Advertisement
Guest User

Untitled

a guest
Oct 15th, 2019
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 101.71 KB | None | 0 0
  1. <html>
  2. <head>
  3. <meta name="viewport" content="width=670">
  4. <style>
  5.  
  6. body.battlescribe {
  7. margin: 0px;
  8. padding: 0px;
  9. border-width: 0px;
  10. }
  11.  
  12. div.battlescribe {
  13. margin-top: 0px;
  14. margin-bottom: 0px;
  15. margin-left: auto;
  16. margin-right: auto;
  17. padding: 8px;
  18. border-width: 0px;
  19.  
  20. font-family: sans-serif;
  21. font-size: 12px;
  22. color: #444444;
  23. text-align: left;
  24. }
  25.  
  26. div.battlescribe h1,
  27. div.battlescribe h2,
  28. div.battlescribe h3,
  29. div.battlescribe h4 {
  30. margin: 0px;
  31. padding: 0px;
  32. border-width: 0px;
  33. }
  34.  
  35. div.battlescribe h1 {
  36. margin: 8px 0px 0px 0px;
  37.  
  38. font-size: 16px;
  39. }
  40.  
  41. div.battlescribe h2 {
  42. font-size: 15px;
  43. }
  44.  
  45. div.battlescribe h3 {
  46. font-size: 14px;
  47. }
  48.  
  49. div.battlescribe h4 {
  50. font-size: 13px;
  51. }
  52.  
  53. div.battlescribe div.summary {
  54. margin: 16px 0px 0px 0px;
  55. padding: 0px;
  56. border-width: 0px;
  57. }
  58.  
  59. div.battlescribe ul {
  60. margin: 0px 0px 0px 16px;
  61. padding: 0px;
  62. border-width: 0px;
  63.  
  64. list-style-image: none;
  65. list-style-position: outside;
  66. list-style-type: none;
  67. }
  68.  
  69. div.battlescribe li {
  70. margin: 8px 0px 0px 0px;
  71. padding: 0px;
  72. border-width: 0px;
  73. }
  74.  
  75. div.battlescribe li.force {
  76. margin: 24px 0px 0px 0px;
  77. padding: 0px;
  78. border-width: 0px;
  79. }
  80.  
  81. div.battlescribe li.category {
  82. margin: 16px 0px 0px 0px;
  83. padding: 0px;
  84. border-width: 0px;
  85. }
  86.  
  87. div.battlescribe li.rootselection {
  88. margin: 16px 0px 0px 0px;
  89. padding: 8px;
  90. border-width: 1px;
  91. border-style: solid;
  92. border-color: #BBBBBB;
  93.  
  94. page-break-inside: avoid;
  95. }
  96.  
  97. div.battlescribe p {
  98. margin: 4px 0px 0px 16px;
  99. padding: 0px;
  100. border-width: 0px;
  101.  
  102. font-size: 12px;
  103. }
  104.  
  105. div.battlescribe p.category-names {
  106. }
  107.  
  108. div.battlescribe p.rule-names {
  109. }
  110.  
  111. div.battlescribe p.profile-names {
  112. }
  113.  
  114. div.battlescribe table {
  115. margin: 8px 0px 0px 16px;
  116. padding: 0px;
  117. border-collapse: collapse;
  118.  
  119. font-size: 12px;
  120. color: #444444;
  121.  
  122. page-break-inside: avoid;
  123. }
  124.  
  125. div.battlescribe tr {
  126. border-width: 1px;
  127. border-style: solid;
  128. border-color: #BBBBBB;
  129. }
  130.  
  131. div.battlescribe th {
  132. padding: 4px;
  133. margin: 0px;
  134. border-width: 0px;
  135.  
  136. font-weight: bold;
  137. text-align: left;
  138. }
  139.  
  140. div.battlescribe td {
  141. padding: 4px;
  142. margin: 0px;
  143. border-width: 0px;
  144.  
  145. text-align: left;
  146. }
  147.  
  148. div.battlescribe td.profile-name {
  149. font-weight: bold;
  150. }
  151.  
  152. div.battlescribe td.statistic-name {
  153. font-weight: bold;
  154. }
  155.  
  156. div.battlescribe table.statistics {
  157. }
  158.  
  159. div.battlescribe table.statistics tr.subtotal {
  160. font-weight: bold;
  161. }
  162.  
  163. div.battlescribe table.statistics tr.total {
  164. font-size: 13px;
  165. font-weight: bold;
  166. }
  167.  
  168. div.battlescribe table.statistics th {
  169. border-width: 1px;
  170. border-style: solid;
  171. border-color: #BBBBBB;
  172.  
  173. font-size: 13px;
  174. text-align: right;
  175. }
  176.  
  177. div.battlescribe table.statistics th.center {
  178. text-align: center;
  179. }
  180.  
  181. div.battlescribe table.statistics td {
  182. border-width: 1px;
  183. border-style: solid;
  184. border-color: #BBBBBB;
  185.  
  186. text-align: right;
  187. }
  188.  
  189. div.battlescribe span.bold {
  190. font-weight: bold;
  191. }
  192.  
  193. div.battlescribe span.italic {
  194. font-style: italic;
  195. }
  196.  
  197. div.battlescribe span.caps {
  198. font-variant: small-caps;
  199. }
  200. </style>
  201.  
  202. </head>
  203. <body class="battlescribe">
  204. <div class="battlescribe">
  205. <h1>SoB 1000pts Battalion (Warhammer 40,000 8th Edition) [59 PL, 8CP, 995pts]</h1>
  206. <ul>
  207. <li class="force">
  208. <h2>Battalion Detachment +5CP (Imperium - Adepta Sororitas) [59 PL, 8CP, 995pts]</h2>
  209. <ul>
  210. <li class="category">
  211. <h3>No Force Org Slot [3 PL, 8CP, 50pts]</h3>
  212. <ul>
  213. <li class="rootselection">
  214. <h4>Battle-forged CP [3CP]</h4>
  215. <p class="category-names">
  216. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  217. </p>
  218.  
  219. </li>
  220. <li class="rootselection">
  221. <h4>Detachment CP [5CP]</h4>
  222. <p class="category-names">
  223. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  224. </p>
  225.  
  226. </li>
  227. <li class="rootselection">
  228. <h4>Geminae Superia [3 PL, 50pts]</h4>
  229. <p class="category-names">
  230. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  231. </p>
  232. <p class="rule-names">
  233. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  234. </p>
  235. <p class="profile-names">
  236. <span class="bold">Abilities:</span> <span class="italic">Divine Guardians, Lifewards, Shield of Faith</span>
  237. </p>
  238. <ul>
  239. <li>
  240. <h4>2x Geminae Superia [2 PL, 50pts]</h4>
  241. <p>
  242. <span class="bold">Selections:</span> 2x Power sword [8pts]
  243. </p>
  244. <p class="profile-names">
  245. <span class="bold">Unit:</span> <span class="italic">Geminae Superia</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Krak grenade, Power sword</span>
  246. </p>
  247.  
