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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.vmf"
- Valve Software - vbsp.exe (Jun 12 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/project_azz_issue_1/custom/blend1_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 512 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (761439 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4076 texinfos to 2051
- Reduced 89 texdatas to 85 (2721 bytes to 2516)
- Writing C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- 6 seconds elapsed
- -0.539954 -0.432836 0.000000
- -0.397691 -0.432836 0.000000
- -0.708862 -0.432836 0.000000
- -0.651421 -0.000000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1"
- Valve Software - vvis.exe (Jun 12 2014)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.prt
- 217 portalclusters
- 762 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 46520
- Average clusters visible: 214
- Building PAS...
- Average clusters audible: 217
- visdatasize:13895 compressed from 13888
- writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- Setting up ray-trace acceleration structure... Done (22.29 seconds)
- 9782 faces
- 5 degenerate faces
- 4133266 square feet [595190400.00 square inches]
- 282 Displacements
- 2038020 Square Feet [293474880.00 Square Inches]
- 9777 patches before subdivision
- zero area child patch
- 175759 patches after subdivision
- sun extent from map=0.000000
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (45)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (366)
- transfers 16382635, max 2120
- transfer lists: 125.0 megs
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- Build Patch/Sample Hash Table(s).....Done<0.1124 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 2077/8192 24924/98304 (25.4%)
- brushsides 15553/65536 124424/524288 (23.7%)
- planes 10148/65536 202960/1310720 (15.5%)
- vertexes 16161/65536 193932/786432 (24.7%)
- nodes 3493/65536 111776/2097152 ( 5.3%)
- texinfos 2051/12288 147672/884736 (16.7%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 282/0 49632/0 ( 0.0%)
- disp_verts 22842/0 456840/0 ( 0.0%)
- disp_tris 36096/0 72192/0 ( 0.0%)
- disp_lmsamples 4745952/0 4745952/0 ( 0.0%)
- faces 9782/65536 547792/3670016 (14.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7605/65536 425880/3670016 (11.6%)
- leaves 3513/65536 112416/2097152 ( 5.4%)
- leaffaces 11380/65536 22760/131072 (17.4%)
- leafbrushes 5054/65536 10108/131072 ( 7.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 81723/512000 326892/2048000 (16.0%)
- edges 50751/256000 203004/1024000 (19.8%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1623/32768 16230/327680 ( 5.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31752/65536 63504/131072 (48.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 23105848/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 13895/16777216 ( 0.1%)
- entdata [variable] 22526/393216 ( 5.7%)
- LDR ambient table 3513/65536 14052/262144 ( 5.4%)
- HDR ambient table 3513/65536 14052/262144 ( 5.4%)
- LDR leaf ambient 14141/65536 395948/1835008 (21.6%)
- HDR leaf ambient 3513/65536 98364/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/48028 ( 0.0%)
- pakfile [variable] 212750/0 ( 0.0%)
- physics [variable] 761439/4194304 (18.2%)
- physics terrain [variable] 81434/1048576 ( 7.8%)
- Level flags = 0
- Total triangle count: 31632
- Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- 8 minutes, 35 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- Setting up ray-trace acceleration structure... Done (25.03 seconds)
- 9782 faces
- 5 degenerate faces
- 4133266 square feet [595190400.00 square inches]
- 282 Displacements
- 2038020 Square Feet [293474880.00 Square Inches]
- 9777 patches before subdivision
- zero area child patch
- 175759 patches after subdivision
- sun extent from map=0.000000
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (415)
- transfers 16382635, max 2120
- transfer lists: 125.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1, 1, 1)
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- Bounce #2 added RGB(1, 1, 1)
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- Build Patch/Sample Hash Table(s).....Done<0.1370 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 2077/8192 24924/98304 (25.4%)
- brushsides 15553/65536 124424/524288 (23.7%)
- planes 10148/65536 202960/1310720 (15.5%)
- vertexes 16161/65536 193932/786432 (24.7%)
- nodes 3493/65536 111776/2097152 ( 5.3%)
- texinfos 2051/12288 147672/884736 (16.7%)
- texdata 85/2048 2720/65536 ( 4.2%)
- dispinfos 282/0 49632/0 ( 0.0%)
- disp_verts 22842/0 456840/0 ( 0.0%)
- disp_tris 36096/0 72192/0 ( 0.0%)
- disp_lmsamples 4745952/0 4745952/0 ( 0.0%)
- faces 9782/65536 547792/3670016 (14.9%)
- hdr faces 9782/65536 547792/3670016 (14.9%)
- origfaces 7605/65536 425880/3670016 (11.6%)
- leaves 3513/65536 112416/2097152 ( 5.4%)
- leaffaces 11380/65536 22760/131072 (17.4%)
- leafbrushes 5054/65536 10108/131072 ( 7.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 81723/512000 326892/2048000 (16.0%)
- edges 50751/256000 203004/1024000 (19.8%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 14/8192 1232/720896 ( 0.2%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1623/32768 16230/327680 ( 5.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31752/65536 63504/131072 (48.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 23105848/0 ( 0.0%)
- HDR lightdata [variable] 23105848/0 ( 0.0%)
- visdata [variable] 13895/16777216 ( 0.1%)
- entdata [variable] 22526/393216 ( 5.7%)
- LDR ambient table 3513/65536 14052/262144 ( 5.4%)
- HDR ambient table 3513/65536 14052/262144 ( 5.4%)
- LDR leaf ambient 14141/65536 395948/1835008 (21.6%)
- HDR leaf ambient 14141/65536 395948/1835008 (21.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/48028 ( 0.0%)
- pakfile [variable] 212750/0 ( 0.0%)
- physics [variable] 761439/4194304 (18.2%)
- physics terrain [variable] 81434/1048576 ( 7.8%)
- Level flags = 0
- Total triangle count: 31632
- Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp
- 9 minutes, 43 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\project_azz_issue_1.bsp" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\maps\project_azz_issue_1.bsp"
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