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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: false
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&d&lH&r&lappyland'
  170. - '&r&lH&d&la&r&lppyland'
  171. - '&r&lHa&d&lp&r&lpyland'
  172. - '&r&lHap&d&lp&r&lyland'
  173. - '&r&lHapp&d&ly&r&lland'
  174. - '&r&lHappy&d&ll&r&land'
  175. - '&r&lHappyl&d&la&r&lnd'
  176. - '&r&lHappyla&d&ln&r&ld'
  177. - '&r&lHappylan&d&ld'
  178. - '&b&lH&r&lappyland'
  179. - '&r&lH&b&la&r&lppyland'
  180. - '&r&lHa&b&lp&r&lpyland'
  181. - '&r&lHap&b&lp&r&lyland'
  182. - '&r&lHapp&b&ly&r&lland'
  183. - '&r&lHappy&b&ll&r&land'
  184. - '&r&lHappyl&b&la&r&lnd'
  185. - '&r&lHappyla&b&ln&r&ld'
  186. - '&r&lHappylan&b&ld'
  187. - '&9&lH&r&lappyland'
  188. - '&r&lH&9&la&r&lppyland'
  189. - '&r&lHa&9&lp&r&lpyland'
  190. - '&r&lHap&9&lp&r&lyland'
  191. - '&r&lHapp&9&ly&r&lland'
  192. - '&r&lHappy&9&ll&r&land'
  193. - '&r&lHappyl&9&la&r&lnd'
  194. - '&r&lHappyla&9&ln&r&ld'
  195. - '&r&lHappylan&9&ld'
  196. - '&a&lH&r&lappyland'
  197. - '&r&lH&a&la&r&lppyland'
  198. - '&r&lHa&a&lp&r&lpyland'
  199. - '&r&lHap&a&lp&r&lyland'
  200. - '&r&lHapp&a&ly&r&lland'
  201. - '&r&lHappy&a&ll&r&land'
  202. - '&r&lHappyl&a&la&r&lnd'
  203. - '&r&lHappyla&a&ln&r&ld'
  204. - '&r&lHappylan&a&ld'
  205. - '&e&lH&r&lappyland'
  206. - '&r&lH&e&la&r&lppyland'
  207. - '&r&lHa&e&lp&r&lpyland'
  208. - '&r&lHap&e&lp&r&lyland'
  209. - '&r&lHapp&e&ly&r&lland'
  210. - '&r&lHappy&e&ll&r&land'
  211. - '&r&lHappyl&e&la&r&lnd'
  212. - '&r&lHappyla&e&ln&r&ld'
  213. - '&r&lHappylan&e&ld'
  214. - '&6&lH&r&lappyland'
  215. - '&r&lH&6&la&r&lppyland'
  216. - '&r&lHa&6&lp&r&lpyland'
  217. - '&r&lHap&6&lp&r&lyland'
  218. - '&r&lHapp&6&ly&r&lland'
  219. - '&r&lHappy&6&ll&r&land'
  220. - '&r&lHappyl&6&la&r&lnd'
  221. - '&r&lHappyla&6&ln&r&ld'
  222. - '&r&lHappylan&6&ld'
  223. - '&c&lH&r&lappyland'
  224. - '&r&lH&c&la&r&lppyland'
  225. - '&r&lHa&c&lp&r&lpyland'
  226. - '&r&lHap&c&lp&r&lyland'
  227. - '&r&lHapp&c&ly&r&lland'
  228. - '&r&lHappy&c&ll&r&land'
  229. - '&r&lHappyl&c&la&r&lnd'
  230. - '&r&lHappyla&c&ln&r&ld'
  231. - '&r&lHappylan&c&ld'
  232. - '&lHappyland'
  233. - '&lHappyland'
  234. - '&d&lHappyland'
  235. - '&d&lHappyland'
  236. - '&b&lHappyland'
  237. - '&b&lHappyland'
  238. - '&9&lHappyland'
  239. - '&9&lHappyland'
  240. - '&a&lHappyland'
  241. - '&a&lHappyland'
  242. - '&e&lHappyland'
  243. - '&e&lHappyland'
  244. - '&6&lHappyland'
  245. - '&6&lHappyland'
  246. - '&c&lHappyland'
  247. - '&c&lHappyland'
  248. - '&lHappyland'
  249. - '&lHappyland'
  250. # Interval is the animation interval in TICKS (20 ticks is one second).
  251. # Every X ticks the animation goes to the next frame (see above)
  252. # Once all frames are finished it will start over from the first one
  253. interval: 2.5
  254. # If you don't want a static order of the frames and want to show each frame at random
  255. # you can enable this option.