  248. </li>
  249. </ul>
  250. <br>
  251. <table cellspacing="-1">
  252. <tr>
  253. <th>Abilities</th>
  254. <th>Description</th>
  255. <th>Ref</th>
  256. </tr>
  257. <tr>
  258. <td class="profile-name">Divine Guardians</td>
  259. <td>If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes CELESTINE. Geminae Superia can never have a Warlord Trait.</td>
  260. <td>
  261. </td>
  262. </tr>
  263. <tr>
  264. <td class="profile-name">Lifewards</td>
  265. <td>Roll a D6 each time CELESTINEloses a wound whilst she is within 3" of this unit; on a 2+ Celestine does not lose a wound but this unit suffers 1 mortal wound.</td>
  266. <td>
  267. </td>
  268. </tr>
  269. <tr>
  270. <td class="profile-name">Shield of Faith</td>
  271. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  272. <td>
  273. </td>
  274. </tr>
  275. </table>
  276. <table cellspacing="-1">
  277. <tr>
  278. <th>Unit</th>
  279. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  280. <th>Ref</th>
  281. </tr>
  282. <tr>
  283. <td class="profile-name">Geminae Superia</td>
  284. <td>12"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>2</td><td>3</td><td>9</td><td>2+</td>
  285. <td>
  286. Index: Imperium 2 p96
  287. </td>
  288. </tr>
  289. </table>
  290. <table cellspacing="-1">
  291. <tr>
  292. <th>Weapon</th>
  293. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  294. <th>Ref</th>
  295. </tr>
  296. <tr>
  297. <td class="profile-name">Bolt pistol</td>
  298. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  299. <td>
  300. </td>
  301. </tr>
  302. <tr>
  303. <td class="profile-name">Frag grenade</td>
  304. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  305. <td>
  306. </td>
  307. </tr>
  308. <tr>
  309. <td class="profile-name">Krak grenade</td>
  310. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  311. <td>
  312. </td>
  313. </tr>
  314. <tr>
  315. <td class="profile-name">Power sword</td>
  316. <td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>1</td><td>-</td>
  317. <td>
  318. </td>
  319. </tr>
  320. </table>
  321.  
  322. </li>
  323. <li class="rootselection">
  324. <h4>Order Convictions</h4>
  325. <p>
  326. <span class="bold">Selections:</span> Order: Our Martyred Lady
  327. </p>
  328. <p class="category-names">
  329. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  330. </p>
  331. <p class="profile-names">
  332. <span class="bold">Abilities:</span> <span class="italic">The Blood of Martyrs</span>
  333. </p>
  334. <br>
  335. <table cellspacing="-1">
  336. <tr>
  337. <th>Abilities</th>
  338. <th>Description</th>
  339. <th>Ref</th>
  340. </tr>
  341. <tr>
  342. <td class="profile-name">The Blood of Martyrs</td>
  343. <td>Each time a unit with this conviction from your army is destroyed, you gain 1 Faith Point.</td>
  344. <td>
  345. </td>
  346. </tr>
  347. </table>
  348.  
  349. </li>
  350. <li class="rootselection">
  351. <h4>Use Beta Rules</h4>
  352. <p class="category-names">
  353. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  354. </p>
  355. <p class="rule-names">
  356. <span class="bold">Rules:</span> <span class="italic">Beta Rules</span>
  357. </p>
  358.  
  359. </li>
  360. </ul>
  361. </li>
  362. <li class="category">
  363. <h3>HQ [11 PL, 216pts]</h3>
  364. <ul>
  365. <li class="rootselection">
  366. <h4>Canoness [3 PL, 56pts]</h4>
  367. <p>
  368. <span class="bold">Selections:</span> Chainsword, Combi-plasma [11pts]
  369. </p>
  370. <p class="category-names">
  371. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness</span>
  372. </p>
  373. <p class="rule-names">
  374. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  375. </p>
  376. <p class="profile-names">
  377. <span class="bold">Abilities:</span> <span class="italic">Lead the Righteous, Rosarius, Shield of Faith</span>, <span class="bold">Unit:</span> <span class="italic">Canoness</span>, <span class="bold">Weapon:</span> <span class="italic">Boltgun, Chainsword, Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge</span>
  378. </p>
  379. <br>
  380. <table cellspacing="-1">
  381. <tr>
  382. <th>Abilities</th>
  383. <th>Description</th>
  384. <th>Ref</th>
  385. </tr>
  386. <tr>
  387. <td class="profile-name">Lead the Righteous</td>
  388. <td>You can re-roll all hit rolls of 1 for all friendly (ORDER) units within 6" if this model</td>
  389. <td>
  390. Index: Imperium 2 p97
  391. </td>
  392. </tr>
  393. <tr>
  394. <td class="profile-name">Rosarius</td>
  395. <td>This model has a 4+ Invulnerable save.</td>
  396. <td>
  397. Index: Imperium 2 p91
  398. </td>
  399. </tr>
  400. <tr>
  401. <td class="profile-name">Shield of Faith</td>
  402. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  403. <td>
  404. </td>
  405. </tr>
  406. </table>
  407. <table cellspacing="-1">
  408. <tr>
  409. <th>Unit</th>
  410. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  411. <th>Ref</th>
  412. </tr>
  413. <tr>
  414. <td class="profile-name">Canoness</td>
  415. <td>6"</td><td>2+</td><td>2+</td><td>3</td><td>3</td><td>5</td><td>4</td><td>9</td><td>3+</td>
  416. <td>
  417. Index: Imperium 2 p97
  418. </td>
  419. </tr>
  420. </table>
  421. <table cellspacing="-1">
  422. <tr>
  423. <th>Weapon</th>
  424. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  425. <th>Ref</th>
  426. </tr>
  427. <tr>
  428. <td class="profile-name">Boltgun</td>
  429. <td>24"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  430. <td>
  431. </td>
  432. </tr>
  433. <tr>
  434. <td class="profile-name">Chainsword</td>
  435. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  436. <td>
  437. </td>
  438. </tr>
  439. <tr>
  440. <td class="profile-name">Frag grenade</td>
  441. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  442. <td>
  443. </td>
  444. </tr>
  445. <tr>
  446. <td class="profile-name">Krak grenade</td>
  447. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  448. <td>
  449. </td>
  450. </tr>
  451. <tr>
  452. <td class="profile-name">Plasma gun, Standard</td>
  453. <td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
  454. <td>
  455. </td>
  456. </tr>
  457. <tr>
  458. <td class="profile-name">Plasma gun, Supercharge</td>
  459. <td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
  460. <td>
  461. </td>
  462. </tr>
  463. </table>
  464.  
