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  1. 05.02 17:48:49 [Server] WARN java.lang.NullPointerException
  2. 05.02 17:48:49 [Server] WARN at be.maximvdw.featherboard.api.scoreboard.ScoreboardLine.setDirty(ScoreboardLine.java:58)
  3. 05.02 17:48:49 [Server] WARN at be.maximvdw.featherboard.api.scoreboard.ScoreboardGroup.setDirty(ScoreboardGroup.java:175)
  4. 05.02 17:48:49 [Server] WARN at be.maximvdw.featherboard.p.run(p.java:24)
  5. 05.02 17:48:49 [Server] WARN at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftTask.run(CraftTask.java:71)
  6. 05.02 17:48:49 [Server] WARN at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
  7. 05.02 17:48:49 [Server] WARN at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
  8. 05.02 17:48:49 [Server] WARN at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
  9. 05.02 17:48:49 [Server] WARN at java.lang.Thread.run(Thread.java:748)
  10.  
  11. # ------------------------------------ #
  12. #
  13. # FeatherBoard 4
  14. # Runs like a feather on your server
  15. # (c) Maxim Van de Wynckel
  16. #
  17. # ------------------------------------ #
  18.  
  19. # Plugin requirements:
  20. # (Required) MVdWPlaceholderAPI 2 or higher
  21.  
  22. # Permissions: To use the action groups give them the permission
  23. # featherboard.group.<group>
  24. # Make sure to remove them from the other groups
  25. # when giving a new permission.
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28. # of both the header as the footer.
  29. #
  30. # {PLAYER} - Player name
  31. # {PLAYERNICK} - Player nickname
  32. # {SERVER} - Server name
  33. # {PLAYERCOUNT} - Server player count
  34. # {BUNGEECOUNT} - Bungee network player count
  35. # 5000+ more ... see spigot page
  36.  
  37. # Formatting: These are formatting tags allowing you to format the animations
  38. # or placeholders.
  39. #
  40. # Substring: This allows you to split a word (even a placeholder) in lines
  41. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  42. # usage: This can be used to split placeholders when creating a typewriter
  43. # or to split the colors in a placeholder.
  44. #
  45. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  46. # two arguments (the length and space between scrolls).
  47. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  48. #
  49. # PLENTY MORE! See spigot page
  50.  
  51. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  52. # GENERAL PLUGIN SETTINGS
  53. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  54.  
  55. ## Config version (DO NOT EDIT)
  56. config: 4
  57.  
  58. ## Language file
  59. lang: 'en'
  60.  
  61. ## Debug mode
  62. debug: false
  63.  
  64. ## Log to file
  65. log:
  66. enabled: true
  67. # Reset log on startup
  68. reset: true
  69.  
  70. ## Update checking
  71. update:
  72. # RECOMMENDED YOU LEAVE THIS TRUE
  73. # Support for older versions is not provided
  74. check: true
  75.  
  76. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  77. # PLUGIN SPECIFIC SETTINGS
  78. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  79.  
  80. # Toggling allows you to disable the scoreboard
  81. database:
  82. # If you want the toggle to stay even when your users
  83. # log off you can enable this. Keep in mind that this requires a
  84. # MySQL or SQLite database.
  85. # If you are configuring the plugin for the first time it is advised
  86. # to stay away from these settings until you managed the scoreboard
  87. # set up.
  88. persistent: false
  89. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  90. # with isolation, url, driver, ...
  91. # Database name
  92. database: "featherboard"
  93. # Database username
  94. username: bukkit
  95. # Database password
  96. password: walrus
  97. # Database driver URL
  98. # {DIR} will be replaced with the plugin directory
  99. # {NAME} will be replaced wit the plugin name
  100. url: jdbc:sqlite:{DIR}{NAME}.db
  101. # Save interval in ticks
  102. save-interval: 6000
  103.  
  104. # Disabled worlds. Add your world name in this list to disable it.
  105. disabled-worlds:
  106. - 'example_world'
  107.  
  108. # Scoreboard assigning. The boards can be assigned by various ways.
  109. # default the scoreboards will be assigned by permissions.
  110. # You can have multiple ways of assigning a scoreboard, but
  111. # keep in mind that it uses a "first come first served" principal
  112. # Multiple assign methods is only recommended when using things like
  113. # TIME or WORLD in combination with something else.
