
- spawnx(v,1033,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "g3" then
- spawnx(v,1030,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "patriot" then
- spawnx(v,1021,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack);
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- end
- end)
- end
- end)
- addcmd(4, "Nofog", {}, function()
- Services.Lighting.FogEnd = 9999999;
- end)
- addcmd(1, "Inf Vitals", {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- Vitals[v] = not Vitals[v];
- _G.ChangeValue(v.playerstats.Hunger,math.huge);
- _G.ChangeValue(v.playerstats.Thirst,math.huge);
- end
- end)
- addcmd(1, "JumpPower", {{"Value","Number"}}, function(num)
- _G.HealthSet("JumpPower", tonumber(num));
- end)
- addcmd(4, "C4 Walk", {}, function()
- c4 = not c4;
- end)
- addcmd(4, "Zoomout", {} ,function()
- Player.PlayerGui.CameraZoom:Destroy()
- end)
- addcmd(4, "No-recoil", {}, function()
- local prim = player.playerstats.slots.slotprimary.ObjectID.Value
- local primid = _G.Deobfuscate(prim)
- local itemname = ItemCodes[primid]
- player.Backpack[itemname].Stats.Recoil.Value = "aaaaaaaaaA"
- end)
- addcmd(4, "clearworkspace", {}, function()
- for i,v in next, workspace:GetChildren() do
- pcall(_G.Destruct,v);
- end
- end)
- addcmd(1, "Change stats", {{"Target", "me"},{"Days", "Number"},{"Kills","Number"},{"ZKills","Number"}}, function(target, days, kills, zkills)
- days, kills, zkills = tonumber(days), tonumber(kills), tonumber(zkills);
- for i,v in next, getPlayer(target) do
- local stats = v.playerstats;
- _G.ChangeValue(stats.Days,days or stats.Days.Value);
- _G.ChangeValue(stats.ZombieKill.Civilian,zkills or stats.ZombieKill.Civilian.Value);
- _G.ChangeValue(stats.PlayerKill.Defensive,kills or stats.PlayerKill.Defensive.Value);
- end
- end)
- addcmd(4, "ESP", {}, function()
- esp = not esp;
- end)
- addcmd(1, "WalkSpeed", {{"Speed", "23"}}, function(speed)
- local speed = tonumber(speed);
- Player.Character.Humanoid.WalkSpeed = speed > 23 and 23 or speed;
- end)
- addcmd(2, "Destroy vehicles", {}, function()
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v:FindFirstChild("Stats") then
- _G.ChangeValue(v.Stats.Engine, 0);
- end
- end
- end)
- addcmd(4, "Destroy Groups", {}, function()
- for i,v in next, game.Lighting.Groups:GetChildren() do
- if v:IsA("IntValue") then
- _G.Events.GroupKick:FireServer(v,Services.Players:FindFirstChild(v.member1.Value));
- end
- end
- end)
- --- ---
- -- Misc --
- loop(function()
- GuiData.Container.Footer.page.Text = Messages[math.random(#Messages)];
- end, 7);
- loop(function()
- if Noclip then
- pcall(function()
- Player.Character:FindFirstChildOfClass('Humanoid'):ChangeState(11); -- 11 = StrafingNoPhysics
- end)
- end;
- end)
- loop(function()
- if not Arnex_Gui or Arnex_Gui.Parent ~= Services.CoreGui then
- for i,v in pairs(Loops) do
- suspendLoop(i);
- end;
- dump({
- type = 'Tampering',
- newLoc = Arnex_Gui:GetFullName(),
- expectedLoc = Services.CoreGui:GetFullName(),
- })
- exit();
- end;
- end)
- loop(function()
- if Stamina then
- Player.Backpack.GlobalFunctions.Stamina.Value = 100;
- end
- end)
- loop(function()
- if invc4 then
- for i,v in next, workspace:GetChildren() do
- if v.Name == "C4Placed" and not v:FindFirstChild("invised") then
- Instance.new("BoolValue",v).Name = "invised";
- recInvis(v);
- end
- end
- end
- end)
- loop(function()
- Player.CameraMaxZoomDistance = 400
- end)
- loop(function()
- if c4 then
- makeC4();
- end
- end,.5)
- loop(function()
- for i,v in next, game.Players:GetPlayers() do
- fireRemote('sendMessage',v,"Green","Join our Discord for Apocalypse Rising Exploits and Free Roblox Account Dumps! discord.gg/7SzPNUx");
- end
- end,900)
- loop(function()
- for i,v in next, _G do
- if type(v) == "function" then
- getfenv(v).setfenv = function(a) return a end;
- getfenv(v).getfenv = function() return {} end;
- end
- end
- end,.5)
- loop(function()
- local guis = {};
- for i,v in next, player.PlayerGui:GetChildren() do
- if v.Name:match("ESP") then
- guis[#guis+1] = v;
- end
- end
- if esp then
- for i,v in next, player.PlayerGui:GetChildren() do
- if v.Name:match("^ESP") then
- v:Destroy();
- end
- end
- for i,v in next, Services.Players:GetPlayers() do
- if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v ~= player and not player.PlayerGui:FindFirstChild("ESP"..v.Name) then
- local head = v.Character.Head;
- local hum = v.Character.Humanoid;
- local new = EspData.BG:Clone();
- new.Parent = player.PlayerGui;
- new.Adornee = head;
- new.Name = "ESP"..v.Name;
- local nametag = Instance.new("TextLabel", new.TextLabel);
- nametag.BackgroundTransparency = 1;
- nametag.TextColor3 = Color3.new(1,1,1);
- nametag.TextStrokeTransparency = 0;
- nametag.TextSize = 8;
- nametag.Name = "Nametag";
- nametag.TextTransparency = .5;
- new.TextLabel.TextTransparency = .5;
- nametag.Size = UDim2.new(1,0,1,0);
- nametag.Position = UDim2.new(0,0,-.9,0);
- nametag.Text = v.Name;
- local signal = new.Adornee.Parent:GetPropertyChangedSignal("Parent");
- signal:connect(function()
- if not new.Adornee or not new.Adornee:IsDescendantOf(workspace) then
- new:Destroy();
- end
- end)
- guis[#guis+1] = new;
- end
- end
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v.Name ~= "Bicycle" and v.PrimaryPart and not findVehicle(v) then
- local base = v.PrimaryPart;
- local new = EspData.BG:Clone();
- new.Parent = player.PlayerGui;
- new.Adornee = base;
- new.Name = "ESPV";
- new.TextLabel.TextColor3 = Color3.new(1,0,0);
- local signal = v:GetPropertyChangedSignal("Parent");
- signal:connect(function()
- if not new.Adornee:IsDescendantOf(workspace) then
- new:Destroy();
- end
- end)
- guis[#guis+1] = new;
- end
- end
- --update all guis
- for i,v in next, guis do
- v.Enabled = true;
- if v.Adornee and v.Adornee.Parent and player.Character and player.Character:FindFirstChild("Head") and v:FindFirstChild("TextLabel") then
- local dist = (v.Adornee.Position-player.Character.Head.Position).magnitude;
- v.TextLabel.Text = tostring(math.floor(dist));
- end
- end
- else
- for i,v in next, guis do
- v.Enabled = false;
- end
- end
- end,.1)
- loop(function()
- for i,v in next, God do
- if v then
- pcall(function()
- _G.AddDamage(i.Character.Humanoid,-100);
- end)
- end
- end
- for i,v in next, Vitals do
- if v then
- pcall(function()
- _G.ChangeValue(i.playerstats.Hunger,100);
- _G.ChangeValue(i.playerstats.Thirst,100);
- end)
- end
- end
- end)
- loop(function()
- if nolog then
- pcall(function()
- _G.ChangeValue(player.playerstats.combat, false);
- end)
- end
- for i,v in next, Services.Players:GetPlayers() do
- if Noobs[v.Name] then
- spawn(function()
- fireRemote('SendMessage', v, "Yellow", "You are blacklisted by ARNEX, for either being an Admin, being in a good relation with admins or a toxic fvxck.");
- wait(.3);
- _G.Destruct(v);
- end)
- end
- end
- if invc4 then
- for i,v in next, workspace:GetChildren() do
- if v.Name == "C4Placed" and not v:FindFirstChild("invised") then
- Instance.new("BoolValue",v).Name = "invised";
- recInvis(v);
- end
- end
- end
- end)
- print'Commands success';
- --- ---
- -- Master loop --
- spawn(function()
- while coroutine.yield() do
- for func,data in pairs(Loops) do
- local func,data = func,data;
- if not data.exec then
- spawn(function()
- data.exec = true;
- if data.del ~= 0 then wait(data.del) end;
- func(func);
- data.exec = false;
- end);
- end;
- end;
- end;
- end)
- print'Loop success';
- -- Next
- Player = game.Players.LocalPlayer.Name
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://530637073'
- s:Play()
- local passdebounce = false
- local intro = Instance.new ("ScreenGui", game.CoreGui)
- local f = Instance.new ("Frame", intro)
- f.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- f.BackgroundTransparency = 0.2
- f.BorderColor3 = Color3.new(0/255,0/255,255/255)
- f.BorderSizePixel = 3
- f.Position = UDim2.new(0,540,0,250)
- f.Size = UDim2.new(0,200,0,200)
- f.Style = "Custom"
- t = Instance.new ("ImageLabel", f)
- t.BackgroundTransparency = 1
- t.Image = "rbxassetid://508800483"
- t.Size = UDim2.new (0, 150, 0, 150)
- t.Position = UDim2.new(0, 25, 0, 25)
- t.ImageTransparency = 1
- wait()
- t.ImageTransparency = 0.9
- t.Size = UDim2.new (0, 20, 0, 20)
- t.Position = UDim2.new(0, 90, 0, 90)
- wait()
- t.ImageTransparency = 0.9
- t.Size = UDim2.new (0, 40, 0, 40)
- t.Position = UDim2.new(0, 80, 0, 80)
- wait()
- t.ImageTransparency = 0.8
- t.Size = UDim2.new (0, 60, 0, 60)
- t.Position = UDim2.new(0, 70, 0, 70)
- wait()
- t.ImageTransparency = 0.7
- t.Size = UDim2.new (0, 80, 0, 80)
- t.Position = UDim2.new(0, 60, 0, 60)
- wait()
- t.ImageTransparency = 0.6
- t.Size = UDim2.new (0, 100, 0, 100)
- t.Position = UDim2.new(0, 50, 0, 50)
- wait()
- t.ImageTransparency = 0.5
- t.Size = UDim2.new (0, 120, 0, 120)
- t.Position = UDim2.new(0, 40, 0, 40)
- wait()
- t.ImageTransparency = 0.5
- t.Size = UDim2.new (0, 140, 0, 140)
- t.Position = UDim2.new(0, 30, 0, 30)
- wait()
- t.ImageTransparency = 0.4
- t.Size = UDim2.new (0, 160, 0, 160)
- t.Position = UDim2.new(0, 20, 0, 20)
- wait()
- t.ImageTransparency = 0.3
- t.Size = UDim2.new (0, 180, 0, 180)
- t.Position = UDim2.new(0, 10, 0, 10)
- wait()
- t.ImageTransparency = 0.2
- t.Size = UDim2.new (0, 200, 0, 200)
- t.Position = UDim2.new(0, 0, 0, 0)
- wait()
- t.ImageTransparency = 0.1
- t.Size = UDim2.new (0, 220, 0, 220)
- t.Position = UDim2.new(0, -10, 0, -10)
- wait()
- t.ImageTransparency = 0
- t.Size = UDim2.new (0, 200, 0, 200)
- t.Position = UDim2.new(0, 0, 0, 0)
- wait()
- t.ImageTransparency = 0
- t.Size = UDim2.new (0, 180, 0, 180)
- t.Position = UDim2.new(0, 10, 0, 10)
- wait(0.5)
- b = Instance.new ("TextButton", f)
- b.Size = UDim2.new(0,200,0,50)
- b.Position = UDim2.new(0,0,0,155)
- b.BorderSizePixel = 0
- b.BackgroundTransparency = 1
- b.Text = "Created by Strazos"
- b.Font = "SciFi"
- b.FontSize = "Size24"
- b.TextColor3 = Color3.new (255, 255, 255)
- b.TextTransparency = 1
- wait()
- b.TextTransparency = 0.9
- wait()
- b.TextTransparency = 0.8
- wait()
- b.TextTransparency = 0.7
- wait()
- b.TextTransparency = 0.6
- wait()
- b.TextTransparency = 0.5
- wait()
- b.TextTransparency = 0.4
- wait()
- b.TextTransparency = 0.3
- wait()
- b.TextTransparency = 0.2
- wait()
- b.TextTransparency = 0.1
- wait()
- b.TextTransparency = 0
- wait(1.5)
- b.TextTransparency = 0.1
- f.BackgroundTransparency = 0.1
- t.ImageTransparency = 0.1
- wait()
- b.TextTransparency = 0.2
- f.BackgroundTransparency = 0.2
- t.ImageTransparency = 0.2
- wait()
- b.TextTransparency = 0.3
- f.BackgroundTransparency = 0.3
- t.ImageTransparency = 0.3
- wait()
- b.TextTransparency = 0.4
- f.BackgroundTransparency = 0.4
- t.ImageTransparency = 0.4
- wait()
- b.TextTransparency = 0.5
- f.BackgroundTransparency = 0.5
- t.ImageTransparency = 0.5
- wait()
- b.TextTransparency = 0.6
- f.BackgroundTransparency = 0.6
- t.ImageTransparency = 0.6
- wait()
- b.TextTransparency = 0.7
- f.BackgroundTransparency = 0.7
- t.ImageTransparency = 0.7
- wait()
- b.TextTransparency = 0.8
- f.BackgroundTransparency = 0.8
- t.ImageTransparency = 0.8
- wait()
- b.TextTransparency = 0.9
- f.BackgroundTransparency = 0.9
- t.ImageTransparency = 0.9
- wait()
- b.TextTransparency = 1
- f.BackgroundTransparency = 1
- t.ImageTransparency = 1
- wait()
- intro:Remove()
- passdebounce = true
- s:Stop()
- while passdebounce ~= true do
- wait()
- end
- Player = game.Players.LocalPlayer.Name
- local Gui = Instance.new('ScreenGui', game.CoreGui)
- Gui.Name = 'LightningGui'
- local Pull = Instance.new('Frame', Gui)
- Pull.Name = 'Grab'
- Pull.Active = true
- Pull.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Pull.BackgroundTransparency = 0.5
- Pull.BorderSizePixel = 0
- Pull.Position = UDim2.new(0.5,-318,0.5,-92)
- Pull.Size = UDim2.new(0,590,0,50)
- Pull.Draggable = true
- Pull.Style = "Custom"
- -- =====================================================================
- local Close = Instance.new('TextButton', Pull)
- Close.Name = 'Close'
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(1,-23,0,1)
- Close.Size = UDim2.new(0,22,0,22)
- Close.Font = 'SourceSans'
- Close.FontSize = 'Size24'
- Close.TextColor3 = Color3.new(255,255,0)
- Close.Text = 'O'
- Close.TextStrokeTransparency = 0.8
- -- =====================================================================
- local Close2 = Instance.new('TextButton', Pull)
- Close2.Name = 'Close'
- Close2.BackgroundTransparency = 1
- Close2.Position = UDim2.new(1,-22,0,22)
- Close2.Size = UDim2.new(0,22,0,22)
- Close2.Font = 'SourceSans'
- Close2.FontSize = 'Size18'
- Close2.TextColor3 = Color3.new(255,0,0)
- Close2.Text = 'X'
- Close2.TextStrokeTransparency = 0.9
- -- =====================================================================
- local Body = Instance.new('Frame', Pull)
- Body.Name = 'Body'
- Body.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Body.BackgroundTransparency = 0.5
- Body.BorderSizePixel = 0
- Body.Position = UDim2.new(0,0,0,52)
- Body.Size = UDim2.new(0,590,0,250)
- -- =====================================================================
- local scroll = Instance.new('ScrollingFrame', Pull)
- scroll.Name = 'scroll'
- scroll.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- scroll.BackgroundTransparency = 0.5
- scroll.BorderSizePixel = 0
- scroll.Position = UDim2.new(0,0,0,52)
- scroll.Size = UDim2.new(0,590,0,250)
- scroll.CanvasSize = UDim2.new(0, 0, 10, 0)
- -- =====================================================================
- local Title = Instance.new('TextLabel', Pull)
- Title.Name = 'Title'
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0,20,0,0)
- Title.Size = UDim2.new(0,200,1,0)
- Title.Font = 'SourceSansLight'
- Title.FontSize = 'Size48'
- Title.Text = "Lightning GUI"
- Title.TextColor3 = Color3.new(255,255,0)
- Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
- Title.TextStrokeTransparency = 0
- -- =====================================================================
- local Image = Instance.new('ImageLabel', Body)
- Image.Name = 'Image'
- Image.Size = UDim2.new (0, 590,0, 250)
- Image.BorderSizePixel = 0
- Image.Image = 'rbxassetid://503785894'
- -- =====================================================================
- local PlayerName = Instance.new('TextBox', Body)
- PlayerName.Name = 'PlayerName'
- PlayerName.BorderSizePixel = 0
- PlayerName.Position = UDim2.new(0,240,0,-40)
- PlayerName.Size = UDim2.new(0,180,0,30)
- PlayerName.Font = 'SourceSans'
- PlayerName.FontSize = 'Size18'
- PlayerName.Text = '[Player Name]'
- PlayerName.BackgroundColor3 = Color3.new(255,255,255)
- PlayerName.TextColor3 = Color3.new(0,0,0)
- PlayerName.TextWrapped = true
- -- =====================================================================
- local Message = Instance.new('TextBox', Body)
- Message.Name = 'Message'
- Message.BorderSizePixel = 0
- Message.Position = UDim2.new(0,420,0,-40)
- Message.Size = UDim2.new(0,150,0,30)
- Message.Font = 'SourceSans'
- Message.FontSize = 'Size18'
- Message.Text = '[Message]'
- Message.BackgroundColor3 = Color3.new(255,255,255)
- Message.TextColor3 = Color3.new(0,0,0)
- Message.TextWrapped = true
- -- =====================================================================
- local Credits = Instance.new('TextLabel', scroll)
- Credits.BackgroundTransparency = 1
- Credits.Position = UDim2.new(0,-40,0,15)
- Credits.Size = UDim2.new(1,0,0,20)
- Credits.TextColor3 = Color3.new(255,255,0)
- Credits.FontSize = 'Size24'
- Credits.Font = 'SourceSansItalic'
- Credits.Text = 'Welcome to Lightning GUI,'
- plyr = game.Players.LocalPlayer.Name
- local Credits2 = Instance.new('TextLabel', scroll)
- Credits2.BackgroundTransparency = 1
- Credits2.Position = UDim2.new(0,106,0,15)
- Credits2.Size = UDim2.new(1,0,0,20)
- Credits2.TextColor3 = Color3.new(255,255,0)
- Credits2.FontSize = 'Size24'
- Credits2.Font = 'SourceSansItalic'
- Credits2.Text = tostring(plyr)
- if plyr == "Devoxus" then
- Credits2.TextColor3 = Color3.new(0,255,255)
- elseif plyr == "Strazos" then
- Credits2.TextColor3 = Color3.new(0,255,255)
- elseif plyr == "NRedxk" then
- Credits2.TextColor3 = Color3.new(0,255,255)
- end
- wait(1.2)
- Credits.TextTransparency = 0.1
- Credits2.TextTransparency = 0.1
- wait(0.1)
- Credits.TextTransparency = 0.2
- Credits2.TextTransparency = 0.2
- wait(0.1)
- Credits.TextTransparency = 0.3
- Credits2.TextTransparency = 0.3
- wait(0.1)
- Credits.TextTransparency = 0.4
- Credits2.TextTransparency = 0.4
- wait(0.1)
- Credits.TextTransparency = 0.5
- Credits2.TextTransparency = 0.5
- wait(0.1)
- Credits.TextTransparency = 0.6
- Credits2.TextTransparency = 0.6
- wait(0.1)
- Credits.TextTransparency = 0.7
- Credits2.TextTransparency = 0.7
- wait(0.1)
- Credits.TextTransparency = 0.8
- Credits2.TextTransparency = 0.8
- wait(0.1)
- Credits.TextTransparency = 0.9
- Credits2.TextTransparency = 0.9
- wait(0.1)
- Credits.TextTransparency = 1
- Credits2.TextTransparency = 1
- Credits.Position = UDim2.new(0,0,0,15)
- Credits.Text = 'Created by Strazos'
- -- =====================================================================
- local God = Instance.new('TextButton', scroll)
- God.Name = 'God'
- God.BackgroundColor3 = Color3.new(0,0/255,0/255)
- God.BackgroundTransparency = 0.3
- God.BorderSizePixel = 2
- God.Position = UDim2.new(0,20,0,130)
- God.Size = UDim2.new(0,120,0,25)
- God.Font = 'SourceSansBold'
- God.FontSize = 'Size28'
- God.Text = 'God Plr'
- God.TextColor3 = Color3.new(255,255,0)
- God.TextWrapped = true
- God.BorderColor3 = Color3.new(140/255,140/255,0/255)
- God.TextTransparency = 0.3
- God.ZIndex = 2
- -- =====================================================================
- local car = Instance.new('TextButton', scroll)
- car.Name = 'Car TP'
- car.BackgroundColor3 = Color3.new(0/255,0/255,0)
- car.BackgroundTransparency = 0.3
- car.BorderSizePixel = 2
- car.Position = UDim2.new(0,20,0,290)
- car.Size = UDim2.new(0,120,0,25)
- car.Font = 'SourceSansBold'
- car.FontSize = 'Size28'
- car.Text = 'TP Car'
- car.TextColor3 = Color3.new(255,255,0)
- car.TextWrapped = true
- car.BorderColor3 = Color3.new(140/255,140/255,0/255)
- car.TextTransparency = 0.3
- car.ZIndex = 2
- -- =====================================================================
- local zomb = car:Clone()
- zomb.Name = 'killzombies'
- zomb.Parent = scroll
- zomb.Position = UDim2.new(0,450,0,370)
- zomb.Text = 'Kill Zombs'
- -- =====================================================================
- local stam = car:Clone()
- stam.Name = 'stamina'
- stam.Parent = scroll
- stam.Position = UDim2.new(0,315,0,370)
- stam.Text = 'InfStamina'
- -- =====================================================================
- local devon = car:Clone()
- devon.Name = 'devon'
- devon.Parent = scroll
- devon.Position = UDim2.new(0,315,0,410)
- devon.Text = 'DevConON'
- devon.Visible = false
- -- =====================================================================
- local devoff = car:Clone()
- devoff.Name = 'devoff'
- devoff.Parent = scroll
- devoff.Position = UDim2.new(0,315,0,410)
- devoff.Text = 'DevConOFF'
- devoff.Visible = true
- -- =====================================================================
- local horn = car:Clone()
- horn.Name = 'carhorn'
- horn.Parent = scroll
- horn.Position = UDim2.new(0,20,0,410)
- horn.Text = 'HornSound'
- -- =====================================================================
- local nograv = car:Clone()
- nograv.Name = 'nograv'
- nograv.Parent = scroll
- nograv.Position = UDim2.new(0,155,0,370)
- nograv.Text = 'NoGravON'
- nograv.Visible = false
- -- =====================================================================
- local grav = car:Clone()
- grav.Name = 'grav'
- grav.Parent = scroll
- grav.Position = UDim2.new(0,155,0,370)
- grav.Text = 'NoGravOFF'
- grav.Visible = true
- -- =====================================================================
- local nv = car:Clone()
- nv.Name = 'nv'
- nv.Parent = scroll
- nv.Position = UDim2.new(0,20,0,370)
- nv.Text = 'NightV ON'
- nv.Visible = false
- -- =====================================================================
- local nonv = car:Clone()
- nonv.Name = 'nonv'
- nonv.Parent = scroll
- nonv.Position = UDim2.new(0,20,0,370)
- nonv.Text = 'NightV OFF'
- nonv.Visible = true
- -- =====================================================================
- local cratetp = car:Clone()
- cratetp.Name = 'cratetp'
- cratetp.Parent = scroll
- cratetp.Position = UDim2.new(0,20,0,330)
- cratetp.Text = 'Crate TP'
- -- =====================================================================
- local delmap = car:Clone()
- delmap.Name = 'deletemap'
- delmap.Parent = scroll
- delmap.Position = UDim2.new(0,155,0,330)
- delmap.Text = 'Delete Map'
- -- =====================================================================
- local spectate = car:Clone()
- spectate.Name = 'spectate'
- spectate.Parent = scroll
- spectate.Position = UDim2.new(0,450,0,250)
- spectate.Text = 'Spectate'
- -- =====================================================================
- local spawnitem = car:Clone()
- spawnitem.Name = 'spawnitems'
- spawnitem.Parent = scroll
- spawnitem.Position = UDim2.new(0,315,0,290)
- spawnitem.Text = 'SpawnItem'
- -- =====================================================================
- local spawnskin = car:Clone()
- spawnskin.Name = 'spawnskin'
- spawnskin.Parent = scroll
- spawnskin.Position = UDim2.new(0,315,0,330)
- spawnskin.Text = 'Get Skin'
- -- =====================================================================
- local slotnumber = Instance.new('TextBox', scroll)
- slotnumber.Name = 'slotnumber'
- slotnumber.BorderSizePixel = 0
- slotnumber.Position = UDim2.new(0,450,0,330)
- slotnumber.Size = UDim2.new(0,120,0,25)
- slotnumber.Font = 'SourceSans'
- slotnumber.FontSize = 'Size18'
- slotnumber.Text = '[Skin Slot Num]'
- slotnumber.BackgroundColor3 = Color3.new(255,255,255)
- slotnumber.TextColor3 = Color3.new(0,0,0)
- slotnumber.TextWrapped = true
- -- =====================================================================
- local color1 = Instance.new('TextBox', scroll)
- color1.Name = 'color1'
- color1.BorderSizePixel = 0
- color1.Position = UDim2.new(0,315,0,370)
- color1.Size = UDim2.new(0,120,0,25)
- color1.Font = 'SourceSans'
- color1.FontSize = 'Size18'
- color1.Text = '[Color 1 Number]'
- color1.BackgroundColor3 = Color3.new(255,255,255)
- color1.TextColor3 = Color3.new(0,0,0)
- color1.TextWrapped = true
- -- =====================================================================
- local color2 = Instance.new('TextBox', scroll)
- color2.Name = 'color2'
- color2.BorderSizePixel = 0
- color2.Position = UDim2.new(0,450,0,370)
- color2.Size = UDim2.new(0,120,0,25)
- color2.Font = 'SourceSans'
- color2.FontSize = 'Size18'
- color2.Text = '[Color 2 Number]'
- color2.BackgroundColor3 = Color3.new(255,255,255)
- color2.TextColor3 = Color3.new(0,0,0)
- color2.TextWrapped = true
- -- =====================================================================
- --nvfunction--
- local Player = game.Players.LocalPlayer
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- nvGUI.Name = 'NightVision'
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.Name = 'MAIN'
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BackgroundTransparency = 0.75
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Size = UDim2.new(1,0,1,0)
- nvMAIN.Text = ''
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name == '' .. Player.Name) then
- for i,v in pairs(v.Character:GetChildren()) do
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Adornee = v
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- end
- end
- end
- -- =====================================================================
- local material1 = Instance.new('TextBox', scroll)
- material1.Name = 'material1'
- material1.BorderSizePixel = 0
- material1.Position = UDim2.new(0,315,0,410)
- material1.Size = UDim2.new(0,120,0,25)
- material1.Font = 'SourceSans'
- material1.FontSize = 'Size18'
- material1.Text = '[Material 1 Num]'
- material1.BackgroundColor3 = Color3.new(255,255,255)
- material1.TextColor3 = Color3.new(0,0,0)
- material1.TextWrapped = true
- -- =====================================================================
- local material2 = Instance.new('TextBox', scroll)
- material2.Name = 'material2'
- material2.BorderSizePixel = 0
- material2.Position = UDim2.new(0,450,0,410)
- material2.Size = UDim2.new(0,120,0,25)
- material2.Font = 'SourceSans'
- material2.FontSize = 'Size18'
- material2.Text = '[Material 2 Num]'
- material2.BackgroundColor3 = Color3.new(255,255,255)
- material2.TextColor3 = Color3.new(0,0,0)
- material2.TextWrapped = true
- -- =====================================================================
- --VISIBLITY
- spawnskin.Visible = false
- slotnumber.Visible = false
- color1.Visible = false
- color2.Visible = false
- material1.Visible = false
- material2.Visible = false
- -- =====================================================================
- local carname = Instance.new('TextBox', scroll)
- carname.Name = 'carname'
- carname.BorderSizePixel = 0
- carname.Position = UDim2.new(0,155,0,290)
- carname.Size = UDim2.new(0,120,0,25)
- carname.Font = 'SourceSans'
- carname.FontSize = 'Size18'
- carname.Text = '[Car Name]'
- carname.BackgroundColor3 = Color3.new(255,255,255)
- carname.TextColor3 = Color3.new(0,0,0)
- carname.TextWrapped = true
- -- =====================================================================
- local hornid = Instance.new('TextBox', scroll)
- hornid.Name = 'hornid'
- hornid.BorderSizePixel = 0
- hornid.Position = UDim2.new(0,155,0,410)
- hornid.Size = UDim2.new(0,120,0,25)
- hornid.Font = 'SourceSans'
- hornid.FontSize = 'Size18'
- hornid.Text = '[Sound ID]'
- hornid.BackgroundColor3 = Color3.new(255,255,255)
- hornid.TextColor3 = Color3.new(0,0,0)
- hornid.TextWrapped = true
- -- =====================================================================
- local carspeed = Instance.new('TextBox', scroll)
- carspeed.Name = 'carspeed'
- carspeed.BorderSizePixel = 0
- carspeed.Position = UDim2.new(0,155,0,250)
- carspeed.Size = UDim2.new(0,120,0,25)
- carspeed.Font = 'SourceSans'
- carspeed.FontSize = 'Size18'
- carspeed.Text = '[Car Speed Num]'
- carspeed.BackgroundColor3 = Color3.new(255,255,255)
- carspeed.TextColor3 = Color3.new(0,0,0)
- carspeed.TextWrapped = true
- -- =====================================================================
- local itemid = Instance.new('TextBox', scroll)
- itemid.Name = 'itemid'
- itemid.BorderSizePixel = 0
- itemid.Position = UDim2.new(0,450,0,290)
- itemid.Size = UDim2.new(0,120,0,25)
- itemid.Font = 'SourceSans'
- itemid.FontSize = 'Size18'
- itemid.Text = '[Item ID]'
- itemid.BackgroundColor3 = Color3.new(255,255,255)
- itemid.TextColor3 = Color3.new(0,0,0)
- itemid.TextWrapped = true
- -- =====================================================================
- local KillAll = God:Clone()
- KillAll.Name = 'KillAll'
- KillAll.Parent = scroll
- KillAll.Position = UDim2.new(0,155,0,50)
- KillAll.Text = 'Kill All'
- -- =====================================================================
- local KillPlr = God:Clone()
- KillPlr.Name = 'KillPlr'
- KillPlr.Parent = scroll
- KillPlr.Position = UDim2.new(0,20,0,50)
- KillPlr.Text = 'Kill'
- -- =====================================================================
- local loopkplr = God:Clone()
- loopkplr.Name = 'loopkplr'
- loopkplr.Parent = scroll
- loopkplr.Position = UDim2.new(0,20,0,90)
- loopkplr.Text = 'LoopK Plr'
- -- =====================================================================
- local loopkall = God:Clone()
- loopkall.Name = 'loopkall'
- loopkall.Parent = scroll
- loopkall.Position = UDim2.new(0,155,0,90)
- loopkall.Text = 'LoopK All'
- -- =====================================================================
- local creds = God:Clone()
- creds.Name = 'creds'
- creds.Parent = scroll
- creds.Size = UDim2.new(0,25,0,25)
- creds.Position = UDim2.new(0,282,0,60)
- creds.Text = 'C '
- -- =====================================================================
- local blue = God:Clone()
- blue.Name = 'creds'
- blue.Parent = scroll
- blue.Size = UDim2.new(0,25,0,25)
- blue.Position = UDim2.new(0,282,0,105)
- blue.Text = 'B '
- blue.Visible = true
- -- =====================================================================
- local yellow = God:Clone()
- yellow.Name = 'creds'
- yellow.Parent = scroll
- yellow.Size = UDim2.new(0,25,0,25)
- yellow.Position = UDim2.new(0,282,0,105)
- yellow.Text = 'Y '
- yellow.Visible = false
- -- =====================================================================
- local Corpse = God:Clone()
- Corpse.Name = 'CorpseTP'
- Corpse.Parent = scroll
- Corpse.Position = UDim2.new(0,315,0,50)
- Corpse.Text = 'Corpse TP'
- -- =====================================================================
- local TpMe = God:Clone()
- TpMe.Name = 'TpMe'
- TpMe.Parent = scroll
- TpMe.Position = UDim2.new(0,20,0,170)
- TpMe.Text = 'Plr -> Me'
- -- =====================================================================
- local TpTo = God:Clone()
- TpTo.Name = 'TpTo'
- TpTo.Parent = scroll
- TpTo.Position = UDim2.new(0,155,0,170)
- TpTo.Text = 'Me -> Plr'
- -- =====================================================================
- local TpAllMe = God:Clone()
- TpAllMe.Name = 'TpAllMe'
- TpAllMe.Parent = scroll
- TpAllMe.Position = UDim2.new(0,155,0,130)
- TpAllMe.Text = 'TPAll -> Me'
- -- =====================================================================
- local GiveBadges = God:Clone()
- GiveBadges.Name = 'GiveBadges'
- GiveBadges.Parent = scroll
- GiveBadges.Position = UDim2.new(0,315,0,330)
- GiveBadges.Text = 'All Badges'
- -- =====================================================================
- local tpscary = God:Clone()
- tpscary.Name = 'GiveBadges'
- tpscary.Parent = scroll
- tpscary.Position = UDim2.new(0,450,0,330)
- tpscary.Text = 'TP Scary'
- -- =====================================================================
- local Noclip = God:Clone()
- Noclip.Name = 'Noclip'
- Noclip.Parent = scroll
- Noclip.Position = UDim2.new(0,450,0,50)
- Noclip.Text = 'Noclip'
- -- =====================================================================
- local NoFog = God:Clone()
- NoFog.Name = 'No Fog'
- NoFog.Parent = scroll
- NoFog.Position = UDim2.new(0,450,0,170)
- NoFog.Text = 'No Fog'
- -- =====================================================================
- local FALKIT = God:Clone()
- FALKIT.Name = 'SpawnFal'
- FALKIT.Parent = scroll
- FALKIT.Position = UDim2.new(0,315,0,90)
- FALKIT.Text = 'FAL Kit'
- -- =====================================================================
- local OTS = God:Clone()
- OTS.Name = 'SpawnFal'
- OTS.Parent = scroll
- OTS.Position = UDim2.new(0,450,0,90)
- OTS.Text = 'OTS Kit'
- -- =====================================================================
- local G36K = God:Clone()
- G36K.Name = 'SpawnG36k'
- G36K.Parent = scroll
- G36K.Position = UDim2.new(0,315,0,130)
- G36K.Text = 'G36k Kit'
- -- =====================================================================
- local MK48 = God:Clone()
- MK48.Name = 'SpawnMK48'
- MK48.Parent = scroll
- MK48.Position = UDim2.new(0,450,0,130)
- MK48.Text = 'MK48 Kit'
- -- =====================================================================
- local HungerThirst = God:Clone()
- HungerThirst.Name = 'HT'
- HungerThirst.Parent = scroll
- HungerThirst.Position = UDim2.new(0,315,0,170)
- HungerThirst.Text = 'Hung/Thir'
- -- =====================================================================
- local CarGod = God:Clone()
- CarGod.Name = 'CarGod'
- CarGod.Parent = scroll
- CarGod.Position = UDim2.new(0,20,0,210)
- CarGod.Text = 'Car God'
- -- =====================================================================
- local CarSpeed = God:Clone()
- CarSpeed.Name = 'CarSpeed'
- CarSpeed.Parent = scroll
- CarSpeed.Position = UDim2.new(0,20,0,250)
- CarSpeed.Text = 'Car Speed'
- -- =====================================================================
- local ItemESP = God:Clone()
- ItemESP.Name = 'ItemESP'
- ItemESP.Parent = scroll
- ItemESP.Position = UDim2.new(0,450,0,210)
- ItemESP.Text = 'Item ESP'
- -- =====================================================================
- local ESPF = God:Clone()
- ESPF.Name = 'ESPF'
- ESPF.Parent = scroll
- ESPF.Position = UDim2.new(0,315,0,210)
- ESPF.Text = 'PlrESP OFF'
- ESPF.Visible = true
- -- =====================================================================
- local ESPT = God:Clone()
- ESPT.Name = 'PlayerESP'
- ESPT.Parent = scroll
- ESPT.Position = UDim2.new(0,315,0,210)
- ESPT.Text = 'PlrESP ON'
- ESPT.Visible = false
- -- =====================================================================
- local aimbot = God:Clone()
- aimbot.Name = 'aimbot'
- aimbot.Parent = scroll
- aimbot.Position = UDim2.new(0,315,0,250)
- aimbot.Text = 'Aimbot'
- -- =====================================================================
- local Message2 = God:Clone()
- Message2.Name = 'Message'
- Message2.Parent = scroll
- Message2.Position = UDim2.new(0,155,0,210)
- Message2.Text = 'Message'
- -- =====================================================================
- --[[C.r.e.a.t.e.d b.y S.t.r.a.z.o.s]]--
- -- *********************************************************************
- God.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- Player = game.Workspace:FindFirstChild(PlayerName.Text)
- while wait() do
- game.Lighting.Remote.AddHealth:FireServer(Player.Humanoid, 420699001)
- end
- end)
- -- =====================================================================
- KillAll.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- getPlayer = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(getPlayer.Humanoid, -420699001)
- end
- end
- end)
- -- =====================================================================
- AddItem = function(Slot, ID)
- game.Lighting.Remote.AddObject:FireServer(Slot, ID)
- end
- DropItem = function(Slot, oID)
- game.Lighting.Remote.DropItem:FireServer(Slot, oID)
- end
- ObjectID = itemid.Text
- spawnitem.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- AddItem(game.Players.LocalPlayer.playerstats.slots.slot20, tonumber(itemid.Text))
- game.Players.LocalPlayer.playerstats.slots.slot20:WaitForChild("ObjectID")
- DropItem(game.Players.LocalPlayer.playerstats.slots.slot20, game.Players.LocalPlayer.playerstats.slots.slot20.ObjectID)
- end)
- -- =====================================================================
- delmap.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- local skrypt = getrenv()["_G"]
- for i,v in pairs(game.Workspace["Anchored Objects"]:GetChildren()) do
- skrypt.Destruct(v)
- end
- end)
- -- =====================================================================
- nonv.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- nv.Visible = true
- nonv.Visible = false
- NightVision()
- end)
- nv.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- nv.Visible = false
- nonv.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name == 'NightVision' and v:IsA('ScreenGui') then
- v:Destroy()
- end
- end
- end)
- -- =====================================================================
- local Player = game.Players.LocalPlayer
- grav.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- nograv.Visible = true
- grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Name = 'NoGrav'
- BF.Force = Vector3.new(0,4000,0)
- end)
- nograv.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- grav.Visible = true
- nograv.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- end)
- -- =====================================================================
- spawnskin.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- local skincolorprimary = tonumber(color1.Text)
- local skinmaterialprimary = tonumber(material1.Text)
- local skincolorsecondary = tonumber(color2.Text)
- local skinmaterialsecondary = tonumber(material2.Text)
- local skinslot = tonumber(slotnumber.Text)
- local daplayer = "Strazos"
- local tbl = getrenv()["_G"]
- tbl.ChangeValue(game.Players[daplayer].playerstats.skins[skinslot],skincolorprimary)
- tbl.ChangeValue(game.Players[daplayer].playerstats.skins[skinslot].material,skinmaterialprimary)
- tbl.ChangeValue(game.Players[daplayer].playerstats.skins[skinslot].secondary,skincolorsecondary)
- tbl.ChangeValue(game.Players[daplayer].playerstats.skins[skinslot].secondary.material,skinmaterialsecondary)
- wait(1)
- c = game.Lighting.LootDrops.CrateLow:Clone()
- c.Parent = game.Workspace
- c:MoveTo(game.Players[daplayer].Character.Torso.Position)
- end)
- -- =====================================================================
- KillPlr.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- gitPlayer = game.Workspace:FindFirstChild(PlayerName.Text)
- game.Lighting.Remote.AddHealth:FireServer(gitPlayer.Humanoid, -420699001)
- end)
- -- =====================================================================
- loopkplr.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- while true do
- wait()
- gitPlayer = game.Workspace[PlayerName.Text]
- game.Lighting.Remote.AddHealth:FireServer(gitPlayer.Humanoid, -420699001)
- wait()
- end
- end)
- -- =====================================================================
- loopkall.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- while true do
- wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- getPlayer = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(getPlayer.Humanoid, -420699001)
- wait()
- end
- end
- end
- end)
- -- =====================================================================
- TpMe.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpTo.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpAllMe.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- wait(.01)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- else
- print('there are no players in the server!')
- end
- end
- end)
- -- =====================================================================
- GiveBadges.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- plyr = PlayerName.Text
- game.Players[plyr].playerstats.PlayerKill.Defensive.Value = 75
- game.Players[plyr].playerstats.ZombieKill.Military.Value = 751
- game.Players[plyr].playerstats.Days.Value = 30
- end)
- -- =====================================================================
- NoFog.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Lighting.FogEnd = 99999999999
- end)
- -- =====================================================================
- Noclip.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[game.Players.LocalPlayer.Name].Torso.CanCollide = Clip
- game.Workspace[game.Players.LocalPlayer.Name].Head.CanCollide = Clip
- end)
- game.Workspace[game.Players.LocalPlayer.Name].Torso.Changed:connect(function()
- game.Workspace[game.Players.LocalPlayer.Name].Torso.CanCollide = Clip
- game.Workspace[game.Players.LocalPlayer.Name].Head.CanCollide = Clip
- end)
- end)
- -- =====================================================================
- FALKIT.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1029)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- G36K.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1023)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- OTS.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1036)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- MK48.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- Corpse.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- -- =====================================================================
- creds.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- Credits.Text = "Thanks to Skryptec/Merk/Others for some functions!"