  465. </li>
  466. <li class="rootselection">
  467. <h4>Celestine [8 PL, 160pts]</h4>
  468. <p>
  469. <span class="bold">Selections:</span> Warlord, Warlord Trait: 4. Beacon of Faith
  470. </p>
  471. <p class="category-names">
  472. <span class="bold">Categories:</span> <span class="caps">HQ, Faction: Adeptus Ministorum, Faction: Adepta Sororitas, Celestine, Character, Fly, Faction: Imperium, Infantry, Jump Pack, Warlord</span>
  473. </p>
  474. <p class="rule-names">
  475. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  476. </p>
  477. <p class="profile-names">
  478. <span class="bold">Abilities:</span> <span class="italic">Armour of Saint Katherine, Beacon of Faith, Healing Tears, Miraculous Intervention, Saintly Blessing, Shield of Faith</span>, <span class="bold">Unit:</span> <span class="italic">Saint Celestine</span>, <span class="bold">Weapon:</span> <span class="italic">The Ardent Blade (melee), The Ardent Blade (shooting)</span>
  479. </p>
  480. <br>
  481. <table cellspacing="-1">
  482. <tr>
  483. <th>Abilities</th>
  484. <th>Description</th>
  485. <th>Ref</th>
  486. </tr>
  487. <tr>
  488. <td class="profile-name">Armour of Saint Katherine</td>
  489. <td>Celestine has a 4+ invulnerable save.</td>
  490. <td>
  491. Index: Imperium 2 p96
  492. </td>
  493. </tr>
  494. <tr>
  495. <td class="profile-name">Beacon of Faith</td>
  496. <td>At the start of your turn, roll a D6 if this Warlord is on the battlefield; on a 4+ you gain 1 Faith Point.</td>
  497. <td>
  498. </td>
  499. </tr>
  500. <tr>
  501. <td class="profile-name">Healing Tears</td>
  502. <td>At the start of your Movement phase, you can pick a friendly GEMINAE SUPERIA unit within 3" of Celestine that has suffered one or more wounds, or a casualty. If you do, a single model in that unit regains all her lost wounds. If the unit contains no wounded models, then a single slain GEMINAE SUPERIA is instead returned to the unit with all lost wounds regained (this model is set up in unit coherency and cannot be set up within 1" of any enemy models &#8211; if it is not possible to place her, she is not returned to the unit).</td>
  503. <td>
  504. Index: Imperium 2 p96
  505. </td>
  506. </tr>
  507. <tr>
  508. <td class="profile-name">Miraculous Intervention</td>
  509. <td>The first time Celestine is reduced to 0 wounds, roll a D6. On a 2+, set her up again at the end of the phase, as close as possible to her previous position and more than 1" from any enemy models, with all lost wounds regained.</td>
  510. <td>
  511. Index: Imperium 2 p96
  512. </td>
  513. </tr>
  514. <tr>
  515. <td class="profile-name">Saintly Blessing</td>
  516. <td>The invulnerable save friendly ADEPTA SORORITAS units receive from the Shield of Faith ability is improved by 1 whilst they are within 6" of Celestine (it is improved by 2 instead if it is a GEMINAE SUPERIA unit), to a maximum of 3+. In addition, friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units have a 6+ invulnerable save whilst they are within 6" of Celestine.</td>
  517. <td>
  518. Index: Imperium 2 p96
  519. </td>
  520. </tr>
  521. <tr>
  522. <td class="profile-name">Shield of Faith</td>
  523. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  524. <td>
  525. </td>
  526. </tr>
  527. </table>
  528. <table cellspacing="-1">
  529. <tr>
  530. <th>Unit</th>
  531. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  532. <th>Ref</th>
  533. </tr>
  534. <tr>
  535. <td class="profile-name">Saint Celestine</td>
  536. <td>12"</td><td>2+</td><td>2+</td><td>3</td><td>3</td><td>6</td><td>6</td><td>9</td><td>2+</td>
  537. <td>
  538. Index: Imperium 2 p96
  539. </td>
  540. </tr>
  541. </table>
  542. <table cellspacing="-1">
  543. <tr>
  544. <th>Weapon</th>
  545. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  546. <th>Ref</th>
  547. </tr>
  548. <tr>
  549. <td class="profile-name">The Ardent Blade (melee)</td>
  550. <td>Melee</td><td>Melee</td><td>+4</td><td>-3</td><td>2</td><td></td>
  551. <td>
  552. Index: Imperium 2 p158
  553. </td>
  554. </tr>
  555. <tr>
  556. <td class="profile-name">The Ardent Blade (shooting)</td>
  557. <td>8"</td><td>Assault D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target.</td>
  558. <td>
  559. Index: Imperium 2 p157
  560. </td>
  561. </tr>
  562. </table>
  563.  
  564. </li>
  565. </ul>
  566. </li>
  567. <li class="category">
  568. <h3>Troops [18 PL, 236pts]</h3>
  569. <ul>
  570. <li class="rootselection">
  571. <h4>Battle Sister Squad [6 PL, 82pts]</h4>
  572. <p class="category-names">
  573. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium</span>
  574. </p>
  575. <p class="rule-names">
  576. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  577. </p>
  578. <p class="profile-names">
  579. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith</span>
  580. </p>
  581. <ul>
  582. <li>
  583. <h4>6x Battle Sister [54pts]</h4>
  584. <p class="profile-names">
  585. <span class="bold">Unit:</span> <span class="italic">Battle Sister</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  586. </p>
  587.  
  588. </li>
  589. <li>
  590. <h4>Battle Sister w/ Simulacrum [19pts]</h4>
  591. <p>
  592. <span class="bold">Selections:</span> Simulacrum Imperialis [10pts]
  593. </p>
  594. <p class="profile-names">
  595. <span class="bold">Abilities:</span> <span class="italic">Simulacrum Imperialis</span>, <span class="bold">Unit:</span> <span class="italic">Battle Sister</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  596. </p>
  597.  
  598. </li>
  599. <li>
  600. <h4>Sister Superior [9pts]</h4>
  601. <p>
  602. <span class="bold">Selections:</span> Bolt pistol, Boltgun
  603. </p>
  604. <p class="profile-names">
  605. <span class="bold">Unit:</span> <span class="italic">Sister Superior</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  606. </p>
  607.  