  256. random: false
  257. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  258. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  259. # These lines (usually a header or footer) are also good for decoration.
  260. header:
  261. text:
  262. - ''
  263. interval: 0
  264. random: true
  265. player-label:
  266. text:
  267. - '&d&lGame'
  268. interval: 0
  269. random: false
  270. player-line1:
  271. text:
  272. - 'Bedwars'
  273. interval: 0
  274. random: false
  275. # For empty lines just add another 'section' but just don't put any text
  276. # in it so it acts like an empty line.
  277. spacer1:
  278. text: []
  279. interval: 0
  280. random: false
  281. news-info:
  282. text:
  283. - '&aPlayer/&eSpectator/&bTotal'
  284. interval: 0
  285. random: false
  286. news:
  287. # Lets create some animated news
  288. # News is something you need to write quick
  289. # and usually you don't want to spend ages on creating
  290. # some cool effect. That is why FeatherBoard features
  291. # several presets you can use.
  292. text:
  293. - '&a(150/0) &e(150/0) &b(150/0)'
  294. interval: 0
  295. # Do you want to randomize the animation frames?
  296. random: false
  297. # For empty lines just add another 'section' but just don't put any text
  298. # in it so it acts like an empty line.
  299. spacer2:
  300. text: []
  301. interval: 100
  302. random: false
  303. timesplayed-label: #Switch between site, times played and health
  304. text:
  305. - '&b&l> &e&lSite:'
  306. - '&b&l> &e&lPlayed:'
  307. - '&b&l> &e&lHealth:'
  308. interval: 100
  309. random: false
  310. timesplayed: #Switch between site, times played and health
  311. text:
  312. - 'www.mvdw-software.com'
  313. - '{stat_timesplayed}'
  314. - '{healthbar}'
  315. interval: 100
  316. random: false
  317. # For empty lines just add another 'section' but just don't put any text
  318. # in it so it acts like an empty line.
  319. spacer3:
  320. text: []
  321. interval: 100
  322. random: false
  323. server-label:
  324. text:
  325. - '&b&l> &e&lServer Info:'
  326. interval: 100
  327. random: false
  328. server-line1:
  329. text:
  330. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  331. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  332. interval: 1
  333. random: false
  334. server-line2:
  335. text:
  336. - '{onlineplayers} &aonline players'
  337. interval: 10
  338. random: false
  339. # This is the same as the header. It is not needed since you already use the header as the longest line
  340. # but it looks cleaner having a footer.
  341. footer:
  342. text:
  343. - '<rainbow> &l>> > &l>> > &l>>Have Fun<< < &l<< < &l<< </rainbow>'
  344. interval: 10
  345. random: true
  346. # This is a combat scoreboard example showing
  347. # combat related information.
  348. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  349. # (Unless you want it to show all the time)
  350. # You still need to 'trigger' this scoreboard in the vanilla_combat
  351. combat-scoreboard-example:
  352. # Lets just use the title,header and footer from the example above
  353. # for in depth configuration look above.
  354. #
  355. # When designing a board that is used when triggered on an event. You have
  356. # to think (before looking at the placeholders) what is relevant.
  357. # For example: When I think of combat my first thoughts are:
  358. # - Health: To see how much you have left
  359. # - Possible cooldown timers
  360. # - With who am I in combat?
  361. # - Target health
  362. # - mcMMO attacking level?
  363. #
  364. # Next you have to think what is important during that event:
  365. # - Combat: not too much distraction (no animations, smaller scoreboard)
  366. #
  367. # Once you know those things start looking for placeholders. A lot of events such
  368. # as mcmmo have placeholders that can only be used in such events.