  114. #
  115. # PERMISSION - Assign scoreboards based on permissions
  116. # This is the default setting (since 2014)
  117. # featherboard.group.<scoreboard>
  118. #
  119. # GROUP - Assign scoreboards based on Vault groups
  120. # this means the scoreboard name has to
  121. # have the name of your Vault group.
  122. #
  123. # WORLD - Assign scoreboards based on the world
  124. # the player is in.
  125. #
  126. # TIME - Assign the scoreboard based on the day.
  127. # "day" for Day and "night" for night.
  128. #
  129. # NONE - Do no assign scoreboards and just rely on
  130. # manual assigning (triggers, etc...)
  131. #
  132. # LANGUAGE - Client language (en,nl,fr) Two letter language code
  133. #
  134. # PLACEHOLDER:* - Assign the scoreboard based on a placeholder
  135. # this method can be very intensive for certain non cached
  136. # placeholders.
  137. # It will look for scoreboardname.yml files matching the result
  138. # of the placeholder.
  139. # Replace "*" with an actual placeholder (ex. "PLACEHOLDER:{isflying}" )
  140. # KEEP IN MIND: Fast switching scoreboards is not a good thing.
  141. #
  142. # SPAWN_DISTANCE - Assign the scoreboard based on the distance to the world's spawn
  143. # Name your scoreboard: "spawn_distance_*" where * is a number
  144. # representing the distance. (ex. "spawn_distance_10")
  145. # The example would math the scoreboard if you are within 10 blocks
  146. # to the spawn.
  147. scoreboard-assigning:
  148. - 'PERMISSION'
  149.  
  150. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  151. # The GUI will show all scoreboards you have permission to. It is not very
  152. # configurable in the way you can't control the location or order of the scoreboards
  153. # For a more configurable GUI I recommend DeluxeMenus
  154. gui:
  155. # This is the title of the GUI
  156. title: "Scoreboards"
  157. # Size of the GUI (leave to -1 to make it dynamic)
  158. # Sizes: 9,27,54
  159. size: -1
  160.  
  161. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  162. # ADVANCED SETTINGS
  163. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  164.  
  165. # Placeholder settings
  166. placeholder:
  167. # Placeholder update method
  168. # COMPATIBLE - Only downloads compatible placeholders.
  169. # UPDATE_ONLY - Only update existing downloaded placeholders.
  170. update-method: "COMPATIBLE"
  171. # Clear unused placeholders that are not enabled.
  172. clear-unused: true
  173. # Config cache only
  174. # This will only keep placeholders you use in the config
  175. # This breaks:
  176. # 1) MVdWPlaceholderAPI hooked plugins that make you use placeholders
  177. # in their plugins.
  178. # 2) Plugins that add custom placeholders to MVdWPlaceholderAPI
  179. config-cache: false
  180. # Log 'perfect' loading in the console
  181. # Any warnings, errors or downloading will still be shown
  182. console-log: true
  183.  
  184. # Tweaks to increase or tune performance
  185. tweaks:
  186. # Hide the scoreboard by default
  187. # This requires players to manually toggle the scoreboard
  188. default-hidden: false
  189. # Reset all scoreboard on startup
  190. # this is similar to manually deleting the scoreboard.dat
  191. reset-scoreboard-data: false
  192. # This option does not send scoreboard remove packets
  193. # to the client on join.
  194. keep-scoreboard-join: false
  195. # This option does not send scoreboard remove packets
  196. # to the client on quit. This can increase performance on servers
  197. # where players quit a lot (hubs, ...)
  198. #
  199. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  200. # /data folder
  201. #
  202. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  203. keep-scoreboard-quit: false
  204. # Trust or do not trust scoreboard scripts.
  205. # Normally you leave this to true
  206. # When disabled scoreboard scripts will be disabled
  207. trust-scoreboard-scripts: true
  208. # Some placeholders have a slow process behind them. Meaning they might contact a database
  209. # and take a while to 'resolve'. This will never cause lag since the placeholders are loaded
  210. # separate from the sending. But can slow down the animation because it has to wait
  211. # for the placeholder to be loaded. When having multiple lines like a text that shows
  212. # the information about the placeholders you put below it, this can cause problems.
  213. # Enabling this will output a message in the console and ingame to operators
  214. # saying when a placeholder is causing delays.
  215. detect-animation-lag: false
  216. # Putting this to true will SPAM your console with timings report per placeholder/animation
  217. # refresh. Used for debugging purposes.