  608. </li>
  609. </ul>
  610. <br>
  611. <table cellspacing="-1">
  612. <tr>
  613. <th>Abilities</th>
  614. <th>Description</th>
  615. <th>Ref</th>
  616. </tr>
  617. <tr>
  618. <td class="profile-name">Shield of Faith</td>
  619. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  620. <td>
  621. </td>
  622. </tr>
  623. <tr>
  624. <td class="profile-name">Simulacrum Imperialis</td>
  625. <td>Add 1 to the result of Tests of Faith for a unit whilst it includes a model with a Simulacrum Imperialis.</td>
  626. <td>
  627. Index: Imperium 2 p98
  628. </td>
  629. </tr>
  630. </table>
  631. <table cellspacing="-1">
  632. <tr>
  633. <th>Unit</th>
  634. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  635. <th>Ref</th>
  636. </tr>
  637. <tr>
  638. <td class="profile-name">Battle Sister</td>
  639. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>3+</td>
  640. <td>
  641. Index: Imperium 2 p99
  642. </td>
  643. </tr>
  644. <tr>
  645. <td class="profile-name">Sister Superior</td>
  646. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>8</td><td>3+</td>
  647. <td>
  648. Index: Imperium 2 p99
  649. </td>
  650. </tr>
  651. </table>
  652. <table cellspacing="-1">
  653. <tr>
  654. <th>Weapon</th>
  655. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  656. <th>Ref</th>
  657. </tr>
  658. <tr>
  659. <td class="profile-name">Bolt pistol</td>
  660. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  661. <td>
  662. </td>
  663. </tr>
  664. <tr>
  665. <td class="profile-name">Boltgun</td>
  666. <td>24"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  667. <td>
  668. </td>
  669. </tr>
  670. <tr>
  671. <td class="profile-name">Frag grenade</td>
  672. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  673. <td>
  674. </td>
  675. </tr>
  676. <tr>
  677. <td class="profile-name">Krak grenade</td>
  678. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  679. <td>
  680. </td>
  681. </tr>
  682. </table>
  683.  
  684. </li>
  685. <li class="rootselection">
  686. <h4>Battle Sister Squad [6 PL, 72pts]</h4>
  687. <p class="category-names">
  688. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium</span>
  689. </p>
  690. <p class="rule-names">
  691. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  692. </p>
  693. <p class="profile-names">
  694. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith</span>
  695. </p>
  696. <ul>
  697. <li>
  698. <h4>7x Battle Sister [63pts]</h4>
  699. <p class="profile-names">
  700. <span class="bold">Unit:</span> <span class="italic">Battle Sister</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  701. </p>
  702.  
  703. </li>
  704. <li>
  705. <h4>Sister Superior [9pts]</h4>
  706. <p>
  707. <span class="bold">Selections:</span> Bolt pistol, Boltgun
  708. </p>
  709. <p class="profile-names">
  710. <span class="bold">Unit:</span> <span class="italic">Sister Superior</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  711. </p>
  712.  
  713. </li>
  714. </ul>
  715. <br>
  716. <table cellspacing="-1">
  717. <tr>
  718. <th>Abilities</th>
  719. <th>Description</th>
  720. <th>Ref</th>
  721. </tr>
  722. <tr>
  723. <td class="profile-name">Shield of Faith</td>
  724. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  725. <td>
  726. </td>
  727. </tr>
  728. </table>
  729. <table cellspacing="-1">
  730. <tr>
  731. <th>Unit</th>
  732. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  733. <th>Ref</th>
  734. </tr>
  735. <tr>
  736. <td class="profile-name">Battle Sister</td>
  737. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>3+</td>
  738. <td>
  739. Index: Imperium 2 p99
  740. </td>
  741. </tr>
  742. <tr>
  743. <td class="profile-name">Sister Superior</td>
  744. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>8</td><td>3+</td>
  745. <td>
  746. Index: Imperium 2 p99
  747. </td>
  748. </tr>
  749. </table>
  750. <table cellspacing="-1">
  751. <tr>
  752. <th>Weapon</th>
  753. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  754. <th>Ref</th>
  755. </tr>
  756. <tr>
  757. <td class="profile-name">Bolt pistol</td>
  758. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  759. <td>
  760. </td>
  761. </tr>
  762. <tr>
  763. <td class="profile-name">Boltgun</td>
  764. <td>24"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  765. <td>
  766. </td>
  767. </tr>
  768. <tr>
  769. <td class="profile-name">Frag grenade</td>
  770. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  771. <td>
  772. </td>
  773. </tr>
  774. <tr>
  775. <td class="profile-name">Krak grenade</td>
  776. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  777. <td>
  778. </td>
  779. </tr>
  780. </table>
  781.  
  782. </li>
  783. <li class="rootselection">
  784. <h4>Battle Sister Squad [6 PL, 82pts]</h4>
  785. <p class="category-names">
  786. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium</span>
  787. </p>
  788. <p class="rule-names">
  789. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  790. </p>
  791. <p class="profile-names">
  792. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith</span>
  793. </p>
  794. <ul>
  795. <li>
  796. <h4>6x Battle Sister [54pts]</h4>
  797. <p class="profile-names">
  798. <span class="bold">Unit:</span> <span class="italic">Battle Sister</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  799. </p>
  800.  
  801. </li>
  802. <li>
  803. <h4>Battle Sister w/ Special or Heavy Weapon [19pts]</h4>
  804. <p>
  805. <span class="bold">Selections:</span> Heavy bolter [10pts]
  806. </p>
  807. <p class="profile-names">
  808. <span class="bold">Unit:</span> <span class="italic">Battle Sister</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Heavy bolter, Krak grenade</span>
  809. </p>
  810.  
  811. </li>
  812. <li>
  813. <h4>Sister Superior [9pts]</h4>
  814. <p>
  815. <span class="bold">Selections:</span> Bolt pistol, Boltgun
  816. </p>
  817. <p class="profile-names">
  818. <span class="bold">Unit:</span> <span class="italic">Sister Superior</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  819. </p>
  820.  