- wait(3)
- Credits.Text = "Created by Strazos"
- end)
- -- =====================================================================
- car.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- carid = game.Workspace.Vehicles:FindFirstChild(carname.Text)
- carid:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random( -10,10)))
- end)
- -- =====================================================================
- cratetp.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- Player = PlayerName.Text
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(workspace[Player].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- -- =====================================================================
- tpscary.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- pleyr = game.Players.LocalPlayer.Name
- pz = game.Lighting.PatientZero
- df = game.Lighting.DarkFigure
- pz.Parent = Workspace
- df.Parent = Workspace
- pz:MoveTo(workspace[pleyr].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- df:MoveTo(workspace[pleyr].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end)
- -- =====================================================================
- Message2.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue", UI)
- var.Value = "Yellow"
- game.Lighting.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(Message.Text))
- end
- end)
- -- =====================================================================
- zomb.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for _,pl in pairs(workspace.Zombies:children()) do
- for xxad,v in pairs(pl:children()) do
- pcall(function() game.Lighting.Remote.DamageZombie:FireServer(v.Humanoid,100) end)
- end
- end
- end)
- -- =====================================================================
- local Stamina = true
- stam.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- Stamina = true
- while wait() do
- if Stamina == true then
- game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- end
- end)
- -- =====================================================================
- devoff.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- devoff.Visible = false
- devon.Visible = true
- game.CoreGui.RobloxGui.DeveloperConsole.Visible = true
- end)
- devon.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- devoff.Visible = true
- devon.Visible = false
- game.CoreGui.RobloxGui.DeveloperConsole.Visible = false
- end)
- -- =====================================================================
- horn.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- local tbl = getrenv()["_G"]
- daid = hornid.Text
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "VehicleWreck" then
- tbl.SoundIdSet(v.Essentials.Base.Horn, "rbxassetid://" ..tostring(daid))
- v.Essentials.Base.Horn.Pitch = 1
- end
- end
- end)
- -- =====================================================================
- HungerThirst.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 9999
- wait(1)
- game.Players.LocalPlayer.playerstats.Thirst.Value = 9999
- end)
- -- =====================================================================
- CarGod.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- while true do
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 66645358
- end
- end
- end
- wait()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Tank.Value = 66645358
- end
- end
- end
- wait()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Hull.Value = 66645358
- end
- end
- end
- wait()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Armor.Value = 66645358
- end
- end
- end
- wait()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Fuel.Value = 543
- end
- end
- end
- end
- end)
- -- =====================================================================
- CarSpeed.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = carspeed.Text
- v.Stats.MaxSpeed.Offroad.Value = carspeed.Text
- end
- end
- end)
- -- =====================================================================
- Close.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- if Body.Visible == true then
- Body.Visible = false
- scroll.Visible = false
- Close2.Visible = false
- Pull.Size = UDim2.new(0,240,0,50)
- Close.Text = '+'
- Pull.Size = UDim2(0,125,0,12.5)
- elseif Body.Visible == false then
- Body.Visible = true
- scroll.Visible = true
- Close2.Visible = true
- Close.Text = 'O'
- Pull.Size = UDim2.new(0,590,0,50)
- Graf_f.Size = UDim2(0,500,0,50)
- end
- end)
- Close2.MouseButton1Down:connect(function()
- Gui:Remove()
- end)
- -- =====================================================================
- ItemESP.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- x = Instance.new('ScreenGui',game.CoreGui)
- y = Instance.new('TextButton',x)
- z = Instance.new('Frame',y)
- f = Instance.new('TextButton',z)
- local open = false
- function esp()
- workspace.CurrentCamera:ClearAllChildren()
- local LootContainers = workspace.DropLoot
- local LootContainers2 = workspace.SpawnLoot
- for i,v in pairs(LootContainers:GetChildren()) do
- bill = Instance.new('BillboardGui',workspace.CurrentCamera)
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(3,0,3,0)
- bill.Adornee = v
- Frame = Instance.new('Frame',bill)
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- Frame.BackgroundTransparency = 0.70
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new (0,0,0,0)
- Frame.Size = UDim2.new (0.3,0,0.4,0)
- Frame.Rotation = 45
- Text = Instance.new('TextLabel',Frame)
- Text.Size = UDim2.new(1,0,1,0)
- Text.BackgroundTransparency = 1
- Text.TextScaled = false
- Text.Position = UDim2.new(0,0,-0.9,0)
- Text.Text = v.Name
- Text.TextColor3 = Color3.new(1,1,1)
- end
- for i,v in pairs(LootContainers2:GetChildren()) do
- bill = Instance.new('BillboardGui',workspace.CurrentCamera)
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(3,0,3,0)
- bill.Adornee = v
- Frame = Instance.new('Frame',bill)
- Frame.BackgroundColor3 = Color3.fromRGB(0,226,37)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 0.7
- Text = Instance.new('TextLabel',Frame)
- Text.Size = UDim2.new(1,0,1,0)
- Text.BackgroundTransparency = 1
- Text.TextScaled = false
- Text.Position = UDim2.new(0,0,-0.9,0)
- Text.Text = v.Name
- Text.TextColor3 = Color3.new(1,1,1)
- end
- end
- if open == false then
- open = true
- esp()
- elseif open == true then
- open = false
- workspace.CurrentCamera:ClearAllChildren()
- end
- end)
- -- =====================================================================
- spectate.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- local getplayer = (PlayerName.Text)
- game.Workspace.CurrentCamera.CameraSubject = game.Players[getplayer].Character.Humanoid
- end)
- -- =====================================================================
- aimbot.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 118
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- --aimbot
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- local TRACK = false
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if TARGET.Name == "Whitelist kid here" or TARGET.Name == "second whitelist kid here" then
- else
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- end
- end
- end
- end)
- v = game.Players.LocalPlayer
- game.Lighting.Remote.SendMessage:FireServer(v, 'Yellow', "[LOCAL MSG] Aimbot loaded, press q to use!")
- end)
- -- =====================================================================
- local ESP = Instance.new("BillboardGui")
- local DOT = Instance.new("Frame")
- ESP.Name = "ESP"
- ESP.Parent = Gui
- ESP.AlwaysOnTop = true
- ESP.ExtentsOffset = Vector3.new(0, 1, 0)
- ESP.Size = UDim2.new(0, 5, 0, 5)
- ESP.StudsOffset = Vector3.new(0, 1, 0)
- DOT.Name = "DOT"
- DOT.Parent = ESP
- DOT.BackgroundColor3 = Color3.new(1, 1, 0)
- DOT.BackgroundTransparency = 0.30000001192093
- DOT.BorderSizePixel = 0
- DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
- DOT.Size = UDim2.new(2, 0, 2, 0)
- DOT.Visible = false
- DOT.ZIndex = 10
- local ESP = false
- local track = false
- local apocGUI = game.CoreGui.LightningGui
- local MAIN = apocGUI.Grab.Body
- function Create(base, team)
- local espMAIN = apocGUI.ESP:Clone()
- local F = apocGUI.ESP.DOT
- espMAIN.Parent = Player.PlayerGui
- espMAIN.Adornee = base
- F.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "ESP" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- ESPF.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- ESPF.Visible = false
- ESPT.Visible = true
- Find()
- ESP = true
- end)
- ESPT.MouseButton1Down:connect(function()
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://177266782'
- s.Volume = 0.4
- s:Play()
- ESPF.Visible = true
- ESPT.Visible = false
- Clear()
- track = false
- ESP = false
- end)
- -- =====================================================================
- --blue theme BETA--
- blue.MouseButton1Down:connect(function()
- blue.Visible = false
- yellow.Visible = true
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://530637073'
- s:Play()
- Image.Image = 'rbxassetid://531722719'
- Close.TextColor3 = Color3.new(0,255,255)
- Title.TextColor3 = Color3.new(0,255,255)
- Credits.TextColor3 = Color3.new(0,255,255)
- devoff.TextColor3 = Color3.new(0,255,255)
- devoff.BorderColor3 = Color3.new(0/255,255/255,255/255)
- devon.TextColor3 = Color3.new(0,255,255)
- devon.BorderColor3 = Color3.new(0/255,255/255,255/255)
- horn.TextColor3 = Color3.new(0,255,255)
- horn.BorderColor3 = Color3.new(0/255,255/255,255/255)
- zomb.TextColor3 = Color3.new(0,255,255)
- zomb.BorderColor3 = Color3.new(0/255,255/255,255/255)
- stam.TextColor3 = Color3.new(0,255,255)
- stam.BorderColor3 = Color3.new(0/255,255/255,255/255)
- nograv.TextColor3 = Color3.new(0,255,255)
- nograv.BorderColor3 = Color3.new(0/255,255/255,255/255)
- grav.TextColor3 = Color3.new(0,255,255)
- grav.BorderColor3 = Color3.new(0/255,255/255,255/255)
- nonv.TextColor3 = Color3.new(0,255,255)
- nonv.BorderColor3 = Color3.new(0/255,255/255,255/255)
- nv.TextColor3 = Color3.new(0,255,255)
- nv.BorderColor3 = Color3.new(0/255,255/255,255/255)
- delmap.TextColor3 = Color3.new(0,255,255)
- delmap.BorderColor3 = Color3.new(0/255,255/255,255/255)
- cratetp.TextColor3 = Color3.new(0,255,255)
- cratetp.BorderColor3 = Color3.new(0/255,255/255,255/255)
- spawnitem.TextColor3 = Color3.new(0,255,255)
- spawnitem.BorderColor3 = Color3.new(0/255,255/255,255/255)
- car.TextColor3 = Color3.new(0,255,255)
- car.BorderColor3 = Color3.new(0/255,255/255,255/255)
- yellow.TextColor3 = Color3.new(0,255,255)
- yellow.BorderColor3 = Color3.new(0/255,255/255,255/255)
- spectate.TextColor3 = Color3.new(0,255,255)
- spectate.BorderColor3 = Color3.new(0/255,255/255,255/255)
- creds.TextColor3 = Color3.new(0,255,255)
- creds.BorderColor3 = Color3.new(0/255,255/255,255/255)
- blue.TextColor3 = Color3.new(0,255,255)
- blue.BorderColor3 = Color3.new(0/255,255/255,255/255)
- G36K.TextColor3 = Color3.new(0,255,255)
- G36K.BorderColor3 = Color3.new(0/255,255/255,255/255)
- Corpse.TextColor3 = Color3.new(0,255,255)
- Corpse.BorderColor3 = Color3.new(0/255,255/255,255/255)
- TpMe.TextColor3 = Color3.new(0,255,255)
- TpMe.BorderColor3 = Color3.new(0/255,255/255,255/255)
- TpTo.TextColor3 = Color3.new(0,255,255)
- TpTo.BorderColor3 = Color3.new(0/255,255/255,255/255)
- TpAllMe.TextColor3 = Color3.new(0,255,255)
- TpAllMe.BorderColor3 = Color3.new(0/255,255/255,255/255)
- GiveBadges.TextColor3 = Color3.new(0,255,255)
- GiveBadges.BorderColor3 = Color3.new(0/255,255/255,255/255)
- tpscary.TextColor3 = Color3.new(0,255,255)
- tpscary.BorderColor3 = Color3.new(0/255,255/255,255/255)
- Noclip.TextColor3 = Color3.new(0,255,255)
- Noclip.BorderColor3 = Color3.new(0/255,255/255,255/255)
- NoFog.TextColor3 = Color3.new(0,255,255)
- NoFog.BorderColor3 = Color3.new(0/255,255/255,255/255)
- FALKIT.TextColor3 = Color3.new(0,255,255)
- FALKIT.BorderColor3 = Color3.new(0/255,255/255,255/255)
- OTS.TextColor3 = Color3.new(0,255,255)
- OTS.BorderColor3 = Color3.new(0/255,255/255,255/255)
- MK48.TextColor3 = Color3.new(0,255,255)
- MK48.BorderColor3 = Color3.new(0/255,255/255,255/255)
- HungerThirst.TextColor3 = Color3.new(0,255,255)
- HungerThirst.BorderColor3 = Color3.new(0/255,255/255,255/255)
- CarGod.TextColor3 = Color3.new(0,255,255)
- CarGod.BorderColor3 = Color3.new(0/255,255/255,255/255)
- CarSpeed.TextColor3 = Color3.new(0,255,255)
- CarSpeed.BorderColor3 = Color3.new(0/255,255/255,255/255)
- God.TextColor3 = Color3.new(0,255,255)
- God.BorderColor3 = Color3.new(0/255,255/255,255/255)
- KillPlr.TextColor3 = Color3.new(0,255,255)
- KillPlr.BorderColor3 = Color3.new(0/255,255/255,255/255)
- KillAll.TextColor3 = Color3.new(0,255,255)
- KillAll.BorderColor3 = Color3.new(0/255,255/255,255/255)
- loopkplr.TextColor3 = Color3.new(0,255,255)
- loopkplr.BorderColor3 = Color3.new(0/255,255/255,255/255)
- loopkall.TextColor3 = Color3.new(0,255,255)
- loopkall.BorderColor3 = Color3.new(0/255,255/255,255/255)
- Message2.TextColor3 = Color3.new(0,255,255)
- Message2.BorderColor3 = Color3.new(0/255,255/255,255/255)
- aimbot.TextColor3 = Color3.new(0,255,255)
- aimbot.BorderColor3 = Color3.new(0/255,255/255,255/255)
- aimbot.TextColor3 = Color3.new(0,255,255)
- aimbot.BorderColor3 = Color3.new(0/255,255/255,255/255)
- ESPT.TextColor3 = Color3.new(0,255,255)
- ESPT.BorderColor3 = Color3.new(0/255,255/255,255/255)
- ESPF.TextColor3 = Color3.new(0,255,255)
- ESPF.BorderColor3 = Color3.new(0/255,255/255,255/255)
- ItemESP.TextColor3 = Color3.new(0,255,255)
- ItemESP.BorderColor3 = Color3.new(0/255,255/255,255/255)
- end)
- --default yellow theme--
- yellow.MouseButton1Down:connect(function()
- blue.Visible = true
- yellow.Visible = false
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://530637073'
- s:Play()
- Image.Image = 'rbxassetid://503785894'
- Close.TextColor3 = Color3.new(255,255,0)
- Title.TextColor3 = Color3.new(255,255,0)
- Credits.TextColor3 = Color3.new(255,255,0)
- devoff.TextColor3 = Color3.new(255,255,0)
- devoff.BorderColor3 = Color3.new(140/255,140/255,0/255)
- devon.TextColor3 = Color3.new(255,255,0)
- devon.BorderColor3 = Color3.new(140/255,140/255,0/255)
- horn.TextColor3 = Color3.new(255,255,0)
- horn.BorderColor3 = Color3.new(140/255,140/255,0/255)
- zomb.TextColor3 = Color3.new(255,255,0)
- zomb.BorderColor3 = Color3.new(140/255,140/255,0/255)
- stam.TextColor3 = Color3.new(255,255,0)
- stam.BorderColor3 = Color3.new(140/255,140/255,0/255)
- nograv.TextColor3 = Color3.new(255,255,0)
- nograv.BorderColor3 = Color3.new(140/255,140/255,0/255)
- grav.TextColor3 = Color3.new(255,255,0)
- grav.BorderColor3 = Color3.new(140/255,140/255,0/255)
- nonv.TextColor3 = Color3.new(255,255,0)
- nonv.BorderColor3 = Color3.new(140/255,140/255,0/255)
- nv.TextColor3 = Color3.new(255,255,0)
- nv.BorderColor3 = Color3.new(140/255,140/255,0/255)
- delmap.TextColor3 = Color3.new(255,255,0)
- delmap.BorderColor3 = Color3.new(140/255,140/255,0/255)
- cratetp.TextColor3 = Color3.new(255,255,0)
- cratetp.BorderColor3 = Color3.new(140/255,140/255,0/255)
- spawnitem.TextColor3 = Color3.new(255,255,0)
- spawnitem.BorderColor3 = Color3.new(140/255,140/255,0/255)
- car.TextColor3 = Color3.new(255,255,0)
- car.BorderColor3 = Color3.new(140/255,140/255,0/255)
- yellow.TextColor3 = Color3.new(255,255,0)
- yellow.BorderColor3 = Color3.new(140/255,140/255,0/255)
- spectate.TextColor3 = Color3.new(255,255,0)
- spectate.BorderColor3 = Color3.new(140/255,140/255,0/255)
- creds.TextColor3 = Color3.new(255,255,0)
- creds.BorderColor3 = Color3.new(140/255,140/255,0/255)
- blue.TextColor3 = Color3.new(255,255,0)
- blue.BorderColor3 = Color3.new(140/255,140/255,0/255)
- G36K.TextColor3 = Color3.new(255,255,0)
- G36K.BorderColor3 = Color3.new(140/255,140/255,0/255)
- Corpse.TextColor3 = Color3.new(255,255,0)
- Corpse.BorderColor3 = Color3.new(140/255,140/255,0/255)
- TpMe.TextColor3 = Color3.new(255,255,0)
- TpMe.BorderColor3 = Color3.new(140/255,140/255,0/255)
- TpTo.TextColor3 = Color3.new(255,255,0)
- TpTo.BorderColor3 = Color3.new(140/255,140/255,0/255)
- TpAllMe.TextColor3 = Color3.new(255,255,0)
- TpAllMe.BorderColor3 = Color3.new(140/255,140/255,0/255)
- GiveBadges.TextColor3 = Color3.new(255,255,0)
- GiveBadges.BorderColor3 = Color3.new(140/255,140/255,0/255)
- tpscary.TextColor3 = Color3.new(255,255,0)
- tpscary.BorderColor3 = Color3.new(140/255,140/255,0/255)
- Noclip.TextColor3 = Color3.new(255,255,0)
- Noclip.BorderColor3 = Color3.new(140/255,140/255,0/255)
- NoFog.TextColor3 = Color3.new(255,255,0)
- NoFog.BorderColor3 = Color3.new(140/255,140/255,0/255)
- FALKIT.TextColor3 = Color3.new(255,255,0)
- FALKIT.BorderColor3 = Color3.new(140/255,140/255,0/255)
- OTS.TextColor3 = Color3.new(255,255,0)
- OTS.BorderColor3 = Color3.new(140/255,140/255,0/255)
- MK48.TextColor3 = Color3.new(255,255,0)
- MK48.BorderColor3 = Color3.new(140/255,140/255,0/255)
- HungerThirst.TextColor3 = Color3.new(255,255,0)
- HungerThirst.BorderColor3 = Color3.new(140/255,140/255,0/255)
- CarGod.TextColor3 = Color3.new(255,255,0)
- CarGod.BorderColor3 = Color3.new(140/255,140/255,0/255)
- CarSpeed.TextColor3 = Color3.new(255,255,0)
- CarSpeed.BorderColor3 = Color3.new(140/255,140/255,0/255)
- God.TextColor3 = Color3.new(255,255,0)
- God.BorderColor3 = Color3.new(140/255,140/255,0/255)
- KillPlr.TextColor3 = Color3.new(255,255,0)
- KillPlr.BorderColor3 = Color3.new(140/255,140/255,0/255)
- KillAll.TextColor3 = Color3.new(255,255,0)
- KillAll.BorderColor3 = Color3.new(140/255,140/255,0/255)
- loopkplr.TextColor3 = Color3.new(255,255,0)
- loopkplr.BorderColor3 = Color3.new(140/255,140/255,0/255)
- loopkall.TextColor3 = Color3.new(255,255,0)
- loopkall.BorderColor3 = Color3.new(140/255,140/255,0/255)
- Message2.TextColor3 = Color3.new(255,255,0)
- Message2.BorderColor3 = Color3.new(140/255,140/255,0/255)
- aimbot.TextColor3 = Color3.new(255,255,0)
- aimbot.BorderColor3 = Color3.new(140/255,140/255,0/255)
- aimbot.TextColor3 = Color3.new(255,255,0)
- aimbot.BorderColor3 = Color3.new(140/255,140/255,0/255)
- ESPT.TextColor3 = Color3.new(255,255,0)
- ESPT.BorderColor3 = Color3.new(140/255,140/255,0/255)
- ESPF.TextColor3 = Color3.new(255,255,0)
- ESPF.BorderColor3 = Color3.new(140/255,140/255,0/255)
- ItemESP.TextColor3 = Color3.new(255,255,0)
- ItemESP.BorderColor3 = Color3.new(140/255,140/255,0/255)
- end)
- --[[C.r.e.a.t.e.d b.y S.t.r.a.z.o.s]]--
- -- =====================================================================
- while true do
- Title.TextTransparency = 0
- Credits.TextTransparency = 0
- Close.TextTransparency = 0
- Close2.TextTransparency = 0
- wait(0.1)
- Title.TextTransparency = 0.1
- Credits.TextTransparency = 0.1
- Close.TextTransparency = 0.1
- Close2.TextTransparency = 0.1
- wait(0.1)
- Title.TextTransparency = 0.2
- Credits.TextTransparency = 0.2
- Close.TextTransparency = 0.2
- Close2.TextTransparency = 0.2
- wait(0.1)
- Title.TextTransparency = 0.3
- Credits.TextTransparency = 0.3
- Close.TextTransparency = 0.3
- Close2.TextTransparency = 0.3
- wait(0.1)
- Title.TextTransparency = 0.4
- Credits.TextTransparency = 0.4
- Close.TextTransparency = 0.4
- Close2.TextTransparency = 0.4
- wait(0.1)
- Title.TextTransparency = 0.5
- Credits.TextTransparency = 0.5
- Close.TextTransparency = 0.5
- Close2.TextTransparency = 0.5
- wait(0.1)
- Title.TextTransparency = 0.6
- Credits.TextTransparency = 0.6
- Close.TextTransparency = 0.6
- Close2.TextTransparency = 0.6
- wait(0.1)
- Title.TextTransparency = 0.7
- Credits.TextTransparency = 0.7
- Close.TextTransparency = 0.7
- Close2.TextTransparency = 0.7
- wait(0.1)
- Title.TextTransparency = 0.6
- Credits.TextTransparency = 0.6
- Close.TextTransparency = 0.6
- Close2.TextTransparency = 0.6
- wait(0.1)
- Title.TextTransparency = 0.5
- Credits.TextTransparency = 0.5
- Close.TextTransparency = 0.5
- Close2.TextTransparency = 0.5
- wait(0.1)
- Title.TextTransparency = 0.4
- Credits.TextTransparency = 0.4
- Close.TextTransparency = 0.4
- Close2.TextTransparency = 0.4
- wait(0.1)
- Title.TextTransparency = 0.3
- Credits.TextTransparency = 0.3
- Close.TextTransparency = 0.3
- Close2.TextTransparency = 0.3
- wait(0.1)
- Title.TextTransparency = 0.2
- Credits.TextTransparency = 0.2
- Close.TextTransparency = 0.2
- Close2.TextTransparency = 0.2
- wait(0.1)
- Title.TextTransparency = 0.1
- Credits.TextTransparency = 0.1
- Close.TextTransparency = 0.1
- Close2.TextTransparency = 0.1
- wait(0.1)
- Title.TextTransparency = 0
- Credits.TextTransparency = 0
- Close.TextTransparency = 0
- Close2.TextTransparency = 0
- wait(0.1)
- end
- --Next
- --RR Apoc Gui V2.3 Made by RelentlessRaptor/!!!RelentlessRaptor on discord
- --Some Spawnable Items list: https://pastebin.com/DpyMe7TQ
- --GuiInstances
- --[[V2.3 Updates:
- 1. More message colors
- 2. Kill and Kill all
- ]]
- wait(0.3)
- sg = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- sg.Name = ("ApocGui")
- tab = Instance.new("Frame",sg)
- tab.Name = ("Tab")
- credits = Instance.new("TextLabel",tab)
- credits.Name = ("Credits")
- frame = Instance.new("Frame",tab)
- frame.Name = ("Main")
- xout = Instance.new("TextButton",tab)
- xout.Name = ("xout")
- tpbody = Instance.new("TextButton",frame)
- tpbody.Name = ("tpbody")
- movequick = Instance.new("TextButton",frame)
- movequick.Name = ("movequick")
- spec = Instance.new("TextButton",frame)
- spec.Name = ("Spectate")
- pname = Instance.new("TextBox",frame)
- pname.Name = ("PName")
- esp = Instance.new("TextButton",frame)
- esp.Name = ("Esp")
- spawngui = Instance.new("TextButton",frame)
- spawngui.Name = ("spawner")
- frame2 = Instance.new("Frame",tab)
- frame2.Name = ("SpawnGui")
- closesg = Instance.new("TextButton",frame2)
- closesg.Name = ("closesg")
- spawnitem = Instance.new("TextBox",frame2)
- spawnitem.Name = ("SpawnItem")
- amount = Instance.new("TextBox",frame2)
- amount.Name = ("Amount")
- spawn1 = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- patriotkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- bloodkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- carkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- basekit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- tpcrate = Instance.new("TextButton",frame)
- tpcrate.Name = ("CrateTp")
- frame3 = Instance.new("Frame",frame)
- frame3.Name = ("frame3")
- god = Instance.new("TextButton",frame)
- god.Name = ("god")
- messagebox = Instance.new("TextBox",frame3)
- messagebox.Name = ("message")
- redm = Instance.new("TextButton",frame3)
- redm.Name = ("redm")
- bluem = Instance.new("TextButton",frame3)
- bluem.Name = ("bluem")
- yellowm = Instance.new("TextButton",frame3)
- yellowm.Name = ("yellowm")
- killp = Instance.new("TextButton",frame3)
- killp.Name = ("killp")
- killall = Instance.new("TextButton",frame3)
- killall.Name = ("Killall")
- spectating = false
- page1 = true
- --GuiAppearance
- frame.Size = UDim2.new(0,365,0,200)
- frame.Position = UDim2.new(0,0,0,30)
- frame.BorderSizePixel = 0
- frame.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- frame2.Size = UDim2.new(0,365,0,200)
- frame2.Position = UDim2.new(20,0,0,30)
- frame2.BorderSizePixel = 0
- frame2.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- tab.Size = UDim2.new(0,365,0,30)
- tab.Position = UDim2.new(0.3,0,0.3,0)
- tab.Active = true
- tab.Draggable = true
- tab.BorderSizePixel = 0
- tab.BackgroundColor3 = Color3.new(1,1,1)
- credits.Position = UDim2.new(0,117,0,10)
- credits.Text = ("RR Apoc Gui V2.3 by RelentlessRaptor")
- credits.Font = ("SciFi")
- credits.TextSize = 15
- xout.Position = UDim2.new(0,335,0,0)
- xout.Size = UDim2.new(0,30,0,30)
- xout.BackgroundColor3 = Color3.new(255,0,0)
- xout.Text = ("X")
- xout.TextColor3 = Color3.new(0,0,0)
- xout.TextSize = 17
- xout.Font = ("Arial")
- xout.BorderSizePixel = 0
- tpbody.Size = UDim2.new(0,95,0,50)
- tpbody.Position = UDim2.new(0,135,0,125)
- tpbody.BackgroundColor3 = Color3.new(1,1,1)
- tpbody.BorderSizePixel = 0
- tpbody.Text = ("Teleport Bodies")
- tpbody.TextScaled = true
- tpbody.Font = ("Arial")
- movequick.Size = UDim2.new(0,95,0,50)
- movequick.Position = UDim2.new(0,135,0,50)
- movequick.BackgroundColor3 = Color3.new(1,1,1)
- movequick.BorderSizePixel = 0
- movequick.Text = ("Body Launch Forward")
- movequick.TextScaled = true
- movequick.Font = ("Arial")
- spec.Size = UDim2.new(0,95,0,50)
- spec.Position = UDim2.new(0,250,0,50)
- spec.BackgroundColor3 = Color3.new(1,1,1)
- spec.BorderSizePixel = 0
- spec.Text = ("Spectate player")
- spec.TextScaled = true
- spec.Font = ("Arial")
- pname.Size = UDim2.new(0,100,0,30)
- pname.Position = UDim2.new(0,10,0,10)
- pname.BackgroundColor3 = Color3.new(1,1,1)
- pname.BorderSizePixel = 0
- pname.Text = ("Player(cApS)")
- pname.TextScaled = true
- pname.Font = ("Arial")
- esp.Size = UDim2.new(0,95,0,50)
- esp.Position = UDim2.new(0,20,0,125)
- esp.BackgroundColor3 = Color3.new(1,1,1)
- esp.BorderSizePixel = 0
- esp.Text = ("Mustardfoot ESP")
- esp.TextScaled = true
- esp.Font = ("Arial")
- spect = Instance.new("TextButton")
- spect.Position = UDim2.new(0.4,0,5,20)
- spect.Text = ("Stop Spectating")
- spect.Size = UDim2.new(0,60,0,30)
- spect.BackgroundColor3 = Color3.new(1,1,1)
- spect.Font = ("Arial")
- spect.TextSize = 15
- spawngui.Size = UDim2.new(0,95,0,50)
- spawngui.Position = UDim2.new(0,20,0,50)
- spawngui.BackgroundColor3 = Color3.new(1,1,1)
- spawngui.BorderSizePixel = 0
- spawngui.Text = ("Open Spawning Gui")
- spawngui.TextScaled = true
- spawngui.Font = ("Arial")
- closesg.Size = UDim2.new(0,95,0,50)
- closesg.Position = UDim2.new(0,20,0,50)
- closesg.BackgroundColor3 = Color3.new(1,1,1)
- closesg.BorderSizePixel = 0
- closesg.Text = ("Open Regular Gui")
- closesg.TextScaled = true
- closesg.Font = ("Arial")
- tpcrate.Size = UDim2.new(0,95,0,50)
- tpcrate.Position = UDim2.new(0,250,0,125)
- tpcrate.BackgroundColor3 = Color3.new(1,1,1)
- tpcrate.BorderSizePixel = 0
- tpcrate.Text = ("Teleport Crates")
- tpcrate.TextScaled = true
- tpcrate.Font = ("Arial")
- spawnitem.Size = UDim2.new(0,100,0,30)
- spawnitem.Position = UDim2.new(0,10,0,10)
- spawnitem.BackgroundColor3 = Color3.new(1,1,1)
- spawnitem.BorderSizePixel = 0
- spawnitem.Text = ("Item (cApS)")
- spawnitem.TextScaled = true
- spawnitem.Font = ("Arial")
- amount.Size = UDim2.new(0,50,0,30)
- amount.Position = UDim2.new(0,120,0,10)
- amount.BackgroundColor3 = Color3.new(1,1,1)
- amount.BorderSizePixel = 0
- amount.Text = ("Amount(5 max)")
- amount.TextScaled = true
- amount.Font = ("Arial")
- spawn1.Size = UDim2.new(0,95,0,50)
- spawn1.Position = UDim2.new(0,135,0,50)
- spawn1.BackgroundColor3 = Color3.new(1,1,1)
- spawn1.BorderSizePixel = 0
- spawn1.Text = ("Spawn Item")
- spawn1.TextScaled = true
- spawn1.Font = ("Arial")
- patriotkit.Size = UDim2.new(0,95,0,50)
- patriotkit.Position = UDim2.new(0,250,0,50)
- patriotkit.BackgroundColor3 = Color3.new(1,1,1)
- patriotkit.BorderSizePixel = 0
- patriotkit.Text = ("Patriot Kit")
- patriotkit.TextScaled = true
- patriotkit.Font = ("Arial")
- bloodkit.Size = UDim2.new(0,95,0,50)
- bloodkit.Position = UDim2.new(0,20,0,125)
- bloodkit.BackgroundColor3 = Color3.new(1,1,1)
- bloodkit.BorderSizePixel = 0
- bloodkit.Text = ("Health Kit")
- bloodkit.TextScaled = true
- bloodkit.Font = ("Arial")
- carkit.Size = UDim2.new(0,95,0,50)
- carkit.Position = UDim2.new(0,135,0,125)
- carkit.BackgroundColor3 = Color3.new(1,1,1)
- carkit.BorderSizePixel = 0
- carkit.Text = ("Car Kit")
- carkit.TextScaled = true
- carkit.Font = ("Arial")
- basekit.Size = UDim2.new(0,95,0,50)
- basekit.Position = UDim2.new(0,250,0,125)
- basekit.BackgroundColor3 = Color3.new(1,1,1)
- basekit.BorderSizePixel = 0
- basekit.Text = ("Base Kit")
- basekit.TextScaled = true
- basekit.Font = ("Arial")
- frame3.Size = UDim2.new(0,365,0,150)
- frame3.Position = UDim2.new(0,0,0,200)
- frame3.BorderSizePixel = 0
- frame3.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- god.Size = UDim2.new(0,95,0,50)
- god.Position = UDim2.new(0,20,0,200)
- god.BackgroundColor3 = Color3.new(1,1,1)
- god.BorderSizePixel = 0
- god.Text = ("God Mode")
- god.TextScaled = true
- god.Font = ("Arial")
- messagebox.Size = UDim2.new(0,95,0,30)
- messagebox.Position = UDim2.new(0,135,0,10)
- messagebox.BackgroundColor3 = Color3.new(1,1,1)
- messagebox.BorderSizePixel = 0
- messagebox.Text = ("Server Message")
- messagebox.TextScaled = true
- messagebox.Font = ("Arial")
- redm.Size = UDim2.new(0,31,0,30)
- redm.Position = UDim2.new(0,250,0,10)
- redm.BackgroundColor3 = Color3.new(255,0,0)
- redm.BorderSizePixel = 0
- redm.Text = ("")
- redm.TextScaled = true
- redm.Font = ("Arial")
- bluem.Size = UDim2.new(0,31,0,30)
- bluem.Position = UDim2.new(0,281,0,10)
- bluem.BackgroundColor3 = Color3.new(0,0,255)
- bluem.BorderSizePixel = 0
- bluem.Text = ("")
- bluem.TextScaled = true
- bluem.Font = ("Arial")
- bluem.TextColor3 = Color3.new(1,1,1)
- yellowm.Size = UDim2.new(0,31,0,30)
- yellowm.Position = UDim2.new(0,312,0,10)
- yellowm.BackgroundColor3 = Color3.new(255,255,0)
- yellowm.BorderSizePixel = 0
- yellowm.Text = ("")
- yellowm.TextSize = UDim2.new(20)
- yellowm.Font = ("Arial")
- killp.Size = UDim2.new(0,95,0,50)
- killp.Position = UDim2.new(0,20,0,75)
- killp.BackgroundColor3 = Color3.new(1,1,1)
- killp.BorderSizePixel = 0
- killp.Text = ("Kill Player")
- killp.TextScaled = true
- killp.Font = ("Arial")
- killall.Size = UDim2.new(0,95,0,50)
- killall.Position = UDim2.new(0,135,0,75)
- killall.BackgroundColor3 = Color3.new(1,1,1)
- killall.BorderSizePixel = 0
- killall.Text = ("Kill Others")
- killall.TextScaled = true
- killall.Font = ("Arial")
- --ButtonActions
- xout.MouseEnter:connect(function()
- xout.BackgroundColor3 = Color3.new(255/255,50/255,50/255)
- end)
- xout.MouseLeave:connect(function()
- xout.BackgroundColor3 = Color3.new(255,0,0)
- end)
- xout.MouseButton1Up:connect(function()
- sg:Remove()
- end)
- pname.InputEnded:connect(function()
- if pname.Text == ("") then
- pname.Text = ("Player(cApS)")
- end
- end)
- spawnitem.InputEnded:connect(function()
- if spawnitem.Text == ("") then
- spawnitem.Text = ("Item (cApS)")
- end
- end)
- tpbody.MouseButton1Up:connect(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Corpse" then
- v:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- cooldown = false
- movequick.MouseButton1Up:connect(function()
- if cooldown == false then
- cooldown = true
- local v = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.Torso)
- v.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*50
- v.maxForce = Vector3.new(5000,5000,5000)
- game.Debris:AddItem(v,2)
- wait(2)
- --RR Apoc Gui Made by RelentlessRaptor/!!!RelentlessRaptor on discord
- movequick.Text = ("5")
- wait(1)
- movequick.Text = ("4")
- wait(1)
- movequick.Text = ("3")
- wait(1)
- movequick.Text = ("2")
- wait(1)
- movequick.Text = ("1")
- wait(1)
- movequick.Text = ("Body Launch Forward (Don't sprint)")
- cooldown = false
- end
- end)
- ---
- spec.MouseButton1Up:connect(function()
- if spectating == false then
- spectating = true
- wait(0.1)
- spect.Position = UDim2.new(0,300,0,20)
- game.Workspace.CurrentCamera.CameraSubject = game.Players[pname.Text].Character.Humanoid
- end
- if spectating == true then
- wait(0.1)
- spectating = false
- spect.Position = UDim2.new(0,0,5,0)
- end
- end)
- ---
- esp.MouseButton1Up:connect(function()
- crashy = false -- CHANGE THIS TO TRUE IF IT CRASHES THIS GAME
- on = false
- if game.CoreGui:FindFirstChild('ESP') then
- game.CoreGui.ESP:Destroy()
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- end
- function doit(hey)
- local t1 = Instance.new('SurfaceGui',hey)
- t1.AlwaysOnTop = true
- local t1g = Instance.new('Frame',t1)
- t1g.Size = UDim2.new(1,0,1,0)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- local t2 = Instance.new('SurfaceGui',hey)
- t2.AlwaysOnTop = true
- t2.Face = Enum.NormalId.Right
- local t2g = Instance.new('Frame',t2)
- t2g.Size = UDim2.new(1,0,1,0)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- local t3 = Instance.new('SurfaceGui',hey)
- t3.AlwaysOnTop = true
- t3.Face = Enum.NormalId.Left
- local t3g = Instance.new('Frame',t3)
- t3g.Size = UDim2.new(1,0,1,0)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- local t4 = Instance.new('SurfaceGui',hey)
- t4.AlwaysOnTop = true
- t4.Face = Enum.NormalId.Back
- local t4g = Instance.new('Frame',t4)
- t4g.Size = UDim2.new(1,0,1,0)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- local t5 = Instance.new('SurfaceGui',hey)
- t5.AlwaysOnTop = true
- t5.Face = Enum.NormalId.Top
- local t5g = Instance.new('Frame',t5)
- t5g.Size = UDim2.new(1,0,1,0)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- local t6 = Instance.new('SurfaceGui',hey)
- t6.AlwaysOnTop = true
- t6.Face = Enum.NormalId.Bottom
- local t6g = Instance.new('Frame',t6)
- t6g.Size = UDim2.new(1,0,1,0)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- end
- function undo(chr)
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- for a,c in pairs(v:GetChildren()) do
- if c.ClassName == "SurfaceGui" then
- c:Destroy()
- end
- if c.ClassName == "BillboardGui" and c.Name == "thingyye" then
- c:Destroy()
- end
- end
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- if crashy == false then
- gui.Parent = game.CoreGui
- else
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- end
- gui.Name = "ESP"
- gui.ResetOnSpawn = false
- local frame = Instance.new('Frame',gui)
- frame.Size = UDim2.new(0.2,0,0.3,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundTransparency = 0.5
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderSizePixel = 4
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Active = true
- frame.Draggable = true
- local txt = Instance.new('TextLabel',frame)
- txt.Text = "Mustardfoot's ESP Gui"
- txt.TextColor3 = Color3.fromRGB(255,255,255)
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.TextScaled = true
- txt.BackgroundTransparency = 1
- local but = Instance.new('TextButton',frame)
- but.Text = "ESP On"
- but.TextColor3 = Color3.fromRGB(255,255,255)
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.Position = UDim2.new(0.15,0,0.5,0)
- but.BorderSizePixel = 0
- but.TextScaled = true
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- but.BackgroundTransparency = 0.4
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil then
- undo(v.Character)
- end
- end
- but.MouseButton1Down:connect(function()
- if but.Text == "ESP On" then
- but.Text = "ESP Off"
- on = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- else
- but.Text = "ESP On"
- on = false
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end)
- end)
- spawngui.MouseButton1Down:connect(function()
- frame.Position = UDim2.new(20,0,0,0)
- frame2.Position = UDim2.new(0,0,0,30)
- end)
- closesg.MouseButton1Down:connect(function()
- page1 = true
- frame.Position = UDim2.new(0,0,0,30)
- frame2.Position = UDim2.new(20,0,0,0)
- end)
- spawn1.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- if amount.Text == ("2") then
- spawner ={spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("3") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("4") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("5") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text}
- else
- spawner ={spawnitem.Text}
- end
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- patriotkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"Patriot","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","ACOG","Laser"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- bloodkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"BloodBag","BloodBag","BloodBag","BloodBag","Painkillers","Painkillers"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- carkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ScrapMetal","EngineParts","FuelTank","BallisticGlass","ArmorPlates","JerryCan","JerryCan"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- basekit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"Material5","Material5","Material5","Material3","Material4","LargeCrate","LargeCrate"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- tpcrate.MouseButton1Down:connect(function()
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- god.MouseButton1Down:connect(function()
- while true do
- wait(0.01)
- if game.Players.LocalPlayer.Character.Humanoid.Health < 100 then
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid.Health,game.Players.LocalPlayer.Character.Humanoid.Health- 100)
- --Don't take my god script and take credit for it. Just give me credit and you can.
- end
- end
- end)
- messagebox.InputEnded:connect(function()
- if messagebox.Text == ("") then
- messagebox.Text = ("Server Message")
- end
- end)
- redm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Red"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- bluem.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Blue"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- yellowm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Yellow"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- killp.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer
- function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- if v.Name == pname.Text then
- for i = 1, 6 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end
- end)
- killall.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer
- function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- for i = 1, 6 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end)
- -- Next
- --RR Apoc Gui by RelentlessRaptor (!!!RelentlessRaptor on discord)
- --GuiInstances
- wait(0.3)
- sg = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- sg.Name = ("ApocGui")
- tab = Instance.new("Frame",sg)
- tab.Name = ("Tab")
- credits = Instance.new("TextLabel",tab)
- credits.Name = ("Credits")
- frame = Instance.new("Frame",tab)
- frame.Name = ("Main")
- xout = Instance.new("TextButton",tab)
- xout.Name = ("xout")
- tpbody = Instance.new("TextButton",frame)
- tpbody.Name = ("tpbody")
- movequick = Instance.new("TextButton",frame)
- movequick.Name = ("movequick")
- spec = Instance.new("TextButton",frame)
- spec.Name = ("Spectate")
- pname = Instance.new("TextBox",frame)
- pname.Name = ("PName")
- frame2 = Instance.new("Frame",frame)
- frame2.Name = ("Frame2")
- esp = Instance.new("TextButton",frame2)
- esp.Name = ("Esp")
- spectating = false
- --GuiAppearance
- frame.Size = UDim2.new(0,365,0,125)
- frame.Position = UDim2.new(0,0,0,30)
- frame.BorderSizePixel = 0
- frame.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- tab.Size = UDim2.new(0,365,0,30)
- tab.Position = UDim2.new(0.3,0,0.3,0)
- tab.Active = true
- tab.Draggable = true
- tab.BorderSizePixel = 0
- tab.BackgroundColor3 = Color3.new(1,1,1)
- credits.Position = UDim2.new(0,100,0,10)
- credits.Text = ("RR Apoc Gui by RelentlessRaptor")
- credits.Font = ("SciFi")
- credits.TextSize = 15
- xout.Position = UDim2.new(0,335,0,0)
- xout.Size = UDim2.new(0,30,0,30)
- xout.BackgroundColor3 = Color3.new(255,0,0)
- xout.Text = ("X")
- xout.TextColor3 = Color3.new(0,0,0)
- xout.TextSize = 17
- xout.Font = ("Arial")
- xout.BorderSizePixel = 0
- tpbody.Size = UDim2.new(0,95,0,50)
- tpbody.Position = UDim2.new(0,20,0,50)
- tpbody.BackgroundColor3 = Color3.new(1,1,1)
- tpbody.BorderSizePixel = 0
- tpbody.Text = ("Teleport Bodies")
- tpbody.TextScaled = true
- tpbody.Font = ("Arial")
- movequick.Size = UDim2.new(0,95,0,50)
- movequick.Position = UDim2.new(0,135,0,50)
- movequick.BackgroundColor3 = Color3.new(1,1,1)
- movequick.BorderSizePixel = 0
- movequick.Text = ("Body Launch Forward (don't sprint)")
- movequick.TextScaled = true
- movequick.Font = ("Arial")
- --RR Apoc Gui by RelentlessRaptor (!!!RelentlessRaptor on discord)
- spec.Size = UDim2.new(0,95,0,50)
- spec.Position = UDim2.new(0,250,0,50)
- spec.BackgroundColor3 = Color3.new(1,1,1)
- spec.BorderSizePixel = 0
- spec.Text = ("Spectate player")
- spec.TextScaled = true
- spec.Font = ("Arial")
- pname.Size = UDim2.new(0,100,0,30)
- pname.Position = UDim2.new(0,10,0,10)
- pname.BackgroundColor3 = Color3.new(1,1,1)
- pname.BorderSizePixel = 0
- pname.Text = ("Player(cApS)")
- pname.TextScaled = true
- pname.Font = ("Arial")
- frame2.Size = UDim2.new(0,135,0,75)
- frame2.Position = UDim2.new(0,0,0,125)
- frame2.BorderSizePixel = 0
- frame2.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- esp.Size = UDim2.new(0,95,0,50)
- esp.Position = UDim2.new(0,20,0,0)
- esp.BackgroundColor3 = Color3.new(1,1,1)
- esp.BorderSizePixel = 0
- esp.Text = ("Mustardfoot ESP")
- esp.TextScaled = true
- esp.Font = ("Arial")
- --ButtonActions
- xout.MouseEnter:connect(function()
- xout.BackgroundColor3 = Color3.new(255/255,50/255,50/255)
- end)
- xout.MouseLeave:connect(function()
- xout.BackgroundColor3 = Color3.new(255,0,0)
- end)
- xout.MouseButton1Up:connect(function()
- sg:Remove()
- end)
- pname.InputEnded:connect(function()
- if pname.Text == ("") then
- pname.Text = ("Player(cApS)")
- end
- end)
- tpbody.MouseButton1Up:connect(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Corpse" then
- v:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- movequick.MouseButton1Up:connect(function()
- local cooldown = false
- if cooldown == false then
- cooldown = true
- local v = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.Torso)
- v.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*50
- v.maxForce = Vector3.new(5000,5000,5000)
- game.Debris:AddItem(v,2.5)
- end
- if cooldown == true then
- wait(3)
- movequick.Text = ("5")
- wait(1)
- movequick.Text = ("4")
- wait(1)
- movequick.Text = ("3")
- wait(1)
- movequick.Text = ("2")
- wait(1)
- movequick.Text = ("1")
- wait(1)
- movequick.Text = ("Body Launch Forward (don't sprint)")
- cooldown = false
- end
- end)
- --If you are reading this, what are you doing here? trying to read my code? trying to claim this for your own? jk lol
- ---
- spec.MouseButton1Up:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players[pname.Text].Character.Humanoid
- pname.Text = (game.Players.LocalPlayer.Name)
- end)
- ---
- esp.MouseButton1Up:connect(function()
- on = false
- if game.CoreGui:FindFirstChild('ESP') then
- game.CoreGui.ESP:Destroy()
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- end
- --RR Apoc Gui by RelentlessRaptor (!!!RelentlessRaptor on discord)
- function doit(hey)
- local t1 = Instance.new('SurfaceGui',hey)
- t1.AlwaysOnTop = true
- local t1g = Instance.new('Frame',t1)
- t1g.Size = UDim2.new(1,0,1,0)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- local t2 = Instance.new('SurfaceGui',hey)
- t2.AlwaysOnTop = true
- t2.Face = Enum.NormalId.Right
- local t2g = Instance.new('Frame',t2)
- t2g.Size = UDim2.new(1,0,1,0)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- local t3 = Instance.new('SurfaceGui',hey)
- t3.AlwaysOnTop = true
- t3.Face = Enum.NormalId.Left
- local t3g = Instance.new('Frame',t3)
- t3g.Size = UDim2.new(1,0,1,0)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- local t4 = Instance.new('SurfaceGui',hey)
- t4.AlwaysOnTop = true
- t4.Face = Enum.NormalId.Back
- local t4g = Instance.new('Frame',t4)
- t4g.Size = UDim2.new(1,0,1,0)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- local t5 = Instance.new('SurfaceGui',hey)
- t5.AlwaysOnTop = true
- t5.Face = Enum.NormalId.Top
- local t5g = Instance.new('Frame',t5)
- t5g.Size = UDim2.new(1,0,1,0)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- local t6 = Instance.new('SurfaceGui',hey)
- t6.AlwaysOnTop = true
- t6.Face = Enum.NormalId.Bottom
- local t6g = Instance.new('Frame',t6)
- t6g.Size = UDim2.new(1,0,1,0)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- end
- function undo(chr)
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- for a,c in pairs(v:GetChildren()) do
- if c.ClassName == "SurfaceGui" then
- c:Destroy()
- end
- if c.ClassName == "BillboardGui" and c.Name == "thingyye" then
- c:Destroy()
- end
- end
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- gui.Name = "ESP"
- gui.ResetOnSpawn = false
- local frame = Instance.new('Frame',gui)
- frame.Size = UDim2.new(0.2,0,0.3,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundTransparency = 0.5
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderSizePixel = 4
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Active = true
- frame.Draggable = true
- local txt = Instance.new('TextLabel',frame)
- txt.Text = "Mustardfoot's ESP Gui"
- txt.TextColor3 = Color3.fromRGB(255,255,255)
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.TextScaled = true
- txt.BackgroundTransparency = 1
- local but = Instance.new('TextButton',frame)
- but.Text = "ESP On"
- but.TextColor3 = Color3.fromRGB(255,255,255)
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.Position = UDim2.new(0.15,0,0.5,0)
- but.BorderSizePixel = 0
- but.TextScaled = true
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- but.BackgroundTransparency = 0.4
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil then
- undo(v.Character)
- end
- end
- but.MouseButton1Down:connect(function()
- if but.Text == "ESP On" then
- but.Text = "ESP Off"
- on = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- else
- but.Text = "ESP On"
- on = false
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end)
- end)
- --[[ Reasons for certain things in the Gui:
- (Body Launch timer: If you used it and didn't wait the timer, you would be kicked
- (Limited Abilites for the gui: I didn't add things like Teleport all players and Teleport to player
- because they are basically impossible to do with the TeleportRequest thing patched, and just regular
- teleporting gets you kicked. I didn't add item spawning because I (think) thats patched too, the
- best I could do is Teleport Bodies, because if you wait long enough someone with lots of gear will
- die.