  369. title:
  370. text:
  371. # To create cool looking animations you create yourself
  372. # you can use the graphical tool AnimationCreator
  373. # https://www.spigotmc.org/resources/animationcreator.6001/
  374. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  375. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  376. - '<single><delay times="10">&l><</delay></single>'
  377. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  378. - '<single>&f&lherB</single>'
  379. - '<single>&f&lherBo</single>'
  380. - '<single>&f&latherBoa</single>'
  381. - '<single>&f&leatherBoar</single>'
  382. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  383. interval: 2
  384. random: false
  385. header:
  386. text:
  387. - '&a&m+-----------------+'
  388. interval: 10
  389. random: true
  390. combat-label:
  391. text:
  392. - '&8&l> &7&lCombat target:'
  393. interval: 100
  394. random: false
  395. combat-data:
  396. text:
  397. - '{vanilla-combat_opponent_name}'
  398. interval: 2
  399. random: false
  400. spacer1:
  401. text: []
  402. interval: 100
  403. health-label:
  404. text:
  405. - '&8&l> &7&lHealth stats:'
  406. interval: 100
  407. random: false
  408. health-data-1:
  409. text:
  410. - '&aYou: {healthbar}'
  411. interval: 1
  412. random: false
  413. health-data-2:
  414. text:
  415. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  416. interval: 1
  417. random: false
  418. footer:
  419. text:
  420. - '&a&m+-----------------+'
  421. interval: 10
  422. random: true
  423. # This is an example for mcMMO when you level up
  424. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  425. # (Unless you want it to show all the time)
  426. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  427. mcmmo-levelup:
  428. title:
  429. text:
  430. # To create cool looking animations you create yourself
  431. # you can use the graphical tool AnimationCreator
  432. # https://www.spigotmc.org/resources/animationcreator.6001/
  433. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  434. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  435. - '<single><delay times="10">&l><</delay></single>'
  436. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  437. - '<single>&f&lherB</single>'
  438. - '<single>&f&lherBo</single>'
  439. - '<single>&f&latherBoa</single>'
  440. - '<single>&f&leatherBoar</single>'
  441. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  442. interval: 2
  443. random: false
  444. header:
  445. text:
  446. - '&a&m+-----------------+'
  447. interval: 10
  448. random: true
  449. info-label:
  450. text:
  451. # mcMMO-levelup comes with several event specific placeholders
  452. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  453. interval: 10
  454. spacer1: # This is a spacer an empty line
  455. text:
  456. - ''
  457. interval: 10
  458. # Do you want to randomize the animation frames?
  459. random: false
  460. skill-label: # You can add elements to the group and name them like you want
  461. # Lets make a static label
  462. text:
  463. - '&9&l> &e&lSkill:'
  464. interval: 10 # The interval is not important since its just 1 static text.
  465. # Do you want to randomize the animation frames?
  466. random: false
  467. skill:
  468. # Lets make a static label
  469. text:
  470. - '{mcmmo-levelup_skill_name}'
  471. interval: 10 # The interval is not important since its just 1 static text.
  472. # Do you want to randomize the animation frames?
  473. random: false
  474. spacer2: # This is a spacer an empty line
  475. text:
  476. - ''
  477. interval: 100
  478. # Do you want to randomize the animation frames?
  479. random: false
  480. skilllevel-label: # You can add elements to the group and name them like you want
  481. # Lets make a static label
  482. text:
  483. - '&b&l> &e&lCurrent level:'
  484. interval: 10 # The interval is not important since its just 1 static text.
  485. # Do you want to randomize the animation frames?
  486. random: false
  487. skilllevel:
  488. # Lets make a static label
  489. text:
  490. - '{mcmmo-levelup_skilllevel}'
  491. interval: 10 # The interval is not important since its just 1 static text.
  492. # Do you want to randomize the animation frames?
  493. random: false
  494. footer:
  495. text:
  496. - '&a&m+-----------------+'
  497. interval: 10
  498. random: true
  499. # This is an example for Towny when you enter a town
  500. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  501. # (Unless you want it to show all the time)
  502. # You still need to 'trigger' this scoreboard in the 'towny-town'
  503. towny-town-example:
  504. # Lets just use the title,header and footer from the example above
  505. # for in depth configuration look above.
  506. title:
  507. text:
  508. # To create cool looking animations you create yourself
  509. # you can use the graphical tool AnimationCreator
  510. # https://www.spigotmc.org/resources/animationcreator.6001/
  511. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  512. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  513. - '<single><delay times="10">&l><</delay></single>'
  514. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  515. - '<single>&f&lherB</single>'
  516. - '<single>&f&lherBo</single>'
  517. - '<single>&f&latherBoa</single>'
  518. - '<single>&f&leatherBoar</single>'
  519. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  520. interval: 2
  521. random: false
  522. header:
  523. text:
  524. - '&a&m+-------------------+'
  525. interval: 10
  526. random: true
  527. town-label:
  528. text:
  529. - '&bYou are in town:'
  530. interval: 100
  531. town-data:
  532. text:
  533. - '{towny_currenttown_name}'
  534. interval: 100
  535. spacer1:
  536. text: []
  537. interval: 100
  538. townboard-label:
  539. text:
  540. - '&bTown board:'
  541. interval: 100
  542. townboard:
  543. text:
  544. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  545. interval: 3
  546. spacer2:
  547. text: []
  548. interval: 100
  549. population-label:
  550. text:
  551. - '&bPopulation:'
  552. interval: 100
  553. poplulation-data:
  554. text:
  555. - '{towny_currenttown_residents}'
  556. interval: 100
  557. footer:
  558. text:
  559. - '&a&m+-------------------+'
  560. interval: 10
  561. random: true
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