  821. </li>
  822. </ul>
  823. <br>
  824. <table cellspacing="-1">
  825. <tr>
  826. <th>Abilities</th>
  827. <th>Description</th>
  828. <th>Ref</th>
  829. </tr>
  830. <tr>
  831. <td class="profile-name">Shield of Faith</td>
  832. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  833. <td>
  834. </td>
  835. </tr>
  836. </table>
  837. <table cellspacing="-1">
  838. <tr>
  839. <th>Unit</th>
  840. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  841. <th>Ref</th>
  842. </tr>
  843. <tr>
  844. <td class="profile-name">Battle Sister</td>
  845. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>3+</td>
  846. <td>
  847. Index: Imperium 2 p99
  848. </td>
  849. </tr>
  850. <tr>
  851. <td class="profile-name">Sister Superior</td>
  852. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>8</td><td>3+</td>
  853. <td>
  854. Index: Imperium 2 p99
  855. </td>
  856. </tr>
  857. </table>
  858. <table cellspacing="-1">
  859. <tr>
  860. <th>Weapon</th>
  861. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  862. <th>Ref</th>
  863. </tr>
  864. <tr>
  865. <td class="profile-name">Bolt pistol</td>
  866. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  867. <td>
  868. </td>
  869. </tr>
  870. <tr>
  871. <td class="profile-name">Boltgun</td>
  872. <td>24"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  873. <td>
  874. </td>
  875. </tr>
  876. <tr>
  877. <td class="profile-name">Frag grenade</td>
  878. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  879. <td>
  880. </td>
  881. </tr>
  882. <tr>
  883. <td class="profile-name">Heavy bolter</td>
  884. <td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
  885. <td>
  886. </td>
  887. </tr>
  888. <tr>
  889. <td class="profile-name">Krak grenade</td>
  890. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  891. <td>
  892. </td>
  893. </tr>
  894. </table>
  895.  
  896. </li>
  897. </ul>
  898. </li>
  899. <li class="category">
  900. <h3>Fast Attack [6 PL, 98pts]</h3>
  901. <ul>
  902. <li class="rootselection">
  903. <h4>Seraphim Squad [6 PL, 98pts]</h4>
  904. <p class="category-names">
  905. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim, Fast Attack</span>
  906. </p>
  907. <p class="rule-names">
  908. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  909. </p>
  910. <p class="profile-names">
  911. <span class="bold">Abilities:</span> <span class="italic">Angelic Visage, Shield of Faith, Sky Strike</span>
  912. </p>
  913. <ul>
  914. <li>
  915. <h4>4x Seraphim [44pts]</h4>
  916. <p class="profile-names">
  917. <span class="bold">Unit:</span> <span class="italic">Seraphim</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Krak grenade</span>
  918. </p>
  919.  
  920. </li>
  921. <li>
  922. <h4>Seraphim Superior [20pts]</h4>
  923. <p>
  924. <span class="bold">Selections:</span> Plasma pistol [5pts], Power sword [4pts]
  925. </p>
  926. <p class="profile-names">
  927. <span class="bold">Unit:</span> <span class="italic">Seraphim Superior</span>, <span class="bold">Weapon:</span> <span class="italic">Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword</span>
  928. </p>
  929.  
  930. </li>
  931. <li>
  932. <h4>Seraphim w/ Special Weapons [17pts]</h4>
  933. <p>
  934. <span class="bold">Selections:</span> 2x Hand Flamers [6pts]
  935. </p>
  936. <p class="profile-names">
  937. <span class="bold">Unit:</span> <span class="italic">Seraphim</span>, <span class="bold">Weapon:</span> <span class="italic">Frag grenade, Hand Flamer, Krak grenade</span>
  938. </p>
  939.  
  940. </li>
  941. <li>
  942. <h4>Seraphim w/ Special Weapons [17pts]</h4>
  943. <p>
  944. <span class="bold">Selections:</span> 2x Hand Flamers [6pts]
  945. </p>
  946. <p class="profile-names">
  947. <span class="bold">Unit:</span> <span class="italic">Seraphim</span>, <span class="bold">Weapon:</span> <span class="italic">Frag grenade, Hand Flamer, Krak grenade</span>
  948. </p>
  949.  
  950. </li>
  951. </ul>
  952. <br>
  953. <table cellspacing="-1">
  954. <tr>
  955. <th>Abilities</th>
  956. <th>Description</th>
  957. <th>Ref</th>
  958. </tr>
  959. <tr>
  960. <td class="profile-name">Angelic Visage</td>
  961. <td>Improve the invulnerable save this unit receives from the Shield of Faith ability by 1, to a maximum of 3+.</td>
  962. <td>
  963. Index: Imperium 2 p99
  964. </td>
  965. </tr>
  966. <tr>
  967. <td class="profile-name">Shield of Faith</td>
  968. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  969. <td>
  970. </td>
  971. </tr>
  972. <tr>
  973. <td class="profile-name">Sky Strike</td>
  974. <td>During deployment, you can set up a unit of Seraphim, high in the sky instead of placing them on the battlefield. A the end of any of your Movement phases the Seraphim can descend from the sky - set them up anywhere on the battlefield that is more than 9" away from any enemy models</td>
  975. <td>
  976. Index: Imperium 2 p99
  977. </td>
  978. </tr>
  979. </table>
  980. <table cellspacing="-1">
  981. <tr>
  982. <th>Unit</th>
  983. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  984. <th>Ref</th>
  985. </tr>
  986. <tr>
  987. <td class="profile-name">Seraphim</td>
  988. <td>12"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>3+</td>
  989. <td>
  990. Index: Imperium 2 p99
  991. </td>
  992. </tr>
  993. <tr>
  994. <td class="profile-name">Seraphim Superior</td>
  995. <td>12"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>8</td><td>3+</td>
  996. <td>
  997. Index: Imperium 2 p99
  998. </td>
  999. </tr>
  1000. </table>
  1001. <table cellspacing="-1">
  1002. <tr>
  1003. <th>Weapon</th>
  1004. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1005. <th>Ref</th>
  1006. </tr>
  1007. <tr>
  1008. <td class="profile-name">Bolt pistol</td>
  1009. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1010. <td>
  1011. </td>
  1012. </tr>
  1013. <tr>
  1014. <td class="profile-name">Frag grenade</td>
  1015. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1016. <td>
  1017. </td>
  1018. </tr>
  1019. <tr>
  1020. <td class="profile-name">Hand Flamer</td>
  1021. <td>6"</td><td>Pistol D6</td><td>3</td><td>0</td><td>1</td><td>This weapon automatically hits its target</td>
  1022. <td>
  1023. Index: Imperium 2 p157
  1024. </td>
  1025. </tr>
  1026. <tr>
  1027. <td class="profile-name">Krak grenade</td>
  1028. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  1029. <td>
  1030. </td>
  1031. </tr>
  1032. <tr>
  1033. <td class="profile-name">Plasma pistol, Standard</td>
  1034. <td>12"</td><td>Pistol 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
  1035. <td>
  1036. </td>
  1037. </tr>
  1038. <tr>
  1039. <td class="profile-name">Plasma pistol, Supercharge</td>
  1040. <td>12"</td><td>Pistol 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain.</td>
  1041. <td>
  1042. </td>
  1043. </tr>
  1044. <tr>
  1045. <td class="profile-name">Power sword</td>
  1046. <td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>1</td><td>-</td>
  1047. <td>
  1048. </td>
  1049. </tr>
  1050. </table>
  1051.  