  218. # This requires detect-placeholderdelay to true
  219. verbose-animation-timings: false
  220. # Show delay on join. Useful if you wish to let the user
  221. # enjoy a Title MOTD without having the scoreboard obstructing
  222. # the view.
  223. # Please note that there is a static show-delay build in of 5 ticks that you can
  224. # not change. This is because a lot of data is send in the first moment a player
  225. # joins.
  226. show-delay: 0
  227. # The update speed multiplier can increase the update speed of the scoreboard
  228. # A normal scoreboard would have a max refresh rate of 20 ticks per second
  229. # When changing this multiplier you can make this slower or faster.
  230. # Support for faster multipliers is not provided as it depends on your server
  231. # hardware if it can handle it.
  232. # This feature is mostly meant for advanced users that want to create something unique
  233. # or when stress testing.
  234. speed-multiplier: 1.0
  235. # Scoreboard script engine to use
  236. scoreboard-script-engine: "JavaScript"
  237. scoreboard-update:
  238. # Scoreboard update method
  239. # This is the method used to send the scoreboard.
  240. # RECOMMENDED - This method will use the recommended setting based
  241. # on your Minecraft version
  242. # ANTI_FLICKER_V1 - This method works for 1.7-1.13. It will prevent the
  243. # scoreboard lines from jumping.
  244. # This is the only supported method for Cauldron servers.
  245. # Pros:
  246. # - No flickering or jumping lines
  247. # - Fast animations
  248. # - Less packets after the scoreboard is loaded
  249. # - Static line support with ~72 characters
  250. # Cons:
  251. # - This method sends more packets when the scoreboard first loads
  252. # - Maximum of 28 characters with colors
  253. # ANTI_FLICKER_V2 - This method works for 1.8-1.12. It will prevent the
  254. # scoreboard lines from jumping.
  255. # This method is in BETA
  256. # Pros:
  257. # - No flickering or jumping lines
  258. # - Fast animations
  259. # - Full 68-70 character animations on 1.8-1.12
  260. # - Full 38 character animations on 1.13
  261. # Cons:
  262. # - More CPU/RAM usage than V1 due to frame buffer
  263. # - Scoreboards will have a delay of 3 ticks (not really noticeable)
  264. # - Does not work with Team plugins, 'especially' those that use packets
  265. # ANTI_FLICKER_V3 - This method works for 1.12. It is based on anti flicker v1
  266. # but with raw packets.
  267. # Pros:
  268. # - No flickering or jumping lines
  269. # - Fast animations
  270. # - Less packets after the scoreboard is loaded
  271. # - Static line support with ~72 characters
  272. # - No saving to scoreboard.dat (better performance)
  273. # - Compatible with all team plugins or under_name scoreboards
  274. # - Compatible with sidebar scoreboard plugins
  275. # - Less memory usage
  276. #
  277. # SWITCH_LINES - This method works for 1.7-1.13. It will reset individual
  278. # scoreboard lines that need updating. Causing jumping lines.
  279. # DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
  280. # SWITCH_OBJECTIVE - This method works for 1.9-1.13. It will swap out
  281. # the scoreboard objective. Causing flicker.
  282. # DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
  283. method: 'ANTI_FLICKER_V1'
  284. animation-update:
  285. # Animation update method
  286. # This is the method used to update the line animations
  287. # (Updating the frames, placeholders ,...)
  288. # EFFICIENT - Will update the scoreboards using X workers.
  289. # The advantage is that it makes optimal use of the
  290. # processor to update the animations.
  291. # The downside is that some placeholders
  292. # may delay the scoreboard.
  293. # Use this if you have many scoreboards
  294. # OPTIMAL - This default option will assign a dedicated worker
  295. # per scoreboard config. Lines are therefor synchronized.
  296. # If you have no idea what the other strategies do, use this
  297. # SYNCHRONOUS - This option will update all scoreboard lines of all
  298. # scoreboards in a single worker. Meaning that for many
  299. # boards this can cause delays.
  300. # Use this if you have no more than 2 different scoreboards
  301. # ASYNCHRONOUS - This option will create a task for each scoreboard line
  302. # it was default for FeatherBoard 3 and previous versions.
  303. # However it is not really optimized.
  304. method: 'OPTIMAL'
  305.  
  306.  
  307. /debug 1 100 koth
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