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Real BD SRM.cfg

a guest May 25th, 2019 70 Never
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  1. +PART[proceduralMissileSRB]:NEEDS[RealFuels]
  2. {
  3.     @name = proceduralMissileSRB_2
  4.     @title = BDArmory Procedural SRM with neutral Thrust
  5.     @description = Procedural SRM for your BDArmory custom missiles.
  6.     oldMaxTemp = #$maxTemp$
  7.     @maxTemp = 1523.15
  8.     tempMult = 1523.15
  9.     @tempMult /= #$oldMaxTemp$
  10.     @manufacturer = Bahamuto Dynamics
  11.     @stagingIcon = SOLID_BOOSTER
  12.     @MODULE[ModuleEngines*],*
  13.     {
  14.         @heatProduction *= #$/tempMult$
  15.         @atmosphereCurve
  16.         {
  17.           @key,0 = 0 230
  18.           @key,1 = 1 210
  19.         }  
  20.     }
  21.     !RESOURCE[SolidFuel]{}
  22.     !MODULE[TankContentSwitcher]{}
  23.     @MODULE[ProceduralSRB]
  24.     {
  25.         // costMultiplier = 0.5
  26.         @thrust1m *= 3.5 //17.5
  27.         // !thrust = 10
  28.         !deprecatedThrustScaleFactor = 0
  29.         @SRB_BELL[Surface]
  30.         {
  31.             !atmosphereCurve{}
  32.             atmosphereCurve
  33.             {
  34.                 key = 0 230
  35.                 key = 1 210
  36.             }
  37.         }
  38.         @SRB_BELL[Vacuum]
  39.         {
  40.             !atmosphereCurve{}
  41.             atmosphereCurve
  42.             {
  43.                 key = 0 245
  44.                 key = 1 170
  45.             }
  46.         }
  47.     }
  48.     MODULE
  49.     {
  50.         name = ModuleFuelTanks
  51.         volume = 1060
  52.         dedicated = true
  53.         type = SolidFuel
  54.     }
  55.     @MODULE[ModuleEngines]
  56.     {
  57.         @name = ModuleEnginesFX
  58.         %useThrustCurve = True
  59.         !atmosphereCurve{}
  60.         atmosphereCurve
  61.         {
  62.             key = 0 230
  63.             key = 1 210
  64.         }      
  65.         thrustCurve
  66.         {
  67.             // Star: Mostly neutral thrust with smooth falloff
  68.             key = 0.0 0.2 0.3559327 0.3559327
  69.             key = 0.4 1.0 0.03900732 0.03900732
  70.             key = 0.75 0.9
  71.             key = 0.95 1.0 0.3217903 0.3217903
  72.             key = 1.0 0.3
  73.         }
  74.     }
  75. }
  76. @TANK_DEFINITION[Solid]
  77. {
  78.     TANK
  79.     {
  80.         name = LeadBallast
  81.         mass = 0
  82.         utilization = 1
  83.         fillable = True
  84.         amount = 0.0
  85.         maxAmount = 0.0
  86.     }
  87. }
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