  1052. </li>
  1053. </ul>
  1054. </li>
  1055. <li class="category">
  1056. <h3>Heavy Support [12 PL, 220pts]</h3>
  1057. <ul>
  1058. <li class="rootselection">
  1059. <h4>Exorcist [7 PL, 127pts]</h4>
  1060. <p>
  1061. <span class="bold">Selections:</span> Storm bolter [2pts]
  1062. </p>
  1063. <p class="category-names">
  1064. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Exorcist, Faction: Imperium, Vehicle, Heavy Support</span>
  1065. </p>
  1066. <p class="rule-names">
  1067. <span class="bold">Rules:</span> <span class="italic">Explodes</span>
  1068. </p>
  1069. <p class="profile-names">
  1070. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith, Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Exorcist</span>, <span class="bold">Weapon:</span> <span class="italic">Exorcist missile launcher, Storm bolter</span>, <span class="bold">Wound Track:</span> <span class="italic">1, 2, 3</span>
  1071. </p>
  1072. <br>
  1073. <table cellspacing="-1">
  1074. <tr>
  1075. <th>Abilities</th>
  1076. <th>Description</th>
  1077. <th>Ref</th>
  1078. </tr>
  1079. <tr>
  1080. <td class="profile-name">Shield of Faith</td>
  1081. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  1082. <td>
  1083. </td>
  1084. </tr>
  1085. <tr>
  1086. <td class="profile-name">Smoke Launchers</td>
  1087. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  1088. <td>
  1089. Warhammer 40,000 Rulebook
  1090. </td>
  1091. </tr>
  1092. </table>
  1093. <table cellspacing="-1">
  1094. <tr>
  1095. <th>Unit</th>
  1096. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1097. <th>Ref</th>
  1098. </tr>
  1099. <tr>
  1100. <td class="profile-name">Exorcist</td>
  1101. <td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
  1102. <td>
  1103. Index: Imperium 2 p102
  1104. </td>
  1105. </tr>
  1106. </table>
  1107. <table cellspacing="-1">
  1108. <tr>
  1109. <th>Weapon</th>
  1110. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1111. <th>Ref</th>
  1112. </tr>
  1113. <tr>
  1114. <td class="profile-name">Exorcist missile launcher</td>
  1115. <td>48"</td><td>Heavy D6</td><td>8</td><td>-4</td><td>D6</td><td>-</td>
  1116. <td>
  1117. </td>
  1118. </tr>
  1119. <tr>
  1120. <td class="profile-name">Storm bolter</td>
  1121. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1122. <td>
  1123. </td>
  1124. </tr>
  1125. </table>
  1126. <table cellspacing="-1">
  1127. <tr>
  1128. <th>Wound Track</th>
  1129. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1130. <th>Ref</th>
  1131. </tr>
  1132. <tr>
  1133. <td class="profile-name">1</td>
  1134. <td>7-12+</td><td>12"</td><td>3+</td><td>3</td>
  1135. <td>
  1136. </td>
  1137. </tr>
  1138. <tr>
  1139. <td class="profile-name">2</td>
  1140. <td>4-6</td><td>6"</td><td>4+</td><td>D3</td>
  1141. <td>
  1142. </td>
  1143. </tr>
  1144. <tr>
  1145. <td class="profile-name">3</td>
  1146. <td>1-3</td><td>4"</td><td>5+</td><td>1</td>
  1147. <td>
  1148. </td>
  1149. </tr>
  1150. </table>
  1151.  
  1152. </li>
  1153. <li class="rootselection">
  1154. <h4>Retributor Squad [5 PL, 93pts]</h4>
  1155. <p class="category-names">
  1156. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributors, Heavy Support, Infantry</span>
  1157. </p>
  1158. <p class="rule-names">
  1159. <span class="bold">Rules:</span> <span class="italic">Acts of Faith</span>
  1160. </p>
  1161. <p class="profile-names">
  1162. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith</span>
  1163. </p>
  1164. <ul>
  1165. <li>
  1166. <h4>Retributor Superior [9pts]</h4>
  1167. <p>
  1168. <span class="bold">Selections:</span> Bolt pistol, Boltgun
  1169. </p>
  1170. <p class="profile-names">
  1171. <span class="bold">Unit:</span> <span class="italic">Retributor Superior</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Boltgun, Frag grenade, Krak grenade</span>
  1172. </p>
  1173.  
  1174. </li>
  1175. <li>
  1176. <h4>Retributor w/ Heavy Weapon [23pts]</h4>
  1177. <p>
  1178. <span class="bold">Selections:</span> Heavy flamer [14pts]
  1179. </p>
  1180. <p class="profile-names">
  1181. <span class="bold">Unit:</span> <span class="italic">Retributor</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Heavy flamer, Krak grenade</span>
  1182. </p>
  1183.  
  1184. </li>
  1185. <li>
  1186. <h4>Retributor w/ Heavy Weapon [23pts]</h4>
  1187. <p>
  1188. <span class="bold">Selections:</span> Heavy flamer [14pts]
  1189. </p>
  1190. <p class="profile-names">
  1191. <span class="bold">Unit:</span> <span class="italic">Retributor</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Heavy flamer, Krak grenade</span>
  1192. </p>
  1193.  
  1194. </li>
  1195. <li>
  1196. <h4>Retributor w/ Heavy Weapon [19pts]</h4>
  1197. <p>
  1198. <span class="bold">Selections:</span> Heavy bolter [10pts]
  1199. </p>
  1200. <p class="profile-names">
  1201. <span class="bold">Unit:</span> <span class="italic">Retributor</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Heavy bolter, Krak grenade</span>
  1202. </p>
  1203.  
  1204. </li>
  1205. <li>
  1206. <h4>Retributor w/ Heavy Weapon [19pts]</h4>
  1207. <p>
  1208. <span class="bold">Selections:</span> Heavy bolter [10pts]
  1209. </p>
  1210. <p class="profile-names">
  1211. <span class="bold">Unit:</span> <span class="italic">Retributor</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Heavy bolter, Krak grenade</span>
  1212. </p>
  1213.  