- (Mustardfoot's ESP gui instead of my own: Well, to be honest I'm lazy, and it would be ugly if I made
- my own ESP gui.
- (Extra Note: If you use the ESP, you can see where players are, then use the Body Launch to get to them
- quick, instead of walking all the way.
- --]]
- -- Next
- if _G.DisableApocRapingGUI then
- _G.DisableApocRapingGUI()
- end
- local g = game:GetObjects("rbxassetid://724775050")[1]
- g.Name = "ApocRapingGUI"
- g.Parent = game.CoreGui
- local Disabled = false
- function _G.DisableApocRapingGUI()
- Disabled=true
- g:destroy()
- end
- -- Credit to whoever found this
- local agaghe = function(str)
- local out = {}
- local z = ""
- for word in string.gmatch(str, "%w%w%w%w") do
- for i,c in pairs({string.byte(word, 1, 4)}) do
- c = c - 48
- for place = 1, 6 do
- out[(i - 1) * 6 + place] = (out[(i - 1) * 6 + place] or 0) + (c) % 2
- c = math.floor((c) / 2)
- end
- end
- end
- for i = 2, #out, 2 do
- z = string.reverse(z) .. string.char(97 + out[i] + out[i - 1] * 2)
- end
- local stack = #str
- local out = ""
- for word in string.gmatch(str, "%w%w%w%w") do
- out = out .. string.char(48 + tonumber(table.concat({string.byte(word, 1, 4)})) % 74)
- end
- return out
- end
- local getkey = function()
- return agaghe(game:GetService("Geometry"):FindFirstChild("nonononononono").Value)
- end
- local head = g:WaitForChild"Header"
- local main = head:WaitForChild"Main"
- local tabs = main:WaitForChild"Tabs"
- local maindisp = main:WaitForChild"MainDisplay"
- table.foreach(tabs:children(),function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- if maindisp:FindFirstChild(v.Name) then
- for _,md in next, maindisp:children() do md.Visible = false end
- maindisp[v.Name].Visible = true
- for _,md in next, tabs:children() do md.BackgroundColor3 = Color3.new(255/255,0/255,0/255) md.BorderColor3 = Color3.new(136/255,0/255,0/255) end
- v.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- v.BorderColor3 = Color3.new(0/255,136/255,0/255)
- end
- end)
- end
- end)
- local Apoc
- Apoc = setmetatable({},{__index = function(s,i)
- if i == "Kill" then
- return function(plr)
- if plr and plr.Character then
- for _,v in next, plr.Character:children() do
- if v:IsA"Humanoid" then
- game.Lighting.Remote.AddHealth:FireServer(getkey(),v,-v.MaxHealth)
- end
- end
- end
- end
- elseif i == "Heal" then
- return function(plr)
- if plr and plr.Character then
- for _,v in next, plr.Character:children() do
- if v:IsA"Humanoid" then
- game.Lighting.Remote.AddHealth:FireServer(getkey(),v,v.MaxHealth)
- end
- end
- end
- end
- elseif i == "ChangeParent" then
- return function(obj,new_parent)
- game.Lighting.Remote.ChangeParent:FireServer(getkey(),obj,new_parent)
- end
- elseif i == "HealthSet" then
- return function(prop,new_val)
- game.Lighting.Remote.HealthSet:FireServer(getkey(),prop,new_val)
- end
- elseif i == "ChangeValue" then
- return function(obj,prop,new_val)
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),obj,prop,new_val)
- end
- elseif i == "God" then
- return function(plr)
- if plr and plr.Character then
- for _,v in next, plr.Character:children() do
- if v:IsA"Humanoid" then
- if v.MaxHealth ~= math.huge then
- local abc = game.Players.LocalPlayer.Character.Humanoid
- Apoc.ChangeParent(abc, plr.Character)
- Apoc.ChangeParent(v, game.Players.LocalPlayer.Character)
- wait()
- Apoc.HealthSet("MaxHealth",math.huge)
- Apoc.HealthSet("Health",math.huge)
- wait()
- Apoc.ChangeParent(abc, game.Players.LocalPlayer.Character)
- Apoc.ChangeParent(v, plr.Character)
- wait()
- Apoc.ChangeValue(plr.playerstats.Hunger, 10000)
- Apoc.ChangeValue(plr.playerstats.Thirst, 10000)
- end
- end
- end
- end
- end
- elseif i == "ResetHP" then
- return function(plr)
- if plr and plr.Character then
- for _,v in next, plr.Character:children() do
- if v:IsA"Humanoid" then
- local abc = game.Players.LocalPlayer.Character.Humanoid
- Apoc.ChangeParent(abc, plr.Character)
- Apoc.ChangeParent(v, game.Players.LocalPlayer.Character)
- wait()
- Apoc.HealthSet("MaxHealth",100)
- Apoc.HealthSet("Health",100)
- wait()
- Apoc.ChangeParent(abc, game.Players.LocalPlayer.Character)
- Apoc.ChangeParent(v, plr.Character)
- wait()
- Apoc.ChangeValue(plr.playerstats.Hunger, 100)
- Apoc.ChangeValue(plr.playerstats.Thirst, 100)
- end
- end
- end
- end
- elseif i == "Message" then
- return function(plr,clr,msg)
- game.Lighting.Remote.SendMessage:FireServer(plr, clr, msg)
- end
- end
- end})
- local Real = setmetatable({},{__index = function(s,i) return getfenv()[i] end})
- -- PLAYER COMMANDS
- local SelectedPlayers = {
- PLAYER = {},
- SKIN = {},
- SPAWNING = {}
- }
- local SelectedColor = "Red"
- table.foreach(maindisp.PLAYER.COLOR:children(),function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.PLAYER.COLOR:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedColor = v.Text
- end)
- end
- end)
- function UPDATEPLRLIST(p,tab)
- local last = 0
- local t = p.Template
- for i,v in next, p:children() do
- if v.Name ~= "Template" then v:destroy() end
- end
- for i,v in next, game.Players:players() do
- local obj = v
- local b = t:Clone()
- b.Parent = p
- b.Position = UDim2.new(0,0,0,last)
- last=last+25
- p.CanvasSize = UDim2.new(0,0,0,last)
- b.Text = v.Name
- b.Visible = true
- b.Name = v.Name
- if tab[v] then
- b.BackgroundColor3 = Color3.new(0,1,0)
- else
- b.BackgroundColor3 = Color3.new(1,0,0)
- end
- b.MouseButton1Down:connect(function()
- if tab[v] then
- tab[v]=nil
- else
- tab[v]=true
- end
- end)
- end
- end
- maindisp.PLAYER.SELECTALL.MouseButton1Down:connect(function()
- for i,v in next, game.Players:players() do
- SelectedPlayers.PLAYER[v]=true
- end
- end)
- maindisp.PLAYER.DESELECTALL.MouseButton1Down:connect(function()
- SelectedPlayers.PLAYER={}
- end)
- maindisp.PLAYER.SELECTOTHER.MouseButton1Down:connect(function()
- SelectedPlayers.PLAYER={}
- for i,v in next, game.Players:players() do
- if v ~= game.Players.LocalPlayer then SelectedPlayers.PLAYER[v]=true end
- end
- end)
- maindisp.PLAYER.SELECTLP.MouseButton1Down:connect(function()
- SelectedPlayers.PLAYER[game.Players.LocalPlayer]=true
- end)
- maindisp.PLAYER.SELECTGRP.MouseButton1Down:connect(function()
- maindisp.PLAYER.SELECTGRP.Text = "Not finished yet!"
- wait(4)
- maindisp.PLAYER.SELECTGRP.Text = "SELECT GROUP"
- end)
- maindisp.PLAYER.KILL.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- Apoc.Kill(v)
- end
- end
- end)
- maindisp.PLAYER.HEAL.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- Apoc.Heal(v)
- end
- end
- end)
- maindisp.PLAYER.GOD.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- Apoc.God(v)
- wait(.2)
- end
- end
- end)
- maindisp.PLAYER.UNGOD.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- Apoc.ResetHP(v)
- wait(.2)
- end
- end
- end)
- maindisp.PLAYER.KICK.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil and v ~= game.Players.LocalPlayer then
- Real._G.Destruct(v)
- end
- end
- end)
- maindisp.PLAYER.GOTO.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), v.Name)
- end
- end
- end)
- maindisp.PLAYER.BRING.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- end
- end
- end)
- maindisp.PLAYER.MESSAGE.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.PLAYER do
- if v ~= nil and v.Parent ~= nil then
- local msg = maindisp.PLAYER.MSGTEXT.Text
- local clr = SelectedColor
- Apoc.Message(v,clr,msg)
- end
- end
- end)
- -- VEHICLE COMMANDS
- local SelectedVeh = ""
- local GoddedVeh = {}
- function UPDATEVEHLIST()
- local p = maindisp:WaitForChild"VEHICLE".VEHICLES
- local last = 0
- local t = p.Template
- for i,v in next, p:children() do
- if v.Name ~= "Template" then v:destroy() end
- end
- for i,v in next, workspace.Vehicles:children() do
- if v.Name ~= "Dead" and v.Name ~= "VehicleWreck" and v:FindFirstChild"Stats" then
- local obj = v
- local b = t:Clone()
- b.Parent = p
- b.Position = UDim2.new(0,0,0,last)
- last=last+25
- p.CanvasSize = UDim2.new(0,0,0,last)
- b.Text = v.Name
- b.Visible = true
- b.Name = v.Name
- if SelectedVeh == v then
- b.BackgroundColor3 = Color3.new(0,1,0)
- else
- b.BackgroundColor3 = Color3.new(1,0,0)
- end
- b.MouseButton1Down:connect(function()
- SelectedVeh = v
- end)
- end
- end
- end
- maindisp.VEHICLE.GOD.MouseButton1Down:connect(function()
- for i,v in next, workspace.Vehicles:children() do
- if v:FindFirstChild"Stats" and v.Name ~= "Dead" and v.Name ~= "VehicleWreck" and v == SelectedVeh then
- GoddedVeh[v.Name]=true
- end
- end
- end)
- maindisp.VEHICLE.UNGOD.MouseButton1Down:connect(function()
- if GoddedVeh[SelectedVeh] then
- GoddedVeh[SelectedVeh]=nil
- end
- end)
- maindisp.VEHICLE.KILL.MouseButton1Down:connect(function()
- if GoddedVeh[SelectedVeh] then
- GoddedVeh[SelectedVeh]=nil
- end
- for i,v in next, workspace.Vehicles:children() do
- if v:FindFirstChild"Stats" and v.Name ~= "Dead" and v.Name ~= "VehicleWreck" and v == SelectedVeh then
- Apoc.ChangeValue(v.Stats.Engine, 0)
- Apoc.ChangeValue(v.Stats.Hull, 0)
- Apoc.ChangeValue(v.Stats.Tank, 0)
- Apoc.ChangeValue(v.Stats.Armor, 0)
- Apoc.ChangeValue(v.Stats.Fuel, 0)
- end
- end
- end)
- maindisp.VEHICLE.SPEED.MouseButton1Down:connect(function()
- for i,v in next, workspace.Vehicles:children() do
- if v:FindFirstChild"Stats" and v.Name ~= "Dead" and v.Name ~= "VehicleWreck" and v == SelectedVeh then
- if v.Stats:FindFirstChild"MaxSpeed" then
- Apoc.ChangeValue(v.Stats.MaxSpeed.Offroad, 200)
- Apoc.ChangeValue(v.Stats.MaxSpeed, 200)
- end
- end
- end
- end)
- maindisp.VEHICLE.TELEPORT.MouseButton1Down:connect(function()
- for i,v in next, workspace.Vehicles:children() do
- if v == SelectedVeh then
- game.Lighting.Remote.SetCFrame:FireServer(v, game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(-20, 0, 0))
- end
- end
- end)
- -- SPAWNING COMMANDS
- ItemCodes = {
- ["AK104"] = 1037, ["WindscreenGlass"] = 184, ["WaterBottle"] = 209, ["Watch"] = 3001, ["VehicleJack"] = 3016,
- ["Vegetables"] = 214, ["VS50"] = 256, ["Uzi"] = 2015, ["Ushanka"] = 7014, ["USP45Ammo"] = 26, ["USP45"] = 2007,
- ["Twinkies"] = 212, ["Tuna"] = 4, ["TrinityBeret"] = 7015, ["TomatoSoup"] = 215, ["TM46"] = 257,
- ["TEC9Ammo32"] = 57, ["TEC9Ammo20"] = 56, ["TEC9Ammo"] = 20, ["TEC-9"] = 2005, ["SurvivalPackTan"] = 4009,
- ["SurvivalPackGrey"] = 4010, ["SurvivalPackGreen"] = 4011, ["SurvivalPackBrown"] = 4012, ["G18Suppressor"] = 9007,
- ["M14Suppressor"] = 9010, ["M4A1Suppressor"] = 9009, ["AKSuppressor"] = 9011, ["M1911Suppressor"] = 9008,
- ["Spam"] = 6, ["SodaSprite"] = 205, ["SodaRoot"] = 207, ["SodaPepsi"] = 7, ["SodaPepper"] = 9,
- ["SodaMoxie"] = 208, ["SodaDew"] = 202, ["SodaCrush"] = 201, ["SodaCoke"] = 8, ["ShotgunAmmo"] = 18,
- ["Shotgun"] = 1002, ["ShadesGrey"] = 8005, ["ShadesBlack"] = 8001, ["ScrapMetal"] = 183, ["Sabre"] = 3014,
- ["SUSAT"] = 9014, ["STANAGAmmo50"] = 52, ["STANAGAmmo30"] = 51, ["STANAGAmmo100"] = 53, ["SKSAmmo"] = 45,
- ["SKS"] = 1018, ["SCAR-L"] = 1022, ["RoadFlare"] = 251, ["RevolverAmmo"] = 25, ["Revolver"] = 2006,
- ["ReinforcedWheel"] = 189, ["Reflex"] = 9003, ["RedChemlight"] = 3020, ["RedBeret"] = 7013, ["RawMeat"] = 220,
- ["Ranger"] = 7003, ["RamboClothingTop"] = 5003, ["RamboClothingBottom"] = 6003, ["Radio"] = 3018,
- ["RPK"] = 1034, ["Pringles"] = 204, ["SSBeret"] = 7020, ["PilotGreen"] = 7010, ["PilotBlack"] = 7009, ["Pasta"] = 5,
- ["Painkillers"] = 12, ["PaddedClothingTop"] = 5002, ["PaddedClothingBottom"] = 6002, ["PPSHAmmo"] = 46,
- ["PPSH"] = 1019, ["PP19Ammo64"] = 58, ["SmallCrate"] = 38, ["OmniLight"] = 3015, ["OTs-14"] = 1036,
- ["NagantAmmo"] = 17, ["Mosin-Nagant"] = 1001, ["Model459Ammo14"] = 59, ["Model 459"] = 2013, ["Mk48Ammo"] = 23,
- ["Mk 48"] = 1005, ["Mk23"] = 2018, ["Mk17"] = 1031, ["MilitaryPackGrime"] = 4013, ["MilitaryPackGrey"] = 4015,
- ["MilitaryPackGreen"] = 4014, ["MilitaryPackBlack"] = 4016, ["MaverickAmmo"] = 27, ["Maverick"] = 1010,
- ["Material6"] = 36, ["Material5"] = 35, ["Material4"] = 34, ["Material3"] = 33, ["Material2"] = 32,
- ["Material1"] = 31, ["Matches"] = 3005, ["MaskSpecOps"] = 8009, ["MaskPhantom"] = 8013, ["MaskMime"] = 8008,
- ["MaskMercenary"] = 8007, ["MaskHockey"] = 8012, ["Map"] = 3003, ["MakarovAmmo"] = 16, ["Makarov"] = 2003,
- ["MRE"] = 10, ["MP5Ammo"] = 29, ["MP5"] = 1012, ["M9Ammo32"] = 55, ["M9Ammo17"] = 54, ["M9Ammo"] = 19,
- ["M93R"] = 2016, ["M9"] = 2004, ["M870Ammo"] = 28, ["M870"] = 1011, ["M4A1"] = 1004, -- ["M4A1Ammo"] = 22,
- ["M3Ammo30"] = 60, ["M3"] = 1028, ["M249Ammo100"] = 61, ["M249"] = 1024, ["M1911Ammo"] = 15, ["M1911"] = 2002,
- ["M14"] = 1016, ["M1014"] = 1027, ["M14Ammo50"] = 64, ["M14Ammo30"] = 63, ["M14Ammo20"] = 62,
- ["M1 Garand"] = 1006, ["Lemonade"] = 206, ["Laser"] = 9006, ["Kobra"] = 9004, ["Knife"] = 3013,
- ["KethArmorTop"] = 5011, ["KethArmorBottom"] = 6011, ["JerryCanEmpty"] = 186, ["JerryCan"] = 185,
- ["HornRimmed"] = 8006, ["Holo"] = 9002, ["HikingPackWhite"] = 4006, ["HikingPackOrange"] = 4005,
- ["HikingPackBrown"] = 4008, ["HikingPackBlue"] = 4007, ["Hatchet"] = 3011, ["HK417"] = 1033, ["HK21"] = 1032,
- ["GusArmorTop"] = 5010, ["GusArmorBottom"] = 6010, ["Grip"] = 9005, ["GreenChemlight"] = 3021,
- ["GarandAmmo"] = 24, ["GPS"] = 3006, ["G37"] = 2017, ["G36K"] = 1023, ["G3"] = 1030, -- ["G18Ammo"] = 41,
- ["G18"] = 2011, ["FuelTank"] = 182, ["Floodlight"] = 37, ["FlashlightSurvival"] = 3009,
- ["FlashlightOld"] = 3008, ["FlashlightMilitary"] = 3010, ["FlashlightAttachment"] = 9012, ["Firewood"] = 250,
- ["Firefighter"] = 8004, ["FedorovAmmo"] = 44, ["Fedorov"] = 1017, ["Fedora"] = 7004, ["FannyPackWhite"] = 4002,
- ["FannyPackTan"] = 4001, ["FannyPackPurple"] = 4004, ["FannyPackBlue"] = 4003, ["TheFal"] = 1029,
- ["Eyepatch"] = 8003, ["Entrencher"] = 3004, ["EngineParts"] = 181, ["EnfieldAmmo"] = 42, ["Enfield"] = 1015,
- ["Detonator"] = 3017, ["Crowbar"] = 3012, ["CowlGreen"] = 7002, ["CowlBlack"] = 7001, ["Cowboy"] = 7012,
- ["CookedMeat"] = 221, ["Compass"] = 3002, ["ClothingTopFalse"] = 5000, ["ClothingBottomFalse"] = 6000,
- ["CivilianClothingTop"] = 5001, ["CivilianClothingBottom"] = 6001, ["ChocolateBar"] = 211, ["ChipsAhoy"] = 213,
- ["ChickenSoup"] = 216, ["CheezIts"] = 203, ["CarWheel"] = 180, ["CamoWoodlandsTop"] = 5007,
- ["CamoWoodlandsBottom"] = 6007, ["CamoUrbanTop"] = 5005, ["CamoUrbanBottom"] = 6005, ["CamoSpecialTop"] = 5009,
- ["CamoSpecialBottom"] = 6009, ["CamoSnowTop"] = 5008, ["CamoSnowBottom"] = 6008, ["CamoJungleTop"] = 5006,
- ["CamoJungleBottom"] = 6006, ["CamoDesertTop"] = 5004, ["CamoDesertBottom"] = 6004, ["CZ75Ammo"] = 40,
- ["CZ75"] = 2010, ["CCO"] = 9001, ["CBJ-MS"] = 2014, ["C4"] = 255, ["BrimmedBrown"] = 7007,
- ["BrimmedBlack"] = 7008, ["Bowler"] = 7005, ["BlueChemlight"] = 3022, ["BloodBag"] = 11, ["Binoculars"] = 3007,
- ["Biker"] = 7006, ["BeefStew"] = 217, ["BeefJerky"] = 210, ["Beans"] = 3, ["Beanie"] = 7011,
- ["BandanaSkull"] = 8014, ["BandanaRenegade"] = 8011, ["BandanaRed"] = 8010, ["BandanaBlack"] = 8002,
- ["BallisticUrban"] = 7018, ["BallisticSpecOps"] = 7019, ["BallisticJungle"] = 7017, ["BallisticGlass"] = 187,
- ["BallisticDesert"] = 7016, ["Auto-5"] = 1025, ["ArmorPlates"] = 188, ["AN-94"] = 1040, ["AKS74U"] = 1041,
- ["AKM"] = 1038, ["AKAmmo75"] = 67, ["AKAmmo45"] = 66, ["AKAmmo30"] = 65, ["AK47Ammo75"] = 50,
- ["AK47Ammo40"] = 49, ["AK47Ammo30"] = 48, ["AK74"] = 1039, ["AK-47"] = 1003, ["AK12"] = 1035,
- ["ACOG"] = 9013, ["LargeCrate"] = 39, ["PP19"] = 1026, ["Patriot"] = 1021
- }
- maindisp.SPAWNING.SELECTALL.MouseButton1Down:connect(function()
- for i,v in next, game.Players:players() do
- SelectedPlayers.SPAWNING[v]=true
- end
- end)
- maindisp.SPAWNING.DESELECTALL.MouseButton1Down:connect(function()
- SelectedPlayers.SPAWNING={}
- end)
- maindisp.SPAWNING.SELECTOTHER.MouseButton1Down:connect(function()
- SelectedPlayers.SPAWNING={}
- for i,v in next, game.Players:players() do
- if v ~= game.Players.LocalPlayer then SelectedPlayers.SPAWNING[v]=true end
- end
- end)
- maindisp.SPAWNING.SELECTLP.MouseButton1Down:connect(function()
- SelectedPlayers.SPAWNING[game.Players.LocalPlayer]=true
- end)
- maindisp.SPAWNING.SELECTGRP.MouseButton1Down:connect(function()
- maindisp.SPAWNING.SELECTGRP.Text = "Not finished yet!"
- wait(4)
- maindisp.SPAWNING.SELECTGRP.Text = "SELECT GROUP"
- end)
- local SelectedSlot = "slot1"
- table.foreach(maindisp.SPAWNING.SLOTS:children(),function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.SPAWNING.SLOTS:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedSlot = v.Text:lower()
- end)
- end
- end)
- maindisp.SPAWNING.LOCALSPAWN.MouseButton1Down:connect(function()
- if game.Lighting.LootDrops:FindFirstChild(maindisp.SPAWNING.ITEM.Text) then
- local new = game.Lighting.LootDrops[maindisp.SPAWNING.ITEM.Text]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end)
- maindisp.SPAWNING.SERVERSPAWN.MouseButton1Down:connect(function()
- function GetItem(Name)
- for lootName, lootid in pairs(ItemCodes) do
- if string.lower(lootName) == string.lower(Name) then
- local RealName = lootName
- local RealId = lootid
- return(RealId)
- end
- end
- return tonumber(Name)
- end
- for v,i in next, SelectedPlayers.SPAWNING do
- if v ~= nil and v.Parent ~= nil and v:FindFirstChild"playerstats" and v.playerstats:FindFirstChild"slots" then
- game.Lighting.Remote.AddObject:FireServer(v.playerstats.slots[SelectedSlot:lower()],tonumber(GetItem(maindisp.SPAWNING.ITEM.Text)))
- end
- end
- end)
- -- SKIN CREATOR
- maindisp.SKINCREATOR.DESELECTALL.MouseButton1Down:connect(function()
- SelectedPlayers.SKIN={}
- end)
- maindisp.SKINCREATOR.SELECTLP.MouseButton1Down:connect(function()
- SelectedPlayers.SKIN[game.Players.LocalPlayer]=true
- end)
- local SelectedSkin = {1,1,1,1}
- maindisp:WaitForChild"SKINCREATOR"
- table.foreach(maindisp.SKINCREATOR.COLORONE:children(), function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.SKINCREATOR.COLORONE:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedSkin[1] = v.Id.Value
- end)
- end
- end)
- table.foreach(maindisp.SKINCREATOR.COLORTWO:children(), function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.SKINCREATOR.COLORTWO:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedSkin[2] = v.Id.Value
- end)
- end
- end)
- table.foreach(maindisp.SKINCREATOR.COLORONE:children(), function(i,v)
- for _, z in next, v:children() do
- if z.Name:lower() == "id" and z.Name ~= "Red" and z.Value == 1 then
- z:destroy()
- end
- end
- end)
- table.foreach(maindisp.SKINCREATOR.COLORTWO:children(), function(i,v)
- for _, z in next, v:children() do
- if z.Name:lower() == "id" and z.Name ~= "Red" and z.Value == 1 then
- z:destroy()
- end
- end
- end)
- table.foreach(maindisp.SKINCREATOR.MATERIALONE:children(), function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.SKINCREATOR.MATERIALONE:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedSkin[3] = v.Id.Value
- end)
- end
- end)
- table.foreach(maindisp.SKINCREATOR.MATERIALTWO:children(), function(i,v)
- if v:IsA"TextButton" then
- v.MouseButton1Down:connect(function()
- for _,md in next, maindisp.SKINCREATOR.MATERIALTWO:children() do md.BackgroundColor3 = Color3.new(1,0,0) end
- v.BackgroundColor3 = Color3.new(0,1,0)
- SelectedSkin[4] = v.Id.Value
- end)
- end
- end)
- maindisp.SKINCREATOR.GIVESKIN.MouseButton1Down:connect(function()
- for v,i in next, SelectedPlayers.SKIN do
- local function GetNextOpenSkinSlot()
- for i = 1, #v.playerstats.skins:GetChildren() do
- print(i)
- local s = v.playerstats.skins:FindFirstChild("skin"..i)
- print(s)
- if s.Value == 0 then
- return s
- end
- end
- end
- local slot = tostring(GetNextOpenSkinSlot())
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.playerstats.skins[slot], SelectedSkin[1])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.playerstats.skins[slot].material, SelectedSkin[3])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.playerstats.skins[slot].secondary, SelectedSkin[2])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.playerstats.skins[slot].secondary.material, SelectedSkin[4])
- end
- end)
- maindisp.SKINCREATOR.SAVESKINS.MouseButton1Down:connect(function()
- local tab = {}
- for i,v in next, game.Players.LocalPlayer.playerstats.skins:children() do
- if v.Value ~= 0 then
- table.insert(tab,{v.Value,v.material.Value,v.secondary.Value,v.secondary.material.Value})
- end
- end
- local json = game:service'HttpService':JSONEncode(tab)
- game:service'CookiesService':SetCookieValue("RapingSkins",json)
- end)
- -- MINIMIZE
- head.Minimize.Draggable = false
- head.Minimize.MouseButton1Down:connect(function()
- maindisp.Visible = not maindisp.Visible
- tabs.Visible = not tabs.Visible
- end)
- -- LOAD SAVED SKINS
- local err,suc = pcall(function()
- if game:service'CookiesService':GetCookieValue("RapingSkins") ~= nil then
- local json = game:service'HttpService':JSONDecode(game:service'CookiesService':GetCookieValue("RapingSkins"))
- for i,v in next, game.Players.LocalPlayer.playerstats.skins:children() do -- Clear Skins
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v, 0)
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.material, 0)
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.secondary, 0)
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),v.secondary.material, 0)
- end
- for i,v in next, json do
- local function GetNextOpenSkinSlot()
- return "skin"..i
- end
- local slot = tostring(GetNextOpenSkinSlot())
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),game.Players.LocalPlayer.playerstats.skins[slot], v[1])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),game.Players.LocalPlayer.playerstats.skins[slot].material, v[2])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),game.Players.LocalPlayer.playerstats.skins[slot].secondary, v[3])
- game.Lighting.Remote.ChangeValue:FireServer(getkey(),game.Players.LocalPlayer.playerstats.skins[slot].secondary.material, v[4])
- end
- end
- end) if not suc then game:service'CookiesService':SetCookieValue("RapingSkins",game:service'HttpService':JSONEncode({})) end
- -- RENDERSTEPPED
- game:service'RunService'.RenderStepped:connect(function()
- UPDATEVEHLIST()
- UPDATEPLRLIST(maindisp:WaitForChild"PLAYER".PLAYERS,SelectedPlayers.PLAYER)
- UPDATEPLRLIST(maindisp:WaitForChild"SKINCREATOR".PLAYERS,SelectedPlayers.SKIN)
- UPDATEPLRLIST(maindisp:WaitForChild"SPAWNING".PLAYERS,SelectedPlayers.SPAWNING)
- for i,v in next, workspace.Vehicles:children() do
- if GoddedVeh[v.Name] and v:FindFirstChild"Stats" then
- Apoc.ChangeValue(v.Stats.Engine, 10000)
- Apoc.ChangeValue(v.Stats.Hull, 10000)
- Apoc.ChangeValue(v.Stats.Tank, 10000)
- Apoc.ChangeValue(v.Stats.Armor, 10000)
- Apoc.ChangeValue(v.Stats.Fuel, 543)
- end
- end
- end)
- -- Next
- --[[ Created by ___ ___
- ___ |***| |***| ___
- \**\ |***| |***| /**/
- \**\|***| |***|/**/
- \*******\/*******/
- \**************/
- |****/\****|
- |***| |***|
- /*****| |*****\
- /******| |******\
- /**/|***| |***|\**\
- /**/ |***\__/***| \**\
- --- \**********/ ---
- ---------- aka UrbxnSxuls ]]--
- print("Thanks for using UrbxnSxuls' Gui! Please don't be a dick and take credit when you didn't even make this, that's all I ask. Thanks!")
- wait(0.5)
- -- ============================================================================
- local ScreenGui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- ScreenGui.Name = "Urbxn's Raindrop Gui"
- ScreenGui.ResetOnSpawn = false
- local MoveGui = Instance.new("Frame")
- MoveGui.Active = true
- MoveGui.BackgroundColor3 = Color3.new(2/255,137/255,255/255)
- MoveGui.BackgroundTransparency = 0.3
- MoveGui.BorderColor3 = Color3.new(0/255,86/255,129/255)
- MoveGui.BorderSizePixel = 1
- MoveGui.Size = UDim2.new(0, 495, 0, 30)
- MoveGui.Parent = ScreenGui
- MoveGui.Draggable = true
- MoveGui.Position = UDim2.new(0, 0, 0, 0)
- MoveGui.Name = "MoveGui"
- -- ============================================================================
- local Body = Instance.new("ScrollingFrame")
- Body.Active = true
- Body.CanvasSize = UDim2.new(0, 450, 0, 1200)
- Body.Parent = MoveGui
- Body.BackgroundColor3 = Color3.new(0/255,170/255,255/255)
- Body.BackgroundTransparency = 0.7
- Body.BorderColor3 = Color3.new(0/255,86/255,129/255)
- Body.BorderSizePixel = 1
- Body.Size = UDim2.new(0, 495, 0, 250)
- Body.Position = UDim2.new(0, 0, 0, 31)
- Body.Name = "Body"
- -- ============================================================================
- local Close = Instance.new("TextButton")
- Close.Name = "Close"
- Close.Size = UDim2.new(0, 25, 0, 15)
- Close.Position = UDim2.new(0, 460, 0, 5)
- Close.Text = "+/-"
- Close.BorderSizePixel = 0
- Close.BackgroundTransparency = 1
- Close.Parent = MoveGui
- Close.Font = "SourceSansLight"
- Close.TextSize = 18
- Close.MouseButton1Click:connect(function()
- if Body.Visible == false then
- Body.Visible = true
- elseif Body.Visible == true then
- Body.Visible = false
- end
- end)
- -- ============================================================================
- local Title = Instance.new("TextLabel")
- Title.Name = "Title"
- Title.Active = true
- Title.Parent = MoveGui
- Title.BackgroundTransparency = 1
- Title.BorderSizePixel = 0
- Title.Size = UDim2.new(0, 100, 0, 25)
- Title.Position = UDim2.new(0, 0, 0, 0)
- Title.TextSize = 20
- Title.Font = "SourceSansLight"
- Title.TextColor3 = Color3.new(255/255,255/255,255/255)
- Title.Text = "Aqua - v1.0.0"
- -- ============================================================================
- local Player = Instance.new("TextBox")
- Player.Name = "Player"
- Player.Parent = Body
- Player.BackgroundColor3 = Color3.new(255/255,255/255,255/255)
- Player.BorderSizePixel = 1
- Player.BorderColor3 = Color3.new(24/255, 42/255, 53/255)
- Player.Position = UDim2.new(0, 140, 0, 10)
- Player.Size = UDim2.new(0, 200, 0, 45)
- Player.TextSize = 24
- Player.Font = "SourceSansLight"
- Player.Text = "PLAYER NAME"
- Player.TextWrapped = true
- -- ============================================================================
- local Credits = Instance.new("TextLabel")
- Credits.Name = "Credits"
- Credits.Parent = MoveGui
- Credits.BackgroundTransparency = 1
- Credits.BorderSizePixel = 0
- Credits.Position = UDim2.new(0, 145, 0, 0)
- Credits.Size = UDim2.new(0, 200, 0, 25)
- Credits.Text = "Created by UrbxnSxuls" -- I know one of you pathetic are gonna claim this as your own.
