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- syn.queue_on_teleport(game:HttpGet("https://pastebin.com/raw/BJJUGzKR",true))
- if not game:IsLoaded() then game.Loaded:Wait() end
- do
- -- ANTI AFK --
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end
- local ID = game.PlaceId
- local GRAVITY = 3371469539
- local BEERUS = 3336119605
- function tp(id)
- game:GetService("TeleportService"):Teleport(id)
- end
- local LIMIT = 255000000
- local repfold = game:GetService("ReplicatedStorage"):WaitForChild("_replicationFolder")
- local m = repfold:WaitForChild("Network");m=require(m)
- local function zenkai()
- if game.Players.LocalPlayer:WaitForChild("Stats"):WaitForChild("ZenkaiBoost").Value == 45 then game.Players.LocalPlayer:Kick("MAXED OUT") end
- m:InvokeServer("RequestZenkaiBoost")
- end
- local zenkais = require(repfold:WaitForChild("ZenkaiRequirements"))
- local plr = game.Players.LocalPlayer
- local zenks = plr:WaitForChild("Stats"):WaitForChild("ZenkaiBoost").Value
- local zreq = zenks < 45 and zenkais[zenks+1] or LIMIT
- local c = plr.Character or plr.CharacterAdded:Wait()
- local kival,kimaxval
- if c then kival = c:WaitForChild("State"):WaitForChild("Energy") kimaxval = c.State:WaitForChild("MaxEnergy") end
- plr.CharacterAdded:Connect(function(ch)
- c = ch
- kival = ch:WaitForChild("State"):WaitForChild("Energy")
- kimaxval = ch.State:WaitForChild("MaxEnergy")
- end)
- local statsi = plr.Stats
- c:WaitForChild("HumanoidRootPart")
- local stats = {statsi:WaitForChild("Attack");statsi:WaitForChild("Agility");statsi:WaitForChild("Defense");statsi:WaitForChild("Ki")}
- if ID == BEERUS then
- while wait() do
- if c ~= nil and c:WaitForChild("HumanoidRootPart") then
- c.HumanoidRootPart.CFrame = CFrame.new(50000,50000,50000)
- c.HumanoidRootPart.Velocity = Vector3.new(0,2,0)
- end
- if stats[4].Value < zreq/2 or stats[3].Value >= zreq then
- for i = 1,5 do spawn(function() m:FireServer("KiBlast","Left") end) end
- else
- for i = 1,5 do spawn(function() m:FireServer("DefenseTrain") end) end
- end
- if kival.Value < 10 then
- repeat m:InvokeServer("ChargeEnergy",true) wait() until kival.Value == kimaxval.Value or c.Humanoid.Health <= 0
- m:InvokeServer("ChargeEnergy",false)
- end
- if stats[3].Value >= zreq and stats[4].Value >= zreq then
- break
- end
- end
- zenkai()
- while wait(1) do tp(GRAVITY) end
- elseif ID == GRAVITY then
- while wait() do
- for i = 1,5 do spawn(function() m:FireServer("Combat") end) end
- if stats[1].Value >= zreq and stats[2].Value >= zreq then
- break
- end
- end
- while wait(1) do tp(BEERUS) end
- else
- if stats[1].Value >= zreq and stats[2].Value >= zreq then
- if stats[3].Value >= zreq and stats[4].Value >= zreq then
- zenkai()
- tp(GRAVITY)
- else
- tp(BEERUS)
- end
- else
- tp(GRAVITY)
- end
- end
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