  1214. </li>
  1215. </ul>
  1216. <br>
  1217. <table cellspacing="-1">
  1218. <tr>
  1219. <th>Abilities</th>
  1220. <th>Description</th>
  1221. <th>Ref</th>
  1222. </tr>
  1223. <tr>
  1224. <td class="profile-name">Shield of Faith</td>
  1225. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  1226. <td>
  1227. </td>
  1228. </tr>
  1229. </table>
  1230. <table cellspacing="-1">
  1231. <tr>
  1232. <th>Unit</th>
  1233. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1234. <th>Ref</th>
  1235. </tr>
  1236. <tr>
  1237. <td class="profile-name">Retributor</td>
  1238. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>3+</td>
  1239. <td>
  1240. Index: Imperium 2 p101
  1241. </td>
  1242. </tr>
  1243. <tr>
  1244. <td class="profile-name">Retributor Superior</td>
  1245. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>8</td><td>3+</td>
  1246. <td>
  1247. Index: Imperium 2 p101
  1248. </td>
  1249. </tr>
  1250. </table>
  1251. <table cellspacing="-1">
  1252. <tr>
  1253. <th>Weapon</th>
  1254. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1255. <th>Ref</th>
  1256. </tr>
  1257. <tr>
  1258. <td class="profile-name">Bolt pistol</td>
  1259. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1260. <td>
  1261. </td>
  1262. </tr>
  1263. <tr>
  1264. <td class="profile-name">Boltgun</td>
  1265. <td>24"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1266. <td>
  1267. </td>
  1268. </tr>
  1269. <tr>
  1270. <td class="profile-name">Frag grenade</td>
  1271. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1272. <td>
  1273. </td>
  1274. </tr>
  1275. <tr>
  1276. <td class="profile-name">Heavy bolter</td>
  1277. <td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
  1278. <td>
  1279. </td>
  1280. </tr>
  1281. <tr>
  1282. <td class="profile-name">Heavy flamer</td>
  1283. <td>8"</td><td>Heavy D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target</td>
  1284. <td>
  1285. </td>
  1286. </tr>
  1287. <tr>
  1288. <td class="profile-name">Krak grenade</td>
  1289. <td>6"</td><td>Grenade 1</td><td>6</td><td>-1</td><td>D3</td><td>-</td>
  1290. <td>
  1291. </td>
  1292. </tr>
  1293. </table>
  1294.  
  1295. </li>
  1296. </ul>
  1297. </li>
  1298. <li class="category">
  1299. <h3>Dedicated Transport [9 PL, 175pts]</h3>
  1300. <ul>
  1301. <li class="rootselection">
  1302. <h4>Immolator [5 PL, 100pts]</h4>
  1303. <p>
  1304. <span class="bold">Selections:</span> Immolation Flamer [30pts], Storm bolter [2pts]
  1305. </p>
  1306. <p class="category-names">
  1307. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;ORDER&gt;, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Dedicated Transport, Immolator, Vehicle, Transport</span>
  1308. </p>
  1309. <p class="rule-names">
  1310. <span class="bold">Rules:</span> <span class="italic">Explodes</span>
  1311. </p>
  1312. <p class="profile-names">
  1313. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith, Smoke Launchers</span>, <span class="bold">Transport:</span> <span class="italic">Immolator</span>, <span class="bold">Unit:</span> <span class="italic">Immolator</span>, <span class="bold">Weapon:</span> <span class="italic">Immolation Flamer, Storm bolter</span>, <span class="bold">Wound Track:</span> <span class="italic">1, 2, 3</span>
  1314. </p>
  1315. <br>
  1316. <table cellspacing="-1">
  1317. <tr>
  1318. <th>Abilities</th>
  1319. <th>Description</th>
  1320. <th>Ref</th>
  1321. </tr>
  1322. <tr>
  1323. <td class="profile-name">Shield of Faith</td>
  1324. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  1325. <td>
  1326. </td>
  1327. </tr>
  1328. <tr>
  1329. <td class="profile-name">Smoke Launchers</td>
  1330. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  1331. <td>
  1332. Warhammer 40,000 Rulebook
  1333. </td>
  1334. </tr>
  1335. </table>
  1336. <table cellspacing="-1">
  1337. <tr>
  1338. <th>Transport</th>
  1339. <th>Capacity</th>
  1340. <th>Ref</th>
  1341. </tr>
  1342. <tr>
  1343. <td class="profile-name">Immolator</td>
  1344. <td>This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP PACK models and can only transport ADEPTA SORORITAS models if they have the &lt;ORDER&gt;, DIALOGUS or HOSPITALLER keyword.</td>
  1345. <td>
  1346. Index: Imperium 2 p103
  1347. </td>
  1348. </tr>
  1349. </table>
  1350. <table cellspacing="-1">
  1351. <tr>
  1352. <th>Unit</th>
  1353. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1354. <th>Ref</th>
  1355. </tr>
  1356. <tr>
  1357. <td class="profile-name">Immolator</td>
  1358. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>10</td><td>*</td><td>8</td><td>3+</td>
  1359. <td>
  1360. Index: Imperium 2 p103
  1361. </td>
  1362. </tr>
  1363. </table>
  1364. <table cellspacing="-1">
  1365. <tr>
  1366. <th>Weapon</th>
  1367. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1368. <th>Ref</th>
  1369. </tr>
  1370. <tr>
  1371. <td class="profile-name">Immolation Flamer</td>
  1372. <td>12"</td><td>Assault 2D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target.</td>
  1373. <td>
  1374. Index: Imperium 2 p157
  1375. </td>
  1376. </tr>
  1377. <tr>
  1378. <td class="profile-name">Storm bolter</td>
  1379. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1380. <td>
  1381. </td>
  1382. </tr>
  1383. </table>
  1384. <table cellspacing="-1">
  1385. <tr>
  1386. <th>Wound Track</th>
  1387. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1388. <th>Ref</th>
  1389. </tr>
  1390. <tr>
  1391. <td class="profile-name">1</td>
  1392. <td>6-10+</td><td>12"</td><td>3+</td><td>3</td>
  1393. <td>
  1394. </td>
  1395. </tr>
  1396. <tr>
  1397. <td class="profile-name">2</td>
  1398. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  1399. <td>
  1400. </td>
  1401. </tr>
  1402. <tr>
  1403. <td class="profile-name">3</td>
  1404. <td>1-2</td><td>3"</td><td>5+</td><td>1</td>
  1405. <td>
  1406. </td>
  1407. </tr>
  1408. </table>
  1409.  