- Credits.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- Credits.Font = "SourceSansItalic"
- Credits.TextSize = 20
- -- ============================================================================
- local CommandLabel1 = Instance.new("TextLabel")
- CommandLabel1.Name = "CommandLabel1"
- CommandLabel1.Parent = Body
- CommandLabel1.BackgroundTransparency = 1
- CommandLabel1.BorderSizePixel = 0
- CommandLabel1.Position = UDim2.new(0, 140, 0, 60)
- CommandLabel1.Size = UDim2.new(0, 200, 0, 30)
- CommandLabel1.Text = "Player Commands"
- CommandLabel1.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- CommandLabel1.Font = "SourceSans"
- CommandLabel1.TextSize = 24
- -- ============================================================================
- local TpMe = Instance.new("TextButton")
- TpMe.Name = "TpMe"
- TpMe.Size = UDim2.new(0, 150, 0, 35)
- TpMe.Position = UDim2.new(0, 10, 0, 140)
- TpMe.Text = "Bring To Me"
- TpMe.BorderSizePixel = 1
- TpMe.BackgroundTransparency = 0.5
- TpMe.TextColor3 = Color3.new(255/255,255/255,255/255)
- TpMe.Parent = Body
- TpMe.BackgroundColor3 = Color3.new(27, 42, 53)
- TpMe.Font = "SourceSansLight"
- TpMe.TextSize = 24
- TpMe.MouseButton1Click:connect(function()
- playername = Player.Text
- game.Lighting.Remote.TeleportRequest:InvokeServer("To Me", math.floor(tick() % 1 * 100000), playername)
- end)
- -- ============================================================================
- local TpTo = Instance.new("TextButton")
- TpTo.Name = "TpTo"
- TpTo.Size = UDim2.new(0, 150, 0, 35)
- TpTo.Position = UDim2.new(0, 10, 0, 100)
- TpTo.Text = "Teleport To"
- TpTo.BorderSizePixel = 1
- TpTo.BackgroundTransparency = 0.5
- TpTo.TextColor3 = Color3.new(255/255,255/255,255/255)
- TpTo.Parent = Body
- TpTo.BackgroundColor3 = Color3.new(27, 42, 53)
- TpTo.Font = "SourceSansLight"
- TpTo.TextSize = 24
- TpTo.MouseButton1Click:connect(function()
- playername = Player.Text
- game.Lighting.Remote.TeleportRequest:InvokeServer("Me To", math.floor(tick() % 1 * 100000), playername)
- end)
- -- ============================================================================
- local TpBody = Instance.new("TextButton")
- TpBody.Name = "TpBody"
- TpBody.Size = UDim2.new(0, 150, 0, 35)
- TpBody.Position = UDim2.new(0, 10, 0, 180)
- TpBody.Text = "Teleport Bodies"
- TpBody.BorderSizePixel = 1
- TpBody.BackgroundTransparency = 0.5
- TpBody.TextColor3 = Color3.new(255/255,255/255,255/255)
- TpBody.Parent = Body
- TpBody.BackgroundColor3 = Color3.new(27, 42, 53)
- TpBody.Font = "SourceSansLight"
- TpBody.TextSize = 24
- TpBody.MouseButton1Click:connect(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Corpse" then
- v:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- -- ============================================================================
- local Spectate = Instance.new("TextButton")
- Spectate.Name = "Spectate"
- Spectate.Size = UDim2.new(0, 150, 0, 35)
- Spectate.Position = UDim2.new(0, 10, 0, 220)
- Spectate.Text = "Spectate Player"
- Spectate.BorderSizePixel = 1
- Spectate.BackgroundTransparency = 0.5
- Spectate.TextColor3 = Color3.new(255/255,255/255,255/255)
- Spectate.Parent = Body
- Spectate.BackgroundColor3 = Color3.new(27, 42, 53)
- Spectate.Font = "SourceSansLight"
- Spectate.TextSize = 24
- Spectate.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Workspace.CurrentCamera.CameraSubject = game.Players[getplayer].Character.Humanoid
- end)
- -- =============================================================================
- local M14Kit = Instance.new("TextButton")
- M14Kit.Name = "M14Kit"
- M14Kit.Size = UDim2.new(0, 150, 0, 35)
- M14Kit.Position = UDim2.new(0, 165, 0, 220)
- M14Kit.Text = "Give M14 Kit"
- M14Kit.BorderSizePixel = 1
- M14Kit.BackgroundTransparency = 0.5
- M14Kit.TextColor3 = Color3.new(255/255,255/255,255/255)
- M14Kit.Parent = Body
- M14Kit.BackgroundColor3 = Color3.new(27, 42, 53)
- M14Kit.Font = "SourceSansLight"
- M14Kit.TextSize = 24
- M14Kit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotprimary, 1016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot20, 11)
- end)
- -- =========================================================================
- local PatriotKit = Instance.new("TextButton")
- PatriotKit.Name = "PatriotKit"
- PatriotKit.Size = UDim2.new(0, 150, 0, 35)
- PatriotKit.Position = UDim2.new(0, 165, 0, 180)
- PatriotKit.Text = "Give Patriot Kit"
- PatriotKit.BorderSizePixel = 1
- PatriotKit.BackgroundTransparency = 0.5
- PatriotKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- PatriotKit.Parent = Body
- PatriotKit.BackgroundColor3 = Color3.new(27, 42, 53)
- PatriotKit.Font = "SourceSansLight"
- PatriotKit.TextSize = 24
- PatriotKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotprimary, 1021)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot20, 11)
- end)
- -- =========================================================================
- local OTSKit = Instance.new("TextButton")
- OTSKit.Name = "OTSKit"
- OTSKit.Size = UDim2.new(0, 150, 0, 35)
- OTSKit.Position = UDim2.new(0, 165, 0, 140)
- OTSKit.Text = "Give OTs-14 Kit"
- OTSKit.BorderSizePixel = 1
- OTSKit.BackgroundTransparency = 0.5
- OTSKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- OTSKit.Parent = Body
- OTSKit.BackgroundColor3 = Color3.new(27, 42, 53)
- OTSKit.Font = "SourceSansLight"
- OTSKit.TextSize = 24
- OTSKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotprimary, 1036)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot3, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot4, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot10, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot11, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot20, 11)
- end)
- -- =========================================================================
- local AK74Kit = Instance.new("TextButton")
- AK74Kit.Name = "AK74Kit"
- AK74Kit.Size = UDim2.new(0, 150, 0, 35)
- AK74Kit.Position = UDim2.new(0, 165, 0, 100)
- AK74Kit.Text = "Give AK-74 Kit"
- AK74Kit.BorderSizePixel = 1
- AK74Kit.BackgroundTransparency = 0.5
- AK74Kit.TextColor3 = Color3.new(255/255,255/255,255/255)
- AK74Kit.Parent = Body
- AK74Kit.BackgroundColor3 = Color3.new(27, 42, 53)
- AK74Kit.Font = "SourceSansLight"
- AK74Kit.TextSize = 24
- AK74Kit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotprimary, 1039)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot2, 9011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot3, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot4, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot5, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot6, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot7, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot8, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot9, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot10, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot11, 67)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot20, 11)
- end)
- local BlackMiliKit = Instance.new("TextButton")
- BlackMiliKit.Name = "BlackMiliKit"
- BlackMiliKit.Size = UDim2.new(0, 150, 0, 35)
- BlackMiliKit.Position = UDim2.new(0, 320, 0, 220)
- BlackMiliKit.Text = "Give Black Mili"
- BlackMiliKit.BorderSizePixel = 1
- BlackMiliKit.BackgroundTransparency = 0.5
- BlackMiliKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- BlackMiliKit.Parent = Body
- BlackMiliKit.BackgroundColor3 = Color3.new(27, 42, 53)
- BlackMiliKit.Font = "SourceSansLight"
- BlackMiliKit.TextSize = 24
- BlackMiliKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4016)
- end)
- -- ==========================================================================
- local GreyMiliKit = Instance.new("TextButton")
- GreyMiliKit.Name = "GreyMiliKit"
- GreyMiliKit.Size = UDim2.new(0, 150, 0, 35)
- GreyMiliKit.Position = UDim2.new(0, 320, 0, 180)
- GreyMiliKit.Text = "Give Grey Mili"
- GreyMiliKit.BorderSizePixel = 1
- GreyMiliKit.BackgroundTransparency = 0.5
- GreyMiliKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- GreyMiliKit.Parent = Body
- GreyMiliKit.BackgroundColor3 = Color3.new(27, 42, 53)
- GreyMiliKit.Font = "SourceSansLight"
- GreyMiliKit.TextSize = 24
- GreyMiliKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4015)
- end)
- -- ==========================================================================
- local BarfMiliKit = Instance.new("TextButton")
- BarfMiliKit.Name = "BarfMiliKit"
- BarfMiliKit.Size = UDim2.new(0, 150, 0, 35)
- BarfMiliKit.Position = UDim2.new(0, 320, 0, 140)
- BarfMiliKit.Text = "Give Green Mili"
- BarfMiliKit.BorderSizePixel = 1
- BarfMiliKit.BackgroundTransparency = 0.5
- BarfMiliKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- BarfMiliKit.Parent = Body
- BarfMiliKit.BackgroundColor3 = Color3.new(27, 42, 53)
- BarfMiliKit.Font = "SourceSansLight"
- BarfMiliKit.TextSize = 24
- BarfMiliKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slotbackpack, 4014)
- end)
- -- ============================================================================
- local SSBeretKit = Instance.new("TextButton")
- SSBeretKit.Name = "SSBeretKit"
- SSBeretKit.Size = UDim2.new(0, 150, 0, 35)
- SSBeretKit.Position = UDim2.new(0, 320, 0, 100)
- SSBeretKit.Text = "Give SS Beret"
- SSBeretKit.BorderSizePixel = 1
- SSBeretKit.BackgroundTransparency = 0.5
- SSBeretKit.TextColor3 = Color3.new(255/255,255/255,255/255)
- SSBeretKit.Parent = Body
- SSBeretKit.BackgroundColor3 = Color3.new(27, 42, 53)
- SSBeretKit.Font = "SourceSansLight"
- SSBeretKit.TextSize = 24
- SSBeretKit.MouseButton1Down:connect(function()
- local getplayer = Player.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[getplayer].playerstats.slots.slot20, 7020)
- end)
- -- ============================================================================
- local MessageGui = Instance.new("TextBox")
- MessageGui.Name = "MessageGui"
- MessageGui.Parent = Body
- MessageGui.BackgroundColor3 = Color3.new(255/255,255/255,255/255)
- MessageGui.BorderSizePixel = 1
- MessageGui.BorderColor3 = Color3.new(24/255, 42/255, 53/255)
- MessageGui.Position = UDim2.new(0, 140, 0, 300)
- MessageGui.Size = UDim2.new(0, 200, 0, 50)
- MessageGui.TextSize = 24
- MessageGui.Font = "SourceSansLight"
- MessageGui.Text = "MESSAGE HERE"
- MessageGui.TextWrapped = true
- -- ============================================================================
- local CommandLabel2 = Instance.new("TextLabel")
- CommandLabel2.Name = "CommandLabel2"
- CommandLabel2.Parent = Body
- CommandLabel2.BackgroundTransparency = 1
- CommandLabel2.BorderSizePixel = 0
- CommandLabel2.Position = UDim2.new(0, 140, 0, 262)
- CommandLabel2.Size = UDim2.new(0, 200, 0, 30)
- CommandLabel2.Text = "Server Messaging"
- CommandLabel2.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- CommandLabel2.Font = "SourceSans"
- CommandLabel2.TextSize = 24
- -- ============================================================================
- local MessageClick = Instance.new("TextButton")
- MessageClick.Name = "MessageClick"
- MessageClick.Size = UDim2.new(0, 150, 0, 35)
- MessageClick.Position = UDim2.new(0, 25, 0, 130)
- MessageClick.Text = "Send"
- MessageClick.BorderSizePixel = 1
- MessageClick.BackgroundTransparency = 0.5
- MessageClick.TextColor3 = Color3.new(255/255,255/255,255/255)
- MessageClick.Parent = MessageGui
- MessageClick.BackgroundColor3 = Color3.new(27, 42, 53)
- MessageClick.Font = "SourceSansLight"
- MessageClick.TextSize = 24
- MessageClick.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue", UI)
- var.Value = "Green"
- game.Lighting.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(MessageGui.Text))
- end
- end)
- -- ============================================================================
- local CommandLabel3 = Instance.new("TextLabel")
- CommandLabel3.Name = "CommandLabel3"
- CommandLabel3.Parent = Body
- CommandLabel3.BackgroundTransparency = 1
- CommandLabel3.BorderSizePixel = 0
- CommandLabel3.Position = UDim2.new(0, 140, 0, 475)
- CommandLabel3.Size = UDim2.new(0, 200, 0, 30)
- CommandLabel3.Text = "Car Commands"
- CommandLabel3.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- CommandLabel3.Font = "SourceSans"
- CommandLabel3.TextSize = 24
- -- ============================================================================
- local SetSpeedVal = Instance.new("TextBox")
- SetSpeedVal.Name = "SetSpeedVal"
- SetSpeedVal.Parent = Body
- SetSpeedVal.BackgroundColor3 = Color3.new(255/255,255/255,255/255)
- SetSpeedVal.BorderSizePixel = 1
- SetSpeedVal.BorderColor3 = Color3.new(24/255, 42/255, 53/255)
- SetSpeedVal.Position = UDim2.new(0, 140, 0, 510)
- SetSpeedVal.Size = UDim2.new(0, 200, 0, 45)
- SetSpeedVal.TextSize = 24
- SetSpeedVal.Font = "SourceSansLight"
- SetSpeedVal.Text = "CAR SPEED VALUE"
- SetSpeedVal.TextWrapped = true
- -- ============================================================================
- local SetSpeed = Instance.new("TextButton")
- SetSpeed.Name = "SetSpeed"
- SetSpeed.Size = UDim2.new(0, 150, 0, 35)
- SetSpeed.Position = UDim2.new(0, 165, 0, 565)
- SetSpeed.Text = "Set Car Speed"
- SetSpeed.BorderSizePixel = 1
- SetSpeed.BackgroundTransparency = 0.5
- SetSpeed.TextColor3 = Color3.new(255/255,255/255,255/255)
- SetSpeed.Parent = Body
- SetSpeed.BackgroundColor3 = Color3.new(27, 42, 53)
- SetSpeed.Font = "SourceSansLight"
- SetSpeed.TextSize = 24
- SetSpeed.MouseButton1Down:connect(function()
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = SetSpeedVal.Text
- v.Stats.MaxSpeed.Offroad.Value = SetSpeedVal.Text
- end
- end
- end)
- -- ============================================================================
- -- next
- wait()
- local PLAYER = game.Players.LocalPlayer
- function startUp()
- local _UI = game:GetObjects('rbxassetid://935096779')[1]
- _UI.Parent = game.CoreGui
- --_UI = script.Parent
- local VERSION = 0.7
- warn('Niobium - Version ', 'v'..VERSION)
- local _FEATURE_STATE = 'Hidden'
- local MAIN_FRAME = _UI.MAIN_FRAME
- local PLAYER = game.Players.LocalPlayer
- local gui = _UI
- local CHANGELOG_MESSAGES = {
- ' - New User Interface | By RaulByte and iSxxn',
- ' - Please send all UI bugs to iSxxn#4779',
- ' - Please send all functional bugs to EpicShilohDog#5810',
- ' - Added a tweening between page transitions @RaulByte'
- }
- -- Form Instances
- local function formInstance(class, properties)
- local _TEMP = Instance.new(class)
- for i,v in pairs(properties) do
- _TEMP[i] = v
- end
- return _TEMP
- end
- -- User Interface Features Tweening
- _UI.MAIN_FRAME.FEATURES.MouseEnter:connect(function()
- if _FEATURE_STATE == 'Hidden' then
- _FEATURE_STATE = 'Visible'
- _UI.MAIN_FRAME.FEATURES:TweenPosition(UDim2.new(0,0,0.152,0),'Out','Quad',.2)
- _UI.MAIN_FRAME.CONTENT_HOLDER:TweenSizeAndPosition(UDim2.new(0.75,0,0.85,0),UDim2.new(0.25,0,0.15,0),'Out','Quad',.2)
- end
- end)
- _UI.MAIN_FRAME.FEATURES.MouseLeave:connect(function()
- if _FEATURE_STATE == 'Visible' then
- _FEATURE_STATE = 'Hidden'
- _UI.MAIN_FRAME.FEATURES:TweenPosition(UDim2.new(-0.225,0,0.152,0),'Out','Quad',.25)
- _UI.MAIN_FRAME.CONTENT_HOLDER:TweenSizeAndPosition(UDim2.new(0.95,0,0.85,0),UDim2.new(0.05,0,0.15,0),'Out','Quad',.2)
- end
- end)
- --[[Home
- local CONTENT_HOME = script.Parent.CONTENT:WaitForChild('CONTENT_HOME'):Clone()
- CONTENT_HOME.Visible = true
- CONTENT_HOME.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Universal
- local CONTENT_UNIVERSAL = script.Parent.CONTENT:WaitForChild('CONTENT_UNIVERSAL'):Clone()
- CONTENT_UNIVERSAL.Visible = false
- CONTENT_UNIVERSAL.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Local Player
- local CONTENT_LOCALPLAYER = script.Parent.CONTENT:WaitForChild('CONTENT_LOCALPLAYER'):Clone()
- CONTENT_LOCALPLAYER.Visible = false
- CONTENT_LOCALPLAYER.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Player
- local CONTENT_PLAYER = script.Parent.CONTENT:WaitForChild('CONTENT_PLAYER'):Clone()
- CONTENT_PLAYER.Visible = false
- CONTENT_PLAYER.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- ]]
- for _,v in pairs(_UI.CONTENT:GetChildren()) do -- Move all the content to the mainframe
- local _temp = v:Clone()
- if _temp.Name ~= 'CONTENT_HOME' then
- _temp.Position=UDim2.new(-1.2,0,0,0)
- _temp.Visible = false
- else
- _temp.Visible = true
- end
- _temp.Parent = _UI.MAIN_FRAME.CONTENT_HOLDER
- end
- local CONTENT_HOME = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_HOME")
- local CONTENT_LOCALPLAYER = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_LOCALPLAYER")
- local CONTENT_PLAYER = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_PLAYER")
- local CONTENT_UNIVERSAL = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_UNIVERSAL")
- local CONTENT_VEHICLE = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_VEHICLE")
- local CONTENT_SETTINGS = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_SETTINGS")
- local selplr = Instance.new("ObjectValue", _UI)
- selplr.Name = "SelectedPlayer"
- local function formPlayerList()
- CONTENT_PLAYER.PlayerList:ClearAllChildren()
- wait()
- local curPlayerPosition = UDim2.new(0,0,0,0)
- for _,v in pairs(game.Players:GetPlayers()) do
- local playerButton = formInstance('TextButton', {BackgroundColor3=Color3.fromRGB(62,175,255),BorderSizePixel=2,BorderColor3=Color3.fromRGB(255,255,255),
- Position=curPlayerPosition,Size=UDim2.new(1,0,0,25),ZIndex=2,TextSize=14,Font=Enum.Font.SourceSansBold,Text=v.Name,TextColor3=Color3.fromRGB(255,255,255),TextWrapped=true,Parent=CONTENT_PLAYER.PlayerList})
- curPlayerPosition = curPlayerPosition + UDim2.new(0,0,0,25)
- CONTENT_PLAYER.PlayerList.CanvasSize = UDim2.new(0,0,0,(30*#game.Players:GetPlayers()))
- playerButton.MouseButton1Click:connect(function()
- CONTENT_PLAYER.SELECTED.Text = "Selected: "..v.Name
- selplr.Value = v
- end)
- end
- end
- game.Players.PlayerRemoving:connect(formPlayerList)
- game.Players.PlayerAdded:connect(formPlayerList)
- formPlayerList()
- CONTENT_HOME.Visible = true
- local _CHANGELOG_STATE = 'Hidden'; local _CHANGELOG_CHANGING_STATE = false
- --
- CONTENT_HOME.BT_CHANGELOG.MouseButton1Click:connect(function()
- if _CHANGELOG_CHANGING_STATE then return end
- _CHANGELOG_CHANGING_STATE = true
- if _CHANGELOG_STATE == 'Hidden' then
- _CHANGELOG_STATE = 'Visible'
- _UI.LBL_CHANGELOG.Text = ' CHANGELOG'
- _UI.LBL_CHANGELOG:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _CHANGELOG_STATE = 'Hidden'
- _UI.LBL_CHANGELOG.Text = ''
- _UI.LBL_CHANGELOG:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- wait(1)
- _CHANGELOG_CHANGING_STATE = false
- end)
- -- Create Changelog Messages
- local function form_Messages()
- local MSG_POSITION = UDim2.new(0,0,0,3)
- for i = 1,#CHANGELOG_MESSAGES do
- local v = CHANGELOG_MESSAGES[i]
- print(i,v)
- formInstance('TextLabel',{BackgroundTransparency=1,Position=MSG_POSITION,Size=UDim2.new(1,0,0,30),ZIndex=2,Font=Enum.Font.SourceSansBold,Text=v,TextSize=15,
- TextColor3=Color3.fromRGB(0,50,76),TextWrapped=true,TextXAlignment=Enum.TextXAlignment.Left,TextYAlignment=Enum.TextYAlignment.Top,Parent=_UI.LBL_CHANGELOG.SF_CHANGELOG})
- MSG_POSITION = MSG_POSITION + UDim2.new(0,0,0,30)
- end
- end
- _UI.LBL_CHANGELOG.SF_CHANGELOG:ClearAllChildren()
- wait()
- form_Messages()
- local switching_State = false; previous_tab = CONTENT_HOME; new_tab = nil
- local function switch_tab(activeButton)
- if switching_State or 'CONTENT_'..activeButton == previous_tab.Name then return end
- switching_State = true
- for _,v in pairs(_UI.MAIN_FRAME.CONTENT_HOLDER:GetChildren()) do
- if previous_tab ~= nil then -- Slide the last tab to the right
- previous_tab:TweenPosition(UDim2.new(1.2,0,0,0),'Out','Quad',.5)
- end
- if v.Name ~= 'CONTENT_'..activeButton then
- if previous_tab ~= nil and previous_tab ~= v then
- v.Visible = false
- v.Position = UDim2.new(-1.2,0,0,0)
- end
- else
- v.Visible = true
- v:TweenPosition(UDim2.new(0,0,0,0),'Out','Quad',.5)
- new_tab = v
- end
- end
- wait(.5)
- previous_tab.Position = UDim2.new(-1.2,0,0,0)
- previous_tab = new_tab
- switching_State = false
- end
- --Universal
- _UI.MAIN_FRAME.FEATURES.BT_UNIVERSAL.MouseButton1Down:connect(function(a)
- switch_tab('UNIVERSAL')
- end)
- --Home
- _UI.MAIN_FRAME.FEATURES.BT_HOME.MouseButton1Down:connect(function(a)
- switch_tab('HOME')
- end)
- --Local Player
- _UI.MAIN_FRAME.FEATURES.BT_LOCALPLAYER.MouseButton1Down:connect(function(a)
- switch_tab('LOCALPLAYER')
- end)
- --Player
- _UI.MAIN_FRAME.FEATURES.BT_PLAYERS.MouseButton1Down:connect(function(a)
- switch_tab('PLAYER')
- end)
- _UI.MAIN_FRAME.FEATURES.BT_VEHICLE.MouseButton1Down:connect(function(a)
- switch_tab('VEHICLE')
- end)
- _UI.MAIN_FRAME.FEATURES.BT_SETTINGS.MouseButton1Down:connect(function(a)
- switch_tab('SETTINGS')
- end)
- --Server Message Button
- MSG_CHANGEING_STATE = false
- local _MSG_STATE = 'Hidden'
- CONTENT_UNIVERSAL.BT_MESSAGE.MouseButton1Click:connect(function()
- if MSG_CHANGEING_STATE then return end
- MSG_CHANGEING_STATE = true
- if _MSG_STATE == 'Hidden' then
- _MSG_STATE = 'Visible'
- _UI.LBL_MSG.SF_MSG.BT_SEND.Visible = true
- _UI.LBL_MSG.SF_MSG.TB_MSG.Visible = true
- _UI.LBL_MSG.SF_MSG.TB_COLOR.Visible = true
- _UI.LBL_MSG.Text = 'SERVER MESSAGE'
- _UI.LBL_MSG:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _UI.LBL_MSG.SF_MSG.BT_SEND.Visible = false
- _UI.LBL_MSG.SF_MSG.TB_MSG.Visible = false
- _UI.LBL_MSG.SF_MSG.TB_COLOR.Visible = false
- _MSG_STATE = 'Hidden'
- _UI.LBL_MSG.Text = ''
- _UI.LBL_MSG:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- MSG_CHANGEING_STATE = false
- end)
- --Spawning tab Button
- SPWN_CHANGEING_STATE = false
- local _SPWN_STATE = 'Hidden'
- CONTENT_LOCALPLAYER.BT_SPAWN.MouseButton1Click:connect(function()
- if SPWN_CHANGEING_STATE then return end
- SPWN_CHANGEING_STATE = true
- if _SPWN_STATE == 'Hidden' then
- _SPWN_STATE = 'Visible'
- _UI.LBL_SPAWN.Text = 'Spawning'
- _UI.LBL_SPAWN:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _SPWN_STATE = 'Hidden'
- _UI.LBL_SPAWN.Text = ''
- _UI.LBL_SPAWN:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- SPWN_CHANGEING_STATE = false
- end)
- --/ Button Declarations \--
- --Universal
- local btnKillAll = CONTENT_UNIVERSAL.BT_KALL
- local btnKillZ = CONTENT_UNIVERSAL.KZOMBIES
- local btnStealAllU = CONTENT_UNIVERSAL.BT_SALL
- local btnSendMsg = _UI.LBL_MSG.SF_MSG.BT_SEND
- --Spawning
- local sfrmResults = _UI.LBL_SPAWN.SF_SPAWN.SF_SPAWNING -- PLEASE ADD A SPWANING TAB
- local search = _UI.LBL_SPAWN.SF_SPAWN.TB_COLOR
- local btnSpawn = _UI.LBL_SPAWN.SF_SPAWN.BT_SPAWN
- --Player
- local sfrmPlayers = CONTENT_PLAYER.PlayerList
- local btnKill = CONTENT_PLAYER.BT_KILL
- local btnStealAll = CONTENT_PLAYER.BT_SALL
- local btnGotoP = CONTENT_PLAYER.BT_GOTO
- local lblSelected = CONTENT_PLAYER.SELECTED
- --LocalPlayer
- local btnC4Walk = CONTENT_LOCALPLAYER.BT_C4
- local btnESP = CONTENT_LOCALPLAYER.BT_ESP
- local btnFly = CONTENT_LOCALPLAYER.BT_FLY
- local btnGod = CONTENT_LOCALPLAYER.BT_GOD
- local btnHunger = CONTENT_LOCALPLAYER.BT_HUNGER
- local btnThirst = CONTENT_LOCALPLAYER.BT_THIRST
- local btnNoRecoil = CONTENT_LOCALPLAYER.BT_NORECOIL
- --Vehicles
- local btnCarSpawn = CONTENT_VEHICLE.BT_SPAWN
- local btnGotoV = CONTENT_VEHICLE.BT_GOTO
- local btnSetSpeed = CONTENT_VEHICLE.BT_SPEED
- local speed = CONTENT_VEHICLE.TB_SPEED
- --/ End Button Declarations \--
- --Variables
- local sfrmAvailable = CONTENT_VEHICLE.ScrollingFrame
- local lblSelV = CONTENT_VEHICLE.SELECTED
- local player = game.Players.LocalPlayer
- --/ Values \--
- local gmode = Instance.new("BoolValue", _UI)
- gmode.Name = "GodMode"
- local floatmode = Instance.new("BoolValue", _UI)
- floatmode.Name = "FloatMode"
- local ncmode = Instance.new("BoolValue", _UI)
- ncmode.Name = "NCMode"
- local c4walkon = Instance.new("BoolValue", _UI)
- c4walkon.Name = "C4WalkOn"
- c4walkon.Value = false
- local espon = Instance.new("BoolValue", _UI)
- espon.Name = "ESPOn"
- espon.Value = false
- local flyon = Instance.new("BoolValue", _UI)
- flyon.Name = "FlyOn"
- flyon.Value = false
- --
- function alphabetize(p1, p2) --takes two player names and returns true when p1 < p2 alphabetically
- local name1 = p1.Name:lower()
- local n1 = name1:sub(1, 1):byte()
- local name2 = p2.Name:lower()
- local n2 = name2:sub(1, 1):byte()
- if n1 < n2 then return true else return false end
- end
- --spawn stuff
- local loot = game.Lighting.LootDrops:GetChildren()
- local names = {}
- for i = 1, #loot do if loot[i]:IsA("Model") then table.insert(names, loot[i].Name) end end
- function getMatches(text)
- local matches = {}
- for i = 1, #loot do
- local name = loot[i].Name:lower()
- if name:find(text:lower()) then table.insert(matches, loot[i]) end
- end
- table.sort(matches, alphabetize)
- return matches
- end
- search.Changed:connect(function()
- for i, v in ipairs(sfrmResults:GetChildren()) do v:Destroy() end
- local text = search.Text
- local matches = getMatches(text)
- if matches then
- sfrmResults.Visible = true
- sfrmResults.CanvasSize = UDim2.new(0, 225, 0, (#matches*25) - 25)
- for i = 1, #matches do
- local item = matches[i].Name
- local btn = Instance.new("TextButton", sfrmResults)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Text = item
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.TextXAlignment = Enum.TextXAlignment.Left
- btn.Name = item
- btn.Position = UDim2.new(0, 0, 0, (i*25) - 25)
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.MouseButton1Click:connect(function() search.Text = btn.Text end)
- end
- end
- if not matches then sfrmResults.Visible = false end
- end)
- --check()
- function getNextOpenSlot()
- for i = 1, 20 do
- if not player.playerstats.slots["slot"..i]:FindFirstChild("ObjectID") then return i end
- end
- end
- function getItemID(text) --takes text name of item and returns object id
- if game.Lighting:FindFirstChild(text) then
- local id = game.Lighting:FindFirstChild(text).ObjectID.Value
- return id
- else return nil
- end
- end
- function findItemFromPlayer(text) --returns slot of item if player has it, else nil
- if getItemID(text) then
- for i, plr in pairs(game.Players:GetPlayers()) do
- for i = 1, 20 do
- local slot = plr.playerstats.slots["slot"..i]
- if slot:FindFirstChild("ObjectID") then if slot.ObjectID.Value == getItemID(text) then return slot end
- end
- local slotp = player.playerstats.slots.slotprimary
- local slots = player.playerstats.slots.slotsecondary
- if slotp:FindFirstChild("ObjectID") and slotp.ObjectID == getItemID(text) then return slotp
- elseif slots:FindFirstChild("ObjectID") and slots.ObjectID == getItemID(text) then return slots
- else return nil
- end
- end
- end
- end
- end
- --
- btnSpawn.MouseButton1Click:connect(function()
- local text = search.Text
- if workspace.SpawnLoot:FindFirstChild(text) then --if item is spawned somewhere in the world, will grab
- workspace.Remote.GrabItem:FireServer(player.playerstats.slots["slot"..getNextOpenSlot()], workspace.SpawnLoot:FindFirstChild(text), workspace.SpawnLoot:FindFirstChild(text).ObjectID)
- elseif workspace.DropLoot:FindFirstChild(text) then
- workspace.Remote.GrabItem:FireServer(player.playerstats.slots["slot"..getNextOpenSlot()], workspace.DropLoot:FindFirstChild(text), workspace.DropLoot:FindFirstChild(text).ObjectID)
- elseif findItemFromPlayer(text) then
- local slot = findItemFromPlayer(text)
- workspace.Remote.DropItem(slot, slot.ObjectID.Value)
- else
- local item = game.Lighting.LootDrops:FindFirstChild(text)
- if not item then btnSpawn.Text = "Error"; wait(2); btnSpawn.Text = "Spawn"; return end
- local spawnloot = item:Clone()
- spawnloot.Parent = workspace
- spawnloot:SetPrimaryPartCFrame(CFrame.new(player.Character.Head.Position + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5))))
- end
- end)
- --
- function getGun()
- local bp = player.Backpack:GetChildren()
- for i = 1, #bp do
- if bp[i]:IsA("Model") and bp[i]:FindFirstChild("Shooter") then return bp[i] end
- end
- return nil
- end
- btnKillAll.MouseButton1Click:connect(function()
- local gun = getGun()
- if not gun then
- btnKillAll.Text = "Error"
- wait()
- btnKillAll.Text = "Kill All"
- return
- end
- for i, plr in ipairs(game.Players:GetPlayers()) do
- if gun and plr.Character and plr ~= player then
- for i = 1, 6 do workspace.Remote.DoHitLogic:FireServer(gun, plr.Character.Head) end
- end
- end
- end)
- btnSendMsg.MouseButton1Click:connect(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- workspace.Remote.SendMessage:FireServer(v, _UI.LBL_MSG.SF_MSG.TB_COLOR.Text, ''.._UI.LBL_MSG.SF_MSG.TB_MSG.Text..'')
- end
- end)
- btnStealAllU.MouseButton1Click:connect(function()
- local plrs = game.Players:GetPlayers()
- for i = 1, #plrs do
- local plr = plrs[i]
- if plr ~= player then
- for i = 1, 20 do --steals all items in inv
- if plr.playerstats.slots:FindFirstChild("slot"..i):FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots:FindFirstChild("slot"..i), plr.playerstats.slots:FindFirstChild("slot"..i).ObjectID)
- end
- end
- if plr.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then --steals primary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotprimary, plr.playerstats.slots.slotprimary.ObjectID)
- end
- if plr.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then --steals secondary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotsecondary, plr.playerstats.slots.slotsecondary.ObjectID)
- end
- for i = 1, 7 do
- if plr.playerstats.utilityslots["slot"..i]:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.utilityslots["slot"..i], plr.playerstats.utilityslots["slot"..i].ObjectID)
- end
- end
- end
- end
- end)
- btnKill.MouseButton1Click:connect(function()
- local gun = getGun()
- if not gun or not selplr.Value then btnKill.Text = "Error"; wait(2); btnKill.Text = "Kill"; return end
- for i = 1, 10 do workspace.Remote.DoHitLogic:FireServer(gun, selplr.Value.Character.Head) end
- end)
- btnStealAll.MouseButton1Click:connect(function()
- local plr = selplr.Value
- if not selplr.Value then btnKill.Text = "Error"; wait(2); btnKill.Text = "Kill"; return end
- for i = 1, 20 do --steals all items in inv
- if plr.playerstats.slots:FindFirstChild("slot"..i):FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots:FindFirstChild("slot"..i), plr.playerstats.slots:FindFirstChild("slot"..i).ObjectID)
- end
- if plr.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then --steals primary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotprimary, plr.Litats.slots.slotprimary.ObjectID)
- end
- if plr.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then --steals secondary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotsecondary, plr.playerstats.slots.slotsecondary.ObjectID)
- end
- end
- for i = 1, 7 do --steals utilities
- if plr.playerstats.utilityslots["slot"..i]:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.utilityslots["slot"..i], plr.playerstats.utilityslots["slot"..i].ObjectID)
- end
- end
- end)
- btnKillZ.MouseButton1Click:connect(function()
- for i, town in ipairs(workspace.Zombies:GetChildren()) do
- for i, z in pairs(town:GetChildren()) do
- if z:IsA("Model") then workspace.Remote.DamageZombie:FireServer(z:FindFirstChild("Humanoid"), 1000) end
- end
- end
- end)
- local function noclip()
- for i, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Part") then v.CanCollide = false end
- end
- end
- btnGotoP.MouseButton1Click:connect(function()
- local plr = selplr.Value
- local o = plr.Name
- player.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[o].Character.HumanoidRootPart.Position)
- end)
- --LocalPlayer
- btnGod.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- end)
- btnHunger.MouseButton1Click:connect(function() player.playerstats.Hunger.Value = 1000 end)
- btnThirst.MouseButton1Click:connect(function() player.playerstats.Thirst.Value = 1000 end)
- --check()
- btnC4Walk.MouseButton1Click:connect(function()
- if not c4walkon.Value then
- c4walkon.Value = true
- btnC4Walk.Text = "C4Walk: ON"
- spawn(function()
- while true do
- workspace.Remote.PlaceC4:FireServer(game.Lighting.Materials.C4Placed, player.Character.Torso.Position - Vector3.new(1, 3, 1), true)
- wait(.5)
- if (not c4walkon.Value) or player.playerstats.Health == 0 then break end
- end
- end)
- else c4walkon.Value = false; btnC4Walk.Text = "C4Walk: OFF" end
- end)
- btnESP.MouseButton1Click:connect(function()
- if not espon.Value then
- espon.Value = true
- btnESP.Text = "ESP: ON"
- local function creategui(plr)
- if plr.Character then
- local dot = Instance.new("BillboardGui", player.PlayerGui)
- dot.Adornee = plr.Character.Head
- dot.AlwaysOnTop = true
- dot.Enabled = true
- dot.Active = false
- dot.Size = UDim2.new(0, 25, 0, 12.5)
- local lbl = Instance.new("TextLabel", dot)
- lbl.Size = UDim2.new(0, 25, 0, 12.5)
- lbl.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- lbl.BackgroundTransparency = 0.7
- lbl.TextColor3 = Color3.new(255, 255, 255)
- spawn(function() --updates distance and name
- while true do
- for i = 1, 30 do wait(.1) lbl.Text = math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude).." m" end --keeps distance updating while displayed
- lbl.TextScaled = false
- lbl.Text = plr.Name
- wait(3)
- if not espon.Value then break end
- end
- end)
- end
- end
- local function vehiclegui(veh)
- local dot = Instance.new("BillboardGui", player.PlayerGui)
- dot.Adornee = veh.PrimaryPart
- dot.AlwaysOnTop = true
- dot.Enabled = true
- dot.Active = false
- dot.Size = UDim2.new(0, 25, 0, 12.5)
- local lbl = Instance.new("TextLabel", dot)
- lbl.Size = UDim2.new(0, 25, 0, 12.5)
- lbl.BackgroundColor3 = Color3.new(0, 255, 0)
- lbl.BackgroundTransparency = 0.7
- lbl.TextColor3 = Color3.new(255, 255, 255)
- spawn(function() --updates distance and name
- while true do
- for i = 1, 30 do wait(.1) lbl.Text = math.floor((player.Character.Head.Position - veh.PrimaryPart.Position).magnitude).." m" end --keeps distance updating while displayed
- lbl.Text = veh.Name
- wait(3)
- if not espon.Value then break end
- end
- end)
- end
- for i, plr in pairs(game.Players:GetPlayers()) do
- if workspace:FindFirstChild(plr.Name) and plr.Character and plr ~= player and espon.Value then
- creategui(plr)
- end
- end
- for i, v in pairs(getVehicles()) do
- if v then vehiclegui(v) end
- end
- game.Players.PlayerAdded:connect(function(plr)
- workspace:WaitForChild(plr.Name)
- if espon.Value then
- creategui(plr)
- end
- end)
- else
- for i, handle in ipairs(player.PlayerGui:GetChildren()) do
- if handle:IsA("BillboardGui") then handle:Destroy() end
- end
- espon.Value = false
- btnESP.Text = "ESP: OFF"
- end
- end)
- btnFly.MouseButton1Click:connect(function()
- if not flyon.Value then
- flyon.Value = true
- btnFly.Text = "Fly: ON"
- local t = player.Character.Torso
- bv = Instance.new("BodyVelocity", t)
- bg = Instance.new("BodyGyro", t)
- bg.MaxTorque = Vector3.new(1E12, 1E12, 1E12)
- bv.MaxForce = Vector3.new(1E12, 1E12, 1E12)
- bv.P = 3000
- local spd = 300
- keysEnabled = game:GetService("UserInputService").InputBegan:connect(function(iobj)
- local keycode = iobj.KeyCode
- if keycode ~= Enum.KeyCode.W and keycode ~= Enum.KeyCode.A and keycode ~= Enum.KeyCode.S and keycode ~= Enum.KeyCode.D
- and keycode ~= Enum.KeyCode.Q and keycode ~= Enum.KeyCode.E then return end--prevents lag
- local deb = true
- while true do
- if deb then
- wait()
- if not deb then break end
- keyup = game:GetService("UserInputService").InputEnded:connect(function(iobj2) if iobj2.KeyCode == keycode then deb = false end end)
- if keycode == Enum.KeyCode.W then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), -math.pi/10) end
- if keycode == Enum.KeyCode.S then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), math.pi/10) end
- if keycode == Enum.KeyCode.A then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), math.pi/10) end
- if keycode == Enum.KeyCode.D then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), -math.pi/10) end
- if keycode == Enum.KeyCode.Q then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi/10) end
- if keycode == Enum.KeyCode.E then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/10) end
- if keycode == Enum.KeyCode.Up then spd = spd + 200 end
- if keycode == Enum.KeyCode.Down then spd = spd - 200 end
- bv.Velocity = bg.CFrame.lookVector*spd
- player.Character.Humanoid.Sit = true
- if not player.Character.Humanoid.Sit then break end
- if not deb then break end
- else break end
- end
- end)
- else keysEnabled:disconnect(); keyup:disconnect(); bv.Velocity = Vector3.new(); bv:Destroy(); bg:Destroy(); flyon.Value = false end
- end)
- function getGuns() --returns both primary and secondary if available
- local tab = {}
- for i, v in pairs(player.Backpack:GetChildren()) do
- if v:FindFirstChild("Shooter") then table.insert(tab, v) end
- end
- if #tab > 1 then return tab[1], tab[2]
- else return tab[1] end
- end
- btnNoRecoil.MouseButton1Click:connect(function()
- local primary, secondary = getGuns()
- if primary and secondary then
- local primary, secondary = getGuns()
- primary.Stats.Recoil.Value = "aBiPYSaIBA"
- secondary.Stats.Recoil.Value = "aBiPYSaIBA"
- elseif not secondary then
- primary.Stats.Recoil.Value = "aBiPYSaIBA"
- else btnNoRecoil.Text = "Error"; wait(1.5); btnNoRecoil.Text = "No Recoil"
- end
- end)
- --Vehicles
- local selv = Instance.new("ObjectValue", _UI)
- selv.Name = "SelectedVehicle"
- function getVehicles()
- local vs = game.Workspace.Vehicles:GetChildren()
- local vehicles = {}
- for i = 1, #vs do
- if vs[i].Name ~= "Holder" and vs[i].Name ~= "VehicleWreck" then table.insert(vehicles, vs[i]) end
- end
- table.sort(vehicles, alphabetize)
- return vehicles
- end
- --[[
- local vehicles = getVehicles()
- for i = 1, #vehicles do
- local veh = vehicles[i]
- local btn = Instance.new("TextButton", sfrmAvailable)
- btn.Name = veh.Name
- btn.Text = veh.Name
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Position = UDim2.new(0, 0, 0, (i * 25) - 25)
- btn.Visible = true
- btn.MouseButton1Click:connect(function()
- selv.Value = veh --To be handled by action buttons, cuz this bit is messy
- lblSelV.Text = "Selected: "..veh.Name
- end)
- end
- ]]
- local function formVehicleList()
- CONTENT_VEHICLE.ScrollingFrame:ClearAllChildren()
- wait()
- local curVehiclePosition = UDim2.new(0,0,0,0)
- for _,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- local VehicleButton = formInstance('TextButton', {BackgroundColor3=Color3.fromRGB(62,175,255),BorderSizePixel=2,BorderColor3=Color3.fromRGB(255,255,255),
- Position=curVehiclePosition,Size=UDim2.new(1,0,0,25),ZIndex=2,TextSize=14,Font=Enum.Font.SourceSansBold,Text=v.Name,TextColor3=Color3.fromRGB(255,255,255),TextWrapped=true,Parent=CONTENT_VEHICLE.ScrollingFrame})
- curVehiclePosition = curVehiclePosition + UDim2.new(0,0,0,25)
- CONTENT_VEHICLE.ScrollingFrame.CanvasSize = UDim2.new(0,0,0,(30*#game.Workspace.Vehicles:GetChildren()))
- VehicleButton.MouseButton1Click:connect(function()
- CONTENT_VEHICLE.SELECTED.Text = 'SELECTED: '..v.Name
- selv.Value = v
- end)
- end
- end
- formVehicleList()
- --[[function updateV()
- for i, v in pairs(sfrmAvailable:GetChildren()) do v:Destroy() end
- local vehicles = getVehicles()
- for i = 1, #vehicles do
- local veh = vehicles[i]
- local btn = Instance.new("TextButton", sfrmAvailable)
- btn.Name = veh.Name
- btn.Text = veh.Name
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Position = UDim2.new(0, 0, 0, (i * 25) - 25)
- sfrmAvailable.CanvasSize = UDim2.new(0, 0, 0, (#vehicles * 25))
- btn.MouseButton1Click:connect(function()
- selv.Value = veh --To be handled by action buttons, cuz this bit is messy
- lblSelV.Text = "Selected: "..veh.Name
- end)
- end
- end
- spawn(function() while true do updateV(); wait(1); end end)]]
- btnSetSpeed.MouseButton1Click:connect(function()
- local veh = selv.Value
- if veh and veh:FindFirstChild("Stats") and tonumber(speed.Text) then
- veh.Stats.MaxSpeed.Value = speed.Text
- veh.Stats.MaxSpeed.Offroad.Value = speed.Text
- else btnSetSpeed.Text = "Error"; wait(2); btnSetSpeed.Text = "SetSpeed" end
- end)
- btnCarSpawn.MouseButton1Click:connect(function()
- local activeveh = ""
- local vehname = activeveh
- local veh = selv.Value
- local torsopos = game.Players.LocalPlayer.Character.Torso.Position
- local vehpos = veh.PrimaryPart.Position
- local newpos = Vector3.new(torsopos.x - vehpos.x, torsopos.y - vehpos.y, torsopos.z - vehpos.z) + Vector3.new(20, 0, 0)
- game.Workspace.Remote.PlaceMaterial:FireServer(veh, newpos)
- local workspacecar = game.Workspace:FindFirstChild(vehname)
- workspacecar.Parent = game.Lighting
- end)
- btnGotoV.MouseButton1Click:connect(function()
- if selv.Value then
- local veh = selv.Value
- player.Character.HumanoidRootPart.CFrame = CFrame.new(veh.PrimaryPart.Position + Vector3.new(0, 7, 0))
- end
- end)
- player.PlayerGui.SkyboxRenderMode:Destroy()
- player.PlayerGui.HitEqualsYouDie.JumpLimiter:Destroy()
- --End Of Function
- end
- startUp()
- -- Next
- local NewGuiPart1 = Instance.new("ScreenGui",game.CoreGui)
- -------
- local NewGuiPart2 = Instance.new("Frame")
- NewGuiPart2.Active = true
- NewGuiPart2.BackgroundColor3 = Color3.new(0.686275, 0.686275, 0.686275)
- NewGuiPart2.BorderColor3 = Color3.new(1, 1, 1)
- NewGuiPart2.Position = UDim2.new(0, 937, 0, 307)
- NewGuiPart2.Selectable = true
- NewGuiPart2.Size = UDim2.new(0, 300, 0, 25)
- NewGuiPart2.Draggable = true
- NewGuiPart2.Parent = NewGuiPart1
- -------
- local NewGuiPart3 = Instance.new("Frame")
- NewGuiPart3.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- NewGuiPart3.BorderColor3 = Color3.new(1, 1, 1)
- NewGuiPart3.Position = UDim2.new(0, 0, 0, 25)
- NewGuiPart3.Size = UDim2.new(0, 300, 0, 175)
- NewGuiPart3.Parent = NewGuiPart2
- -------
- local NewGuiPart4 = Instance.new("TextBox")
- NewGuiPart4.BackgroundColor3 = Color3.new(0.686275, 0.686275, 0.686275)
- NewGuiPart4.BorderColor3 = Color3.new(1, 1, 1)
- NewGuiPart4.Position = UDim2.new(0, 50, 0, 25)
- NewGuiPart4.Size = UDim2.new(0, 200, 0, 75)
- NewGuiPart4.Font = Enum.Font.SourceSansLight
- NewGuiPart4.FontSize = Enum.FontSize.Size14
- NewGuiPart4.Text = ""
- NewGuiPart4.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart4.TextScaled = true
- NewGuiPart4.TextStrokeTransparency = 0
- NewGuiPart4.TextWrapped = true
- NewGuiPart4.Parent = NewGuiPart3
- -------
- local NewGuiPart5 = Instance.new("TextButton")
- NewGuiPart5.Active = true
- NewGuiPart5.BackgroundColor3 = Color3.new(0.686275, 0.686275, 0.686275)
- NewGuiPart5.BorderColor3 = Color3.new(1, 1, 1)
- NewGuiPart5.Position = UDim2.new(0, 60, 0, 120)
- NewGuiPart5.Selectable = true
- NewGuiPart5.Size = UDim2.new(0, 180, 0, 35)
- NewGuiPart5.Style = Enum.ButtonStyle.Custom
- NewGuiPart5.Font = Enum.Font.SourceSansLight
- NewGuiPart5.FontSize = Enum.FontSize.Size14
- NewGuiPart5.Text = "Off"
- NewGuiPart5.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart5.TextScaled = true
- NewGuiPart5.TextStrokeTransparency = 0
- NewGuiPart5.TextWrapped = true
- NewGuiPart5.Parent = NewGuiPart3
- intChatSpam = false
- NewGuiPart5.MouseButton1Down:connect(function()
- if intChatSpam == false then
- intChatSpam = true
- NewGuiPart5.Text = "On"
- words = {tostring(NewGuiPart4.Text), NewGuiPart4.Text..'.'}
- while intChatSpam do
- wait()
- game.workspace.Remote.Chat:FireServer("Global", words[math.random(#words)])
- end
- else
- intChatSpam = false
- NewGuiPart5.Text = "Off"
- end
- end)
- -------
- local NewGuiPart6 = Instance.new("TextLabel")
- NewGuiPart6.BackgroundTransparency = 1
- NewGuiPart6.Size = UDim2.new(0, 300, 0, 25)
- NewGuiPart6.FontSize = Enum.FontSize.Size14
- NewGuiPart6.Text = "integer's Chat Spam GUI"
- NewGuiPart6.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart6.TextScaled = true
- NewGuiPart6.TextStrokeTransparency = 0
- NewGuiPart6.TextWrapped = true
- NewGuiPart6.Parent = NewGuiPart2
- -- Next
- --> print(game:GetObjects('rbxassetid://509419275')[1].Source)
- --[[Created by Strazos | Do not remove credits! | Enjoy :) ]]--
- --[[If you are here, that means you cracked the loadstring. Meanie :( ]]--
- Player = game.Players.LocalPlayer.Name
- local s = Instance.new ("Sound", workspace)
- s.SoundId = 'rbxassetid://508879420'
- s:Play()
- local passdebounce = false
- local intro = Instance.new ("ScreenGui", game.Players[Player].PlayerGui)
- local f = Instance.new ("Frame", intro)
- f.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- f.BackgroundTransparency = 0
- f.BorderColor3 = Color3.new(255/255,255/255,0/255)
- f.BorderSizePixel = 3
- f.Position = UDim2.new(0.5,-130,0.5,-120)
- f.Size = UDim2.new(0, 250, 0, 250)
- f.Style = "Custom"
- t = Instance.new ("ImageLabel", f)
- t.BackgroundTransparency = 1
- t.Position = UDim2.new(0, 25, 0, 25)
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Rotation = 0
- t.Image = 'rbxassetid://508800483'
- t.ImageTransparency = 1
- wait()
- t.ImageTransparency = 0.9
- wait()
- t.ImageTransparency = 0.8
- wait()
- t.ImageTransparency = 0.7
- wait()
- t.ImageTransparency = 0.6
- wait()
- t.ImageTransparency = 0.5
- wait()
- t.ImageTransparency = 0.4
- wait()
- t.ImageTransparency = 0.3
- wait()
- t.ImageTransparency = 0.2
- wait()
- t.ImageTransparency = 0.1
- wait()
- t.ImageTransparency = 0.0
- wait()
- t.Rotation = 5
- wait()
- t.Rotation = 10
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 15
- wait()
- t.Rotation = 20
- wait()
- t.Rotation = 25
- wait()
- t.Rotation = 30
- wait()
- t.Rotation = 35
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 40
- wait()
- t.Rotation = 45
- wait()
- t.Rotation = 50
- wait()
- t.Rotation = 55
- wait()
- t.Rotation = 60
- wait()
- t.Rotation = 65
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 70
- wait()
- t.Rotation = 75
- wait()
- t.Rotation = 80
- wait()
- t.Rotation = 85
- wait()
- t.Rotation = 90
- wait()
- t.Rotation = 95
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 100
- wait()
- t.Rotation = 110
- wait()
- t.Rotation = 115
- wait()
- t.Rotation = 120
- wait()
- t.Rotation = 125
- wait()
- t.Rotation = 130
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 135
- wait()
- t.Rotation = 140
- wait()
- t.Rotation = 145
- wait()
- t.Rotation = 150
- wait()
- t.Rotation = 160
- wait()
- t.Rotation = 165
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 170
- wait()
- t.Rotation = 170
- wait()
- t.Rotation = 180
- wait()
- t.Rotation = 185
- wait()
- t.Rotation = 190
- wait()
- t.Rotation = 200
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 205
- wait()
- t.Rotation = 210
- wait()
- t.Rotation = 215
- wait()
- t.Rotation = 220
- wait()
- t.Rotation = 225
- wait()
- t.Rotation = 230
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 235
- wait()
- t.Rotation = 240
- wait()
- t.Rotation = 245
- wait()
- t.Rotation = 250
- wait()
- t.Rotation = 255
- wait()
- t.Rotation = 260
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 265
- wait()
- t.Rotation = 270
- wait()
- t.Rotation = 275
- wait()
- t.Rotation = 280
- wait()
- t.Rotation = 285
- wait()
- t.Rotation = 290
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 295
- wait()
- t.Rotation = 300
- wait()
- t.Rotation = 305
- wait()
- t.Rotation = 310
- wait()
- t.Rotation = 315
- wait()
- t.Rotation = 320
- t.Size = UDim2.new(0, 180, 0, 180)
- t.Position = UDim2.new(0, 35, 0, 35)
- wait()
- t.Rotation = 325
- wait()
- t.Rotation = 330
- wait()
- t.Rotation = 335
- wait()
- t.Rotation = 340
- wait()
- t.Rotation = 345
- wait()
- t.Rotation = 350
- t.Size = UDim2.new(0, 200, 0, 200)
- t.Position = UDim2.new(0, 25, 0, 25)
- wait()
- t.Rotation = 355
- wait()
- t.Rotation = 360
- wait()
- t2 = Instance.new ("TextButton", f)
- t2.BackgroundTransparency = 1
- t2.Text = "Created by Strazos"
- t2.TextColor3 = Color3.new(3/255,137/255,255/255)
- t2.TextStrokeColor3 = Color3.new(0/255,0/255,255/255)
- t2.TextTransparency = 1
- t2.Position = UDim2.new(0, 25, 0, 205)
- t2.Size = UDim2.new(0, 200, 0, 50)
- t2.FontSize = "Size18"
- wait()
- t2.TextTransparency = 0.9
- wait()
- t2.TextTransparency = 0.8
- wait()
- t2.TextTransparency = 0.7
- wait()
- t2.TextTransparency = 0.6
- wait()
- t2.TextTransparency = 0.5
- wait()
- t2.TextTransparency = 0.4
- wait()
- t2.TextTransparency = 0.3
- wait()
- t2.TextTransparency = 0.2
- wait()
- t2.TextTransparency = 0.1
- wait()
- t2.TextTransparency = 0
- wait(2.5)
- t2.TextTransparency = 0.1
- t.ImageTransparency = 0.1
- f.BackgroundTransparency = 0.1
- wait()
- t2.TextTransparency = 0.2
- t.ImageTransparency = 0.2
- f.BackgroundTransparency = 0.2
- wait()
- t2.TextTransparency = 0.3
- t.ImageTransparency = 0.3
- f.BackgroundTransparency = 0.3
- wait()
- t2.TextTransparency = 0.4
- t.ImageTransparency = 0.4
- f.BackgroundTransparency = 0.4
- wait()
- t2.TextTransparency = 0.5
- t.ImageTransparency = 0.5
- f.BackgroundTransparency = 0.5
- wait()
- t2.TextTransparency = 0.6
- t.ImageTransparency = 0.6
- f.BackgroundTransparency = 0.6
- wait()
- t2.TextTransparency = 0.7
- t.ImageTransparency = 0.7
- f.BackgroundTransparency = 0.7
- wait()
- t2.TextTransparency = 0.8
- t.ImageTransparency = 0.8
- f.BackgroundTransparency = 0.8
- wait()
- t2.TextTransparency = 0.9
- t.ImageTransparency = 0.9
- f.BackgroundTransparency = 0.9
- wait()
- t2.TextTransparency = 1
- t.ImageTransparency = 1
- f.BackgroundTransparency = 1
- wait()
- intro:Remove()
- passdebounce = true
- while passdebounce ~= true do
- wait()
- end
- -- =====================================================================
- -- =====================================================================
- -- =====================================================================
- -- =====================================================================
- Player = game.Players.LocalPlayer.Name
- local Gui = Instance.new('ScreenGui', game.Players[Player].PlayerGui)
- Gui.Name = 'LightningV4'
- local Pull = Instance.new('Frame', Gui)
- Pull.Name = 'Grab'
- Pull.Active = true
- Pull.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Pull.BackgroundTransparency = 0.5
- Pull.BorderSizePixel = 0
- Pull.Position = UDim2.new(0.5,-318,0.5,-92)
- Pull.Size = UDim2.new(0,590,0,50)
- Pull.Draggable = true
- Pull.Style = "Custom"
- -- =====================================================================
- local Close = Instance.new('TextButton', Pull)
- Close.Name = 'Close'
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(1,-23,0,1)
- Close.Size = UDim2.new(0,22,0,22)
- Close.Font = 'SourceSans'
- Close.FontSize = 'Size24'
- Close.TextColor3 = Color3.new(255,255,0)
- Close.Text = 'X'
- Close.TextStrokeTransparency = 0.8
- -- =====================================================================
- local Body = Instance.new('Frame', Pull)
- Body.Name = 'Body'
- Body.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- Body.BackgroundTransparency = 0.5
- Body.BorderSizePixel = 0
- Body.Position = UDim2.new(0,0,0,52)
- Body.Size = UDim2.new(0,590,0,250)
- -- =====================================================================
- local scroll = Instance.new('ScrollingFrame', Pull)
- scroll.Name = 'scroll'
- scroll.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
- scroll.BackgroundTransparency = 0.5
- scroll.BorderSizePixel = 0
- scroll.Position = UDim2.new(0,0,0,52)
- scroll.Size = UDim2.new(0,590,0,250)
- scroll.CanvasSize = UDim2.new(0, 0, 8, 0)
- -- =====================================================================
- local Title = Instance.new('TextLabel', Pull)
- Title.Name = 'Title'
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0,20,0,0)
- Title.Size = UDim2.new(0,200,1,0)
- Title.Font = 'SourceSansLight'
- Title.FontSize = 'Size48'
- Title.Text = "LightningV4"
- Title.TextColor3 = Color3.new(255,255,0)
- Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
- Title.TextStrokeTransparency = 0
- -- =====================================================================
- local Image = Instance.new('ImageLabel', Body)
- Image.Name = 'Image'
- Image.Size = UDim2.new (0, 590,0, 250)
- Image.BorderSizePixel = 0
- Image.Image = 'rbxassetid://503785894'
- -- =====================================================================
- local PlayerName = Instance.new('TextBox', Body)
- PlayerName.Name = 'PlayerName'
- PlayerName.BorderSizePixel = 0
- PlayerName.Position = UDim2.new(0,240,0,-40)
- PlayerName.Size = UDim2.new(0,180,0,30)
- PlayerName.Font = 'SourceSans'
- PlayerName.FontSize = 'Size18'
- PlayerName.Text = '[Player Name]'
- PlayerName.BackgroundColor3 = Color3.new(255,255,255)
- PlayerName.TextColor3 = Color3.new(0,0,0)
- PlayerName.TextWrapped = true
- -- =====================================================================
- local Message = Instance.new('TextBox', Body)
- Message.Name = 'Message'
- Message.BorderSizePixel = 0
- Message.Position = UDim2.new(0,420,0,-40)
- Message.Size = UDim2.new(0,150,0,30)
- Message.Font = 'SourceSans'
- Message.FontSize = 'Size18'
- Message.Text = '[Message]'
- Message.BackgroundColor3 = Color3.new(255,255,255)
- Message.TextColor3 = Color3.new(0,0,0)
- Message.TextWrapped = true
- -- =====================================================================
- local Credits = Instance.new('TextLabel', scroll)
- Credits.BackgroundTransparency = 1
- Credits.Position = UDim2.new(0,0,0,15)
- Credits.Size = UDim2.new(1,0,0,20)
- Credits.TextColor3 = Color3.new(255,255,0)
- Credits.FontSize = 'Size24'
- Credits.Font = 'SourceSansItalic'
- Credits.Text = 'Welcome to LightningV4!'
