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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '<single><delay times="10">&l><</delay></single>'
  170. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  171. - '<single>&f&lherB</single>'
  172. - '<single>&f&lherBo</single>'
  173. - '<single>&f&latherBoa</single>'
  174. - '<single>&f&leatherBoar</single>'
  175. - ' <delay times="10">&f&lOpPrison&1&l</delay>' # <delay> will repeat the line X times
  176. - '<glow glowsize="5">OpPrison</glow>'
  177. # Interval is the animation interval in TICKS (20 ticks is one second).
  178. # Every X ticks the animation goes to the next frame (see above)
  179. # Once all frames are finished it will start over from the first one
  180. interval: 2
  181. # If you don't want a static order of the frames and want to show each frame at random
  182. # you can enable this option.
  183. random: false
  184. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  185. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  186. # These lines (usually a header or footer) are also good for decoration.
  187. header:
  188. text:
  189. - '<rainbow>&m+---------------------+</rainbow>'
  190. interval: 10
  191. random: true
  192. player-label:
  193. text:
  194. - '&b&l> &c&lEstadisticas&f:'
  195. interval: 100
  196. random: false
  197. player-line1:
  198. text:
  199. - '&b× &aRango&f: &f{ezrankslite1_rankfrom}'
  200. interval: 100
  201. random: false
  202. player-line2:
  203. text:
  204. - '&b× &aRankup&f: &f{ezrankslite1_rankto}'
  205. interval: 100
  206. random: false
  207. player-line3:
  208. text:
  209. - '&b× &aProgreso&f: &f{ezrankslite1_progress}&7%'
  210. interval: 100
  211. random: false
  212. player-line4:
  213. text:
  214. - '&b× &aCosto&f: &a$&f{ezrankslite1_cost_formatted}'
  215. interval: 100
  216. random: false
  217. player-line5:
  218. text:
  219. - '&b× &aDinero&f: &a$&f{ezrankslite1_balance}'
  220. interval: 100
  221. random: false
  222. player-line6:
  223. text:
  224. - '&b&l> &c&lStats De Pvp&f:'
  225. interval: 100
  226. random: false
  227. player-line7:
  228. text:
  229. - '&b× &aAsesinatos&f: &f{stat_pkills}'
  230. interval: 100
  231. random: false
  232. player-line8:
  233. text:
  234. - '&b× &aMuertes&f: &f{stat_deaths}'
  235. interval: 100
  236. random: false
  237. player-line9:
  238. text:
  239. - '&b× &aPing&f: &f{ping}'
  240. interval: 100
  241. random: false
  242. player-line10:
  243. text:
  244. - '&b&l> &c&lTienda&f:'
  245. interval: 100
  246. random: false
  247. player-line11:
  248. text:
  249. - '&bSpartacrafttienda.buycraft.net'
  250. interval: 100
  251. random: false
  252. footer:
  253. text:
  254. - '<rainbow>&m+---------------------+</rainbow>'
  255. interval: 10
  256. random: true
  257. # This is a combat scoreboard example showing
  258. # combat related information.
  259. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  260. # (Unless you want it to show all the time)
  261. # You still need to 'trigger' this scoreboard in the vanilla_combat
  262. combat-scoreboard-example:
  263. # Lets just use the title,header and footer from the example above
  264. # for in depth configuration look above.
  265. #
  266. # When designing a board that is used when triggered on an event. You have
  267. # to think (before looking at the placeholders) what is relevant.
  268. # For example: When I think of combat my first thoughts are:
  269. # - Health: To see how much you have left
  270. # - Possible cooldown timers
  271. # - With who am I in combat?
  272. # - Target health
  273. # - mcMMO attacking level?
  274. #
  275. # Next you have to think what is important during that event:
  276. # - Combat: not too much distraction (no animations, smaller scoreboard)
  277. #
  278. # Once you know those things start looking for placeholders. A lot of events such
  279. # as mcmmo have placeholders that can only be used in such events.
  280. title:
  281. text:
  282. # To create cool looking animations you create yourself
  283. # you can use the graphical tool AnimationCreator
  284. # https://www.spigotmc.org/resources/animationcreator.6001/
  285. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  286. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  287. - '<single><delay times="10">&l><</delay></single>'
  288. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  289. - '<single>&f&lherB</single>'
  290. - '<single>&f&lherBo</single>'
  291. - '<single>&f&latherBoa</single>'
  292. - '<single>&f&leatherBoar</single>'
  293. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  294. interval: 2
  295. random: false
  296. header:
  297. text:
  298. - '&a&m+-----------------+'
  299. interval: 10
  300. random: true
  301. footer:
  302. text:
  303. - '&a&m+-----------------+'
  304. interval: 10
  305. random: true
  306. # This is an example for mcMMO when you level up
  307. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  308. # (Unless you want it to show all the time)
  309. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  310. mcmmo-levelup:
  311. title:
  312. text:
  313. # To create cool looking animations you create yourself
  314. # you can use the graphical tool AnimationCreator
  315. # https://www.spigotmc.org/resources/animationcreator.6001/
  316. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  317. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  318. - '<single><delay times="10">&l><</delay></single>'
  319. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  320. - '<single>&f&lherB</single>'
  321. - '<single>&f&lherBo</single>'
  322. - '<single>&f&latherBoa</single>'
  323. - '<single>&f&leatherBoar</single>'
  324. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  325. interval: 2
  326. random: false
  327. header:
  328. text:
  329. - '&a&m+-----------------+'
  330. interval: 10
  331. random: true
  332. info-label:
  333. text:
  334. # mcMMO-levelup comes with several event specific placeholders
  335. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  336. interval: 10
  337. spacer1: # This is a spacer an empty line
  338. text:
  339. - ''
  340. interval: 10
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. skill-label: # You can add elements to the group and name them like you want
  344. # Lets make a static label
  345. text:
  346. - '&9&l> &e&lSkill:'
  347. interval: 10 # The interval is not important since its just 1 static text.
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. skill:
  351. # Lets make a static label
  352. text:
  353. - '{mcmmo-levelup_skill_name}'
  354. interval: 10 # The interval is not important since its just 1 static text.
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. spacer2: # This is a spacer an empty line
  358. text:
  359. - ''
  360. interval: 100
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skilllevel-label: # You can add elements to the group and name them like you want
  364. # Lets make a static label
  365. text:
  366. - '&b&l> &e&lCurrent level:'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. skilllevel:
  371. # Lets make a static label
  372. text:
  373. - '{mcmmo-levelup_skilllevel}'
  374. interval: 10 # The interval is not important since its just 1 static text.
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. footer:
  378. text:
  379. - '&a&m+-----------------+'
  380. interval: 10
  381. random: true
  382. # This is an example for Towny when you enter a town
  383. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  384. # (Unless you want it to show all the time)
  385. # You still need to 'trigger' this scoreboard in the 'towny-town'
  386. towny-town-example:
  387. # Lets just use the title,header and footer from the example above
  388. # for in depth configuration look above.
  389. title:
  390. text:
  391. # To create cool looking animations you create yourself
  392. # you can use the graphical tool AnimationCreator
  393. # https://www.spigotmc.org/resources/animationcreator.6001/
  394. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  395. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  396. - '<single><delay times="10">&l><</delay></single>'
  397. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  398. - '<single>&f&lherB</single>'
  399. - '<single>&f&lherBo</single>'
  400. - '<single>&f&latherBoa</single>'
  401. - '<single>&f&leatherBoar</single>'
  402. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  403. interval: 2
  404. random: false
  405. header:
  406. text:
  407. - '&a&m+-------------------+'
  408. interval: 10
  409. random: true
  410. town-label:
  411. text:
  412. - '&bYou are in town:'
  413. interval: 100
  414. town-data:
  415. text:
  416. - '{towny_currenttown_name}'
  417. interval: 100
  418. spacer1:
  419. text: []
  420. interval: 100
  421. townboard-label:
  422. text:
  423. - '&bTown board:'
  424. interval: 100
  425. townboard:
  426. text:
  427. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  428. interval: 3
  429. spacer2:
  430. text: []
  431. interval: 100
  432. population-label:
  433. text:
  434. - '&bPopulation:'
  435. interval: 100
  436. poplulation-data:
  437. text:
  438. - '{towny_currenttown_residents}'
  439. interval: 100
  440. footer:
  441. text:
  442. - '&a&m+-------------------+'
  443. interval: 10
  444. random: true
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