  1410. </li>
  1411. <li class="rootselection">
  1412. <h4>Sororitas Rhino [4 PL, 75pts]</h4>
  1413. <p>
  1414. <span class="bold">Selections:</span> Storm bolter [2pts]
  1415. </p>
  1416. <p class="category-names">
  1417. <span class="bold">Categories:</span> <span class="caps">Faction: Adepta Sororitas, Faction: &lt;ORDER&gt;, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle</span>
  1418. </p>
  1419. <p class="rule-names">
  1420. <span class="bold">Rules:</span> <span class="italic">Explodes, Self-repair</span>
  1421. </p>
  1422. <p class="profile-names">
  1423. <span class="bold">Abilities:</span> <span class="italic">Shield of Faith, Smoke Launchers</span>, <span class="bold">Transport:</span> <span class="italic">Sororitas Rhino</span>, <span class="bold">Unit:</span> <span class="italic">Sororitas Rhino</span>, <span class="bold">Weapon:</span> <span class="italic">Storm bolter</span>, <span class="bold">Wound Track:</span> <span class="italic">1, 2, 3</span>
  1424. </p>
  1425. <br>
  1426. <table cellspacing="-1">
  1427. <tr>
  1428. <th>Abilities</th>
  1429. <th>Description</th>
  1430. <th>Ref</th>
  1431. </tr>
  1432. <tr>
  1433. <td class="profile-name">Shield of Faith</td>
  1434. <td>Models in this unit have a 6+ invulnerable save. In addition, units with this ability can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. When they do so, first select a model in the unit &#8211; measure range, visibility, etc. from this model. When making this attempt, only roll a single D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.</td>
  1435. <td>
  1436. </td>
  1437. </tr>
  1438. <tr>
  1439. <td class="profile-name">Smoke Launchers</td>
  1440. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  1441. <td>
  1442. Warhammer 40,000 Rulebook
  1443. </td>
  1444. </tr>
  1445. </table>
  1446. <table cellspacing="-1">
  1447. <tr>
  1448. <th>Transport</th>
  1449. <th>Capacity</th>
  1450. <th>Ref</th>
  1451. </tr>
  1452. <tr>
  1453. <td class="profile-name">Sororitas Rhino</td>
  1454. <td>This model can transport 10 ADEPTUS MINISTORUM INFANTRYmodels. It cannot transport JUMP PACKmodels and can only transport ADEPTA SORORITASmodels if they have the &lt;ORDER&gt;, DIALOGUSor HOSPITALLERkeyword.</td>
  1455. <td>
  1456. </td>
  1457. </tr>
  1458. </table>
  1459. <table cellspacing="-1">
  1460. <tr>
  1461. <th>Unit</th>
  1462. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1463. <th>Ref</th>
  1464. </tr>
  1465. <tr>
  1466. <td class="profile-name">Sororitas Rhino</td>
  1467. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>10</td><td>*</td><td>8</td><td>3+</td>
  1468. <td>
  1469. Index: Imperium 2 p102
  1470. </td>
  1471. </tr>
  1472. </table>
  1473. <table cellspacing="-1">
  1474. <tr>
  1475. <th>Weapon</th>
  1476. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1477. <th>Ref</th>
  1478. </tr>
  1479. <tr>
  1480. <td class="profile-name">Storm bolter</td>
  1481. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1482. <td>
  1483. </td>
  1484. </tr>
  1485. </table>
  1486. <table cellspacing="-1">
  1487. <tr>
  1488. <th>Wound Track</th>
  1489. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1490. <th>Ref</th>
  1491. </tr>
  1492. <tr>
  1493. <td class="profile-name">1</td>
  1494. <td>6-10+</td><td>12"</td><td>3+</td><td>3</td>
  1495. <td>
  1496. </td>
  1497. </tr>
  1498. <tr>
  1499. <td class="profile-name">2</td>
  1500. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  1501. <td>
  1502. </td>
  1503. </tr>
  1504. <tr>
  1505. <td class="profile-name">3</td>
  1506. <td>1-2</td><td>3"</td><td>5+</td><td>1</td>
  1507. <td>
  1508. </td>
  1509. </tr>
  1510. </table>
  1511.  
  1512. </li>
  1513. </ul>
  1514. </li>
  1515.  
  1516. </ul>
  1517. </li>
  1518.  
  1519. </ul>
  1520.  
  1521.  
  1522.  
  1523. <div class="summary">
  1524. <h2>Selection Rules</h2>
  1525. <p>
  1526. <span class="bold">Acts of Faith:</span>
  1527. If your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith&#8217;s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.<br/>
  1528. <br/>
  1529. Hand of the Emperor<br/>
  1530. Devotion value 4<br/>
  1531. Use this Act of Faith at the start of your Movement phase. If successful, add 3" to the selected unit&#8217;s Move characteristic until the end of that phase.<br/>
  1532. <br/>
  1533. Spirit of the Martyr<br/>
  1534. Devotion value 3<br/>
  1535. Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models &#8211; if it is not possible to place this model, it is not returned to the unit).<br/>
  1536. <br/>
  1537. Aegis of the Emperor<br/>
  1538. Devotion value 3<br/>
  1539. Use this Act of Faith at the start of your opponent&#8217;s Psychic phase. If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a mortal wound. On a 4+ that mortal wound is ignored.<br/>
  1540. <br/>
  1541. Divine Guidance<br/>
  1542. Devotion value 4<br/>
  1543. Use this Act of Faith at the start of your Shooting phase. If successful, add 1 to hit rolls for attacks made with this unit&#8217;s ranged weapons until the end of the phase.<br/>
  1544. <br/>
  1545. The Passion<br/>
  1546. Devotion value 5<br/>
  1547. Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to fight with twice in that phase.<br/>
  1548. <br/>
  1549. Light of the Emperor<br/>
  1550. Devotion value 3<br/>
  1551. Use this Act of Faith at the start of the Morale phase. If successful, the selected unit automatically passes Morale tests that phase.
  1552. (Index: Imperium 2 p90)
  1553. </p>
  1554. <p>
  1555. <span class="bold">Beta Rules:</span>
  1556. Units marked with "(Beta)" use rules that reflect an early version of the development process and are entirely experimental and subject to change in future publications. As such, these units are best tested with the agreement of all players involved.
  1557. ()
  1558. </p>
  1559. <p>
  1560. <span class="bold">Explodes:</span>
  1561. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  1562. ()
  1563. </p>
  1564. <p>
  1565. <span class="bold">Self-repair:</span>
  1566. Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound.
  1567. (Index: Imperium 2 p102)
  1568. </p>
  1569. </div>
  1570. <br>
  1571. <p>Created with <a href="https://www.battlescribe.net">BattleScribe</a></p>
  1572. </div>
  1573. </body>
  1574. </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement