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Real BD SRM.cfg

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May 25th, 2019
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  1. +PART[proceduralMissileSRB]:NEEDS[RealFuels]
  2. {
  3. @name = proceduralMissileSRB_2
  4. @title = BDArmory Procedural SRM with neutral Thrust
  5. @description = Procedural SRM for your BDArmory custom missiles.
  6. oldMaxTemp = #$maxTemp$
  7. @maxTemp = 1523.15
  8. tempMult = 1523.15
  9. @tempMult /= #$oldMaxTemp$
  10. @manufacturer = Bahamuto Dynamics
  11. @stagingIcon = SOLID_BOOSTER
  12. @MODULE[ModuleEngines*],*
  13. {
  14. @heatProduction *= #$/tempMult$
  15. @atmosphereCurve
  16. {
  17. @key,0 = 0 230
  18. @key,1 = 1 210
  19. }
  20. }
  21. !RESOURCE[SolidFuel]{}
  22. !MODULE[TankContentSwitcher]{}
  23. @MODULE[ProceduralSRB]
  24. {
  25. // costMultiplier = 0.5
  26. @thrust1m *= 3.5 //17.5
  27. // !thrust = 10
  28. !deprecatedThrustScaleFactor = 0
  29. @SRB_BELL[Surface]
  30. {
  31. !atmosphereCurve{}
  32. atmosphereCurve
  33. {
  34. key = 0 230
  35. key = 1 210
  36. }
  37. }
  38. @SRB_BELL[Vacuum]
  39. {
  40. !atmosphereCurve{}
  41. atmosphereCurve
  42. {
  43. key = 0 245
  44. key = 1 170
  45. }
  46. }
  47. }
  48. MODULE
  49. {
  50. name = ModuleFuelTanks
  51. volume = 1060
  52. dedicated = true
  53. type = SolidFuel
  54. }
  55. @MODULE[ModuleEngines]
  56. {
  57. @name = ModuleEnginesFX
  58. %useThrustCurve = True
  59. !atmosphereCurve{}
  60. atmosphereCurve
  61. {
  62. key = 0 230
  63. key = 1 210
  64. }
  65. thrustCurve
  66. {
  67. // Star: Mostly neutral thrust with smooth falloff
  68. key = 0.0 0.2 0.3559327 0.3559327
  69. key = 0.4 1.0 0.03900732 0.03900732
  70. key = 0.75 0.9
  71. key = 0.95 1.0 0.3217903 0.3217903
  72. key = 1.0 0.3
  73. }
  74. }
  75. }
  76. @TANK_DEFINITION[Solid]
  77. {
  78. TANK
  79. {
  80. name = LeadBallast
  81. mass = 0
  82. utilization = 1
  83. fillable = True
  84. amount = 0.0
  85. maxAmount = 0.0
  86. }
  87. }
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