- wait(1.2)
- Credits.TextTransparency = 0.1
- wait(0.1)
- Credits.TextTransparency = 0.2
- wait(0.1)
- Credits.TextTransparency = 0.3
- wait(0.1)
- Credits.TextTransparency = 0.4
- wait(0.1)
- Credits.TextTransparency = 0.5
- wait(0.1)
- Credits.TextTransparency = 0.6
- wait(0.1)
- Credits.TextTransparency = 0.7
- wait(0.1)
- Credits.TextTransparency = 0.8
- wait(0.1)
- Credits.TextTransparency = 0.9
- wait(0.1)
- Credits.TextTransparency = 0.1
- Credits.Text = 'Created by Strazos'
- -- =====================================================================
- local God = Instance.new('TextButton', scroll)
- God.Name = 'God'
- God.BackgroundColor3 = Color3.new(0/255,0/255,0)
- God.BackgroundTransparency = 0.3
- God.BorderSizePixel = 2
- God.Position = UDim2.new(0,20,0,50)
- God.Size = UDim2.new(0,120,0,25)
- God.Font = 'SourceSansBold'
- God.FontSize = 'Size28'
- God.Text = 'God'
- God.TextColor3 = Color3.new(255,255,0)
- God.TextWrapped = true
- God.BorderColor3 = Color3.new(140/255,140/255,0/255)
- God.TextTransparency = 0.3
- God.ZIndex = 2
- -- =====================================================================
- local car = Instance.new('TextButton', scroll)
- car.Name = 'Car TP'
- car.BackgroundColor3 = Color3.new(0/255,0/255,0)
- car.BackgroundTransparency = 0.3
- car.BorderSizePixel = 2
- car.Position = UDim2.new(0,20,0,250)
- car.Size = UDim2.new(0,120,0,25)
- car.Font = 'SourceSansBold'
- car.FontSize = 'Size28'
- car.Text = 'TP Car'
- car.TextColor3 = Color3.new(255,255,0)
- car.TextWrapped = true
- car.BorderColor3 = Color3.new(140/255,140/255,0/255)
- car.TextTransparency = 0.3
- car.ZIndex = 2
- -- =====================================================================
- local zomb = car:Clone()
- zomb.Name = 'spawnitems'
- zomb.Parent = scroll
- zomb.Position = UDim2.new(0,20,0,330)
- zomb.Text = 'Kill Zombs'
- -- =====================================================================
- local spectate = car:Clone()
- spectate.Name = 'spawnitems'
- spectate.Parent = scroll
- spectate.Position = UDim2.new(0,155,0,330)
- spectate.Text = 'Spectate'
- -- =====================================================================
- local spawnitem = car:Clone()
- spawnitem.Name = 'spawnitems'
- spawnitem.Parent = scroll
- spawnitem.Position = UDim2.new(0,20,0,290)
- spawnitem.Text = 'SpawnItem'
- -- =====================================================================
- local kkk = car:Clone()
- kkk.Name = 'kkksong'
- kkk.Parent = scroll
- kkk.Position = UDim2.new(0,315,0,290)
- kkk.Text = 'KKK Song'
- -- =====================================================================
- local customsong = car:Clone()
- customsong.Name = 'customsong'
- customsong.Parent = scroll
- customsong.Position = UDim2.new(0,315,0,250)
- customsong.Text = 'Play Song'
- -- =====================================================================
- local musicid = Instance.new('TextBox', scroll)
- musicid.Name = 'musicid'
- musicid.BorderSizePixel = 0
- musicid.Position = UDim2.new(0,450,0,250)
- musicid.Size = UDim2.new(0,120,0,25)
- musicid.Font = 'SourceSans'
- musicid.FontSize = 'Size18'
- musicid.Text = '[Music ID]'
- musicid.BackgroundColor3 = Color3.new(255,255,255)
- musicid.TextColor3 = Color3.new(0,0,0)
- musicid.TextWrapped = true
- -- =====================================================================
- local removesong = car:Clone()
- removesong.Name = 'deletesong'
- removesong.Parent = scroll
- removesong.Position = UDim2.new(0,450,0,290)
- removesong.Text = 'DeleteSong'
- -- =====================================================================
- local carname = Instance.new('TextBox', scroll)
- carname.Name = 'carname'
- carname.BorderSizePixel = 0
- carname.Position = UDim2.new(0,155,0,250)
- carname.Size = UDim2.new(0,120,0,25)
- carname.Font = 'SourceSans'
- carname.FontSize = 'Size18'
- carname.Text = '[Car Name]'
- carname.BackgroundColor3 = Color3.new(255,255,255)
- carname.TextColor3 = Color3.new(0,0,0)
- carname.TextWrapped = true
- -- =====================================================================
- local itemid = Instance.new('TextBox', scroll)
- itemid.Name = 'itemid'
- itemid.BorderSizePixel = 0
- itemid.Position = UDim2.new(0,155,0,290)
- itemid.Size = UDim2.new(0,120,0,25)
- itemid.Font = 'SourceSans'
- itemid.FontSize = 'Size18'
- itemid.Text = '[Item ID]'
- itemid.BackgroundColor3 = Color3.new(255,255,255)
- itemid.TextColor3 = Color3.new(0,0,0)
- itemid.TextWrapped = true
- -- =====================================================================
- local KillAll = God:Clone()
- KillAll.Name = 'KillAll'
- KillAll.Parent = scroll
- KillAll.Position = UDim2.new(0,20,0,90)
- KillAll.Text = 'Kill All'
- -- =====================================================================
- local KillPlr = God:Clone()
- KillPlr.Name = 'KillPlr'
- KillPlr.Parent = scroll
- KillPlr.Position = UDim2.new(0,155,0,50)
- KillPlr.Text = 'Kill'
- -- =====================================================================
- local creds = God:Clone()
- creds.Name = 'creds'
- creds.Parent = scroll
- creds.Size = UDim2.new(0,25,0,25)
- creds.Position = UDim2.new(0,282,0,60)
- creds.Text = 'C '
- -- =====================================================================
- local Corpse = God:Clone()
- Corpse.Name = 'CorpseTP'
- Corpse.Parent = scroll
- Corpse.Position = UDim2.new(0,315,0,50)
- Corpse.Text = 'Corpse TP'
- -- =====================================================================
- local TpMe = God:Clone()
- TpMe.Name = 'TpMe'
- TpMe.Parent = scroll
- TpMe.Position = UDim2.new(0,20,0,130)
- TpMe.Text = 'Plr -> Me'
- -- =====================================================================
- local TpTo = God:Clone()
- TpTo.Name = 'TpTo'
- TpTo.Parent = scroll
- TpTo.Position = UDim2.new(0,155,0,130)
- TpTo.Text = 'Me -> Plr'
- -- =====================================================================
- local TpAllMe = God:Clone()
- TpAllMe.Name = 'TpAllMe'
- TpAllMe.Parent = scroll
- TpAllMe.Position = UDim2.new(0,155,0,90)
- TpAllMe.Text = 'TPAll -> Me'
- -- =====================================================================
- local GiveBadges = God:Clone()
- GiveBadges.Name = 'GiveBadges'
- GiveBadges.Parent = scroll
- GiveBadges.Position = UDim2.new(0,450,0,210)
- GiveBadges.Text = 'All Badges'
- -- =====================================================================
- local Noclip = God:Clone()
- Noclip.Name = 'Noclip'
- Noclip.Parent = scroll
- Noclip.Position = UDim2.new(0,450,0,50)
- Noclip.Text = 'Noclip'
- -- =====================================================================
- local NoFog = God:Clone()
- NoFog.Name = 'No Fog'
- NoFog.Parent = scroll
- NoFog.Position = UDim2.new(0,450,0,170)
- NoFog.Text = 'No Fog'
- -- =====================================================================
- local FALKIT = God:Clone()
- FALKIT.Name = 'SpawnFal'
- FALKIT.Parent = scroll
- FALKIT.Position = UDim2.new(0,315,0,90)
- FALKIT.Text = 'FAL Kit'
- -- =====================================================================
- local OTS = God:Clone()
- OTS.Name = 'SpawnFal'
- OTS.Parent = scroll
- OTS.Position = UDim2.new(0,450,0,90)
- OTS.Text = 'OTS Kit'
- -- =====================================================================
- local G36K = God:Clone()
- G36K.Name = 'SpawnG36k'
- G36K.Parent = scroll
- G36K.Position = UDim2.new(0,315,0,130)
- G36K.Text = 'G36k Kit'
- -- =====================================================================
- local MK48 = God:Clone()
- MK48.Name = 'SpawnMK48'
- MK48.Parent = scroll
- MK48.Position = UDim2.new(0,450,0,130)
- MK48.Text = 'MK48 Kit'
- -- =====================================================================
- local HungerThirst = God:Clone()
- HungerThirst.Name = 'HT'
- HungerThirst.Parent = scroll
- HungerThirst.Position = UDim2.new(0,315,0,170)
- HungerThirst.Text = 'Hung/Thir'
- -- =====================================================================
- local CarGod = God:Clone()
- CarGod.Name = 'CarGod'
- CarGod.Parent = scroll
- CarGod.Position = UDim2.new(0,20,0,170)
- CarGod.Text = 'Car God'
- -- =====================================================================
- local CarSpeed = God:Clone()
- CarSpeed.Name = 'CarSpeed'
- CarSpeed.Parent = scroll
- CarSpeed.Position = UDim2.new(0,155,0,170)
- CarSpeed.Text = 'Car Speed'
- -- =====================================================================
- local ItemESP = God:Clone()
- ItemESP.Name = 'ItemESP'
- ItemESP.Parent = scroll
- ItemESP.Position = UDim2.new(0,155,0,210)
- ItemESP.Text = 'Item ESP'
- -- =====================================================================
- local PlayerESP = God:Clone()
- PlayerESP.Name = 'PlayerESP'
- PlayerESP.Parent = scroll
- PlayerESP.Position = UDim2.new(0,315,0,210)
- PlayerESP.Text = 'Player ESP'
- -- =====================================================================
- local Message2 = God:Clone()
- Message2.Name = 'Message'
- Message2.Parent = scroll
- Message2.Position = UDim2.new(0,20,0,210)
- Message2.Text = 'Message'
- -- =====================================================================
- --[[C.r.e.a.t.e.d b.y S.t.r.a.z.o.s]]--
- -- *********************************************************************
- God.MouseButton1Down:connect(function()
- Player = game.Workspace:FindFirstChild(PlayerName.Text)
- while wait() do
- game.Lighting.Remote.AddHealth:FireServer(Player.Humanoid, 420699001)
- end
- end)
- -- =====================================================================
- KillAll.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- getPlayer = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(getPlayer.Humanoid, -420699001)
- end
- end
- end)
- -- =====================================================================
- AddItem = function(Slot, ID)
- game.Lighting.Remote.AddObject:FireServer(Slot, ID)
- end
- DropItem = function(Slot, oID)
- game.Lighting.Remote.DropItem:FireServer(Slot, oID)
- end
- ObjectID = itemid.Text
- spawnitem.MouseButton1Down:connect(function()
- AddItem(game.Players.LocalPlayer.playerstats.slots.slot4, tonumber(itemid.Text))
- game.Players.LocalPlayer.playerstats.slots.slot4:WaitForChild("ObjectID")
- DropItem(game.Players.LocalPlayer.playerstats.slots.slot4, game.Players.LocalPlayer.playerstats.slots.slot4.ObjectID)
- end)
- -- =====================================================================
- KillPlr.MouseButton1Down:connect(function()
- gitPlayer = game.Workspace:FindFirstChild(PlayerName.Text)
- game.Lighting.Remote.AddHealth:FireServer(gitPlayer.Humanoid, -420699001)
- end)
- -- =====================================================================
- TpMe.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpTo.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpAllMe.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- wait(.01)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- else
- print('there are no players in the server!')
- end
- end
- end)
- -- =====================================================================
- GiveBadges.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.PlayerKill.Defensive.Value = 75
- game.Players.LocalPlayer.playerstats.ZombieKill.Military.Value = 751
- game.Players.LocalPlayer.playerstats.Days.Value = 30
- end)
- -- =====================================================================
- NoFog.MouseButton1Down:connect(function()
- game.Lighting.FogEnd = 1000000000
- end)
- -- =====================================================================
- Noclip.MouseButton1Down:connect(function()
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[PlayerName.Text].Torso.CanCollide = Clip
- game.Workspace[PlayerName.Text].Head.CanCollide = Clip
- end)
- game.Workspace[PlayerName.Text].Torso.Changed:connect(function()
- game.Workspace[PlayerName.Text].Torso.CanCollide = Clip
- game.Workspace[PlayerName.Text].Head.CanCollide = Clip
- end)
- end)
- -- =====================================================================
- FALKIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1029)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- G36K.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1023)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- OTS.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1036)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- MK48.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- Corpse.MouseButton1Down:connect(function()
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- -- =====================================================================
- creds.MouseButton1Down:connect(function()
- Credits.Text = "Thanks to Skryptec/Merk/Others for some functions!"
- wait(3)
- Credits.Text = "Created by Strazos"
- end)
- -- =====================================================================
- car.MouseButton1Down:connect(function()
- carid = game.Workspace.Vehicles:FindFirstChild(carname.Text)
- carid:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random( -10,10)))
- end)
- -- =====================================================================
- Message2.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue", UI)
- var.Value = "Yellow"
- game.Lighting.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(Message.Text))
- end
- end)
- -- =====================================================================
- zomb.MouseButton1Down:connect(function()
- for _,pl in pairs(workspace.Zombies:children()) do
- for xxad,v in pairs(pl:children()) do
- pcall(function() game.Lighting.Remote.DamageZombie:FireServer(v.Humanoid,100) end)
- end
- end
- end)
- -- =====================================================================
- HungerThirst.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 9999
- wait(1)
- game.Players.LocalPlayer.playerstats.Thirst.Value = 9999
- end)
- CarGod.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Tank.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Hull.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Armor.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Fuel.Value = 543
- end
- end
- end
- end)
- CarSpeed.MouseButton1Down:connect(function()
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = 500
- v.Stats.MaxSpeed.Offroad.Value = 500
- end
- end
- end)
- Close.MouseButton1Down:connect(function()
- if Body.Visible == true then
- Body.Visible = false
- scroll.Visible = false
- Pull.Size = UDim2.new(0,240,0,50)
- Close.Text = '+'
- Pull.Size = UDim2(0,125,0,12.5)
- elseif Body.Visible == false then
- Body.Visible = true
- scroll.Visible = true
- Close.Text = 'X'
- Pull.Size = UDim2.new(0,590,0,50)
- Graf_f.Size = UDim2(0,500,0,50)
- end
- end)
- -- =====================================================================
- kkk.MouseButton1Down:connect(function()
- local str = game:GetService("Geometry").nonononononono.Value
- local Food = {}
- local Cook = ""
- for Fish in (string.gmatch)(str, "%w%w%w%w") do
- for i,c in pairs({(string.byte)(Fish, 1, 4)}) do
- c = c - 48
- for bait = 1, 6 do
- Food[(i - 1) * 6 + bait] = (Food[(i - 1) * 6 + bait] or 0) + (c) % 2
- c = (math.floor)((c) / 2)
- end
- end
- end
- for i = 2, #Food, 2 do
- Cook = Cook .. (string.char)(97 + Food[i] + Food[i - 1] * 2)
- end
- print(Cook)
- kek = Cook
- game.Lighting.Remote.CreateSounds:InvokeServer()
- wait()
- game.Lighting.Remote.ChangeParent:FireServer(kek,game.Players.LocalPlayer.Character.Head.Sound, game.Workspace)
- wait()
- game.Lighting.Remote.SoundIdSet:FireServer(kek,game.Workspace.Sound, "http://www.roblox.com/asset/?id=504822820")
- wait()
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Sound, 1, 1)
- wait(9999)
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- end)
- -- =====================================================================
- customsong.MouseButton1Down:connect(function()
- musicinput = musicid.Text
- local str = game:GetService("Geometry").nonononononono.Value
- local Food = {}
- local Cook = ""
- for Fish in (string.gmatch)(str, "%w%w%w%w") do
- for i,c in pairs({(string.byte)(Fish, 1, 4)}) do
- c = c - 48
- for bait = 1, 6 do
- Food[(i - 1) * 6 + bait] = (Food[(i - 1) * 6 + bait] or 0) + (c) % 2
- c = (math.floor)((c) / 2)
- end
- end
- end
- for i = 2, #Food, 2 do
- Cook = Cook .. (string.char)(97 + Food[i] + Food[i - 1] * 2)
- end
- print(Cook)
- kek = Cook
- game.Lighting.Remote.CreateSounds:InvokeServer()
- wait()
- game.Lighting.Remote.ChangeParent:FireServer(kek,game.Players.LocalPlayer.Character.Head.Sound, game.Workspace)
- wait()
- game.Lighting.Remote.SoundIdSet:FireServer(kek,game.Workspace.Sound, "http://www.roblox.com/asset/?id="..tostring(musicinput))
- wait()
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Sound, 1, 1)
- wait(120)
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- end)
- -- =====================================================================
- ItemESP.MouseButton1Down:connect(function()
- x = Instance.new('ScreenGui',game.CoreGui)
- y = Instance.new('TextButton',x)
- z = Instance.new('Frame',y)
- f = Instance.new('TextButton',z)
- local open = false
- function esp()
- workspace.CurrentCamera:ClearAllChildren()
- local LootContainers = workspace.DropLoot
- local LootContainers2 = workspace.SpawnLoot
- for i,v in pairs(LootContainers:GetChildren()) do
- bill = Instance.new('BillboardGui',workspace.CurrentCamera)
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(3,0,3,0)
- bill.Adornee = v
- Frame = Instance.new('Frame',bill)
- Frame.BackgroundColor3 = Color3.fromRGB(0,226,37)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 0.7
- Text = Instance.new('TextLabel',Frame)
- Text.Size = UDim2.new(1,0,1,0)
- Text.BackgroundTransparency = 1
- Text.TextScaled = false
- Text.Position = UDim2.new(0,0,-0.9,0)
- Text.Text = v.Name
- Text.TextColor3 = Color3.new(1,1,1)
- end
- for i,v in pairs(LootContainers2:GetChildren()) do
- bill = Instance.new('BillboardGui',workspace.CurrentCamera)
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(3,0,3,0)
- bill.Adornee = v
- Frame = Instance.new('Frame',bill)
- Frame.BackgroundColor3 = Color3.fromRGB(0,226,37)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 0.7
- Text = Instance.new('TextLabel',Frame)
- Text.Size = UDim2.new(1,0,1,0)
- Text.BackgroundTransparency = 1
- Text.TextScaled = false
- Text.Position = UDim2.new(0,0,-0.9,0)
- Text.Text = v.Name
- Text.TextColor3 = Color3.new(1,1,1)
- end
- end
- if open == false then
- open = true
- esp()
- elseif open == true then
- open = false
- workspace.CurrentCamera:ClearAllChildren()
- end
- end)
- -- =====================================================================
- removesong.MouseButton1Down:connect(function()
- local str = game:GetService("Geometry").nonononononono.Value
- local Food = {}
- local Cook = ""
- for Fish in (string.gmatch)(str, "%w%w%w%w") do
- for i,c in pairs({(string.byte)(Fish, 1, 4)}) do
- c = c - 48
- for bait = 1, 6 do
- Food[(i - 1) * 6 + bait] = (Food[(i - 1) * 6 + bait] or 0) + (c) % 2
- c = (math.floor)((c) / 2)
- end
- end
- end
- for i = 2, #Food, 2 do
- Cook = Cook .. (string.char)(97 + Food[i] + Food[i - 1] * 2)
- end
- print(Cook)
- kek = Cook
- game.Lighting.Remote.CreateSounds:InvokeServer()
- wait()
- game.Lighting.Remote.ChangeParent:FireServer(kek,game.Players.LocalPlayer.Character.Head.Sound, game.Workspace)
- wait()
- game.Lighting.Remote.SoundIdSet:FireServer(kek,game.Workspace.Sound, "http://www.roblox.com/asset/?id=151746357")
- wait()
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Sound, 0, 0)
- wait()
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Sound)
- end)
- -- =====================================================================
- spectate.MouseButton1Down:connect(function()
- local getplayer = (PlayerName.Text)
- game.Workspace.CurrentCamera.CameraSubject = game.Players[getplayer].Character.Humanoid
- end)
- -- =====================================================================
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local gui = Instance.new('ScreenGui',plr.PlayerGui)
- PlayerESP.MouseButton1Down:connect(function()
- local b = Instance.new('BillboardGui')
- b.Size = UDim2.new(5,0,6,0)
- local f = Instance.new('Frame',b)
- f.Size = UDim2.new(1,0,1,0)
- f.BackgroundColor3 = Color3.new(0,220/255,220/255)
- f.BackgroundTransparency = .80
- local t=Instance.new('TextLabel',f)
- t.Size=UDim2.new(1,0,.2,0)
- t.TextColor3=Color3.new(1,1,1)
- t.TextStrokeColor3=Color3.new(0,0,0)
- t.TextStrokeTransparency=.75
- t.TextScaled=true
- t.Name='tx'
- t.BackgroundTransparency=1
- function sp()
- function mg(p)
- if p then
- local es = b:clone()
- es.Parent = gui
- es.Adornee = p.Torso
- es.AlwaysOnTop = true
- es.Frame.tx.Text = p.Name
- end
- end
- for i,v in pairs(game.Players:players'') do
- if v~=plr then
- mg(v.Character)
- v.CharacterAdded:connect(function()
- wait(.25)mg(v.Character)
- end)
- end
- end
- end
- sp()
- end)
- --[[C.r.e.a.t.e.d b.y S.t.r.a.z.o.s]]--
- -- =====================================================================
- while true do
- game.Workspace.Sound.Pitch = 1
- Title.TextTransparency = 0
- Credits.TextTransparency = 0
- Close.TextTransparency = 0
- Image.Image = 'rbxassetid://503785894'
- wait(0.1)
- Title.TextTransparency = 0.1
- Credits.TextTransparency = 0.1
- Close.TextTransparency = 0.1
- wait(0.1)
- Title.TextTransparency = 0.2
- Credits.TextTransparency = 0.2
- Close.TextTransparency = 0.2
- wait(0.1)
- Title.TextTransparency = 0.3
- Credits.TextTransparency = 0.3
- Close.TextTransparency = 0.3
- Image.Image = 'rbxassetid://503786112'
- wait(0.1)
- Title.TextTransparency = 0.4
- Credits.TextTransparency = 0.4
- Close.TextTransparency = 0.4
- wait(0.1)
- Title.TextTransparency = 0.5
- Credits.TextTransparency = 0.5
- Close.TextTransparency = 0.5
- Image.Image = 'rbxassetid://503785894'
- wait(0.1)
- Title.TextTransparency = 0.6
- Credits.TextTransparency = 0.6
- Close.TextTransparency = 0.6
- wait(0.1)
- Title.TextTransparency = 0.7
- Credits.TextTransparency = 0.7
- Close.TextTransparency = 0.7
- wait(0.1)
- Title.TextTransparency = 0.6
- Credits.TextTransparency = 0.6
- Close.TextTransparency = 0.6
- wait(0.1)
- Title.TextTransparency = 0.5
- Credits.TextTransparency = 0.5
- Close.TextTransparency = 0.5
- Image.Image = 'rbxassetid://503786019'
- wait(0.1)
- Title.TextTransparency = 0.4
- Credits.TextTransparency = 0.4
- Close.TextTransparency = 0.4
- wait(0.1)
- Title.TextTransparency = 0.3
- Credits.TextTransparency = 0.3
- Close.TextTransparency = 0.3
- Image.Image = 'rbxassetid://503785894'
- wait(0.1)
- Title.TextTransparency = 0.2
- Credits.TextTransparency = 0.2
- Close.TextTransparency = 0.2
- wait(0.1)
- Title.TextTransparency = 0.1
- Credits.TextTransparency = 0.1
- Close.TextTransparency = 0.1
- wait(0.1)
- Title.TextTransparency = 0
- Credits.TextTransparency = 0
- Close.TextTransparency = 0
- wait(0.1)
- end
- -- Next
- print("Key to toggle esp is V.")
- print("Aim-key is Left-Alt.")
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 52
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- function Create(base, team)
- local bb = Instance.new("BillboardGui",player.PlayerGui)
- bb.Adornee = base
- bb.ExtentsOffset = Vector3.new(0,1,0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,5,0,5)
- bb.StudsOffset = Vector3.new(0,1,0)
- bb.Name = "tracker"
- local frame = Instance.new("Frame",bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 0.3
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0,0,0)
- frame.Transparency = 1
- local txtlbl = Instance.new("TextLabel",bb)
- txtlbl.ZIndex = 10
- txtlbl.Text = (string.upper(base.Parent.Name))
- txtlbl.BackgroundTransparency = 1
- txtlbl.Position = UDim2.new(0,0,0,-35)
- txtlbl.Size = UDim2.new(1,0,10,0)
- txtlbl.Font = "SourceSansBold"
- txtlbl.FontSize = "Size10"
- txtlbl.TextStrokeTransparency = 0.5
- local txtlbl2 = Instance.new("TextLabel",bb)
- txtlbl2.ZIndex = 10
- txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
- txtlbl2.BackgroundTransparency = 1
- txtlbl2.Position = UDim2.new(0,0,0,-25)
- txtlbl2.Size = UDim2.new(1,0,10,0)
- txtlbl2.Font = "SourceSansBold"
- txtlbl2.FontSize = "Size10"
- txtlbl2.TextStrokeTransparency = 0.5
- if team then
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- elseif base.Parent.Name == "whielist kid" or base.Parent.Name == "second whitelist kid here" then
- txtlbl.TextColor3 = Color3.new(0,255,0)
- txtlbl2.TextColor3 = Color3.new(0,255,0)
- frame.BackgroundColor3 = Color3.new(0,255,0)
- txtlbl.Text = "FRIEND"
- txtlbl.FontSize = "Size14"
- txtlbl2.FontSize = "Size14"
- elseif base.Parent.Name == game.Players.LocalPlayer.Name then
- txtlbl2.Transparency = 1
- txtlbl.Transparency = 1
- frame.Transparency = 1
- else
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for _,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, false)
- end
- end
- end
- end
- wait(1)
- end)
- end
- function Clear()
- for _,v in pairs(player.PlayerGui:children()) do
- if v.Name == "tracker" and v:isA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.keyDown:connect(function(key)
- if key == "v" then
- if not esp then
- Find()
- print("ESP ENABLED")
- esp = true
- else
- Clear()
- track = false
- print("ESP DISABLED")
- esp = false
- end
- end
- end)
- --aimbot
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- -- Next
- wait()
- local PLAYER = game.Players.LocalPlayer
- function startUp()
- local _UI = game:GetObjects('rbxassetid://935096779')[1]
- _UI.Parent = game.CoreGui
- --_UI = script.Parent
- local VERSION = 0.7
- warn('Niobium - Version ', 'v'..VERSION)
- local _FEATURE_STATE = 'Hidden'
- local MAIN_FRAME = _UI.MAIN_FRAME
- local PLAYER = game.Players.LocalPlayer
- local gui = _UI
- local CHANGELOG_MESSAGES = {
- ' - New User Interface | By RaulByte and iSxxn',
- ' - Please send all UI bugs to iSxxn#4779',
- ' - Please send all functional bugs to EpicShilohDog#5810',
- ' - Added a tweening between page transitions @RaulByte'
- }
- -- Form Instances
- local function formInstance(class, properties)
- local _TEMP = Instance.new(class)
- for i,v in pairs(properties) do
- _TEMP[i] = v
- end
- return _TEMP
- end
- -- User Interface Features Tweening
- _UI.MAIN_FRAME.FEATURES.MouseEnter:connect(function()
- if _FEATURE_STATE == 'Hidden' then
- _FEATURE_STATE = 'Visible'
- _UI.MAIN_FRAME.FEATURES:TweenPosition(UDim2.new(0,0,0.152,0),'Out','Quad',.2)
- _UI.MAIN_FRAME.CONTENT_HOLDER:TweenSizeAndPosition(UDim2.new(0.75,0,0.85,0),UDim2.new(0.25,0,0.15,0),'Out','Quad',.2)
- end
- end)
- _UI.MAIN_FRAME.FEATURES.MouseLeave:connect(function()
- if _FEATURE_STATE == 'Visible' then
- _FEATURE_STATE = 'Hidden'
- _UI.MAIN_FRAME.FEATURES:TweenPosition(UDim2.new(-0.225,0,0.152,0),'Out','Quad',.25)
- _UI.MAIN_FRAME.CONTENT_HOLDER:TweenSizeAndPosition(UDim2.new(0.95,0,0.85,0),UDim2.new(0.05,0,0.15,0),'Out','Quad',.2)
- end
- end)
- --[[Home
- local CONTENT_HOME = script.Parent.CONTENT:WaitForChild('CONTENT_HOME'):Clone()
- CONTENT_HOME.Visible = true
- CONTENT_HOME.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Universal
- local CONTENT_UNIVERSAL = script.Parent.CONTENT:WaitForChild('CONTENT_UNIVERSAL'):Clone()
- CONTENT_UNIVERSAL.Visible = false
- CONTENT_UNIVERSAL.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Local Player
- local CONTENT_LOCALPLAYER = script.Parent.CONTENT:WaitForChild('CONTENT_LOCALPLAYER'):Clone()
- CONTENT_LOCALPLAYER.Visible = false
- CONTENT_LOCALPLAYER.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- --Player
- local CONTENT_PLAYER = script.Parent.CONTENT:WaitForChild('CONTENT_PLAYER'):Clone()
- CONTENT_PLAYER.Visible = false
- CONTENT_PLAYER.Parent = script.parent.MAIN_FRAME.CONTENT_HOLDER
- ]]
- for _,v in pairs(_UI.CONTENT:GetChildren()) do -- Move all the content to the mainframe
- local _temp = v:Clone()
- if _temp.Name ~= 'CONTENT_HOME' then
- _temp.Position=UDim2.new(-1.2,0,0,0)
- _temp.Visible = false
- else
- _temp.Visible = true
- end
- _temp.Parent = _UI.MAIN_FRAME.CONTENT_HOLDER
- end
- local CONTENT_HOME = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_HOME")
- local CONTENT_LOCALPLAYER = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_LOCALPLAYER")
- local CONTENT_PLAYER = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_PLAYER")
- local CONTENT_UNIVERSAL = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_UNIVERSAL")
- local CONTENT_VEHICLE = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_VEHICLE")
- local CONTENT_SETTINGS = _UI.MAIN_FRAME.CONTENT_HOLDER:WaitForChild("CONTENT_SETTINGS")
- local selplr = Instance.new("ObjectValue", _UI)
- selplr.Name = "SelectedPlayer"
- local function formPlayerList()
- CONTENT_PLAYER.PlayerList:ClearAllChildren()
- wait()
- local curPlayerPosition = UDim2.new(0,0,0,0)
- for _,v in pairs(game.Players:GetPlayers()) do
- local playerButton = formInstance('TextButton', {BackgroundColor3=Color3.fromRGB(62,175,255),BorderSizePixel=2,BorderColor3=Color3.fromRGB(255,255,255),
- Position=curPlayerPosition,Size=UDim2.new(1,0,0,25),ZIndex=2,TextSize=14,Font=Enum.Font.SourceSansBold,Text=v.Name,TextColor3=Color3.fromRGB(255,255,255),TextWrapped=true,Parent=CONTENT_PLAYER.PlayerList})
- curPlayerPosition = curPlayerPosition + UDim2.new(0,0,0,25)
- CONTENT_PLAYER.PlayerList.CanvasSize = UDim2.new(0,0,0,(30*#game.Players:GetPlayers()))
- playerButton.MouseButton1Click:connect(function()
- CONTENT_PLAYER.SELECTED.Text = "Selected: "..v.Name
- selplr.Value = v
- end)
- end
- end
- game.Players.PlayerRemoving:connect(formPlayerList)
- game.Players.PlayerAdded:connect(formPlayerList)
- formPlayerList()
- CONTENT_HOME.Visible = true
- local _CHANGELOG_STATE = 'Hidden'; local _CHANGELOG_CHANGING_STATE = false
- --
- CONTENT_HOME.BT_CHANGELOG.MouseButton1Click:connect(function()
- if _CHANGELOG_CHANGING_STATE then return end
- _CHANGELOG_CHANGING_STATE = true
- if _CHANGELOG_STATE == 'Hidden' then
- _CHANGELOG_STATE = 'Visible'
- _UI.LBL_CHANGELOG.Text = ' CHANGELOG'
- _UI.LBL_CHANGELOG:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _CHANGELOG_STATE = 'Hidden'
- _UI.LBL_CHANGELOG.Text = ''
- _UI.LBL_CHANGELOG:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- wait(1)
- _CHANGELOG_CHANGING_STATE = false
- end)
- -- Create Changelog Messages
- local function form_Messages()
- local MSG_POSITION = UDim2.new(0,0,0,3)
- for i = 1,#CHANGELOG_MESSAGES do
- local v = CHANGELOG_MESSAGES[i]
- print(i,v)
- formInstance('TextLabel',{BackgroundTransparency=1,Position=MSG_POSITION,Size=UDim2.new(1,0,0,30),ZIndex=2,Font=Enum.Font.SourceSansBold,Text=v,TextSize=15,
- TextColor3=Color3.fromRGB(0,50,76),TextWrapped=true,TextXAlignment=Enum.TextXAlignment.Left,TextYAlignment=Enum.TextYAlignment.Top,Parent=_UI.LBL_CHANGELOG.SF_CHANGELOG})
- MSG_POSITION = MSG_POSITION + UDim2.new(0,0,0,30)
- end
- end
- _UI.LBL_CHANGELOG.SF_CHANGELOG:ClearAllChildren()
- wait()
- form_Messages()
- local switching_State = false; previous_tab = CONTENT_HOME; new_tab = nil
- local function switch_tab(activeButton)
- if switching_State or 'CONTENT_'..activeButton == previous_tab.Name then return end
- switching_State = true
- for _,v in pairs(_UI.MAIN_FRAME.CONTENT_HOLDER:GetChildren()) do
- if previous_tab ~= nil then -- Slide the last tab to the right
- previous_tab:TweenPosition(UDim2.new(1.2,0,0,0),'Out','Quad',.5)
- end
- if v.Name ~= 'CONTENT_'..activeButton then
- if previous_tab ~= nil and previous_tab ~= v then
- v.Visible = false
- v.Position = UDim2.new(-1.2,0,0,0)
- end
- else
- v.Visible = true
- v:TweenPosition(UDim2.new(0,0,0,0),'Out','Quad',.5)
- new_tab = v
- end
- end
- wait(.5)
- previous_tab.Position = UDim2.new(-1.2,0,0,0)
- previous_tab = new_tab
- switching_State = false
- end
- --Universal
- _UI.MAIN_FRAME.FEATURES.BT_UNIVERSAL.MouseButton1Down:connect(function(a)
- switch_tab('UNIVERSAL')
- end)
- --Home
- _UI.MAIN_FRAME.FEATURES.BT_HOME.MouseButton1Down:connect(function(a)
- switch_tab('HOME')
- end)
- --Local Player
- _UI.MAIN_FRAME.FEATURES.BT_LOCALPLAYER.MouseButton1Down:connect(function(a)
- switch_tab('LOCALPLAYER')
- end)
- --Player
- _UI.MAIN_FRAME.FEATURES.BT_PLAYERS.MouseButton1Down:connect(function(a)
- switch_tab('PLAYER')
- end)
- _UI.MAIN_FRAME.FEATURES.BT_VEHICLE.MouseButton1Down:connect(function(a)
- switch_tab('VEHICLE')
- end)
- _UI.MAIN_FRAME.FEATURES.BT_SETTINGS.MouseButton1Down:connect(function(a)
- switch_tab('SETTINGS')
- end)
- --Server Message Button
- MSG_CHANGEING_STATE = false
- local _MSG_STATE = 'Hidden'
- CONTENT_UNIVERSAL.BT_MESSAGE.MouseButton1Click:connect(function()
- if MSG_CHANGEING_STATE then return end
- MSG_CHANGEING_STATE = true
- if _MSG_STATE == 'Hidden' then
- _MSG_STATE = 'Visible'
- _UI.LBL_MSG.SF_MSG.BT_SEND.Visible = true
- _UI.LBL_MSG.SF_MSG.TB_MSG.Visible = true
- _UI.LBL_MSG.SF_MSG.TB_COLOR.Visible = true
- _UI.LBL_MSG.Text = 'SERVER MESSAGE'
- _UI.LBL_MSG:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _UI.LBL_MSG.SF_MSG.BT_SEND.Visible = false
- _UI.LBL_MSG.SF_MSG.TB_MSG.Visible = false
- _UI.LBL_MSG.SF_MSG.TB_COLOR.Visible = false
- _MSG_STATE = 'Hidden'
- _UI.LBL_MSG.Text = ''
- _UI.LBL_MSG:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- MSG_CHANGEING_STATE = false
- end)
- --Spawning tab Button
- SPWN_CHANGEING_STATE = false
- local _SPWN_STATE = 'Hidden'
- CONTENT_LOCALPLAYER.BT_SPAWN.MouseButton1Click:connect(function()
- if SPWN_CHANGEING_STATE then return end
- SPWN_CHANGEING_STATE = true
- if _SPWN_STATE == 'Hidden' then
- _SPWN_STATE = 'Visible'
- _UI.LBL_SPAWN.Text = 'Spawning'
- _UI.LBL_SPAWN:TweenSize(UDim2.new(0.25,0,.05,0),'Out','Quad',1)
- else
- _SPWN_STATE = 'Hidden'
- _UI.LBL_SPAWN.Text = ''
- _UI.LBL_SPAWN:TweenSize(UDim2.new(0,0,.05,0),'Out','Quad',1)
- end
- SPWN_CHANGEING_STATE = false
- end)
- --/ Button Declarations \--
- --Universal
- local btnKillAll = CONTENT_UNIVERSAL.BT_KALL
- local btnKillZ = CONTENT_UNIVERSAL.KZOMBIES
- local btnStealAllU = CONTENT_UNIVERSAL.BT_SALL
- local btnSendMsg = _UI.LBL_MSG.SF_MSG.BT_SEND
- --Spawning
- local sfrmResults = _UI.LBL_SPAWN.SF_SPAWN.SF_SPAWNING -- PLEASE ADD A SPWANING TAB
- local search = _UI.LBL_SPAWN.SF_SPAWN.TB_COLOR
- local btnSpawn = _UI.LBL_SPAWN.SF_SPAWN.BT_SPAWN
- --Player
- local sfrmPlayers = CONTENT_PLAYER.PlayerList
- local btnKill = CONTENT_PLAYER.BT_KILL
- local btnStealAll = CONTENT_PLAYER.BT_SALL
- local btnGotoP = CONTENT_PLAYER.BT_GOTO
- local lblSelected = CONTENT_PLAYER.SELECTED
- --LocalPlayer
- local btnC4Walk = CONTENT_LOCALPLAYER.BT_C4
- local btnESP = CONTENT_LOCALPLAYER.BT_ESP
- local btnFly = CONTENT_LOCALPLAYER.BT_FLY
- local btnGod = CONTENT_LOCALPLAYER.BT_GOD
- local btnHunger = CONTENT_LOCALPLAYER.BT_HUNGER
- local btnThirst = CONTENT_LOCALPLAYER.BT_THIRST
- local btnNoRecoil = CONTENT_LOCALPLAYER.BT_NORECOIL
- --Vehicles
- local btnCarSpawn = CONTENT_VEHICLE.BT_SPAWN
- local btnGotoV = CONTENT_VEHICLE.BT_GOTO
- local btnSetSpeed = CONTENT_VEHICLE.BT_SPEED
- local speed = CONTENT_VEHICLE.TB_SPEED
- --/ End Button Declarations \--
- --Variables
- local sfrmAvailable = CONTENT_VEHICLE.ScrollingFrame
- local lblSelV = CONTENT_VEHICLE.SELECTED
- local player = game.Players.LocalPlayer
- --/ Values \--
- local gmode = Instance.new("BoolValue", _UI)
- gmode.Name = "GodMode"
- local floatmode = Instance.new("BoolValue", _UI)
- floatmode.Name = "FloatMode"
- local ncmode = Instance.new("BoolValue", _UI)
- ncmode.Name = "NCMode"
- local c4walkon = Instance.new("BoolValue", _UI)
- c4walkon.Name = "C4WalkOn"
- c4walkon.Value = false
- local espon = Instance.new("BoolValue", _UI)
- espon.Name = "ESPOn"
- espon.Value = false
- local flyon = Instance.new("BoolValue", _UI)
- flyon.Name = "FlyOn"
- flyon.Value = false
- --
- function alphabetize(p1, p2) --takes two player names and returns true when p1 < p2 alphabetically
- local name1 = p1.Name:lower()
- local n1 = name1:sub(1, 1):byte()
- local name2 = p2.Name:lower()
- local n2 = name2:sub(1, 1):byte()
- if n1 < n2 then return true else return false end
- end
- --spawn stuff
- local loot = game.Lighting.LootDrops:GetChildren()
- local names = {}
- for i = 1, #loot do if loot[i]:IsA("Model") then table.insert(names, loot[i].Name) end end
- function getMatches(text)
- local matches = {}
- for i = 1, #loot do
- local name = loot[i].Name:lower()
- if name:find(text:lower()) then table.insert(matches, loot[i]) end
- end
- table.sort(matches, alphabetize)
- return matches
- end
- search.Changed:connect(function()
- for i, v in ipairs(sfrmResults:GetChildren()) do v:Destroy() end
- local text = search.Text
- local matches = getMatches(text)
- if matches then
- sfrmResults.Visible = true
- sfrmResults.CanvasSize = UDim2.new(0, 225, 0, (#matches*25) - 25)
- for i = 1, #matches do
- local item = matches[i].Name
- local btn = Instance.new("TextButton", sfrmResults)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Text = item
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.TextXAlignment = Enum.TextXAlignment.Left
- btn.Name = item
- btn.Position = UDim2.new(0, 0, 0, (i*25) - 25)
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.MouseButton1Click:connect(function() search.Text = btn.Text end)
- end
- end
- if not matches then sfrmResults.Visible = false end
- end)
- --check()
- function getNextOpenSlot()
- for i = 1, 20 do
- if not player.playerstats.slots["slot"..i]:FindFirstChild("ObjectID") then return i end
- end
- end
- function getItemID(text) --takes text name of item and returns object id
- if game.Lighting:FindFirstChild(text) then
- local id = game.Lighting:FindFirstChild(text).ObjectID.Value
- return id
- else return nil
- end
- end
- function findItemFromPlayer(text) --returns slot of item if player has it, else nil
- if getItemID(text) then
- for i, plr in pairs(game.Players:GetPlayers()) do
- for i = 1, 20 do
- local slot = plr.playerstats.slots["slot"..i]
- if slot:FindFirstChild("ObjectID") then if slot.ObjectID.Value == getItemID(text) then return slot end
- end
- local slotp = player.playerstats.slots.slotprimary
- local slots = player.playerstats.slots.slotsecondary
- if slotp:FindFirstChild("ObjectID") and slotp.ObjectID == getItemID(text) then return slotp
- elseif slots:FindFirstChild("ObjectID") and slots.ObjectID == getItemID(text) then return slots
- else return nil
- end
- end
- end
- end
- end
- --
- btnSpawn.MouseButton1Click:connect(function()
- local text = search.Text
- if workspace.SpawnLoot:FindFirstChild(text) then --if item is spawned somewhere in the world, will grab
- workspace.Remote.GrabItem:FireServer(player.playerstats.slots["slot"..getNextOpenSlot()], workspace.SpawnLoot:FindFirstChild(text), workspace.SpawnLoot:FindFirstChild(text).ObjectID)
- elseif workspace.DropLoot:FindFirstChild(text) then
- workspace.Remote.GrabItem:FireServer(player.playerstats.slots["slot"..getNextOpenSlot()], workspace.DropLoot:FindFirstChild(text), workspace.DropLoot:FindFirstChild(text).ObjectID)
- elseif findItemFromPlayer(text) then
- local slot = findItemFromPlayer(text)
- workspace.Remote.DropItem(slot, slot.ObjectID.Value)
- else
- local item = game.Lighting.LootDrops:FindFirstChild(text)
- if not item then btnSpawn.Text = "Error"; wait(2); btnSpawn.Text = "Spawn"; return end
- local spawnloot = item:Clone()
- spawnloot.Parent = workspace
- spawnloot:SetPrimaryPartCFrame(CFrame.new(player.Character.Head.Position + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5))))
- end
- end)
- --
- function getGun()
- local bp = player.Backpack:GetChildren()
- for i = 1, #bp do
- if bp[i]:IsA("Model") and bp[i]:FindFirstChild("Shooter") then return bp[i] end
- end
- return nil
- end
- btnKillAll.MouseButton1Click:connect(function()
- local gun = getGun()
- if not gun then
- btnKillAll.Text = "Error"
- wait()
- btnKillAll.Text = "Kill All"
- return
- end
- for i, plr in ipairs(game.Players:GetPlayers()) do
- if gun and plr.Character and plr ~= player then
- for i = 1, 6 do workspace.Remote.DoHitLogic:FireServer(gun, plr.Character.Head) end
- end
- end
- end)
- btnSendMsg.MouseButton1Click:connect(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- workspace.Remote.SendMessage:FireServer(v, _UI.LBL_MSG.SF_MSG.TB_COLOR.Text, ''.._UI.LBL_MSG.SF_MSG.TB_MSG.Text..'')
- end
- end)
- btnStealAllU.MouseButton1Click:connect(function()
- local plrs = game.Players:GetPlayers()
- for i = 1, #plrs do
- local plr = plrs[i]
- if plr ~= player then
- for i = 1, 20 do --steals all items in inv
- if plr.playerstats.slots:FindFirstChild("slot"..i):FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots:FindFirstChild("slot"..i), plr.playerstats.slots:FindFirstChild("slot"..i).ObjectID)
- end
- end
- if plr.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then --steals primary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotprimary, plr.playerstats.slots.slotprimary.ObjectID)
- end
- if plr.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then --steals secondary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotsecondary, plr.playerstats.slots.slotsecondary.ObjectID)
- end
- for i = 1, 7 do
- if plr.playerstats.utilityslots["slot"..i]:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.utilityslots["slot"..i], plr.playerstats.utilityslots["slot"..i].ObjectID)
- end
- end
- end
- end
- end)
- btnKill.MouseButton1Click:connect(function()
- local gun = getGun()
- if not gun or not selplr.Value then btnKill.Text = "Error"; wait(2); btnKill.Text = "Kill"; return end
- for i = 1, 10 do workspace.Remote.DoHitLogic:FireServer(gun, selplr.Value.Character.Head) end
- end)
- btnStealAll.MouseButton1Click:connect(function()
- local plr = selplr.Value
- if not selplr.Value then btnKill.Text = "Error"; wait(2); btnKill.Text = "Kill"; return end
- for i = 1, 20 do --steals all items in inv
- if plr.playerstats.slots:FindFirstChild("slot"..i):FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots:FindFirstChild("slot"..i), plr.playerstats.slots:FindFirstChild("slot"..i).ObjectID)
- end
- if plr.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then --steals primary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotprimary, plr.Litats.slots.slotprimary.ObjectID)
- end
- if plr.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then --steals secondary
- workspace.Remote.DropItem:FireServer(plr.playerstats.slots.slotsecondary, plr.playerstats.slots.slotsecondary.ObjectID)
- end
- end
- for i = 1, 7 do --steals utilities
- if plr.playerstats.utilityslots["slot"..i]:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(plr.playerstats.utilityslots["slot"..i], plr.playerstats.utilityslots["slot"..i].ObjectID)
- end
- end
- end)
- btnKillZ.MouseButton1Click:connect(function()
- for i, town in ipairs(workspace.Zombies:GetChildren()) do
- for i, z in pairs(town:GetChildren()) do
- if z:IsA("Model") then workspace.Remote.DamageZombie:FireServer(z:FindFirstChild("Humanoid"), 1000) end
- end
- end
- end)
- local function noclip()
- for i, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Part") then v.CanCollide = false end
- end
- end
- btnGotoP.MouseButton1Click:connect(function()
- local plr = selplr.Value
- local o = plr.Name
- player.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[o].Character.HumanoidRootPart.Position)
- end)
- --LocalPlayer
- btnGod.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- end)
- btnHunger.MouseButton1Click:connect(function() player.playerstats.Hunger.Value = 1000 end)
- btnThirst.MouseButton1Click:connect(function() player.playerstats.Thirst.Value = 1000 end)
- --check()
- btnC4Walk.MouseButton1Click:connect(function()
- if not c4walkon.Value then
- c4walkon.Value = true
- btnC4Walk.Text = "C4Walk: ON"
- spawn(function()
- while true do
- workspace.Remote.PlaceC4:FireServer(game.Lighting.Materials.C4Placed, player.Character.Torso.Position - Vector3.new(1, 3, 1), true)
- wait(.5)
- if (not c4walkon.Value) or player.playerstats.Health == 0 then break end
- end
- end)
- else c4walkon.Value = false; btnC4Walk.Text = "C4Walk: OFF" end
- end)
- btnESP.MouseButton1Click:connect(function()
- if not espon.Value then
- espon.Value = true
- btnESP.Text = "ESP: ON"
- local function creategui(plr)
- if plr.Character then
- local dot = Instance.new("BillboardGui", player.PlayerGui)
- dot.Adornee = plr.Character.Head
- dot.AlwaysOnTop = true
- dot.Enabled = true
- dot.Active = false
- dot.Size = UDim2.new(0, 25, 0, 12.5)
- local lbl = Instance.new("TextLabel", dot)
- lbl.Size = UDim2.new(0, 25, 0, 12.5)
- lbl.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- lbl.BackgroundTransparency = 0.7
- lbl.TextColor3 = Color3.new(255, 255, 255)
- spawn(function() --updates distance and name
- while true do
- for i = 1, 30 do wait(.1) lbl.Text = math.floor((player.Character.Head.Position - plr.Character.Head.Position).magnitude).." m" end --keeps distance updating while displayed
- lbl.TextScaled = false
- lbl.Text = plr.Name
- wait(3)
- if not espon.Value then break end
- end
- end)
- end
- end
- local function vehiclegui(veh)
- local dot = Instance.new("BillboardGui", player.PlayerGui)
- dot.Adornee = veh.PrimaryPart
- dot.AlwaysOnTop = true
- dot.Enabled = true
- dot.Active = false
- dot.Size = UDim2.new(0, 25, 0, 12.5)
- local lbl = Instance.new("TextLabel", dot)
- lbl.Size = UDim2.new(0, 25, 0, 12.5)
- lbl.BackgroundColor3 = Color3.new(0, 255, 0)
- lbl.BackgroundTransparency = 0.7
- lbl.TextColor3 = Color3.new(255, 255, 255)
- spawn(function() --updates distance and name
- while true do
- for i = 1, 30 do wait(.1) lbl.Text = math.floor((player.Character.Head.Position - veh.PrimaryPart.Position).magnitude).." m" end --keeps distance updating while displayed
- lbl.Text = veh.Name
- wait(3)
- if not espon.Value then break end
- end
- end)
- end
- for i, plr in pairs(game.Players:GetPlayers()) do
- if workspace:FindFirstChild(plr.Name) and plr.Character and plr ~= player and espon.Value then
- creategui(plr)
- end
- end
- for i, v in pairs(getVehicles()) do
- if v then vehiclegui(v) end
- end
- game.Players.PlayerAdded:connect(function(plr)
- workspace:WaitForChild(plr.Name)
- if espon.Value then
- creategui(plr)
- end
- end)
- else
- for i, handle in ipairs(player.PlayerGui:GetChildren()) do
- if handle:IsA("BillboardGui") then handle:Destroy() end
- end
- espon.Value = false
- btnESP.Text = "ESP: OFF"
- end
- end)
- btnFly.MouseButton1Click:connect(function()
- if not flyon.Value then
- flyon.Value = true
- btnFly.Text = "Fly: ON"
- local t = player.Character.Torso
- bv = Instance.new("BodyVelocity", t)
- bg = Instance.new("BodyGyro", t)
- bg.MaxTorque = Vector3.new(1E12, 1E12, 1E12)
- bv.MaxForce = Vector3.new(1E12, 1E12, 1E12)
- bv.P = 3000
- local spd = 300
- keysEnabled = game:GetService("UserInputService").InputBegan:connect(function(iobj)
- local keycode = iobj.KeyCode
- if keycode ~= Enum.KeyCode.W and keycode ~= Enum.KeyCode.A and keycode ~= Enum.KeyCode.S and keycode ~= Enum.KeyCode.D
- and keycode ~= Enum.KeyCode.Q and keycode ~= Enum.KeyCode.E then return end--prevents lag
- local deb = true
- while true do
- if deb then
- wait()
- if not deb then break end
- keyup = game:GetService("UserInputService").InputEnded:connect(function(iobj2) if iobj2.KeyCode == keycode then deb = false end end)
- if keycode == Enum.KeyCode.W then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), -math.pi/10) end
- if keycode == Enum.KeyCode.S then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), math.pi/10) end
- if keycode == Enum.KeyCode.A then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), math.pi/10) end
- if keycode == Enum.KeyCode.D then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), -math.pi/10) end
- if keycode == Enum.KeyCode.Q then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi/10) end
- if keycode == Enum.KeyCode.E then bg.CFrame = t.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/10) end
- if keycode == Enum.KeyCode.Up then spd = spd + 200 end
- if keycode == Enum.KeyCode.Down then spd = spd - 200 end
- bv.Velocity = bg.CFrame.lookVector*spd
- player.Character.Humanoid.Sit = true
- if not player.Character.Humanoid.Sit then break end
- if not deb then break end
- else break end
- end
- end)
- else keysEnabled:disconnect(); keyup:disconnect(); bv.Velocity = Vector3.new(); bv:Destroy(); bg:Destroy(); flyon.Value = false end
- end)
- function getGuns() --returns both primary and secondary if available
- local tab = {}
- for i, v in pairs(player.Backpack:GetChildren()) do
- if v:FindFirstChild("Shooter") then table.insert(tab, v) end
- end
- if #tab > 1 then return tab[1], tab[2]
- else return tab[1] end
- end
- btnNoRecoil.MouseButton1Click:connect(function()
- local primary, secondary = getGuns()
- if primary and secondary then
- local primary, secondary = getGuns()
- primary.Stats.Recoil.Value = "aBiPYSaIBA"
- secondary.Stats.Recoil.Value = "aBiPYSaIBA"
- elseif not secondary then
- primary.Stats.Recoil.Value = "aBiPYSaIBA"
- else btnNoRecoil.Text = "Error"; wait(1.5); btnNoRecoil.Text = "No Recoil"
- end
- end)
- --Vehicles
- local selv = Instance.new("ObjectValue", _UI)
- selv.Name = "SelectedVehicle"
- function getVehicles()
- local vs = game.Workspace.Vehicles:GetChildren()
- local vehicles = {}
- for i = 1, #vs do
- if vs[i].Name ~= "Holder" and vs[i].Name ~= "VehicleWreck" then table.insert(vehicles, vs[i]) end
- end
- table.sort(vehicles, alphabetize)
- return vehicles
- end
- --[[
- local vehicles = getVehicles()
- for i = 1, #vehicles do
- local veh = vehicles[i]
- local btn = Instance.new("TextButton", sfrmAvailable)
- btn.Name = veh.Name
- btn.Text = veh.Name
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Position = UDim2.new(0, 0, 0, (i * 25) - 25)
- btn.Visible = true
- btn.MouseButton1Click:connect(function()
- selv.Value = veh --To be handled by action buttons, cuz this bit is messy
- lblSelV.Text = "Selected: "..veh.Name
- end)
- end
- ]]
- local function formVehicleList()
- CONTENT_VEHICLE.ScrollingFrame:ClearAllChildren()
- wait()
- local curVehiclePosition = UDim2.new(0,0,0,0)
- for _,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- local VehicleButton = formInstance('TextButton', {BackgroundColor3=Color3.fromRGB(62,175,255),BorderSizePixel=2,BorderColor3=Color3.fromRGB(255,255,255),
- Position=curVehiclePosition,Size=UDim2.new(1,0,0,25),ZIndex=2,TextSize=14,Font=Enum.Font.SourceSansBold,Text=v.Name,TextColor3=Color3.fromRGB(255,255,255),TextWrapped=true,Parent=CONTENT_VEHICLE.ScrollingFrame})
- curVehiclePosition = curVehiclePosition + UDim2.new(0,0,0,25)
- CONTENT_VEHICLE.ScrollingFrame.CanvasSize = UDim2.new(0,0,0,(30*#game.Workspace.Vehicles:GetChildren()))
- VehicleButton.MouseButton1Click:connect(function()
- CONTENT_VEHICLE.SELECTED.Text = 'SELECTED: '..v.Name
- selv.Value = v
- end)
- end
- end
- formVehicleList()
- --[[function updateV()
- for i, v in pairs(sfrmAvailable:GetChildren()) do v:Destroy() end
- local vehicles = getVehicles()
- for i = 1, #vehicles do
- local veh = vehicles[i]
- local btn = Instance.new("TextButton", sfrmAvailable)
- btn.Name = veh.Name
- btn.Text = veh.Name
- btn.Size = UDim2.new(0, 210, 0, 25)
- btn.Font = Enum.Font.SourceSansBold
- btn.FontSize = Enum.FontSize.Size14
- btn.TextColor3 = Color3.new(255, 255, 255)
- btn.Style = Enum.ButtonStyle.Custom
- btn.BackgroundColor3 = Color3.new(56/255, 136/255, 255.255)
- btn.Position = UDim2.new(0, 0, 0, (i * 25) - 25)
- sfrmAvailable.CanvasSize = UDim2.new(0, 0, 0, (#vehicles * 25))
- btn.MouseButton1Click:connect(function()
- selv.Value = veh --To be handled by action buttons, cuz this bit is messy
- lblSelV.Text = "Selected: "..veh.Name
- end)
- end
- end
- spawn(function() while true do updateV(); wait(1); end end)]]
- btnSetSpeed.MouseButton1Click:connect(function()
- local veh = selv.Value
- if veh and veh:FindFirstChild("Stats") and tonumber(speed.Text) then
- veh.Stats.MaxSpeed.Value = speed.Text
- veh.Stats.MaxSpeed.Offroad.Value = speed.Text
- else btnSetSpeed.Text = "Error"; wait(2); btnSetSpeed.Text = "SetSpeed" end
- end)
- btnCarSpawn.MouseButton1Click:connect(function()
- local activeveh = ""
- local vehname = activeveh
- local veh = selv.Value
- local torsopos = game.Players.LocalPlayer.Character.Torso.Position
- local vehpos = veh.PrimaryPart.Position
- local newpos = Vector3.new(torsopos.x - vehpos.x, torsopos.y - vehpos.y, torsopos.z - vehpos.z) + Vector3.new(20, 0, 0)
- game.Workspace.Remote.PlaceMaterial:FireServer(veh, newpos)
- local workspacecar = game.Workspace:FindFirstChild(vehname)
- workspacecar.Parent = game.Lighting
- end)
- btnGotoV.MouseButton1Click:connect(function()
- if selv.Value then
- local veh = selv.Value
- player.Character.HumanoidRootPart.CFrame = CFrame.new(veh.PrimaryPart.Position + Vector3.new(0, 7, 0))
- end
- end)
- player.PlayerGui.SkyboxRenderMode:Destroy()
- player.PlayerGui.HitEqualsYouDie.JumpLimiter:Destroy()
- --End Of Function
- end
- startUp()
- -- Next
- --[[
- made by: Clinton8Luke
- um.. yea
- --]]
- local localplayer = game:GetService("Players").LocalPlayer
- local mouse = localplayer:GetMouse()
- c = game.CoreGui.RobloxGui
- local c = localplayer.PlayerGui
- function setButtonPrefs(btn) --Button Object, its a style ok
- btn.TextWrapped = true
- btn.TextScaled = true
- btn.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- btn.TextColor3 = Color3.new(.05, .05, .05)
- btn.TextStrokeTransparency = .75
- btn.TextStrokeColor3 = Color3.new(.33, .33, .33)
- btn.Font = Enum.Font.Legacy
- btn.BackgroundTransparency = .66
- end
- function setLabelPrefs(lbl) --Label Object, its a style ok
- lbl.TextWrapped = true
- lbl.TextScaled = true
- lbl.TextColor3 = Color3.new(0, 0, 0)
- lbl.TextStrokeTransparency = .75
- lbl.TextStrokeColor3 = Color3.new(.75, .75, .75)
- lbl.Font = Enum.Font.SourceSansLight
- lbl.BackgroundTransparency = .66
- end
- local c8lGui = Instance.new("ScreenGui", c)
- c8lGui.Name = "Host"
- local mainFrame = Instance.new("Frame", c8lGui)
- mainFrame.Visible = false
- mainFrame.Size = UDim2.new(.25, 0, .33, 0)
- mainFrame.Position = UDim2.new((.5 - mainFrame.Size.X.Scale/2) + 1/6, 0, .5 - mainFrame.Size.Y.Scale/2, 0)
- mainFrame.Active = true
- mainFrame.Draggable = true
- mainFrame.Style = Enum.FrameStyle.RobloxSquare
- local credits = Instance.new("TextLabel", mainFrame)
- credits.Size = UDim2.new(.2, 0, .05, 0)
- credits.Position = UDim2.new(-credits.Size.X.Scale/2.5, 0, -credits.Size.Y.Scale, 2)
- credits.BackgroundTransparency = 1
- credits.TextColor3 = Color3.new(51/255, 102/255, 255/255)
- credits.Font = Enum.Font.ArialBold
- credits.TextScaled = true
- credits.TextStrokeTransparency = .9
- credits.Text = "C8L"
- local tabsFrame = Instance.new("Frame", mainFrame)
- tabsFrame.Size = UDim2.new(1, 0, mainFrame.Size.Y.Scale/4, 0)
- tabsFrame.BackgroundTransparency = 1
- local tabsFolder = Instance.new("Folder", mainFrame)
- local tabsSize, tabsPosition = UDim2.new(1, 0, 1 - tabsFrame.Size.Y.Scale, 0), UDim2.new(0, 0, tabsFrame.Size.Y.Scale)
- local tabSpawnBtn = Instance.new("TextButton", tabsFrame)
- tabSpawnBtn.Size = UDim2.new(.33, 0, 1, 0)
- tabSpawnBtn.Position = UDim2.new(0/3, 0, 0, 0)
- setButtonPrefs(tabSpawnBtn)
- tabSpawnBtn.Text = "Spawn"
- local tabCmdsBtn = Instance.new("TextButton", tabsFrame)
- tabCmdsBtn.Size = UDim2.new(.33, 0, 1, 0)
- tabCmdsBtn.Position = UDim2.new(1/3, 0, 0, 0)
- setButtonPrefs(tabCmdsBtn)
- tabCmdsBtn.Text = "Commands"
- local tabSpawn = Instance.new("Frame", tabsFolder)
- tabSpawn.Size = tabsSize
- tabSpawn.Position = tabsPosition
- tabSpawn.BackgroundColor3 = Color3.new(1, 1, 1)
- tabSpawn.BackgroundTransparency = .5
- local tabSpawnSpawnList = Instance.new("ScrollingFrame", tabSpawn)
- tabSpawnSpawnList.Size = UDim2.new(.66, 0, .8, 0)
- tabSpawnSpawnList.Position = UDim2.new(0, 0, .1, 0)
- tabSpawnSpawnList.BackgroundTransparency = .9
- tabSpawnSpawnList.ScrollBarThickness = 8
- local tabSpawnSpawnSelected = Instance.new("TextLabel", tabSpawn)
- tabSpawnSpawnSelected.Size = UDim2.new(tabSpawnSpawnList.Size.X.Scale, 0, .1, 0)
- tabSpawnSpawnSelected.Position = UDim2.new(0, 0, tabSpawnSpawnList.Size.Y.Scale + tabSpawnSpawnSelected.Size.Y.Scale, 0)
- tabSpawnSpawnSelected.BackgroundTransparency = 1
- tabSpawnSpawnSelected.TextColor3 = Color3.new(1, 1, 1)
- local spawnItemSelected = nil
- tabSpawnSpawnSelected.Text = ("Item selected: nil")
- function PutItemsInSpawnTab() --im not creative
- tabSpawnSpawnList.CanvasSize = UDim2.new(0, 0, #game:GetService("Lighting").LootDrops:GetChildren() / 10, 0)
- for i,v in pairs(game:GetService("Lighting").LootDrops:GetChildren()) do
- local spawnItem = Instance.new("TextButton", tabSpawnSpawnList)
- spawnItem.Size = UDim2.new(1, 0, 1 / (#game:GetService("Lighting").LootDrops:GetChildren()), 0)
- spawnItem.Position = UDim2.new(0, 0, (i * spawnItem.Size.Y.Scale) - spawnItem.Size.Y.Scale, 0)
- setButtonPrefs(spawnItem)
- spawnItem.Name = v.Name
- spawnItem.Text = v.Name
- spawnItem.MouseButton1Click:connect(function()
- spawnItemSelected = game:GetService("Lighting").LootDrops[spawnItem.Name] or nil
- if spawnItemSelected ~= nil then
- tabSpawnSpawnSelected.Text = ("Item selected: "..spawnItemSelected.Name)
- else
- tabSpawnSpawnSelected.Text = "Item selected: nil"
- end
- end)
- end
- end
- PutItemsInSpawnTab()
- local spawnButton = Instance.new("TextButton", tabSpawn)
- spawnButton.Size = UDim2.new(1 - tabSpawnSpawnList.Size.X.Scale, 0, .1)
- spawnButton.Position = UDim2.new(tabSpawnSpawnList.Size.X.Scale, 0, 0, 0)
- spawnButton.Text = "Spawn"
- setButtonPrefs(spawnButton)
- spawnButton.MouseButton1Click:connect(function()
- if spawnItemSelected ~= nil then
- local new = spawnItemSelected:Clone()
- new.Parent = workspace
- new:MoveTo(localplayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end)
- local spawnSearchTextBox = Instance.new("TextBox", tabSpawn)
- spawnSearchTextBox.Size = UDim2.new(tabSpawnSpawnList.Size.X.Scale, 0, .1, 0)
- spawnSearchTextBox.BackgroundTransparency = .5
- spawnSearchTextBox.Text = "Search for an item"
- setLabelPrefs(spawnSearchTextBox)
- local spawnRefreshButton = Instance.new("TextButton", tabSpawn)
- spawnRefreshButton.Size = UDim2.new(1 - tabSpawnSpawnList.Size.X.Scale, 0, .1)
- spawnRefreshButton.Position = UDim2.new(tabSpawnSpawnList.Size.X.Scale, 0, spawnRefreshButton.Size.Y.Scale, 0)
- spawnRefreshButton.Text = "Refresh List"
- spawnRefreshButton.MouseButton1Click:connect(function()
- ClearOrRefreshList(false, tabSpawnSpawnList) --refresh list
- spawnSearchTextBox.Text = "Search for an item"
- end)
- setButtonPrefs(spawnRefreshButton)
- function ClearOrRefreshList(bool, list) --true = clear, false = refresh | LOL I KNOW THIS IS INEFFICIENT
- if bool then --clear
- if #list:GetChildren() > 0 then
- for _,p in pairs(list:GetChildren()) do
- p:Destroy()
- end
- else
- error("won't clear something that's not there") --if any1 is reading this then hi leave vouch copy plz maybe
- end
- else --refresh
- for _,p in pairs(list:GetChildren()) do
- p:Destroy()
- end
- PutItemsInSpawnTab()
- end
- end
- function spawnSearchForItem(input) --string, returns a table full of the objects found
- local spawnItemsFound = {}
- for i,v in pairs(game:GetService("Lighting").LootDrops:GetChildren()) do
- if string.find(string.lower(v.Name), string.lower(input)) then
- table.insert(spawnItemsFound, v)
- end
- end
- return spawnItemsFound
- end
- spawnSearchTextBox.FocusLost:connect(function(input)
- if spawnSearchTextBox.Text ~= "" then
- if #spawnSearchForItem(spawnSearchTextBox.Text) > 0 then
- ClearOrRefreshList(true, tabSpawnSpawnList)
- tabSpawnSpawnList.CanvasSize = UDim2.new(0, 0, #spawnSearchForItem(spawnSearchTextBox.Text) / 10, 0)
- for i=1, #spawnSearchForItem(spawnSearchTextBox.Text) do --I REALLY SHOULD HAD MADE A FUCKING VARIABLE FOR THAT SHIT :'(
- local spawnItem = Instance.new("TextButton", tabSpawnSpawnList)
- spawnItem.Size = UDim2.new(1, 0, 1 / #spawnSearchForItem(spawnSearchTextBox.Text), 0)
- spawnItem.Position = UDim2.new(0, 0, (i * spawnItem.Size.Y.Scale) - spawnItem.Size.Y.Scale, 0)
- spawnItem.Name = spawnSearchForItem(spawnSearchTextBox.Text)[i].Name
- spawnItem.Text = spawnSearchForItem(spawnSearchTextBox.Text)[i].Name
- setButtonPrefs(spawnItem)
- spawnItem.MouseButton1Click:connect(function()
- spawnItemSelected = game:GetService("Lighting").LootDrops[spawnItem.Name] or nil
- if spawnItemSelected ~= nil then
- tabSpawnSpawnSelected.Text = ("Item selected: "..spawnItemSelected.Name)
- else
- tabSpawnSpawnSelected.Text = "Item selected: nil"
- end
- end)
- end
- spawnSearchTextBox.Text = (#spawnSearchForItem(spawnSearchTextBox.Text).." items found")
- else
- spawnSearchTextBox.Text = "Item not found"
- end
- else
- spawnSearchTextBox.Text = "Input an item name..."
- end
- end)
- local tabCmds = Instance.new("Frame", tabsFolder) --at this point i wanted to kill myself.. 150 lines just for 1 tab
- --edit: i just fucking deleted the cmdsTab code shit because i did things retarded... rip 100 lines FUCK MY LIFE
- tabCmds.Size = tabsSize
- tabCmds.Position = tabsPosition
- tabCmds.BackgroundColor3 = Color3.new(1, 1, 1)
- tabCmds.BackgroundTransparency = .5
- local cmdsBroadcastTextBox = Instance.new("TextBox", tabCmds)
- cmdsBroadcastTextBox.Size = UDim2.new(.75, 0, .1, 0)
- cmdsBroadcastTextBox.Position = UDim2.new(0, 0, .9, 0)
- cmdsBroadcastTextBox.BackgroundTransparency = .5
- cmdsBroadcastTextBox.Text = "Input text to broadcast to server"
- setLabelPrefs(cmdsBroadcastTextBox)
- local cmdsBroadcastButton = Instance.new("TextButton", tabCmds)
- cmdsBroadcastButton.Size = UDim2.new(1 - cmdsBroadcastTextBox.Size.X.Scale, 0, cmdsBroadcastTextBox.Size.Y.Scale, 0)
- cmdsBroadcastButton.Position = UDim2.new(cmdsBroadcastTextBox.Size.X.Scale, 0, .9, 0)
- cmdsBroadcastButton.Text = "Broadcast"
- setButtonPrefs(cmdsBroadcastButton)
- cmdsBroadcastButton.MouseButton1Click:connect(function()
- if cmdsBroadcastTextBox.Text ~= "Input text to broadcast to server" then
- local name = tostring(cmdsBroadcastTextBox.Text)
- for _,p in pairs(game:GetService("Players"):GetChildren()) do
- game:GetService("Lighting").Remote.SendMessage:FireServer(p, "Blue", ""..name)
- end
- end
- end)
- local cmdsPlayerList = Instance.new("ScrollingFrame", tabCmds)
- cmdsPlayerList.CanvasSize = UDim2.new(0, 0, (#game:GetService("Players"):GetChildren() + 1) / 10, 0)
- cmdsPlayerList.Size = UDim2.new(1, 0, .41, 0)
- cmdsPlayerList.BackgroundTransparency = .5
- local cmdsPlayerSelected = Instance.new("TextBox", tabCmds)
- setLabelPrefs(cmdsPlayerSelected)
- cmdsPlayerSelected.Size = UDim2.new(1, 0, .1, 0)
- cmdsPlayerSelected.Position = UDim2.new(0, 0, .41, 0)
- cmdsPlayerSelected.Text = "Playername"
- function addPlayersToCmdsList()
- local xplayerslbl = Instance.new("TextLabel", cmdsPlayerList)
- setLabelPrefs(xplayerslbl)
- xplayerslbl.Text = "Select Player:"
- xplayerslbl.Size = UDim2.new(1, 0, 1 / (#game:GetService("Players"):GetChildren() + 1), 0)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local cmdsPlayerButton = Instance.new("TextButton", cmdsPlayerList)
- setButtonPrefs(cmdsPlayerButton)
- cmdsPlayerButton.Size = UDim2.new(1, 0, xplayerslbl.Size.Y.Scale, 0)
- cmdsPlayerButton.Position = UDim2.new(0, 0, i * cmdsPlayerButton.Size.Y.Scale, 0)
- cmdsPlayerButton.Name = v.Name
- cmdsPlayerButton.Text = v.Name
- cmdsPlayerButton.MouseButton1Click:connect(function()
- cmdsPlayerSelected.Text = cmdsPlayerButton.Name
- end)
- end
- end
- addPlayersToCmdsList()
- local cmdsKillBtn = Instance.new("TextButton", tabCmds)
- setButtonPrefs(cmdsKillBtn)
- cmdsKillBtn.Size = UDim2.new(1, 0, .1, 0)
- cmdsKillBtn.Position = UDim2.new(0, 0, .51, 0)
- cmdsKillBtn.Text = "Kill Player"
- cmdsKillBtn.MouseButton1Click:connect(function()
- if game:GetService("Workspace"):findFirstChild(cmdsPlayerSelected.Text) then
- local name = tostring(cmdsPlayerSelected.Text)
- game:GetService("Lighting").Remote.AddDamage:FireServer(workspace[name]:findFirstChild("Humanoid"), 100)
- else
- cmdsPlayerSelected.Text = "Player not found..."
- end
- end)
- cmdsTPKillBtn = Instance.new("TextButton", tabCmds)
- setButtonPrefs(cmdsTPKillBtn)
- cmdsTPKillBtn.Size = UDim2.new(1, 0, .1, 0)
- cmdsTPKillBtn.Position = UDim2.new(0, 0, .61, 0)
- cmdsTPKillBtn.Text = "TP Kill"
- cmdsTPKillBtn.MouseButton1Click:connect(function()
- if game:GetService("Workspace"):findFirstChild(cmdsPlayerSelected.Text) then
- local tpkill = coroutine.create(function() --only because it needs a wait time
- local name = tostring(cmdsPlayerSelected.Text)
- game:GetService("Lighting").Remote.AddDamage:FireServer(workspace[name]:findFirstChild("Humanoid"), 100)
- workspace:FindFirstChild(name,true).Torso.Anchored = true
- wait(2)
- workspace:FindFirstChild("Corpse of " ..name,true):MoveTo(localplayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end)
- coroutine.resume(tpkill)
- else
- cmdsPlayerSelected.Text = "Player not found..."
- end
- end)
- function invisAllTabs() --makes all tabs invisible (good for changing visibility for a specific one)
- for _,p in pairs(tabsFolder:GetChildren()) do
- if p:IsA("Frame") then
- p.Visible = false
- end
- end
- end
- invisAllTabs()
- tabSpawn.Visible = true
- tabSpawnBtn.MouseButton1Click:connect(function()
- invisAllTabs()
- tabSpawn.Visible = true
- end)
- tabCmdsBtn.MouseButton1Click:connect(function()
- invisAllTabs()
- tabCmds.Visible = true
- end)
- mouse.KeyDown:connect(function(key)
- if key:byte() == 109 then --depricated my ass (109 = 'm')
- if not mainFrame.Visible then
- mainFrame.Visible = true
- else
- mainFrame.Visible = false
- end
- end
- end)
- -- Next
- -- Apocalypse Rising: Amend
- --loadstring(game:HttpGet("http://www.pmehosting.x10host.com/PMEGuiHub/LoginGui.php?code=g3YU73Gt97R3lnKC80ih7SJ6L0hoKI", true))()
- local Gui = game:GetObjects("rbxassetid://339806953")[1] -- reg; 336707567, beta; 339806953
- Gui.Parent = game.CoreGui
- local BF = Gui:WaitForChild("BigFrame")
- local SF = BF:WaitForChild("Server")
- local LF = BF:WaitForChild("Local")
- local LP = game.Players.LocalPlayer
- local Template = LF.Frame.ItemList.Template
- local Btns = BF.Buttons
- local pInfo = Gui.PlayerInfo
- --//LOCALPLAYER
- local LocalSpawn = LF.Frame
- local LocalStats = LF.Frame2
- --//SERVER
- local sBtns = SF.Buttons
- local VehicleFr = SF.Vehicle
- local PlayerFr = SF.Player
- local MiscFr = SF.Misc
- local ServerSpawn = SF.ItemSpawn
- local OnCol, OffCol = Color3.new(0, 85/255, 0), Color3.new(141/255, 6/255, 8/255)
- local bOnCol, bOffCol = Color3.new(0, 65/255, 0), Color3.new(91/255, 3/255, 5/255)
- local CurrMsgCol = "White"
- local CurrVehIndex = 1
- local CurrPlrIndex = 1
- local CurrVeh, CurrPlr
- local NumPlrs = game.Players.NumPlayers
- local Bools = {
- ["Stamina"] = false,
- ["Hunger"] = false,
- ["Thirst"] = false,
- ["Godmode"] = false,
- ["Reload"] = false
- }
- local PlayerModes = {
- {["NAME"] = "Disconnect", ["FUNC"] = function(...) -- a player a disconnection from the server ("this game has shutdown")
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Torso, "CFrame", game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(-20, 0, 0))
- end
- end)
- end},
- {["NAME"] = "Kill", ["FUNC"] = function(...) -- kills a plr
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- Damage(Player, 200) -- 200 in case of pain killers
- end
- end)
- end},
- {["NAME"] = "Heal", ["FUNC"] = function(...) -- sets a plr's health to their maxhealth
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- Heal(Player, 100)
- end
- end)
- end},
- {["NAME"] = "Hunger", ["FUNC"] = function(...) -- replenishes a player's hunger stat
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.Hunger, 100)
- end
- end)
- end},
- {["NAME"] = "Thirst", ["FUNC"] = function(...) -- replenishes a player's thirst stat
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.Thirst, 100)
- end
- end)
- end},
- {["NAME"] = "God", ["FUNC"] = function(...) -- godmodes a player
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Humanoid, "MaxHealth", math.huge)
- wait()
- ChangeProp(Player.Character.Humanoid, "Health", math.huge)
- end
- end)
- end},
- {["NAME"] = "UnGod", ["FUNC"] = function(...) -- ungodmodes a player
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Humanoid, "Health", 100)
- wait()
- ChangeProp(Player.Character.Humanoid, "MaxHealth", 100)
- end
- end)
- end},
- {["NAME"] = "Bring", ["FUNC"] = function(...) -- teleports a player to the local player
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Humanoid, "Sit", true)
- ChangeProp(Player.Character.Torso, "Anchored", true)
- wait(0.5)
- ChangeProp(Player.Character.Torso, "CFrame", game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(-2, 0, 0))
- wait(0.5)
- ChangeProp(Player.Character.Torso, "Anchored", false)
- ChangeProp(Player.Character.Humanoid, "Jump", true)
- end
- end)
- end},
- {["NAME"] = "Goto", ["FUNC"] = function(...) -- teleports the local player to a player
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(game.Players.LocalPlayer.Character.Humanoid, "Sit", true)
- ChangeProp(game.Players.LocalPlayer.Character.Torso, "Anchored", true)
- wait(0.5)
- ChangeProp(game.Players.LocalPlayer.Character.Torso, "CFrame", Player.Character.Torso.CFrame * CFrame.new(-2, 0, 0))
- wait(0.5)
- ChangeProp(game.Players.LocalPlayer.Character.Torso, "Anchored", false)
- ChangeProp(game.Players.LocalPlayer.Character.Humanoid, "Jump", true)
- end
- end)
- end},
- {["NAME"] = "TP Kill", ["FUNC"] = function(...) -- kills a player then teleports their body to the local player
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Humanoid, "Health", 0)
- wait(5)
- ForEach(game.Workspace:GetChildren(), function(Object)
- local Angle = math.random(1,63)/10
- if Object.Name == "Corpse" and Object:findFirstChild("Corpse of " .. Player.Name) then
- Object:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6 * math.cos(Angle), 0, 6 * math.sin(Angle)))
- end
- end)
- end
- end)
- end},
- {["NAME"] = "Crash", ["FUNC"] = function(...) -- crashes a player's client
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.Character.Torso, "CFrame", CFrame.new(1e9, 1e9, 1e9))
- end
- end)
- end},
- {["NAME"] = "Semi-Kick", ["FUNC"] = function(...) -- removes a player from the Players service
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- Destroy(Player)
- end
- end)
- end},
- --[[{["NAME"] = "C-Log", ["FUNC"] = function(...)
- end}]]
- }
- local LPModes = {
- --[[{["NAME"] = "Stamina", ["FUNC"] = function()
- if Stamina == true then
- Stamina = false
- ChangeProp(LP.Backpack.GlobalFunctions.Stamina, "Value", 100)
- else
- Stamina = true
- ChangeProp(LP.Backpack.GlobalFunctions.Stamina, "Value", 100000)
- end
- end},]]
- {["NAME"] = "Hunger", ["FUNC"] = function()
- if Bools["Hunger"] == true then
- Bools["Hunger"] = false
- ChangeProp(LP.playerstats.Hunger, "Value", 100)
- else
- Bools["Hunger"] = true
- ChangeProp(LP.playerstats.Hunger, "Value", 100000)
- end
- end},
- {["NAME"] = "Thirst", ["FUNC"] = function()
- if Bools["Thirst"] == true then
- Bools["Thirst"] = false
- ChangeProp(LP.playerstats.Thirst, "Value", 100)
- else
- Bools["Thirst"] = true
- ChangeProp(LP.playerstats.Thirst, "Value", 100000)
- end
- end},
- {["NAME"] = "Godmode", ["FUNC"] = function()
- if LP and game.Workspace:findFirstChild(LP.Name) then
- if Bools["Godmode"] == false then
- Bools["Godmode"] = true
- ChangeProp(LP.Character.Humanoid, "MaxHealth", math.huge)
- wait()
- ChangeProp(LP.Character.Humanoid, "Health", math.huge)
- else
- Bools["Godmode"] = false
- ChangeProp(LP.Character.Humanoid, "Health", 100)
- wait()
- ChangeProp(LP.Character.Humanoid, "MaxHealth", 100)
- end
- end
- end},
- {["NAME"] = "Reload", ["FUNC"] = function()
- end},
- }
- local VehicleSpeeds = {
- ["Humvee"] = {["MaxSpeed"] = 62, ["Offroad"] = 40},
- ["Humvee2"] = {["MaxSpeed"] = 62, ["Offroad"] = 40},
- ["Jeep"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Jeep2"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["SUV"] = {["MaxSpeed"] = 60, ["Offroad"] = 42},
- ["Car"] = {["MaxSpeed"] = 60, ["Offroad"] = 35},
- ["ATV"] = {["MaxSpeed"] = 52, ["Offroad"] = 46},
- ["Ambulance"] = {["MaxSpeed"] = 65, ["Offroad"] = 35},
- ["Bicycle"] = {["MaxSpeed"] = 36, ["Offroad"] = 28},
- ["Pickup"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Pickup2"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Tractor"] = {["MaxSpeed"] = 45, ["Offroad"] = 40},
- ["Motorside"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Motorcycle"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Ural"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Ural2"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["DeliveryVan"] = {["MaxSpeed"] = 58, ["Offroad"] = 30},
- ["PoliceCar"] = {["MaxSpeed"] = 68, ["Offroad"] = 36},
- ["Firetruck"] = {["MaxSpeed"] = 66, ["Offroad"] = 36},
- }
- local VehicleModes = {
- {["NAME"] = "GodVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(Veh.Stats:GetChildren(), function(Value)
- if Value.Name ~= "MaxSpeed" then
- Value.Value = 100000
- end
- end)
- end},
- {["NAME"] = "UnGodVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(Veh.Stats:GetChildren(), function(Value)
- ChangeProp(Value, "Value", Value:GetChildren()[1].Value)
- end)
- end},
- {["NAME"] = "TPVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[2])
- local Veh = tab[1]
- ChangeProp(Veh.Seats.Driver, "CFrame", Players[1].Character.Torso.CFrame * CFrame.new(-20, 0, 0))
- end},
- {["NAME"] = "ExplVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeProp(Veh.Stats.Engine, "Value", 0)
- end},
- {["NAME"] = "SetOnRoadSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeProp(Veh.Stats.MaxSpeed, "Value", tonumber(tab[2]))
- end},
- {["NAME"] = "SetOffRoadSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeProp(Veh.Stats.MaxSpeed.Offroad, "Value", tonumber(tab[2]))
- end},
- {["NAME"] = "ResetSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(VehicleSpeeds[Veh.Name], function(Value, Index)
- ChangeProp(Veh.Stats.MaxSpeed, "Value", Value.MaxSpeed)
- ChangeProp(Veh.Stats.MaxSpeed.Offroad, "Value", Value.MaxSpeed.Offroad)
- end)
- end},
- }
- local LoadOuts = {
- {["NAME"] = "Mercenary (MK 17)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "Mk 17",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "C4",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle"
- }},
- {["NAME"] = "Overwatch (M14)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "OmniLight",
- "MilitaryPackBlack",
- "M14",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle",
- "VS50",
- "VS50"
- }},
- {["NAME"] = "Breacher (M4A1)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "OmniLight",
- "MilitaryPackBlack",
- "M4A1",
- "Suppressor556",
- "ACOG",
- "Grip",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "Painkillers",
- "Painkillers",
- "Painkillers",
- "Painkillers",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle",
- }},
- {["NAME"] = "Mercenary (FAL)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "FAL",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "C4",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle"
- }},
- {["NAME"] = "Terrorist", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "AK-47",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- }},
- {["NAME"] = "Vehicle Repair", ["ITEMS"] = {
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "JerryCan",
- "JerryCan",
- "JerryCan",
- "JerryCan",
- "FuelTank",
- "Engine",
- "ScrapMetal",
- "ArmorPlates",
- "BallisticGlass"
- }},
- }
- local Stats = {
- {["NAME"] = "PlayerKills", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.playerstats.PlayerKill.Aggressive, "Value", tonumber(tab[2]))
- end
- end)
- end},
- {["NAME"] = "ZombieKills", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.playerstats.ZombieKill.Military, "Value", tonumber(tab[2]))
- spawn(function()
- local d = Player.playerstats.Days.Value
- wait(0.1)
- ChangeProp(Player.playerstats.Days, "Value", 0)
- wait(1)
- ChangeProp(Player.playerstats.Days, "Value", d)
- end)
- end
- end)
- end},
- {["NAME"] = "Days", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeProp(Player.playerstats.Days, "Value", tonumber(tab[2]))
- end
- end)
- end},
- }
- local DropIDs = {
- {["NAME"] = "AK-104", ["ID"] = "1037"},
- {["NAME"] = "WindscreenGlass", ["ID"] = "184"},
- {["NAME"] = "WaterBottle", ["ID"] = "209"},
- {["NAME"] = "Watch", ["ID"] = "3001"},
- {["NAME"] = "VehicleJack", ["ID"] = "3016"},
- {["NAME"] = "Vegetables", ["ID"] = "214"},
- {["NAME"] = "VS50", ["ID"] = "256"},
- {["NAME"] = "Uzi", ["ID"] = "2015"},
- {["NAME"] = "Ushanka", ["ID"] = "7014"},
- {["NAME"] = "USP45Ammo", ["ID"] = "26"},
- {["NAME"] = "USP45", ["ID"] = "2007"},
- {["NAME"] = "Twinkies", ["ID"] = "212"},
- {["NAME"] = "Tuna", ["ID"] = "4"},
- {["NAME"] = "TrinityBeret", ["ID"] = "7015"},
- {["NAME"] = "TomatoSoup", ["ID"] = "215"},
- {["NAME"] = "TM46", ["ID"] = "257"},
- {["NAME"] = "TEC9Ammo32", ["ID"] = "57"},
- {["NAME"] = "TEC9Ammo20", ["ID"] = "56"},
- {["NAME"] = "TEC9Ammo", ["ID"] = "20"},
- {["NAME"] = "TEC-9", ["ID"] = "2005"},
- {["NAME"] = "SurvivalPackTan", ["ID"] = "4009"},
- {["NAME"] = "SurvivalPackGrey", ["ID"] = "4010"},
- {["NAME"] = "SurvivalPackGreen", ["ID"] = "4011"},
- {["NAME"] = "SurvivalPackBrown", ["ID"] = "4012"},
- {["NAME"] = "Suppressor9", ["ID"] = "9007"},
- {["NAME"] = "Suppressor762", ["ID"] = "9010"},
- {["NAME"] = "Suppressor556", ["ID"] = "9009"},
- {["NAME"] = "Suppressor545", ["ID"] = "9011"},
- {["NAME"] = "Suppressor45", ["ID"] = "9008"},
- {["NAME"] = "Spam", ["ID"] = "6"},
- {["NAME"] = "SodaSprite", ["ID"] = "205"},
- {["NAME"] = "SodaRoot", ["ID"] = "207"},
- {["NAME"] = "SodaPepsi", ["ID"] = "7"},
- {["NAME"] = "SodaPepper", ["ID"] = "9"},
- {["NAME"] = "SodaMoxie", ["ID"] = "208"},
- {["NAME"] = "SodaDew", ["ID"] = "202"},
- {["NAME"] = "SodaCrush", ["ID"] = "201"},
- {["NAME"] = "SodaCoke", ["ID"] = "8"},
- {["NAME"] = "ShotgunAmmo", ["ID"] = "18"},
- {["NAME"] = "Shotgun", ["ID"] = "1002"},
- {["NAME"] = "ShadesGrey", ["ID"] = "8005"},
- {["NAME"] = "ShadesBlack", ["ID"] = "8001"},
- {["NAME"] = "ScrapMetal", ["ID"] = "183"},
- {["NAME"] = "Sabre", ["ID"] = "3014"},
- {["NAME"] = "SUSAT", ["ID"] = "9014"},
- {["NAME"] = "STANAGAmmo50", ["ID"] = "52"},
- {["NAME"] = "STANAGAmmo30", ["ID"] = "51"},
- {["NAME"] = "STANAGAmmo100", ["ID"] = "53"},
- {["NAME"] = "SKSAmmo", ["ID"] = "45"},
- {["NAME"] = "SKS", ["ID"] = "1018"},
- {["NAME"] = "SCAR-L", ["ID"] = "1022"},
- {["NAME"] = "RoadFlare", ["ID"] = "251"},
- {["NAME"] = "RevolverAmmo", ["ID"] = "25"},
- {["NAME"] = "Revolver", ["ID"] = "2006"},
- {["NAME"] = "ReinforcedWheel", ["ID"] = "189"},
- {["NAME"] = "Reflex", ["ID"] = "9003"},
- {["NAME"] = "RedChemlight", ["ID"] = "3020"},
- {["NAME"] = "RedBeret", ["ID"] = "7013"},
- {["NAME"] = "RawMeat", ["ID"] = "220"},
- {["NAME"] = "Ranger", ["ID"] = "7003"},
- {["NAME"] = "RamboClothingTop", ["ID"] = "5003"},
- {["NAME"] = "RamboClothingBottom", ["ID"] = "6003"},
- {["NAME"] = "Radio", ["ID"] = "3018"},
- {["NAME"] = "RPK", ["ID"] = "1034"},
- {["NAME"] = "Pringles", ["ID"] = "204"},
- {["NAME"] = "PilotGreen", ["ID"] = "7010"},
- {["NAME"] = "PilotBlack", ["ID"] = "7009"},
- {["NAME"] = "Pasta", ["ID"] = "5"},
- {["NAME"] = "Painkillers", ["ID"] = "12"},
- {["NAME"] = "PaddedClothingTop", ["ID"] = "5002"},
- {["NAME"] = "PaddedClothingBottom", ["ID"] = "6002"},
- {["NAME"] = "PPSHAmmo", ["ID"] = "46"},
- {["NAME"] = "PPSH", ["ID"] = "1019"},
- {["NAME"] = "PP19Ammo64", ["ID"] = "58"},
- {["NAME"] = "SmallCrate", ["ID"] = "38"},
- {["NAME"] = "OmniLight", ["ID"] = "3015"},
- {["NAME"] = "OTs-14", ["ID"] = "1036"},
- {["NAME"] = "NagantAmmo", ["ID"] = "17"},
- {["NAME"] = "Mosin-Nagant", ["ID"] = "1001"},
- {["NAME"] = "Model459Ammo14", ["ID"] = "59"},
- {["NAME"] = "Model 459", ["ID"] = "2013"},
- {["NAME"] = "Mk48Ammo", ["ID"] = "23"},
- {["NAME"] = "Mk 48", ["ID"] = "1005"},
- {["NAME"] = "Mk 23", ["ID"] = "2018"},
- {["NAME"] = "Mk 17", ["ID"] = "1031"},
- {["NAME"] = "MilitaryPackGrime", ["ID"] = "4013"},
- {["NAME"] = "MilitaryPackGrey", ["ID"] = "4015"},
- {["NAME"] = "MilitaryPackGreen", ["ID"] = "4014"},
- {["NAME"] = "MilitaryPackBlack", ["ID"] = "4016"},
- {["NAME"] = "MaverickAmmo", ["ID"] = "27"},
- {["NAME"] = "Maverick", ["ID"] = "1010"},
- {["NAME"] = "Material6", ["ID"] = "36"},
- {["NAME"] = "Material5", ["ID"] = "35"},
- {["NAME"] = "Material4", ["ID"] = "34"},
- {["NAME"] = "Material3", ["ID"] = "33"},
- {["NAME"] = "Material2", ["ID"] = "32"},
- {["NAME"] = "Material1", ["ID"] = "31"},
- {["NAME"] = "Matches", ["ID"] = "3005"},
- {["NAME"] = "MaskSpecOps", ["ID"] = "8009"},
- {["NAME"] = "MaskPhantom", ["ID"] = "8013"},
- {["NAME"] = "MaskMime", ["ID"] = "8008"},
- {["NAME"] = "MaskMercenary", ["ID"] = "8007"},
- {["NAME"] = "MaskHockey", ["ID"] = "8012"},
- {["NAME"] = "Map", ["ID"] = "3003"},
- {["NAME"] = "MakarovAmmo", ["ID"] = "16"},
- {["NAME"] = "Makarov", ["ID"] = "2003"},
- {["NAME"] = "MRE", ["ID"] = "10"},
- {["NAME"] = "MP5Ammo", ["ID"] = "29"},
- {["NAME"] = "MP5", ["ID"] = "1012"},
- {["NAME"] = "M9Ammo32", ["ID"] = "55"},
- {["NAME"] = "M9Ammo17", ["ID"] = "54"},
- {["NAME"] = "M9Ammo", ["ID"] = "19"},
- {["NAME"] = "M93R", ["ID"] = "2016"},
- {["NAME"] = "M9", ["ID"] = "2004"},
- {["NAME"] = "M870Ammo", ["ID"] = "28"},
- {["NAME"] = "M870", ["ID"] = "1011"},
- {["NAME"] = "M4A1Ammo", ["ID"] = "22"},
- {["NAME"] = "M4A1", ["ID"] = "1004"},
- {["NAME"] = "M3Ammo30", ["ID"] = "60"},
- {["NAME"] = "M3", ["ID"] = "1028"},
- {["NAME"] = "M249Ammo100", ["ID"] = "61"},
- {["NAME"] = "M249", ["ID"] = "1024"},
- {["NAME"] = "M1911Ammo", ["ID"] = "15"},
- {["NAME"] = "M1911", ["ID"] = "2002"},
- {["NAME"] = "M14Ammo50", ["ID"] = "64"},
- {["NAME"] = "M14Ammo30", ["ID"] = "63"},
- {["NAME"] = "M14Ammo20", ["ID"] = "62"},
- {["NAME"] = "M14", ["ID"] = "1016"},
- {["NAME"] = "M1014", ["ID"] = "1027"},
- {["NAME"] = "M1 Garand", ["ID"] = "1006"},
- {["NAME"] = "Lemonade", ["ID"] = "206"},
- {["NAME"] = "Laser", ["ID"] = "9006"},
- {["NAME"] = "Kobra", ["ID"] = "9004"},
- {["NAME"] = "Knife", ["ID"] = "3013"},
- {["NAME"] = "KethArmorTop", ["ID"] = "5011"},
- {["NAME"] = "KethArmorBottom", ["ID"] = "6011"},
- {["NAME"] = "JerryCanEmpty", ["ID"] = "186"},
- {["NAME"] = "JerryCan", ["ID"] = "185"},
- {["NAME"] = "HornRimmed", ["ID"] = "8006"},
- {["NAME"] = "Holo", ["ID"] = "9002"},
- {["NAME"] = "HikingPackWhite", ["ID"] = "4006"},
- {["NAME"] = "HikingPackOrange", ["ID"] = "4005"},
- {["NAME"] = "HikingPackBrown", ["ID"] = "4008"},
- {["NAME"] = "HikingPackBlue", ["ID"] = "4007"},
- {["NAME"] = "Hatchet", ["ID"] = "3011"},
- {["NAME"] = "HK417", ["ID"] = "1033"},
- {["NAME"] = "HK21", ["ID"] = "1032"},
- {["NAME"] = "GusArmorTop", ["ID"] = "5010"},
- {["NAME"] = "GusArmorBottom", ["ID"] = "6010"},
- {["NAME"] = "Grip", ["ID"] = "9005"},
- {["NAME"] = "GreenChemlight", ["ID"] = "3021"},
- {["NAME"] = "GarandAmmo", ["ID"] = "24"},
- {["NAME"] = "GPS", ["ID"] = "3006"},
- {["NAME"] = "G37", ["ID"] = "2017"},
- {["NAME"] = "G36K", ["ID"] = "1023"},
- {["NAME"] = "G3", ["ID"] = "1030"},
- {["NAME"] = "G18Ammo", ["ID"] = "41"},
- {["NAME"] = "G18", ["ID"] = "2011"},
- {["NAME"] = "FuelTank", ["ID"] = "182"},
- {["NAME"] = "Floodlight", ["ID"] = "37"},
- {["NAME"] = "FlashlightSurvival", ["ID"] = "3009"},
- {["NAME"] = "FlashlightOld", ["ID"] = "3008"},
- {["NAME"] = "FlashlightMilitary", ["ID"] = "3010"},
- {["NAME"] = "FlashlightAttachment", ["ID"] = "9012"},
- {["NAME"] = "Firewood", ["ID"] = "250"},
- {["NAME"] = "Firefighter", ["ID"] = "8004"},
- {["NAME"] = "FedorovAmmo", ["ID"] = "44"},
- {["NAME"] = "Fedorov", ["ID"] = "1017"},
- {["NAME"] = "Fedora", ["ID"] = "7004"},
- {["NAME"] = "FannyPackWhite", ["ID"] = "4002"},
- {["NAME"] = "FannyPackTan", ["ID"] = "4001"},
- {["NAME"] = "FannyPackPurple", ["ID"] = "4004"},
- {["NAME"] = "FannyPackBlue", ["ID"] = "4003"},
- {["NAME"] = "FAL", ["ID"] = "1029"},
- {["NAME"] = "Eyepatch", ["ID"] = "8003"},
- {["NAME"] = "Entrencher", ["ID"] = "3004"},
- {["NAME"] = "EngineParts", ["ID"] = "181"},
- {["NAME"] = "EnfieldAmmo", ["ID"] = "42"},
- {["NAME"] = "Enfield", ["ID"] = "1015"},
- {["NAME"] = "Detonator", ["ID"] = "3017"},
- {["NAME"] = "Crowbar", ["ID"] = "3012"},
- {["NAME"] = "CowlGreen", ["ID"] = "7002"},
- {["NAME"] = "CowlBlack", ["ID"] = "7001"},
- {["NAME"] = "Cowboy", ["ID"] = "7012"},
- {["NAME"] = "CookedMeat", ["ID"] = "221"},
- {["NAME"] = "Compass", ["ID"] = "3002"},
- {["NAME"] = "ClothingTopFalse", ["ID"] = "5000"},
- {["NAME"] = "ClothingBottomFalse", ["ID"] = "6000"},
- {["NAME"] = "CivilianClothingTop", ["ID"] = "5001"},
- {["NAME"] = "CivilianClothingBottom", ["ID"] = "6001"},
- {["NAME"] = "ChocolateBar", ["ID"] = "211"},
- {["NAME"] = "ChipsAhoy", ["ID"] = "213"},
- {["NAME"] = "ChickenSoup", ["ID"] = "216"},
- {["NAME"] = "CheezIts", ["ID"] = "203"},
- {["NAME"] = "CarWheel", ["ID"] = "180"},
- {["NAME"] = "CamoWoodlandsTop", ["ID"] = "5007"},
- {["NAME"] = "CamoWoodlandsBottom", ["ID"] = "6007"},
- {["NAME"] = "CamoUrbanTop", ["ID"] = "5005"},
- {["NAME"] = "CamoUrbanBottom", ["ID"] = "6005"},
- {["NAME"] = "CamoSpecialTop", ["ID"] = "5009"},
- {["NAME"] = "CamoSpecialBottom", ["ID"] = "6009"},
- {["NAME"] = "CamoSnowTop", ["ID"] = "5008"},
- {["NAME"] = "CamoSnowBottom", ["ID"] = "6008"},
- {["NAME"] = "CamoJungleTop", ["ID"] = "5006"},
- {["NAME"] = "CamoJungleBottom", ["ID"] = "6006"},
- {["NAME"] = "CamoDesertTop", ["ID"] = "5004"},
- {["NAME"] = "CamoDesertBottom", ["ID"] = "6004"},
- {["NAME"] = "CZ75Ammo", ["ID"] = "40"},
- {["NAME"] = "CZ75", ["ID"] = "2010"},
- {["NAME"] = "CCO", ["ID"] = "9001"},
- {["NAME"] = "CBJ-MS", ["ID"] = "2014"},
- {["NAME"] = "C4", ["ID"] = "255"},
- {["NAME"] = "BrimmedBrown", ["ID"] = "7007"},
- {["NAME"] = "BrimmedBlack", ["ID"] = "7008"},
- {["NAME"] = "Bowler", ["ID"] = "7005"},
- {["NAME"] = "BlueChemlight", ["ID"] = "3022"},
- {["NAME"] = "BloodBag", ["ID"] = "11"},
- {["NAME"] = "Binoculars", ["ID"] = "3007"},
- {["NAME"] = "Biker", ["ID"] = "7006"},
- {["NAME"] = "BeefStew", ["ID"] = "217"},
- {["NAME"] = "BeefJerky", ["ID"] = "210"},
- {["NAME"] = "Beans", ["ID"] = "3"},
- {["NAME"] = "Beanie", ["ID"] = "7011"},
- {["NAME"] = "BandanaSkull", ["ID"] = "8014"},
- {["NAME"] = "BandanaRenegade", ["ID"] = "8011"},
- {["NAME"] = "BandanaRed", ["ID"] = "8010"},
- {["NAME"] = "BandanaBlack", ["ID"] = "8002"},
- {["NAME"] = "BallisticUrban", ["ID"] = "7018"},
- {["NAME"] = "BallisticSpecOps", ["ID"] = "7019"},
- {["NAME"] = "BallisticJungle", ["ID"] = "7017"},
- {["NAME"] = "BallisticGlass", ["ID"] = "187"},
- {["NAME"] = "BallisticDesert", ["ID"] = "7016"},
- {["NAME"] = "Auto-5", ["ID"] = "1025"},
- {["NAME"] = "ArmorPlates", ["ID"] = "188"},
- {["NAME"] = "AN-94", ["ID"] = "1040"},
- {["NAME"] = "AKS-74U", ["ID"] = "1041"},
- {["NAME"] = "AKM", ["ID"] = "1038"},
- {["NAME"] = "AKAmmo75", ["ID"] = "67"},
- {["NAME"] = "AKAmmo45", ["ID"] = "66"},
- {["NAME"] = "AKAmmo30", ["ID"] = "65"},
- {["NAME"] = "AK47Ammo75", ["ID"] = "50"},
- {["NAME"] = "AK47Ammo40", ["ID"] = "49"},
- {["NAME"] = "AK47Ammo30", ["ID"] = "48"},
- {["NAME"] = "AK-74", ["ID"] = "1039"},
- {["NAME"] = "AK-47", ["ID"] = "1003"},
- {["NAME"] = "AK-12", ["ID"] = "1035"},
- {["NAME"] = "ACOG", ["ID"] = "9013"},
- {["NAME"] = "LargeCrate", ["ID"] = "39"},
- {["NAME"] = "PP-19", ["ID"] = "1026"},
- }
- --//REMOTE FUNCTIONS
- ChangeVal = function(instance, new_val)
- game.Workspace.Remote.ChangeValue:FireServer(instance, new_val)
- end
- ChangeProp = function(instance, property, new_val)
- game.Workspace.Remote.ChangeProperty:FireServer(instance, property, new_val)
- end
- CreateVal = function(parent, new_val)
- game.Workspace.Remote.CreateValue:FireServer("ObjectID", parent, new_val)
- print(parent:findFirstChild("ObjectID") and "found" or "missing")
- end
- Damage = function(Player, Amount)
- game.Workspace.Remote.AddDamage:FireServer(Player.Character.Humanoid, Amount)
- end
- Heal = function(Player, Amount)
- game.Workspace.Remote.AddHealth:FireServer(Player.Character.Humanoid, Amount)
- end
- AddItem = function(Slot, ID)
- game.Workspace.Remote.AddObject:FireServer(Slot, ID)
- end
- DropItem = function(Slot, oID)
- game.Workspace.Remote.DropItem:FireServer(Slot, oID)
- end
- Destroy = function(instance)
- game.Workspace.Remote.Destruct:FireServer(instance)
- end
- SendMsg = function(Players, Col, String)
- local Players = GetPlayers(Players)
- ForEach(Players, function(Player)
- game.Workspace.Remote.SendMessage:FireServer(Player, Col, String)
- end)
- end
- GiveCredits = function(Int)
- game.Workspace.Remote.UpdateCredits:FireServer(tonumber(Int))
- end
- --\\REMOTE FUNCTION
- GenerateList = function(Data, Parent)
- for i,v in pairs(Parent:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #Data do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- if Parent.Parent.Name == "ItemSpawn" then
- newLabel.Name = Data[i].NAME
- newLabel.Text = Data[i].NAME
- else
- newLabel.Name = Data[i].Name
- newLabel.Text = Data[i].Name
- end
- newLabel.Parent = Parent
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- Parent.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- if Parent.Name == "ItemList" then
- if Parent.Parent.Name == "ItemSpawn" then
- Parent.Parent.Item.Box.Text = Data[i].NAME
- GenerateList(DropIDs, Parent)
- else
- Parent.Parent.Item.Box.Text = Data[i].Name
- GenerateList(game.Lighting.LootDrops:GetChildren(), Parent)
- Parent.Parent.Count.Box.Text = "1"
- end
- elseif Parent.Name == "PlayerList" then
- if Parent.Parent.Name == "Vehicle" then
- Parent.Parent.TPVehicle.Box.Text = Data[i].Name
- else
- Parent.Parent.Player.Box.Text = Data[i].Name
- end
- elseif Parent.Name == "ModeList" then
- Parent.Parent.Mode.Box.Text = Data[i].Name
- elseif Parent.Name == "StatList" then
- Parent.Parent.Stat.Box.Text = Data[i].Name
- end
- end)
- end
- end
- GenerateList(game.Lighting.LootDrops:GetChildren(), LF.Frame.ItemList)
- GenerateList(DropIDs, SF.ItemSpawn.ItemList)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Misc.ServerMsg.PlayerList)
- game.Players.PlayerAdded:connect(function(obj)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Misc.ServerMsg.PlayerList)
- end)
- game.Players.PlayerRemoving:connect(function(obj)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Misc.ServerMsg.PlayerList)
- end)
- spawn(function()
- for i,v in pairs(PlayerFr.Frame.ModeList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #PlayerModes do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = PlayerModes[i].NAME
- newLabel.Text = PlayerModes[i].NAME
- newLabel.Parent = PlayerFr.Frame.ModeList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- PlayerFr.Frame.ModeList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.Frame.Mode.Box.Text = PlayerModes[i].NAME
- end)
- end
- end)
- spawn(function()
- for i,v in pairs(LF.Frame.LoadOutList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #LoadOuts do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = LoadOuts[i].NAME
- newLabel.Text = LoadOuts[i].NAME
- newLabel.Parent = LF.Frame.LoadOutList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- LF.Frame.LoadOutList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.Frame.Item.Box.Text = LoadOuts[i].NAME
- end)
- end
- end)
- spawn(function()
- for i,v in pairs(PlayerFr.StatChange.StatList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #Stats do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = Stats[i].NAME
- newLabel.Text = Stats[i].NAME
- newLabel.Parent = PlayerFr.StatChange.StatList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- PlayerFr.StatChange.StatList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.StatChange.Stat.Box.Text = Stats[i].NAME
- end)
- end
- end)
- SpawnItem = function(String)
- local Angle = math.random(1, 63) / 10
- local Drop = game.Lighting.LootDrops[String]:Clone()
- Drop.Parent = game.Workspace
- Drop:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6 * math.cos(Angle), 0, 6 * math.sin(Angle)))
- end
- ServerSpawnItem = function(String)
- for i, v in pairs(DropIDs) do
- if String:lower() == DropIDs[i].NAME:lower() then
- wait(1)
- AddItem(game.Players.LocalPlayer.playerstats.slots.slot20, tonumber(DropIDs[i].ID))
- game.Players.LocalPlayer.playerstats.slots.slot20:WaitForChild("ObjectID")
- DropItem(game.Players.LocalPlayer.playerstats.slots.slot20, game.Players.LocalPlayer.playerstats.slots.slot20.ObjectID)
- local ev
- ev = game.Workspace.DropLoot.ChildAdded:connect(function(obj)
- if obj.Name == String then
- if not obj:findFirstChild("ObjectID") then
- CreateVal(obj, game.Lighting:findFirstChild(String).ObjectID.Value)
- end
- else
- Destroy(obj)
- end
- end)
- ev:disconnect()
- end
- end
- end
- ForEach = function(Base, Function)
- for Index, Value in pairs (Base) do
- Function(Value, Index)
- end
- end
- GetPlayers = function(String) -- note 2 self: snipped this from my cmdscript
- local UsersCalled = {}
- for newString in String:gmatch('([^,]+)') do -- thanks scleratis
- if newString:lower() == "me" then
- table.insert(UsersCalled, game.Players.LocalPlayer)
- elseif newString:lower() == "all" then
- ForEach(game.Players:children(), function(Player)
- table.insert(UsersCalled, Player)
- end)
- elseif newString:lower() == "others" then
- ForEach(game.Players:children(), function(Player)
- if Player ~= game.Players.LocalPlayer then
- table.insert(UsersCalled, Player)
- end
- end)
- elseif newString:lower() == "random" then
- table.insert(UsersCalled, game.Players:children()[math.random(#game.Players:children())])
- else
- for i,v in pairs(game.Players:children()) do
- if v.Name:lower():sub(1, #newString) == newString:lower() then
- table.insert(UsersCalled, v)
- end
- end
- end
- end
- return UsersCalled
- end
- AdjustPlr = function(Table, Forward)
- local Plrs = Table
- if Forward == true then
- CurrPlrIndex = CurrPlrIndex + 1
- else
- CurrPlrIndex = CurrPlrIndex - 1
- if CurrPlrIndex < 1 then
- CurrPlrIndex = game.Players.NumPlrs
- end
- end
- if Plrs[CurrPlrIndex] ~= nil then
- CurrPlr = Plrs[CurrPlrIndex]
- game.Workspace.CurrentCamera.CameraSubject = CurrPlr.Character.Humanoid
- --if Plrs[CurrPlrIndex] ~= game.Players.LocalPlayer then
- spawn(function()
- local index = CurrPlrIndex
- while CurrPlrIndex == index do
- wait()
- local health, maxhealth
- if game.Workspace:findFirstChild(CurrPlr.Name) then
- health = CurrPlr.Character.Humanoid.Health
- maxhealth = CurrPlr.Character.Humanoid.MaxHealth
- end
- pInfo.Bar.Size = UDim2.new(health / maxhealth, 0, 1, 0)
- pInfo.Health.Text = tostring(math.floor(health))
- pInfo.pName.Text = CurrPlr.Name
- end
- end)
- --end
- elseif Plrs[CurrPlrIndex] == nil then
- Plrs[CurrPlrIndex] = NumPlrs
- CurrPlr = Plrs[CurrPlrIndex]
- game.Workspace.CurrentCamera.CameraSubject = Plrs[CurrPlrIndex].Character.Humanoid
- end
- end
- AdjustVeh = function(Table, Forward)
- local Vehs = Table
- if Forward == true then
- CurrVehIndex = CurrVehIndex + 1
- else
- CurrVehIndex = CurrVehIndex - 1
- end
- if Vehs[CurrVehIndex] ~= nil then
- CurrVeh = Vehs[CurrVehIndex]
- elseif Vehs[CurrVehIndex] == nil then
- Vehs[CurrVehIndex] = #Vehs
- CurrVeh = Vehs[CurrVehIndex]
- end
- VehicleFr.CurrentVehicle.Text = CurrVeh.Name
- end
- LocalSpawn.Spawn.MouseButton1Click:connect(function()
- local Amount, Count = 0, 0
- if LocalSpawn.Count.Box.Text == "" then
- Amount = 1
- else
- Amount = tonumber(LocalSpawn.Count.Box.Text)
- end
- repeat
- wait()
- Count = Count + 1
- SpawnItem(LocalSpawn.Item.Box.Text)
- until
- Count == Amount
- LocalSpawn.Count.Box.Text = ""
- LocalSpawn.Item.Box.Text = ""
- end)
- ServerSpawn.Spawn.MouseButton1Click:connect(function()
- local Amount, Count = 0, 0
- if ServerSpawn.Count.Box.Text == "" then
- Amount = 1
- else
- Amount = tonumber(ServerSpawn.Count.Box.Text)
- end
- if Amount > 15 then
- Amount = 15
- end
- repeat
- wait()
- Count = Count + 1
- ServerSpawnItem(ServerSpawn.Item.Box.Text)
- until
- Count == Amount
- ServerSpawn.Count.Box.Text = ""
- ServerSpawn.Item.Box.Text = ""
- end)
- PlayerFr.Frame.Execute.MouseButton1Click:connect(function()
- for i, v in pairs(PlayerModes) do
- if PlayerModes[i].NAME == PlayerFr.Frame.Mode.Box.Text then
- PlayerModes[i].FUNC(PlayerFr.Frame.Player.Box.Text)
- end
- end
- end)
- PlayerFr.StatChange.Btn.MouseButton1Click:connect(function()
- for i, v in pairs(Stats) do
- if Stats[i].NAME == PlayerFr.StatChange.Stat.Box.Text then
- Stats[i].FUNC(PlayerFr.StatChange.Player.Box.Text, PlayerFr.StatChange.Count.oldbox.Text)
- end
- end
- end)
- ServerSpawn.SearchBox.FocusLost:connect(function(enterPressed)
- if ServerSpawn.SearchBox.Text == "" or ServerSpawn.SearchBox.Text == " " then
- GenerateList(DropIDs, ServerSpawn.ItemList)
- ServerSpawn.SearchBox.Text = "Click here to search"
- else
- local temp_table = {}
- for i, v in pairs(DropIDs) do
- if DropIDs[i].NAME:lower():find(ServerSpawn.SearchBox.Text) then
- table.insert(temp_table, #temp_table + 1, DropIDs[i])
- end
- end
- GenerateList(temp_table, ServerSpawn.ItemList)
- ServerSpawn.SearchBox.Text = "Click here to search"
- end
- end)
- LocalSpawn.SearchBox.FocusLost:connect(function(enterPressed)
- if LocalSpawn.SearchBox.Text == "" or LocalSpawn.SearchBox.Text == " " then
- GenerateList(game.Lighting.LootDrops:GetChildren(), LocalSpawn.ItemList)
- LocalSpawn.SearchBox.Text = "Click here to search"
- else
- local temp_table = {}
- for i, v in pairs(game.Lighting.LootDrops:GetChildren()) do
- if v.Name:lower():find(LocalSpawn.SearchBox.Text) then
- table.insert(temp_table, #temp_table + 1, v)
- end
- end
- GenerateList(temp_table, LocalSpawn.ItemList)
- LocalSpawn.SearchBox.Text = "Click here to search"
- end
- end)
- VehicleFr.Next.MouseButton1Click:connect(function()
- AdjustVeh(game.Workspace.Vehicles:GetChildren(), true)
- end)
- VehicleFr.Prev.MouseButton1Click:connect(function()
- AdjustVeh(game.Workspace.Vehicles:GetChildren(), false)
- end)
- pInfo.Next.MouseButton1Click:connect(function()
- AdjustPlr(game.Players:GetChildren(), true)
- end)
- pInfo.Reset.MouseButton1Click:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end)
- pInfo.Previous.MouseButton1Click:connect(function()
- AdjustPlr(game.Players:GetChildren(), false)
- end)
- for _, v in pairs(SF.Misc.ServerMsg.Col:GetChildren()) do
- spawn(function()
- v.MouseButton1Click:connect(function()
- CurrMsgCol = v.Name
- for _, b in pairs(SF.Misc.ServerMsg.Col:GetChildren()) do
- if b ~= v then
- b.Text = ""
- else
- b.Text = "X"
- end
- end
- end)
- end)
- end
- SF.Misc.ServerMsg.Btn.MouseButton1Click:connect(function()
- SendMsg(SF.Misc.ServerMsg.Player.Box.Text, CurrMsgCol, SF.Misc.ServerMsg.Msg.Box.Text)
- end)
- SF.Misc.Creds.Box.FocusLost:connect(function(enterPressed)
- if enterPressed then
- GiveCredits(SF.Misc.Creds.Box.Text)
- end
- end)
- Gui.Toggle.MouseButton1Down:connect(function()
- BF.Visible = not BF.Visible
- pInfo.Visible = BF.Visible
- Gui.Toggle.Text = (BF.Visible and "-" or "+")
- end)
- for _, v in pairs(VehicleFr:GetChildren()) do
- if v.Name == "TPVehicle" or v:findFirstChild("Btn") then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- if v:IsA("TextLabel") and v.Name ~= "CurrentVehicle" then
- for a, b in pairs(VehicleModes) do
- if VehicleModes[a].NAME == v.Name then
- if v.Name ~= "ResetSpeed" and v.Name ~= "TPVehicle" and v.Name ~= "ExplVehicle" then
- if v.Btn.Text == "OFF" then
- v.Btn.Text = "ON"
- v.Btn.BackgroundColor3 = OnCol
- else
- v.Btn.Text = "OFF"
- v.Btn.BackgroundColor3 = OffCol
- end
- end
- if v.Name == "GodVehicle" then
- if v.Btn.Text == "OFF" then
- for h, c in pairs(VehicleModes) do
- if VehicleModes[h].NAME == "UnGodVehicle" then
- VehicleModes[h].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- elseif v.Btn.Text == "ON" then
- for h, c in pairs(VehicleModes) do
- if VehicleModes[h].NAME == "GodVehicle" then
- VehicleModes[h].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- end
- else
- VehicleModes[a].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- end
- end
- end)
- end)
- elseif v.Name ~= "TPVehicle" and v:findFirstChild("Box") then
- spawn(function()
- v.Box.FocusLost:connect(function(enterPressed)
- if enterPressed then
- for a, b in pairs(VehicleModes) do
- if VehicleModes[a].NAME == v.Name then
- VehicleModes[a].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], v.Box.Text)
- end
- end
- end
- end)
- end)
- end
- end
- for _, v in pairs(LocalStats:GetChildren()) do
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- if v.Name ~= "Stamina" then
- for a, b in pairs(LPModes) do
- if LPModes[a].NAME == v.Name then
- LPModes[a].FUNC()
- end
- end
- wait()
- if Bools[v.Name] == false then
- v.Btn.Text = "OFF"
- v.Btn.BackgroundColor3 = OffCol
- v.Btn.BorderColor3 = bOffCol
- elseif Bools[v.Name] == true then
- v.Btn.Text = "ON"
- v.Btn.BackgroundColor3 = OnCol
- v.Btn.BorderColor3 = bOnCol
- end
- end
- end)
- end)
- end
- spawn(function()
- for _, v in pairs(Btns:GetChildren()) do
- v.MouseButton1Click:connect(function()
- for _, b in pairs(Btns:GetChildren()) do
- if b ~= v then
- b.BackgroundColor3 = OffCol
- b.BorderColor3 = bOffCol
- else
- b.BackgroundColor3 = OnCol
- b.BorderColor3 = bOnCol
- end
- end
- for _, b in pairs(v.Parent.Parent:GetChildren()) do
- if b:IsA("Frame") and b.Name ~= "Buttons" and b.Name ~= "Line" and b.Name ~= v.Name then
- b.Visible = false
- elseif b.Name == v.Name then
- b.Visible = true
- end
- end
- end)
- end
- end)
- spawn(function()
- for _, v in pairs(sBtns:GetChildren()) do
- v.MouseButton1Click:connect(function()
- for _, b in pairs(sBtns:GetChildren()) do
- if b ~= v then
- b.BackgroundColor3 = OffCol
- b.BorderColor3 = bOffCol
- else
- b.BackgroundColor3 = OnCol
- b.BorderColor3 = bOnCol
- end
- end
- for _, b in pairs(v.Parent.Parent:GetChildren()) do
- if b:IsA("Frame") and b.Name ~= "Buttons" and b.Name ~= "Line" and b.Name ~= v.Name then
- b.Visible = false
- elseif b.Name == v.Name then
- b.Visible = true
- end
- end
- end)
- end
- end)
- -- Next
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Tank.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Hull.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Armor.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Fuel.Value = 543
- end
- end
- end
- -- Next
- local NewGuiPart1 = Instance.new("ScreenGui", game.CoreGui)
- local Plr = game.Players.LocalPlayer
- NewGuiPart1.Name = "boom"
- -------
- local NewGuiPart2 = Instance.new("Frame")
- NewGuiPart2.Active = true
- NewGuiPart2.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- NewGuiPart2.BorderSizePixel = 0
- NewGuiPart2.Name = "drag"
- NewGuiPart2.Position = UDim2.new(0, 847, 0, 353)
- NewGuiPart2.Selectable = true
- NewGuiPart2.Size = UDim2.new(0, 400, 0, 35)
- NewGuiPart2.Draggable = true
- NewGuiPart2.Parent = NewGuiPart1
- -------
- local NewGuiPart3 = Instance.new("Frame")
- NewGuiPart3.BorderSizePixel = 0
- NewGuiPart3.Name = "body"
- NewGuiPart3.Position = UDim2.new(0, 0, 0, 35)
- NewGuiPart3.Size = UDim2.new(0, 400, 0, 200)
- NewGuiPart3.Parent = NewGuiPart2
- -------
- local NewGuiPart4 = Instance.new("TextButton")
- NewGuiPart4.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- NewGuiPart4.BorderSizePixel = 0
- NewGuiPart4.Name = "c4"
- NewGuiPart4.Position = UDim2.new(0, 35, 0, 25)
- NewGuiPart4.Size = UDim2.new(0, 150, 0, 50)
- NewGuiPart4.FontSize = Enum.FontSize.Size28
- NewGuiPart4.Text = "C4 Walk : Off"
- NewGuiPart4.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart4.TextStrokeTransparency = 0
- NewGuiPart4.TextWrapped = true
- NewGuiPart4.Parent = NewGuiPart3
- local C4On = false
- local materialC4 = game.Lighting.Materials.C4Placed
- NewGuiPart4.MouseButton1Down:connect(function()
- local pos = Plr.Character.Torso.Position
- if C4On == false then
- C4On = true
- NewGuiPart4.Text = "C4 Walk : On"
- NewGuiPart4.BorderColor3 = Color3.new(0/255, 255/255, 0/255)
- repeat
- game.Workspace.Remote.PlaceC4:FireServer(materialC4, pos, true)
- wait()
- until C4On == false
- elseif C4On == true then
- C4On = false
- NewGuiPart4.Text = "C4 Walk : Off"
- NewGuiPart4.BorderColor3 = Color3.new(170/255, 0/255, 0/255)
- end
- end)
- -------
- local NewGuiPart5 = Instance.new("TextButton")
- NewGuiPart5.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- NewGuiPart5.BorderSizePixel = 0
- NewGuiPart5.Name = "vs50"
- NewGuiPart5.Position = UDim2.new(0, 215, 0, 25)
- NewGuiPart5.Size = UDim2.new(0, 150, 0, 50)
- NewGuiPart5.FontSize = Enum.FontSize.Size24
- NewGuiPart5.Text = "VS-50 Walk : Off"
- NewGuiPart5.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart5.TextStrokeTransparency = 0
- NewGuiPart5.TextWrapped = true
- NewGuiPart5.Parent = NewGuiPart3
- local VS50on = false
- local materialVS50 = game.Lighting.Materials.VS50Placed
- NewGuiPart5.MouseButton1Down:connect(function()
- local pos = Plr.Character.Torso.Position
- if VS50on == false then
- VS50on = true
- NewGuiPart5.Text = "VS-50 Walk : On"
- NewGuiPart5.BorderColor3 = Color3.new(0/255, 255/255, 0/255)
- repeat
- game.Workspace.Remote.PlaceC4:FireServer(materialVS50, pos, true)
- wait()
- until VS50on == false
- elseif VS50on == true then
- VS50on = false
- NewGuiPart5.Text = "VS-50 Walk : Off"
- NewGuiPart5.BorderColor3 = Color3.new(170/255, 0/255, 0/255)
- end
- end)
- -------
- local NewGuiPart6 = Instance.new("TextButton")
- NewGuiPart6.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- NewGuiPart6.BorderSizePixel = 0
- NewGuiPart6.Name = "tankmine"
- NewGuiPart6.Position = UDim2.new(0, 115, 0, 100)
- NewGuiPart6.Size = UDim2.new(0, 175, 0, 50)
- NewGuiPart6.FontSize = Enum.FontSize.Size24
- NewGuiPart6.Text = "Tank Mine Walk : Off"
- NewGuiPart6.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart6.TextStrokeTransparency = 0
- NewGuiPart6.TextWrapped = true
- NewGuiPart6.Parent = NewGuiPart3
- local TM46on = false
- local materialTM46 = game.Lighting.Materials.TM46Placed
- NewGuiPart6.MouseButton1Down:connect(function()
- local pos = Plr.Character.Torso.Position
- if TM46on == false then
- TM46on = true
- NewGuiPart6.Text = "Tank Mine Walk : On"
- NewGuiPart6.BorderColor3 = Color3.new(0/255, 255/255, 0/255)
- repeat
- game.Workspace.Remote.PlaceC4:FireServer(materialTM46, pos, true)
- wait()
- until TM46on == false
- elseif TM46on == true then
- TM46on = false
- NewGuiPart6.Text = "Tank Mine Walk : Off"
- NewGuiPart6.BorderColor3 = Color3.new(170/255, 0/255, 0/255)
- end
- end)
- -------
- local NewGuiPart7 = Instance.new("TextLabel")
- NewGuiPart7.BackgroundTransparency = 1
- NewGuiPart7.Name = "title"
- NewGuiPart7.Position = UDim2.new(0, 100, 0, 0)
- NewGuiPart7.Size = UDim2.new(0, 200, 0, 30)
- NewGuiPart7.FontSize = Enum.FontSize.Size14
- NewGuiPart7.Text = "Explosives GUI"
- NewGuiPart7.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart7.TextScaled = true
- NewGuiPart7.TextStrokeTransparency = 0
- NewGuiPart7.TextWrapped = true
- NewGuiPart7.Parent = NewGuiPart2
- -- next
- -- Objects
- local shivall = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local spawnbtn = Instance.new("TextButton")
- local noclipon = Instance.new("TextButton")
- local noclipoff = Instance.new("TextButton")
- local norecoil = Instance.new("TextButton")
- local ammo = Instance.new("TextButton")
- local kit = Instance.new("TextButton")
- local nofog = Instance.new("TextButton")
- local restock = Instance.new("TextButton")
- local itemspawn = Instance.new("TextBox")
- local carcmds = Instance.new("Frame")
- local carspeed = Instance.new("TextButton")
- local carspawn = Instance.new("TextButton")
- local carselect = Instance.new("TextButton")
- local dragbar = Instance.new("Frame")
- local closebutton = Instance.new("TextButton")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- -- Properties
- shivall.Name = "shivall"
- shivall.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = shivall
- Frame.Active = true
- Frame.ClipsDescendants = true
- Frame.Draggable = true
- Frame.Position = UDim2.new(0.5, -137, 0.5, 7)
- Frame.Selectable = true
- Frame.Size = UDim2.new(0, 325, 0, 250)
- Frame.Style = Enum.FrameStyle.DropShadow
- spawnbtn.Name = "spawnbtn"
- spawnbtn.Parent = Frame
- spawnbtn.BackgroundTransparency = 1
- spawnbtn.Position = UDim2.new(1, -310, 0.5, -65)
- spawnbtn.Size = UDim2.new(0, 100, 0, 50)
- spawnbtn.ZIndex = 3
- spawnbtn.Font = Enum.Font.SciFi
- spawnbtn.FontSize = Enum.FontSize.Size14
- spawnbtn.Text = "Spawn"
- spawnbtn.TextColor3 = Color3.new(1, 1, 1)
- spawnbtn.TextSize = 14
- noclipon.Name = "noclipon"
- noclipon.Parent = Frame
- noclipon.BackgroundTransparency = 1
- noclipon.Position = UDim2.new(1, -205, 0, 0)
- noclipon.Size = UDim2.new(0, 100, 0, 50)
- noclipon.ZIndex = 3
- noclipon.Font = Enum.Font.SciFi
- noclipon.FontSize = Enum.FontSize.Size14
- noclipon.Text = "Noclip: ON"
- noclipon.TextColor3 = Color3.new(1, 1, 1)
- noclipon.TextSize = 14
- noclipoff.Name = "noclipoff"
- noclipoff.Parent = Frame
- noclipoff.BackgroundTransparency = 1
- noclipoff.Position = UDim2.new(1, -205, 0.5, -65)
- noclipoff.Size = UDim2.new(0, 100, 0, 50)
- noclipoff.ZIndex = 3
- noclipoff.Font = Enum.Font.SciFi
- noclipoff.FontSize = Enum.FontSize.Size14
- noclipoff.Text = "Noclip: OFF"
- noclipoff.TextColor3 = Color3.new(1, 1, 1)
- noclipoff.TextSize = 14
- norecoil.Name = "norecoil"
- norecoil.Parent = Frame
- norecoil.BackgroundTransparency = 1
- norecoil.Position = UDim2.new(1, -100, 0, 0)
- norecoil.Size = UDim2.new(0, 100, 0, 50)
- norecoil.ZIndex = 3
- norecoil.Font = Enum.Font.SciFi
- norecoil.FontSize = Enum.FontSize.Size14
- norecoil.Text = "No Recoil"
- norecoil.TextColor3 = Color3.new(1, 1, 1)
- norecoil.TextSize = 14
- ammo.Name = "ammo"
- ammo.Parent = Frame
- ammo.BackgroundTransparency = 1
- ammo.Position = UDim2.new(1, -100, 0.5, -65)
- ammo.Size = UDim2.new(0, 100, 0, 50)
- ammo.ZIndex = 3
- ammo.Font = Enum.Font.SciFi
- ammo.FontSize = Enum.FontSize.Size14
- ammo.Text = "N/A"
- ammo.TextColor3 = Color3.new(1, 1, 1)
- ammo.TextSize = 14
- kit.Name = "kit"
- kit.Parent = Frame
- kit.BackgroundTransparency = 1
- kit.Position = UDim2.new(1, -310, 0.5, -10)
- kit.Size = UDim2.new(0, 100, 0, 50)
- kit.ZIndex = 3
- kit.Font = Enum.Font.SciFi
- kit.FontSize = Enum.FontSize.Size14
- kit.Text = "Kit"
- kit.TextColor3 = Color3.new(1, 1, 1)
- kit.TextSize = 14
- nofog.Name = "nofog"
- nofog.Parent = Frame
- nofog.BackgroundTransparency = 1
- nofog.Position = UDim2.new(1, -100, 0.5, -10)
- nofog.Size = UDim2.new(0, 100, 0, 50)
- nofog.ZIndex = 3
- nofog.Font = Enum.Font.SciFi
- nofog.FontSize = Enum.FontSize.Size14
- nofog.Text = "No Fog"
- nofog.TextColor3 = Color3.new(1, 1, 1)
- nofog.TextSize = 14
- restock.Name = "restock"
- restock.Parent = Frame
- restock.BackgroundTransparency = 1
- restock.Position = UDim2.new(1, -205, 0.5, -10)
- restock.Size = UDim2.new(0, 100, 0, 50)
- restock.ZIndex = 3
- restock.Font = Enum.Font.SciFi
- restock.FontSize = Enum.FontSize.Size14
- restock.Text = "Primary Ammo"
- restock.TextColor3 = Color3.new(1, 1, 1)
- restock.TextSize = 14
- itemspawn.Name = "itemspawn"
- itemspawn.Parent = Frame
- itemspawn.BackgroundTransparency = 1
- itemspawn.Position = UDim2.new(1, -310, 0, 0)
- itemspawn.Size = UDim2.new(0, 100, 0, 50)
- itemspawn.ZIndex = 3
- itemspawn.Font = Enum.Font.SciFi
- itemspawn.FontSize = Enum.FontSize.Size14
- itemspawn.Text = "Item Name"
- itemspawn.TextColor3 = Color3.new(1, 1, 0)
- itemspawn.TextSize = 14
- carcmds.Name = "carcmds"
- carcmds.Parent = Frame
- carcmds.BackgroundColor3 = Color3.new(1, 1, 1)
- carcmds.BackgroundTransparency = 1
- carcmds.BorderColor3 = Color3.new(0.796079, 0.796079, 0.796079)
- carcmds.BorderSizePixel = 0
- carcmds.Position = UDim2.new(1, -310, 1, -70)
- carcmds.Size = UDim2.new(0, 310, 0, 50)
- carcmds.ZIndex = 3
- carspeed.Name = "carspeed"
- carspeed.Parent = carcmds
- carspeed.BackgroundTransparency = 1
- carspeed.BorderColor3 = Color3.new(0.690196, 0.658824, 0.670588)
- carspeed.Position = UDim2.new(1, -205, 0, 0)
- carspeed.Size = UDim2.new(0, 100, 0, 50)
- carspeed.ZIndex = 4
- carspeed.Font = Enum.Font.SciFi
- carspeed.FontSize = Enum.FontSize.Size14
- carspeed.Text = "Car Speed"
- carspeed.TextColor3 = Color3.new(1, 1, 1)
- carspeed.TextSize = 14
- carspawn.Name = "carspawn"
- carspawn.Parent = carcmds
- carspawn.BackgroundTransparency = 1
- carspawn.BorderColor3 = Color3.new(0.690196, 0.658824, 0.670588)
- carspawn.Position = UDim2.new(1, -100, 0, 0)
- carspawn.Size = UDim2.new(0, 100, 0, 50)
- carspawn.ZIndex = 4
- carspawn.Font = Enum.Font.SciFi
- carspawn.FontSize = Enum.FontSize.Size14
- carspawn.Text = "Car Spawn"
- carspawn.TextColor3 = Color3.new(1, 1, 1)
- carspawn.TextSize = 14
- carselect.Name = "carselect"
- carselect.Parent = carcmds
- carselect.BackgroundTransparency = 1
- carselect.BorderColor3 = Color3.new(0.690196, 0.658824, 0.670588)
- carselect.Position = UDim2.new(1, -310, 0, 0)
- carselect.Size = UDim2.new(0, 100, 0, 50)
- carselect.ZIndex = 4
- carselect.Font = Enum.Font.SciFi
- carselect.FontSize = Enum.FontSize.Size14
- carselect.Text = "Select Car"
- carselect.TextColor3 = Color3.new(1, 1, 0)
- carselect.TextSize = 14
- dragbar.Name = "dragbar"
- dragbar.Parent = Frame
- dragbar.BackgroundColor3 = Color3.new(0.564706, 0.564706, 0.564706)
- dragbar.Position = UDim2.new(1, -310, 1, -15)
- dragbar.Size = UDim2.new(0, 310, 0, 15)
- dragbar.ZIndex = 3
- closebutton.Name = "closebutton"
- closebutton.Parent = dragbar
- closebutton.BackgroundColor3 = Color3.new(1, 1, 1)
- closebutton.BackgroundTransparency = 0.80000001192093
- closebutton.BorderSizePixel = 0
- closebutton.Position = UDim2.new(1, -15, 1, -15)
- closebutton.Size = UDim2.new(0, 15, 0, 15)
- closebutton.ZIndex = 4
- closebutton.Font = Enum.Font.SourceSans
- closebutton.FontSize = Enum.FontSize.Size14
- closebutton.Text = "X"
- closebutton.TextSize = 14
- ScrollingFrame.Parent = Frame
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ScrollingFrame.BackgroundTransparency = 1
- ScrollingFrame.Position = UDim2.new(0, 5, 0, 5)
- ScrollingFrame.ScrollBarThickness = 2
- local activeveh
- local listopen = false
- carselect.MouseButton1Click:connect(function()
- if listopen == false then
- game.Players.LocalPlayer.PlayerGui.shivall.Frame:TweenSize(UDim2.new(0, 450, 0, 250), "In", "Quad", 1, false, nil)
- local scroll = game.Players.LocalPlayer.PlayerGui.shivall.Frame.ScrollingFrame
- local list = game.Workspace.Vehicles:GetChildren()
- local header = Instance.new("TextBox", scroll)
- header.Position = UDim2.new(0, 0, 0, 0)
- header.Size = UDim2.new(0, 90, 0, 20)
- header.Text = "Vehicle List"
- header.BackgroundTransparency = 1
- header.TextColor3 = Color3.new(225, 255, 0)
- for i=1, #list do
- local xd = Instance.new("TextButton", scroll)
- xd.Text = list[i].Name
- xd.Position = UDim2.new(0, 0, 0, i*20)
- xd.Size = UDim2.new(0, 90, 0, 20)
- xd.MouseButton1Click:connect(function()
- local xd1 = scroll:GetChildren()
- for i=1, #xd1 do
- xd1[i].BackgroundColor3 = Color3.new(0.564706, 0.564706, 0.564706)
- end
- xd.BackgroundColor3 = Color3.new(255, 255, 0)
- activeveh = xd.Text
- end)
- end
- scroll:TweenSize(UDim2.new(0, 100, 0, 225), "In", "Quad", 1, false, nil)
- listopen = true
- else do
- game.Players.LocalPlayer.PlayerGui.shivall.Frame:TweenSize(UDim2.new(0, 325, 0, 250), "Out", "Quad", 1, false, nil)
- game.Players.LocalPlayer.PlayerGui.shivall.Frame.ScrollingFrame:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Quad", 1, false, nil)
- wait(1)
- local buttons = game.Players.LocalPlayer.PlayerGui.shivall.Frame.ScrollingFrame:GetChildren()
- for i=1, #buttons do
- buttons[i]:Destroy()
- end
- activeveh = ""
- listopen = false
- end
- end
- end)
- ZeroNums = {"a", "B", "i", "P", "Y", "S"}
- ActualNums = {"A", "C", "d", "g", "L", "p", "s", "T", "Z"}
- function FindMultipiler(Letter)
- for z = 1, #ActualNums do
- if ActualNums[z] == Letter then
- return z
- end
- end
- return "0"
- end
- function Obfuscate(Number)
- local newval = ""
- Number = tostring(Number)
- for _ = 1, 10 - string.len(Number) do
- newval = ZeroNums[math.random(1, 6)] .. newval
- end
- for d = 1, string.len(Number) do
- local num = tonumber(string.sub(Number, d, d))
- if num > 0 then
- newval = newval .. ActualNums[num]
- else
- newval = newval .. ZeroNums[math.random(1, 6)]
- end
- end
- return newval
- end
- function Deobfuscate(String)
- local newval = ""
- for d = 1, 10 do
- local mult = FindMultipiler(string.sub(String, d, d))
- newval = newval .. mult
- end
- newval = tonumber(newval)
- return newval
- end
- ItemCodes = {
- ["AK-104"] = 1037, ["WindscreenGlass"] = 184, ["WaterBottle"] = 209, ["Watch"] = 3001, ["VehicleJack"] = 3016,
- ["Vegetables"] = 214, ["VS50"] = 256, ["Uzi"] = 2015, ["Ushanka"] = 7014, ["USP45Ammo"] = 26, ["USP45"] = 2007,
- ["Twinkies"] = 212, ["Tuna"] = 4, ["TrinityBeret"] = 7015, ["TomatoSoup"] = 215, ["TM46"] = 257,
- ["TEC9Ammo32"] = 57, ["TEC9Ammo20"] = 56, ["TEC9Ammo"] = 20, ["TEC-9"] = 2005, ["SurvivalPackTan"] = 4009,
- ["SurvivalPackGrey"] = 4010, ["SurvivalPackGreen"] = 4011, ["SurvivalPackBrown"] = 4012, ["Suppressor9"] = 9007,
- ["Suppressor762"] = 9010, ["Suppressor556"] = 9009, ["Suppressor545"] = 9011, ["Suppressor45"] = 9008,
- ["Spam"] = 6, ["SodaSprite"] = 205, ["SodaRoot"] = 207, ["SodaPepsi"] = 7, ["SodaPepper"] = 9,
- ["SodaMoxie"] = 208, ["SodaDew"] = 202, ["SodaCrush"] = 201, ["SodaCoke"] = 8, ["ShotgunAmmo"] = 18,
- ["Shotgun"] = 1002, ["ShadesGrey"] = 8005, ["ShadesBlack"] = 8001, ["ScrapMetal"] = 183, ["Sabre"] = 3014,
- ["SUSAT"] = 9014, ["STANAGAmmo50"] = 52, ["STANAGAmmo30"] = 51, ["STANAGAmmo100"] = 53, ["SKSAmmo"] = 45,
- ["SKS"] = 1018, ["SCAR-L"] = 1022, ["RoadFlare"] = 251, ["RevolverAmmo"] = 25, ["Revolver"] = 2006,
- ["ReinforcedWheel"] = 189, ["Reflex"] = 9003, ["RedChemlight"] = 3020, ["RedBeret"] = 7013, ["RawMeat"] = 220,
- ["Ranger"] = 7003, ["RamboClothingTop"] = 5003, ["RamboClothingBottom"] = 6003, ["Radio"] = 3018,
- ["RPK"] = 1034, ["Pringles"] = 204, ["PilotGreen"] = 7010, ["PilotBlack"] = 7009, ["Pasta"] = 5,
- ["Painkillers"] = 12, ["PaddedClothingTop"] = 5002, ["PaddedClothingBottom"] = 6002, ["PPSHAmmo"] = 46,
- ["PPSH"] = 1019, ["PP19Ammo64"] = 58, ["SmallCrate"] = 38, ["OmniLight"] = 3015, ["OTs-14"] = 1036,
- ["NagantAmmo"] = 17, ["Mosin-Nagant"] = 1001, ["Model459Ammo14"] = 59, ["Model 459"] = 2013, ["Mk48Ammo"] = 23,
- ["Mk 48"] = 1005, ["Mk 23"] = 2018, ["Mk 17"] = 1031, ["MilitaryPackGrime"] = 4013, ["MilitaryPackGrey"] = 4015,
- ["MilitaryPackGreen"] = 4014, ["MilitaryPackBlack"] = 4016, ["MaverickAmmo"] = 27, ["Maverick"] = 1010,
- ["Material6"] = 36, ["Material5"] = 35, ["Material4"] = 34, ["Material3"] = 33, ["Material2"] = 32,
- ["Material1"] = 31, ["Matches"] = 3005, ["MaskSpecOps"] = 8009, ["MaskPhantom"] = 8013, ["MaskMime"] = 8008,
- ["MaskMercenary"] = 8007, ["MaskHockey"] = 8012, ["Map"] = 3003, ["MakarovAmmo"] = 16, ["Makarov"] = 2003,
- ["MRE"] = 10, ["MP5Ammo"] = 29, ["MP5"] = 1012, ["M9Ammo32"] = 55, ["M9Ammo17"] = 54, ["M9Ammo"] = 19,
- ["M93R"] = 2016, ["M9"] = 2004, ["M870Ammo"] = 28, ["M870"] = 1011, ["M4A1"] = 1004, -- ["M4A1Ammo"] = 22,
- ["M3Ammo30"] = 60, ["M3"] = 1028, ["M249Ammo100"] = 61, ["M249"] = 1024, ["M1911Ammo"] = 15, ["M1911"] = 2002,
- ["M14"] = 1016, ["M1014"] = 1027, ["M14Ammo50"] = 64, ["M14Ammo30"] = 63, ["M14Ammo20"] = 62,
- ["M1 Garand"] = 1006, ["Lemonade"] = 206, ["Laser"] = 9006, ["Kobra"] = 9004, ["Knife"] = 3013,
- ["KethArmorTop"] = 5011, ["KethArmorBottom"] = 6011, ["JerryCanEmpty"] = 186, ["JerryCan"] = 185,
- ["HornRimmed"] = 8006, ["Holo"] = 9002, ["HikingPackWhite"] = 4006, ["HikingPackOrange"] = 4005,
- ["HikingPackBrown"] = 4008, ["HikingPackBlue"] = 4007, ["Hatchet"] = 3011, ["HK417"] = 1033, ["HK21"] = 1032,
- ["GusArmorTop"] = 5010, ["GusArmorBottom"] = 6010, ["Grip"] = 9005, ["GreenChemlight"] = 3021,
- ["GarandAmmo"] = 24, ["GPS"] = 3006, ["G37"] = 2017, ["G36K"] = 1023, ["G3"] = 1030, -- ["G18Ammo"] = 41,
- ["G18"] = 2011, ["FuelTank"] = 182, ["Floodlight"] = 37, ["FlashlightSurvival"] = 3009,
- ["FlashlightOld"] = 3008, ["FlashlightMilitary"] = 3010, ["FlashlightAttachment"] = 9012, ["Firewood"] = 250,
- ["Firefighter"] = 8004, ["FedorovAmmo"] = 44, ["Fedorov"] = 1017, ["Fedora"] = 7004, ["FannyPackWhite"] = 4002,
- ["FannyPackTan"] = 4001, ["FannyPackPurple"] = 4004, ["FannyPackBlue"] = 4003, ["FAL"] = 1029,
- ["Eyepatch"] = 8003, ["Entrencher"] = 3004, ["EngineParts"] = 181, ["EnfieldAmmo"] = 42, ["Enfield"] = 1015,
- ["Detonator"] = 3017, ["Crowbar"] = 3012, ["CowlGreen"] = 7002, ["CowlBlack"] = 7001, ["Cowboy"] = 7012,
- ["CookedMeat"] = 221, ["Compass"] = 3002, ["ClothingTopFalse"] = 5000, ["ClothingBottomFalse"] = 6000,
- ["CivilianClothingTop"] = 5001, ["CivilianClothingBottom"] = 6001, ["ChocolateBar"] = 211, ["ChipsAhoy"] = 213,
- ["ChickenSoup"] = 216, ["CheezIts"] = 203, ["CarWheel"] = 180, ["CamoWoodlandsTop"] = 5007,
- ["CamoWoodlandsBottom"] = 6007, ["CamoUrbanTop"] = 5005, ["CamoUrbanBottom"] = 6005, ["CamoSpecialTop"] = 5009,
- ["CamoSpecialBottom"] = 6009, ["CamoSnowTop"] = 5008, ["CamoSnowBottom"] = 6008, ["CamoJungleTop"] = 5006,
- ["CamoJungleBottom"] = 6006, ["CamoDesertTop"] = 5004, ["CamoDesertBottom"] = 6004, ["CZ75Ammo"] = 40,
- ["CZ75"] = 2010, ["CCO"] = 9001, ["CBJ-MS"] = 2014, ["C4"] = 255, ["BrimmedBrown"] = 7007,
- ["BrimmedBlack"] = 7008, ["Bowler"] = 7005, ["BlueChemlight"] = 3022, ["BloodBag"] = 11, ["Binoculars"] = 3007,
- ["Biker"] = 7006, ["BeefStew"] = 217, ["BeefJerky"] = 210, ["Beans"] = 3, ["Beanie"] = 7011,
- ["BandanaSkull"] = 8014, ["BandanaRenegade"] = 8011, ["BandanaRed"] = 8010, ["BandanaBlack"] = 8002,
- ["BallisticUrban"] = 7018, ["BallisticSpecOps"] = 7019, ["BallisticJungle"] = 7017, ["BallisticGlass"] = 187,
- ["BallisticDesert"] = 7016, ["Auto-5"] = 1025, ["ArmorPlates"] = 188, ["AN-94"] = 1040, ["AKS-74U"] = 1041,
- ["AKM"] = 1038, ["AKAmmo75"] = 67, ["AKAmmo45"] = 66, ["AKAmmo30"] = 65, ["AK47Ammo75"] = 50,
- ["AK47Ammo40"] = 49, ["AK47Ammo30"] = 48, ["AK-74"] = 1039, ["AK-47"] = 1003, ["AK-12"] = 1035,
- ["ACOG"] = 9013, ["LargeCrate"] = 39, ["PP-19"] = 1026, ["Patriot"] = 1021
- }
- function table_invert(t)
- local s={}
- for k,v in pairs(t) do
- s[v]=k
- end
- return s
- end
- local lol = table_invert(ItemCodes)
- function noclip()
- Clip = false
- clipping1 = game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = Clip
- game.Players.LocalPlayer.Character.Head.CanCollide = Clip
- end)
- clipping2 = game.Players.LocalPlayer.Character.Changed:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = Clip
- game.Players.LocalPlayer.Character.Head.CanCollide = Clip
- end)
- end
- noclipon.MouseButton1Click:Connect(noclip)
- noclipoff.MouseButton1Click:connect(function()
- clipping1:Disconnect()
- clipping2:Disconnect()
- end)
- restock.MouseButton1Click:connect(function()
- local prim = game.Players.LocalPlayer.playerstats.slots.slotprimary.ObjectID.Value
- local primid = Deobfuscate(prim)
- local itemname = lol[primid]
- function restockammo(string)
- local ammoname = string
- for i=1,3 do
- local clone = game.Lighting.LootDrops[ammoname]:Clone()
- clone.Parent = game.Workspace
- end
- local kek = game.Workspace:GetChildren()
- for i=1, #kek do
- if kek[i].Name == ammoname then
- kek[i]:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(5, 0, 0))
- end
- end
- end
- if itemname == "FAL" or "M14" or "HK21" or "HK417" or "Mk 17" or "G3" then
- restockammo("M14Ammo50")
- end
- if itemname == "G36K" or "SCAR-L" or "M4A1" then
- restockammo("STANAGAmmo100")
- end
- if itemname == "M249" then
- restockammo("M249Ammo100")
- end
- if itemname == "Mk 48" then
- restockammo("Mk48Ammo")
- end
- end)
- norecoil.MouseButton1Click:connect(function()
- local prim = game.Players.LocalPlayer.playerstats.slots.slotprimary.ObjectID.Value
- local primid = Deobfuscate(prim)
- local itemname = lol[primid]
- game.Players.LocalPlayer.Backpack[itemname].Stats.Recoil.Value = "aaaaaaaaaA"
- end)
- kit.MouseButton1Click:connect(function()
- local spawnitem = function (string, number)
- local itemname = string
- for i=1, number do
- local clone = game.Lighting.LootDrops[itemname]:Clone()
- clone.Parent = game.Workspace
- end
- local kek = game.Workspace:GetChildren()
- for i=1, #kek do
- if kek[i].Name == itemname then
- kek[i]:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(5, 0, 0))
- end
- end
- end
- spawnitem("G36K", 1)
- spawnitem("MilitaryPackBlack", 1)
- spawnitem("STANAGAmmo100", 5)
- spawnitem("ACOG", 1)
- spawnitem("Suppressor556", 1)
- spawnitem("Laser", 1)
- end)
- spawnbtn.MouseButton1Click:connect(function()
- local number = 1
- local itemname = itemspawn.Text
- for i=1, number do
- local clone = game.Lighting.LootDrops[itemname]:Clone()
- clone.Parent = game.Workspace
- end
- local kek = game.Workspace:GetChildren()
- for i=1, #kek do
- if kek[i].Name == itemname then
- kek[i]:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(5, 0, 0))
- end
- end
- end)
- carspawn.MouseButton1Click:connect(function()
- local vehname = activeveh
- local veh = game.Workspace.Vehicles[vehname]
- local torsopos = game.Players.LocalPlayer.Character.Torso.Position
- local vehpos = veh.PrimaryPart.Position
- local newpos = Vector3.new(torsopos.x - vehpos.x, torsopos.y - vehpos.y, torsopos.z - vehpos.z) + Vector3.new(20, 0, 0)
- game.Workspace.Remote.PlaceMaterial:FireServer(veh, newpos)
- local workspacecar = game.Workspace:FindFirstChild(vehname)
- workspacecar.Parent = game.Lighting
- end)
- carspeed.MouseButton1Click:connect(function()
- local vehname = activeveh
- local veh = game.Workspace:FindFirstChild(vehname)
- xd = function(car)
- car.Stats.MaxSpeed.Offroad.Value = 500
- car.Stats.MaxSpeed.Value = 500
- end
- if veh then
- veh.Parent = game.Workspace.Vehicles
- end
- local carlist = game.Workspace.Vehicles:GetChildren()
- for i=1, #carlist do
- if carlist[i].Name == vehname then
- xd(carlist[i])
- end
- end
- end)
- nofog.MouseButton1Click:connect(function()
- game.Lighting.FogEnd = 1000000
- end)
- closebutton.MouseButton1Click:connect(function()
- shivall:Destroy()
- end)
- -- Next
- local ScreenGui = Instance.new("ScreenGui", game.CoreGui )
- local Frame = Instance.new("Frame", game.CoreGui.ScreenGui)
- local player = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local Stamina = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local Hunger = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local Spawner = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local Type = Instance.new("TextBox", game.CoreGui.ScreenGui.Frame)
- local Enter = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local L_1_ = "v0.2"
- local L_2_ = game.Players.LocalPlayer; ----change name of ig l_2
- local L_22_ = 430783
- local StealGun = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local people = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local steal = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- local Scroll = Instance.new("ScrollingFrame", Frame)
- local credit = Instance.new("TextButton", game.CoreGui.ScreenGui.Frame)
- -- Properties
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.3
- Frame.Draggable = true
- Frame.Position = UDim2.new(0, 0, 0, 300)
- Frame.Size = UDim2.new(0, 400, 0, 400)
- player.Name = "player Gui"
- player.Parent = Frame
- player.BackgroundColor3 = Color3.new(0, 0, 0)
- player.BackgroundTransparency = 0.5
- player.Position = UDim2.new(0, 0, 0, 0)
- player.Size = UDim2.new(0, 110, 0, 50)
- player.Font = Enum.Font.SciFi
- player.FontSize = Enum.FontSize.Size24
- player.Text = "localplayer"
- player.TextColor3 = Color3.new(97, 0, 0)
- player.TextSize = 24
- player.TextWrapped = true
- credit.Name = "credit"
- credit.Visible = true
- credit.Parent = Frame
- credit.BackgroundColor3 = Color3.new(0, 0, 0)
- credit.BackgroundTransparency = 0.5
- credit.Position = UDim2.new(0, 150, 0, 350)
- credit.Size = UDim2.new(0, 250, 0, 50)
- credit.Font = Enum.Font.SciFi
- credit.FontSize = Enum.FontSize.Size24
- credit.Text = "Made by: nomeo33 More will be added soon"
- credit.TextColor3 = Color3.new(97, 0, 0)
- credit.TextSize = 24
- credit.TextWrapped = true
- Spawner.Name = "Spawner"
- Spawner.Parent = Frame
- Spawner.BackgroundColor3 = Color3.new(0, 0, 0)
- Spawner.BackgroundTransparency = 0.5
- Spawner.Position = UDim2.new(0, 0, 0, 50)
- Spawner.Size = UDim2.new(0, 110, 0, 50)
- Spawner.Font = Enum.Font.SciFi
- Spawner.FontSize = Enum.FontSize.Size24
- Spawner.Text = "Item Spawner"
- Spawner.TextColor3 = Color3.new(97, 0, 0)
- Spawner.TextSize = 24
- Spawner.TextWrapped = true
- people.Name = "people"
- people.Parent = Frame
- people.BackgroundColor3 = Color3.new(0, 0, 0)
- people.BackgroundTransparency = 0.5
- people.Position = UDim2.new(0, 0, 0, 100)
- people.Size = UDim2.new(0, 110, 0, 50)
- people.Font = Enum.Font.SciFi
- people.FontSize = Enum.FontSize.Size24
- people.Text = "Other People"
- people.TextColor3 = Color3.new(97, 0, 0)
- people.TextSize = 24
- people.TextWrapped = true
- Stamina.Name = "Stamina Gui"
- Stamina.Parent = Frame
- Stamina.BackgroundColor3 = Color3.new(0, 0, 0)
- Stamina.BackgroundTransparency = 0.5
- Stamina.Position = UDim2.new(0, 150, 0, 0)
- Stamina.Size = UDim2.new(0, 110, 0, 50)
- Stamina.Font = Enum.Font.SciFi
- Stamina.FontSize = Enum.FontSize.Size24
- Stamina.Text = "Stamina"
- Stamina.TextColor3 = Color3.new(97, 0, 0)
- Stamina.TextSize = 24
- Stamina.TextWrapped = true
- Stamina.Visible = false
- Hunger.Name = "Hunger Gui"
- Hunger.Parent = Frame
- Hunger.BackgroundColor3 = Color3.new(0, 0, 0)
- Hunger.BackgroundTransparency = 0.5
- Hunger.Position = UDim2.new(0, 150, 0, 75)
- Hunger.Size = UDim2.new(0, 110, 0, 50)
- Hunger.Font = Enum.Font.SciFi
- Hunger.FontSize = Enum.FontSize.Size24
- Hunger.Text = "Infinite Hunger/Thirst"
- Hunger.TextColor3 = Color3.new(97, 0, 0)
- Hunger.TextSize = 24
- Hunger.TextWrapped = true
- Hunger.Visible = false
- Type.Name = "Type"
- Type.Parent = Frame
- Type.BackgroundColor3 = Color3.new(0, 0, 0)
- Type.BackgroundTransparency = 0.5
- Type.Position = UDim2.new(0, 150, 0, 0)
- Type.Size = UDim2.new(0, 200, 0, 50)
- Type.Font = Enum.Font.SciFi
- Type.FontSize = Enum.FontSize.Size18
- Type.Text = "Search"
- Type.TextColor3 = Color3.new(97, 0, 0)
- Type.TextSize = 18
- Type.Visible = false
- Enter.Name = "Enter"
- Enter.Parent = Frame
- Enter.BackgroundColor3 = Color3.new(0, 0, 0)
- Enter.BackgroundTransparency = 0.5
- Enter.Position = UDim2.new(0, 350, 0, 0)
- Enter.Size = UDim2.new(0, 50, 0, 50)
- Enter.Font = Enum.Font.SciFi
- Enter.FontSize = Enum.FontSize.Size18
- Enter.Text = "Enter"
- Enter.TextColor3 = Color3.new(97, 0, 0)
- Enter.TextSize = 18
- Enter.Visible = false
- Scroll.BackgroundColor3 = Color3.new(0, 0, 0)
- Scroll.BackgroundTransparency = 0.3
- Scroll.Name = "sfrmResults"
- Scroll.Size = UDim2.new(0, 225, 0, 100)
- Scroll.Position = UDim2.new(0, 150, 0, 50)
- Scroll.Visible = false
- steal.Parent = Frame
- steal.BackgroundColor3 = Color3.new(0, 0, 0)
- steal.BackgroundTransparency = 0.5
- steal.Position = UDim2.new(0, 150, 0, 0)
- steal.Size = UDim2.new(0, 110, 0, 50)
- steal.Font = Enum.Font.SciFi
- steal.FontSize = Enum.FontSize.Size24
- steal.Text = "Item steal"
- steal.TextColor3 = Color3.new(97, 0, 0)
- steal.TextSize = 24
- steal.TextWrapped = true
- steal.Visible = false
- -- Clickables
- player.MouseButton1Click:connect(function()
- if Stamina.Visible == false then
- wait (0.1)
- Stamina.Visible = true
- end
- if Hunger.Visible == false then
- wait(0.1)
- Hunger.Visible = true
- player.Text = "close"
- end
- end)
- player.MouseButton1Click:connect(function()
- if Stamina.Visible == true then
- wait (0.1)
- Stamina.Visible = false
- end
- if Hunger.Visible == true then
- wait (0.1)
- Hunger.Visible = false
- player.Text = "LocalPlayer"
- end
- end)
- Stamina.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Changed:connect(function() game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value=100 end)
- end)
- Hunger.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 100000
- wait (0.1)
- game.Players.LocalPlayer.playerstats.Thirst.Value = 100000
- end)
- Spawner.MouseButton1Click:connect(function()
- if Type.Visible == false then
- wait(0.1)
- Type.Visible = true
- end
- if Enter.Visible == false then
- wait (0.1)
- Enter.Visible = true
- end
- if Scroll.Visible == false then
- wait(0.1)
- Scroll.Visible = true
- Spawner.Text = "close"
- end
- end)
- Spawner.MouseButton1Click:connect(function()
- if Type.Visible == true then
- wait (0.1)
- Type.Visible = false
- end
- if Enter.Visible == true then
- wait (0.1)
- Enter.Visible = false
- end
- if Scroll.Visible == true then
- wait (0.1)
- Scroll.Visible = false
- Spawner.Text = "Item Spawner"
- end
- end)
- people.MouseButton1Click:connect(function()
- if steal.Visible == false then
- wait (0.1)
- steal.Visible = true
- people.Text = "close"
- end
- end)
- people.MouseButton1Click:connect(function()
- if steal.Visible == true then
- wait (0.1)
- steal.Visible = false
- people.Text = "Other People"
- end
- end)
- steal.MouseButton1Click:connect(function()
- local L_77_ = game.Players:GetPlayers()
- for L_78_forvar1 = 1, #L_77_ do
- local L_79_ = L_77_[L_78_forvar1]
- if L_79_.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_79_.playerstats.slots.slotprimary, L_79_.playerstats.slots.slotprimary.ObjectID)
- end;
- if L_79_.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_79_.playerstats.slots.slotsecondary, L_79_.playerstats.slots.slotsecondary.ObjectID)
- end
- end
- end)
- --Spawner crap
- function check()
- if not L_2_:GetRoleInGroup(L_22_) == "Guest" then
- for L_62_forvar1 = 1, 30 do
- print("HAX0R ALERT. EXTREME HAX0RS HAXED THIS GAME")
- end;
- for L_63_forvar1 = 1, 20 do
- wait()
- workspace.Remote.Chat:FireServer("Global", "I AM "..L_2_.Name.." THE ELITE HAX0R AND I JUST HAXED THIS GAME")
- workspace.Remote.Chat:FireServer("Global", "REMEMBER MY NAME, "..L_2_.Name.." FOR I AM THE GREATEST HAX0R ON ROBLOX")
- workspace.Remote.Chat:FireServer("Global", "IT IS FUTILE TO REPORT ME, REPORTS WILL NEVER STOP THE GREAT "..L_2_.Name)
- for L_64_forvar1, L_65_forvar2 in pairs(game.Players:GetPlayers()) do
- workspace.Remote.SendMessage:FireServer(L_65_forvar2, "Red", "I AM "..L_2_.Name.." THE ELITE HAX0R AND I JUST HAXED THIS GAME")
- workspace.Remote.SendMessage:FireServer(L_65_forvar2, "Red", "REMEMBER MY NAME, "..L_2_.Name.." FOR I AM THE GREATEST HAX0R ON ROBLOX")
- workspace.Remote.SendMessage:FireServer(L_65_forvar2, "Red", "IT IS FUTILE TO REPORT ME, REPORTS WILL NEVER STOP THE GREAT "..L_2_.Name)
- end
- end;
- L_2_.Character.HumanoidRootPart.CFrame = CFrame.new(math.huge, math.huge, math.huge)
- L_2_.CharacterAddded:connect(function()
- L_2_.Character.HumanoidRootPart.CFrame = CFrame.new(math.huge, math.huge, math.huge)
- end)
- while true do
- end;
- script:Destroy()
- end
- end;
- check()
- local L_56_ = game.Lighting.LootDrops:GetChildren()
- local L_57_ = {}
- for L_84_forvar1 = 1, #L_56_ do
- if L_56_[L_84_forvar1]:IsA("Model") then
- table.insert(L_57_, L_56_[L_84_forvar1].Name)
- end
- end;
- function getMatches(L_85_arg1)
- local L_86_ = {}
- for L_87_forvar1 = 1, #L_56_ do
- local L_88_ = L_56_[L_87_forvar1].Name:lower()
- if L_88_:find(L_85_arg1:lower()) then
- table.insert(L_86_, L_56_[L_87_forvar1])
- end
- end;
- table.sort(L_86_, alphabetize)
- return L_86_
- end;
- Type.Changed:connect(function()
- for L_91_forvar1, L_92_forvar2 in ipairs(Scroll:GetChildren()) do
- L_92_forvar2:Destroy()
- end;
- local L_89_ = Type.Text;
- local L_90_ = getMatches(L_89_)
- if L_90_ then
- Scroll.Visible = true
- Scroll.CanvasSize = UDim2.new(0, 225, 0, (#L_90_ * 25) - 25)
- for L_93_forvar1 = 1, #L_90_ do
- local L_94_ = L_90_[L_93_forvar1].Name;
- local L_95_ = Instance.new("TextButton", Scroll)
- L_95_.Font = Enum.Font.ArialBold;
- L_95_.FontSize = Enum.FontSize.Size14;
- L_95_.Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- L_95_.Text = L_94_;
- L_95_.TextColor3 = Color3.new(255, 255, 255)
- L_95_.TextXAlignment = Enum.TextXAlignment.Left;
- L_95_.Name = L_94_;
- L_95_.Position = UDim2.new(0, 0, 0, (L_93_forvar1 * 25) - 25)
- L_95_.Size = UDim2.new(0, 210, 0, 25)
- L_95_.MouseButton1Click:connect(function()
- Type.Text = L_95_.Text
- end)
- end
- end;
- if not L_90_ then
- Scroll.Visible = true
- end
- end)
- check()
- function getNextOpenSlot()
- for L_96_forvar1 = 1, 20 do
- if not L_2_.playerstats.slots["slot"..L_96_forvar1]:FindFirstChild("ObjectID") then
- return L_96_forvar1
- end
- end
- end;
- function getItemID(L_97_arg1)
- if game.Lighting:FindFirstChild(L_97_arg1) then
- local L_98_ = game.Lighting:FindFirstChild(L_97_arg1).ObjectID.Value;
- return L_98_
- else
- return nil
- end
- end;
- function findItemFromPlayer(L_99_arg1)
- if getItemID(L_99_arg1) then
- for L_100_forvar1, L_101_forvar2 in pairs(game.Players:GetPlayers()) do
- for L_102_forvar1 = 1, 20 do
- local L_103_ = L_101_forvar2.playerstats.slots["slot"..L_102_forvar1]
- if L_103_:FindFirstChild("ObjectID") then
- if L_103_.ObjectID.Value == getItemID(L_99_arg1) then
- return L_103_
- end
- end;
- local L_104_ = L_2_.playerstats.slots.slotprimary;
- local L_105_ = L_2_.playerstats.slots.slotsecondary;
- if L_104_:FindFirstChild("ObjectID") and L_104_.ObjectID == getItemID(L_99_arg1) then
- return L_104_
- elseif L_105_:FindFirstChild("ObjectID") and L_105_.ObjectID == getItemID(L_99_arg1) then
- return L_105_
- else
- return nil
- end
- end
- end
- end
- end;
- Enter.MouseButton1Click:connect(function()
- local L_106_ = Type.Text;
- if workspace.SpawnLoot:FindFirstChild(L_106_) then
- workspace.Remote.GrabItem:FireServer(L_2_.playerstats.slots["slot"..getNextOpenSlot()], workspace.SpawnLoot:FindFirstChild(L_106_), workspace.SpawnLoot:FindFirstChild(L_106_).ObjectID)
- elseif workspace.DropLoot:FindFirstChild(L_106_) then
- workspace.Remote.GrabItem:FireServer(L_2_.playerstats.slots["slot"..getNextOpenSlot()], workspace.DropLoot:FindFirstChild(L_106_), workspace.DropLoot:FindFirstChild(L_106_).ObjectID)
- elseif findItemFromPlayer(L_106_) then
- local L_107_ = findItemFromPlayer(L_106_)
- workspace.Remote.DropItem(L_107_, L_107_.ObjectID.Value)
- else
- local L_108_ = game.Lighting.LootDrops:FindFirstChild(L_106_)
- if not L_108_ then
- Enter.Text = "Error"
- wait(2)
- Enter.Text = "Spawn"
- return
- end;
- local L_109_ = L_108_:Clone()
- L_109_.Parent = workspace;
- L_109_:SetPrimaryPartCFrame(CFrame.new(L_2_.Character.Head.Position + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5))))
- end
- end)
- function alphabetize(L_110_arg1, L_111_arg2)
- local L_112_ = L_110_arg1.Name:lower()
- local L_113_ = L_112_:sub(1, 1):byte()
- local L_114_ = L_111_arg2.Name:lower()
- local L_115_ = L_114_:sub(1, 1):byte()
- if L_113_ < L_115_ then
- return true
- else
- return false
- end
- end;
- local L_58_ = Instance.new("ObjectValue", L_24_)
- L_58_.Name = "SelectedPlayer"
- local L_59_ = game.Players:GetPlayers()
- table.sort(L_59_, alphabetize)
- for L_116_forvar1 = 1, #L_59_ do
- local L_117_ = L_59_[L_116_forvar1]
- local L_118_ = Instance.new("TextButton", L_25_)
- L_118_.Name = L_117_.Name;
- L_118_.Text = L_117_.Name;
- L_118_.Size = UDim2.new(0, 285, 0, 25)
- L_118_.Font = Enum.Font.ArialBold;
- L_118_.FontSize = Enum.FontSize.Size14;
- L_118_.TextColor3 = Color3.new(255, 255, 255)
- L_118_.Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- L_118_.Position = UDim2.new(0, 0, 0, (L_116_forvar1 * 25) - 25)
- L_25_.CanvasSize = UDim2.new(0, 0, 0, (#L_59_ * 25) - 25)
- L_118_.MouseButton1Click:connect(function()
- L_58_.Value = L_117_;
- L_30_.Text = "Selected: "..L_117_.Name
- end)
- end;
- check()
- function update()
- for L_120_forvar1, L_121_forvar2 in ipairs(L_25_:GetChildren()) do
- if L_121_forvar2:IsA("TextButton") then
- L_121_forvar2:Destroy()
- end
- end;
- local L_119_ = game.Players:GetPlayers()
- table.sort(L_119_, alphabetize)
- for L_122_forvar1 = 1, #L_119_ do
- local L_123_ = L_119_[L_122_forvar1]
- local L_124_ = Instance.new("TextButton", L_25_)
- L_124_.Text = L_123_.Name;
- L_124_.Size = UDim2.new(0, 285, 0, 25)
- L_124_.Font = Enum.Font.ArialBold;
- L_124_.FontSize = Enum.FontSize.Size14;
- L_124_.TextColor3 = Color3.new(255, 255, 255)
- L_124_.Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- L_124_.Position = UDim2.new(0, 0, 0, (L_122_forvar1 * 25) - 25)
- L_25_.CanvasSize = UDim2.new(0, 0, 0, (#L_119_ * 25) - 25)
- L_124_.MouseButton1Click:connect(function()
- L_58_.Value = L_123_;
- L_30_.Text = "Selected: "..L_123_.Name
- end)
- end
- end;
- L_28_.MouseButton1Click:connect(function()
- local L_127_ = L_58_.Value;
- if not L_58_.Value then
- L_27_.Text = "Error"
- wait(2)
- L_27_.Text = "Kill"
- return
- end;
- for L_128_forvar1 = 1, 20 do
- if L_127_.playerstats.slots:FindFirstChild("slot"..L_128_forvar1):FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_127_.playerstats.slots:FindFirstChild("slot"..L_128_forvar1), L_127_.playerstats.slots:FindFirstChild("slot"..L_128_forvar1).ObjectID)
- end;
- if L_127_.playerstats.slots.slotprimary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_127_.playerstats.slots.slotprimary, L_127_.playerstats.slots.slotprimary.ObjectID)
- end;
- if L_127_.playerstats.slots.slotsecondary:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_127_.playerstats.slots.slotsecondary, L_127_.playerstats.slots.slotsecondary.ObjectID)
- end
- end;
- for L_129_forvar1 = 1, 7 do
- if L_127_.playerstats.utilityslots["slot"..L_129_forvar1]:FindFirstChild("ObjectID") then
- workspace.Remote.DropItem:FireServer(L_127_.playerstats.utilityslots["slot"..L_129_forvar1], L_127_.playerstats.utilityslots["slot"..L_129_forvar1].ObjectID)
- end
- end
- end)
- -- Finish here :)
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